#bitfighter IRC Log

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IRC Log for 2013-03-02

Timestamps are in GMT/BST.

00:13:48Watusimoto_ Quit (Ping timeout: 260 seconds)
00:25:39kaen:<
00:25:56kaenwhat a time for them to come to light.
00:26:17raptorwell... cross-distro problems
00:26:19raptormakes sense
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01:39:31raptorthere's some issue with FindPackageHandleStandardArgs.cmake
01:39:37raptoron system that have smake 2.6
01:39:39raptorcmake
01:43:19raptorlooks like the modules are from 2.8...
01:43:38raptor2.8.3 or later in fact
01:43:50raptorargh debian has 2.8.2... :(
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02:02:44SolumnMushroomhttp://www.youtube.com/watch?v=GVjkgX1rlSo Your daily dose of Creepypasta humor
02:04:23SolumnMushroom is now known as BFlogbotLOL
02:05:03BFlogbotLOL is now known as SolumnMushroom
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02:06:36SolumnMushroomSonic.exe Yuriofwind style
02:09:01SolumnMushroomFor some reason, it doesn't want to load for me and when it does it only loads in 240p. :P
02:20:23kaenoh yes
02:20:34kaenI will check it out, I had a similar problem
02:20:40raptorhi kaen
02:20:45kaenhello
02:20:58raptorI've started grabbing cmake modules from 2.8.0 to see if that will improve compatibility
02:21:10raptorhaven't testing anything yet - just barely downloaded 2.8.0
02:21:47raptordid you modify the modules at all?
02:21:57kaenno
02:22:01raptorOK
02:22:05kaenbut you're fixing this error, right?
02:22:06kaenhttp://pastie.org/6363592
02:22:21raptoryes!
02:22:44raptorand when i changed FindThreads.cmake to work, i got other errors
02:23:17kaentrying unlinking all everything in cmake/Modules
02:23:24kaenfixes all the errors for me.
02:23:30raptorhow do i do that?
02:23:39kaenrm cmake/Modules/*
02:23:50raptoron a cmake 2.6 system?
02:23:57kaenhmm
02:24:05kaenI think my requirement of 2.8 was arbitrary
02:24:20raptoryou set it to 2.6
02:24:28kaenah
02:24:30kaenyes
02:24:32raptorI'm thinking that that is OK
02:24:53kaenokay, initially it was set for my own cmake version, which is 2.8
02:25:21raptorI'm going to grab the modules from 2.8.0 and see if those will work
02:25:33kaenokay
02:25:44kaenI think those are 2.8 modules though
02:25:47raptorunless you know of a better course of action
02:25:49raptoryes
02:25:54raptorbut
02:25:56raptorif anything
02:26:25raptordebian should compile because the 2.8.3 modules use newly introduced variables compared to 2.8.2 (which Debian 6 uses)
02:27:11kaenoh, I see
02:27:51raptoractually
02:27:57raptorif debian 6 is our oldest distro
02:28:21raptorand all of those modules are found in 2.8.0, then maybe we can just set the minimum as 2.8 and delete the modules?
02:28:35raptor(what do you say?)
02:28:51kaensounds good!
02:29:03kaenI don't think mysql is included in 2.8 though
02:29:18raptorok, i'll leave that one
02:29:34kaenit is not.
02:32:15raptoroh wow, removing all but MySQL makes it run on 2.6, too!
02:32:21raptorat least for dedicated compile..
02:32:34kaeninteresting.
02:33:11kaenmysql is the only one that I had to write.
02:33:34raptorOK
02:33:41raptorare you OK with me removing all but that one?
02:33:44kaenyep
02:37:23BFLogBot Commit: 057308b6c3eb | Author: buckyballreaction | Message: Remove most CMake modules. Many were already included in the CMake distribution and would sometimes conflict with different CMake versions
02:47:47raptorso kaen, what you do think of Nothing_Much's graphics problems?
02:48:25kaenI think it could be something we're doing that exacerbates bad GPU performance
02:48:32kaenhe reported TF2 works fine...
02:48:34raptorI responded to his forum post but I'm not sure it's much help
02:48:46kaenoh I hadn't seen the forum post
02:49:12raptorhttp://bitfighter.org/forums/viewtopic.php?f=28&t=1840
02:49:39raptorI wonder what we're doing... could it be just because we're still on OpenGL 1.1?
03:04:24raptorbrb
03:05:35raptorhuh, Fedora 18 wants to link: cannot find -lSDLmain
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03:45:03raptorFedora build try #6!
03:52:04raptorOK kaen, cmake on Fedora tries to link in SDLmain
03:52:32raptorbut there is no SDLmain .so...
04:31:38raptorkaen: you play good!
04:31:50kaenthanks :3
04:32:06kaenI should move into my apartment on the 4th
04:32:10kaenand then I can set up my desktop
04:32:13kaenand use my mouse...
04:32:48raptor is scared of mouse-weilding kaen
04:34:23raptorhi sam686!
04:34:25raptorwelcome back!
04:34:32raptor(we released 018a)
04:40:25sam686hou much did I miss? a lot?
04:40:52raptornot too much
04:41:03raptordid you go on vacation? sick leave?
04:41:05raptorhiatus
04:42:00sam686more like I got bored and tired of bitfighter for about a week, instead played a 3D shooting game..
04:42:07raptorhaha
04:49:30raptorwell welcome back
04:49:49raptorsam686: are you in college right now?
04:53:22sam686no, but rather playing the other game too much.. mostly ps3
05:18:43raptorI should do a level for the contest...
05:43:50raptoryay! all Linux builds working!
05:43:56raptornow onto desura!
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06:00:55raptorok, on do doing the desura windows build
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10:54:49amgine1234567890hi.
10:55:35amgine1234567890you didnt have me do any bug tests before the new release.
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16:07:54BFLogBot Commit: 44874d93ed1a | Author: buckyballreaction | Message: CMake: Remove unneeded dependencies as well as don't directly link against unneeded libraries
16:15:46raptorkaen, you'll probably want to verify I didn't break stuff....
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20:14:53raptor8 servers and 0 players online!
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23:20:27raptorhaha kaen - 'seek diamonds in the rough'
23:25:04kaen:)
23:25:18kaenthey're in there.
23:25:36kaenI hacked on your svg converter a bit
23:25:52kaenso that it handles moveto segments as marking a new shape.
23:27:20raptorgreat!
23:27:29raptorit's been so long since i've looked at that...
23:27:40kaenit wasn't bad.
23:27:53kaenfortunately I only had to read a very little bit of java :)
23:27:59raptor:)
23:28:08raptori *hope* i documented stuff... but i don't remember
23:28:21raptoractually, is that in the 'tools' repo?
23:28:27raptor(and if not, should it be?)
23:28:31kaenusing theBestTypeOfDocumentation :)
23:28:37raptorhahaha
23:29:00kaenI didn't look in the tools repo
23:29:04kaenbut it might as well be
23:29:09kaenit's a tool for bitfighter
23:29:28kaenand it's probably the most-used of all bitfighter tools :P
23:29:35raptorwith 3 people now! :)
23:29:46raptor(i heard lamp used it once or twice..)
23:30:04raptorif you want to commit it to the 'tools' repo, then please do
23:30:11kaenokay perfect
23:30:13raptorsounds like it's better with your improvements
23:30:24kaenI'll have to show you the before/after
23:30:24raptorbecause i hated having to always break up shapes...
23:30:29raptorok
23:30:35kaenoh you've already seen it
23:30:48kaenI had a pretty complex svg, too
23:31:05kaenwith probably ~100 moveto segments
23:31:16kaenthe first time, I manually removed them all
23:31:23kaenthe second time, I downloaded eclipse.
23:31:34raptoroh good
23:32:06raptoreclipse + java is like the easiest way to program
23:32:23raptorno other IDE + langauge is as crazy comprehensive
23:32:28raptorand feature full
23:32:29kaenit kind of blew my mind
23:32:33raptorand RAM hungry :)
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23:33:53Fordcarsnice, I just managed to port forward a linux local network
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23:37:14raptorhello and goodbye
23:45:09raptorthink of java as verbose C with a garbage collector and virtual machine
23:45:41raptorso... nothing like C
23:45:52raptorexcept a little syntax
23:46:15kaenI was thinking c++'s younger, slightly portly but still cute cousin
23:46:24raptorhahaha
23:47:43raptorvery portly..
23:48:28raptorbut JVMs have gotten so good now that Java is almost just as fast as c++ for non-hardware related activities
23:48:41raptorbut still a memory hungry beast
23:49:51kaenit's nice having a gui toolkit (and everything else) in the standard lib
23:51:27kaenand for all of the effort I put in to avoiding using it -- I have to admit that I liked it.
23:51:44raptorhaha
23:51:47raptoryeah
23:51:54raptorit's sure ugly though..
23:52:07raptorand i'm sure i'm leaking memory somewhere...
23:52:54kaenSure, why not? It's java \o/
23:54:14raptoranyways, with eclipse, you can probably appreciate why I chose java to write that utility
23:54:24raptori did it 2 days for a level contest
23:54:34raptorthen released 'Celtic Arena'
23:55:03raptorwhich I have hopes of actually fixing the gameplay one day...
23:55:21raptormaybe turning it into retrieve..

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