Timestamps are in GMT/BST.
| 00:03:48 | | koda Quit (*.net *.split) |
| 00:04:19 | | koda has joined |
| 00:17:26 | raptor | koda: hedgewars alpha 2! yay |
| 00:23:01 | koda | \o/ |
| 00:23:16 | koda | and so many bugs got reported /o\ |
| 00:23:57 | | raptor can't tell if that was sarcastic... |
| 00:24:27 | koda | either way it's moar work to do |
| 00:24:36 | koda | while gsoc approaching |
| 00:24:53 | raptor | how many students will you be hosting this year? |
| 00:25:19 | koda | depends if i can get other projects involved |
| 00:25:22 | koda | like fpc or cmake |
| 00:26:31 | raptor | worst case scenario? 1? |
| 00:26:44 | raptor | we're thinking maaaaybe 1 for us |
| 00:26:50 | koda | yay |
| 00:26:53 | koda | 1 is cool |
| 00:27:09 | raptor | but I'm super busy, and watusimoto will be on hiatus for a couple of weeks |
| 00:27:24 | raptor | and kaen might be a student elsewhere.. :) |
| 00:29:05 | kaen | raptor, would you like to see the monstrosity you helped bring upon this world? |
| 00:29:11 | raptor | uhh |
| 00:29:13 | raptor | sure! |
| 00:29:19 | kaen | area 51 |
| 00:29:21 | raptor | ok |
| 00:29:22 | kaen | password is skunkworks |
| 00:31:31 | | Little_Apple has joined |
| 00:32:11 | Little_Apple | hello |
| 00:32:18 | koda | hi little one |
| 00:32:20 | raptor | hi |
| 00:33:01 | | sam686 has joined |
| 00:33:01 | | ChanServ sets mode +v sam686 |
| 00:33:26 | Little_Apple | hello |
| 00:37:53 | raptor | now that 018a is one we need a BBB |
| 00:37:58 | raptor | *is out |
| 00:38:15 | koda | bbb? |
| 00:38:34 | raptor | !bbb |
| 00:38:34 | BFLogBot | Big Bitfighter Battle! |
| 00:39:19 | | Fordcars has joined |
| 00:39:52 | Little_Apple | maybe a bbb after the level contest party? |
| 00:40:03 | | Fordcars has left |
| 00:40:28 | | Fordcars has joined |
| 00:42:41 | Fordcars | hi |
| 00:42:44 | raptor | hi |
| 00:43:13 | raptor | yeah, we need one soon, but we have a contest party, too |
| 00:44:26 | Fordcars | BBB :D |
| 00:45:52 | raptor | i'm glad we got 018a out - because I have a feeling 019 may take a while.. |
| 00:46:07 | Fordcars | Iits out? |
| 00:46:16 | raptor | i know watusimoto says breaking compatibility doesn't mean a longer release |
| 00:46:20 | kaen | cool! |
| 00:46:20 | Fordcars | *it's |
| 00:46:24 | kaen | it's let's break things |
| 00:46:32 | raptor | but in practice that has never happened.. |
| 00:46:34 | kaen | s/it's// |
| 00:46:47 | raptor | Fordcars: 018a was released yesterday |
| 00:47:05 | raptor | time to break! experiment! |
| 00:47:10 | Fordcars | sorry :/ ok |
| 00:47:23 | raptor | actually, now we can start changing the GUI up |
| 00:47:34 | raptor | some make so the login screen isn't first |
| 00:47:39 | raptor | *somehow |
| 00:47:49 | Fordcars | why? |
| 00:48:04 | Fordcars | oh, like zap? |
| 00:48:17 | raptor | because koda says it's bad form to prompt a user when you start an application |
| 00:48:29 | kaen | that sounds like good advice |
| 00:48:38 | kaen | I felt accosted when I first opened bifighter, too |
| 00:48:45 | raptor | haha, me too! |
| 00:48:48 | koda | +1 |
| 00:49:03 | Fordcars | yeah :p |
| 00:49:28 | raptor | i agree with koda that the spash start-up makes a great intro |
| 00:49:49 | raptor | and i did work to have anonymous master connections so the MOTD can still be requested without log in |
| 00:51:13 | Fordcars | heh, we should do like zap when you login when you enter lobby room? Or in-game command /login <username> <password> ...? |
| 00:52:21 | raptor | is that how Zap did it? |
| 00:53:41 | Fordcars | yeah |
| 00:53:56 | Fordcars | I think. Well the demo does that |
| 00:54:16 | Fordcars | so yeah |
| 00:55:28 | raptor | Fordcars: if you start your old bitfighter on your PPC, did it prompt you to update? |
| 00:55:56 | Fordcars | yep |
| 00:56:05 | raptor | oh good |
| 00:56:09 | raptor | and did the update work? |
| 00:56:16 | raptor | (because I've actually never tried on PPC) |
| 00:58:06 | Fordcars | euh... I didn't try yet but I can't go on it right now... it's a long story ;) |
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| 01:00:04 | raptor | OK, let me know whenever |
| 01:00:25 | Fordcars | ok ;) |
| 01:01:00 | Fordcars | ok FINE I'll try to get on my PPC |
| 01:01:19 | raptor | not urgent, just curious.. |
| 01:01:33 | koda | :D |
| 01:02:58 | Fordcars | ok booted |
| 01:03:58 | Fordcars | Ok yeah one problem, I forgot |
| 01:04:21 | Little_Apple | raptor! |
| 01:04:37 | Fordcars | in the release notes, it's just bitfighter.org home page... |
| 01:04:42 | Little_Apple | i have a request that might not actually be possible! |
| 01:06:25 | raptor | Fordcars: what do you think it should be? |
| 01:06:30 | raptor | Little_Apple: ? |
| 01:06:38 | Little_Apple | auto update for dedicated servers? |
| 01:06:38 | Fordcars | raptor, when you download bitfighter update, where does it put it while downloading |
| 01:06:52 | raptor | i have no idea |
| 01:07:06 | raptor | Little_Apple: uhh |
| 01:07:14 | Little_Apple | :P |
| 01:07:14 | Fordcars | oh and Awesome updater!!!! |
| 01:07:19 | Fordcars | ok... |
| 01:07:40 | raptor | there is actually no updating mechanism for linux |
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| 01:16:49 | koda | raptor: you don't need one really, packaging systems work pretty well |
| 01:19:25 | raptor | koda: yeah, i agree - it's just packaging for all the various distros that's the problem |
| 01:19:35 | raptor | luckily the OBS mitigates that a little.. |
| 01:19:47 | koda | obs? |
| 01:19:51 | | Little_Apple Quit (Ping timeout: 245 seconds) |
| 01:20:02 | raptor | for example (bitfighter's page): https://build.opensuse.org/package/show?package=bitfighter&project=games |
| 01:20:10 | raptor | 'Open Build Service' |
| 01:20:23 | raptor | I use it to package hedgewars for openSUSE :) |
| 01:20:32 | koda | nice |
| 01:43:18 | | Nothing_Much has joined |
| 01:44:24 | Nothing_Much | new version? |
| 01:46:01 | Nothing_Much | oh, desura version needs to be updated |
| 01:47:07 | raptor | desura needs to be approved :) |
| 01:47:16 | raptor | (new version already uploaded) |
| 01:50:40 | Nothing_Much | nice :D |
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| 03:08:36 | kaen | !bot |
| 03:08:36 | BFLogBot | I'm a real boy! |
| 03:08:44 | Nothing_Much | lol |
| 03:42:06 | Nothing_Much | Is BF considered a beta type game? Because I see 018 as something that's still in development before it hits stable. |
| 03:42:40 | Nothing_Much | kaen? |
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| 04:53:29 | amgine1234567890 | hi |
| 05:05:30 | Nothing_Much | hello |
| 05:06:17 | amgine1234567890 | i need a stand alone verion of BF 18a in a zip format |
| 05:08:07 | Nothing_Much | bitfighter.org? |
| 05:10:12 | amgine1234567890 | there are tencincal reasons why i need it in a ZIP format and not the installter format. |
| 05:13:54 | Nothing_Much | not sure where to find one, sorry |
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| 06:04:35 | amgine1234567890 | bye |
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| 06:50:32 | SHADOW__ | clear |
| 06:50:35 | SHADOW__ | hello |
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| 15:51:11 | kodapad | Hi hi |
| 16:34:35 | | -mrmist- [Global Notice] - If you have an old nickserv account with us, please take a few moments to check that you have a valid email listed in /msg nickserv info. To set one, see /msg nickserv help set email. Having a valid email is the only way to recover your password if you forget it. Thanks for flying freenode. |
| 16:38:40 | | -mrmist- [Global Notice] - As a followup to my last message, if you experience errors trying to update your email address right now, please try again later. Apparently 100s of email changes at once doesn't work so well.... |
| 16:55:31 | | kodapad Quit (Quit: K Thx Bai) |
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| 19:03:49 | kaen | hi Nothing_Much, I was afk |
| 19:04:11 | kaen | I don't think bitfighter's in beta any more, but rather we do rolling releases. |
| 19:04:22 | kaen | so we release, and if necessary re-release with critical bugfixes |
| 19:05:09 | kaen | and we append a letter signifier on releases that are network compatible with the previous version (as 018a is with 018) |
| 19:07:55 | kaen | so I guess it's not a rolling release at all, since we do version bumps with it |
| 19:30:56 | | raptor has joined |
| 19:30:57 | | ChanServ sets mode +o raptor |
| 19:41:24 | raptor | hello! |
| 19:45:33 | kaen | good day |
| 19:46:32 | raptor | hi |
| 19:47:02 | raptor | i'm waiting a couple days before working on 019 just to see if something horrible was missed with the release... |
| 19:47:13 | kaen | heh |
| 19:52:26 | raptor | what i see: http://sam6.25u.com/upload/4screenshot_6.png |
| 19:54:47 | kaen | what I see: http://sam6.25u.com/upload/3screenshot_13.png |
| 19:55:04 | | LordDVG has joined |
| 19:55:32 | raptor | sorry, this is mine: http://sam6.25u.com/upload/5screenshot_6.png |
| 19:57:03 | raptor | wow kaen, that's like exactly what 015a looked like! |
| 20:10:11 | | cloakdood has joined |
| 20:10:14 | cloakdood | So |
| 20:10:28 | cloakdood | I heard this was super active |
| 20:10:35 | raptor | so buttons! |
| 20:11:50 | cloakdood | ...? |
| 20:12:07 | raptor | cloakdood: did you upgrade to 018a? |
| 20:12:17 | cloakdood | Yeah. |
| 20:12:37 | raptor | what platform? |
| 20:12:48 | raptor | (if windows / osx, did the updater work OK?) |
| 20:13:33 | cloakdood | The updater did, in fact, work |
| 20:13:40 | cloakdood | I was rather surprised that you guys implemented one. |
| 20:14:01 | cloakdood | Mac OS, if that is relevant |
| 20:16:03 | raptor | oh good |
| 20:16:19 | raptor | yeah, actually koda deserves the praise for that - i'm glad it worked |
| 20:19:44 | cloakdood | Neat. |
| 20:20:25 | raptor | kaen: bitfighter is ugly on your screen! |
| 20:20:30 | kaen | sure is :< |
| 20:20:47 | kaen | but why? |
| 20:20:54 | raptor | i'm looking up the exact reason... |
| 20:21:01 | | raptor is browsing through the commit logs |
| 20:21:33 | raptor | 46a5d8087d53 |
| 20:21:56 | raptor | err |
| 20:21:57 | raptor | 01fa19444384 |
| 20:22:26 | raptor | that's when we turned on for the whole game: glEnable(GL_BLEND) |
| 20:22:43 | raptor | so.. does that mean your graphics card doesn't support that? |
| 20:22:48 | raptor | or graphics chip? |
| 20:22:57 | cloakdood | You guys switched to OpenGL? |
| 20:23:15 | raptor | cloakdood: as far as I've been part of the game it has been OpenGL |
| 20:23:20 | cloakdood | Intriguing |
| 20:23:39 | raptor | otherwise it couldn't run as cross-platform friendly |
| 20:27:47 | kaen | well I'm using gallium |
| 20:27:53 | kaen | I'll check with fglrx |
| 20:30:02 | | kaen Quit (Quit: Leaving) |
| 20:31:47 | | kaen has joined |
| 20:32:10 | kaen | good news: using fglrx fixes it |
| 20:32:16 | kaen | bad news: using fglrx |
| 20:32:40 | raptor | blech |
| 20:32:56 | kaen | maybe I should try writing a gallium patch... |
| 20:33:03 | kaen | it's always been a goal of mine anyway |
| 20:33:51 | raptor | huh |
| 20:34:25 | raptor | from what i read, gallium should support the blending.. |
| 20:34:29 | raptor | maybe it's really recent? |
| 20:34:33 | kaen | gallium does I'm sure |
| 20:34:43 | kaen | but perhaps the actual radeon driver does not |
| 20:34:50 | raptor | ahhhh |
| 20:35:22 | kaen | I'm checking the feature matrix to be sure |
| 20:35:26 | kaen | if I can ever find it... |
| 20:35:31 | kaen | the mesa wiki is such a mess. |
| 20:36:20 | | Watusimoto has joined |
| 20:39:09 | raptor | it sure is |
| 20:40:58 | kaen | okay, MSAA is "mostly" implemented for the driver I'm using |
| 20:41:09 | kaen | but apparently is not enabled by default ._. |
| 20:41:25 | kaen | which means rebuilding mesa if I really want it. |
| 20:41:40 | cloakdood | Curious |
| 20:41:55 | kaen | eh, I have notoriously finnicky graphics card |
| 20:43:25 | kaen | funny how the entire GLSL pipeline is enabled but simple alpha blending is not, though. |
| 20:45:15 | cloakdood | You know what would be awesome? |
| 20:45:24 | cloakdood | Adding some depth to the HUD, akin to halo 4 |
| 20:57:21 | | LordDVG Quit (Remote host closed the connection) |
| 20:59:12 | kaen | you mean visual-spacial depth? |
| 20:59:26 | kaen | how the H4 HUD looks like it's projected onto a visor? |
| 21:14:14 | Watusimoto | hi |
| 21:14:20 | raptor | hi |
| 21:21:57 | cloakdood | hi |
| 21:22:13 | raptor | Watusimoto: so far not too many fires after release.. |
| 21:22:24 | Watusimoto | that's good! |
| 21:22:43 | raptor | desura is waiting to be approved... no one has reported any actual game bugs yet.. |
| 21:28:48 | Watusimoto | ok, that's good. Did the linux stuff ever get approved? |
| 21:30:22 | | kaen Quit (Read error: Connection reset by peer) |
| 21:31:44 | Watusimoto | the site says it's available for win, mac, and linux |
| 21:38:21 | | BFLogBot Commit: 2df40842bc86 | Author: watusimoto | Message: Whitespace, one (1) |
| 21:42:37 | Nothing_Much | Yeah, the linux stuff has been approved, now the newer version needs to be accepted for all versions I think |
| 21:49:35 | Watusimoto | excellent |
| 21:50:14 | raptor | whitespace! |
| 21:52:47 | Watusimoto | so how big should we allow polygons to get? current limit is 32 vertices |
| 21:53:20 | Watusimoto | could double to 64, go to 99 (to retain 2 digit vertex numbers in the editor), or go up beyond that |
| 21:55:10 | Watusimoto | transmitting 127 v. 99 would use the same number of bits... kicking up to 129 would require an extra bit. Not sure what happens at 128. Though this is not a bit-sensitive operation. |
| 21:55:36 | raptor | what about sending levels to clients at start of new level? |
| 21:55:40 | raptor | *sending walls |
| 21:55:50 | raptor | i'd say allow up to 126/127 |
| 21:56:03 | raptor | maybe |
| 21:56:08 | raptor | oh |
| 21:56:09 | raptor | also |
| 21:56:17 | raptor | we'd have to increase the level line size |
| 21:56:26 | raptor | max is 4096 chars i think |
| 21:56:46 | raptor | that might be where the real limit is.. |
| 22:01:00 | cloakdood | You guys should use trance for the game music |
| 22:01:10 | cloakdood | It matches the tempo of the game. |
| 22:03:06 | raptor | what is trance? |
| 22:03:13 | raptor | a genre? |
| 22:03:27 | raptor | (and do you have examples?) |
| 22:04:03 | cloakdood | Go to di.fm |
| 22:04:12 | cloakdood | And click on trance / classictrance |
| 22:06:59 | raptor | ok |
| 22:07:36 | raptor | yeah, that's actually pretty close to what we're using... i wonder if there is a trance section of the modarchive |
| 22:11:08 | cloakdood | It's just the music in bitfighter doesn't really match |
| 22:14:44 | | BFLogBot Commit: 9f10679e1f7d | Author: watusimoto | Message: Move gMaxPolygonPoints into Geometry. Does not increase number of points. |
| 22:15:43 | raptor | oh |
| 22:15:53 | raptor | some of our music is considered trance |
| 22:16:26 | raptor | under the category of Trance - Dream |
| 22:16:30 | raptor | at the mod archive.. |
| 22:17:29 | cloakdood | Hm. |
| 22:18:00 | raptor | we chose music from the same author to make be somewhat consistent.. |
| 22:26:56 | cloakdood | It's just not as high-octane as much as I think it should be. |
| 22:27:00 | cloakdood | So, eh. |
| 22:27:02 | cloakdood | Whatever. |
| 22:32:56 | Nothing_Much | I think it's possible to add your own music to a server |
| 22:33:43 | Watusimoto | it is |
| 22:33:59 | Watusimoto | and in some distant future, it will be possible to add music to other peoples' servers as well |
| 22:34:39 | Watusimoto | actually... replace "server" with "client" in the above three lines |
| 22:43:58 | | Platskies has joined |
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| 22:56:56 | raptor | Watusimoto: what does the future hold for 019? |
| 22:57:04 | raptor | Lua 52? |
| 22:59:27 | raptor | ok, our team sorting needs help.. |
| 23:02:36 | Watusimoto | well... the plan we discussed thursday is fix a few more bugs (including lua), make some minor enhancements, and release |
| 23:03:08 | Watusimoto | but we could always change that if it would be better |
| 23:03:16 | raptor | ah yes - and here I am thinking 'compatibility broken time to break everything!' |
| 23:15:44 | Watusimoto | well, you can break some things :-) |
| 23:15:53 | Watusimoto | I'm going to bed... more tomorrow! |
| 23:16:37 | raptor | night |
| 23:19:29 | kaen | raptor, is there a blacklist for master? |
| 23:19:38 | kaen | might consider adding doodgie to it, if so |
| 23:19:49 | raptor | i think sam686 may have programmed something to that effect... |
| 23:19:59 | raptor | yeah, we have ourselves another troll |
| 23:21:00 | | Watusimoto Quit (Ping timeout: 264 seconds) |
| 23:21:15 | kaen | I don't understand why, though |
| 23:21:26 | kaen | but apparently somebody upset him along the line |
| 23:21:28 | | kaen shrugs. |
| 23:21:30 | raptor | ? |
| 23:21:52 | kaen | like, why he turned all trollish |
| 23:21:59 | raptor | suggested to him once that he take his concerns to the forums |
| 23:22:07 | kaen | he was cool and having fun like three days ago |
| 23:22:11 | kaen | yes, me too |
| 23:22:20 | kaen | he just keeps telling me to "STHU" |
| 23:22:23 | kaen | which is cute |
| 23:22:28 | kaen | but not in an endearing way. |
| 23:22:38 | raptor | my last conversation with him was basically "you killed this game" |
| 23:22:46 | | Little_Apple has joined |
| 23:22:47 | kaen | yeah |
| 23:22:49 | raptor | and "this game was ruined by you.." |
| 23:22:51 | raptor | etc |
| 23:23:12 | kaen | now he's just sitting in the global chat doing basically the same |
| 23:23:27 | raptor | there was a mute command for global chat at one time, i thought |
| 23:28:05 | raptor | huh |
| 23:28:12 | raptor | i just did /hideplayer on him... |
| 23:28:15 | raptor | got odd feedback |
| 23:28:36 | raptor | i think it worked... |
| 23:28:55 | raptor | actually, maybe it hid everyone else... |
| 23:33:06 | cloakdood | Doodgie? |
| 23:33:09 | cloakdood | Interesting. |
| 23:35:24 | raptor | cloakdood: he isn't your alter-ego is he? |
| 23:35:39 | cloakdood | Not that I know of |
| 23:41:16 | raptor | ok, so obviously /hideplayer doesn't quite work as expected... it hit every other player instead |
| 23:41:36 | kaen | interesting... |
| 23:41:43 | raptor | but |
| 23:42:09 | raptor | i think it only works for current connections.. |
| 23:42:22 | raptor | now i show in the JSON... |
| 23:42:27 | raptor | but you don't |
| 23:42:41 | kaen | whoa |
| 23:43:00 | raptor | so it works on everyone except the target... |
| 23:43:05 | raptor | which. |
| 23:43:07 | raptor | is bad |
| 23:43:16 | kaen | comic genius. |
| 23:43:32 | raptor | master.cpp:1412 is where the fun starts.. |
| 23:44:11 | cloakdood | :1412 |
| 23:44:12 | cloakdood | wat |
| 23:44:16 | raptor | line 1412 |
| 23:44:19 | cloakdood | I know |
| 23:44:20 | raptor | in the source code |
| 23:44:25 | cloakdood | Isn't that a bit large? |
| 23:44:29 | cloakdood | For a single source file? |
| 23:44:31 | raptor | maybe... |
| 23:44:37 | raptor | you should check out UIEditor.cpp |
| 23:45:22 | raptor | it used to be around 10000 lines |
| 23:45:26 | raptor | oh neat |
| 23:45:41 | raptor | you can private message in the lobby by doing this: /kean hello |
| 23:45:45 | raptor | uhh |
| 23:45:53 | raptor | this: /kaen: hello there |
| 23:45:54 | kaen | :| |
| 23:46:19 | cloakdood | intriguing |
| 23:46:37 | cloakdood | Also, could you make it so ctrl-left deletes the previous word? |
| 23:46:44 | cloakdood | in chat, that is |
| 23:46:57 | raptor | is that a convention? i thought it was ctrl+W |
| 23:47:28 | cloakdood | does that not close the window...? |
| 23:47:36 | raptor | uhhh |
| 23:47:52 | kaen | definitely ^W |
| 23:47:55 | raptor | hmmm, i guess it does in some apps |
| 23:48:05 | kaen | we should just use readline |
| 23:48:10 | raptor | but ctrl+W is historically how you... |
| 23:48:10 | kaen | "just" |
| 23:48:11 | raptor | yes |
| 23:48:13 | raptor | readline.. |
| 23:48:19 | raptor | we've reinvented it.. |
| 23:48:23 | raptor | in BF |
| 23:48:30 | kaen | incompletely, though |
| 23:48:33 | cloakdood | Why ctrl-w? |
| 23:48:34 | raptor | yeah |
| 23:48:44 | kaen | there's a library for the whole functionality |
| 23:48:47 | raptor | and everytime we touch the chat code again we think "we should use readline" |
| 23:48:56 | kaen | ah, I see |
| 23:49:21 | cloakdood | and by ctrl-left I meant ctrl+backspace |
| 23:49:24 | cloakdood | whoops |
| 23:51:54 | cloakdood | What do you guys think of hawken? |
| 23:55:57 | raptor | i have no idea what that is |
| 23:56:06 | | BFLogBot Commit: 1bf43c7ed48c | Author: buckyballreaction | Message: Fix /hideplayer command on master. Do we want this command? |
| 23:58:54 | raptor | kaen: there is an INI option for no team changing now, in case you wanted to add it to your servers.. |