#bitfighter IRC Log

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IRC Log for 2013-03-03

Timestamps are in GMT/BST.

00:03:48koda Quit (*.net *.split)
00:04:19koda has joined
00:17:26raptorkoda: hedgewars alpha 2! yay
00:23:01koda\o/
00:23:16kodaand so many bugs got reported /o\
00:23:57raptor can't tell if that was sarcastic...
00:24:27kodaeither way it's moar work to do
00:24:36kodawhile gsoc approaching
00:24:53raptorhow many students will you be hosting this year?
00:25:19kodadepends if i can get other projects involved
00:25:22kodalike fpc or cmake
00:26:31raptorworst case scenario? 1?
00:26:44raptorwe're thinking maaaaybe 1 for us
00:26:50kodayay
00:26:53koda1 is cool
00:27:09raptorbut I'm super busy, and watusimoto will be on hiatus for a couple of weeks
00:27:24raptorand kaen might be a student elsewhere.. :)
00:29:05kaenraptor, would you like to see the monstrosity you helped bring upon this world?
00:29:11raptoruhh
00:29:13raptorsure!
00:29:19kaenarea 51
00:29:21raptorok
00:29:22kaenpassword is skunkworks
00:31:31Little_Apple has joined
00:32:11Little_Applehello
00:32:18kodahi little one
00:32:20raptorhi
00:33:01sam686 has joined
00:33:01ChanServ sets mode +v sam686
00:33:26Little_Applehello
00:37:53raptornow that 018a is one we need a BBB
00:37:58raptor*is out
00:38:15kodabbb?
00:38:34raptor!bbb
00:38:34BFLogBotBig Bitfighter Battle!
00:39:19Fordcars has joined
00:39:52Little_Applemaybe a bbb after the level contest party?
00:40:03Fordcars has left
00:40:28Fordcars has joined
00:42:41Fordcarshi
00:42:44raptorhi
00:43:13raptoryeah, we need one soon, but we have a contest party, too
00:44:26FordcarsBBB :D
00:45:52raptori'm glad we got 018a out - because I have a feeling 019 may take a while..
00:46:07FordcarsIits out?
00:46:16raptori know watusimoto says breaking compatibility doesn't mean a longer release
00:46:20kaencool!
00:46:20Fordcars*it's
00:46:24kaenit's let's break things
00:46:32raptorbut in practice that has never happened..
00:46:34kaens/it's//
00:46:47raptorFordcars: 018a was released yesterday
00:47:05raptortime to break! experiment!
00:47:10Fordcarssorry :/ ok
00:47:23raptoractually, now we can start changing the GUI up
00:47:34raptorsome make so the login screen isn't first
00:47:39raptor*somehow
00:47:49Fordcarswhy?
00:48:04Fordcarsoh, like zap?
00:48:17raptorbecause koda says it's bad form to prompt a user when you start an application
00:48:29kaenthat sounds like good advice
00:48:38kaenI felt accosted when I first opened bifighter, too
00:48:45raptorhaha, me too!
00:48:48koda+1
00:49:03Fordcarsyeah :p
00:49:28raptori agree with koda that the spash start-up makes a great intro
00:49:49raptorand i did work to have anonymous master connections so the MOTD can still be requested without log in
00:51:13Fordcarsheh, we should do like zap when you login when you enter lobby room? Or in-game command /login <username> <password> ...?
00:52:21raptoris that how Zap did it?
00:53:41Fordcarsyeah
00:53:56FordcarsI think. Well the demo does that
00:54:16Fordcarsso yeah
00:55:28raptorFordcars: if you start your old bitfighter on your PPC, did it prompt you to update?
00:55:56Fordcarsyep
00:56:05raptoroh good
00:56:09raptorand did the update work?
00:56:16raptor(because I've actually never tried on PPC)
00:58:06Fordcarseuh... I didn't try yet but I can't go on it right now... it's a long story ;)
00:58:08Nothing_Much Quit (Quit: Leaving)
01:00:04raptorOK, let me know whenever
01:00:25Fordcarsok ;)
01:01:00Fordcarsok FINE I'll try to get on my PPC
01:01:19raptornot urgent, just curious..
01:01:33koda:D
01:02:58Fordcarsok booted
01:03:58FordcarsOk yeah one problem, I forgot
01:04:21Little_Appleraptor!
01:04:37Fordcarsin the release notes, it's just bitfighter.org home page...
01:04:42Little_Applei have a request that might not actually be possible!
01:06:25raptorFordcars: what do you think it should be?
01:06:30raptorLittle_Apple: ?
01:06:38Little_Appleauto update for dedicated servers?
01:06:38Fordcarsraptor, when you download bitfighter update, where does it put it while downloading
01:06:52raptori have no idea
01:07:06raptorLittle_Apple: uhh
01:07:14Little_Apple:P
01:07:14Fordcarsoh and Awesome updater!!!!
01:07:19Fordcarsok...
01:07:40raptorthere is actually no updating mechanism for linux
01:09:58Fordcars Quit (Remote host closed the connection)
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01:16:49kodaraptor: you don't need one really, packaging systems work pretty well
01:19:25raptorkoda: yeah, i agree - it's just packaging for all the various distros that's the problem
01:19:35raptorluckily the OBS mitigates that a little..
01:19:47kodaobs?
01:19:51Little_Apple Quit (Ping timeout: 245 seconds)
01:20:02raptorfor example (bitfighter's page): https://build.opensuse.org/package/show?package=bitfighter&project=games
01:20:10raptor'Open Build Service'
01:20:23raptorI use it to package hedgewars for openSUSE :)
01:20:32kodanice
01:43:18Nothing_Much has joined
01:44:24Nothing_Muchnew version?
01:46:01Nothing_Muchoh, desura version needs to be updated
01:47:07raptordesura needs to be approved :)
01:47:16raptor(new version already uploaded)
01:50:40Nothing_Muchnice :D
02:17:58raptor Quit ()
02:19:05koda Quit (Quit: koda)
02:55:51bobdaduck has joined
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03:08:36kaen!bot
03:08:36BFLogBotI'm a real boy!
03:08:44Nothing_Muchlol
03:42:06Nothing_MuchIs BF considered a beta type game? Because I see 018 as something that's still in development before it hits stable.
03:42:40Nothing_Muchkaen?
04:43:32Platskies has joined
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04:53:23amgine1234567890 has joined
04:53:29amgine1234567890hi
05:05:30Nothing_Muchhello
05:06:17amgine1234567890i need a stand alone verion of BF 18a in a zip format
05:08:07Nothing_Muchbitfighter.org?
05:10:12amgine1234567890there are tencincal reasons why i need it in a ZIP format and not the installter format.
05:13:54Nothing_Muchnot sure where to find one, sorry
05:51:57Nothing_Much Quit (Read error: Connection reset by peer)
06:04:35amgine1234567890bye
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06:50:32SHADOW__clear
06:50:35SHADOW__hello
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14:01:15kaen Quit (*.net *.split)
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15:50:57kodapad has joined
15:51:11kodapadHi hi
16:34:35-mrmist- [Global Notice] - If you have an old nickserv account with us, please take a few moments to check that you have a valid email listed in /msg nickserv info. To set one, see /msg nickserv help set email. Having a valid email is the only way to recover your password if you forget it. Thanks for flying freenode.
16:38:40-mrmist- [Global Notice] - As a followup to my last message, if you experience errors trying to update your email address right now, please try again later. Apparently 100s of email changes at once doesn't work so well....
16:55:31kodapad Quit (Quit: K Thx Bai)
17:41:36Little_Apple has joined
18:18:35Little_Apple Quit (Quit: Page closed)
19:03:49kaenhi Nothing_Much, I was afk
19:04:11kaenI don't think bitfighter's in beta any more, but rather we do rolling releases.
19:04:22kaenso we release, and if necessary re-release with critical bugfixes
19:05:09kaenand we append a letter signifier on releases that are network compatible with the previous version (as 018a is with 018)
19:07:55kaenso I guess it's not a rolling release at all, since we do version bumps with it
19:30:56raptor has joined
19:30:57ChanServ sets mode +o raptor
19:41:24raptorhello!
19:45:33kaengood day
19:46:32raptorhi
19:47:02raptori'm waiting a couple days before working on 019 just to see if something horrible was missed with the release...
19:47:13kaenheh
19:52:26raptorwhat i see: http://sam6.25u.com/upload/4screenshot_6.png
19:54:47kaenwhat I see: http://sam6.25u.com/upload/3screenshot_13.png
19:55:04LordDVG has joined
19:55:32raptorsorry, this is mine: http://sam6.25u.com/upload/5screenshot_6.png
19:57:03raptorwow kaen, that's like exactly what 015a looked like!
20:10:11cloakdood has joined
20:10:14cloakdoodSo
20:10:28cloakdoodI heard this was super active
20:10:35raptorso buttons!
20:11:50cloakdood...?
20:12:07raptorcloakdood: did you upgrade to 018a?
20:12:17cloakdoodYeah.
20:12:37raptorwhat platform?
20:12:48raptor(if windows / osx, did the updater work OK?)
20:13:33cloakdoodThe updater did, in fact, work
20:13:40cloakdoodI was rather surprised that you guys implemented one.
20:14:01cloakdoodMac OS, if that is relevant
20:16:03raptoroh good
20:16:19raptoryeah, actually koda deserves the praise for that - i'm glad it worked
20:19:44cloakdoodNeat.
20:20:25raptorkaen: bitfighter is ugly on your screen!
20:20:30kaensure is :<
20:20:47kaenbut why?
20:20:54raptori'm looking up the exact reason...
20:21:01raptor is browsing through the commit logs
20:21:33raptor46a5d8087d53
20:21:56raptorerr
20:21:57raptor01fa19444384
20:22:26raptorthat's when we turned on for the whole game: glEnable(GL_BLEND)
20:22:43raptorso.. does that mean your graphics card doesn't support that?
20:22:48raptoror graphics chip?
20:22:57cloakdoodYou guys switched to OpenGL?
20:23:15raptorcloakdood: as far as I've been part of the game it has been OpenGL
20:23:20cloakdoodIntriguing
20:23:39raptorotherwise it couldn't run as cross-platform friendly
20:27:47kaenwell I'm using gallium
20:27:53kaenI'll check with fglrx
20:30:02kaen Quit (Quit: Leaving)
20:31:47kaen has joined
20:32:10kaengood news: using fglrx fixes it
20:32:16kaenbad news: using fglrx
20:32:40raptorblech
20:32:56kaenmaybe I should try writing a gallium patch...
20:33:03kaenit's always been a goal of mine anyway
20:33:51raptorhuh
20:34:25raptorfrom what i read, gallium should support the blending..
20:34:29raptormaybe it's really recent?
20:34:33kaengallium does I'm sure
20:34:43kaenbut perhaps the actual radeon driver does not
20:34:50raptorahhhh
20:35:22kaenI'm checking the feature matrix to be sure
20:35:26kaenif I can ever find it...
20:35:31kaenthe mesa wiki is such a mess.
20:36:20Watusimoto has joined
20:39:09raptorit sure is
20:40:58kaenokay, MSAA is "mostly" implemented for the driver I'm using
20:41:09kaenbut apparently is not enabled by default ._.
20:41:25kaenwhich means rebuilding mesa if I really want it.
20:41:40cloakdoodCurious
20:41:55kaeneh, I have notoriously finnicky graphics card
20:43:25kaenfunny how the entire GLSL pipeline is enabled but simple alpha blending is not, though.
20:45:15cloakdoodYou know what would be awesome?
20:45:24cloakdoodAdding some depth to the HUD, akin to halo 4
20:57:21LordDVG Quit (Remote host closed the connection)
20:59:12kaenyou mean visual-spacial depth?
20:59:26kaenhow the H4 HUD looks like it's projected onto a visor?
21:14:14Watusimotohi
21:14:20raptorhi
21:21:57cloakdoodhi
21:22:13raptorWatusimoto: so far not too many fires after release..
21:22:24Watusimotothat's good!
21:22:43raptordesura is waiting to be approved... no one has reported any actual game bugs yet..
21:28:48Watusimotook, that's good. Did the linux stuff ever get approved?
21:30:22kaen Quit (Read error: Connection reset by peer)
21:31:44Watusimotothe site says it's available for win, mac, and linux
21:38:21BFLogBot Commit: 2df40842bc86 | Author: watusimoto | Message: Whitespace, one (1)
21:42:37Nothing_MuchYeah, the linux stuff has been approved, now the newer version needs to be accepted for all versions I think
21:49:35Watusimotoexcellent
21:50:14raptorwhitespace!
21:52:47Watusimotoso how big should we allow polygons to get? current limit is 32 vertices
21:53:20Watusimotocould double to 64, go to 99 (to retain 2 digit vertex numbers in the editor), or go up beyond that
21:55:10Watusimototransmitting 127 v. 99 would use the same number of bits... kicking up to 129 would require an extra bit. Not sure what happens at 128. Though this is not a bit-sensitive operation.
21:55:36raptorwhat about sending levels to clients at start of new level?
21:55:40raptor*sending walls
21:55:50raptori'd say allow up to 126/127
21:56:03raptormaybe
21:56:08raptoroh
21:56:09raptoralso
21:56:17raptorwe'd have to increase the level line size
21:56:26raptormax is 4096 chars i think
21:56:46raptorthat might be where the real limit is..
22:01:00cloakdoodYou guys should use trance for the game music
22:01:10cloakdoodIt matches the tempo of the game.
22:03:06raptorwhat is trance?
22:03:13raptora genre?
22:03:27raptor(and do you have examples?)
22:04:03cloakdoodGo to di.fm
22:04:12cloakdoodAnd click on trance / classictrance
22:06:59raptorok
22:07:36raptoryeah, that's actually pretty close to what we're using... i wonder if there is a trance section of the modarchive
22:11:08cloakdoodIt's just the music in bitfighter doesn't really match
22:14:44BFLogBot Commit: 9f10679e1f7d | Author: watusimoto | Message: Move gMaxPolygonPoints into Geometry. Does not increase number of points.
22:15:43raptoroh
22:15:53raptorsome of our music is considered trance
22:16:26raptorunder the category of Trance - Dream
22:16:30raptorat the mod archive..
22:17:29cloakdoodHm.
22:18:00raptorwe chose music from the same author to make be somewhat consistent..
22:26:56cloakdoodIt's just not as high-octane as much as I think it should be.
22:27:00cloakdoodSo, eh.
22:27:02cloakdoodWhatever.
22:32:56Nothing_MuchI think it's possible to add your own music to a server
22:33:43Watusimotoit is
22:33:59Watusimotoand in some distant future, it will be possible to add music to other peoples' servers as well
22:34:39Watusimotoactually... replace "server" with "client" in the above three lines
22:43:58Platskies has joined
22:51:54kaen has joined
22:56:56raptorWatusimoto: what does the future hold for 019?
22:57:04raptorLua 52?
22:59:27raptorok, our team sorting needs help..
23:02:36Watusimotowell... the plan we discussed thursday is fix a few more bugs (including lua), make some minor enhancements, and release
23:03:08Watusimotobut we could always change that if it would be better
23:03:16raptorah yes - and here I am thinking 'compatibility broken time to break everything!'
23:15:44Watusimotowell, you can break some things :-)
23:15:53WatusimotoI'm going to bed... more tomorrow!
23:16:37raptornight
23:19:29kaenraptor, is there a blacklist for master?
23:19:38kaenmight consider adding doodgie to it, if so
23:19:49raptori think sam686 may have programmed something to that effect...
23:19:59raptoryeah, we have ourselves another troll
23:21:00Watusimoto Quit (Ping timeout: 264 seconds)
23:21:15kaenI don't understand why, though
23:21:26kaenbut apparently somebody upset him along the line
23:21:28kaen shrugs.
23:21:30raptor?
23:21:52kaenlike, why he turned all trollish
23:21:59raptorsuggested to him once that he take his concerns to the forums
23:22:07kaenhe was cool and having fun like three days ago
23:22:11kaenyes, me too
23:22:20kaenhe just keeps telling me to "STHU"
23:22:23kaenwhich is cute
23:22:28kaenbut not in an endearing way.
23:22:38raptormy last conversation with him was basically "you killed this game"
23:22:46Little_Apple has joined
23:22:47kaenyeah
23:22:49raptorand "this game was ruined by you.."
23:22:51raptoretc
23:23:12kaennow he's just sitting in the global chat doing basically the same
23:23:27raptorthere was a mute command for global chat at one time, i thought
23:28:05raptorhuh
23:28:12raptori just did /hideplayer on him...
23:28:15raptorgot odd feedback
23:28:36raptori think it worked...
23:28:55raptoractually, maybe it hid everyone else...
23:33:06cloakdoodDoodgie?
23:33:09cloakdoodInteresting.
23:35:24raptorcloakdood: he isn't your alter-ego is he?
23:35:39cloakdoodNot that I know of
23:41:16raptorok, so obviously /hideplayer doesn't quite work as expected... it hit every other player instead
23:41:36kaeninteresting...
23:41:43raptorbut
23:42:09raptori think it only works for current connections..
23:42:22raptornow i show in the JSON...
23:42:27raptorbut you don't
23:42:41kaenwhoa
23:43:00raptorso it works on everyone except the target...
23:43:05raptorwhich.
23:43:07raptoris bad
23:43:16kaencomic genius.
23:43:32raptormaster.cpp:1412 is where the fun starts..
23:44:11cloakdood:1412
23:44:12cloakdoodwat
23:44:16raptorline 1412
23:44:19cloakdoodI know
23:44:20raptorin the source code
23:44:25cloakdoodIsn't that a bit large?
23:44:29cloakdoodFor a single source file?
23:44:31raptormaybe...
23:44:37raptoryou should check out UIEditor.cpp
23:45:22raptorit used to be around 10000 lines
23:45:26raptoroh neat
23:45:41raptoryou can private message in the lobby by doing this: /kean hello
23:45:45raptoruhh
23:45:53raptorthis: /kaen: hello there
23:45:54kaen:|
23:46:19cloakdoodintriguing
23:46:37cloakdoodAlso, could you make it so ctrl-left deletes the previous word?
23:46:44cloakdoodin chat, that is
23:46:57raptoris that a convention? i thought it was ctrl+W
23:47:28cloakdooddoes that not close the window...?
23:47:36raptoruhhh
23:47:52kaendefinitely ^W
23:47:55raptorhmmm, i guess it does in some apps
23:48:05kaenwe should just use readline
23:48:10raptorbut ctrl+W is historically how you...
23:48:10kaen"just"
23:48:11raptoryes
23:48:13raptorreadline..
23:48:19raptorwe've reinvented it..
23:48:23raptorin BF
23:48:30kaenincompletely, though
23:48:33cloakdoodWhy ctrl-w?
23:48:34raptoryeah
23:48:44kaenthere's a library for the whole functionality
23:48:47raptorand everytime we touch the chat code again we think "we should use readline"
23:48:56kaenah, I see
23:49:21cloakdoodand by ctrl-left I meant ctrl+backspace
23:49:24cloakdoodwhoops
23:51:54cloakdoodWhat do you guys think of hawken?
23:55:57raptori have no idea what that is
23:56:06BFLogBot Commit: 1bf43c7ed48c | Author: buckyballreaction | Message: Fix /hideplayer command on master. Do we want this command?
23:58:54raptorkaen: there is an INI option for no team changing now, in case you wanted to add it to your servers..

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