Timestamps are in GMT/BST.
00:20:17 | | bobdaduck has joined |
00:57:39 | | Nothing_Much Quit (Read error: Connection reset by peer) |
00:58:54 | | Nothing_Much has joined |
01:07:56 | | BFLogBot Commit: 2ae33f523881 | Author: watusimoto | Message: Try a radical new look for loadout style menus [*] |
01:07:58 | | BFLogBot Commit: 9263da10f3bf | Author: watusimoto | Message: Comment |
01:08:00 | | BFLogBot Commit: dfd18b73b8e0 | Author: watusimoto | Message: Remove unused function |
01:08:01 | | BFLogBot Commit: 1fbae554d1a4 | Author: watusimoto | Message: Simplify and remove confusing variable/method |
01:08:03 | | BFLogBot Commit: 910fe8bfedb4 | Author: watusimoto | Message: Formatting |
01:15:27 | | Watusimoto Quit (Ping timeout: 248 seconds) |
03:36:13 | | bobdaduck Quit (Ping timeout: 272 seconds) |
03:43:10 | | bobdaduck has joined |
03:43:52 | | bobdaduck Quit (Remote host closed the connection) |
04:39:42 | amgine1234567890 | bye |
04:39:45 | | amgine1234567890 Quit (Quit: Page closed) |
04:42:07 | | Lamp89 has joined |
04:42:29 | Lamp89 | nobody here except Nothing_Much |
04:42:46 | Lamp89 | Nothing_Much? |
04:42:56 | Lamp89 | no nothing much :( |
04:43:02 | Lamp89 | :(((( |
04:43:17 | Lamp89 | \:( |
04:43:26 | | Lamp89 Quit (Remote host closed the connection) |
05:47:38 | | kodab has joined |
05:53:04 | | kodab Quit (Read error: Connection reset by peer) |
06:56:30 | | Darrel has joined |
07:07:55 | | Guest16910 has joined |
07:13:12 | | kodab has joined |
07:15:19 | | Guest16910 Quit (Ping timeout: 246 seconds) |
07:54:00 | | kodab Quit (Ping timeout: 264 seconds) |
08:18:38 | | kodab has joined |
08:19:14 | | kodab Quit (Client Quit) |
08:20:11 | | koda has joined |
08:31:35 | | koda Quit (Ping timeout: 252 seconds) |
08:37:08 | | koda has joined |
08:39:06 | | watusimoto has joined |
08:39:06 | | ChanServ sets mode +o watusimoto |
08:44:00 | | koda Quit (Ping timeout: 272 seconds) |
08:44:27 | | koda has joined |
11:50:12 | | koda Quit (Ping timeout: 272 seconds) |
12:00:45 | | koda has joined |
12:22:30 | | koda Quit (Ping timeout: 272 seconds) |
12:22:44 | | koda has joined |
14:20:20 | | bobdaduck has joined |
14:39:00 | | kodab has joined |
14:42:58 | | koda Quit (Ping timeout: 256 seconds) |
14:48:59 | | kodabb has joined |
14:53:10 | | kodab Quit (Ping timeout: 256 seconds) |
15:38:43 | | Nothing_Much Quit (Read error: Connection reset by peer) |
16:02:41 | | Nothing_Much has joined |
16:22:28 | | kodab has joined |
16:25:41 | | kodabb Quit (Ping timeout: 252 seconds) |
16:43:57 | | fdsa3223f has joined |
16:45:17 | | fdsa3223f has left |
16:45:41 | | raptor has joined |
16:45:41 | | ChanServ sets mode +o raptor |
16:47:08 | watusimoto | just found this: http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Straight_skeleton_2/Chapter_main.html Look at 23.3.1 and 23.3.2 and think about the orbitron outline font :-) |
16:47:36 | raptor | !!! |
16:47:43 | raptor | i've been looking everywhere for something like that |
16:47:58 | watusimoto | it's hard to find |
16:48:04 | watusimoto | good morning, btw |
16:48:09 | raptor | good day! |
16:50:16 | watusimoto | did you see my loadout mods from last night? |
16:50:44 | raptor | not yet - my laptop hard drive was failing and I've been reinstalling stuff... |
16:50:53 | watusimoto | that sucks |
16:51:07 | raptor | i caught it early and got everything off I needed |
16:51:14 | raptor | but still have to reinstall OSes, etc.. |
16:51:24 | watusimoto | that's better news that in could be, I guess |
16:51:29 | raptor | yes |
16:51:37 | watusimoto | I'm not totally done, but it reflects my latest/best ideas |
16:51:57 | watusimoto | which probably aren't all that great |
16:52:17 | raptor | i'll test them now |
16:52:23 | watusimoto | no hurry |
16:52:25 | raptor | (then I have to go to a meeting for 1/2 hour..) |
16:57:29 | | Watusimoto_ has joined |
17:00:39 | raptor | a layered window! |
17:00:51 | raptor | people might not like that... |
17:01:19 | watusimoto | I'm not positive I like it either |
17:01:34 | raptor | it think it looks nice |
17:01:40 | watusimoto | (by layered you mean the gray top?) |
17:01:58 | raptor | but because you can't see through it, people might be upset that they have part of the screen obsured |
17:02:08 | watusimoto | you can in fact see through it |
17:02:15 | watusimoto | it has the same opacity as the rest of the menu |
17:02:21 | raptor | not me: http://sam6.25u.com/upload/5screenshot_7.png |
17:02:26 | raptor | oh wait |
17:02:30 | raptor | i can, dark monitor |
17:02:37 | watusimoto | it's only 20% transparent |
17:03:02 | watusimoto | the reason is that when yo fly over smething like a repair, it avoids the visual collision |
17:03:03 | raptor | might not be enough.. |
17:03:22 | watusimoto | try it on a level with a bright object like a repair and see if you still think that |
17:03:29 | raptor | dok |
17:03:35 | watusimoto | but... that's a detail |
17:03:57 | watusimoto | the only thing more I have planned is to (maybe) clip the upper right corner to give it a more "computery" look |
17:04:33 | watusimoto | maybe I can look for other ways to set the title apart from the rest of the items |
17:04:54 | watusimoto | maybe a light gray line would work |
17:05:28 | watusimoto | I'm also working on a cure for the chat bar |
17:05:40 | watusimoto | because I am now definitely not liking the animation |
17:05:52 | raptor | haha |
17:05:58 | raptor | yeah... distracting |
17:06:08 | watusimoto | I have something coded, but it doesn't work |
17:06:45 | watusimoto | we'll see if I can fix it tonight |
17:07:06 | watusimoto | in any case, I think the general form of the menu is pretty snazzy |
17:10:29 | | Nothing_Much Quit (Remote host closed the connection) |
17:11:39 | | Nothing_Much has joined |
17:19:26 | raptor | i think it is, too - however it still seems it obscures too much |
17:22:42 | watusimoto | well, we can tinker with the opacity |
17:23:05 | raptor | i think we'd want the 'inward offset' part of that library |
17:23:16 | raptor | (sorry looking at straight-skeleton code) |
17:27:26 | watusimoto | rahter than skeletonize? |
17:27:35 | raptor | hmm, not sure now |
17:27:41 | raptor | because the output is still polygons |
17:27:57 | watusimoto | the letters are very uniform in width... |
17:29:45 | raptor | searching for 'straight skeleton' is yeilding loads of stuff now.. |
17:35:26 | watusimoto | it's all about the right terms! |
17:38:27 | raptor | wait - i think i just found something in inkscape... |
17:38:40 | watusimoto | I think you didn't |
17:38:47 | raptor | potrace |
17:38:50 | watusimoto | I have scoured the app several times |
17:39:01 | raptor | has a 'centerline feature' (according to the docs) |
17:39:46 | raptor | yeah i've been back to inkscape dozens of times.. |
17:45:18 | | kodab Quit (Ping timeout: 258 seconds) |
17:45:23 | | bobdaduck Quit (Remote host closed the connection) |
17:46:39 | watusimoto | ok, heading out... see you later! |
17:46:43 | raptor | bye |
17:51:42 | | watusimoto Quit (Ping timeout: 264 seconds) |
18:30:06 | | Watusimoto_ Quit (Ping timeout: 264 seconds) |
19:17:44 | | Watusimoto has joined |
19:29:29 | raptor | happy http://halftauday.com/ ! |
19:30:36 | | bobdaduck has joined |
19:31:45 | bobdaduck | sup dawgs |
19:31:56 | raptor | hello |
19:45:04 | Watusimoto | hi |
19:45:12 | Watusimoto | ok, the new chat fader is much better |
19:45:16 | Watusimoto | I got it to work |
19:45:22 | Watusimoto | now to clean it up |
19:52:07 | raptor | nothing like updating a Linux distro to take up all of your time! |
20:08:48 | | LordDVG has joined |
20:09:17 | Watusimoto | this is the parent: |
20:09:18 | Watusimoto | virtual S32 getActivationAnimationTime(); // Return 0 to disable animations |
20:09:18 | Watusimoto | S32 HelperMenu::getActivationAnimationTime() { return 150; } |
20:09:22 | Watusimoto | and this is the child: |
20:09:39 | Watusimoto | S32 getActivationAnimationTime(); |
20:09:39 | Watusimoto | S32 ChatHelper::getActivationAnimationTime() { return 50; } |
20:09:48 | raptor | uh |
20:09:56 | Watusimoto | can you see why the child's getActivationAnimationTime does not override? |
20:10:08 | Watusimoto | why do I get 150 from the chathelper class??? |
20:10:26 | raptor | not a parent-child? |
20:10:31 | raptor | spelling? |
20:10:39 | Watusimoto | class ChatHelper : public HelperMenu |
20:10:51 | raptor | full recompile! |
20:10:55 | Watusimoto | already don! |
20:10:57 | Watusimoto | done! |
20:12:08 | Watusimoto | well, I can probably solve the problem via a totally different mechanism, as I don;t really like this function at all |
20:12:18 | Watusimoto | the universe is sending me a message |
20:12:35 | Watusimoto | (and if that statement is not self-important, I don't knwo what is!) |
20:27:30 | raptor | maybe get rid of magic numbers and just use them as static const in their respective classes? |
20:27:30 | raptor | i mean instead of method calls |
20:35:15 | Watusimoto | vars can't override each other |
20:35:18 | Watusimoto | only methods can |
20:35:52 | raptor | does the parent class have a virtual destructor? |
20:48:30 | Watusimoto | no |
20:48:37 | Watusimoto | the problem is solved |
20:48:55 | Watusimoto | I just refactored it a bit -- the new design is better, the old code is gone |
20:49:03 | raptor | all classes with virtual methods need virtual destructors |
20:49:08 | raptor | ok |
20:49:31 | Watusimoto | there are no destructors at all in this case |
20:49:41 | Watusimoto | and the problem happened during initiailziation |
21:03:52 | | BFLogBot Commit: fd49b8f27a33 | Author: watusimoto | Message: New chat bar animation |
21:05:17 | | BFLogBot Commit: 304a0bf4c1bb | Author: watusimoto | Message: Go all black and more transparent for loadout menu |
21:06:14 | raptor | i like the chat menu! |
21:06:44 | Watusimoto | yes, it's much better now |
21:06:44 | raptor | and i like the tweaks to the loadout menu |
21:06:49 | Watusimoto | still working on that |
21:20:05 | Watusimoto | did they steal your teleporter idea? |
21:20:06 | Watusimoto | http://www.ingress.com/ |
21:20:13 | Watusimoto | promo video, 0:07 |
21:32:04 | | bobdaduck Quit (Read error: Connection reset by peer) |
21:33:12 | | bobdaduck has joined |
21:34:41 | | BFLogBot Commit: 63f701505e7a | Author: watusimoto | Message: Updated loadout menu design |
21:35:43 | Watusimoto | screenshot http://img849.imageshack.us/img849/2680/screenshot4sz.png |
21:39:40 | raptor | i like it! |
21:39:47 | raptor | actually, that reminds me of freeorion |
21:40:48 | raptor | except diagonal on wrong corner: tschluensen@vater-gruppe.de |
21:45:21 | Watusimoto | should I email that dude and ask to see a pic of the corner? |
21:45:22 | Watusimoto | ;-) |
21:45:34 | raptor | oh oops |
21:45:37 | raptor | that from work... uhh |
21:45:41 | raptor | ignore please |
21:45:44 | raptor | http://freeorion.org/images/b/bf/FreeOrion_GalaxyMap_SVN5355.png |
21:45:45 | Watusimoto | done! |
21:46:09 | Watusimoto | ah, they truncate 2 corners! |
21:46:14 | raptor | yes |
21:46:14 | Watusimoto | i considered that |
21:46:18 | Watusimoto | also considered rounding |
21:48:08 | raptor | i'm not sure rounding woudl fit very well... |
21:48:16 | raptor | i like the angled corners though |
21:49:12 | Watusimoto | i think so too |
21:58:29 | | LordDVG Quit (Remote host closed the connection) |
21:59:38 | raptor | are you thinking of a UI overhaul? |
22:01:05 | Watusimoto | just bits and peices here and there as they occur to me |
22:01:37 | Watusimoto | trying to respond to criticism of the game;s appareance without changing the fundeamentals |
22:01:46 | raptor | oh |
22:01:53 | raptor | i found invader alex on last night |
22:02:05 | Watusimoto | I've been thinking about this loadout thing for a while -- since probably 018 |
22:02:36 | raptor | his one criticism was the penalty for being killed while typing: a big black screen and loss of visual continuity of the gameplay |
22:03:15 | Watusimoto | interesting |
22:03:23 | Watusimoto | what is the alternative? |
22:03:37 | Watusimoto | respawn? |
22:03:41 | raptor | so i am now thinking: instead of a black screen we do your shiney new semi-tranparent box just in the middle of teh screen |
22:03:46 | raptor | no |
22:04:00 | Watusimoto | then you've creaetd a pseudo observer mode, no? |
22:04:05 | raptor | yes |
22:04:09 | raptor | but just for the area |
22:04:49 | raptor | i've look at what other games do (UT, UT2004) |
22:05:03 | raptor | when you are killed, you do have to click to respawn, but they leave you looking at the area on the map |
22:05:05 | Watusimoto | what if you could still see the level, but no ships? objects could basically freeze |
22:05:17 | raptor | you can still see players run by |
22:05:42 | Watusimoto | and if you are in cmdrs map? |
22:05:46 | Watusimoto | see everything? |
22:06:09 | raptor | not sure... just leave it as is with whatever is seeable, i guess |
22:07:00 | Watusimoto | so then if I want to just watch, i can go into chat, and let myself be killed |
22:07:12 | raptor | sure :) |
22:07:28 | Watusimoto | then we should create a real observer mode |
22:07:31 | raptor | anyways, i think he's right with the black screen breaking continuity of play |
22:07:39 | Watusimoto | I agree with that as well |
22:07:58 | raptor | a real observer mode is a step further: a ghost object with no team can see everything |
22:08:23 | Watusimoto | ok, well this would be pseudo team observer mode |
22:08:31 | raptor | yeah, sort of |
22:08:46 | Watusimoto | I guess I'm trying to say i don;t really like it in and of itself |
22:09:06 | Watusimoto | but I do agree the black screen is not good |
22:09:13 | Watusimoto | what aboud jsut showing the walls? |
22:09:16 | raptor | you mean just being allowed to watch? |
22:09:39 | Watusimoto | I don't want to create an incentive for people to let themselves be killed while chatting |
22:09:46 | | Darrel Quit (Read error: Connection reset by peer) |
22:10:18 | raptor | so that brings up the question: would it be an incentive? |
22:10:19 | Watusimoto | I mean when you get killed, game objects fade from the screen, and you just see whatever walls you can see |
22:10:32 | Watusimoto | if it were the only way to get into observer mode, yes |
22:10:40 | Watusimoto | I would do it :-) |
22:10:43 | raptor | well, 'limited observer' mode |
22:10:50 | Watusimoto | better than none |
22:10:58 | raptor | yes, but is that bad? |
22:11:07 | Watusimoto | I think if we had a real observer mode, the incentive would be less |
22:11:17 | raptor | because in practice (at least with FPS games) it's pretty harmless |
22:11:27 | raptor | you see players go flying by.. |
22:11:38 | Watusimoto | observer mode in itself is not bad |
22:11:42 | raptor | the only harm i think would be taking up a team slot |
22:11:56 | raptor | and not doing anything... but you're still locked to seeing just the current area |
22:12:37 | Watusimoto | let me think about it a litttle |
22:12:43 | Watusimoto | I do agree with your problem statement |
22:12:47 | raptor | it's just because its different! :) |
22:12:55 | Watusimoto | ;-) |
22:13:03 | raptor | see I had your exact same feelings until I looked at some FPS games.. |
22:14:04 | raptor | and realized it actually wasn't so bad |
22:14:58 | raptor | one thing one of the games did (ut2004?): if a game was currently in progress, you were automatically an observer until you clicked to join, then it would add you to a team |
22:15:12 | raptor | but that's the next level of observer mode |
22:15:35 | Watusimoto | in observer mode, can you move around and see everything? |
22:15:46 | raptor | yes |
22:15:53 | raptor | fly through the air even |
22:16:11 | Watusimoto | so you could scope out the enemy's base |
22:16:24 | raptor | yep |
22:16:45 | raptor | but if you joined, you were no longer an observer and couldn't become one anymore |
22:16:56 | Watusimoto | you could quit and reconnect |
22:17:38 | Watusimoto | not sure if you *would* or not |
22:17:45 | raptor | yes you could - however the level load times make that somewhat difficult to do without losing lots of time... however our game loads fast compared to 3D FPS environs |
22:21:35 | | bobdaduck Quit (Remote host closed the connection) |
22:49:45 | Watusimoto | I could see people doing that if they felt it gave them an advantage |
22:50:03 | Watusimoto | not sure if the advantage would be real, though; you could always switch teams and scope things out |
22:51:10 | raptor | yes, but that is for a full-fledged observer mode - and besides, anyone can see a base layout with commander's map anyways |
22:51:24 | raptor | it *could* be useful for like large large dungeons |
23:00:09 | Watusimoto | I don't really care about those one way or the other |
23:00:18 | raptor | exactly |
23:00:22 | Watusimoto | though I do realize that some people do ;-) |
23:00:43 | Watusimoto | just a warning that my next checkin will have a new class fil |
23:00:44 | Watusimoto | e |
23:01:07 | raptor | ok |
23:01:28 | raptor | i was trying to make a point that the utility of an exploit would be good for dungeons, thereby negating the concern that the exploit should matter that much :) |
23:02:42 | Watusimoto | yes, I concur |
23:03:13 | raptor | on another topic - have you tried the new bouncer? |
23:06:33 | Watusimoto | no |
23:06:39 | Watusimoto | I suppose I should ! |
23:08:00 | raptor | the algorithm is: on bounce add 500ms of lifetime, up to 10 increases |
23:08:22 | Watusimoto | the gear icon looks good on quartz's new zc |
23:08:29 | Watusimoto | fits well with round |
23:08:37 | raptor | so the bouncer could stick around to 6.5 seconds (1.5 + 10*.5) |
23:08:44 | raptor | yes |
23:09:52 | Watusimoto | they go pretty far in an enclosed area |
23:09:58 | raptor | yes |
23:10:06 | Watusimoto | round walls are deadly for this thing! |
23:10:22 | raptor | i was thinking of reducing it a bit... or even adding less and less time for each bounce |
23:10:37 | raptor | but you get a feel for the end effect.. |
23:11:22 | Watusimoto | I think maybe 5 or 6 insteadof 10 increases |
23:11:30 | raptor | ok |
23:11:36 | Watusimoto | they seem to stick around longer than you would expect in some cases |
23:11:40 | raptor | yes |
23:11:49 | Watusimoto | zc is a level where you can get them to bounce a lot |
23:11:59 | raptor | oh yeah... |
23:12:49 | Watusimoto | and maybe a limit on how much time can "accrue" at any point? I can shoot them in a way that they bounce a bunch of times then go straight, and due to the bounces they go reaaaaaly far |
23:13:12 | Watusimoto | so maybe once they hit some threshold they can accrue no more time until they fall below that threshold? |
23:13:17 | raptor | ok |
23:13:28 | Watusimoto | maybe 2 or 3 bounce bonuses at one time, if that makes sens? |
23:13:29 | raptor | so maybe keep it at 1.5 seconds max from the last bounce |
23:13:56 | raptor | which is the original life time |
23:14:43 | Watusimoto | yeah, let's try that |
23:14:52 | Watusimoto | you can get some wild paths! |
23:14:59 | raptor | wow, that serpentine map is great |
23:15:03 | raptor | bouncers everywhere! |
23:16:15 | Watusimoto | yup |
23:17:02 | Watusimoto | shoot them around a wall -- they get hug the inside of the curve and get lots of bonus time |
23:17:19 | raptor | yeah, then come back and kill me... |
23:17:27 | raptor | and continue on to the other side of the map |
23:17:54 | Watusimoto | kill you even after you respawn! |
23:20:52 | | SolumnMushroom has joined |
23:21:53 | SolumnMushroom | Hello all! |
23:22:01 | Watusimoto | hi |
23:23:38 | SolumnMushroom | I found out that I can change the icon of my programs folder in engineering to the Bitfighter icon |
23:24:02 | Watusimoto | :-) |
23:46:10 | raptor | back later! |
23:46:36 | | raptor Quit () |