#bitfighter IRC Log

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IRC Log for 2013-03-18

Timestamps are in GMT/BST.

00:02:05Watusimoto_what are you compiling?
00:02:13raptorthat sdl test on that page
00:02:15raptornothing else
00:02:18Watusimoto_I'm trying that too
00:02:23raptorso now i'm using msys
00:02:27Watusimoto_with not much better luck :-)
00:02:31raptorbecause vc++ is driving me nuts
00:02:53bubdanAny way I can help on my end?
00:03:08bubdanlike see if cmd does more things
00:04:56bubdanYay! the batch file didn't crash when I ran it in cmd
00:05:38bubdanbitfighter still crashes
00:06:14raptorheh
00:09:54raptorok Watusimoto_ I'm going too slow to figure this out in a VM on a Sunday...
00:10:09Watusimoto_yeah
00:10:26raptorso I'm giving up on the test app
00:10:27Watusimoto_I'm trying to figure out how to tell vc++ where sdl is
00:10:35Watusimoto_and I'm getting frustrated too
00:10:37raptortwo places
00:10:46raptorunder c++ there are 'include directories'
00:10:57raptorunder linker, there is a place to add .libs
00:11:02Watusimoto_yes
00:11:08raptoryou specify the full path to those there
00:11:18Watusimoto_where is sdl in our project?
00:11:25Watusimoto_under lib?
00:11:30raptorunder the lib/ directory
00:11:39raptorthere is both the DLL and the two .lib files
00:11:46raptorSDL2.lib and SDL2main.lib
00:13:49jacob1 is now known as jacob1[away]
00:15:28bobdaduckUh, projectors and turret snapping is still funky...
00:15:39raptorit's all in your head
00:15:44bobdaduckNo, definitely not.
00:15:52bobdaduckI'm trying to figure out a way to describe the problem...
00:16:42bobdaduckOkay uh
00:16:43raptordescribe via reproducible steps
00:16:50bobdaduckMake a wall with a projector on it
00:17:03bobdaduckAnd then highlight both of them
00:17:07bobdaduckand rotate
00:17:11bobdaduckthe end.
00:17:40raptorha
00:17:59raptorso the FF turns back into an icon for me
00:18:02raptoris that what you see?
00:18:49bobdaduckAnd it doesn't even stay anywhere near where it starts on the wall
00:19:05raptorwhat rotation angle?
00:19:26bobdaduckI just use R.
00:19:45raptoroh, huh
00:19:53raptoryeah i see it now
00:20:54raptorthat's cool!
00:21:03raptorarbitrary rotate is different...
00:22:47bobdaduckToo lazy to check
00:28:30Watusimoto_raptor: did you get this? entry point must be defined
00:28:43raptoryes, under linker -> system -> subsystem
00:28:51raptorset it to console or windows, i think
00:30:21Watusimoto_yeah, that seemed to work, now other stuff is broken
00:30:42raptorand this is where i ended up
00:33:34Watusimoto_I think we want console subsystem
00:38:14Watusimoto_it can't seem to find my main function
00:38:22jacob1[away] is now known as jacob1
00:40:38raptoryeah - windows does that - i think that's what SDLmain is for
00:43:22Watusimoto_every stackoverflow question about this linker error says define a main fn
00:43:33Watusimoto_well, I have on!!
00:47:00Watusimoto_found the solution
00:47:09bubdan!!!
00:47:11bubdan?
00:47:17Watusimoto_you need to add a #undef main before the main function
00:47:24Watusimoto_http://stackoverflow.com/questions/6847360/error-lnk2019-unresolved-external-symbol-main-referenced-in-function-tmainc
00:47:29Watusimoto_what garbage
00:47:37raptorwhat
00:48:24Watusimoto_thank you sdl
00:48:29Watusimoto_anyway, the program runs
00:48:34raptoroh yay
00:48:41raptorcan you make an EXE for bobdun
00:48:44Watusimoto_I need to get to sleep, so I'll upload it and check back in the morning
00:48:45raptoruh bubdan
00:48:46Watusimoto_yes
00:49:13bubdanyes
00:50:14Watusimoto_http://sam6.25u.com/upload/Debug.zip
00:50:20Watusimoto_should be all you need
00:50:48Watusimoto_raptor: the fix was to set subsystem to console, and add that #undef thing. if you do those, your project should work
00:51:01raptorwhat craziness
00:51:04raptorok
00:51:05Watusimoto_indeed
00:51:17bubdanokay
00:51:21Watusimoto_bubdan: give it a whirl, and post back here with the results. I'll check in in the morning
00:51:28Watusimoto_it's 2AM here, and I'm sick
00:51:32Watusimoto_so... good night!
00:51:36raptorgo to bed!
00:51:38raptornight
00:51:38bubdannight!
00:52:21raptorso bubdan, that Debug.zip has an EXE that should open a window, wait 3 seconds, then close the window
00:52:40raptorif it fails, then we know the problem isn't with Bitfighter but instead with the SDL2 library..
00:52:49bubdanokay
00:53:44bubdanwhere do I put it? in the normal spot?
00:53:52raptorlet me see...
00:54:26raptorunzip it into a folder and run it by itslef - it has nothing to do with bitfighter
00:55:24bubdanwon't run because it can't find MSVCP100D.dll
00:55:29raptorwhat
00:55:42raptorok one moment...
00:56:21Watusimoto_ Quit (Ping timeout: 264 seconds)
01:09:30raptorsoryy bubdan, this is taking a while to get you that library... my system is doing some claening..
01:15:31jacob1bubdan: there's always problems with vs dll's ... try this: https://dl.dropbox.com/u/43784416/vsdlls.zip and hopefully I can just give that to anyone that ever has problems again
01:15:41jacob1it includes way more than you need though
01:17:45raptorbubdan: put this in the same folder as the test EXE: http://sam6.25u.com/upload/msvcp100d.dll
01:18:13bobdaduckraptor: attempt to call missing or unknown method "setHealth" (a nil value)
01:18:22jacob1and that would probably also work. I think I tried this before and they were 64 bit or something and didn't work, but I can't remember
01:18:22bobdaducksetHealth is a member of the engineered items class
01:18:34raptorpastie?
01:19:04bobdaduckBrace yourself
01:19:05bobdaduckhttp://pastie.org/6588106
01:19:05bobdaduckOkay
01:19:33raptoroh my
01:19:39raptorwhat line number is it failing oN?
01:19:51bobdaduck43
01:21:08raptoryou have lowercase base
01:21:12raptorand upper case Base?
01:21:43bobdaduckignore that xD
01:23:28raptorhow can i ignore that?
01:24:18bobdaduck'cause that's not what's making it break.
01:24:30bobdaduckAlso yes I'm fixing the weird capitalization right now
01:24:47raptorok, and your item #3 does exist in the map?
01:25:37bobdaduckits a projector
01:25:38bobdaduckyeah
01:25:58bobdaduckIn related bug news: you can't repair it.
01:26:00bobdaduckbut uh, moving on.
01:26:17raptorare you running it on the non-patched version of bitfighter??
01:26:25raptorbecause you'll need that..
01:26:41bobdaduckIts the patch you gave me
01:27:30raptorbecause all of these symptoms are what would happen if you run on a non-patched 018a
01:27:55bobdaduckA forcefield which is disabled, if changed team, cannot be repaired.
01:28:08raptori made sure it could with my patch
01:28:32bobdaduckIts dead and I changed its team and its permadead now? *shrug*
01:29:19Platskies Quit (Remote host closed the connection)
01:30:08bobdaduckI'ma just bruteforce my way around it
01:33:12raptorwell, if you're done with the script and want to send me the new one + the level file, I can test..
01:34:13Nothing_Much Quit (Remote host closed the connection)
01:36:34bobdaduck Quit (Ping timeout: 245 seconds)
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01:38:14bobdaduck_m(any ideas raptor?)
01:38:32raptoryou'd have to send me your map and script
01:39:27bobdaduck_mHow about you just tell me if you can get setHealth() to work on anything, ever.
01:39:46raptorheh, OK
01:40:15raptorand specifically which object?
01:40:16raptora FFP?
01:40:17bobdaduck_mAnd again: if you kill a forcefield and the lua change its team, you can't repair it.
01:40:21bobdaduck_mprojecttor
01:40:37bobdaduck_mcan't get it to work on turretts either though
01:41:18raptoryou know you can only heal if it's your team's FFP right?
01:41:27bobdaduck_mof course.
01:41:38jacob1 is now known as jacob1[away]
01:42:39bobdaduck_mCan I check what team you're on when you enter a zone?
01:42:59raptori think so using getTeam() on the ship
01:43:33raptorsetHealth is broken for FFPs
01:43:43raptorsigh
01:43:46raptormakes sense though
01:43:54bobdaduck_mSo is repairing them.
01:44:11bobdaduck_mProbably all the same issue.
01:44:14raptori'm not having that problem
01:44:33bobdaduck_mDid you change its team via levelgen after it died?
01:44:52raptorafter it died, not yet - so you mean shoot it all the way down?
01:45:08bobdaduck_mright, or have it be neutral.
01:45:37raptorok, shot it all the way down, changed the FFP team, change myself to that team, repaired
01:45:57raptorworks
01:46:03Nothing_Much has joined
01:46:25bobdaduck_mHuh....
01:46:32bobdaduck_mI'm using neutral projectors
01:46:38raptorok, let me try that
01:46:47raptori started with a team one
01:47:06bobdaduck_mOr a hostile one
01:47:49raptorok, started with neutral... repair to blue
01:47:51raptorshot down
01:47:57raptorchanged to red
01:48:06raptorrepaired to red (after switching teams)
01:48:50bobdaduck_mstart neutral, change ffp team, repair it
01:48:54bobdaduck_mI get nothing.
01:48:56raptorok
01:48:58bobdaduck_mYou do?
01:49:09raptorstarted neutral
01:49:14raptorchanged its team to blue
01:49:16raptorrepaired it
01:49:18raptorworks
01:49:24bobdaduck_mthecrap
01:49:45raptorare you changing it back to neutral?
01:50:09bobdaduck_mno
01:50:16bobdaduck_mMaybe try hostile but...
01:51:08bobdaduck_m(computer turned off because of a breaker trip, gimme a sec)
01:51:32raptorhostile is -2 right?
01:51:37bobdaduck_myeah
01:52:04raptorstarted hostile.. shot down... changed to blue.. repaired
01:52:56bobdaduck_m Quit ()
01:53:13bobdaduck has joined
01:53:48bobdaduckwoah
01:53:52bobdaduckit just started working
01:54:09raptoryay
01:54:10bobdaduckodd, it wasn't working before.
01:54:12bobdaduckOH WELL
01:54:13bobdaducknonissue.
01:54:19bobdaducksetHealth() doesn't work though?
01:54:59koda Quit (Quit: koda)
01:55:19raptorno
01:55:20raptor:(
01:55:32raptoreverything FF is broken except for the stuff i fixed for you
01:55:51bobdaduckxD
01:55:55bobdaduckthat be good to know.
01:57:51bobdaduckin lua
01:57:53bobdaduckis and
01:57:56bobdaduck&&
01:57:57bobdaduck?
01:58:10raptorand == &&
01:58:13raptoryes
01:58:17raptori think..
01:58:24raptoror == ||
02:00:56bobdaduckHaha!
02:00:58bobdaduckit works!
02:02:09bobdaduckUnrelated: Taps on laptop touchpads were the worst idea of all time.
02:02:31raptoramen
02:04:37bobdaduckthis level is now FIT FOR HUMAN CONSUMPTION
02:04:53raptoris that an invite?
02:04:57bobdaduckAlmost
02:05:07bobdaduckwe need 4 people
02:05:09bobdaduckI'll grab quartz...
02:07:35bobdaduckokay raptor
02:07:36bobdaduckcome on in
02:08:46bobdaduckyeah?
02:11:12raptorok
02:20:48raptorsend it to me?
02:23:22jacob1[away] is now known as jacob1
02:43:42Nothing_Muchwhat's FF?
02:43:50raptorforcefield?
02:43:55Nothing_Muchoh
02:44:03Nothing_Muchthought it was something else
02:44:53Nothing_Muchwhat's up?
02:45:23raptorjust finding bugs
02:46:01Nothing_Muchah okay
02:46:50Nothing_Muchhmm..
02:46:59Nothing_Muchthought a do-release-upgrade would help a bit
02:47:23Nothing_Muchoh, it did somewhat
02:52:07raptornight!
02:52:13raptor Quit ()
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05:18:43bubdan is now known as bubdan[A]
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12:44:10watusimotoraptor -- for later discussion
12:44:11watusimotohttp://vision.mas.ecp.fr/Personnel/teboul/pySkeleton.php
12:44:39watusimotothe skeleton thing does exactly what we want. For manually entered test data, we can extract workable letters from their outline
12:45:20watusimotoI can generate datasets to use as input files from my previous work; however, the program crashes too much and I do not understand why, as I believe the data I am inputting is well formed
12:45:56watusimotomy hope was to hijack the core code and make it run in batch mode, then feed it output from my perl script.
12:48:10watusimotohere is a data set describing the { character (or is it }?)
12:48:33watusimotoI am not sure about the point order; for a single poly such as this, points should be in clockwise order
12:48:45watusimotoreversing the points does not help
12:48:52watusimotoanyway... will continue to search!
12:49:12watusimotohttp://0bin.net/paste/3ed4d08a2a149c5134b6bc27118ffe15f21555b4#Oq/KHKi4RZd2XgD0Nwt3IR9FKu3z60GZIwyDntBr6nY=
12:49:45Watusimoto_ Quit (Ping timeout: 276 seconds)
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13:31:28watusimotoHere is a java implementation that produces mixed results
13:31:30watusimotohttps://code.google.com/p/campskeleton/
14:09:58bobdaduckHey Watusimoto
14:10:05watusimotohi
14:10:13bobdaduckI have a proposal for a new stock map.
14:10:59bobdaduckWant to see?
14:11:38watusimotoI can't right now, unfortunately
14:11:44bobdaduckAight
14:11:55watusimotothough I'd like to see it this evening
14:13:25bobdaduckSure
14:14:37bobdaduckIts modeled after Zap!'s stock maps
14:14:43bobdaduckExcept with levelgen.
14:16:42koda Quit (Read error: Connection reset by peer)
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14:31:47bobdaduckargh
14:31:50bobdaduckWhy do we have so many servers
14:58:43bobdaduckHeaven help me I just released RTS
15:14:31bobdaduckObviously, nobody understands what this means.
15:35:23jacob1 is now known as jacob1[away]
15:38:25jacob1[away] is now known as jacob1
15:49:52watusimotoI certainly don't!
15:50:10watusimotohi bubdan[A]: what happened with that program I compiled last night?
15:53:59jacob1 is now known as jacob1[away]
15:57:06bobdaduckIt means ripoffs! Ripoffs everywhere!
15:57:20bobdaduckAlso nobody will ever play another map ever again.
15:57:22bobdaduckOh well.
16:36:43jacob1[away] is now known as jacob1
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20:50:49ChanServ sets mode +o raptor
20:50:52raptorhowdy folks
20:51:37jacob1 has left
20:54:38raptoranything exciting going on?
20:54:53raptorlike - commits?
20:57:26bobdaducklol
20:57:29bobdaduckUhhh
20:57:40bobdaduckI released RTS and Feudalism.
20:57:45bobdaduckMay heaven help us.
20:57:45raptor!!
20:58:20bobdaduckAnd I got Tron to work with the small asteroids
20:58:27raptoroh yeah?
20:58:31bobdaduckAnd I vote we put Tron in for a BBB filler
20:58:46raptorheh, sounds good..
20:58:50bobdaduckAnd that's about all. Everything else been slow.
20:58:59raptordid Quartz show you his 4 team nexus?
20:59:25bobdaduckNot yet
20:59:31bobdaduckI'll have to see it when I get home
21:00:00raptorWatusimoto: you're test app you gave bubdan[A] was missing the msvc runtime libraries
21:00:07raptor*your
21:00:15bobdaduck*ur
21:00:46bobdaduckheading home laters
21:00:49bobdaduck Quit (Remote host closed the connection)
21:02:15Quartz has joined
21:02:20Quartzwell raptor
21:02:26QuartzI'm about 15% done with my map
21:02:26raptor?
21:02:30Watusimotohi raptor
21:02:32raptoroh wow
21:02:33raptorhi
21:02:36QuartzAnd I already hit the "black screen upon loading" point.
21:02:38Quartz is now known as Guest9007
21:03:07raptorha
21:03:07Watusimotoso does he still need the libs?
21:03:28Guest9007Nothing I can actually do about that, yes?
21:03:33raptornot sure if he needs others, i posted a link to the one that he said it gave an error about
21:03:43Guest9007Guess I'll just have to separate it into several maps or something.
21:04:08raptorthe black screen while loading means it's taking a while to do rendering and botzone calculations
21:04:15Guest9007no no
21:04:19Guest9007it literally finishes the load bar
21:04:23Guest9007acts like it's done
21:04:26Guest9007And then there's nothing.
21:04:36raptorbut it pops up after a while?
21:04:39Guest9007It went past the point of "taking a long time," and to the point where it's instead very fast, which means lol it's broke.
21:04:50raptorah
21:04:52Guest9007Okay raptor I'll try waiting for like a minute, but I'm pretty sure about this.
21:04:57raptorok
21:05:19Guest9007yeah haha no that isn't happening.
21:05:36raptorbecause... some one released a 900KB level once, and it would popup after about 2 min on my machine
21:05:42Guest9007...weird
21:05:47raptorwitht that same behavior
21:05:49Watusimotoyou know, creating a UI using good coding practices is really hard. Every time I try, it just degenerates into mush
21:05:50Guest9007Interesting.
21:06:00raptormush
21:06:02Guest9007Well, I can just separate the map into 5 different levels.
21:06:09Guest9007Make them operate on a back-to-back basis
21:06:19Guest9007It will still more or less maintain the feeling I was going for that way.
21:06:31raptorthat same 2min level took like 30 min. to load on Little_Apple's old computer
21:06:39Guest9007rofl
21:07:00raptorWatusimoto: have you been altering other parts of the UI?
21:07:09Watusimotono, still this stupid loadout menu
21:07:12Watusimotoargh!
21:07:26raptorsorry...
21:07:35Guest9007 Quit (Quit: Page closed)
21:07:36raptori like what's in the repo now...
21:07:40Watusimotoit was a slow weekend though... I was sick, and my wife was in Paris so I was looking after the kids
21:07:52raptoroh man, sick + kids is really rough...
21:08:06raptorI made the mistake of thinking I could do it + work from home once
21:08:11Watusimotowhat's in the repo is fine, but the internal transitions look really rough
21:08:30Watusimotoso when you are transitioning from weapons to modules
21:08:38Watusimoto(or rather modules to weapons)
21:08:44WatusimotoI am trying to animate that
21:08:49raptorah
21:08:54Watusimotobut it starts to get really messy
21:09:06raptorbut can you do it without slowing down input?
21:09:07Watusimotobecause you need to track your "future" options and your "past" ones
21:09:10Watusimotosure
21:09:19raptorbecause people change loadouts in less than half a second
21:09:30Watusimotoyou can start entering your future options during the transition
21:09:42Watusimotoso for debugging, the transition lasts 2 seconds
21:09:53Watusimotobut you can still enter the loadouts as fast as ever
21:10:04Watusimotoand be done before the transition is over
21:10:14raptorah ok
21:10:26Watusimotoyou can see that in the repo now; you can start entering your loadout while the menu is sliding out
21:10:43Watusimoto(though its fast enough its hard to see)
21:10:53Watusimotobut speed rulez!
21:11:03raptoryes!
21:16:11raptorI'm not going to be doing too much Bitfighter-y stuff this week - I have a lot of schoolwork :(
21:22:43Watusimotono worries
21:23:09WatusimotoI think you have a few time credits stored up, so you should be fine
21:23:12Watusimoto:-)
21:23:16raptorheh
21:23:45raptori'll still be around to bounce ideas...
21:24:10raptori saw the skeleton python program you mentioned
21:24:24raptordidn't do anything with it yet, though
21:25:12WatusimotoI played with it a bit and made no progress
21:25:25WatusimotoI can easily generate input files for it, though
21:25:29raptorI have two concerns now with making skeletons
21:25:42Watusimotothat they'll rise from the dead and slay you?
21:25:47raptor1. do the skeletons draw to outward corners instead of just the spines?
21:25:49raptorhaha
21:26:07Platskies has joined
21:26:37Watusimoto1. --> remove any spines that connect to original vertices, or, possibly, that have only one end point on another spine
21:27:05WatusimotoI think that will work
21:27:06raptor2. If we do get a bunch of spines (i.e. what we want), then how will the vertical offset from them look as a typing font?
21:27:33Watusimotonot sure what you mean
21:28:04Watusimotoyou mean will the letters be tall enough, or unevenly tall?
21:28:53raptorlook here: http://www.twiddla.com/1123339
21:30:55Watusimotoasking whether the vertical gaps will be the same?
21:31:02raptoryes
21:31:08Watusimotothis I don't know
21:31:10raptoralso if we want vertical gaps in the font
21:31:22raptorbecause most fonts are aligned to some point on the x-axis
21:31:32raptorvertically aligned
21:31:43Watusimotobut even if we need to do some adjustment manually, I think it won't be too bad... it will only be on the descenders/ascenders, I think
21:31:58raptorok
21:32:05Watusimotomost letters like the os are flat on the bottom
21:32:07raptorI know the font width is very uniform
21:32:17Watusimotoso they should shrink equally
21:32:37Watusimotobut it is frustrating that none of the stuff I've played with has worked well enough to really know
21:32:46raptoryeah...
21:32:54Watusimotobecause I can't draw precisely enough
21:33:10Watusimotodid you see the java version?
21:33:44raptoryes, but didn't play with it...
21:33:53raptorit looks interesing - you can offset the spines?
21:34:17Watusimotonot sure
21:34:35Watusimotothere was that jnlp version I tried online
21:34:41Watusimotolacking precision of course
21:35:04raptoryeah, i'm playing with that now..
21:35:06Watusimotobut if we could figure out the format of the points for that, I could generate a few test cases
21:35:18WatusimotoI don't remember if there is source for the demo
21:35:24Watusimotobut that has points pre loaded
21:35:34Watusimotoso maybe we could swap those out for a different set
21:35:56WatusimotoI basically deleted all my java tools when i quit my last job
21:36:24Watusimotonot just drag to trashcan, but 255 pass military grade delete
21:36:25raptori see source for a GUI
21:36:31raptorhahaha
21:37:47raptorlinux has a useful command: shred
21:38:44raptoroK, well this java one actually looks promising..
21:38:50raptorbut I need to scram
21:38:56raptorsee you later!
21:40:53raptor Quit ()
21:46:43bubdan[A] is now known as bubdan
21:53:16koda has joined
22:36:55Platskies Quit (Remote host closed the connection)
22:47:33bubdan is now known as bubdan[A]
23:24:12raptor has joined
23:24:12ChanServ sets mode +o raptor
23:32:01raptorchecking out campskeleton
23:36:57bubdan[A]what is that?
23:37:25raptorit's a way to skeletonize complex polygons: https://code.google.com/p/campskeleton/
23:37:34bubdan[A]Hmmm
23:39:34bubdan[A]Looks cool
23:42:25Watusimotofinally got this stuff working
23:42:31Watusimotobut its hacky
23:42:48raptoroooo
23:43:31Watusimotobut I'll check it in so yuo can at least see it
23:43:44raptorok, finally found all the campskeleton deps
23:43:47raptorok
23:43:54Watusimotoonly works for loadout menus, but that preserves the contrast with quick chat which uses no transitions
23:44:39Watusimotoso on the camp skeleton, you can adjust the weights to reduce the diagonal lines
23:44:53Watusimotoso we might have some control over the details of how we skeletonize
23:45:18raptorit runs!
23:45:23Watusimotothough I will say I don;t really understand what that does
23:45:25Watusimotoexcellent!@
23:45:42raptorimported into my cheater system (eclipse)
23:46:47BFLogBot Commit: 610818c60676 | Author: watusimoto | Message: Consolidate scissors code in new ScissorsManager class
23:46:48BFLogBot Commit: 7c3fc3ac9da4 | Author: watusimoto | Message: Internal transtions working (with ugly code) for loadout menu
23:46:50BFLogBot Commit: e1cb150c4005 | Author: watusimoto | Message: Merge
23:47:05raptoroh boy oh boy new code!
23:47:20Watusimotosee if you can find a list of points in that code and we can try with some orbitron
23:47:28raptorok
23:47:44Watusimotoif you can give me a sample, I can probably give you some code
23:47:55Watusimotoi.e. format my points properly
23:48:07Watusimotoand we can see if this was all a wild goose chase
23:49:08raptorstraightskeleton.debug.WeightedPointEditor.createInitial()
23:49:43raptorlooks like this: http://pastie.org/6619640
23:50:29Watusimotono problem!
23:52:25raptorScissorsManager doesn't roll off the tongue very well...
23:53:25Watusimotohttp://pastie.org/6620316
23:53:35Watusimotoit's industrial
23:53:39Watusimotonot for home use
23:54:02raptorforgot commas...
23:54:23Watusimotocrap! hold on
23:54:36raptorI win
23:54:45Watusimotohttp://pastie.org/6620627
23:54:48Watusimotoyou had a head start
23:55:32raptorlooks beautiful!: http://sam6.25u.com/upload/1snapshot1.png
23:55:44raptorwound wrong?
23:56:29Watusimototry these
23:56:30Watusimotohttp://pastie.org/6620943
23:56:33Watusimotoperhaps
23:57:05Watusimotoyeah, that graphic is not useful as-is
23:57:06Lamp89 has joined
23:57:07Lamp89 Quit (Changing host)
23:57:07Lamp89 has joined
23:57:13Lamp89raptor:
23:57:18Lamp89BUG
23:57:20Watusimotocuriously asymmetric
23:57:23Lamp89BIG BUGS
23:57:28Lamp89?
23:57:35Lamp89anyway
23:57:35Watusimotobig bugs?
23:57:38Lamp89yes
23:57:44Watusimotolike biiig?
23:57:56Lamp89well annoying bugs that limit users' usability
23:57:59Lamp89or whatever
23:58:02Lamp89anyway
23:58:05Watusimotowhat is it?
23:58:30Lamp89ADDING ROBOTS TO A LEVEL DOESNT FUNCTION PROPERLY
23:58:37Watusimotoin what way?
23:58:41raptorWatusimoto: http://sam6.25u.com/upload/2snapshot2.png
23:58:42Lamp89they keep going on the wrong team
23:59:05Watusimotostill asymemtric
23:59:12WatusimotoLamp89: give me an example
23:59:30raptorLamp89: that's entirely probably, please put it in the forums under the 018a list, if you can duplicate it with some specific steps we can follow
23:59:35raptor*probable
23:59:49Lamp89I made a pacman level and i want three bots join team two, but instead, they join team one or both and i spawn on team two when im suppost to spawn on team one

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