#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2013-03-19

Timestamps are in GMT/BST.

00:00:12raptorplease be specific. *how* do you add them (list steps)
00:00:26raptorWatusimoto: what do you mean assymetric?
00:00:36Watusimotoput in the forums exactly what you type to add the bots
00:00:48Lamp89raptor: http://www.bitfighter.org/wiki/index.php/Using_robots#Adding_Robots_To_A_Level
00:00:48Watusimotoall those light blue slivers below the middle
00:00:59raptorthose are due to extra points
00:01:12Watusimotosmall yellow triangle in upper left
00:01:40Lamp89that image raptor sent looks like the "}" character
00:01:48Watusimotoindeed!
00:01:51Lamp89are you working on bitfighter text?
00:02:13Watusimotothat center line doesn't look very good, even ignorning the other issues
00:02:17raptorexcess points removed: http://sam6.25u.com/upload/2snapshot3.png
00:02:28WatusimotoLamp89: yes
00:02:36Lamp89making it 3d?
00:02:42Lamp89looks like 3d text
00:03:16Watusimotono, trying to convert a polygon to a single line
00:03:27Lamp89oh
00:03:39Watusimotoat least it's symmetrical!
00:03:42Lamp89from my understanding, all graphics on bitfighter is all ade up of lines
00:03:45Lamp89*made
00:04:57Watusimotoraptor: I'm thinking skeletonizing isn;t going to work
00:05:24Watusimotobut I can easily gin up some additional point sets tomorrow if you want to look at more than one example
00:05:26raptorI'm thinking that too... it will make the corners into new shapes
00:05:47Watusimotothat middle line has no real clear shape at all
00:06:26Watusimotomaybe the next step should be to pursue filled characters
00:06:43raptorhmmm
00:06:45Watusimotothat's doable; I'm just afraid they'll be too heavy
00:07:00raptorthey would be heavy
00:07:03Watusimotoand would also require rewriting the text rendering
00:07:14raptorblech
00:07:27raptormaybe we can find some other font?
00:07:46raptorstroked font, that is
00:07:54Lamp89so
00:07:57Lamp89about the bug...
00:08:04Watusimotothough... http://www.theleagueofmoveabletype.com/orbitron/images/orbitron-2.jpeg
00:08:08Watusimotodoesn't look too bad
00:08:21WatusimotoLamp89: did you post exactly what you typed into the forums?
00:08:58Watusimotowe can fill it and draw no outline
00:09:00Watusimotoit might work
00:09:07Lamp89uh yes
00:09:18Watusimotocan you post the link?
00:09:32Watusimotomaybe I'll try a short demo to see
00:09:33raptorWatusimoto: yeah, but we'd have to either move to TTF..
00:09:45raptorwith textures
00:09:53Lamp89its on the forums
00:09:54raptoror do polygon tesselation (for the fill)
00:09:59Lamp89 Quit (Remote host closed the connection)
00:10:01WatusimotoI'm thinking tesselation
00:10:16Watusimotowe can build triangles once at startup
00:10:22Watusimotorendering them should be pretty fast
00:10:26raptorahh...
00:10:28raptorgood idea!
00:10:53Watusimotowe could even tesselate once and dump to a text file and then hardcode
00:11:24Watusimotosince it will just be static arrays of coordinates
00:11:43raptortrue
00:12:00Watusimotobut the next step is to write a little function to draw some text and see if it looks good
00:12:10WatusimotoI'll try to get to that soon
00:15:12raptoryou could probably use Triangle
00:16:42raptorthe loadout 'press esc to cancel' is partially out of the box
00:18:43WatusimotoI would exactly use triangle
00:19:11Watusimotowe have a wrapper that tesselates from an outline
00:20:27raptoroh yeah, huh
00:21:47Watusimotoso we just need a quick and dirty tesselate -- render -- advance loop
00:27:40CrazyLinuxNerd Quit (Quit: Leaving)
00:37:49bubdan[A] Quit (Remote host closed the connection)
00:39:10BFLogBot Commit: d94daa62709c | Author: watusimoto | Message: Eliminate unused variable
00:39:12BFLogBot Commit: 273d0ab48815 | Author: watusimoto | Message: Someone (maybe me?) was too tired when they wrote this
00:39:13BFLogBot Commit: 15a143d50729 | Author: watusimoto | Message: Fix instructions on Loadout menu when engineer is off
00:45:05koda Quit (Quit: koda)
00:57:16raptorcommits!
00:58:18raptorheh... i was tired when I wrote that... :)
00:58:47raptorgood catch
01:11:36amgine1234567890 has joined
01:13:08Watusimotook, bedtime
01:13:10BFLogBot Commit: 997aaa9b0cd9 | Author: watusimoto | Message: Try to simplify this code somehow...
01:13:12amgine1234567890raptro i found somthing odd i htink......
01:14:19amgine1234567890if a mine or turret destorys a core it says core destoryed by "somthing" it cant distinguish if it was say a colored or hostile turret?
01:19:32Watusimoto Quit (Ping timeout: 256 seconds)
01:20:09raptor Quit ()
01:21:19amgine1234567890why is it whne i say osmthing they leave never seeing my post -_-.
01:53:23fordcars has joined
01:58:07raptor has joined
01:58:08ChanServ sets mode +o raptor
01:58:14raptorhi amgine1234567890, I saw your comment :)
01:58:55raptorYes, sometimes the game cannot detect properly who it was that made the kill or destroyed the core
01:59:24raptorthis is because it looks for the owner of the weapon that did the kill
02:00:09raptorsometimes there is no owner for a variety of reasons, and that is why you see the message you do
02:00:33fordcarsahh, so the game can know from who the bullets are from...
02:13:55bobdaduck_m has joined
02:15:11bobdaduck_msup peepz
02:16:15raptormeep meep
02:17:41Lamp89 has joined
02:17:48Lamp89I DISCOVERED A NEW THING
02:17:53Lamp89ROTATING SPEED POINTER
02:17:54bobdaduck_mcrap.
02:17:59Lamp89hi mobile bob
02:18:04bobdaduck_mDon't use them.
02:18:08raptoryou can pat your head an rub your tummy?
02:18:11Lamp89okay as i thought
02:19:20Lamp89to make a rotating speed pointer, get a GoFast, and in the code, put R and the speed next to it, e.g. "R1" or "R2" or "R3"
02:19:33bobdaduck_mWe all know.
02:19:44Lamp89i have now realised
02:19:54Lamp89nvm
02:19:56Lamp89bob
02:19:59bobdaduck_mProtip: It is guaranteed to make your levels worse
02:19:59raptor(i can't pat my head and rub my tummy)
02:20:10Lamp89those rotating speed pointers in sands of time
02:20:15Lamp89IS NOT levelgen
02:20:18Lamp89i thought it was
02:20:24Lamp89same goes to circles
02:20:30Lamp89well
02:20:39Lamp89hehe
02:20:41Lamp89:D
02:20:52Lamp89i'm going digging for more cool stuffs
02:20:58Lamp89 has left
02:21:05bobdaduck_mif you are not 100% satisfied with how crappy rotating speed pointers make your levels, money back guarunteed.
02:21:21bobdaduck_msam test is the worst server ever -.-
02:21:56raptorhaha
02:22:09raptorsometimes I think Quartz' decision to add insta-crash levels might have been good...
02:22:21bobdaduck_mlol
02:22:29bobdaduck_mWe have 10 servers
02:22:37bobdaduck_mand people only play on kaen test.
02:22:50raptorshould I take down Tutorial and/or Ghost?
02:23:00raptorsince I host those...
02:23:06raptorI still like Ghost levels..
02:23:10bobdaduck_mNo, you should take down kaen test
02:23:26raptorI wish LA could get his port forwarded, he has some decent ones, too
02:23:38bobdaduck_myeah
02:24:52amgine1234567890i made a insta crash level its on kaen test appertnly "worn" causes crashes
02:25:07amgine1234567890worm in the level locations
02:25:16amgine1234567890in the level text i mean
02:25:24fordcarsisn't port forwarding "easy"
02:25:49bobdaduck_mYeah but Quartz's crash levels are good.
02:26:03amgine1234567890go to kean test and play hte level lolza it causes a DC but if its your server BF crashes
02:26:15bobdaduck_mport forwarding is pretty easy. I don't think LA has acess to his family router though.
02:26:32amgine1234567890i want to find hidden items that hjavent been released yet ^_^
02:26:34raptorport forwarding is 'easy' but the concepts might be a little difficult
02:26:49amgine1234567890i found circle spwan and spinning arrows
02:27:05amgine1234567890never used the circle spwan though
02:27:05bobdaduck_mNow you can make terrible levels too!
02:27:17amgine1234567890lolza
02:27:37amgine1234567890wonder what esse there is hidden wish raptor could tell me XD
02:34:05amgine1234567890omg wtf!
02:34:13amgine1234567890how curois
02:34:28bobdaduck_mwhat?
02:34:33amgine1234567890thats amazing that one will be my secret =)
02:35:02amgine1234567890ill play with that a bit
02:36:02bobdaduck_mnobody knows what you're talking about, so why are you saying it?
02:36:34amgine1234567890thats werid
02:36:50fordcarshehe
02:37:10amgine1234567890fordcars found osmthing =)
02:37:33amgine1234567890hmm
02:39:31I has joined
02:39:42IEuh
02:39:56I is now known as Guest88977
02:40:00amgine1234567890lol
02:40:25Guest88977oops, bitfighter crashed my computer
02:40:45Guest88977now freebide is after ne because I didn't chabge my nickname haha
02:41:05Guest88977whoa freenode!
02:41:35Guest88977oh, btw Ian for
02:41:55Guest88977oh oops I am fordcars
02:42:25Guest88977is there a "force quit" on windows?
02:42:55Guest88977besides alt - f4?
02:43:03raptoryes
02:43:09raptorctrl + alt + delete
02:43:19raptorselect the application from the 'task manager'
02:43:23raptorand do 'end process'
02:43:27raptor(or something like that)
02:43:28Guest88977ok
02:43:58Guest88977yay thanks
02:44:01raptoryw
02:44:47fordcarsok it worked
02:44:52Guest88977 Quit (Remote host closed the connection)
02:48:01amgine1234567890ok thats strange lol
02:58:50fordcarsvot
02:59:56fordcarsI am going to try to install linux on an mp3 player now :P
03:06:35bobdaduck_m Quit (Remote host closed the connection)
03:07:03bobdaduck_m has joined
03:10:35amgine1234567890bitfighter has encountered a error and has to close XD
03:13:26Nothing_Much Quit (Remote host closed the connection)
03:15:57bobdaduck_m Quit ()
03:18:38fordcars Quit (Ping timeout: 245 seconds)
03:21:59raptor Quit ()
03:49:47amgine1234567890 Quit (Quit: Page closed)
03:50:08Nothing_Much has joined
04:57:40Lamp89 has joined
04:57:40Lamp89 Quit (Changing host)
04:57:41Lamp89 has joined
04:57:49Lamp89AHHHH
04:57:51Lamp89 Quit (Remote host closed the connection)
07:39:51Darrel has joined
07:56:38Quartz has joined
07:56:47Quartz Quit (Client Quit)
08:18:36Platskies has joined
08:23:02Platskies Quit (Ping timeout: 260 seconds)
08:32:00Platskies has joined
08:35:16koda has joined
08:40:14Platskies Quit (Remote host closed the connection)
08:44:26watusimoto has joined
08:44:28ChanServ sets mode +o watusimoto
08:52:23Platskies has joined
09:07:25Platskies Quit (Remote host closed the connection)
09:38:41bubdan has joined
11:39:25bubdann has joined
11:39:27bubdan Quit (Write error: Connection reset by peer)
11:40:19bubdann is now known as bubdan
11:40:46bubdan Quit (Changing host)
11:40:46bubdan has joined
12:05:02Watusimoto_ has joined
12:17:59kodab has joined
12:20:04koda Quit (Ping timeout: 252 seconds)
12:20:11kodabb has joined
12:24:18kodab Quit (Ping timeout: 260 seconds)
12:31:55kodabb Quit (Ping timeout: 245 seconds)
12:32:45koda has joined
12:39:40Platskies has joined
13:03:58Platskies Quit (Remote host closed the connection)
13:13:32bubdan is now known as bubdan[A]
13:14:26Watusimoto_ Quit (Ping timeout: 264 seconds)
13:45:41bubdan[A] is now known as bubdan
14:20:01kaen has joined
14:20:15kaenhi!
14:20:25bubdanHi
14:20:26kaenit's been too long
14:20:38kaenhello bubdan, good to see a new face :)
14:21:08bubdan Quit ()
14:51:48kaen Quit (Ping timeout: 258 seconds)
15:23:14kaen has joined
15:24:47kaen Quit (Max SendQ exceeded)
15:25:40kaen has joined
15:26:35kaen Quit (Max SendQ exceeded)
15:27:59kaen has joined
15:51:42bobdaduck has joined
15:53:00bobdaduckWelcome back kaen
15:53:09kaenthank you :)
15:53:20kaenfinally got into my damn apartment.
15:54:35bobdaduckQuartz' new pasttime is crashing kaen test
15:55:08kaengood thing I put that bitch on kaenloop :)
15:55:13kaenhow's he doing it?
15:55:27kaenworms?
15:55:34bobdaduckFiguring out things that crash the game and then making levels for them
15:55:47kaenwell that's what it's there for
15:55:48kaentesting
15:55:51bobdaduckHe's trying to train people to go to an actual server instead
15:55:56kaenexcept now the levels are in roto
15:56:07kaenyes, well, that's in line with my interests
15:57:09bobdaduckBecause there's always a bunch of people and they are always in kaen test, so he goes in and crashes the server over and over again
15:57:17bobdaduckIts kind of hilarious to watch.
15:57:24kaentrololol
15:57:40kaenI can't believe people actually use that server...
15:58:23kaenit was really meant to be for the situations where you want to show people a map (in progress) but your connection sucks too bad to reliably host
15:58:26bobdaduckMore than that, its like the only server anyone ever plays on
15:58:31kaenugh
15:58:54kaenplebeians
15:59:14bobdaduckProbably a part of why I'm so reluctant to release any of my levels and dungeons is because I'm almost positive they'll end up just lost somewhere on kaen test
15:59:52kaenwell I can't think of a solution. right now the options are anonymous upload or no upload
15:59:59kaenor solid gold, which is manual as fuck
16:00:05bobdaduckYeah
16:00:44bobdaduckAnd there's so many servers and nobody ever plays on them BECAUSE THEY'RE ALWAYS IN TEST.
16:00:53bobdaduckPlaying some racetrack or whatever.
16:00:56kaenheh
16:01:16bobdaduckUh anyway, /rant.
16:01:56kaenI'll take the too-many-people-like-my-server problem over not having a reliable server with upload enabled.
16:02:16bobdaduckhah, okay.
16:02:34kaenmaybe I should spend some time fixing level crashes....
16:02:49kaenthere are soooo many
16:02:56kaenjust that I've stumbled on by accident
16:03:20bobdaduckOn kane test?
16:03:35kaenin the codebase in general
16:03:40kaenjust playing around making levels
16:03:49kaenand also a couple on the server too
16:03:56bobdaduckI vote suns.
16:04:01kaenwhich is why I made that server loop
16:04:14kaenthat thread blew my mind.
16:04:17kaenwhich reminds me
16:04:22kaenducks rock seems broken on kaen test
16:04:42kaenat least the version in quartz' map pack
16:04:54raptor has joined
16:04:55ChanServ sets mode +o raptor
16:05:01kaenhello raptor!
16:05:10raptorhey kaen, welcome back!
16:05:15raptorhello all
16:05:25bobdaduckBroken how?
16:05:33bobdaduckGoodmorning gentleraptor
16:05:42kaenthe gravity well doesn't work
16:05:53kaenmaybe it's just a user error on my part...
16:06:06kaenI have to destroy the neutral core first and move through it, no?
16:06:15raptorgood morning
16:06:25raptorthe well might be broken because of API changes since it was coded
16:06:34kaenoh I see
16:06:40bobdaduckYeah
16:06:45kaenreminds me that I need to pull/build/restart
16:06:47bobdaduckyou have to add point.new() into the scripts
16:07:26kaenif you get a chance you should send me an updated version :)
16:07:39kaenso, I wrote an arkanoid clone while I was disconnected from the world...
16:07:40kaenin go..
16:07:57kaenwhich has laughably bad SDL bindings, I found out
16:08:01raptoryeah, well... that code was ripped from my scripting lab level... and bobdaduck decided to use it in a level
16:08:07kaenoh haha
16:08:09bobdaducklol
16:08:16bobdaduckGimmicks ftw
16:08:23kaenfunny, I didn't see any credits...
16:08:32kaen:P
16:08:59bobdaduckI added point.new()'s into the script to make it work again, so obviously I can claim rights for the entire script.
16:09:06kaenoh yes that's right
16:09:20kaenby the finders-keepers clause of copyright law :)
16:09:25bobdaduckExactly.
16:09:26raptorhaha
16:10:26bobdaduckhttp://pastie.org/6628358
16:10:32bobdaduckThere I credited it to raptor
16:11:02raptorha! nice notice
16:11:15kaen Quit (Quit: Leaving)
16:12:03kaen has joined
16:12:05bobdaduckI will soon adapt it to make a sun. 'course, it won't be a repairable like what I'm asking for, but conceptually it might be close.
16:12:22bobdaduck(kaen use the script I just pastied to update Duck's rock)
16:13:06raptorthat script has a serious issue... and you used it anyways!
16:13:20raptoroh wait, was that fixed?
16:13:35raptorwhen you die in it you still carry the 'pull' effect of the well
16:13:48raptorremember doing the orbits?
16:13:55bobdaduckThat was fixed in 018a
16:14:14bobdaduckOr something.
16:14:21bobdaduckIt doesn't do it anymore, either way.
16:14:51raptorah ok, good
16:14:59bobdaduckA moment of silence for "gravity stacks", please.
16:15:13bobdaduckxD
16:15:39raptorhahaha
16:15:47raptorthat was kinda fun...
16:16:09raptoralthough you can still do it by removing the onTick() part of the well script...
16:16:19bobdaduckCan you?
16:16:23raptorsure you can
16:16:40raptoroh wait
16:16:42raptori mean
16:16:50raptorremove the onShipLeftZone part
16:17:13raptorthat basically forces you to always be under the effect once you enter (for the duration of the level)
16:18:12kaenhmm I don't think that fixed it
16:19:47kaenI can't get it to work bob
16:20:09kaenI had it on solid gold but I'm going to take it down until I can figure out its brokenness
16:20:09bobdaduckWhat's the scripts file name? Does it tie to the level?
16:20:18kaener good question
16:21:05bobdaduckand... Did you check the console? :P
16:27:28kaenhttp://pastie.org/6628762
16:28:05bobdaduckWhat line?
16:28:27kaenthat's all it gave me :/
16:28:30bobdaduckokay
16:28:32bobdaduckgot it
16:28:41bobdaduckreplace line 36
16:28:43bobdaduckwith this: ship:setVel(point.new(shipVel.x - wellVel.x, shipVel.y - wellVel.y))
16:28:56bobdaduckShould fix it
16:30:44kaenokay that worked
16:30:58kaenI'm still taking it off of solid gold; it's too creative :)
16:31:37kaenalso abuses (or rather alters) the physics of bitfighter. it's on kaen test with the levelgen though
16:33:10kaenhmm I hope my landlord doesn't mind me using her wlan...
16:33:24kaenI've been waiting for the comcast guy all day though
16:36:22bobdaduck Quit (Read error: Connection reset by peer)
16:36:29bobdaduck has joined
16:40:37bobdaducklol
16:41:03bobdaduckon kaen test, go find "The One Map To Rule Them All"
16:41:47kaen Quit (Ping timeout: 256 seconds)
16:52:49raptorwatusimoto: Quartz has made it his mission to upload levels to 'kaen test' that will crash the server
16:53:05raptorhe has found two ways to do it with 018a
16:53:05watusimotothat's good...?
16:53:24raptorhaha, yeah, well, he's using it to train people to not play on that server..
16:53:30watusimotoexcept maybe we should have a "crash this if you can" server
16:53:34watusimotofor that purpose
16:53:55raptorsee #15 here: http://bitfighter.org/wiki/index.php/Running_Bug_List
16:54:19raptorLamp posted the thing about altering teleporter delay
16:54:25watusimotothat list is growing
16:54:59watusimotoghost ship being a ship object that was placed in a level?
16:55:05raptoryes
16:55:25raptordid we want to keep the teleporter delay?
16:55:28watusimotoeasily fixed, I'd say. As for delay... what is that about?
16:55:37watusimotothat's something sam added, right?
16:55:56raptorapparently if you add 'Delay=1' in a level file, it will change the delay that allows you to enter a teleporter
16:56:00raptorI didn't add it
16:56:04raptorprobably sam686..
16:56:22watusimotoI don't really see the point... I'd remove it, since sam isn't here to defend it :-)
16:56:34raptoryeah, me too
16:56:37raptorok
16:56:40raptoreasy
16:56:47raptorboth fixes are easy
16:57:22raptorjust wanted to bring your attention to it
16:58:01watusimotook, good. Let's get kaen server fixed so as to further thwart Quartz
16:59:01bobdaducklol
16:59:48bobdaduckWell, teleporter delay could maybe be used well in a level, where you make really good teleporters a more scarce resource
17:00:15bobdaduckWhy not just set an arbitrary limit on teleporter delay? Force it to be above 1?
17:00:18bobdaduckEasy fix
17:02:57watusimotocan you explain why you might want a teleporter delay?
17:03:20bobdaduckI vote adding it as an editable attribute in the editor (enter menu) and forcing a minimum of 1
17:04:02watusimotoI only really support editor items that are useful and desireable. Why is this either?
17:04:43bobdaduckWell, lets assume I make a CTF, and each team has a single teleporter in their base that goes directly to the other team's flag. Normally this would be terrible, because an entire team pops through a teleporter and whoops there goes the flag. But if I add a delay to the teleporter of 20 seconds, then suddenly its a strategic resource, like a health pack or an energy pack, to be used with team coordination for successful strikes
17:05:19watusimotoor it's just a frustrating source of confusion
17:05:34bobdaduckHow is that confusing?
17:06:00bobdaduckI mean, the differences of teleporter recharge times is no different from health and energy packs having variable regen rates
17:06:05watusimotobecause it would behave differently than a normal teleporter. I'd be stuck in a state of limbo (where would I be, even??) for 20 secs
17:06:21bobdaduckExcept teleporters already have a built in recharge animation
17:06:28bobdaduckNo you wouldn't be in limbo
17:06:31watusimotooh, sorry, maybe I misunderstood
17:06:52bobdaduckIt works like a normal teleporter, but the delay means that people can't use it again for however long
17:06:56watusimotocancel that specific depiction of my objection
17:07:10watusimotothough I still object!
17:07:39bobdaduckOkay
17:07:40bobdaduckWhy?
17:08:47watusimotowhy not? :-)
17:09:35raptors
17:09:38raptoroop
17:09:50watusimotomostly because I think simpler = better. Fewer sources of error, less work to maintain, less to wade through as a level designer. If everything has 10 options, things become arbitrary and nothing works consistently, everything becomes a burden of choice
17:10:12raptorwe could get rid of the delay option in the level file but allow it in Lua?
17:10:31bobdaduckIts already there, and removing it is a lot harder than adding a minimum delay
17:10:32raptorburden of choice!
17:10:37watusimotoI think we should prefer a simple, consistent palette of solid objects
17:10:50bobdaduckSo... Delete engineer?
17:10:52raptorthe let the scripters run wild!
17:10:59watusimotoraptor: if the delay is accessible via lua, there's no downside to making it available via the file
17:11:15raptorok
17:11:20watusimotoexcept for the rather horrible syntax it uses
17:11:22bobdaduckAlso: I'm the only scripter.
17:11:24bobdaduckxD
17:11:30raptorthe syntax drives me crazy
17:11:38watusimotoI agree
17:11:40bobdaduckHorrible syntax.
17:11:59watusimotowe've talked about level reform in the past
17:12:30watusimotoit's still needed
17:12:40raptori know we've discussed XML...
17:12:43raptorbut... XML
17:12:48bobdaducklol
17:12:49watusimotoyes, that's the problem
17:13:00bobdaduckI like the .level open it in notepad format.
17:13:18watusimotoyes, easy editing is critical
17:14:08watusimotoRepairItem geom=x,y; respawn=time;
17:14:21raptordo we want key/value ability? non-linear ability?
17:14:31watusimotolike what?
17:14:52raptorsorry, not non-linear
17:15:01raptororder-doesn't-matter ability
17:15:09watusimotoWallItem geom=x,y,x,y,x,y; thickness=50
17:15:18watusimotoorder of attributes?
17:15:22raptoryes
17:15:26raptori guess that works..
17:15:34watusimotoyes, we want order to be insignificant
17:16:14raptorand spaces, are spaces significant
17:16:25watusimotoideally not
17:16:51bobdaduckWhat does this add to the game?
17:16:51watusimotoItemName attr=val; attr2=val2; ...
17:17:08raptororder from chaos!
17:17:15raptorbrb
17:17:26watusimotobut the big thing I think we should consider is embedding levelgens in levefiles
17:18:24bobdaduckThat would make levelgens less reusable...
17:20:40watusimotothat's the tradeoff
17:20:48watusimotobut levelgens are pretty dependent on the level, no?
17:21:57bobdaduckNo
17:22:04bobdaduckI have five levels right now that all use the same levelgen
17:22:45raptorbobdaduck is the exception to every norm, at the moment
17:22:57watusimotothat's not bad
17:23:05bobdaduckI'm also the only person who's actually in-depth using scripts at the moment
17:23:21bobdaduckSo I vote I get a double-say.
17:23:29raptornot saying its bad :)
17:23:49watusimotono, you weren't
17:24:08raptorwe should have metadata support
17:24:19watusimotowe have some
17:24:21raptorlike LevelFileVersion 1
17:24:46watusimotowhen would that get updated?
17:24:51watusimotomanually?
17:25:20bobdaduckI feel like this idealized system we're working towards is not, in fact, any more ideal than what is in place.
17:25:39raptorso we can properly code schema-support
17:25:39watusimotoit would get rid of the ugly syntax we spoke of
17:25:57watusimotoand would make it easier to add new features in the future
17:27:28watusimotoas for shared scripts, I would make embedding optional
17:27:48bobdaduck*shrug* I still don't see it.
17:28:05watusimotoI like the idea of "micro scripts" -- where you could several short scripts focused on a particular item
17:28:26raptortie a script to an item?
17:28:33watusimotoyeah, maybe
17:28:37bobdaduckThat's what we already do with IDs, isn't it?
17:28:47watusimotoyes, it is
17:30:11watusimotobut what I'm saying is instead of one monolithic event listener that represents every object in a level, you might issue three listeners for the same event, each of which handles only one specific object
17:30:44bobdaduckThat would conserve CPU, wouldn't it?
17:30:54watusimotoso I might have an onShipEnteredZone listener that throws an asteroid when a ship enters A and another that respawns a health pack
17:30:58watusimotono, probably the opposite
17:31:05watusimotobut the difference would be small
17:31:07raptorit would open the door for abuse!
17:31:20watusimotoit would add no additional capabilities
17:31:37watusimotoit would just let you organize your code differently
17:31:41raptorok, i'm just being extremist
17:32:35bobdaduckSuns!
17:33:05watusimotoso if you had two nexii, and we had an onShipEnteredNexus, and you wanted to issue a bunch of flags every time a ship entered either nexus and also an asterpod to spawn when you entered nexus 1, you might do this:
17:33:24watusimotoonShipEnteredNexus() do issueFlags() end
17:33:43watusimotoonShipEnteredNexus() do if(nexus == 1) createAsteroid() end
17:33:51watusimotosorry for the bad syntax
17:34:05watusimotoit lets you separate your ideas a little
17:34:25watusimotoor even better,
17:34:58watusimotoif we could do subscribe(shipEnteredNexus, 1)
17:35:04watusimotooops
17:35:17watusimotosubscribe(shipEnteredNexus, 1, asteroidLaunch)
17:35:32watusimotoasteroidLaucnh() do createAsteroid() end
17:35:51watusimotothen you could have these small custom subscriptions
17:35:57bobdaduckI don't see the value of that system for organizing things over what we have right now
17:35:58kaen has joined
17:35:58watusimotoI hope that's a little clear
17:36:20watusimotoI think it would be better, but it would not replace what we have; just be an additional option
17:37:56watusimotowell in any event, it's not something we need to resolve today
17:38:13bobdaduckraptor, is there a way to start something immediately when a level loads? like a subscribe.OnGameLoads or something? (I'm not seeing one in the luadocs, anyway)
17:38:18kaen[17:23:05] <bobdaduck> I'm also the only person who's actually in-depth using scripts at the moment <<< I must object :)
17:38:21raptorso, I can't tell if I should kill teleporter delay..
17:38:30raptorbobdaduck: yes, put it in main()
17:38:31bobdaduckI vote no
17:38:37bobdaduckokay excellent
17:38:40raptorthat gets run at script start, only once
17:39:08kaenI actually just made a reusable levelgen script which works without tight coupling to the level
17:39:35bobdaduckThe mine one?
17:39:45kaenIt even takes arguments in terms of time since the level started
17:39:53kaenlike you can pass it 200*t for a value
17:39:58kaenand yes, it's the mine one :P
17:40:15kaenbut 200*t would be insanely high since t is in milliseconds...
17:46:02watusimotoraptor: about the delay thing
17:46:33watusimotoThough I'd prefer to axe it, maybe we should leave it as is and just fix the bug
17:46:52raptorthe pressure is intense, huh?
17:47:06watusimotomaybe we can get rid of rotating speedzones instead
17:48:20watusimotoor we can discuss it when bobdaduck is offline :-)
17:48:29raptoryeah, that's a good idea
17:49:06watusimotohere's one idea... what about teleporters that open and close like nexii?
17:49:19kaenso. was there a version bump in mercurial since I've been gone?
17:49:25bobdaduckLets get rid of rotating speed zones instead
17:49:52bobdaduck*checks if I can make nexus-like teleporters via levelgen*
17:49:55bobdaduckYeah, I can.
17:50:20watusimotoanywya... heading home
17:50:23bobdaduckOooh that's a fun idea
17:50:26bobdaducktotally going to do that
17:50:30watusimototonight more fun ui work
17:50:44watusimotobobdaduck: ideally, we'd create a way to illustrate when they are open and closed, like the nexus
17:50:48watusimotoanyway...
17:50:49watusimotomore later
17:51:17bobdaduckWell you can already tell because they're smaller
17:51:24bobdaduckand then they slowly regenerate back
17:51:38bobdaduckBut. I'll whip something up and see what you guys think.
17:51:55raptorkaen: yes, compatibility broken!
17:53:52kaen Quit (Ping timeout: 258 seconds)
17:55:17watusimoto Quit (Ping timeout: 245 seconds)
17:57:51koda Quit (Ping timeout: 272 seconds)
17:58:27raptormass exodus!
17:58:34kaen has joined
17:59:06bobdaduckLike the lemmings of bitfighter.
17:59:33raptorha
18:16:40kaen Quit (Ping timeout: 260 seconds)
18:20:55kaen has joined
18:24:39bobdaduckRaptor you said you're always open for lua suggestions
18:25:03bobdaduckRight?
18:25:19raptoryes
18:26:07bobdaduckIf teleporter delays are kept
18:26:17bobdaduckA listener for if a teleporter is open or closed would be nice...
18:26:47raptorwould that be different than a simple onShipEnteredTeleporter event?
18:27:20bobdaduckYeah
18:27:49raptorexplain a use case
18:28:03bobdaduckAn "isTeleporterClosed" could work for the same thing, but an "isTeleporterOpen" would be different
18:28:25bobdaduckAnd neither of them would be ship oriented
18:29:12raptorisTeleporterClose == !isTeleporterOpen :)
18:29:28bobdaduckHah, okay.
18:29:39raptorit's essentially the same method.. but, are you thinking of a triggered event, or just an attribute to detect?
18:29:57bobdaduckOh also a lua method for setting a teleporter delay
18:30:07bobdaduckI was thinking more of a triggered event
18:30:17bobdaduckBut I suppose an attribute to detect would be nice too...
18:30:48raptorand event would be tricky - it has to be on something that has changed
18:31:10bobdaduckThe teleporter was open, but is now closed. That's a change, isn't it?
18:31:13raptoryes
18:33:34bobdaduckI think setting and getting teleporter delays might be a bit nicer though
18:34:29bobdaduck...And above all, suns.
18:34:32raptorthat one is easily doable
18:34:42bobdaduckYeah I figure it would be
18:34:52raptorhowever watusimoto seems against delays - and I'm not sure what I think yet
18:35:39raptorI could see the potential use for scripted maps, but I also see his side in adding the complexity
18:35:41bobdaduckIt might decrease the solidity of the game a bit
18:36:04bobdaduckBut I'm pretty sure we threw that out the window at engineer and never looked back so I'm not sure why it matters?
18:36:14raptoryeah - I think we're a bit too sandbox-y sometimes...
18:36:20raptorthen we create the Lua API...
18:36:49bobdaduckWell scripting is doing what it pretty much should be doing, and what scripting does in all games
18:36:53raptorbut I love to add new things!
18:37:21bobdaducklol
18:37:23bobdaduckSuns
18:37:34bobdaduckUh, anyway.
18:40:30bobdaduck*says anyway and then stops talking*
18:41:41bobdaduckI want a new repairable item, if not suns then a dispenser or something.
18:42:03raptorrepairable teleporters!
18:42:08kaen Quit (Read error: Connection timed out)
18:42:37bobdaduckAnd repairable speedzones!
18:42:40bobdaduckAnd repairable flags!
18:42:41raptorhahaha
18:43:57bobdaduckI mean something with team affiliations
18:45:13bobdaduck...also, add a double-tap ability to repair.
18:47:46raptorwe have no consensus on what that could be
18:48:07bobdaduckThere's only two ideas
18:48:39bobdaduckStraight like boost, where it consumes all your energy for a large amount of the module (burst repair) or drop a healthpack.
18:49:19bobdaduckThe healthpack is weird unless we give healthpacks team affiliations. Because like, you're running around fighting and then you accidentally heal an enemy to full.
18:49:32raptori don't really like the health pack idea...
18:49:44bobdaduckIts fun but I don't think it would work.
18:49:52bobdaduckSo make it just like boost: burst repair.
18:51:43bobdaduckWhich should be simple... Right? Buffs repair, adds an interesting new mechanic, etc. It seems like a win-win-win solution to me.
18:52:45bobdaduckSo on * Event.MsgReceived MsgReceived in lua
18:52:55bobdaduckHow do I get the ship that sent the message?
18:54:01raptorwhy can't i find where that is in the luadoc..
18:54:11bobdaduckmodules>events
18:54:24raptorah there we go..
18:54:32raptorhuh, where is the method signature??
18:54:54bobdaduckThere's a method signature for shipenteredzone?
18:55:17raptorwell there is onShipEnteredZone() method with a number of variables that are passed in
18:55:25raptorbut I don't see that documented anywhere...
18:55:37bobdaduckNope.
18:55:44raptorwell that stinks..
18:55:46bobdaduckxD
18:56:08raptorfunction onMsgReceived(message, player)
18:56:23raptornot sure what 'player' actually references though...
18:56:50bobdaduckI thought the luadocs were so thorough...
18:57:01raptoryeah... umm... no...
18:57:08raptorwhoa
18:57:13raptorwe're missing a huge chunk
18:57:30bobdaducklol
18:57:45bobdaduckGlad I could find something for you to do! xD
18:59:19bobdaduckAlso shouldn't "ship" have members?
18:59:24bobdaduckEnergy, at the very least.
19:00:04raptoryeah it does, click on 'list all members'
19:00:20raptorit should arguably have more...
19:00:46bobdaduckEnergy isn't there
19:01:00raptorit should arguably have more...
19:01:07bobdaduckOr like, anything specific to ship. Its all inheritted from moveobject
19:01:09raptoroh wait - it's completely undocumented...
19:01:12raptorhuh
19:01:24bobdaducklol
19:02:46kaen has joined
19:02:49raptorok, well, I've written these bugs down - I need to focus on work at the moment
19:02:50bobdaduckCan I ask for that to be your next in queue?
19:03:06raptori'll get you some info on the 'player' object...
19:03:23bobdaduckLater
19:03:39bobdaduckI'm at work to so its not required immediately
19:05:03raptorfound these methods on that 'player' object you can use in onMsgReceived: http://pastie.org/6630818
19:05:06raptorok back to work..
19:09:10bobdaduckglhf
19:09:32raptorare you choking on something?
19:10:54bobdaduckNot the last time I checked
19:11:04bobdaduckGood Luck Have Fun = GLHF
19:16:30bobdaduckKaen, on kaen test could you replace feudalism and RTS with the versions I posted on the forums?
19:46:57bobdaduck Quit (Ping timeout: 258 seconds)
19:47:56kaen Quit (Ping timeout: 264 seconds)
19:51:23bobdaduck has joined
19:54:57LordDVG has joined
19:57:20SolumnMus has joined
19:57:37SolumnMusHello all!
19:57:55bobdaducksup
19:59:00SolumnMusIgnore that SolumnMus guy. It was a failed attempt to connect
19:59:10bobdaducklolk
19:59:24SolumnMus Quit (Client Quit)
19:59:37kaen has joined
19:59:42kaen Quit (Changing host)
19:59:42kaen has joined
20:06:28kaen Quit (Ping timeout: 252 seconds)
20:19:40kaen has joined
20:27:34Watusimoto has joined
20:32:03bobdaduckHello
20:32:50Nothing_MuchHi there
20:33:55bobdaduckWat, are you in a position to look at my proposed new stock map?
20:34:49-RichiH- [Global Notice] Hi all. PDPC, freenode’s parent organisation, has been dissolved. Details can be found at http://blog.freenode.net/ with a static copy at http://planet.freenode.net/
20:36:00raptorNOOOOOoooo
20:36:24bobdaduckNoooooo?
20:36:27bobdaduckIs this big news?
20:37:41raptorok good - not much change
20:37:49bobdaduckWhat?
20:37:50raptor(speaking of the dissolution of PDPC)
20:38:18bobdaduckWhat is it? What happened?
20:40:39raptorfreenode's organization is changing
20:40:41-mrmist- [Global Notice] As a P.S. to the last global, no, we're not dying or going away. If the blog is down, you can read details at https://plus.google.com/b/104326727082310562426/104326727082310562426/posts/CMW4Gst657v thanks for flying freenode!
20:40:53raptorbut they assure network services will be continued
20:42:58raptorWatusimoto: I posted about bubdan's crash: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-March/087507.html
20:43:09raptori got two responses, but not sure what to do still...
20:43:16Watusimotohi
20:43:46Watusimotodid we get any results from my test program? I asked bubdan about it but never got a response
20:46:26raptorI'm not sure he got it working - it required another library (which I game him) but he may have given up. He was an average Windows user, I think
20:46:33raptor*gave
21:18:25raptorbobdaduck: ideas thread what
21:18:29bobdaducklol
21:18:56bobdaduckUh... I just want a massive list of all ideas ever.
21:25:02bobdaduckMost of them will be bad ideas.
21:25:10bobdaduckAt least, I'm expecting that.
21:25:43bobdaduckIf someone suggests "engineering flags" I would probably put it down.
21:26:42raptori put a better one
21:28:10bobdaduckrofl
21:28:36bobdaduckAdded
21:29:08bobdaduckWho knows, maybe the devs will look at it and be like "engineering mannable space laser cannons"
21:30:47Watusimotook let's see what's goign on
21:30:54Watusimotobobdaduck: is your server up?
21:31:02bobdaduckhosting in 5
21:31:06bobdaduck4
21:31:07bobdaduck3
21:31:07bobdaduck2
21:31:07bobdaduck1
21:31:08bobdaduckhosting
21:31:09WatusimotoI was teaching my kids to sharpen knives this evening
21:31:12bobdaduckif you can join.
21:31:28Watusimotomy kitchen knives are like razors now
21:31:34bobdaduckrofl
21:31:34WatusimotoI think I could shave with them
21:31:59Watusimotowhich is your server
21:32:00Watusimoto?
21:32:09bobdaduckuh
21:32:11bobdaduckI dunno.
21:32:15bobdaduckit'll be a PTO one
21:32:23Watusimotoyea, probably
21:32:38Watusimotodrug control?
21:33:19WatusimotoI can connect ot one pto server, with a rabbit level
21:33:20bobdaduckstarts with 63
21:34:00bobdaduckCan you connect to the one with the IP beginning with 63?
21:34:36Watusimotono, I don't think so
21:34:49Darrel Quit (Quit: Closed IRC client)
21:34:51raptori cannot either...
21:34:55bobdaduckDang. So... Hosting from work doesn't work.
21:35:28bobdaduckShould I send the level to raptor or should I just wait an hour to get home?
21:36:08Watusimotowait an hour
21:36:22bobdaduckAlrighty
21:36:48bobdaduckSo the other thing is my weird moderator forum permissions
21:38:11bobdaduckHave time to work on that right now?
21:38:17Watusimotoreading this freenode announcemtn feels like tugging on a thread that leads to all my clothes unravellign on the floor
21:38:46raptorheh
21:40:25Watusimotoany idea what a donor cloak is?
21:40:54raptora cloak is what hides your host name
21:41:00raptorfor instance do: /whois raptor
21:41:28Watusimotonothing
21:41:29raptorraptor@unaffiliated/greenmachine <-- that's my cloak
21:41:35Watusimotoah, ok
21:42:02raptorso a donor clock might be: raptor@pdpc/donorIamAwesome
21:42:10raptoror something
21:42:26bobdaduckWhy should I wear a cloak to acknowledge my donation?
21:42:26bobdaduckWhen you wear the cloak, your donation becomes more visible, which helps to raise awareness of the idea of donating to Peer-Directed Projects Center, the not-for-profit entity which runs freenode. So, in a sense, your donation goes twice as far. We strongly recommend that you do the necessary setup and wear the cloak!
21:42:48Watusimotoso you can buy a special name, essentially, that shows your support?
21:43:08raptoryes
21:43:11Watusimotointeresting mecahnism
21:43:19Watusimotowe could sell names with stars next to them
21:43:27Watusimotoor something
21:43:37Watusimoto"I work on the game 'Bitfighter'" reminds me of "Hello, my name is 'Bob'."
21:46:32bobdaducklol
21:47:38Watusimotoso... after reading the sdl stuff, I have come to this conclusion
21:47:38Watusimotoif bubdan never comes back, our problem is solved.
21:47:50raptorwhich is?
21:48:03Watusimotoif bubdan never comes back, our problem is solved.
21:48:37bobdaduckrofl
21:50:02raptorcomprehension fail
21:50:09raptorohhhh
21:50:14raptor*never* not *ever*
21:50:24raptorhaha
21:51:11Watusimotoit sounds like there's nothing we can do that's wihtin the reasonable realm of support to an individual user with an unusual graphics chip
21:52:23raptorI added a #16 to the running list...
21:52:41Watusimotoso... are we adding bobdaduck's idea for engineering flags?
21:52:51WatusimotoI think it's pretty good
21:53:06WatusimotoI'm glad to see him getting on the engineer bandwagon
21:53:16raptor 's sarcasm detector isn't working properly
21:53:19bobdaduckrofl
21:53:20Watusimotobecoming the new flag waver and cheer leader
21:53:29bobdaduckIDEA
21:53:46Watusimotoif bobdaduck ever suggests engineering flags, our problem is solved
21:53:50bobdaduckirrelevant idea. I'll get to it when I get home
21:54:01bobdaduckBut hold that thought for an hour or so, kay? coo
21:54:09Watusimotolet's take a look at the forums
21:54:17Watusimotowish me luck, gentlemen
21:54:19bobdaduckWell originally my idea was that we would just have repairable flags
21:54:30bobdaduckWhich would add a whole new strategic dynamic to hunters
21:55:31bobdaduckand good luck
21:56:10raptorgood luck!
21:56:40Watusimotoengineering bullets???
21:56:44Watusimotothat's crazy!
21:56:49bobdaduckikr
21:56:54Watusimoto(like a fox)
21:57:49raptorsee, I had the best idea yet!
21:59:16bobdaduckAlright, I'ma head home
21:59:34bobdaduckback in 15
21:59:35kaen Quit (Ping timeout: 258 seconds)
21:59:36Watusimotoscreenshot of the f7 screen was a good idea, raptor
21:59:41bobdaduck Quit (Remote host closed the connection)
21:59:52raptoryeah, but I still don't know what the problem is...
22:00:03raptorhe didn't return with easy to diagnose problems..
22:03:51WatusimotoI posted to that thread
22:04:01raptorTHANKS
22:04:50raptordid you ever change the _stackTracer() method or code?
22:05:36Watusimotonot sure what you mean
22:05:47LordDVG Quit (Remote host closed the connection)
22:06:49Watusimotoyou know, I get a perverse thrill when I read about people freaked out when someone joins their test server :-)
22:07:15raptori mean, is it possible that he has a different version of lua_helper_functions.lua that may point to a different version of stack_trace_plus.lua with a different method signature?
22:07:19raptorhaha, yeah...
22:09:43WatusimotoI think there may be a way in the INI to hide your server from the master
22:10:01Watusimoto(came up in a different thread)
22:10:16Watusimotothe game *should* be able to find clients on a LAN segment without the master
22:10:25raptorit does
22:10:25Watusimotothough I've never tested this
22:10:29raptori have
22:10:36Watusimotogreat!
22:10:43raptorhowever, I brought up the issue 'publish to master'
22:10:49raptorand should we have a toggle for that
22:10:52Watusimotoas for color coding lan players, no idea how that would work
22:11:01raptoryeah, ignore that
22:11:03raptorfluff
22:11:20Watusimotomy thought was to be as liberal as possible when listing players, to make the game appear more popular
22:11:36Watusimotobut we could show only players in the lobby or in a game
22:11:51Watusimotothat might lead to less frustration
22:13:19raptori mean publish a hosted server to master
22:13:48raptorit would mean the server wouldn't send stats and only detectable on LAN
22:22:02-morgan.freenode.net- *** Looking up your hostname...
22:22:02-morgan.freenode.net- *** Checking Ident
22:22:02-morgan.freenode.net- *** No Ident response
22:22:02-morgan.freenode.net- *** Couldn't look up your hostname
22:22:08BFLogBot has joined
22:22:08Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
22:22:10Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013
22:22:10-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
22:22:10raptorthe bot does take the teleporter
22:23:49Watusimotoany idea who HylianSavior is?
22:24:18Watusimotobobdaduck: I made you an admin in the forums
22:24:53WatusimotoI also added kaen to the admin group
22:29:03raptorWatusimoto: he's our admin!
22:29:50Watusimotoah... ok... does he go by a different name?
22:30:17raptorI think _k knew him...
22:30:23raptorI've never met him
22:30:52bobdaduckHylianSavior is Edshin
22:31:00bobdaduckHe changed his name
22:31:09bobdaduckAnd he was helping with forum decor and he needed to be an admin for that.
22:31:39Watusimotooh, ok
22:31:45raptoredshin?
22:31:49bobdaduckEdshin95
22:31:57bobdaduckHe is very asian
22:32:02bobdaduckAnd would always type liek this
22:32:22bobdaduckAnd he made teh mapz0rz.
22:32:24raptoroh no... calculating bot zones for walls
22:32:33raptorwe'd need one-way connections
22:32:50bobdaducklol
22:33:24bobdaduckWatusimoto, would you like to see my proposal for a new stock map now?
22:33:42Watusimotogive me about 3 mins
22:34:00bobdaduckOkey
22:35:43bobdaduckI'll see your 3 mins and raise you a five min.
22:40:28bobdaduckKay back
22:49:24Watusimotook I'll look now
22:49:49bobdaduckalright hosting
22:56:33Watusimotoyou captured the classic stock thing pretty well, I think
22:57:13Watusimotoso I'm not sure if it would make a good stock level though
22:57:27Watusimotoit's pretty big
22:57:50Watusimotoand doesn't really fit with the feel of the newer stocks
22:58:37Watusimotothis level also raises a question in my mind (though not related to this particular level)
22:58:43Watusimotoabout the levelgens
22:59:07WatusimotoI think you picked an interesting mecahnsim for the loadout zone ffs
22:59:19WatusimotoI like it as a gameplay device
22:59:49Watusimotobut it felt a bit weird at first seeing the ffs change teams like that
23:00:49Watusimotoso my question is where do we want to go with the levelgens in terms of normal levels?
23:01:08WatusimotoI've been kind of building them out with no particular destination in mind
23:01:55Watusimotoso it's kind of an open question. where are we going, and will we like it when we get there?
23:02:12Watusimotothat's enough monolog for the moment :-)
23:06:03raptorwe're in the wild west of levelgens at the moment...
23:06:57raptori've we merged bobdaduck's creativity with someone's good math skills, I can only imagine what'd happen...
23:07:01raptor*if
23:10:20raptornot to say you have *bad* math skills, bobdaduck...
23:11:55bobdaduckSorry back
23:12:42bobdaduckNo its fine I'm not so good at the math part
23:13:21kaen has joined
23:14:54bobdaduckI could always just get the levelgen framework running, give it to raptor and say "here add this math part"
23:14:55bobdaduckxD
23:17:44bobdaduckBut so far I've mostly been thinking in terms of what I know how to do...
23:18:02bobdaduckOr at least, know how to figure out how to do.
23:21:14bobdaduck Quit (Remote host closed the connection)
23:31:00raptorheading home!
23:31:03raptor Quit ()
23:33:52kaen Quit (Ping timeout: 258 seconds)
23:39:00kaen has joined
23:58:49kaen Quit (Ping timeout: 255 seconds)
23:59:06Watusimotofirst (very rough) pass at polyfilled orbitron
23:59:07Watusimotohttp://img339.imageshack.us/img339/3255/screenshot5lf.png
23:59:23Watusimotolooks kind of crappy!

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.