Timestamps are in GMT/BST.
| 00:00:01 | Fordcars_ | powerpc-apple-darwin9-gcc-4.0.1: no input files |
| 00:00:12 | Fordcars_ | oops sorry |
| 00:01:20 | | Watusimoto Quit (Ping timeout: 252 seconds) |
| 00:02:40 | Fordcars_ | Command /Developper/usr/bin/gcc-4.0 failed with exit code 1 ---- the only build error I am getting |
| 00:08:54 | Fordcars_ | oh, I am missing triangle |
| 00:10:31 | raptor | that's because its gone |
| 00:10:35 | raptor | replaced |
| 00:10:44 | Fordcars_ | yeah :P |
| 00:10:52 | Fordcars_ | I am "Clean Building" |
| 00:10:57 | Fordcars_ | it might help |
| 00:11:06 | Fordcars_ | and it did! yeeeaaahhhh |
| 00:11:12 | Fordcars_ | thanks |
| 00:23:13 | Fordcars_ | oh actually, it didn't reapair it |
| 01:07:14 | Fordcars_ | heh |
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| 02:33:18 | | SolumnMushroom has joined |
| 02:33:49 | SolumnMushroom | I downgraded from Ubuntu 12.10 to 12.04.2 |
| 02:34:09 | SolumnMushroom | And now, all is smooth |
| 02:34:43 | SolumnMushroom | Except for one vital thing |
| 02:44:11 | | raptor has joined |
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| 03:03:14 | SolumnMushroom | Wi-fi is broken on the install... |
| 03:03:28 | | raptor Quit () |
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| 03:50:45 | SolumnMushroom | Goodnight all! Tomorrow, Wi-Fi fixes. Lots and lots of Wi-Fi fixes... :P |
| 03:50:54 | raptor | night! |
| 03:51:01 | | SolumnMushroom Quit (Quit: Leaving) |
| 04:23:48 | | BFLogBot Commit: 86cd6e011256 | Author: buckyballreaction | Message: Fix compiling in Linux |
| 04:41:06 | | BFLogBot Commit: a7d26d6b5196 | Author: buckyballreaction | Message: New algorithm for feeding holes to poly2tri. This speeds poly2tri up even more and in some cases is faster than Triangle was. |
| 04:41:07 | | BFLogBot Commit: 415ca326be7c | Author: buckyballreaction | Message: Use the faster polygon-contains-point algorithm (about twice as fast!) for the rest of Bitfighter |
| 04:43:01 | raptor | that last algorithm was an amazing find |
| 05:45:30 | | BFLogBot Commit: bbdc6e77f66d | Author: buckyballreaction | Message: Fix crash when changing a level and Level Info was displayed. I'm not sure if this is the right fix.. |
| 05:53:53 | raptor | night! |
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| 20:20:06 | | BFLogBot Commit: e139f9a6c0a0 | Author: watusimoto | Message: Better warning fix |
| 20:20:08 | | BFLogBot Commit: 1cad6e62e387 | Author: watusimoto | Message: Formatting |
| 20:20:09 | | BFLogBot Commit: 8e0f5a4c3db3 | Author: watusimoto | Message: Fix warning |
| 20:20:11 | | BFLogBot Commit: 1620f4c373da | Author: watusimoto | Message: Skeleton for in-game disovery help system |
| 20:20:12 | | BFLogBot Commit: 12f376bba91f | Author: watusimoto | Message: HelpBubbles are a little more refined now... like they actually look vaguely like what they should look like |
| 20:20:44 | Watusimoto_ | just a little more work, and I can give you a demo of what I'm thinking as the replacement for the tutorial level |
| 20:26:58 | raptor | ok |
| 20:27:03 | raptor | uhh.. help bubbles? |
| 20:27:17 | | raptor is curious |
| 20:27:53 | Watusimoto_ | go set your loadout, for a super preview |
| 20:28:00 | raptor | also I can't believe vc++ 2010 still does *not* have support for C99 |
| 20:28:13 | Watusimoto_ | it never will, by design |
| 20:28:27 | raptor | what design is that?? |
| 20:28:27 | Watusimoto_ | though it does support many c99 features |
| 20:28:44 | raptor | no C at all? only c++? |
| 20:28:45 | Watusimoto_ | microsoft chose not to support that |
| 20:28:50 | raptor | ah |
| 20:29:04 | Watusimoto_ | or sorry, I thought you meant c++99 or whatever the pre 11 standard is |
| 20:29:13 | raptor | no, i mean C 99 |
| 20:29:16 | raptor | like |
| 20:29:22 | raptor | having dynamic arrays |
| 20:29:28 | Watusimoto_ | no comment on that |
| 20:31:58 | raptor | is HelpBubble client-only class? |
| 20:32:41 | Watusimoto_ | yes |
| 20:32:49 | Watusimoto_ | it's in the ui namespace! |
| 20:33:02 | raptor | oh yeah.. |
| 20:33:04 | raptor | thanks |
| 20:33:19 | Watusimoto_ | the help system will be entirely client based, I think |
| 20:33:30 | Watusimoto_ | though we might be able to expand it if need be |
| 20:33:31 | | BFLogBot Commit: 1fef81ab076e | Author: buckyballreaction | Message: Fix compiling in Linux |
| 20:33:48 | raptor | do something useful! |
| 20:33:50 | raptor | haha |
| 20:35:14 | kaen | added 102 changesets with 387 changes to 145 files |
| 20:35:22 | kaen | it's been a while since I pulled... |
| 20:35:50 | raptor | hi kaen! |
| 20:35:52 | kaen | hello |
| 20:38:59 | Watusimoto_ | yeah, I changed a lot |
| 20:39:21 | Watusimoto_ | I went on a bit of a code cleanup rampage after your complaints about trying to build a test case |
| 20:39:36 | Watusimoto_ | lots more to do, but some things should be better |
| 20:39:43 | raptor | rampage! |
| 20:39:50 | Watusimoto_ | I'll continue to plink away at it from time to time |
| 20:39:56 | raptor | i'm still obsessed with the triangulation stuff... |
| 20:39:58 | Watusimoto_ | I have a plan all worked out |
| 20:40:04 | Watusimoto_ | how's that coming? |
| 20:40:06 | raptor | I've delved deeper into the poly2tri algo |
| 20:40:16 | | LordDVG Quit (Remote host closed the connection) |
| 20:40:34 | raptor | well, I implemented a hole-heirarch scheme that got another 10-30% in speed for common cases |
| 20:41:17 | raptor | but I've been studying poly2tri itself and it seems like it could be even waay more effecient, with everything done in one pass |
| 20:41:34 | raptor | i don't know why, but every once in a while I really latch onto algorithm work like this.. |
| 20:46:13 | kaen | I can not get the in-game HUD to render any text |
| 20:46:29 | raptor | fonts dir soft linked into the exe dir? |
| 20:46:35 | kaen | yes |
| 20:46:43 | kaen | exe/fonts -> resource/fonts |
| 20:46:53 | raptor | hmm... |
| 20:47:18 | kaen | the boxes are collapsed as if the font's width is zero |
| 20:47:32 | raptor | yeah, that happens when the fonts don't load |
| 20:48:59 | Watusimoto_ | maybe we need an F7 page to show if the fonts are loaded |
| 21:07:50 | raptor | actually - i just duplicated that with a fresh clone... i wonder what's happening.. |
| 21:18:34 | raptor | i'll add the fonts dir... |
| 21:30:44 | raptor | almost got it fixed kaen.. |
| 21:42:30 | raptor | actually this was a good deficiency to find.. |
| 21:42:39 | raptor | fontsdir was not in the folder manager yet |
| 21:43:24 | raptor | also help bubbles... |
| 21:43:54 | raptor | Watusimoto_: you're working more on the help bubbles? |
| 21:44:02 | Watusimoto_ | yes |
| 21:44:10 | raptor | ok, then I reserve judgement |
| 21:44:28 | Watusimoto_ | please do, at least until the next checkin |
| 21:44:35 | Watusimoto_ | then we can talk |
| 21:44:41 | raptor | ok :) |
| 21:44:44 | Watusimoto_ | and you can vent |
| 21:44:49 | raptor | ha |
| 21:49:38 | | BFLogBot Commit: db3d41d85fc9 | Author: buckyballreaction | Message: Add fonts dir to our folder system and use it in FontManager. Show it on the diagnostics screen. |
| 21:49:43 | raptor | yay, ok kaen, font issue resolved |
| 21:53:04 | Watusimoto_ | ok, here it comes |
| 21:53:08 | raptor | oh boy! |
| 21:53:13 | Watusimoto_ | so this breaks the loadout help bubble |
| 21:53:14 | | BFLogBot Commit: 91e74128b7cf | Author: watusimoto | Message: Whitespace |
| 21:53:16 | | BFLogBot Commit: 8e2bf79acadc | Author: watusimoto | Message: Fix help |
| 21:53:17 | | BFLogBot Commit: 8fde567226a2 | Author: watusimoto | Message: Show help bubble when approaching a health item |
| 21:53:21 | | BFLogBot Commit: 17e0b35b46eb | Author: watusimoto | Message: Merge |
| 21:53:24 | Watusimoto_ | but now when you approach a health item, a help bubble appears |
| 21:53:35 | Watusimoto_ | it waits 10 seconds then will do it again |
| 21:53:46 | Watusimoto_ | in reality, it would probably just show it once and then never again |
| 21:54:11 | Watusimoto_ | the idea is to show people how to play the game as they go, step-by-step, as they encounter new things |
| 21:54:36 | Watusimoto_ | we can discuss the details of making it look better later; for now, I mainly want to validate the concept |
| 21:54:45 | raptor | ok |
| 21:54:48 | raptor | compililng.. |
| 21:54:50 | Watusimoto_ | there is some ugly hacky code in there for the moment |
| 21:55:00 | Watusimoto_ | but it will be cleaned up if we decide we like the idea |
| 21:55:13 | Watusimoto_ | so to test, fly over a health item |
| 21:55:24 | Watusimoto_ | you can repeat it 10 seconds later to see it again |
| 21:55:38 | raptor | loadout warning shows in the middle of the map |
| 21:55:54 | Watusimoto_ | as I said, that's broken |
| 21:56:05 | Watusimoto_ | it should be anchored to a fixed position on the screen |
| 21:56:09 | Watusimoto_ | not a map location |
| 21:56:30 | Watusimoto_ | so we'd have some items at fixed screen locations, and some anchored to items in game |
| 21:56:38 | raptor | ok |
| 21:56:39 | Watusimoto_ | the health pack is an example of the latter |
| 21:56:49 | Watusimoto_ | the loadout is a (broken) example of the former |
| 21:56:59 | raptor | i like it - look and feel has a ways to go, I think, but good concept |
| 21:57:04 | Watusimoto_ | yes |
| 21:57:07 | Watusimoto_ | of course |
| 21:57:23 | Watusimoto_ | so we'd probably start with movement keys, followed by shooting, then module activation |
| 21:57:30 | raptor | also, what about managing the system? e.g. turning the bubbles on/off |
| 21:57:35 | Watusimoto_ | then when the user changes loadout a message there |
| 21:57:43 | Watusimoto_ | yes, there will be a way to disable them |
| 21:57:52 | Watusimoto_ | they'd only be activated the first time you played |
| 21:58:03 | Watusimoto_ | each would be shown once, then never again |
| 21:58:36 | Watusimoto_ | that's the idea, anyway |
| 21:58:45 | raptor | ok |
| 21:58:56 | Watusimoto_ | so... vent away :-) |
| 21:59:11 | raptor | i remember once we discussed using a scripted tutorial, do you still think that would be good? |
| 21:59:17 | Watusimoto_ | I don't know |
| 21:59:34 | Watusimoto_ | this could be hooked into that; we could have server side tirggers for creating the help bubbles |
| 21:59:48 | raptor | my only issues are with the look-and-feel - not very retro yet, it seems |
| 21:59:49 | Watusimoto_ | my thinking has changed a bit since seeing those videos |
| 21:59:57 | Watusimoto_ | no, not at all |
| 22:00:06 | Watusimoto_ | it is my first idea, not refined at all |
| 22:00:22 | Watusimoto_ | I don't like it, for what it's worth |
| 22:00:24 | raptor | baby steps.. |
| 22:00:55 | Watusimoto_ | kaen: when you get a chance, take a look at let me know your opinion |
| 22:01:02 | Watusimoto_ | of the general concept, that is |
| 22:01:12 | raptor | so you're working on the help bubbles; what is the most useful ideas to make the game more friendly? |
| 22:01:20 | raptor | the *next most useful |
| 22:01:26 | raptor | bot manager? |
| 22:01:27 | Watusimoto_ | robot manager? |
| 22:01:31 | Watusimoto_ | yes |
| 22:01:33 | raptor | ha |
| 22:01:37 | raptor | hmm... ok |
| 22:01:39 | Watusimoto_ | I think we should have two tiers |
| 22:01:50 | Watusimoto_ | 1) a simple how many bots? |
| 22:02:01 | Watusimoto_ | that many bots would be added to every level until changed |
| 22:02:10 | Watusimoto_ | a second tier might ask about which bots and params and such |
| 22:02:27 | Watusimoto_ | but I think we need a simple way to get bots into a game without much mucking around |
| 22:03:01 | Watusimoto_ | I have a radical idea for the help bubbles; not terribly retro (in our sense) but possibly quite funny and therefore maybe attention getting |
| 22:03:11 | raptor | let me get you some screenshots.. |
| 22:03:17 | Watusimoto_ | and that is to have the help bubbles accompanied by Clippy |
| 22:03:34 | Watusimoto_ | you know you like that idea! |
| 22:03:35 | kaen | Shippy |
| 22:03:42 | Watusimoto_ | HA |
| 22:03:45 | Watusimoto_ | ha |
| 22:04:29 | raptor | http://sam6.25u.com/upload/2snapshot4.png |
| 22:04:40 | raptor | http://sam6.25u.com/upload/2snapshot5.png |
| 22:04:42 | raptor | ^^ for ideas |
| 22:05:55 | raptor | NO CLIPPY |
| 22:05:59 | Watusimoto_ | probably too complex |
| 22:06:14 | Watusimoto_ | the first screen could be our tier 2 screen |
| 22:06:39 | Watusimoto_ | though I do like the don't get cocky bit |
| 22:07:01 | raptor | I was thinking more along the lines of just adding a part under 'host game' to specify bots |
| 22:07:26 | raptor | oh, but yeah... The skill stuff is much more complex than what I thought |
| 22:07:56 | raptor | i wasn't thinking of having an overall skill, rather bot profiles, with which you could adjust certain things like offense/defense |
| 22:08:19 | Watusimoto_ | auto skill adjust... that might be interesting |
| 22:09:03 | Watusimoto_ | maybe we could use kaen's suggestion of querying the bots to see what parameters they want to use |
| 22:09:12 | raptor | oh yeah, if they keep dying against you, they go up a skill level... until you lose every time |
| 22:09:28 | Watusimoto_ | but I think as a first cut, just asking about the number of bots would be a good start |
| 22:09:43 | Watusimoto_ | that probably right on the hosting screen |
| 22:09:57 | Watusimoto_ | and maybe also on the first tier Options screen |
| 22:10:03 | Watusimoto_ | (from in game |
| 22:10:05 | Watusimoto_ | ) |
| 22:10:19 | Watusimoto_ | or maybe a Bots menu item with a sub menu on the Options screen |
| 22:10:42 | Watusimoto_ | I also think we should use the gradient fill in that menu |
| 22:11:17 | raptor | oooo |
| 22:11:20 | Watusimoto_ | I'm heading to bed in a few minutes |
| 22:11:21 | raptor | yeah, the fancy box? |
| 22:11:27 | Watusimoto_ | sure! |
| 22:11:36 | raptor | fancy box around all menus! |
| 22:11:39 | Watusimoto_ | maybe I could use that in my popups |
| 22:11:43 | raptor | yeah |
| 22:11:51 | Watusimoto_ | maybe add some bolts |
| 22:11:54 | raptor | so an honest question |
| 22:11:56 | Watusimoto_ | vector bolts, that is |
| 22:12:16 | raptor | after our entire UI change... will our game still be considered retro at all? |
| 22:12:22 | Watusimoto_ | I think so |
| 22:12:26 | raptor | because, retro is ugly, right? :) |
| 22:12:32 | Watusimoto_ | the graphics are still asteroid-like |
| 22:12:42 | Watusimoto_ | and will remain so |
| 22:12:55 | raptor | so as long as we have asteroids, we're good? |
| 22:13:04 | raptor | (that was in jest) |
| 22:13:09 | Watusimoto_ | and as long as they look like asteroids, and feel in place in the game, yes |
| 22:13:16 | raptor | haha ok |
| 22:13:21 | Watusimoto_ | that might be a good test |
| 22:13:33 | Watusimoto_ | if they start looking a bit out of keeping with the rest of the game, we've erred |
| 22:13:45 | Watusimoto_ | but nothing we;ve done changes that |
| 22:13:57 | Watusimoto_ | in fact, the roman font doesn't really look very retro at all |
| 22:14:00 | raptor | the teleporters seem out of place still... |
| 22:14:04 | Watusimoto_ | yes, I concur |
| 22:14:07 | raptor | but I'm used to them |
| 22:14:11 | Watusimoto_ | yes |
| 22:14:29 | Watusimoto_ | maybe we can revisit your teleporter remake |
| 22:14:46 | raptor | oh yeah... i have that diff lying around sometime... |
| 22:14:51 | raptor | somewhere |
| 22:14:58 | | raptor 's brain isn't fully here |
| 22:15:37 | raptor | so start with a simple bots-in-game option in the hosting menu? |
| 22:16:03 | Watusimoto_ | http://www.hardcoregaming101.net/spacewar/spacewar2.htm |
| 22:16:09 | Watusimoto_ | scroll down to the asteroids screen |
| 22:16:15 | Watusimoto_ | (about 1/3) |
| 22:16:19 | raptor | I've wondered if we need to make the hosting menu sub-directoried.. |
| 22:16:23 | Watusimoto_ | that's what retro text looks like |
| 22:16:30 | Watusimoto_ | maaybe |
| 22:16:37 | Watusimoto_ | but I hope not! |
| 22:16:54 | raptor | yeah, balance between options and ease |
| 22:17:15 | raptor | ALL CAPS |
| 22:18:19 | Watusimoto_ | lots of good retro vector games on that site |
| 22:18:28 | raptor | hey look... star castle! |
| 22:19:02 | Watusimoto_ | ok, well, good night! |
| 22:19:06 | raptor | good night |
| 22:19:13 | Watusimoto_ | PS You should try playing star castle sometime |
| 22:19:23 | raptor | i stink at all games |
| 22:19:25 | raptor | but ok |
| 22:22:16 | raptor | installing mame... |
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