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| 01:59:08 | fordcars | hi |
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| 03:36:03 | SolumnMushroom | Woo Pendrivelinux! |
| 03:36:52 | SolumnMushroom | I'm installing Debian on my eMac |
| 03:38:21 | SolumnMushroom | And I think I'll put it on my iBook until openSUSE 12.3 PPC comes out |
| 03:38:58 | SolumnMushroom | Maybe then Wi-Fi will work |
| 03:44:34 | SolumnMushroom | Well, the flash drive didn't boot, but sound apparently now works on oS 11.1 |
| 03:47:37 | SolumnMushroom | I don't know what fixed it, but something did... |
| 03:52:30 | raptor | yay |
| 03:53:04 | SolumnMushroom | And now, to play with YaST |
| 03:53:22 | raptor | that's my favorite linux control panel.. |
| 03:53:33 | SolumnMushroom | YESSSSS!!!!!!!!! :DDDD |
| 03:53:43 | SolumnMushroom | WIRELESS WORKS!!! |
| 03:54:04 | | bobdaduck has joined |
| 03:54:23 | bobdaduck | Sup peepz |
| 03:54:26 | bobdaduck | where my chicks at yo |
| 03:54:35 | raptor | oh hi bobdaduck |
| 03:54:44 | SolumnMushroom | I got Wi-Fi to work on my iBook |
| 03:54:45 | raptor | you've been away for a bit.. |
| 03:54:47 | bobdaduck | Get that duck a chick. Ducks love chicks. |
| 03:54:56 | raptor | NO girls are BAD |
| 03:55:03 | bobdaduck | lol |
| 03:55:53 | raptor | want to announce the BBB? |
| 03:56:07 | bobdaduck | Me? |
| 03:56:09 | bobdaduck | Uhhh |
| 03:56:15 | raptor | I can - but we should set a date |
| 03:56:17 | bobdaduck | I haven't done any work on getting the maps together... |
| 03:56:18 | raptor | 3 May? |
| 03:56:38 | raptor | what time of day are they usually? 4 May? |
| 03:56:46 | raptor | hehe... May the forth be with you... |
| 03:56:57 | bobdaduck | lawl |
| 03:57:16 | SolumnMushroom | Steam on PowerPC... Take that, Internet! |
| 03:58:20 | raptor | *fourth |
| 04:09:27 | SolumnMushroom | What's the minimum openSUSE required to run BF? |
| 04:09:47 | raptor | if you can compile it yourself, then probably any version |
| 04:09:56 | raptor | but it is precompiled for like 12.1+ |
| 04:10:17 | raptor | bobdaduck: you around? |
| 04:10:23 | bobdaduck | just getting off |
| 04:10:26 | bobdaduck | whatsit? |
| 04:10:28 | raptor | leaving? |
| 04:10:37 | SolumnMushroom | Yay. Compiling adventure time AGAIN. kaen: You awake? |
| 04:10:55 | raptor | i was going to say, join my server and recommend changes to the 'Space Cruisers' map |
| 04:11:02 | raptor | i've already fixed up a few things |
| 04:12:04 | bobdaduck | okay |
| 04:12:06 | bobdaduck | real quick |
| 04:12:45 | SolumnMushroom | I would use just standard make, right? |
| 04:13:07 | raptor | SolumnMushroom: use cmake + make for 018a |
| 04:14:04 | SolumnMushroom | Okay. |
| 04:15:33 | SolumnMushroom | LOL no cmake preinstalled. Running zypper now... |
| 04:17:33 | SolumnMushroom | What's the cmake syntax? |
| 04:17:47 | raptor | SolumnMushroom: you have the bitfighter source extracted? |
| 04:18:06 | bobdaduck | Okay |
| 04:18:08 | bobdaduck | I'm out now |
| 04:18:11 | bobdaduck | gl with the level |
| 04:18:14 | raptor | k |
| 04:18:17 | raptor | night? |
| 04:18:18 | SolumnMushroom | yes |
| 04:18:55 | raptor | SolumnMushroom: ok, after extracting the source, go into the 'build' directory |
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| 04:19:28 | raptor | then type: cmake .. |
| 04:19:41 | raptor | (two dots) |
| 04:19:54 | raptor | then do 'make' |
| 04:20:05 | raptor | cmake should complain if you're missing dependencies |
| 04:20:24 | SolumnMushroom | Umm, why are there folders for android and iOS? |
| 04:20:30 | raptor | :) |
| 04:20:34 | raptor | just ignore those... |
| 04:20:48 | raptor | we were attempting a port at one time |
| 04:23:00 | SolumnMushroom | "CMake Error: The source directory '/home' does not appear to contain CMakeLists.txt" |
| 04:23:20 | raptor | you didn't change into the source folder, then into the build folder |
| 04:24:53 | SolumnMushroom | BAH stupid trackpad... |
| 04:27:39 | SolumnMushroom | Nevermind. I'll do it tomorrow. Stupid trackpad is going "WHEEEEEEEEEEE!!!!!!!!!!!!!!!!". |
| 04:33:10 | SolumnMushroom | So, is there any interesting reason you decided to cancel BF for android and ios? |
| 04:33:31 | raptor | we didn't cancel it - it was never really a plan |
| 04:33:54 | SolumnMushroom | The files just sort of were there? |
| 04:34:05 | raptor | no, I created the android project |
| 04:34:27 | raptor | It was just for fun really - to tinker with android and see if bitfighter could compile for it |
| 04:34:51 | raptor | we need to overcome some technical problems first |
| 04:35:12 | raptor | like how to have dual joysticks and all the various weapons/modules/etc... |
| 04:35:34 | raptor | but we are more interested in make the game better instead of porting it at the moment.. |
| 04:36:55 | SolumnMushroom | I'd like to say I could port it to iOS, but I don't have Xcode or an Apple dev account. :P |
| 04:38:10 | SolumnMushroom | I would happily port it to iOS if I had the resources |
| 04:38:39 | raptor | koda actually had it running on iOS - but the issue is the interface |
| 04:40:20 | SolumnMushroom | I have a bit of an ambitious plan of how to handle the direction the ship faces. The accelerometer |
| 04:40:34 | raptor | interesting idea... |
| 04:40:37 | SolumnMushroom | Tilt to turn |
| 04:41:15 | raptor | yes, but how to handle the shooting and both modules at the same time as aiming and moving |
| 04:41:19 | raptor | ^^ that's our problem |
| 04:43:37 | SolumnMushroom | A virtual D-pad on the left and virtual buttons on the right? One button is fire, one is cycle up, one is cycle down, one is module 1, and one is module 2? |
| 04:44:38 | SolumnMushroom | And a chat button in the middle on the bottom |
| 04:45:28 | SolumnMushroom | I need to go to bed now. Goodnight! |
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| 05:16:21 | raptor | night |
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| 14:37:19 | bobdaduck | How's pleiaiades coming kaen? |
| 14:39:03 | kaen | erm.... I'm trying to get it running on my new machine |
| 14:39:06 | kaen | er new OS |
| 14:39:12 | kaen | also good morning |
| 14:39:15 | bobdaduck | cool |
| 14:39:17 | bobdaduck | mornin |
| 14:39:32 | bobdaduck | Would a robots/levelgen scripts section be a good idea? |
| 14:39:39 | kaen | hehe |
| 14:39:42 | kaen | maybe |
| 14:40:05 | kaen | I told you I wrote that in before but removed it because it adds a layer of complexity, right? |
| 14:40:24 | kaen | if not, then ^ |
| 14:41:10 | kaen | but at this point changing it would require redoing almost the entire core of the system |
| 14:41:35 | bobdaduck | So that's a no then? xD |
| 14:41:43 | kaen | that's a "not right now" |
| 14:41:56 | kaen | I could add it after the 019 release without client support |
| 14:42:03 | kaen | and add client support later if someone cared |
| 14:42:35 | bobdaduck | Oh yeah. |
| 14:42:41 | bobdaduck | No those don't need client support xD |
| 14:43:05 | bobdaduck | Unless we're going to add a "robot editor" and "levelgen editor" along with our level editor. |
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| 15:35:18 | bobdaduck | Is raptor around? I'm about to post the BBBX announcement |
| 15:36:05 | bobdaduck | But wanna get permission first |
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| 16:59:09 | bobdaduck | Interesting point. |
| 16:59:45 | bobdaduck | "I dunno if bitfighter really is the type of game to attract lots of players. It walks that awkward line between being a casual game or a game that requires more commitment." |
| 17:09:05 | | Watusimoto has joined |
| 17:19:41 | kaen | where's that from? |
| 17:38:01 | bobdaduck | A thread nothing_much made on reddit |
| 17:41:22 | bobdaduck | And that's a pretty accurate statement, too. What the heck are we? We seem to have tons of competitive potential, but the entirety of the community is mostly based on messing around and making stupid maps. An extremely lighthearted community. The "competitive" times are the BBBs, which happen once every several months. In between them, the game is pretty quiet. The developers mostly focus on "fun" things and optimizing things, |
| 17:41:22 | bobdaduck | but almost no focus on actual gameplay (with 019 being the exception). Except the game is built to be competitive, with scoring and teams and everything. |
| 17:41:31 | bobdaduck | /rant |
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| 17:57:55 | Watusimoto | I am focusing at the moment on making it easier for new players to figure the game out |
| 17:59:34 | bobdaduck | Yeah, I saw some videos... |
| 18:03:05 | bobdaduck | Though, its a problem if once new players figure the game out they don't want to stay. |
| 18:23:53 | Watusimoto | ok, back later |
| 18:27:00 | bobdaduck | seeya |
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| 20:15:47 | bobdaduck | WHERE IS THAT DINO. |
| 20:16:00 | bobdaduck | If he is not here in like ten minutes I'ma go ahead and announce the BBB without him |
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| 20:39:59 | SolumnMushroom | Hello all! |
| 20:42:02 | bobdaduck | Sup mush |
| 20:43:46 | SolumnMushroom | First this: https://www.youtube.com/watch?v=PLfhizLZi7c |
| 20:44:03 | SolumnMushroom | Then this: http://www.youtube.com/watch?v=UP1SNghNzuA&list=UUKKmOkfqifAh5FQ4ZT73Dgg&index=4 |
| 20:51:11 | bobdaduck | Okay, that was actually pretty amusing. |
| 20:54:22 | bobdaduck | Second one meh slenderman |
| 20:58:41 | SolumnMushroom | http://www.youtube.com/watch?v=Wy65Q1rt-7M |
| 20:59:09 | SolumnMushroom | Sweet dreams... |
| 21:13:52 | bobdaduck | ehhh |
| 21:14:44 | bobdaduck | Seems more stupid than scary. |
| 21:15:03 | bobdaduck | But then, that's my reaction to most "scary" things. |
| 21:15:22 | bobdaduck | Dude's trying too hard, either way. |
| 21:18:08 | bobdaduck | I'm never entertained by scary things, sorry xD |
| 21:21:19 | SolumnMushroom | It's ok |
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| 23:20:21 | Watusimoto | sad to report that helpBubble may be going away... *sniff* |
| 23:20:32 | kaen | :< |
| 23:20:34 | kaen | I really like it |
| 23:35:49 | | Watusimoto__ has joined |
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| 23:36:42 | Watusimoto_ | you like it? |
| 23:36:48 | | Watusimoto__ Quit (Remote host closed the connection) |
| 23:37:32 | Watusimoto_ | Well, I like the concept and I like the name |
| 23:37:55 | Watusimoto_ | because it reminds me of my frined who used to steal money from his parents so we could buy bubble gum |
| 23:38:25 | Watusimoto_ | but I think what I just pushed is a bit better |
| 23:38:29 | | BFLogBot Commit: 0aa43ace99bc | Author: watusimoto | Message: Includes makeover of HelpBubble, but also essentially removes it in lieu of simpler and perhaps better in-game help system. Currently activates on loadout change and when you fly near a health item. Very kludgy and experimental at this point. Feedback welcome. |
| 23:38:33 | | Watusimoto Quit (Ping timeout: 252 seconds) |
| 23:39:31 | bobdaduck | sec I'ma update and check it out |
| 23:41:01 | Watusimoto_ | well, I'm going to bed, so either emial me your reaction, or let me know tomorrow... I'm falling asleep here... |
| 23:43:46 | bobdaduck | lol |
| 23:43:49 | bobdaduck | I'll tell you tomorrow then |
| 23:45:06 | bobdaduck | night |
| 23:53:29 | Watusimoto_ | night |