#bitfighter IRC Log

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IRC Log for 2013-04-22

Timestamps are in GMT/BST.

00:03:26koda Quit (Quit: koda)
00:45:42raptor Quit (Ping timeout: 245 seconds)
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01:59:08fordcarshi
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03:28:30kaen has joined
03:35:43SolumnMushroom has joined
03:36:03SolumnMushroomWoo Pendrivelinux!
03:36:52SolumnMushroomI'm installing Debian on my eMac
03:38:21SolumnMushroomAnd I think I'll put it on my iBook until openSUSE 12.3 PPC comes out
03:38:58SolumnMushroomMaybe then Wi-Fi will work
03:44:34SolumnMushroomWell, the flash drive didn't boot, but sound apparently now works on oS 11.1
03:47:37SolumnMushroomI don't know what fixed it, but something did...
03:52:30raptoryay
03:53:04SolumnMushroomAnd now, to play with YaST
03:53:22raptorthat's my favorite linux control panel..
03:53:33SolumnMushroomYESSSSS!!!!!!!!! :DDDD
03:53:43SolumnMushroomWIRELESS WORKS!!!
03:54:04bobdaduck has joined
03:54:23bobdaduckSup peepz
03:54:26bobdaduckwhere my chicks at yo
03:54:35raptoroh hi bobdaduck
03:54:44SolumnMushroomI got Wi-Fi to work on my iBook
03:54:45raptoryou've been away for a bit..
03:54:47bobdaduckGet that duck a chick. Ducks love chicks.
03:54:56raptorNO girls are BAD
03:55:03bobdaducklol
03:55:53raptorwant to announce the BBB?
03:56:07bobdaduckMe?
03:56:09bobdaduckUhhh
03:56:15raptorI can - but we should set a date
03:56:17bobdaduckI haven't done any work on getting the maps together...
03:56:18raptor3 May?
03:56:38raptorwhat time of day are they usually? 4 May?
03:56:46raptorhehe... May the forth be with you...
03:56:57bobdaducklawl
03:57:16SolumnMushroomSteam on PowerPC... Take that, Internet!
03:58:20raptor*fourth
04:09:27SolumnMushroom What's the minimum openSUSE required to run BF?
04:09:47raptorif you can compile it yourself, then probably any version
04:09:56raptorbut it is precompiled for like 12.1+
04:10:17raptorbobdaduck: you around?
04:10:23bobdaduckjust getting off
04:10:26bobdaduckwhatsit?
04:10:28raptorleaving?
04:10:37SolumnMushroomYay. Compiling adventure time AGAIN. kaen: You awake?
04:10:55raptori was going to say, join my server and recommend changes to the 'Space Cruisers' map
04:11:02raptori've already fixed up a few things
04:12:04bobdaduckokay
04:12:06bobdaduckreal quick
04:12:45SolumnMushroomI would use just standard make, right?
04:13:07raptorSolumnMushroom: use cmake + make for 018a
04:14:04SolumnMushroomOkay.
04:15:33SolumnMushroomLOL no cmake preinstalled. Running zypper now...
04:17:33SolumnMushroomWhat's the cmake syntax?
04:17:47raptorSolumnMushroom: you have the bitfighter source extracted?
04:18:06bobdaduckOkay
04:18:08bobdaduckI'm out now
04:18:11bobdaduckgl with the level
04:18:14raptork
04:18:17raptornight?
04:18:18SolumnMushroomyes
04:18:55raptorSolumnMushroom: ok, after extracting the source, go into the 'build' directory
04:19:02bobdaduck Quit (Remote host closed the connection)
04:19:28raptorthen type: cmake ..
04:19:41raptor(two dots)
04:19:54raptorthen do 'make'
04:20:05raptorcmake should complain if you're missing dependencies
04:20:24SolumnMushroomUmm, why are there folders for android and iOS?
04:20:30raptor:)
04:20:34raptorjust ignore those...
04:20:48raptorwe were attempting a port at one time
04:23:00SolumnMushroom"CMake Error: The source directory '/home' does not appear to contain CMakeLists.txt"
04:23:20raptoryou didn't change into the source folder, then into the build folder
04:24:53SolumnMushroomBAH stupid trackpad...
04:27:39SolumnMushroomNevermind. I'll do it tomorrow. Stupid trackpad is going "WHEEEEEEEEEEE!!!!!!!!!!!!!!!!".
04:33:10SolumnMushroomSo, is there any interesting reason you decided to cancel BF for android and ios?
04:33:31raptorwe didn't cancel it - it was never really a plan
04:33:54SolumnMushroomThe files just sort of were there?
04:34:05raptorno, I created the android project
04:34:27raptorIt was just for fun really - to tinker with android and see if bitfighter could compile for it
04:34:51raptorwe need to overcome some technical problems first
04:35:12raptorlike how to have dual joysticks and all the various weapons/modules/etc...
04:35:34raptorbut we are more interested in make the game better instead of porting it at the moment..
04:36:55SolumnMushroomI'd like to say I could port it to iOS, but I don't have Xcode or an Apple dev account. :P
04:38:10SolumnMushroomI would happily port it to iOS if I had the resources
04:38:39raptorkoda actually had it running on iOS - but the issue is the interface
04:40:20SolumnMushroomI have a bit of an ambitious plan of how to handle the direction the ship faces. The accelerometer
04:40:34raptorinteresting idea...
04:40:37SolumnMushroomTilt to turn
04:41:15raptoryes, but how to handle the shooting and both modules at the same time as aiming and moving
04:41:19raptor^^ that's our problem
04:43:37SolumnMushroomA virtual D-pad on the left and virtual buttons on the right? One button is fire, one is cycle up, one is cycle down, one is module 1, and one is module 2?
04:44:38SolumnMushroomAnd a chat button in the middle on the bottom
04:45:28SolumnMushroomI need to go to bed now. Goodnight!
04:45:47SolumnMushroom Quit (Quit: Leaving)
05:16:21raptornight
05:16:24raptor Quit ()
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14:37:19bobdaduckHow's pleiaiades coming kaen?
14:39:03kaen erm.... I'm trying to get it running on my new machine
14:39:06kaener new OS
14:39:12kaenalso good morning
14:39:15bobdaduckcool
14:39:17bobdaduckmornin
14:39:32bobdaduckWould a robots/levelgen scripts section be a good idea?
14:39:39kaenhehe
14:39:42kaenmaybe
14:40:05kaenI told you I wrote that in before but removed it because it adds a layer of complexity, right?
14:40:24kaenif not, then ^
14:41:10kaenbut at this point changing it would require redoing almost the entire core of the system
14:41:35bobdaduckSo that's a no then? xD
14:41:43kaenthat's a "not right now"
14:41:56kaenI could add it after the 019 release without client support
14:42:03kaenand add client support later if someone cared
14:42:35bobdaduckOh yeah.
14:42:41bobdaduckNo those don't need client support xD
14:43:05bobdaduckUnless we're going to add a "robot editor" and "levelgen editor" along with our level editor.
15:21:00watusimoto Quit (Quit: Leaving.)
15:35:18bobdaduckIs raptor around? I'm about to post the BBBX announcement
15:36:05bobdaduckBut wanna get permission first
16:35:02bobdaduck Quit (Read error: Connection reset by peer)
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16:38:56koda Quit (Read error: Connection reset by peer)
16:59:09bobdaduckInteresting point.
16:59:45bobdaduck"I dunno if bitfighter really is the type of game to attract lots of players. It walks that awkward line between being a casual game or a game that requires more commitment."
17:09:05Watusimoto has joined
17:19:41kaenwhere's that from?
17:38:01bobdaduckA thread nothing_much made on reddit
17:41:22bobdaduckAnd that's a pretty accurate statement, too. What the heck are we? We seem to have tons of competitive potential, but the entirety of the community is mostly based on messing around and making stupid maps. An extremely lighthearted community. The "competitive" times are the BBBs, which happen once every several months. In between them, the game is pretty quiet. The developers mostly focus on "fun" things and optimizing things,
17:41:22bobdaduckbut almost no focus on actual gameplay (with 019 being the exception). Except the game is built to be competitive, with scoring and teams and everything.
17:41:31bobdaduck /rant
17:51:21kaen Quit (Read error: Connection reset by peer)
17:57:55WatusimotoI am focusing at the moment on making it easier for new players to figure the game out
17:59:34bobdaduckYeah, I saw some videos...
18:03:05bobdaduckThough, its a problem if once new players figure the game out they don't want to stay.
18:23:53Watusimotook, back later
18:27:00bobdaduckseeya
18:28:19Watusimoto Quit (Ping timeout: 248 seconds)
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19:03:36kaen has joined
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20:15:47bobdaduckWHERE IS THAT DINO.
20:16:00bobdaduckIf he is not here in like ten minutes I'ma go ahead and announce the BBB without him
20:39:40SolumnMushroom has joined
20:39:59SolumnMushroomHello all!
20:42:02bobdaduckSup mush
20:43:46SolumnMushroomFirst this: https://www.youtube.com/watch?v=PLfhizLZi7c
20:44:03SolumnMushroomThen this: http://www.youtube.com/watch?v=UP1SNghNzuA&list=UUKKmOkfqifAh5FQ4ZT73Dgg&index=4
20:51:11bobdaduckOkay, that was actually pretty amusing.
20:54:22bobdaduckSecond one meh slenderman
20:58:41SolumnMushroomhttp://www.youtube.com/watch?v=Wy65Q1rt-7M
20:59:09SolumnMushroomSweet dreams...
21:13:52bobdaduckehhh
21:14:44bobdaduckSeems more stupid than scary.
21:15:03bobdaduckBut then, that's my reaction to most "scary" things.
21:15:22bobdaduckDude's trying too hard, either way.
21:18:08bobdaduckI'm never entertained by scary things, sorry xD
21:21:19SolumnMushroomIt's ok
22:18:06bobdaduck Quit (Remote host closed the connection)
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23:05:33Watusimoto Quit (Read error: Connection reset by peer)
23:06:49Watusimoto has joined
23:20:21Watusimotosad to report that helpBubble may be going away... *sniff*
23:20:32kaen:<
23:20:34kaenI really like it
23:35:49Watusimoto__ has joined
23:35:49Watusimoto_ has joined
23:36:42Watusimoto_you like it?
23:36:48Watusimoto__ Quit (Remote host closed the connection)
23:37:32Watusimoto_Well, I like the concept and I like the name
23:37:55Watusimoto_because it reminds me of my frined who used to steal money from his parents so we could buy bubble gum
23:38:25Watusimoto_but I think what I just pushed is a bit better
23:38:29BFLogBot Commit: 0aa43ace99bc | Author: watusimoto | Message: Includes makeover of HelpBubble, but also essentially removes it in lieu of simpler and perhaps better in-game help system. Currently activates on loadout change and when you fly near a health item. Very kludgy and experimental at this point. Feedback welcome.
23:38:33Watusimoto Quit (Ping timeout: 252 seconds)
23:39:31bobdaducksec I'ma update and check it out
23:41:01Watusimoto_well, I'm going to bed, so either emial me your reaction, or let me know tomorrow... I'm falling asleep here...
23:43:46bobdaducklol
23:43:49bobdaduckI'll tell you tomorrow then
23:45:06bobdaducknight
23:53:29Watusimoto_night

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