#bitfighter IRC Log

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IRC Log for 2013-04-26

Timestamps are in GMT/BST.

00:09:24Watusimoto_ Quit (Ping timeout: 245 seconds)
00:18:37fordcars has joined
00:25:10SolumnMushroomGoodbye. Time for me to go home
00:25:16SolumnMushroom Quit (Quit: Leaving)
00:44:12raptor has joined
00:44:13ChanServ sets mode +o raptor
00:49:28raptoroh hey - the OBS added support to build arch linux, too!
00:55:37raptorserver messages are now rendered above level info
00:56:45raptor Quit ()
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03:32:19raptor has joined
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03:35:38raptorkaen: you here?
04:32:33bobdaduck has joined
04:32:41raptorok mine reform
04:32:58raptorsmaller team trigger radius?
04:33:08raptorand... reduce scope?
04:33:12bobdaduckdelete team trigger period
04:33:33raptorhi
04:33:44bobdaduckWat won't like it but
04:33:47raptori'm not sure watusimoto will go for that...
04:33:51bobdaduckyeah
04:34:09bobdaduckbut honestly have you ever seen someone be careful about mine placement based on "teamates might hurt themselves"?
04:34:26bobdaduckOr perhaps the flipside: How often are mines just used because you're trying to kill your teamates?
04:34:30raptorheh
04:34:53raptorwe probably goof off way too much as a community..
04:35:03bobdaduckwell yeah
04:35:09bobdaduckbut there's not really a competitive element to our game
04:35:22bobdaduckthere SHOULD be, but there isn't because we don't focus there
04:35:26raptorah
04:35:30raptoryes, i understand
04:35:43raptorthe game could easily be competitive
04:35:50bobdaduckVERY easily
04:35:59bobdaduckbut 4 years and not a single balance patch
04:36:12bobdaduckand scoreboards that nobody looks at
04:36:20bobdaduck(even though kaen did a good job on them)
04:36:59bobdaduckand achievements that are awarded more in novelty maps than in actual games (because actual games don't happen)
04:37:11bobdaduckand viola, goof off community.
04:37:35bobdaduckI've pretty much just given in to that so.
04:38:14raptorwell, I'm honestly not a competitive person - I mean, I love good matches, but I play to have fun while trying my best
04:38:29bobdaduckyeah
04:38:50bobdaduckit doesn't need to be like "this game is strictly competitive"
04:38:56raptormaybe in my mind I think 'competitive' as in-your-face-loser types
04:39:05bobdaduckbut there's just no focus on the competitive aspect AT ALL
04:39:48bobdaduckI'm making another competitive map though!
04:39:55bobdaduckcome see?
04:40:00raptorok
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05:20:47raptornight
05:20:49raptor Quit ()
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07:03:10ChanServ sets mode +o watusimoto
14:46:55raptor has joined
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14:47:05raptorgood day!
14:50:06raptorthe fontstash guy decided to compile bitfighter!
15:02:31bobdaduck has joined
15:03:08bobdaduckGoodmorning gentlepeepz
15:03:15raptorbuenos
15:06:46bobdaduckDoes putting something in main() in a script work for you guys?
15:06:53bobdaduckIt seems to have stopped working for me
15:07:07raptoryes it works (did it yesterday)
15:07:12bobdaduckhuh.
15:08:24bobdaduckI dunno I'm just getting these weird behaviors with it
15:08:46raptorare you running a global script as well?
15:08:54bobdaduckno
15:10:00bobdaduckIn some levels its not running anything in main at all (except the subscribes) and in feudalism the timer for two minutes randomly became six minutes
15:10:20raptorcaching problem?
15:10:39raptorI found out where it matters: caching is disabled when testing from editor, enabled in 'host game'
15:10:59raptorso if you're in 'host game', and you update a script, you'll have to /clearcache and /restart
15:11:33bobdaduckhm
15:11:44bobdaduckYeah that's not it
15:11:47bobdaduckbut good to know
15:12:35raptori've also gotten weird behavior when not using 'local' for most variables
15:18:03bobdaduckI dunno in the feudalism example there's not any variables involved
15:19:18bobdaduckits just a timer in main
15:19:24bobdaduckthat went off way late
15:27:27Watusimoto_ has joined
15:52:46raptorin 019?
15:54:34bobdaduckno
15:54:37bobdaduckNever 019
15:54:38bobdaduckxD
15:55:23raptorok just checking..
15:55:32bobdaduckCan you tell me
15:55:39bobdaduckwhat this line does in sams snow script?
15:55:40bobdaduck object:setVel(point.new(vel.x - math.cos(a) * 2 * timePassed, vel.y + math.sin(a) * 2 * timePassed))
15:55:46bobdaduckIts when he's moving the resources
15:56:08bobdaducka = math.atan(pos)
15:56:11bobdaduckposition
15:57:47raptorthat basically constantly adjusts the objects velocity to keep it in a circular 'orbit' about 0,0
15:58:21bobdaduckYeah I got that
15:58:26bobdaduckcan you explain how?
15:58:47raptorarctan (or atan) is an inverse trig function that gets the angle from the corrdinates
15:59:19bobdaduckvelocity minus cosine of the angle * 2 (what?) * timepassed (huh?)
15:59:35raptorok, so 'a' is the current angle
15:59:43raptorfrom 0,0 in an x/y plane
15:59:49bobdaduckHows it get the angle of the coordinates? (or does it auto to 0,0?)
16:00:13raptoryes, he is using the current position (like 500, -500)
16:00:19raptorso based on the maps coords
16:00:39raptorthen taking atan() of that gives the angle from 0,0 to the current position
16:01:06bobdaduckokay
16:01:15raptorthe confusion comes from the assumption that everything is based on absolute coords
16:01:15bobdaduckHow can I change where atan takes from?
16:01:36raptori don't understand
16:01:55bobdaduckinstead of it giving the angle to 0,0, it gives the angle to -500, -500 or whatever
16:02:20raptorthat would be the same angle, in this case
16:02:29raptoroh
16:02:31raptorok
16:02:32raptorso
16:03:29raptoryou'd have to use relative coordinates
16:03:47raptorso you have to subtract the 'pos' from some other pos
16:04:10raptordo that first, then pass the result into atan2
16:04:44bobdaduckokay
16:05:00bobdaduckAnd what about the arbitrary 2 and the timepassed?
16:05:03raptorif you're trying to get something to orbit... i'd look at the orbitbot code instead
16:05:15bobdaducktimepassed == deltatime, if I remember correctly
16:05:23bobdaduckno I'm just trying to understand his code
16:05:28raptoryeah, that's the angle adjustment
16:05:44raptorso (vel.x) <-- current x compontent of the velocity
16:07:10raptormath.cos(a) * 2 * timePassed <-- get the x component of the current angle as a unit vector and multiply it by 2 and by the millisecond time passed
16:07:34bobdaduckSo that makes it... accelerate?
16:07:39raptoryes
16:07:46raptorthe 2 * timedelta
16:07:50raptoror timepassed
16:08:15raptoris the speed adjustment, probably like twice in a second
16:08:22raptororbit twice in a second
16:08:27raptoror half circle in a second
16:08:34raptor(i'm not going to think to hard about this..)
16:08:35bobdaduckdoes timedelta reset every second?
16:08:40raptorno
16:08:45raptorthis is in onTick, right?
16:08:54bobdaduckyeah
16:08:55raptorso it's the time since last tick
16:09:07raptorprobably 33 ms or so
16:09:08bobdaduckso it resets every tick
16:09:09bobdaduckokayyy
16:09:10bobdaduckgot it
16:09:17bobdaduck(hopefully)
16:09:19raptorah ,i see what you mean, yes
16:09:50bobdaduckI SWEAR I WILL UNDERSTAND TIMEDELTA BEFORE I LEAVE IF IT KILLS ME
16:10:27raptorcalculus!
16:10:46bobdaduckYeah!
16:11:02bobdaduckLearning math is fun when its actually relevant
16:11:10raptorha
16:11:13bobdaduckMaybe I'll use bitfighter as my study guide when I get back in college xD
16:11:36raptornever mind that *everything* we have in our modern society is due to math... well almost everything
16:11:51bobdaducklol
16:12:05bobdaduckYeah but in school you always learn math in a void
16:12:12bobdaduckSo its boring
16:12:16raptoryeah, that's unfortunate
16:12:29raptorthey shoudl teach physics with math...
16:12:38raptorlike in the same class
16:12:41bobdaduckyeah
16:13:02raptorso you can do things like calculate the splatter radius of an egg when you drop it off the school roof :)
16:13:47bobdaducklol yeah
16:14:02bobdaduckOkay so what I did was implement sams snow script into levelgen carnival...
16:14:08raptorwhat
16:14:26bobdaduckI mean just in a small section
16:14:43bobdaduckbut its not like I'm just gonna cheat and move the entire level so that the snow part centers on 0,0
16:15:20raptoryes, you need to do maths
16:16:02bobdaduckI got it working, I mean.
16:17:19raptorgreat!
16:27:15LordDVG has joined
16:36:11bobdaduckWhy does sam multiply it by 2?
16:37:43raptorfaster acceleration
16:38:01raptori bet if you changed it to 4, it would show you effect
16:45:46bobdaduckah yep
16:49:24bobdaduckFirst thing I do: Turn that into a global variable, and add a command args message to change it xD
16:49:39raptorha
16:51:24bobdaduckthere's this glaring problem with my "kill raptor" command
16:51:35bobdaduckif a player has a space in their name the command won't work xD
16:51:43raptoryep
16:51:51raptorwe tokenize on spaces
16:53:16bobdaduckis %S+ mean space?
16:56:27bobdaduckIn your string arg parser you do a "on gstringmatch" or whatever on that
16:57:02bobdaduckAnd if so, how can I change that to pipes?
16:58:10raptorhmmmm
16:58:18raptoryeah, a new parse will need to be written
16:58:31raptorand then you'd have to change the commands to be like: "kill|raptor"
16:58:58bobdaducknah I wouldn't need to change anything
16:59:15bobdaduckinstead of %S+ we use %^z or whatever it is for pipes
16:59:18bobdaduckand it breaks the same
16:59:22bobdaduckbut allows for space names
16:59:32bobdaduckwithout actually needing to program anything
16:59:42raptorso... you fixed it?
17:00:38bobdaduckno
17:00:43bobdaduckI dunno what the pipes symbol is
17:00:46bobdaduckwhere do I find?
17:01:20raptorit'll depend on the parsing function - which one are you using?
17:01:45bobdaduckfor word in inputString:gmatch("%S+") do --on a space. I think.
17:01:46bobdaduck table.insert(words, word)
17:03:28raptorhttp://www.lua.org/manual/5.1/manual.html#5.4.1
17:04:20raptorupper letter means the opposite of those
17:04:31raptorso  means all non-space chars
17:04:36raptorwhoa
17:04:42raptorso '' means all non-space chars
17:04:44raptorwhat
17:04:51bobdaduckrofl
17:04:58raptorso %S means all non-space chars
17:05:02raptorthere we go
17:05:08raptorman IRC, you're tricksy
17:05:54bobdaducklol
17:06:21watusimoto Quit (Quit: Leaving.)
17:06:22bobdaduckdon't you mean %s means all space characters?
17:06:26raptoryes
17:06:34raptorbut the uppercase variation is the opposite
17:06:42bobdaduckah
17:06:51raptorso %S means all NON-space chars
17:06:55bobdaduckokay
17:07:12bobdaduckSo %s+
17:07:15bobdaduckis...
17:07:21bobdaduckon space +?
17:07:36raptor'+' == one or more spaces
17:07:44raptorsorry, just 'one or more'
17:07:58raptorso %S+ means match on one or more non-space chars
17:08:24bobdaduckokay
17:08:35bobdaduckSo if I want to use a symbol
17:08:36raptorso the parser is finding a sequence of one or more characters then detects it as a word
17:08:43bobdaducklike pipes or ! or something
17:08:51bobdaduckYeah I understand how it works now
17:08:57raptorok
17:09:04raptorI think you just do: |+
17:09:29raptorbecause a | is not a magic character that does magicy magic magic
17:09:43raptoroh wait!
17:09:51raptorwhat is it exactly you want to do?
17:09:57raptoronly split on pipes?
17:10:11bobdaduckyeah
17:10:22raptorthen you'd do this: [^|]+
17:10:24bobdaduckuse current code exactly as it is, just with pipes instead of space
17:10:48raptorwhich means match all characters except pipe in a sequence of one or more
17:11:47bobdaduckWe're matching on pipes...
17:12:14bobdaduckAll characters except pipes?
17:12:15raptorno
17:12:19raptoryes!
17:12:24bobdaduckWhy!
17:12:27raptorall chars except pipes because...
17:12:34raptorpipes is the delimiter
17:12:43bobdaduckokay
17:12:52raptoryou want to match any sequence, but stop at a pipe, then put that sequence into a 'word'
17:13:12bobdaduckokay
17:13:14bobdaduckgot it
17:13:18bobdaduckUNDERSTAND NOW
17:13:27raptorwelcome to the world of 'regular expressions'
17:14:38bobdaducklol
17:14:57bobdaduckhttp://xkcd.com/1171/
17:15:20raptorheh
17:15:21raptoryup
17:15:47bobdaduckHm, not working
17:15:51bobdaduckno errors
17:16:02bobdaduckperhaps "kill bobdaduck
17:16:06bobdaducker
17:16:10bobdaduck"kill!bobdaduck"
17:16:19raptorthat's an exclamation
17:16:21raptornot a pipe
17:16:23bobdaduckyeah
17:16:28bobdaduckhow would I do exclamation?
17:17:13raptorthis doesn't work?: [^!]+
17:18:27bobdaducknope
17:19:18raptortry this: [^%!]+
17:20:58bobdaducknothing
17:22:50raptoryou should print out the words it detects
17:22:59raptorso in the for loop add: logprint(word)
17:23:43raptorso you are putting the expression in quotes?: "[^%!]+"
17:23:49bobdaduckyeah
17:23:53raptorok
17:23:55bobdaduckif I don't it throws error
17:24:05raptorthen I'm not sure why it isn't parsing it...
17:24:10raptorprint out the word
17:24:39bobdaduckOH GOT IT
17:24:42bobdaduckProbably
17:24:45bobdaduckgimme a sec
17:24:55bobdaduckI bet its just not working because things don't work on first spawn
17:24:56bobdaduckxDD
17:26:44raptorworks for me!
17:28:08bobdaduckyep working now
17:28:12bobdaducksorry xD
17:28:17raptorgood good
17:28:43bobdaduckThat bug has caused me so many fake bugs
17:28:53raptorheh
17:28:57bobdaduck...I'm going to miss it next release. I've grown fond of it.
17:28:59raptorwill be fixed in 019
17:30:07bobdaduckyeah
17:30:11bobdaduckI'ma miss it
17:40:03bobdaduck Quit (Remote host closed the connection)
18:11:52Watusimoto_ Quit (Ping timeout: 255 seconds)
18:55:48bobdaduck has joined
19:09:34bobdaduckI CAN'T CONCATINATE A BOOLEAN VALUE
19:09:37bobdaduckWHAT WILL I DO
19:09:48raptor"text" .. tostring(bool)
19:17:44bobdaduckokay so
19:17:50bobdaduckcan I test if text is a number?
19:18:07bobdaduck'cause if I try to change the snow accelerator coefficient to "lots", the script crashes
19:18:50raptoryes you can...
19:19:18raptori think you do: type(someVar)
19:19:28raptorand it returns a string of what type the variable
19:19:32raptorlike 'integer' or 'string'
19:19:44raptoror 'number'
19:22:49bobdaduckbah it returns a string either way
19:23:02raptordon't use quotes
19:23:09raptorso "4" is a string
19:23:17raptorand 4 is an integer
19:23:59bobdaducksnowaccelerate|1000
19:24:03bobdaduck1000 returns string
19:24:08bobdaduckin the arg parser :P
19:24:16raptoroh yes
19:24:18raptorit will
19:24:27raptoryou'll have to convert to an integer
19:24:29bobdaduckYeah.
19:24:55bobdaduckhow? Do I just say like "snowacceleratevar = int"
19:25:13raptorhttp://stackoverflow.com/questions/10962085/lua-string-to-int
19:28:17bobdaduckthanks!
19:28:32raptorstackoverflow is your friend
19:29:37bobdaduckNever heard of it
19:29:50raptorstackoverflow.com ?
19:30:07raptorif you have a programming problem, the solution is most likely on that site
19:30:44bobdaduckhah, okay
19:30:50bobdaduckAnd then I can stop bugging you! xD
19:30:55raptoryes! :)
19:32:39LordDVG Quit (Remote host closed the connection)
19:35:57bobdaduckCan I still come to you with my math problems though? xD
19:36:06raptorheh, sure
19:36:42raptorthere's also this similar site: http://math.stackexchange.com/
19:37:07raptorbut I mostly use that for algorithm clarifications (if it's not on stackoverflow already)
19:39:21bobdaduckI like the social part of asking you
19:39:22bobdaduckbut aight
19:39:58Watusimoto has joined
19:40:38raptorI don't mind when you ask - if you haven't noticed I will usually just say 'not now' or 'hmmm...'
20:37:53Watusimotohi
20:38:01raptorhello
20:38:04Watusimotoraptor -- how old is your oldest son?
20:38:19raptorhe'll be 4 in June (I think)
20:38:34raptormaybe it was July..
20:38:39Watusimotoso... If I may be so bold as to predict... in 9 years your life will become a hell
20:39:05raptorhaha, moody junior adolescent problems?
20:39:18Watusimotoit's insane
20:39:52Watusimotoso... enjoy the terrible twos while they;re at least small enough to physically control
20:39:58raptora coworker of mine was just telling me this morning how 12-14 year old boys can be worse than adolescent girls...
20:40:11raptorafter asking me the age of my kids, too...
20:40:15Watusimotowell, now... not sure I;d go *that* far...
20:40:18Watusimoto:-)
20:40:24raptorheh
20:40:53Watusimotothere's a nice good span from about 6 until about 12
20:40:59Watusimotothen... look out!
20:41:04Watusimotomilitary school!
20:41:08raptorcommonly referred to as the 'stable' years
20:42:22Watusimotowell, I just thought you should be warned... but it sounds like you know what's coming. But you'll forget during those good years. Then *wham*.
20:42:23raptoryeah, I have no idea what I'm going to do... but I'll try to acquire wisdom from any source
20:42:58WatusimotoI wish I had some to share :-)
20:43:01raptorbecause - my defining trait as a child was 'stubborn'
20:43:15Watusimotoyou'll pay for that
20:43:26raptor*sniff*
20:43:39Watusimotoon the other hand, I just found out the 4 seasons was only the first 4 sections of a much larger opus
20:43:54raptorVivaldi?
20:43:56Watusimotoyes
20:44:10raptoryay, made the correct mental leap
20:44:10Watusimotovivaldi opus 8
20:44:14raptorI love the 4 seasons
20:44:22raptorand I didn't know that..
20:44:27Watusimotolook it up
20:44:35raptordoing so now..
20:44:37WatusimotoI've only listened to the next one
20:45:02raptor'opus 8' is the whole thing?
20:45:04WatusimotoI didn;t like it as much, but it could be due to lack of familliarity... it certainly had echoes
20:45:06Watusimotoyes
20:45:35Watusimotohttp://imslp.org/wiki/Il_cimento_dell'armonia_e_dell'inventione,_Op.8_(Vivaldi,_Antonio)
20:45:54raptor12 concertos!
20:46:03raptorand so... the 4 seasons are only ever 3rd one?
20:46:07raptor*every
20:46:19raptoroh no... the first 4
20:47:05Watusimotofirst 4, yes
20:48:30Watusimotoyou can listen to them, of all places, on youtube
20:48:40Watusimotopoor sound quality though
20:48:43raptorhmmm... I've got like 5 different arrangements of just the first 4 in my collection
20:49:21Watusimotoand none of the rest!
20:49:29raptoryeah...
20:49:33raptorthat's crazy
20:50:28raptorfound #12 here: https://musopen.org/music/993/antonio-vivaldi/concerto-in-c-op8-concerto-in-d-monor-concerto-in-f-major/
20:50:43raptorthe 2nd part
21:04:47raptorok, well, now I'm going to write my mom and see if she has the whole opus 8 somewhere...
21:13:00raptorSDL2 might release in May!
21:14:04raptoralso, hedgewars got into GSoC under the openSUSE project
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22:24:41raptorthe silent hour..
22:25:07raptorWatusimoto_: I'm thinking about implementing mine changes
22:25:20raptorI reviewed what we had discussed
22:25:41raptortwo things: reduce trigger radius for teammates and reduce visibility scope for enemies
22:25:53raptordo those still sound OK?
22:34:04bobdaduck_They sound like they won't fix anything but will make mines more annoying.
22:34:09bobdaduck_Proposal: Move BBB one day earlier
22:34:35bobdaduck_To a friday.
22:35:54raptorsure
22:36:18raptorbobdaduck_: how would they make mines more annoying?
22:36:31bobdaduck_Because enemies can't see them until earlier
22:36:38bobdaduck_and its harder to kill your teamates with them
22:38:28raptordetonating them would still done like normal with any weapon
22:38:43bobdaduck_Yeah so it won't affect anything
22:39:08bobdaduck_Well no, it will affect something.
22:39:19bobdaduck_It'll affect THE MIDDLE CLASS
22:39:37bobdaduck_the people on top who already can spot mines and destroy them will continue spotting mines and destroying them
22:39:46bobdaduck_and the people who use mines to troll will still use mines to troll
22:40:01bobdaduck_The only people this really affects are the weaker players who don't spot mines in time.
22:40:07raptorlike me!
22:41:17bobdaduck_Its like... Mines aren't getting a power boost or change, the weaker players are getting nerfed.
22:42:40bobdaduck_I dunno I don't like the proposed changes
22:42:59raptorbecause you'd be upset that you hit more mines? :)
22:43:04bobdaduck_Oh no
22:43:10bobdaduck_I'll continue never hitting mines at all.
22:43:42bobdaduck_I won't even be affected by this (aside from it being harder to kill my teamates)
22:44:39raptorwell, what do you propose? any changes at all?
22:44:49bobdaduck_What exactly is the issue?
22:44:56bobdaduck_I see mines as the third most indespensable weapon
22:44:58raptorwe want mines to be more useful
22:45:01raptorsomehow
22:45:44raptormost started by this topic by Watusimoto_: http://bitfighter.org/forums/viewtopic.php?f=4&t=1860
22:46:37bobdaduck_I always take mines
22:46:43bobdaduck_I don't understand how they're not useful
22:47:39raptorhuh, i don't think i've read all the responses there..
22:48:07raptormaybe Watusimoto_'s idea of not detonating by burst? (or reduced burst radius detonation?)
22:48:47Watusimoto_sorry -- was asleep
22:49:05Watusimoto_re mines, yes
22:49:08Watusimoto_ok
22:50:12bobdaduck_Mines not being triggered by bursts would buff them significantly.
22:50:25bobdaduck_If you're really convinced mines are useless.
22:50:42raptormaybe that could be all the change we need...
22:51:29raptorlike trigger them, not from a blast, but if the burst enters the trigger area
22:51:32Watusimoto_my idea was not to make mines untriggered by bursts, but rather to make the burst have to be cloeser to the mine to trigger it
22:51:40raptoryes
22:51:44raptorthat
22:51:46Watusimoto_also
22:51:48Watusimoto_another idea
22:52:04Watusimoto_when a mine detonates another mine, what if there were a 100ms delay?
22:52:11raptorha!
22:52:18bobdaduck_That could be fun
22:52:34Watusimoto_that way, if you had several in an area, they would trigger one another more slowly
22:52:51bobdaduck_Yeah
22:52:52Watusimoto_instead of the whole field going at once
22:52:53raptorinteresting idea...
22:52:58bobdaduck_I like it
22:53:00raptoryeah..
22:53:01raptorme too
22:53:06bobdaduck_I mean I dunno if its a buff but its fun
22:53:07raptorlet me write these down..
22:53:19Watusimoto_I don't think it makes it stronger or weaker
22:53:45Watusimoto_it always seems anticlimactic when a bunch of mines all tirgger at once
22:53:57Watusimoto_only one sfx, etc
22:54:20Watusimoto_this would probably be mostly a visual change; I doubt it would affect gameplay at all
22:54:45Watusimoto_do we have a bbb date yet?
22:54:53Watusimoto_I want to tell that weasel guy about it
22:55:12raptorbobdaduck_: are you changing it?
22:55:15raptorwe do
22:55:29raptorbut bobdaduck_ might move it to the friday before
22:55:37bobdaduck_Lets do
22:55:41bobdaduck_that way Quartz can come
22:55:45bobdaduck_and footloose will be satisfied
22:55:54bobdaduck_and ford can maybe come
22:55:55raptorok, tell me when you change it in the forums and I'll update the MOTD
22:56:11bobdaduck_changing it now then
22:56:20Watusimoto_what's the new date?
22:56:25bobdaduck_march 3
22:56:30Watusimoto_???
22:56:46raptortry again bobdaduck_
22:56:55bobdaduck_May
22:56:55bobdaduck_xD
22:56:58bobdaduck_WHATEVER.
22:57:01Watusimoto_May 3?
22:57:18Watusimoto_8PM?
22:57:29bobdaduck_Yeah 8PM EST
22:57:40Watusimoto_8PM EST May 3.
22:57:41Watusimoto_ok
22:57:57raptorok MOTD updated
22:58:22bobdaduck_Forums update
22:58:52Watusimoto_ok, I'll send out an email as well
22:59:27Watusimoto_oh, a funny note
22:59:40Watusimoto_did you guys watch the weasel video?
22:59:45raptoryes
22:59:54Watusimoto_well, about half way through, another player joined
23:00:02Watusimoto_and was poking about a little
23:00:07Watusimoto_well...
23:00:12Watusimoto_that player was making a similar video
23:00:17bobdaduck_hah
23:00:21raptorhah! really?
23:00:24Watusimoto_on his he's like "oh, look, a weasel"
23:00:32Watusimoto_"what is that?"
23:00:35bobdaduck_rofl
23:00:52Watusimoto_I'll find the link because I'm going to post on his video as well
23:00:58raptorhahaha
23:01:03Watusimoto_he too was totally confused by the tutorial level
23:01:20bobdaduck_lol
23:01:36raptorok ok - that server was a bad idea
23:03:09raptorheading home! Watusimoto_ I'll work on those mine changes..
23:03:28Watusimoto_ok
23:04:17Watusimoto_this is a new weasel vid: http://www.youtube.com/watch?v=TQYW3oUx--o
23:04:24Watusimoto_watching it now
23:06:45bobdaduck_hm
23:07:26bobdaduck_"and... They're really good"
23:08:18bobdaduck_hah in Zap! you had to run from commandline with -bots to get a server with bots
23:10:40bobdaduck_Bitfighter has come so far
23:14:02raptorhuh
23:14:14raptorso things I got:
23:14:29raptor1. help system needs to inform about energy/ health
23:14:41raptor2. need to add a bot part to 'host game'
23:15:31bobdaduck_3. bitfighter needs more players
23:15:36raptorhaha, yeah
23:15:43raptorok heading home for real...
23:15:51raptor Quit ()
23:17:45bobdaduck_ Quit (Remote host closed the connection)
23:41:26bobdaduck has joined

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