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| 00:25:10 | SolumnMushroom | Goodbye. Time for me to go home |
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| 00:44:12 | | raptor has joined |
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| 00:49:28 | raptor | oh hey - the OBS added support to build arch linux, too! |
| 00:55:37 | raptor | server messages are now rendered above level info |
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| 03:35:38 | raptor | kaen: you here? |
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| 04:32:41 | raptor | ok mine reform |
| 04:32:58 | raptor | smaller team trigger radius? |
| 04:33:08 | raptor | and... reduce scope? |
| 04:33:12 | bobdaduck | delete team trigger period |
| 04:33:33 | raptor | hi |
| 04:33:44 | bobdaduck | Wat won't like it but |
| 04:33:47 | raptor | i'm not sure watusimoto will go for that... |
| 04:33:51 | bobdaduck | yeah |
| 04:34:09 | bobdaduck | but honestly have you ever seen someone be careful about mine placement based on "teamates might hurt themselves"? |
| 04:34:26 | bobdaduck | Or perhaps the flipside: How often are mines just used because you're trying to kill your teamates? |
| 04:34:30 | raptor | heh |
| 04:34:53 | raptor | we probably goof off way too much as a community.. |
| 04:35:03 | bobdaduck | well yeah |
| 04:35:09 | bobdaduck | but there's not really a competitive element to our game |
| 04:35:22 | bobdaduck | there SHOULD be, but there isn't because we don't focus there |
| 04:35:26 | raptor | ah |
| 04:35:30 | raptor | yes, i understand |
| 04:35:43 | raptor | the game could easily be competitive |
| 04:35:50 | bobdaduck | VERY easily |
| 04:35:59 | bobdaduck | but 4 years and not a single balance patch |
| 04:36:12 | bobdaduck | and scoreboards that nobody looks at |
| 04:36:20 | bobdaduck | (even though kaen did a good job on them) |
| 04:36:59 | bobdaduck | and achievements that are awarded more in novelty maps than in actual games (because actual games don't happen) |
| 04:37:11 | bobdaduck | and viola, goof off community. |
| 04:37:35 | bobdaduck | I've pretty much just given in to that so. |
| 04:38:14 | raptor | well, I'm honestly not a competitive person - I mean, I love good matches, but I play to have fun while trying my best |
| 04:38:29 | bobdaduck | yeah |
| 04:38:50 | bobdaduck | it doesn't need to be like "this game is strictly competitive" |
| 04:38:56 | raptor | maybe in my mind I think 'competitive' as in-your-face-loser types |
| 04:39:05 | bobdaduck | but there's just no focus on the competitive aspect AT ALL |
| 04:39:48 | bobdaduck | I'm making another competitive map though! |
| 04:39:55 | bobdaduck | come see? |
| 04:40:00 | raptor | ok |
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| 05:20:47 | raptor | night |
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| 14:47:05 | raptor | good day! |
| 14:50:06 | raptor | the fontstash guy decided to compile bitfighter! |
| 15:02:31 | | bobdaduck has joined |
| 15:03:08 | bobdaduck | Goodmorning gentlepeepz |
| 15:03:15 | raptor | buenos |
| 15:06:46 | bobdaduck | Does putting something in main() in a script work for you guys? |
| 15:06:53 | bobdaduck | It seems to have stopped working for me |
| 15:07:07 | raptor | yes it works (did it yesterday) |
| 15:07:12 | bobdaduck | huh. |
| 15:08:24 | bobdaduck | I dunno I'm just getting these weird behaviors with it |
| 15:08:46 | raptor | are you running a global script as well? |
| 15:08:54 | bobdaduck | no |
| 15:10:00 | bobdaduck | In some levels its not running anything in main at all (except the subscribes) and in feudalism the timer for two minutes randomly became six minutes |
| 15:10:20 | raptor | caching problem? |
| 15:10:39 | raptor | I found out where it matters: caching is disabled when testing from editor, enabled in 'host game' |
| 15:10:59 | raptor | so if you're in 'host game', and you update a script, you'll have to /clearcache and /restart |
| 15:11:33 | bobdaduck | hm |
| 15:11:44 | bobdaduck | Yeah that's not it |
| 15:11:47 | bobdaduck | but good to know |
| 15:12:35 | raptor | i've also gotten weird behavior when not using 'local' for most variables |
| 15:18:03 | bobdaduck | I dunno in the feudalism example there's not any variables involved |
| 15:19:18 | bobdaduck | its just a timer in main |
| 15:19:24 | bobdaduck | that went off way late |
| 15:27:27 | | Watusimoto_ has joined |
| 15:52:46 | raptor | in 019? |
| 15:54:34 | bobdaduck | no |
| 15:54:37 | bobdaduck | Never 019 |
| 15:54:38 | bobdaduck | xD |
| 15:55:23 | raptor | ok just checking.. |
| 15:55:32 | bobdaduck | Can you tell me |
| 15:55:39 | bobdaduck | what this line does in sams snow script? |
| 15:55:40 | bobdaduck | object:setVel(point.new(vel.x - math.cos(a) * 2 * timePassed, vel.y + math.sin(a) * 2 * timePassed)) |
| 15:55:46 | bobdaduck | Its when he's moving the resources |
| 15:56:08 | bobdaduck | a = math.atan(pos) |
| 15:56:11 | bobdaduck | position |
| 15:57:47 | raptor | that basically constantly adjusts the objects velocity to keep it in a circular 'orbit' about 0,0 |
| 15:58:21 | bobdaduck | Yeah I got that |
| 15:58:26 | bobdaduck | can you explain how? |
| 15:58:47 | raptor | arctan (or atan) is an inverse trig function that gets the angle from the corrdinates |
| 15:59:19 | bobdaduck | velocity minus cosine of the angle * 2 (what?) * timepassed (huh?) |
| 15:59:35 | raptor | ok, so 'a' is the current angle |
| 15:59:43 | raptor | from 0,0 in an x/y plane |
| 15:59:49 | bobdaduck | Hows it get the angle of the coordinates? (or does it auto to 0,0?) |
| 16:00:13 | raptor | yes, he is using the current position (like 500, -500) |
| 16:00:19 | raptor | so based on the maps coords |
| 16:00:39 | raptor | then taking atan() of that gives the angle from 0,0 to the current position |
| 16:01:06 | bobdaduck | okay |
| 16:01:15 | raptor | the confusion comes from the assumption that everything is based on absolute coords |
| 16:01:15 | bobdaduck | How can I change where atan takes from? |
| 16:01:36 | raptor | i don't understand |
| 16:01:55 | bobdaduck | instead of it giving the angle to 0,0, it gives the angle to -500, -500 or whatever |
| 16:02:20 | raptor | that would be the same angle, in this case |
| 16:02:29 | raptor | oh |
| 16:02:31 | raptor | ok |
| 16:02:32 | raptor | so |
| 16:03:29 | raptor | you'd have to use relative coordinates |
| 16:03:47 | raptor | so you have to subtract the 'pos' from some other pos |
| 16:04:10 | raptor | do that first, then pass the result into atan2 |
| 16:04:44 | bobdaduck | okay |
| 16:05:00 | bobdaduck | And what about the arbitrary 2 and the timepassed? |
| 16:05:03 | raptor | if you're trying to get something to orbit... i'd look at the orbitbot code instead |
| 16:05:15 | bobdaduck | timepassed == deltatime, if I remember correctly |
| 16:05:23 | bobdaduck | no I'm just trying to understand his code |
| 16:05:28 | raptor | yeah, that's the angle adjustment |
| 16:05:44 | raptor | so (vel.x) <-- current x compontent of the velocity |
| 16:07:10 | raptor | math.cos(a) * 2 * timePassed <-- get the x component of the current angle as a unit vector and multiply it by 2 and by the millisecond time passed |
| 16:07:34 | bobdaduck | So that makes it... accelerate? |
| 16:07:39 | raptor | yes |
| 16:07:46 | raptor | the 2 * timedelta |
| 16:07:50 | raptor | or timepassed |
| 16:08:15 | raptor | is the speed adjustment, probably like twice in a second |
| 16:08:22 | raptor | orbit twice in a second |
| 16:08:27 | raptor | or half circle in a second |
| 16:08:34 | raptor | (i'm not going to think to hard about this..) |
| 16:08:35 | bobdaduck | does timedelta reset every second? |
| 16:08:40 | raptor | no |
| 16:08:45 | raptor | this is in onTick, right? |
| 16:08:54 | bobdaduck | yeah |
| 16:08:55 | raptor | so it's the time since last tick |
| 16:09:07 | raptor | probably 33 ms or so |
| 16:09:08 | bobdaduck | so it resets every tick |
| 16:09:09 | bobdaduck | okayyy |
| 16:09:10 | bobdaduck | got it |
| 16:09:17 | bobdaduck | (hopefully) |
| 16:09:19 | raptor | ah ,i see what you mean, yes |
| 16:09:50 | bobdaduck | I SWEAR I WILL UNDERSTAND TIMEDELTA BEFORE I LEAVE IF IT KILLS ME |
| 16:10:27 | raptor | calculus! |
| 16:10:46 | bobdaduck | Yeah! |
| 16:11:02 | bobdaduck | Learning math is fun when its actually relevant |
| 16:11:10 | raptor | ha |
| 16:11:13 | bobdaduck | Maybe I'll use bitfighter as my study guide when I get back in college xD |
| 16:11:36 | raptor | never mind that *everything* we have in our modern society is due to math... well almost everything |
| 16:11:51 | bobdaduck | lol |
| 16:12:05 | bobdaduck | Yeah but in school you always learn math in a void |
| 16:12:12 | bobdaduck | So its boring |
| 16:12:16 | raptor | yeah, that's unfortunate |
| 16:12:29 | raptor | they shoudl teach physics with math... |
| 16:12:38 | raptor | like in the same class |
| 16:12:41 | bobdaduck | yeah |
| 16:13:02 | raptor | so you can do things like calculate the splatter radius of an egg when you drop it off the school roof :) |
| 16:13:47 | bobdaduck | lol yeah |
| 16:14:02 | bobdaduck | Okay so what I did was implement sams snow script into levelgen carnival... |
| 16:14:08 | raptor | what |
| 16:14:26 | bobdaduck | I mean just in a small section |
| 16:14:43 | bobdaduck | but its not like I'm just gonna cheat and move the entire level so that the snow part centers on 0,0 |
| 16:15:20 | raptor | yes, you need to do maths |
| 16:16:02 | bobdaduck | I got it working, I mean. |
| 16:17:19 | raptor | great! |
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| 16:36:11 | bobdaduck | Why does sam multiply it by 2? |
| 16:37:43 | raptor | faster acceleration |
| 16:38:01 | raptor | i bet if you changed it to 4, it would show you effect |
| 16:45:46 | bobdaduck | ah yep |
| 16:49:24 | bobdaduck | First thing I do: Turn that into a global variable, and add a command args message to change it xD |
| 16:49:39 | raptor | ha |
| 16:51:24 | bobdaduck | there's this glaring problem with my "kill raptor" command |
| 16:51:35 | bobdaduck | if a player has a space in their name the command won't work xD |
| 16:51:43 | raptor | yep |
| 16:51:51 | raptor | we tokenize on spaces |
| 16:53:16 | bobdaduck | is %S+ mean space? |
| 16:56:27 | bobdaduck | In your string arg parser you do a "on gstringmatch" or whatever on that |
| 16:57:02 | bobdaduck | And if so, how can I change that to pipes? |
| 16:58:10 | raptor | hmmmm |
| 16:58:18 | raptor | yeah, a new parse will need to be written |
| 16:58:31 | raptor | and then you'd have to change the commands to be like: "kill|raptor" |
| 16:58:58 | bobdaduck | nah I wouldn't need to change anything |
| 16:59:15 | bobdaduck | instead of %S+ we use %^z or whatever it is for pipes |
| 16:59:18 | bobdaduck | and it breaks the same |
| 16:59:22 | bobdaduck | but allows for space names |
| 16:59:32 | bobdaduck | without actually needing to program anything |
| 16:59:42 | raptor | so... you fixed it? |
| 17:00:38 | bobdaduck | no |
| 17:00:43 | bobdaduck | I dunno what the pipes symbol is |
| 17:00:46 | bobdaduck | where do I find? |
| 17:01:20 | raptor | it'll depend on the parsing function - which one are you using? |
| 17:01:45 | bobdaduck | for word in inputString:gmatch("%S+") do --on a space. I think. |
| 17:01:46 | bobdaduck | table.insert(words, word) |
| 17:03:28 | raptor | http://www.lua.org/manual/5.1/manual.html#5.4.1 |
| 17:04:20 | raptor | upper letter means the opposite of those |
| 17:04:31 | raptor | so means all non-space chars |
| 17:04:36 | raptor | whoa |
| 17:04:42 | raptor | so '' means all non-space chars |
| 17:04:44 | raptor | what |
| 17:04:51 | bobdaduck | rofl |
| 17:04:58 | raptor | so %S means all non-space chars |
| 17:05:02 | raptor | there we go |
| 17:05:08 | raptor | man IRC, you're tricksy |
| 17:05:54 | bobdaduck | lol |
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| 17:06:22 | bobdaduck | don't you mean %s means all space characters? |
| 17:06:26 | raptor | yes |
| 17:06:34 | raptor | but the uppercase variation is the opposite |
| 17:06:42 | bobdaduck | ah |
| 17:06:51 | raptor | so %S means all NON-space chars |
| 17:06:55 | bobdaduck | okay |
| 17:07:12 | bobdaduck | So %s+ |
| 17:07:15 | bobdaduck | is... |
| 17:07:21 | bobdaduck | on space +? |
| 17:07:36 | raptor | '+' == one or more spaces |
| 17:07:44 | raptor | sorry, just 'one or more' |
| 17:07:58 | raptor | so %S+ means match on one or more non-space chars |
| 17:08:24 | bobdaduck | okay |
| 17:08:35 | bobdaduck | So if I want to use a symbol |
| 17:08:36 | raptor | so the parser is finding a sequence of one or more characters then detects it as a word |
| 17:08:43 | bobdaduck | like pipes or ! or something |
| 17:08:51 | bobdaduck | Yeah I understand how it works now |
| 17:08:57 | raptor | ok |
| 17:09:04 | raptor | I think you just do: |+ |
| 17:09:29 | raptor | because a | is not a magic character that does magicy magic magic |
| 17:09:43 | raptor | oh wait! |
| 17:09:51 | raptor | what is it exactly you want to do? |
| 17:09:57 | raptor | only split on pipes? |
| 17:10:11 | bobdaduck | yeah |
| 17:10:22 | raptor | then you'd do this: [^|]+ |
| 17:10:24 | bobdaduck | use current code exactly as it is, just with pipes instead of space |
| 17:10:48 | raptor | which means match all characters except pipe in a sequence of one or more |
| 17:11:47 | bobdaduck | We're matching on pipes... |
| 17:12:14 | bobdaduck | All characters except pipes? |
| 17:12:15 | raptor | no |
| 17:12:19 | raptor | yes! |
| 17:12:24 | bobdaduck | Why! |
| 17:12:27 | raptor | all chars except pipes because... |
| 17:12:34 | raptor | pipes is the delimiter |
| 17:12:43 | bobdaduck | okay |
| 17:12:52 | raptor | you want to match any sequence, but stop at a pipe, then put that sequence into a 'word' |
| 17:13:12 | bobdaduck | okay |
| 17:13:14 | bobdaduck | got it |
| 17:13:18 | bobdaduck | UNDERSTAND NOW |
| 17:13:27 | raptor | welcome to the world of 'regular expressions' |
| 17:14:38 | bobdaduck | lol |
| 17:14:57 | bobdaduck | http://xkcd.com/1171/ |
| 17:15:20 | raptor | heh |
| 17:15:21 | raptor | yup |
| 17:15:47 | bobdaduck | Hm, not working |
| 17:15:51 | bobdaduck | no errors |
| 17:16:02 | bobdaduck | perhaps "kill bobdaduck |
| 17:16:06 | bobdaduck | er |
| 17:16:10 | bobdaduck | "kill!bobdaduck" |
| 17:16:19 | raptor | that's an exclamation |
| 17:16:21 | raptor | not a pipe |
| 17:16:23 | bobdaduck | yeah |
| 17:16:28 | bobdaduck | how would I do exclamation? |
| 17:17:13 | raptor | this doesn't work?: [^!]+ |
| 17:18:27 | bobdaduck | nope |
| 17:19:18 | raptor | try this: [^%!]+ |
| 17:20:58 | bobdaduck | nothing |
| 17:22:50 | raptor | you should print out the words it detects |
| 17:22:59 | raptor | so in the for loop add: logprint(word) |
| 17:23:43 | raptor | so you are putting the expression in quotes?: "[^%!]+" |
| 17:23:49 | bobdaduck | yeah |
| 17:23:53 | raptor | ok |
| 17:23:55 | bobdaduck | if I don't it throws error |
| 17:24:05 | raptor | then I'm not sure why it isn't parsing it... |
| 17:24:10 | raptor | print out the word |
| 17:24:39 | bobdaduck | OH GOT IT |
| 17:24:42 | bobdaduck | Probably |
| 17:24:45 | bobdaduck | gimme a sec |
| 17:24:55 | bobdaduck | I bet its just not working because things don't work on first spawn |
| 17:24:56 | bobdaduck | xDD |
| 17:26:44 | raptor | works for me! |
| 17:28:08 | bobdaduck | yep working now |
| 17:28:12 | bobdaduck | sorry xD |
| 17:28:17 | raptor | good good |
| 17:28:43 | bobdaduck | That bug has caused me so many fake bugs |
| 17:28:53 | raptor | heh |
| 17:28:57 | bobdaduck | ...I'm going to miss it next release. I've grown fond of it. |
| 17:28:59 | raptor | will be fixed in 019 |
| 17:30:07 | bobdaduck | yeah |
| 17:30:11 | bobdaduck | I'ma miss it |
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| 19:09:34 | bobdaduck | I CAN'T CONCATINATE A BOOLEAN VALUE |
| 19:09:37 | bobdaduck | WHAT WILL I DO |
| 19:09:48 | raptor | "text" .. tostring(bool) |
| 19:17:44 | bobdaduck | okay so |
| 19:17:50 | bobdaduck | can I test if text is a number? |
| 19:18:07 | bobdaduck | 'cause if I try to change the snow accelerator coefficient to "lots", the script crashes |
| 19:18:50 | raptor | yes you can... |
| 19:19:18 | raptor | i think you do: type(someVar) |
| 19:19:28 | raptor | and it returns a string of what type the variable |
| 19:19:32 | raptor | like 'integer' or 'string' |
| 19:19:44 | raptor | or 'number' |
| 19:22:49 | bobdaduck | bah it returns a string either way |
| 19:23:02 | raptor | don't use quotes |
| 19:23:09 | raptor | so "4" is a string |
| 19:23:17 | raptor | and 4 is an integer |
| 19:23:59 | bobdaduck | snowaccelerate|1000 |
| 19:24:03 | bobdaduck | 1000 returns string |
| 19:24:08 | bobdaduck | in the arg parser :P |
| 19:24:16 | raptor | oh yes |
| 19:24:18 | raptor | it will |
| 19:24:27 | raptor | you'll have to convert to an integer |
| 19:24:29 | bobdaduck | Yeah. |
| 19:24:55 | bobdaduck | how? Do I just say like "snowacceleratevar = int" |
| 19:25:13 | raptor | http://stackoverflow.com/questions/10962085/lua-string-to-int |
| 19:28:17 | bobdaduck | thanks! |
| 19:28:32 | raptor | stackoverflow is your friend |
| 19:29:37 | bobdaduck | Never heard of it |
| 19:29:50 | raptor | stackoverflow.com ? |
| 19:30:07 | raptor | if you have a programming problem, the solution is most likely on that site |
| 19:30:44 | bobdaduck | hah, okay |
| 19:30:50 | bobdaduck | And then I can stop bugging you! xD |
| 19:30:55 | raptor | yes! :) |
| 19:32:39 | | LordDVG Quit (Remote host closed the connection) |
| 19:35:57 | bobdaduck | Can I still come to you with my math problems though? xD |
| 19:36:06 | raptor | heh, sure |
| 19:36:42 | raptor | there's also this similar site: http://math.stackexchange.com/ |
| 19:37:07 | raptor | but I mostly use that for algorithm clarifications (if it's not on stackoverflow already) |
| 19:39:21 | bobdaduck | I like the social part of asking you |
| 19:39:22 | bobdaduck | but aight |
| 19:39:58 | | Watusimoto has joined |
| 19:40:38 | raptor | I don't mind when you ask - if you haven't noticed I will usually just say 'not now' or 'hmmm...' |
| 20:37:53 | Watusimoto | hi |
| 20:38:01 | raptor | hello |
| 20:38:04 | Watusimoto | raptor -- how old is your oldest son? |
| 20:38:19 | raptor | he'll be 4 in June (I think) |
| 20:38:34 | raptor | maybe it was July.. |
| 20:38:39 | Watusimoto | so... If I may be so bold as to predict... in 9 years your life will become a hell |
| 20:39:05 | raptor | haha, moody junior adolescent problems? |
| 20:39:18 | Watusimoto | it's insane |
| 20:39:52 | Watusimoto | so... enjoy the terrible twos while they;re at least small enough to physically control |
| 20:39:58 | raptor | a coworker of mine was just telling me this morning how 12-14 year old boys can be worse than adolescent girls... |
| 20:40:11 | raptor | after asking me the age of my kids, too... |
| 20:40:15 | Watusimoto | well, now... not sure I;d go *that* far... |
| 20:40:18 | Watusimoto | :-) |
| 20:40:24 | raptor | heh |
| 20:40:53 | Watusimoto | there's a nice good span from about 6 until about 12 |
| 20:40:59 | Watusimoto | then... look out! |
| 20:41:04 | Watusimoto | military school! |
| 20:41:08 | raptor | commonly referred to as the 'stable' years |
| 20:42:22 | Watusimoto | well, I just thought you should be warned... but it sounds like you know what's coming. But you'll forget during those good years. Then *wham*. |
| 20:42:23 | raptor | yeah, I have no idea what I'm going to do... but I'll try to acquire wisdom from any source |
| 20:42:58 | Watusimoto | I wish I had some to share :-) |
| 20:43:01 | raptor | because - my defining trait as a child was 'stubborn' |
| 20:43:15 | Watusimoto | you'll pay for that |
| 20:43:26 | raptor | *sniff* |
| 20:43:39 | Watusimoto | on the other hand, I just found out the 4 seasons was only the first 4 sections of a much larger opus |
| 20:43:54 | raptor | Vivaldi? |
| 20:43:56 | Watusimoto | yes |
| 20:44:10 | raptor | yay, made the correct mental leap |
| 20:44:10 | Watusimoto | vivaldi opus 8 |
| 20:44:14 | raptor | I love the 4 seasons |
| 20:44:22 | raptor | and I didn't know that.. |
| 20:44:27 | Watusimoto | look it up |
| 20:44:35 | raptor | doing so now.. |
| 20:44:37 | Watusimoto | I've only listened to the next one |
| 20:45:02 | raptor | 'opus 8' is the whole thing? |
| 20:45:04 | Watusimoto | I didn;t like it as much, but it could be due to lack of familliarity... it certainly had echoes |
| 20:45:06 | Watusimoto | yes |
| 20:45:35 | Watusimoto | http://imslp.org/wiki/Il_cimento_dell'armonia_e_dell'inventione,_Op.8_(Vivaldi,_Antonio) |
| 20:45:54 | raptor | 12 concertos! |
| 20:46:03 | raptor | and so... the 4 seasons are only ever 3rd one? |
| 20:46:07 | raptor | *every |
| 20:46:19 | raptor | oh no... the first 4 |
| 20:47:05 | Watusimoto | first 4, yes |
| 20:48:30 | Watusimoto | you can listen to them, of all places, on youtube |
| 20:48:40 | Watusimoto | poor sound quality though |
| 20:48:43 | raptor | hmmm... I've got like 5 different arrangements of just the first 4 in my collection |
| 20:49:21 | Watusimoto | and none of the rest! |
| 20:49:29 | raptor | yeah... |
| 20:49:33 | raptor | that's crazy |
| 20:50:28 | raptor | found #12 here: https://musopen.org/music/993/antonio-vivaldi/concerto-in-c-op8-concerto-in-d-monor-concerto-in-f-major/ |
| 20:50:43 | raptor | the 2nd part |
| 21:04:47 | raptor | ok, well, now I'm going to write my mom and see if she has the whole opus 8 somewhere... |
| 21:13:00 | raptor | SDL2 might release in May! |
| 21:14:04 | raptor | also, hedgewars got into GSoC under the openSUSE project |
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| 22:24:41 | raptor | the silent hour.. |
| 22:25:07 | raptor | Watusimoto_: I'm thinking about implementing mine changes |
| 22:25:20 | raptor | I reviewed what we had discussed |
| 22:25:41 | raptor | two things: reduce trigger radius for teammates and reduce visibility scope for enemies |
| 22:25:53 | raptor | do those still sound OK? |
| 22:34:04 | bobdaduck_ | They sound like they won't fix anything but will make mines more annoying. |
| 22:34:09 | bobdaduck_ | Proposal: Move BBB one day earlier |
| 22:34:35 | bobdaduck_ | To a friday. |
| 22:35:54 | raptor | sure |
| 22:36:18 | raptor | bobdaduck_: how would they make mines more annoying? |
| 22:36:31 | bobdaduck_ | Because enemies can't see them until earlier |
| 22:36:38 | bobdaduck_ | and its harder to kill your teamates with them |
| 22:38:28 | raptor | detonating them would still done like normal with any weapon |
| 22:38:43 | bobdaduck_ | Yeah so it won't affect anything |
| 22:39:08 | bobdaduck_ | Well no, it will affect something. |
| 22:39:19 | bobdaduck_ | It'll affect THE MIDDLE CLASS |
| 22:39:37 | bobdaduck_ | the people on top who already can spot mines and destroy them will continue spotting mines and destroying them |
| 22:39:46 | bobdaduck_ | and the people who use mines to troll will still use mines to troll |
| 22:40:01 | bobdaduck_ | The only people this really affects are the weaker players who don't spot mines in time. |
| 22:40:07 | raptor | like me! |
| 22:41:17 | bobdaduck_ | Its like... Mines aren't getting a power boost or change, the weaker players are getting nerfed. |
| 22:42:40 | bobdaduck_ | I dunno I don't like the proposed changes |
| 22:42:59 | raptor | because you'd be upset that you hit more mines? :) |
| 22:43:04 | bobdaduck_ | Oh no |
| 22:43:10 | bobdaduck_ | I'll continue never hitting mines at all. |
| 22:43:42 | bobdaduck_ | I won't even be affected by this (aside from it being harder to kill my teamates) |
| 22:44:39 | raptor | well, what do you propose? any changes at all? |
| 22:44:49 | bobdaduck_ | What exactly is the issue? |
| 22:44:56 | bobdaduck_ | I see mines as the third most indespensable weapon |
| 22:44:58 | raptor | we want mines to be more useful |
| 22:45:01 | raptor | somehow |
| 22:45:44 | raptor | most started by this topic by Watusimoto_: http://bitfighter.org/forums/viewtopic.php?f=4&t=1860 |
| 22:46:37 | bobdaduck_ | I always take mines |
| 22:46:43 | bobdaduck_ | I don't understand how they're not useful |
| 22:47:39 | raptor | huh, i don't think i've read all the responses there.. |
| 22:48:07 | raptor | maybe Watusimoto_'s idea of not detonating by burst? (or reduced burst radius detonation?) |
| 22:48:47 | Watusimoto_ | sorry -- was asleep |
| 22:49:05 | Watusimoto_ | re mines, yes |
| 22:49:08 | Watusimoto_ | ok |
| 22:50:12 | bobdaduck_ | Mines not being triggered by bursts would buff them significantly. |
| 22:50:25 | bobdaduck_ | If you're really convinced mines are useless. |
| 22:50:42 | raptor | maybe that could be all the change we need... |
| 22:51:29 | raptor | like trigger them, not from a blast, but if the burst enters the trigger area |
| 22:51:32 | Watusimoto_ | my idea was not to make mines untriggered by bursts, but rather to make the burst have to be cloeser to the mine to trigger it |
| 22:51:40 | raptor | yes |
| 22:51:44 | raptor | that |
| 22:51:46 | Watusimoto_ | also |
| 22:51:48 | Watusimoto_ | another idea |
| 22:52:04 | Watusimoto_ | when a mine detonates another mine, what if there were a 100ms delay? |
| 22:52:11 | raptor | ha! |
| 22:52:18 | bobdaduck_ | That could be fun |
| 22:52:34 | Watusimoto_ | that way, if you had several in an area, they would trigger one another more slowly |
| 22:52:51 | bobdaduck_ | Yeah |
| 22:52:52 | Watusimoto_ | instead of the whole field going at once |
| 22:52:53 | raptor | interesting idea... |
| 22:52:58 | bobdaduck_ | I like it |
| 22:53:00 | raptor | yeah.. |
| 22:53:01 | raptor | me too |
| 22:53:06 | bobdaduck_ | I mean I dunno if its a buff but its fun |
| 22:53:07 | raptor | let me write these down.. |
| 22:53:19 | Watusimoto_ | I don't think it makes it stronger or weaker |
| 22:53:45 | Watusimoto_ | it always seems anticlimactic when a bunch of mines all tirgger at once |
| 22:53:57 | Watusimoto_ | only one sfx, etc |
| 22:54:20 | Watusimoto_ | this would probably be mostly a visual change; I doubt it would affect gameplay at all |
| 22:54:45 | Watusimoto_ | do we have a bbb date yet? |
| 22:54:53 | Watusimoto_ | I want to tell that weasel guy about it |
| 22:55:12 | raptor | bobdaduck_: are you changing it? |
| 22:55:15 | raptor | we do |
| 22:55:29 | raptor | but bobdaduck_ might move it to the friday before |
| 22:55:37 | bobdaduck_ | Lets do |
| 22:55:41 | bobdaduck_ | that way Quartz can come |
| 22:55:45 | bobdaduck_ | and footloose will be satisfied |
| 22:55:54 | bobdaduck_ | and ford can maybe come |
| 22:55:55 | raptor | ok, tell me when you change it in the forums and I'll update the MOTD |
| 22:56:11 | bobdaduck_ | changing it now then |
| 22:56:20 | Watusimoto_ | what's the new date? |
| 22:56:25 | bobdaduck_ | march 3 |
| 22:56:30 | Watusimoto_ | ??? |
| 22:56:46 | raptor | try again bobdaduck_ |
| 22:56:55 | bobdaduck_ | May |
| 22:56:55 | bobdaduck_ | xD |
| 22:56:58 | bobdaduck_ | WHATEVER. |
| 22:57:01 | Watusimoto_ | May 3? |
| 22:57:18 | Watusimoto_ | 8PM? |
| 22:57:29 | bobdaduck_ | Yeah 8PM EST |
| 22:57:40 | Watusimoto_ | 8PM EST May 3. |
| 22:57:41 | Watusimoto_ | ok |
| 22:57:57 | raptor | ok MOTD updated |
| 22:58:22 | bobdaduck_ | Forums update |
| 22:58:52 | Watusimoto_ | ok, I'll send out an email as well |
| 22:59:27 | Watusimoto_ | oh, a funny note |
| 22:59:40 | Watusimoto_ | did you guys watch the weasel video? |
| 22:59:45 | raptor | yes |
| 22:59:54 | Watusimoto_ | well, about half way through, another player joined |
| 23:00:02 | Watusimoto_ | and was poking about a little |
| 23:00:07 | Watusimoto_ | well... |
| 23:00:12 | Watusimoto_ | that player was making a similar video |
| 23:00:17 | bobdaduck_ | hah |
| 23:00:21 | raptor | hah! really? |
| 23:00:24 | Watusimoto_ | on his he's like "oh, look, a weasel" |
| 23:00:32 | Watusimoto_ | "what is that?" |
| 23:00:35 | bobdaduck_ | rofl |
| 23:00:52 | Watusimoto_ | I'll find the link because I'm going to post on his video as well |
| 23:00:58 | raptor | hahaha |
| 23:01:03 | Watusimoto_ | he too was totally confused by the tutorial level |
| 23:01:20 | bobdaduck_ | lol |
| 23:01:36 | raptor | ok ok - that server was a bad idea |
| 23:03:09 | raptor | heading home! Watusimoto_ I'll work on those mine changes.. |
| 23:03:28 | Watusimoto_ | ok |
| 23:04:17 | Watusimoto_ | this is a new weasel vid: http://www.youtube.com/watch?v=TQYW3oUx--o |
| 23:04:24 | Watusimoto_ | watching it now |
| 23:06:45 | bobdaduck_ | hm |
| 23:07:26 | bobdaduck_ | "and... They're really good" |
| 23:08:18 | bobdaduck_ | hah in Zap! you had to run from commandline with -bots to get a server with bots |
| 23:10:40 | bobdaduck_ | Bitfighter has come so far |
| 23:14:02 | raptor | huh |
| 23:14:14 | raptor | so things I got: |
| 23:14:29 | raptor | 1. help system needs to inform about energy/ health |
| 23:14:41 | raptor | 2. need to add a bot part to 'host game' |
| 23:15:31 | bobdaduck_ | 3. bitfighter needs more players |
| 23:15:36 | raptor | haha, yeah |
| 23:15:43 | raptor | ok heading home for real... |
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