Timestamps are in GMT/BST.
| 00:24:16 | | BFLogBot Commit: e48bacc07ebb | Author: watusimoto | Message: More HelpItem improvements, removes HelpBubbles completely |
| 00:24:19 | | BFLogBot Commit: 007a55fee3ae | Author: watusimoto | Message: Merge |
| 00:24:21 | | BFLogBot Commit: 58d96ff39272 | Author: watusimoto | Message: Remove HelpBubble class from cmake -- hope I did it right! |
| 00:25:46 | bobdaduck | I need a plugin to select every item of a certain type |
| 00:29:26 | | raptor has joined |
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| 00:29:29 | bobdaduck | ...just a thought. |
| 00:34:49 | raptor | good idea for a plugin! |
| 00:36:23 | raptor | in fact, let me do that now.. |
| 00:40:23 | raptor | hopefully it's possible... |
| 00:41:32 | raptor | commits! |
| 00:45:12 | raptor | Watusimoto_: are you done with committing? |
| 00:45:23 | Watusimoto_ | yeah, probably |
| 00:45:32 | raptor | well, bobdaduck, I don't think it's possible |
| 00:45:45 | raptor | because, there's no way to tell if an object is selected once you have them.. |
| 00:48:51 | Watusimoto_ | what do you mean? |
| 00:49:04 | Watusimoto_ | was that intended for me? |
| 00:49:14 | raptor | he wants to get all objects of a certain type via editor plugin |
| 00:49:31 | Watusimoto_ | like get me all repairs? |
| 00:49:34 | raptor | yes |
| 00:49:48 | Watusimoto_ | and then he wants to know which are selected? |
| 00:49:59 | raptor | i was thinking I could 'getAllObjects()' then filter by repair and setSelected() |
| 00:50:21 | raptor | but there is no Lua interface for telling if an object is selected |
| 00:51:01 | raptor | BfObject extends EditorObject (which has the isSelected()) method |
| 00:51:44 | raptor | so I *could* put a method in BfObject for it. Watusimoto_ would you think it useful? |
| 00:52:04 | raptor | 'it' being setting/getting selected objects |
| 00:52:37 | Watusimoto_ | it sounds like it would be useful to bobdaduck |
| 00:52:40 | Watusimoto_ | so yes, |
| 00:52:44 | Watusimoto_ | yes. |
| 00:53:03 | raptor | well, I mean useful as in: getting any object, then setting it selected |
| 00:55:12 | Watusimoto_ | yes, I think we need that |
| 00:55:18 | raptor | ok, i'll add it |
| 01:02:46 | bobdaduck | Like can you make a plugin select all items of a certain type? |
| 01:02:51 | bobdaduck | Or... |
| 01:02:55 | bobdaduck | What's the problem? |
| 01:03:17 | raptor | cannot in 018a, but I am adding that ability now |
| 01:05:03 | bobdaduck | why not though? |
| 01:05:18 | raptor | because there is no way in Lua to see if an object is selected |
| 01:06:09 | bobdaduck | so it can select but it can't tell if its selected? |
| 01:06:22 | raptor | it cannot select it |
| 01:06:28 | | BFLogBot Commit: b90a042a0c64 | Author: buckyballreaction | Message: Fix compiling |
| 01:06:30 | raptor | Lua cannot modify selection |
| 01:06:39 | raptor | which is a major thing... |
| 01:07:02 | raptor | It can search for already selected items, but the selection test part is done in c++ |
| 01:07:02 | bobdaduck | 'tis indeed. |
| 01:07:29 | raptor | Watusimoto_: no 'static enum' ! |
| 01:08:52 | Watusimoto_ | uh oh |
| 01:08:56 | Watusimoto_ | uh, ok |
| 01:09:01 | Watusimoto_ | there is in vc++! |
| 01:09:23 | Watusimoto_ | I guess we should destatic it |
| 01:09:40 | raptor | already done! |
| 01:09:44 | raptor | and pushed :) |
| 01:21:12 | Watusimoto_ | ok, good night! |
| 01:22:36 | raptor | night |
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| 01:32:52 | | BFLogBot Commit: 67e268b4612d | Author: buckyballreaction | Message: Lua API: Add ability to set/get the 'selected' attribute of objects in the editor |
| 01:33:40 | raptor | one deficiency down.. |
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| 04:57:48 | | BFLogBot Commit: 7cefa0fc5e92 | Author: buckyballreaction | Message: Add a new plugin 'item_select.lua' |
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| 13:53:44 | raptor | buenos! |
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| 17:11:09 | | BFLogBot Commit: 1e36ab6eaa55 | Author: watusimoto | Message: Convert mCommanderZoomDelta into a timer... this is something that has been bugging me since the advent of Bitfighter. |
| 17:11:10 | | BFLogBot Commit: 7ce2dec72abf | Author: watusimoto | Message: Fix slight lag with UI -- something is causing mShipPos to be one frame off. Fixed with a hack (but nothing worse than was in place before the refactor that introduced this bug) |
| 17:11:12 | | BFLogBot Commit: ea86f8a01f72 | Author: watusimoto | Message: Merge |
| 17:12:02 | raptor | commits! |
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| 17:23:12 | raptor | watusimoto what have you done... |
| 17:25:02 | | BFLogBot Commit: 8f1eb1d5a520 | Author: buckyballreaction | Message: Mines are only set off by Burst if Burst is within trigger radius when it explodes |
| 17:25:05 | raptor | changing to sensor halts the game.. |
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| 20:16:35 | raptor | !bot |
| 20:16:35 | BFLogBot | I'm a real boy! |
| 20:16:38 | raptor | oh good |
| 20:17:03 | raptor | Watusimoto: one of your recent changes triggers an assert every time I equip the sensor module |
| 20:17:18 | Watusimoto | fantastic! |
| 20:17:21 | Watusimoto | what assert? |
| 20:17:32 | raptor | UIGAme.cpp:2025 |
| 20:17:44 | raptor | "I would expect these to be equal to avoid distortion!" |
| 20:19:01 | Watusimoto | oh boy |
| 20:19:33 | Watusimoto | first off, you can just delete it |
| 20:19:45 | Watusimoto | but... why aren't they equal? |
| 20:19:55 | raptor | I will comment it out... |
| 20:20:03 | raptor | I have no idea (i'm in the Mine code at the moment) |
| 20:20:06 | Watusimoto | actually, you can delete it |
| 20:20:23 | Watusimoto | I was hoping to simplify the code there, but looks like I won;t |
| 20:20:38 | raptor | are you sure? I'm hesitant to delete asserts i have no knowledge of.. |
| 20:21:05 | Watusimoto | replace it with a comment that when sensor is enabled, scaleFactX and scaleFactY are not equal |
| 20:21:16 | Watusimoto | I added it because I though for sure that would be true |
| 20:21:22 | raptor | it happens on the transition from one to the other |
| 20:21:30 | raptor | sensor -> normal and vice versa |
| 20:21:36 | raptor | ok |
| 20:21:41 | Watusimoto | why calculate the same value twice I thought |
| 20:21:48 | Watusimoto | so this was just laying the ground work |
| 20:22:11 | kaen | fullscreen versus stretched, I'd guess |
| 20:22:22 | raptor | hi kaen |
| 20:22:24 | kaen | hello |
| 20:22:26 | Watusimoto | no, this is all virtual coordinates |
| 20:22:28 | Watusimoto | hi |
| 20:22:41 | Watusimoto | it;s all in the 600x800 world |
| 20:23:35 | Watusimoto | to be fair, I haven;t really worked through the math, so I don;t understand why it would be different... I just thought it would be |
| 20:23:41 | Watusimoto | not different, that is |
| 20:23:47 | | BFLogBot Commit: 9c827a99b8c0 | Author: buckyballreaction | Message: Remove assert; leave comment |
| 20:24:03 | raptor | now back to mines |
| 20:24:12 | Watusimoto | btw, I just removed experimentalAimMode |
| 20:24:18 | raptor | yay! |
| 20:24:20 | Watusimoto | I am assuming no one has used that since I added it |
| 20:24:21 | raptor | i mean... why? |
| 20:24:26 | Watusimoto | why remove it? |
| 20:24:35 | raptor | i don't remember what it does with joystick |
| 20:24:40 | raptor | was it off by default? |
| 20:24:49 | Watusimoto | because it was a stupid idea, and we need to remove ideas when they fail |
| 20:24:52 | Watusimoto | off by default |
| 20:24:57 | raptor | ah ok |
| 20:25:00 | Watusimoto | it drew a little line in the direction you were firing |
| 20:25:05 | Watusimoto | could only turn it on in the INI |
| 20:25:12 | raptor | ah ok |
| 20:25:13 | Watusimoto | and it was clearly labeled Experimental |
| 20:25:16 | raptor | clean the cruft! |
| 20:25:18 | Watusimoto | and it really sucked |
| 20:25:21 | raptor | heh |
| 20:25:44 | Watusimoto | anything to avoid working on the help stuff :-) |
| 20:26:35 | raptor | haha |
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| 21:03:05 | | BFLogBot Commit: 10794c2bfdd9 | Author: watusimoto | Message: Add some const declarations |
| 21:03:08 | | BFLogBot Commit: b5f9c1927bbc | Author: watusimoto | Message: Exterminate! Experimental aim vector is gone. |
| 21:03:10 | | BFLogBot Commit: f5327e9e1840 | Author: watusimoto | Message: Merge |
| 21:09:17 | | BFLogBot Commit: 14c3bbe93a8e | Author: buckyballreaction | Message: If a mine explodes another mine, delay the explosion slightly. Mostly for visual effect in mine fields |
| 21:09:20 | raptor | ok, I made the changes to Mines like we talked about |
| 21:09:49 | raptor | 1. burst only explods mines *if* they explode within the trigger radius |
| 21:10:04 | raptor | 2. Mines trigger a 100ms fuse on other mines when they explode |
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| 21:18:34 | | BFLogBot Commit: c7557af8a9ab | Author: buckyballreaction | Message: Some minor clean-up of Mine class members |
| 21:18:36 | raptor | ok, I'm out for a while! |
| 21:18:39 | raptor | later |
| 21:18:52 | raptor | please test the Mine changes |
| 21:18:59 | raptor | and see how you like them |
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| 21:53:48 | | bobdaduck has joined |
| 22:00:47 | bobdaduck | hitting tab in level editor should hide zones. |
| 22:00:52 | bobdaduck | (the levelgen kind) |
| 22:05:43 | Watusimoto | I like the new mines a lot! |
| 22:06:11 | | BFLogBot Commit: 398400e36975 | Author: watusimoto | Message: Const const const const const const const |
| 22:06:12 | | BFLogBot Commit: 0c50db7e144a | Author: watusimoto | Message: Merge |
| 22:06:24 | Watusimoto | might be better with even more delay, but this is a huge improvement over what we had before |
| 22:06:55 | Watusimoto | bobdaduck: i think you're the only one to add zones in the editor in anger |
| 22:07:14 | bobdaduck | in anger? what? xD |
| 22:07:16 | Watusimoto | and yes, tab should proabbly hide them |
| 22:08:07 | bobdaduck | AW MAN I MISSED THE JOKE |
| 22:08:10 | bobdaduck | I FEEL SO BAD NOW. |
| 22:10:18 | Watusimoto | yeah, life can be pretty rough |
| 22:10:33 | | BFLogBot Commit: f0c0e497162d | Author: watusimoto | Message: Hide Zones when tab is pressed in editor |
| 22:10:52 | bobdaduck | nice |
| 22:15:03 | Watusimoto | now, imagine making a request like that on, say, a Diablo III forum... how long would it take to get implemented? |
| 22:15:09 | Watusimoto | that's the bitfighter touch |
| 22:18:13 | bobdaduck | mmhm |
| 22:18:30 | bobdaduck | Remind me to double your pay |
| 22:26:24 | bobdaduck | the tutorial text stays there for quite a while.. |
| 22:36:54 | bobdaduck | Okay so I've got the latest 019 up |
| 22:36:57 | bobdaduck | anything I should test? |
| 22:39:00 | kaen | let's play together, bobdaduck |
| 22:39:04 | kaen | test balance and stuff |
| 22:41:22 | bobdaduck | pass? |
| 22:41:25 | bobdaduck | sorry back now |
| 22:41:41 | kaen | asdf |
| 22:41:44 | | bobdaduck pings kaen |
| 22:41:48 | kaen | asdf |