#bitfighter IRC Log

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IRC Log for 2013-05-05

Timestamps are in GMT/BST.

01:18:05Watusimoto_ has joined
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06:13:11Watusimoto_hey raptor: want to make sure I didn't break something... lines of all teams should be visible, right?
07:06:35raptor has joined
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07:08:24raptorWatusimoto_: all line items are created default as 'Global' now
07:08:35raptoryou can change the attribute
07:09:04raptori have to go, back in several hours
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07:13:42Watusimoto_hi
07:13:45Watusimoto_bye
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12:44:06raptorhello again
12:59:53raptorWatusimoto_: shall I continue with the class clean-up? (have you started others yet?)
13:10:14Watusimoto_hi
13:10:23Watusimoto_I did all the T*s and UI*s
13:10:32Watusimoto_let me check in
13:11:07BFLogBot Commit: 529119bd4ade | Author: watusimoto | Message: Remove some SDL includes
13:11:08BFLogBot Commit: f078350d615b | Author: watusimoto | Message: Merge
13:11:10BFLogBot Commit: 5e73a82d22f8 | Author: watusimoto | Message: Header cleanup of all UI* classes, a few others may have been swept up in the frenzy
13:11:11BFLogBot Commit: 0f3fb28934e9 | Author: watusimoto | Message: T classes cleaned up
13:11:30Watusimoto_it's really amazing how intertwined things are. I remove a header from here, and some class way over there breaks
13:11:48raptoryeah that happened to me last night
13:11:50Watusimoto_I'm working on the Ss now
13:13:25raptorfixing compile..
13:14:26Watusimoto_I compiled it all!
13:14:36Watusimoto_twice!
13:14:39raptorwith case-insensitve file system!
13:14:45Watusimoto_oh borther
13:15:27raptor:)
13:18:22raptorok pushed
13:18:29BFLogBot Commit: e011b688ba5d | Author: buckyballreaction | Message: Fix compiling on Linux
13:19:01Watusimoto_thanks
13:19:07raptordid you see my e-mail on doing 'g' minus gameNetInterface?
13:22:31raptori guess that was pretty much it.. there was some Server/ClientGame stuff that I wasn't sure how to handle
13:25:50Watusimoto_yeah, that was fine
13:27:39Watusimoto_oh hey, I can get rid of server game from gamenetinterface
13:28:22raptorwith your last few commits, i'm not sure what is left at the moment
13:29:57antoszka has left
13:33:24Watusimoto_there's not much between g and s, actuall
13:33:25Watusimoto_y
13:33:42Watusimoto_H, I?
13:34:07raptorwell yes... but you've jumped around a bit with your last commit
13:34:22raptorwould you happen to have a list of completed ones?
13:34:52Watusimoto_I've only added the classes I've reported to you to my "marker project"
13:35:11Watusimoto_I hit some other classes, but didn't really do them
13:35:27Watusimoto_otoh, a lot of the S classes had nothing to do
13:35:28raptorah ok, so if i take that list from last night, I can just continue?
13:35:36Watusimoto_yes
13:35:39raptorok
13:35:54Watusimoto_it seems to be going faster. maybe I'm getting better, maybe there's less to do
13:39:13Watusimoto_got client game out of gamenetinterface too!
13:39:24Watusimoto_so sleek!
13:39:25raptorhmm... i'd like to see what you did..
13:40:35Watusimoto_and so all the ifndef stuff can go too
13:41:20Watusimoto_I think that stuff is a sign of poorly implemented code
13:41:27Watusimoto_I think we need much less of it than we have
13:41:37raptori agree
13:41:43raptorsins of my youth..
13:42:37Watusimoto_we all bought into the myth
13:45:40raptoraww man, linker errors
13:54:19raptorWatusimoto_: I think my brain is broke, but I cannot figure out why I'm getting these errors at the moment: http://pastie.org/7805640
13:54:47raptorJoystickRender.h is included at the top of helperMenu.cpp
13:55:34Watusimoto_hold on
13:56:04Watusimoto_ok, it compiles for me
13:56:14raptorwell.. I made header changes
13:56:17Watusimoto_what did you change?
13:56:43raptorhttp://pastie.org/7805648
13:56:54Watusimoto_could it be something to do with ui namespace??
13:57:43raptormaybe
13:58:01Watusimoto_????
13:58:04Watusimoto_probably not
13:58:19raptorit's so weird..
13:58:51raptorlet me see if I can isolate the header change that broke it..
13:58:55Watusimoto_try restoring the headers in helpermanager.cpp
13:58:59Watusimoto_then try .h
13:59:04raptorok
14:00:35raptorthis better not be an out-of-order issue..
14:00:39raptori hate those
14:17:09raptorok compiling with --pedantic
14:20:03raptoroh man, not even TNL compiles with -pedantic
14:22:14raptorlibtomcrypt fails
14:22:20raptorok, i can't compile with this..
14:27:02Watusimoto_oh man
14:27:06Watusimoto_selective revert?
14:29:14raptorbut i'm too stubborn
14:29:19raptori want to *understand*
14:31:54Watusimoto_but if you revert you'll see what broke, and you may come to understand
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14:51:15raptoractually I think these are errors with namespace and InputCode...
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14:54:57Watusimoto_ah
14:55:00Watusimoto_yes, maybe
14:55:03Watusimoto_that one is tricky
14:55:15Watusimoto_look at how it is used elsewhere
14:56:00raptorI wonder if an include is somewhere within a Zap {
14:56:28raptorah ha!
14:56:34raptorsee InputCode.h line 41
14:58:17raptoryep that was it - we have to include InputCodeEnum.h within the Zap namespace
14:58:29raptorthat seems like we shouldn't be doing that..
15:00:02raptoroh Watusimoto_, helperMenu includes OpenGlUtils... is that OK?
15:00:17Watusimoto_why does it need that?
15:00:29Watusimoto_(I ask because I was wrestling with the same issue in a different class)
15:00:33raptorHelperMenu::renderLegend
15:00:39raptorHelperMenu::renderPressEscapeToCancel
15:00:43Watusimoto_oh wait
15:00:48Watusimoto_the .cpp or the .h?
15:00:50raptorHelperMenu::drawMenuItems
15:00:52raptorthe .cpp
15:00:55Watusimoto_oh, fine
15:00:58raptorok
15:01:00Watusimoto_I thought you mean the .h
15:01:09raptoroh no... that would need to be nuked
15:01:13raptorfor sure
15:01:22Watusimoto_openglutils basically mean that the class is doing stuff like glColor
15:01:25raptorok, moving on then; thanks
15:01:26raptoryes
15:01:34Watusimoto_helpermenu should be doing drawing
15:01:37Watusimoto_so that's fine
15:01:52Watusimoto_I get nervous when I see that in something like Point.cpp
15:02:01raptorheh
15:02:08Watusimoto_so you resolved your earlier issu?
15:04:50raptoryes
15:04:55raptorbut i don't like it
15:05:03raptorwe have to include InputCodeEnum.h within the Zap namespace
15:05:51Watusimoto_yes, we do that one other place
15:06:09raptorbut is that good?
15:07:36Watusimoto_no its not, but I don't think it can be helped
15:07:56Watusimoto_because we need it in some place where we can't use namespaces (C code, I think)
15:08:08Watusimoto_perhaps oglconsole?
15:08:13Watusimoto_when we fix that, we can fix this issue
15:08:47raptordie oglconsole die
15:08:50raptorok
15:10:14SolumnMushroom has joined
15:10:57SolumnMushroomHello all!
15:12:35SolumnMushroomWow, quite a bit of activity here...
15:12:36Watusimoto_hi
15:12:44BFLogBot Commit: 199e2e74ff5a | Author: watusimoto | Message: S classes cleaned up
15:12:46BFLogBot Commit: 131e97635d70 | Author: watusimoto | Message: Merge
15:12:56Watusimoto_raptor: you can see my fixes to that class now
15:13:34Watusimoto_or I can summarize
15:15:09raptorquestion
15:15:18raptoris 'char' by itself signed or unsigned?
15:15:49Watusimoto_unsigned, I think
15:16:35Watusimoto_http://stackoverflow.com/questions/2054939/char-is-signed-or-unsigned-by-default
15:16:39Watusimoto_read the first answer
15:16:56raptorwell that's stupid
15:16:59Watusimoto_indeed
15:17:49Watusimoto_another reason to use U8/S8
15:17:57raptoryes
15:18:14Watusimoto_I have to say, those typedefs are great
15:18:24raptoroh yeah..
15:18:33raptormakes things simple, fast to parse
15:18:36Watusimoto_short, clear, obvious
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15:20:05SolumnMushroomI now have Tcl
15:24:45raptorcommited
15:24:48raptorcommitted
15:24:51BFLogBot Commit: d70ed5926704 | Author: buckyballreaction | Message: Fix compiling
15:24:52BFLogBot Commit: 9d53a4a11e19 | Author: buckyballreaction | Message: H is done!
15:26:05raptorWatusimoto_: am I right in thinking you're going backwards?
15:26:20Watusimoto_how exactly do you mean that?
15:26:22Watusimoto_;-)
15:26:25Watusimoto_yes
15:26:33raptoruhh backwards alphabetically with the header/class clean-up
15:26:49raptorhaha, i can see how my statement could be misinterpreted
15:29:49raptoron to J!
15:43:19BFLogBot Commit: 0f16eeede2e8 | Author: buckyballreaction | Message: J is done
15:50:50raptorkaen: forgive me, i'm changing all of your 'int' to S32 or U32...
15:51:04Darrel Quit (Read error: Connection reset by peer)
15:53:36fordcarslater guys
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16:00:12kaenfine with me
16:00:20kaensorry for the trouble :x
16:00:40raptorno trouble... actually your classes are much cleaner header-wise than all the others
16:00:46raptorso this is cake :)
16:08:34raptorWatusimoto_: I need a little coaching on what to do here.. I'm cleaning up lineEditor, but it is included as part of compiling a dedicated server
16:08:46Watusimoto_ok
16:08:54raptorI found that GameType uses an enum inside
16:09:03raptorso i can probably put that in it's own .h
16:09:19raptorbut also it is part of teamInfo.cpp (EditorTeam class)
16:09:35Watusimoto_the enum is part of teaminfo?
16:09:48raptorno, sorry
16:10:00raptorLineEditor is a member in EditorTeam (wihin teamInfo)
16:10:08raptorteamInfo includes AbstractTeam aslo
16:10:12Watusimoto_ok
16:10:14raptor can't grammer
16:10:36raptorbut I'm thinking that lineEditor could be moved exclusively client-side
16:10:51Watusimoto_that stands to reason
16:10:53raptorbut I'd have to move EditorTeam to it's own .cpp
16:11:13raptordouble-checking other usages...
16:11:36raptorChatHelper and UI classes are the other users of LineEditor
16:11:42Watusimoto_so gametype uses an enum in lineeditor?
16:11:47raptoryeah
16:12:01raptorboost::shared_ptr<MenuItem> GameType::getMenuItem(const string &key)
16:12:07raptoroh yuk
16:12:12raptorwhy does GameType care about menus?
16:12:38Watusimoto_because different gametypes have different menuitems on the F3 editor menu
16:13:02raptorwell, I think my problem will be fixed by separating out EditorTeam and that LineItem enum
16:13:07raptoris that OK?
16:13:16Watusimoto_sure
16:13:27raptoror better, would that be something you think would resolve the problem properly
16:13:44raptoremphasis on 'properly'... because that's our goal, i think, right?
16:14:17Watusimoto_that's our goal, yes, where feasible
16:14:37Watusimoto_so editorteam uses an enum defined in lineitem, right?
16:14:55Watusimoto_sorry -- getting very tired
16:15:06raptorit uses LineItem class as a member
16:16:18raptorso pulling out EditorTeam would allow it to be a client-only compilation unit
16:16:27Watusimoto_oh, I see
16:16:35Watusimoto_so put EditorTeam in its own file
16:16:40raptoryes
16:16:45Watusimoto_sure, that would be great!
16:16:52raptorok
16:16:53raptorwill do..
16:17:40BFLogBot Commit: bc9187eef87e | Author: watusimoto | Message: R classes done
16:17:41BFLogBot Commit: dec5a205a631 | Author: watusimoto | Message: Another batch of code
16:17:43BFLogBot Commit: b2e1d79908e3 | Author: watusimoto | Message: Merge
16:17:44BFLogBot Commit: 5921f1d406b6 | Author: watusimoto | Message: Post-merge cleanup
16:40:26raptorI'm on 'L', by the way
16:45:34raptorFYI, I'm already noticing that few classes get compiled with a change to a header
16:45:49raptorcmake determines not as much is dependant
16:53:03Watusimoto_good
16:53:20Watusimoto_I'm done with this next checkin
16:54:18BFLogBot Commit: 31531d28bfd2 | Author: watusimoto | Message: P classes
16:54:55raptorok
16:55:01raptorL is taking a while
16:55:08raptoralso I decided to test a dedicated build and...
16:55:13raptorand it needs serious work
16:56:38raptorso i'm going to ignore for the time being until we get the client cleaned up..
17:00:39Watusimoto_I've tried to be careful about dedicaetd builds
17:00:47raptoryeah it's bad
17:01:18raptorbut the reasons are that many many classes are missing headers
17:01:33raptorfor instance, BfObject.cpp now requires moveObject.h
17:01:52raptorbecause moveObject.h was probably removed in the .h tree somewhere (yay)
17:05:03raptoroh actually, this is going pretty quickly..
17:17:08koda Quit (Quit: koda)
17:26:30Watusimoto_good
17:26:33Watusimoto_good night!
17:27:03BFLogBot Commit: 3c8aa7efab41 | Author: watusimoto | Message: Update test project... down to 80ish link errors
17:35:17Watusimoto_ Quit (Ping timeout: 276 seconds)
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18:20:12raptorfordcars: you built upon my bot!
18:20:16raptorgood job!
18:35:56fordcarshaha thanks :P
18:40:56BFLogBot Commit: 837942d82317 | Author: buckyballreaction | Message: Clean-up of all L classes except for luaGameInfo
19:09:39bobdaduck has joined
19:10:56bobdaduckHOW DO I TELL IF I'M MENTALLY HEALTHY?
19:11:15raptorif you're getting enough exercise than you're most likely mentally healthy
19:11:26bobdaduckI went country dancing saturday does that count?
19:11:44raptormaybe, if it is a regular occurence
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19:15:32bobdaduckWait why does excersize count as mental health
19:18:32raptorbecause one of the most common factors of people with mental health problems is an idle life. Although I do not wish to discount the anyone's mental health problems with that comment (indeed my own family has had its issues)
19:18:50raptorbut that is what I've found
19:20:05bobdaduckSound reasoning, I suppose.
19:20:27bobdaduckDoes running around walmart screaming count as "physical activity"?
19:21:39bobdaduckAnd if so, would that indicate mental health?
19:27:09raptorhaha
19:27:32raptorseems ok to me... but I'm probably not a good person to ask
19:27:49raptor(and sorry for rapidly approaching a serious topic..)
19:28:07bobdaduckWhat?
19:28:11bobdaduckxD
19:32:51raptorI just realized that with phaser damage reduced slightly and turrets not taking team/self damage, that turrets are going to matter a whole lot more..
19:33:09bobdaduckkaen: Aw you locked the bitfighter mobile thread!
19:33:14bobdaduckI wanted to post a gif of applause
19:33:20kaenheh
19:33:24kaenyou're an admin
19:33:35raptoroh yeah kaen; way to tell them!
19:33:36kaendo it to it
19:33:59raptoralso, your weapon analysis post was quite informative...
19:34:08kaenI'm going to expand it
19:34:23raptorhow hard would it be for you to analyze the current 019 changes?
19:34:26kaenI've thought of a few more metrics to present, and my analysis was incomplete I think.
19:34:30kaeneasy, I wrote a python script :)
19:34:43raptorI'm sure phaser would still come out on top, but.. baby steps..
19:34:50bobdaduckI didn't quite agree with a lot of it, but it was still a good post
19:34:57raptoryeah, it'd be interested in the raw data
19:35:03bobdaduckI like the idea of phaser being the default go-to weapon
19:35:15bobdaduckJust all the other weapons should fill niches that phaser doesn't.
19:35:28raptorthat's what I got from his post
19:35:52raptorI got that we need a way to make other weapons more useful in various situations
19:36:08raptorin order to compete with phaser (and probably nerf phasor a bit..)
19:36:17kaenI say nerfing phaser is step one
19:36:47kaenand I also think weapons have good differentiating attributes
19:37:22kaenI think if we just make them viable competitors damage-wise, then we'll present more interesting choices
19:37:54bobdaduckI feel like the other weapons shouldn't compete at all.
19:39:27kaenwell, then the choice is easy (and uninteresting): phaser, and whatever other two weapons you can quickly press to fill up the loadout
19:39:40kaenif phaser is incontestably the best weapon
19:39:55bobdaduckI would never take something other than mines and burst
19:39:57bobdaduckthey're invaluable
19:40:32bobdaduckMines for when you're flying around in space or no enemies are around, you can still DO something to help your team, and bursts to disrupt people and keep them away from you when you have the flag
19:40:55kaenmines and burst are successfully niche weapons imo, and I think that's how they should stay
19:41:13kaenwith the repeating weapons, I think we can present an interesting choice in terms of differing damage attributes
19:41:47raptorwell bouncer is crazy now
19:41:58raptoryou can't escape it!
19:41:59kaenwhich I think is what GG (or whoever balanced them last) was going for
19:42:11bobdaduckSNIPER LASER AND SHOTGUN
19:42:48raptorkaen: I think I like your suggestion on having burst explode upon hit
19:42:48bobdaduckOr, instead of shotgun, a sort of acid-360-spray weapon would be cool too.
19:42:51kaenI think another important step is to make sure the abilities they have are effective
19:43:34raptorI'm also open to having burst have a different graphic...
19:44:03kaenbouncer is indeed crazy now
19:46:29bobdaduckI dunno haven't really played against it
19:46:33raptoroh man... I've hit the oglconsole class
19:46:56bobdaducklol
19:48:29kaenraptor, http://pastie.org/7806586
19:49:16raptorman, it doesn't look like I nerfed phaser enough...
19:49:27kaenI like where its damage is at
19:49:37kaenI think the biggest problem is the energy gap
19:50:09raptoroh wow, my changes really reduced the damage/energy ratio for triple..
19:50:36raptorwait, seeker shows as reduced damage per second?
19:50:47raptorI increased the damage (I thought)
19:50:49kaencould be a typo
19:50:51kaenlemme check
19:50:54raptoroh oops
19:50:58raptorno, you're right
19:51:04raptori read the graphs backwards
19:52:05kaenI'll add some parsing code and give you the script
19:52:58raptorwell... bouncer range isn't quite right...
19:53:27raptorit can go a *lot* farther but that's because of the special code for bounces..
19:55:09raptorI'm gonna do it! c++ize oglconsole...
19:55:50bobdaduckGOOD LUCK.
19:59:53raptoroh my, i'm already hating this
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20:06:29BFLogBot Commit: 508e10590492 | Author: buckyballreaction | Message: Classes cleaned (I think) up to 'O', with a couple exceptions
20:10:52fordcarsbrb in 30 minutes
20:15:17fordcars Quit (Ping timeout: 245 seconds)
20:16:06kaenraptor, http://pastie.org/7806646
20:16:16kaenit takes the location of WeaponInfo.h as argv[1]
20:16:35kaener, the complete file path
20:17:05raptorah python... brings a tear to me eye
20:17:14raptorto how little you need to code to get work done..
20:18:55kaenI could shorten it even more if I used a dict to map argument numbers to the arrays
20:19:10raptorit's.. so.. beautiful
20:20:18bobdaduckSo this morning windows kept telling me all my files were corrupt and that I need to run 'chkdisk' or something like that
20:20:20kaenI found out today that consoles interpret \t as "align to the next column whose number is a multiple of eight"
20:20:28bobdaduckBut now its fine. And I didn't restart, just hibernate. What happen?
20:20:32kaenbobdaduck, HDD failure?
20:20:42bobdaduck\a
20:20:44bobdaduckI dunno
20:20:50kaendid you actually run chkdisk?
20:20:52bobdaduckNo
20:20:53bobdaduckxD
20:20:57kaensounds like good advice
20:20:59bobdaduckI couldn't find it
20:21:09raptoractually there is malware that does it
20:21:27bobdaduckAnd it was still letting me run everything (except youtube)
20:21:34raptorso... stop punching the monkey?
20:21:59bobdaducklol
20:22:05bobdaduckUninstall the smilies, at least
20:30:32sam686don't umplug the power or battery while the system is in the middle of hibernation even though it looks like the screen turns off a lot sooner then the computer itself..
20:38:56raptorconnection terminated
20:39:54raptorok, i give up on oglconsole
20:40:05raptormy brain isn't smart enough at the moment to convert to c++
20:41:03kaenin my heart I really do want a mobile bitfighter build
20:41:13raptorwe had two!
20:41:26raptorbut they were uncontrollable..
20:41:30kaenyou did get the android one to build I remember
20:41:42raptoryeak and koda got the iOS one to work as well
20:41:54kaenbut you were unable to?
20:41:57raptori could even join a game with the android one...
20:42:10kaenhuh
20:42:15raptorI was avoiding having to use OSX
20:42:16kaenmaybe I was too pessimistic then
20:42:27raptorand koda stepped up
20:42:34raptorso I let him do everything..
20:42:46bobdaduck Quit (Ping timeout: 264 seconds)
20:42:51raptorwith support with adding mobile ifdefs around
20:45:39Platskies Quit (Remote host closed the connection)
20:50:48sam686umm want me to try converting C to C++?
20:51:16raptorsure if you really want to :)
20:51:24raptori think i just got really tired..
21:08:39sam686well something confused me in tnl/assert.cpp line 97 error C2660: 'vsnprintf_s' : function does not take 4 arguments (note the _s part, and assert.cpp line 38)
21:13:48raptorsam686: are you still on vc++ 2008?
21:14:25sam686whats the difference between vsnprintf(buffer, sizeof(buffer), message, args); and vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, args); ?
21:14:46raptorWatusimoto might have made some changes since you been gone... maybe with functions only available in vc++ 2010
21:15:51sam686both the vsnprintf and vsnprintf_s exists, but have different number of arguments..
21:17:59sam686maybe watusimoto didn't realize it didn't compile the library and still used the older previously compiled tnl.lib..
21:18:33raptorbrb
21:39:47raptorbac
21:46:50raptoroh kaen, how is the debian thingy going? should we just wait for 019 to pursue further?
21:53:22kaenperhaps. I have asked three times and still not received a definitive answer about a bifighter-tnl package
21:53:27kaenor the packaging of lua-vec
21:54:11raptorhmm
21:55:33raptorwhy fix bugs when you can add more with a new feature!
21:58:51sam686one problem, most of debug connecds don't work if you join a test server, for those commands, the message says is it only works on test server (while joined in a test server?)
21:59:22sam686(comands; not commecds)
22:02:19raptorsam686: since we've been refactoring, I think there are many, many more bugs
22:02:51raptorso many in fact that we're going to have test almost as much as we did for the release of 016...
22:06:51raptoroh yay a stackoverflow
22:07:02raptori don't think i've actually launched 019 in a few days..
22:08:19raptorkaen: is there a way to see the end of a stack trace in gdb?
22:12:56kaenI don't know of a way to jump to the end
22:13:54kaenbt -1
22:14:01kaenor bt 1
22:14:06kaennot sure which...
22:14:25raptorbt -1 works!!
22:14:31raptorand... it tells me nothing!
22:17:08BFLogBot Commit: 678b99234023 | Author: buckyballreaction | Message: Fix stack overflow. I love these..
22:19:28raptoroh interesting
22:19:38raptori was going to fix this: https://code.google.com/p/bitfighter/issues/detail?id=198
22:19:59raptorbut there's a comment in the relevant code that says carrying any object makes you visible to turrents
22:20:04raptorso it was intentional
22:20:11raptordo we stillw ant that?
22:21:39raptorleft a comment.. on to next issue, i gues
22:28:06sam686I see a "Move your ship with XXX keys"
22:28:17sam686I pressed X and nothing happened..
22:28:22raptorah yes - watusimoto is in the middle of implementing a help system
22:28:42raptorbut quit to start cleaning up and refactoring code for doing unit tests
22:55:10BFLogBot Commit: 4bffa7f7c0fd | Author: sam8641 | Message: Update project, fix compiling dedicated
22:55:11BFLogBot Commit: 3e66f0b39c15 | Author: sam8641 | Message: Fix compiling
22:55:13BFLogBot Commit: 913f8d26aa84 | Author: sam8641 | Message: Convert oglconsole.c to cpp
22:56:00BFLogBot Commit: 8d94e0acdbd9 | Author: sam8641 | Message: Update projects
22:56:45raptoroh interesting
22:56:55raptoryou didn't actually convert it to a class structure
22:57:01raptorbut got rid of that extern C
22:57:26sam686well I sort of convert it to regular struct..
22:58:19sam686though that should allow namespace now, and some features that C++ have..
22:59:02raptoryes, that's good
23:01:02sam686oh hey look, https://code.google.com/p/bitfighter/source/detail?r=913f8d26aa84 it shows only the changed I did on the "Add", because I HG have a rename feature.
23:01:51raptoroh neat!
23:02:03raptorthat means we can rename classes properly and keep history, right?
23:02:14raptor(and not use much repository space)
23:02:30sam686I think so, probably yes i think
23:03:51raptorsam686: tnl/assert.cpp fails to compile
23:04:04raptorvsnprintf_s is only on vc++ platforms
23:04:30sam686well then change it back, I think my hiding of warning with pragma will work..
23:04:36raptorok
23:04:37raptorwill do
23:05:46BFLogBot Commit: 4659df575390 | Author: buckyballreaction | Message: Fix compiling on Linux
23:06:30sam686visual studio: vsnprintf deprecated use vsnprintf_s
23:06:30sam686gcc: vsnprintf_s not found, use vsnprintf?
23:06:58sam686umm what to go with? gcc? stupid warning..
23:08:12raptoryeah, I think that any function ending with '_s' is microsoft-only
23:09:12raptorok, heading to bed!
23:09:15sam686ok
23:09:29raptorour header include tree should be much better now...
23:09:54raptornight!
23:10:14raptor Quit ()
23:14:57sam686 Quit (Ping timeout: 245 seconds)
23:15:15sam686 has joined
23:15:15ChanServ sets mode +v sam686
23:50:01BFLogBot Commit: 97450e7882d5 | Author: sam8641 | Message: Fix compiling dedicated, made assert.cpp work on linux.

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