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| 06:13:11 | Watusimoto_ | hey raptor: want to make sure I didn't break something... lines of all teams should be visible, right? |
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| 07:08:24 | raptor | Watusimoto_: all line items are created default as 'Global' now |
| 07:08:35 | raptor | you can change the attribute |
| 07:09:04 | raptor | i have to go, back in several hours |
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| 07:13:42 | Watusimoto_ | hi |
| 07:13:45 | Watusimoto_ | bye |
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| 12:44:06 | raptor | hello again |
| 12:59:53 | raptor | Watusimoto_: shall I continue with the class clean-up? (have you started others yet?) |
| 13:10:14 | Watusimoto_ | hi |
| 13:10:23 | Watusimoto_ | I did all the T*s and UI*s |
| 13:10:32 | Watusimoto_ | let me check in |
| 13:11:07 | | BFLogBot Commit: 529119bd4ade | Author: watusimoto | Message: Remove some SDL includes |
| 13:11:08 | | BFLogBot Commit: f078350d615b | Author: watusimoto | Message: Merge |
| 13:11:10 | | BFLogBot Commit: 5e73a82d22f8 | Author: watusimoto | Message: Header cleanup of all UI* classes, a few others may have been swept up in the frenzy |
| 13:11:11 | | BFLogBot Commit: 0f3fb28934e9 | Author: watusimoto | Message: T classes cleaned up |
| 13:11:30 | Watusimoto_ | it's really amazing how intertwined things are. I remove a header from here, and some class way over there breaks |
| 13:11:48 | raptor | yeah that happened to me last night |
| 13:11:50 | Watusimoto_ | I'm working on the Ss now |
| 13:13:25 | raptor | fixing compile.. |
| 13:14:26 | Watusimoto_ | I compiled it all! |
| 13:14:36 | Watusimoto_ | twice! |
| 13:14:39 | raptor | with case-insensitve file system! |
| 13:14:45 | Watusimoto_ | oh borther |
| 13:15:27 | raptor | :) |
| 13:18:22 | raptor | ok pushed |
| 13:18:29 | | BFLogBot Commit: e011b688ba5d | Author: buckyballreaction | Message: Fix compiling on Linux |
| 13:19:01 | Watusimoto_ | thanks |
| 13:19:07 | raptor | did you see my e-mail on doing 'g' minus gameNetInterface? |
| 13:22:31 | raptor | i guess that was pretty much it.. there was some Server/ClientGame stuff that I wasn't sure how to handle |
| 13:25:50 | Watusimoto_ | yeah, that was fine |
| 13:27:39 | Watusimoto_ | oh hey, I can get rid of server game from gamenetinterface |
| 13:28:22 | raptor | with your last few commits, i'm not sure what is left at the moment |
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| 13:33:24 | Watusimoto_ | there's not much between g and s, actuall |
| 13:33:25 | Watusimoto_ | y |
| 13:33:42 | Watusimoto_ | H, I? |
| 13:34:07 | raptor | well yes... but you've jumped around a bit with your last commit |
| 13:34:22 | raptor | would you happen to have a list of completed ones? |
| 13:34:52 | Watusimoto_ | I've only added the classes I've reported to you to my "marker project" |
| 13:35:11 | Watusimoto_ | I hit some other classes, but didn't really do them |
| 13:35:27 | Watusimoto_ | otoh, a lot of the S classes had nothing to do |
| 13:35:28 | raptor | ah ok, so if i take that list from last night, I can just continue? |
| 13:35:36 | Watusimoto_ | yes |
| 13:35:39 | raptor | ok |
| 13:35:54 | Watusimoto_ | it seems to be going faster. maybe I'm getting better, maybe there's less to do |
| 13:39:13 | Watusimoto_ | got client game out of gamenetinterface too! |
| 13:39:24 | Watusimoto_ | so sleek! |
| 13:39:25 | raptor | hmm... i'd like to see what you did.. |
| 13:40:35 | Watusimoto_ | and so all the ifndef stuff can go too |
| 13:41:20 | Watusimoto_ | I think that stuff is a sign of poorly implemented code |
| 13:41:27 | Watusimoto_ | I think we need much less of it than we have |
| 13:41:37 | raptor | i agree |
| 13:41:43 | raptor | sins of my youth.. |
| 13:42:37 | Watusimoto_ | we all bought into the myth |
| 13:45:40 | raptor | aww man, linker errors |
| 13:54:19 | raptor | Watusimoto_: I think my brain is broke, but I cannot figure out why I'm getting these errors at the moment: http://pastie.org/7805640 |
| 13:54:47 | raptor | JoystickRender.h is included at the top of helperMenu.cpp |
| 13:55:34 | Watusimoto_ | hold on |
| 13:56:04 | Watusimoto_ | ok, it compiles for me |
| 13:56:14 | raptor | well.. I made header changes |
| 13:56:17 | Watusimoto_ | what did you change? |
| 13:56:43 | raptor | http://pastie.org/7805648 |
| 13:56:54 | Watusimoto_ | could it be something to do with ui namespace?? |
| 13:57:43 | raptor | maybe |
| 13:58:01 | Watusimoto_ | ???? |
| 13:58:04 | Watusimoto_ | probably not |
| 13:58:19 | raptor | it's so weird.. |
| 13:58:51 | raptor | let me see if I can isolate the header change that broke it.. |
| 13:58:55 | Watusimoto_ | try restoring the headers in helpermanager.cpp |
| 13:58:59 | Watusimoto_ | then try .h |
| 13:59:04 | raptor | ok |
| 14:00:35 | raptor | this better not be an out-of-order issue.. |
| 14:00:39 | raptor | i hate those |
| 14:17:09 | raptor | ok compiling with --pedantic |
| 14:20:03 | raptor | oh man, not even TNL compiles with -pedantic |
| 14:22:14 | raptor | libtomcrypt fails |
| 14:22:20 | raptor | ok, i can't compile with this.. |
| 14:27:02 | Watusimoto_ | oh man |
| 14:27:06 | Watusimoto_ | selective revert? |
| 14:29:14 | raptor | but i'm too stubborn |
| 14:29:19 | raptor | i want to *understand* |
| 14:31:54 | Watusimoto_ | but if you revert you'll see what broke, and you may come to understand |
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| 14:51:15 | raptor | actually I think these are errors with namespace and InputCode... |
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| 14:54:57 | Watusimoto_ | ah |
| 14:55:00 | Watusimoto_ | yes, maybe |
| 14:55:03 | Watusimoto_ | that one is tricky |
| 14:55:15 | Watusimoto_ | look at how it is used elsewhere |
| 14:56:00 | raptor | I wonder if an include is somewhere within a Zap { |
| 14:56:28 | raptor | ah ha! |
| 14:56:34 | raptor | see InputCode.h line 41 |
| 14:58:17 | raptor | yep that was it - we have to include InputCodeEnum.h within the Zap namespace |
| 14:58:29 | raptor | that seems like we shouldn't be doing that.. |
| 15:00:02 | raptor | oh Watusimoto_, helperMenu includes OpenGlUtils... is that OK? |
| 15:00:17 | Watusimoto_ | why does it need that? |
| 15:00:29 | Watusimoto_ | (I ask because I was wrestling with the same issue in a different class) |
| 15:00:33 | raptor | HelperMenu::renderLegend |
| 15:00:39 | raptor | HelperMenu::renderPressEscapeToCancel |
| 15:00:43 | Watusimoto_ | oh wait |
| 15:00:48 | Watusimoto_ | the .cpp or the .h? |
| 15:00:50 | raptor | HelperMenu::drawMenuItems |
| 15:00:52 | raptor | the .cpp |
| 15:00:55 | Watusimoto_ | oh, fine |
| 15:00:58 | raptor | ok |
| 15:01:00 | Watusimoto_ | I thought you mean the .h |
| 15:01:09 | raptor | oh no... that would need to be nuked |
| 15:01:13 | raptor | for sure |
| 15:01:22 | Watusimoto_ | openglutils basically mean that the class is doing stuff like glColor |
| 15:01:25 | raptor | ok, moving on then; thanks |
| 15:01:26 | raptor | yes |
| 15:01:34 | Watusimoto_ | helpermenu should be doing drawing |
| 15:01:37 | Watusimoto_ | so that's fine |
| 15:01:52 | Watusimoto_ | I get nervous when I see that in something like Point.cpp |
| 15:02:01 | raptor | heh |
| 15:02:08 | Watusimoto_ | so you resolved your earlier issu? |
| 15:04:50 | raptor | yes |
| 15:04:55 | raptor | but i don't like it |
| 15:05:03 | raptor | we have to include InputCodeEnum.h within the Zap namespace |
| 15:05:51 | Watusimoto_ | yes, we do that one other place |
| 15:06:09 | raptor | but is that good? |
| 15:07:36 | Watusimoto_ | no its not, but I don't think it can be helped |
| 15:07:56 | Watusimoto_ | because we need it in some place where we can't use namespaces (C code, I think) |
| 15:08:08 | Watusimoto_ | perhaps oglconsole? |
| 15:08:13 | Watusimoto_ | when we fix that, we can fix this issue |
| 15:08:47 | raptor | die oglconsole die |
| 15:08:50 | raptor | ok |
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| 15:10:57 | SolumnMushroom | Hello all! |
| 15:12:35 | SolumnMushroom | Wow, quite a bit of activity here... |
| 15:12:36 | Watusimoto_ | hi |
| 15:12:44 | | BFLogBot Commit: 199e2e74ff5a | Author: watusimoto | Message: S classes cleaned up |
| 15:12:46 | | BFLogBot Commit: 131e97635d70 | Author: watusimoto | Message: Merge |
| 15:12:56 | Watusimoto_ | raptor: you can see my fixes to that class now |
| 15:13:34 | Watusimoto_ | or I can summarize |
| 15:15:09 | raptor | question |
| 15:15:18 | raptor | is 'char' by itself signed or unsigned? |
| 15:15:49 | Watusimoto_ | unsigned, I think |
| 15:16:35 | Watusimoto_ | http://stackoverflow.com/questions/2054939/char-is-signed-or-unsigned-by-default |
| 15:16:39 | Watusimoto_ | read the first answer |
| 15:16:56 | raptor | well that's stupid |
| 15:16:59 | Watusimoto_ | indeed |
| 15:17:49 | Watusimoto_ | another reason to use U8/S8 |
| 15:17:57 | raptor | yes |
| 15:18:14 | Watusimoto_ | I have to say, those typedefs are great |
| 15:18:24 | raptor | oh yeah.. |
| 15:18:33 | raptor | makes things simple, fast to parse |
| 15:18:36 | Watusimoto_ | short, clear, obvious |
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| 15:20:05 | SolumnMushroom | I now have Tcl |
| 15:24:45 | raptor | commited |
| 15:24:48 | raptor | committed |
| 15:24:51 | | BFLogBot Commit: d70ed5926704 | Author: buckyballreaction | Message: Fix compiling |
| 15:24:52 | | BFLogBot Commit: 9d53a4a11e19 | Author: buckyballreaction | Message: H is done! |
| 15:26:05 | raptor | Watusimoto_: am I right in thinking you're going backwards? |
| 15:26:20 | Watusimoto_ | how exactly do you mean that? |
| 15:26:22 | Watusimoto_ | ;-) |
| 15:26:25 | Watusimoto_ | yes |
| 15:26:33 | raptor | uhh backwards alphabetically with the header/class clean-up |
| 15:26:49 | raptor | haha, i can see how my statement could be misinterpreted |
| 15:29:49 | raptor | on to J! |
| 15:43:19 | | BFLogBot Commit: 0f16eeede2e8 | Author: buckyballreaction | Message: J is done |
| 15:50:50 | raptor | kaen: forgive me, i'm changing all of your 'int' to S32 or U32... |
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| 15:53:36 | fordcars | later guys |
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| 16:00:12 | kaen | fine with me |
| 16:00:20 | kaen | sorry for the trouble :x |
| 16:00:40 | raptor | no trouble... actually your classes are much cleaner header-wise than all the others |
| 16:00:46 | raptor | so this is cake :) |
| 16:08:34 | raptor | Watusimoto_: I need a little coaching on what to do here.. I'm cleaning up lineEditor, but it is included as part of compiling a dedicated server |
| 16:08:46 | Watusimoto_ | ok |
| 16:08:54 | raptor | I found that GameType uses an enum inside |
| 16:09:03 | raptor | so i can probably put that in it's own .h |
| 16:09:19 | raptor | but also it is part of teamInfo.cpp (EditorTeam class) |
| 16:09:35 | Watusimoto_ | the enum is part of teaminfo? |
| 16:09:48 | raptor | no, sorry |
| 16:10:00 | raptor | LineEditor is a member in EditorTeam (wihin teamInfo) |
| 16:10:08 | raptor | teamInfo includes AbstractTeam aslo |
| 16:10:12 | Watusimoto_ | ok |
| 16:10:14 | | raptor can't grammer |
| 16:10:36 | raptor | but I'm thinking that lineEditor could be moved exclusively client-side |
| 16:10:51 | Watusimoto_ | that stands to reason |
| 16:10:53 | raptor | but I'd have to move EditorTeam to it's own .cpp |
| 16:11:13 | raptor | double-checking other usages... |
| 16:11:36 | raptor | ChatHelper and UI classes are the other users of LineEditor |
| 16:11:42 | Watusimoto_ | so gametype uses an enum in lineeditor? |
| 16:11:47 | raptor | yeah |
| 16:12:01 | raptor | boost::shared_ptr<MenuItem> GameType::getMenuItem(const string &key) |
| 16:12:07 | raptor | oh yuk |
| 16:12:12 | raptor | why does GameType care about menus? |
| 16:12:38 | Watusimoto_ | because different gametypes have different menuitems on the F3 editor menu |
| 16:13:02 | raptor | well, I think my problem will be fixed by separating out EditorTeam and that LineItem enum |
| 16:13:07 | raptor | is that OK? |
| 16:13:16 | Watusimoto_ | sure |
| 16:13:27 | raptor | or better, would that be something you think would resolve the problem properly |
| 16:13:44 | raptor | emphasis on 'properly'... because that's our goal, i think, right? |
| 16:14:17 | Watusimoto_ | that's our goal, yes, where feasible |
| 16:14:37 | Watusimoto_ | so editorteam uses an enum defined in lineitem, right? |
| 16:14:55 | Watusimoto_ | sorry -- getting very tired |
| 16:15:06 | raptor | it uses LineItem class as a member |
| 16:16:18 | raptor | so pulling out EditorTeam would allow it to be a client-only compilation unit |
| 16:16:27 | Watusimoto_ | oh, I see |
| 16:16:35 | Watusimoto_ | so put EditorTeam in its own file |
| 16:16:40 | raptor | yes |
| 16:16:45 | Watusimoto_ | sure, that would be great! |
| 16:16:52 | raptor | ok |
| 16:16:53 | raptor | will do.. |
| 16:17:40 | | BFLogBot Commit: bc9187eef87e | Author: watusimoto | Message: R classes done |
| 16:17:41 | | BFLogBot Commit: dec5a205a631 | Author: watusimoto | Message: Another batch of code |
| 16:17:43 | | BFLogBot Commit: b2e1d79908e3 | Author: watusimoto | Message: Merge |
| 16:17:44 | | BFLogBot Commit: 5921f1d406b6 | Author: watusimoto | Message: Post-merge cleanup |
| 16:40:26 | raptor | I'm on 'L', by the way |
| 16:45:34 | raptor | FYI, I'm already noticing that few classes get compiled with a change to a header |
| 16:45:49 | raptor | cmake determines not as much is dependant |
| 16:53:03 | Watusimoto_ | good |
| 16:53:20 | Watusimoto_ | I'm done with this next checkin |
| 16:54:18 | | BFLogBot Commit: 31531d28bfd2 | Author: watusimoto | Message: P classes |
| 16:54:55 | raptor | ok |
| 16:55:01 | raptor | L is taking a while |
| 16:55:08 | raptor | also I decided to test a dedicated build and... |
| 16:55:13 | raptor | and it needs serious work |
| 16:56:38 | raptor | so i'm going to ignore for the time being until we get the client cleaned up.. |
| 17:00:39 | Watusimoto_ | I've tried to be careful about dedicaetd builds |
| 17:00:47 | raptor | yeah it's bad |
| 17:01:18 | raptor | but the reasons are that many many classes are missing headers |
| 17:01:33 | raptor | for instance, BfObject.cpp now requires moveObject.h |
| 17:01:52 | raptor | because moveObject.h was probably removed in the .h tree somewhere (yay) |
| 17:05:03 | raptor | oh actually, this is going pretty quickly.. |
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| 17:26:30 | Watusimoto_ | good |
| 17:26:33 | Watusimoto_ | good night! |
| 17:27:03 | | BFLogBot Commit: 3c8aa7efab41 | Author: watusimoto | Message: Update test project... down to 80ish link errors |
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| 18:20:12 | raptor | fordcars: you built upon my bot! |
| 18:20:16 | raptor | good job! |
| 18:35:56 | fordcars | haha thanks :P |
| 18:40:56 | | BFLogBot Commit: 837942d82317 | Author: buckyballreaction | Message: Clean-up of all L classes except for luaGameInfo |
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| 19:10:56 | bobdaduck | HOW DO I TELL IF I'M MENTALLY HEALTHY? |
| 19:11:15 | raptor | if you're getting enough exercise than you're most likely mentally healthy |
| 19:11:26 | bobdaduck | I went country dancing saturday does that count? |
| 19:11:44 | raptor | maybe, if it is a regular occurence |
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| 19:15:32 | bobdaduck | Wait why does excersize count as mental health |
| 19:18:32 | raptor | because one of the most common factors of people with mental health problems is an idle life. Although I do not wish to discount the anyone's mental health problems with that comment (indeed my own family has had its issues) |
| 19:18:50 | raptor | but that is what I've found |
| 19:20:05 | bobdaduck | Sound reasoning, I suppose. |
| 19:20:27 | bobdaduck | Does running around walmart screaming count as "physical activity"? |
| 19:21:39 | bobdaduck | And if so, would that indicate mental health? |
| 19:27:09 | raptor | haha |
| 19:27:32 | raptor | seems ok to me... but I'm probably not a good person to ask |
| 19:27:49 | raptor | (and sorry for rapidly approaching a serious topic..) |
| 19:28:07 | bobdaduck | What? |
| 19:28:11 | bobdaduck | xD |
| 19:32:51 | raptor | I just realized that with phaser damage reduced slightly and turrets not taking team/self damage, that turrets are going to matter a whole lot more.. |
| 19:33:09 | bobdaduck | kaen: Aw you locked the bitfighter mobile thread! |
| 19:33:14 | bobdaduck | I wanted to post a gif of applause |
| 19:33:20 | kaen | heh |
| 19:33:24 | kaen | you're an admin |
| 19:33:35 | raptor | oh yeah kaen; way to tell them! |
| 19:33:36 | kaen | do it to it |
| 19:33:59 | raptor | also, your weapon analysis post was quite informative... |
| 19:34:08 | kaen | I'm going to expand it |
| 19:34:23 | raptor | how hard would it be for you to analyze the current 019 changes? |
| 19:34:26 | kaen | I've thought of a few more metrics to present, and my analysis was incomplete I think. |
| 19:34:30 | kaen | easy, I wrote a python script :) |
| 19:34:43 | raptor | I'm sure phaser would still come out on top, but.. baby steps.. |
| 19:34:50 | bobdaduck | I didn't quite agree with a lot of it, but it was still a good post |
| 19:34:57 | raptor | yeah, it'd be interested in the raw data |
| 19:35:03 | bobdaduck | I like the idea of phaser being the default go-to weapon |
| 19:35:15 | bobdaduck | Just all the other weapons should fill niches that phaser doesn't. |
| 19:35:28 | raptor | that's what I got from his post |
| 19:35:52 | raptor | I got that we need a way to make other weapons more useful in various situations |
| 19:36:08 | raptor | in order to compete with phaser (and probably nerf phasor a bit..) |
| 19:36:17 | kaen | I say nerfing phaser is step one |
| 19:36:47 | kaen | and I also think weapons have good differentiating attributes |
| 19:37:22 | kaen | I think if we just make them viable competitors damage-wise, then we'll present more interesting choices |
| 19:37:54 | bobdaduck | I feel like the other weapons shouldn't compete at all. |
| 19:39:27 | kaen | well, then the choice is easy (and uninteresting): phaser, and whatever other two weapons you can quickly press to fill up the loadout |
| 19:39:40 | kaen | if phaser is incontestably the best weapon |
| 19:39:55 | bobdaduck | I would never take something other than mines and burst |
| 19:39:57 | bobdaduck | they're invaluable |
| 19:40:32 | bobdaduck | Mines for when you're flying around in space or no enemies are around, you can still DO something to help your team, and bursts to disrupt people and keep them away from you when you have the flag |
| 19:40:55 | kaen | mines and burst are successfully niche weapons imo, and I think that's how they should stay |
| 19:41:13 | kaen | with the repeating weapons, I think we can present an interesting choice in terms of differing damage attributes |
| 19:41:47 | raptor | well bouncer is crazy now |
| 19:41:58 | raptor | you can't escape it! |
| 19:41:59 | kaen | which I think is what GG (or whoever balanced them last) was going for |
| 19:42:11 | bobdaduck | SNIPER LASER AND SHOTGUN |
| 19:42:48 | raptor | kaen: I think I like your suggestion on having burst explode upon hit |
| 19:42:48 | bobdaduck | Or, instead of shotgun, a sort of acid-360-spray weapon would be cool too. |
| 19:42:51 | kaen | I think another important step is to make sure the abilities they have are effective |
| 19:43:34 | raptor | I'm also open to having burst have a different graphic... |
| 19:44:03 | kaen | bouncer is indeed crazy now |
| 19:46:29 | bobdaduck | I dunno haven't really played against it |
| 19:46:33 | raptor | oh man... I've hit the oglconsole class |
| 19:46:56 | bobdaduck | lol |
| 19:48:29 | kaen | raptor, http://pastie.org/7806586 |
| 19:49:16 | raptor | man, it doesn't look like I nerfed phaser enough... |
| 19:49:27 | kaen | I like where its damage is at |
| 19:49:37 | kaen | I think the biggest problem is the energy gap |
| 19:50:09 | raptor | oh wow, my changes really reduced the damage/energy ratio for triple.. |
| 19:50:36 | raptor | wait, seeker shows as reduced damage per second? |
| 19:50:47 | raptor | I increased the damage (I thought) |
| 19:50:49 | kaen | could be a typo |
| 19:50:51 | kaen | lemme check |
| 19:50:54 | raptor | oh oops |
| 19:50:58 | raptor | no, you're right |
| 19:51:04 | raptor | i read the graphs backwards |
| 19:52:05 | kaen | I'll add some parsing code and give you the script |
| 19:52:58 | raptor | well... bouncer range isn't quite right... |
| 19:53:27 | raptor | it can go a *lot* farther but that's because of the special code for bounces.. |
| 19:55:09 | raptor | I'm gonna do it! c++ize oglconsole... |
| 19:55:50 | bobdaduck | GOOD LUCK. |
| 19:59:53 | raptor | oh my, i'm already hating this |
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| 20:06:29 | | BFLogBot Commit: 508e10590492 | Author: buckyballreaction | Message: Classes cleaned (I think) up to 'O', with a couple exceptions |
| 20:10:52 | fordcars | brb in 30 minutes |
| 20:15:17 | | fordcars Quit (Ping timeout: 245 seconds) |
| 20:16:06 | kaen | raptor, http://pastie.org/7806646 |
| 20:16:16 | kaen | it takes the location of WeaponInfo.h as argv[1] |
| 20:16:35 | kaen | er, the complete file path |
| 20:17:05 | raptor | ah python... brings a tear to me eye |
| 20:17:14 | raptor | to how little you need to code to get work done.. |
| 20:18:55 | kaen | I could shorten it even more if I used a dict to map argument numbers to the arrays |
| 20:19:10 | raptor | it's.. so.. beautiful |
| 20:20:18 | bobdaduck | So this morning windows kept telling me all my files were corrupt and that I need to run 'chkdisk' or something like that |
| 20:20:20 | kaen | I found out today that consoles interpret \t as "align to the next column whose number is a multiple of eight" |
| 20:20:28 | bobdaduck | But now its fine. And I didn't restart, just hibernate. What happen? |
| 20:20:32 | kaen | bobdaduck, HDD failure? |
| 20:20:42 | bobdaduck | \a |
| 20:20:44 | bobdaduck | I dunno |
| 20:20:50 | kaen | did you actually run chkdisk? |
| 20:20:52 | bobdaduck | No |
| 20:20:53 | bobdaduck | xD |
| 20:20:57 | kaen | sounds like good advice |
| 20:20:59 | bobdaduck | I couldn't find it |
| 20:21:09 | raptor | actually there is malware that does it |
| 20:21:27 | bobdaduck | And it was still letting me run everything (except youtube) |
| 20:21:34 | raptor | so... stop punching the monkey? |
| 20:21:59 | bobdaduck | lol |
| 20:22:05 | bobdaduck | Uninstall the smilies, at least |
| 20:30:32 | sam686 | don't umplug the power or battery while the system is in the middle of hibernation even though it looks like the screen turns off a lot sooner then the computer itself.. |
| 20:38:56 | raptor | connection terminated |
| 20:39:54 | raptor | ok, i give up on oglconsole |
| 20:40:05 | raptor | my brain isn't smart enough at the moment to convert to c++ |
| 20:41:03 | kaen | in my heart I really do want a mobile bitfighter build |
| 20:41:13 | raptor | we had two! |
| 20:41:26 | raptor | but they were uncontrollable.. |
| 20:41:30 | kaen | you did get the android one to build I remember |
| 20:41:42 | raptor | yeak and koda got the iOS one to work as well |
| 20:41:54 | kaen | but you were unable to? |
| 20:41:57 | raptor | i could even join a game with the android one... |
| 20:42:10 | kaen | huh |
| 20:42:15 | raptor | I was avoiding having to use OSX |
| 20:42:16 | kaen | maybe I was too pessimistic then |
| 20:42:27 | raptor | and koda stepped up |
| 20:42:34 | raptor | so I let him do everything.. |
| 20:42:46 | | bobdaduck Quit (Ping timeout: 264 seconds) |
| 20:42:51 | raptor | with support with adding mobile ifdefs around |
| 20:45:39 | | Platskies Quit (Remote host closed the connection) |
| 20:50:48 | sam686 | umm want me to try converting C to C++? |
| 20:51:16 | raptor | sure if you really want to :) |
| 20:51:24 | raptor | i think i just got really tired.. |
| 21:08:39 | sam686 | well something confused me in tnl/assert.cpp line 97 error C2660: 'vsnprintf_s' : function does not take 4 arguments (note the _s part, and assert.cpp line 38) |
| 21:13:48 | raptor | sam686: are you still on vc++ 2008? |
| 21:14:25 | sam686 | whats the difference between vsnprintf(buffer, sizeof(buffer), message, args); and vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, args); ? |
| 21:14:46 | raptor | Watusimoto might have made some changes since you been gone... maybe with functions only available in vc++ 2010 |
| 21:15:51 | sam686 | both the vsnprintf and vsnprintf_s exists, but have different number of arguments.. |
| 21:17:59 | sam686 | maybe watusimoto didn't realize it didn't compile the library and still used the older previously compiled tnl.lib.. |
| 21:18:33 | raptor | brb |
| 21:39:47 | raptor | bac |
| 21:46:50 | raptor | oh kaen, how is the debian thingy going? should we just wait for 019 to pursue further? |
| 21:53:22 | kaen | perhaps. I have asked three times and still not received a definitive answer about a bifighter-tnl package |
| 21:53:27 | kaen | or the packaging of lua-vec |
| 21:54:11 | raptor | hmm |
| 21:55:33 | raptor | why fix bugs when you can add more with a new feature! |
| 21:58:51 | sam686 | one problem, most of debug connecds don't work if you join a test server, for those commands, the message says is it only works on test server (while joined in a test server?) |
| 21:59:22 | sam686 | (comands; not commecds) |
| 22:02:19 | raptor | sam686: since we've been refactoring, I think there are many, many more bugs |
| 22:02:51 | raptor | so many in fact that we're going to have test almost as much as we did for the release of 016... |
| 22:06:51 | raptor | oh yay a stackoverflow |
| 22:07:02 | raptor | i don't think i've actually launched 019 in a few days.. |
| 22:08:19 | raptor | kaen: is there a way to see the end of a stack trace in gdb? |
| 22:12:56 | kaen | I don't know of a way to jump to the end |
| 22:13:54 | kaen | bt -1 |
| 22:14:01 | kaen | or bt 1 |
| 22:14:06 | kaen | not sure which... |
| 22:14:25 | raptor | bt -1 works!! |
| 22:14:31 | raptor | and... it tells me nothing! |
| 22:17:08 | | BFLogBot Commit: 678b99234023 | Author: buckyballreaction | Message: Fix stack overflow. I love these.. |
| 22:19:28 | raptor | oh interesting |
| 22:19:38 | raptor | i was going to fix this: https://code.google.com/p/bitfighter/issues/detail?id=198 |
| 22:19:59 | raptor | but there's a comment in the relevant code that says carrying any object makes you visible to turrents |
| 22:20:04 | raptor | so it was intentional |
| 22:20:11 | raptor | do we stillw ant that? |
| 22:21:39 | raptor | left a comment.. on to next issue, i gues |
| 22:28:06 | sam686 | I see a "Move your ship with XXX keys" |
| 22:28:17 | sam686 | I pressed X and nothing happened.. |
| 22:28:22 | raptor | ah yes - watusimoto is in the middle of implementing a help system |
| 22:28:42 | raptor | but quit to start cleaning up and refactoring code for doing unit tests |
| 22:55:10 | | BFLogBot Commit: 4bffa7f7c0fd | Author: sam8641 | Message: Update project, fix compiling dedicated |
| 22:55:11 | | BFLogBot Commit: 3e66f0b39c15 | Author: sam8641 | Message: Fix compiling |
| 22:55:13 | | BFLogBot Commit: 913f8d26aa84 | Author: sam8641 | Message: Convert oglconsole.c to cpp |
| 22:56:00 | | BFLogBot Commit: 8d94e0acdbd9 | Author: sam8641 | Message: Update projects |
| 22:56:45 | raptor | oh interesting |
| 22:56:55 | raptor | you didn't actually convert it to a class structure |
| 22:57:01 | raptor | but got rid of that extern C |
| 22:57:26 | sam686 | well I sort of convert it to regular struct.. |
| 22:58:19 | sam686 | though that should allow namespace now, and some features that C++ have.. |
| 22:59:02 | raptor | yes, that's good |
| 23:01:02 | sam686 | oh hey look, https://code.google.com/p/bitfighter/source/detail?r=913f8d26aa84 it shows only the changed I did on the "Add", because I HG have a rename feature. |
| 23:01:51 | raptor | oh neat! |
| 23:02:03 | raptor | that means we can rename classes properly and keep history, right? |
| 23:02:14 | raptor | (and not use much repository space) |
| 23:02:30 | sam686 | I think so, probably yes i think |
| 23:03:51 | raptor | sam686: tnl/assert.cpp fails to compile |
| 23:04:04 | raptor | vsnprintf_s is only on vc++ platforms |
| 23:04:30 | sam686 | well then change it back, I think my hiding of warning with pragma will work.. |
| 23:04:36 | raptor | ok |
| 23:04:37 | raptor | will do |
| 23:05:46 | | BFLogBot Commit: 4659df575390 | Author: buckyballreaction | Message: Fix compiling on Linux |
| 23:06:30 | sam686 | visual studio: vsnprintf deprecated use vsnprintf_s |
| 23:06:30 | sam686 | gcc: vsnprintf_s not found, use vsnprintf? |
| 23:06:58 | sam686 | umm what to go with? gcc? stupid warning.. |
| 23:08:12 | raptor | yeah, I think that any function ending with '_s' is microsoft-only |
| 23:09:12 | raptor | ok, heading to bed! |
| 23:09:15 | sam686 | ok |
| 23:09:29 | raptor | our header include tree should be much better now... |
| 23:09:54 | raptor | night! |
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| 23:50:01 | | BFLogBot Commit: 97450e7882d5 | Author: sam8641 | Message: Fix compiling dedicated, made assert.cpp work on linux. |