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IRC Log for 2013-05-06

Timestamps are in GMT/BST.

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08:12:26thread_Is there somewhere I submit bugs to? There are a few that I've found. For all I know they might even be already submitted...
08:27:13bobdaduck has joined
08:28:58bobdaduckSup bros
08:29:50thread_hey
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08:44:20bobdaduckGoodmornin', gentlerapto'
08:44:27raptorhi thread_
08:44:30raptormorning
08:44:33raptor bobdaduck, good mornin
08:44:49thread_hi
08:44:50raptorbugs you say? it cannot be!
08:46:06thread_for truth. there are some items that can't be properly moved via levelgen
08:46:27raptorwhich ones?
08:46:36raptorI'm sure there are many missing Lua API bugs/features
08:47:08thread_so far, I have found that speed zones and cores. They can be given a location once, but after that I can't reassign a location.
08:47:21raptorah yes
08:47:32raptorthey can still be moved
08:47:43thread_how so?
08:47:57raptorby design, the game objects don't allow location moving
08:48:01raptorbut
08:48:18bobdaduckI could give him the speedzone moving levelgen?
08:48:29raptoranyitem with a GEOM change will trigger a network update
08:48:51raptorso you'd have to do setGeom(point.new(), point.new())
08:48:54raptoror whatever
08:49:03raptoralthough... I bet that still doesn't work for Core
08:49:08bobdaducklol
08:49:12raptori mean, it would work server side
08:49:14bobdaduckI've never tried moving cores
08:49:22bobdaduckbut I know cores do have some weird problems
08:49:24thread_don't ask what ive been doing
08:49:25raptorso you'd change the location of the Core... but the client wouldn't know about it
08:49:42bobdaducklike when you change the cores team it stays the same color (though I think that's been fixed since)
08:49:48thread_hrm...
08:50:04thread_but I can move speed zones via setGeom?
08:50:25bobdaduckYeah
08:50:31raptoryes, i fixed that team one
08:50:37raptoryep
08:50:47raptorthey are 'SimpleLine' objects
08:50:58raptorso you you feed the setGeom() method 2 points
08:51:24bobdaduckI never did get levelgen-made rotating speedzones working
08:51:30bobdaduckMaybe should take another crack at that
08:51:36thread_I can try it.
08:51:38raptorfunny thing is i didn't either...
08:51:53raptorthey kept only going for half a circle or so...
08:52:01raptorso my math was bad, i'm sure
08:52:16thread_THIS SOUNDS LIKE A JOB FOR SCIENCE!
08:52:31bobdaducklol
08:53:23raptorbrb
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09:05:18raptorwatusimoto: I didn't accomplish anything with oglconsole last night... my brain went fuzzy early
09:05:26raptorsam686 did however make it a .cpp file
09:05:31watusimotoI saw
09:05:46watusimotoI'm not opposed to improving it, just don't want you wasting your time
09:06:21raptoryeah... we have issue open for it, but I'm not sure what you have in mind for it for the future..
09:07:50watusimotowell... improving it, of course!
09:08:32watusimotomy question is whether porting it to C++ would be better than 1) finding a different component or 2) rewriting from scratch
09:08:46watusimotoC is not the problem... oglConsole is :-)
09:08:56raptori'd say fontstash takes care of much of the junk code in it..
09:09:25watusimotoI think the architecture is a bit off
09:09:37watusimotobut maybe I'm mistaken
09:09:42raptoryeah... I think the architecture accelerated my brain fuzzy factor
09:09:53raptorit felt 'off'
09:19:11watusimotoI hope to have a test project working tonight
09:19:28watusimotothat will work for any of our classes
09:19:34raptorhooray!
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10:40:21thread_I got a spinning speed zone working
10:42:46raptoroh good.. i'm sure that'll be good for bobdaduck
10:48:11bobdaducklol
10:48:34bobdaduckcool
10:50:42bobdaduckI should like to see the code sometime
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14:06:57bobdaducklevelgen carnival currently uses over 30 object IDs
14:07:08bobdaducklol
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14:07:42thread_:)
14:07:45thread_:)
14:14:57bobdaduckOkay now that's weird.
14:15:49bobdaduckthe levelgen isn't moving the original speedzone, but a different speedzone in the level with a different id will occasionally point to me...
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14:33:31Watusimoto_blech
14:33:44Watusimoto_the way we calculate the ships acceleration and update its speed is really ugly
14:33:54Watusimoto_and kind of confusing
14:39:43Watusimoto_the good news is...
14:40:08Watusimoto_I'm trying to understand exactly what we need to do to manipulate a ship from a test case
14:40:10Watusimoto_because...
14:40:13Watusimoto_tests are working!
14:40:34Watusimoto_I can create a ship, and move it around in a server game
14:40:46Watusimoto_and simulate it over several frames
14:41:43bobdaduckawesome
14:42:13bobdaduckI have no idea what that means but I am proud/excited/empathetic anyway!
14:47:52Watusimoto_it means we can run controlled and repeatable experiements on ships (and other things) and make sure they work as designed... and so if later we change the way things work, we'll know immediately if it created any unintended bug
14:47:53Watusimoto_s
14:48:32bobdaduckLike an object-orientted logprint!
14:48:38bobdaduck#bestanalogies
14:48:41Watusimoto_of course, we need to actually implement the tests, which will be a long and involved process, and will be done gradually over time.
14:48:57Watusimoto_like a logprint where the answer is known and automaticlaly compared
14:49:04koda has joined
14:49:13Watusimoto_and the steps required to generate the logprint statement are automated
14:49:22bobdaduckyeah
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15:48:34raptorWatusimoto_: tests are working!?!?
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15:49:22Watusimoto_yes
15:49:28raptor!
15:49:30Watusimoto_I'm moving a ship around
15:50:09Watusimoto_still trying to work out what to test as a good demo
15:50:25raptorrunning in-game commands
15:50:32raptoraddbot
15:50:37raptorkickbot
15:50:41raptorchange level
15:50:50raptoruhh... shoot turret
15:51:05BFLogBot Commit: 20eb479e058d | Author: watusimoto | Message: Test project compiles!
15:51:06BFLogBot Commit: 14df3129e90e | Author: watusimoto | Message: Merge
15:51:10BFLogBot Commit: 58ed51e9c807 | Author: watusimoto | Message: Clarify a bit how ship speed/accel work;
15:51:12BFLogBot Commit: abbd0319bafc | Author: watusimoto | Message: Comment
15:51:14BFLogBot Commit: 5c370c8f3ec6 | Author: watusimoto | Message: Create constructor to simplify testing
15:51:15BFLogBot Commit: f55ce1c069ae | Author: watusimoto | Message: Simple "story" test
15:51:35Watusimoto_take a look at the LittleStory test
15:51:43Watusimoto_it has a server game and a ship
15:54:02raptorlet me make sure I can compile first..
15:57:01Watusimoto_you'll need all the cpp and c files
15:57:10Watusimoto_including the new one I did not add to cmake
15:59:26Watusimoto_that has all the random junk from main.cpp I did not know where to put
16:04:26Watusimoto_we need a way to dump a map showing all the objects
16:04:39Watusimoto_maybe in character graphics
16:04:51Watusimoto_or something
16:05:20Watusimoto_because it gets pretty confusing pretty quick
16:06:49raptorargh, gotta run... back later
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16:08:28bobdaducklevelgen carnival is becoming obese...
16:08:37Watusimoto_because it gets pretty confusing pretty quick
16:08:45Watusimoto_just said that.. hey!
16:08:48Watusimoto_ok, well bed time
16:08:53Watusimoto_I'll check in my turret
16:08:58Watusimoto_it doesn't shoot for some reason
16:09:25Watusimoto_feel free to build on the story a little
16:09:37Watusimoto_we need to learn how to do this
16:09:40Watusimoto_ok
16:09:40BFLogBot Commit: 189333ac8766 | Author: watusimoto | Message: Add turret to story... doesn't shoot yet.
16:09:41Watusimoto_well
16:09:43Watusimoto_good night!
16:09:57bobdaduckuh
16:09:58bobdaducknight?
16:09:59bobdaduckxD
16:10:13bobdaduckI am so lost. Guess I'll need to load up 019 soon
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18:09:49raptorhello
18:50:33raptorwatusimoto: where is SystemFunction.h?
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19:20:22amgine1234567890hi
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20:16:32amgine1234567890raptor can i ask osmthing
20:16:40raptorhi
20:16:42raptorsure
20:24:42amgine1234567890testing somthing www.google.com
20:31:14amgine1234567890TESTING CLICK AT YOUR OWN RISK http://www.youtube.com/watch?v=dQw4w9WgXcQ
20:31:49raptori'll be back later
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21:12:25fordcarslater
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22:38:56amgine1234567890bye
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