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| 08:12:26 | thread_ | Is there somewhere I submit bugs to? There are a few that I've found. For all I know they might even be already submitted... |
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| 08:28:58 | bobdaduck | Sup bros |
| 08:29:50 | thread_ | hey |
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| 08:44:20 | bobdaduck | Goodmornin', gentlerapto' |
| 08:44:27 | raptor | hi thread_ |
| 08:44:30 | raptor | morning |
| 08:44:33 | raptor | bobdaduck, good mornin |
| 08:44:49 | thread_ | hi |
| 08:44:50 | raptor | bugs you say? it cannot be! |
| 08:46:06 | thread_ | for truth. there are some items that can't be properly moved via levelgen |
| 08:46:27 | raptor | which ones? |
| 08:46:36 | raptor | I'm sure there are many missing Lua API bugs/features |
| 08:47:08 | thread_ | so far, I have found that speed zones and cores. They can be given a location once, but after that I can't reassign a location. |
| 08:47:21 | raptor | ah yes |
| 08:47:32 | raptor | they can still be moved |
| 08:47:43 | thread_ | how so? |
| 08:47:57 | raptor | by design, the game objects don't allow location moving |
| 08:48:01 | raptor | but |
| 08:48:18 | bobdaduck | I could give him the speedzone moving levelgen? |
| 08:48:29 | raptor | anyitem with a GEOM change will trigger a network update |
| 08:48:51 | raptor | so you'd have to do setGeom(point.new(), point.new()) |
| 08:48:54 | raptor | or whatever |
| 08:49:03 | raptor | although... I bet that still doesn't work for Core |
| 08:49:08 | bobdaduck | lol |
| 08:49:12 | raptor | i mean, it would work server side |
| 08:49:14 | bobdaduck | I've never tried moving cores |
| 08:49:22 | bobdaduck | but I know cores do have some weird problems |
| 08:49:24 | thread_ | don't ask what ive been doing |
| 08:49:25 | raptor | so you'd change the location of the Core... but the client wouldn't know about it |
| 08:49:42 | bobdaduck | like when you change the cores team it stays the same color (though I think that's been fixed since) |
| 08:49:48 | thread_ | hrm... |
| 08:50:04 | thread_ | but I can move speed zones via setGeom? |
| 08:50:25 | bobdaduck | Yeah |
| 08:50:31 | raptor | yes, i fixed that team one |
| 08:50:37 | raptor | yep |
| 08:50:47 | raptor | they are 'SimpleLine' objects |
| 08:50:58 | raptor | so you you feed the setGeom() method 2 points |
| 08:51:24 | bobdaduck | I never did get levelgen-made rotating speedzones working |
| 08:51:30 | bobdaduck | Maybe should take another crack at that |
| 08:51:36 | thread_ | I can try it. |
| 08:51:38 | raptor | funny thing is i didn't either... |
| 08:51:53 | raptor | they kept only going for half a circle or so... |
| 08:52:01 | raptor | so my math was bad, i'm sure |
| 08:52:16 | thread_ | THIS SOUNDS LIKE A JOB FOR SCIENCE! |
| 08:52:31 | bobdaduck | lol |
| 08:53:23 | raptor | brb |
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| 09:05:18 | raptor | watusimoto: I didn't accomplish anything with oglconsole last night... my brain went fuzzy early |
| 09:05:26 | raptor | sam686 did however make it a .cpp file |
| 09:05:31 | watusimoto | I saw |
| 09:05:46 | watusimoto | I'm not opposed to improving it, just don't want you wasting your time |
| 09:06:21 | raptor | yeah... we have issue open for it, but I'm not sure what you have in mind for it for the future.. |
| 09:07:50 | watusimoto | well... improving it, of course! |
| 09:08:32 | watusimoto | my question is whether porting it to C++ would be better than 1) finding a different component or 2) rewriting from scratch |
| 09:08:46 | watusimoto | C is not the problem... oglConsole is :-) |
| 09:08:56 | raptor | i'd say fontstash takes care of much of the junk code in it.. |
| 09:09:25 | watusimoto | I think the architecture is a bit off |
| 09:09:37 | watusimoto | but maybe I'm mistaken |
| 09:09:42 | raptor | yeah... I think the architecture accelerated my brain fuzzy factor |
| 09:09:53 | raptor | it felt 'off' |
| 09:19:11 | watusimoto | I hope to have a test project working tonight |
| 09:19:28 | watusimoto | that will work for any of our classes |
| 09:19:34 | raptor | hooray! |
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| 10:40:21 | thread_ | I got a spinning speed zone working |
| 10:42:46 | raptor | oh good.. i'm sure that'll be good for bobdaduck |
| 10:48:11 | bobdaduck | lol |
| 10:48:34 | bobdaduck | cool |
| 10:50:42 | bobdaduck | I should like to see the code sometime |
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| 14:06:57 | bobdaduck | levelgen carnival currently uses over 30 object IDs |
| 14:07:08 | bobdaduck | lol |
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| 14:07:42 | thread_ | :) |
| 14:07:45 | thread_ | :) |
| 14:14:57 | bobdaduck | Okay now that's weird. |
| 14:15:49 | bobdaduck | the levelgen isn't moving the original speedzone, but a different speedzone in the level with a different id will occasionally point to me... |
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| 14:33:31 | Watusimoto_ | blech |
| 14:33:44 | Watusimoto_ | the way we calculate the ships acceleration and update its speed is really ugly |
| 14:33:54 | Watusimoto_ | and kind of confusing |
| 14:39:43 | Watusimoto_ | the good news is... |
| 14:40:08 | Watusimoto_ | I'm trying to understand exactly what we need to do to manipulate a ship from a test case |
| 14:40:10 | Watusimoto_ | because... |
| 14:40:13 | Watusimoto_ | tests are working! |
| 14:40:34 | Watusimoto_ | I can create a ship, and move it around in a server game |
| 14:40:46 | Watusimoto_ | and simulate it over several frames |
| 14:41:43 | bobdaduck | awesome |
| 14:42:13 | bobdaduck | I have no idea what that means but I am proud/excited/empathetic anyway! |
| 14:47:52 | Watusimoto_ | it means we can run controlled and repeatable experiements on ships (and other things) and make sure they work as designed... and so if later we change the way things work, we'll know immediately if it created any unintended bug |
| 14:47:53 | Watusimoto_ | s |
| 14:48:32 | bobdaduck | Like an object-orientted logprint! |
| 14:48:38 | bobdaduck | #bestanalogies |
| 14:48:41 | Watusimoto_ | of course, we need to actually implement the tests, which will be a long and involved process, and will be done gradually over time. |
| 14:48:57 | Watusimoto_ | like a logprint where the answer is known and automaticlaly compared |
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| 14:49:13 | Watusimoto_ | and the steps required to generate the logprint statement are automated |
| 14:49:22 | bobdaduck | yeah |
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| 15:48:34 | raptor | Watusimoto_: tests are working!?!? |
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| 15:49:22 | Watusimoto_ | yes |
| 15:49:28 | raptor | ! |
| 15:49:30 | Watusimoto_ | I'm moving a ship around |
| 15:50:09 | Watusimoto_ | still trying to work out what to test as a good demo |
| 15:50:25 | raptor | running in-game commands |
| 15:50:32 | raptor | addbot |
| 15:50:37 | raptor | kickbot |
| 15:50:41 | raptor | change level |
| 15:50:50 | raptor | uhh... shoot turret |
| 15:51:05 | | BFLogBot Commit: 20eb479e058d | Author: watusimoto | Message: Test project compiles! |
| 15:51:06 | | BFLogBot Commit: 14df3129e90e | Author: watusimoto | Message: Merge |
| 15:51:10 | | BFLogBot Commit: 58ed51e9c807 | Author: watusimoto | Message: Clarify a bit how ship speed/accel work; |
| 15:51:12 | | BFLogBot Commit: abbd0319bafc | Author: watusimoto | Message: Comment |
| 15:51:14 | | BFLogBot Commit: 5c370c8f3ec6 | Author: watusimoto | Message: Create constructor to simplify testing |
| 15:51:15 | | BFLogBot Commit: f55ce1c069ae | Author: watusimoto | Message: Simple "story" test |
| 15:51:35 | Watusimoto_ | take a look at the LittleStory test |
| 15:51:43 | Watusimoto_ | it has a server game and a ship |
| 15:54:02 | raptor | let me make sure I can compile first.. |
| 15:57:01 | Watusimoto_ | you'll need all the cpp and c files |
| 15:57:10 | Watusimoto_ | including the new one I did not add to cmake |
| 15:59:26 | Watusimoto_ | that has all the random junk from main.cpp I did not know where to put |
| 16:04:26 | Watusimoto_ | we need a way to dump a map showing all the objects |
| 16:04:39 | Watusimoto_ | maybe in character graphics |
| 16:04:51 | Watusimoto_ | or something |
| 16:05:20 | Watusimoto_ | because it gets pretty confusing pretty quick |
| 16:06:49 | raptor | argh, gotta run... back later |
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| 16:08:28 | bobdaduck | levelgen carnival is becoming obese... |
| 16:08:37 | Watusimoto_ | because it gets pretty confusing pretty quick |
| 16:08:45 | Watusimoto_ | just said that.. hey! |
| 16:08:48 | Watusimoto_ | ok, well bed time |
| 16:08:53 | Watusimoto_ | I'll check in my turret |
| 16:08:58 | Watusimoto_ | it doesn't shoot for some reason |
| 16:09:25 | Watusimoto_ | feel free to build on the story a little |
| 16:09:37 | Watusimoto_ | we need to learn how to do this |
| 16:09:40 | Watusimoto_ | ok |
| 16:09:40 | | BFLogBot Commit: 189333ac8766 | Author: watusimoto | Message: Add turret to story... doesn't shoot yet. |
| 16:09:41 | Watusimoto_ | well |
| 16:09:43 | Watusimoto_ | good night! |
| 16:09:57 | bobdaduck | uh |
| 16:09:58 | bobdaduck | night? |
| 16:09:59 | bobdaduck | xD |
| 16:10:13 | bobdaduck | I am so lost. Guess I'll need to load up 019 soon |
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| 18:09:49 | raptor | hello |
| 18:50:33 | raptor | watusimoto: where is SystemFunction.h? |
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| 19:20:22 | amgine1234567890 | hi |
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| 20:16:32 | amgine1234567890 | raptor can i ask osmthing |
| 20:16:40 | raptor | hi |
| 20:16:42 | raptor | sure |
| 20:24:42 | amgine1234567890 | testing somthing www.google.com |
| 20:31:14 | amgine1234567890 | TESTING CLICK AT YOUR OWN RISK http://www.youtube.com/watch?v=dQw4w9WgXcQ |
| 20:31:49 | raptor | i'll be back later |
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| 21:12:25 | fordcars | later |
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| 22:38:56 | amgine1234567890 | bye |
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