#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2013-05-07

Timestamps are in GMT/BST.

01:16:42koda has joined
08:00:36BFLogBot Commit: 6f9680bfc152 | Author: buckyballreaction | Message: Add missing SystemFunctions class and fix compiling on Linux
08:15:13bobdaduck has joined
08:16:18bobdaduck Quit (Read error: Connection reset by peer)
08:17:52bobdaduck has joined
08:55:37raptor has joined
08:55:37ChanServ sets mode +o raptor
08:55:41raptorbuenos
08:56:00raptori fixed the building with that class you sent me, watusimoto
08:56:02raptorthanks
08:57:07bobdaduckI'm so sexy!
08:58:02raptori prefer a simple 'good morning', but I suppose that'll do...
08:58:10watusimotogood day
08:58:24raptorgood day!
08:58:36bobdaducklol
08:59:14bobdaduckbah DND is still bigger than levelgen carnival
08:59:36bobdaduckOnly by a little bit though
09:03:33bobdaduckand levelgen carnival has 15 functions per tick
10:20:35bobdaduckMaybe if I add DDR....
10:47:53raptorwhat
10:47:58raptoracronym overload
10:49:29bobdaduckDance Dance Revolution
10:49:40bobdaduckThis is gonna be tough but OH WELL.
10:49:59bobdaduckIts within my range of things I can actually do so I'm not gonna ask for help xD
10:50:44bobdaduckProbably.
10:58:30watusimoto Quit (Quit: Leaving.)
11:05:55bobdaduckCRAP MULTIDIMENSIONAL ARRAYS
11:05:59bobdaduckEVERY TIME
11:27:39bobdaduckOkay nope, I'm gonna need help.
11:27:56bobdaduckAND I EVEN COVERED A PAPER TOWEL IN PSEUDOCODE
11:30:54bobdaduckraptor willing to take a shot at it for me later?
11:31:17raptorhi
11:31:22raptoruhh
11:31:24raptoroh
11:31:38raptormultidimensional arrays
11:31:56raptorI think you almost understand the idea - you just need to put together a few ideas
11:32:14bobdaduckWell I kind of understand what I need to do I just don't know how to do it xD
11:33:53bobdaduckI have my half-baked code here
11:33:54bobdaduckhttp://pastie.org/7814217
11:35:32bobdaduckI need a zone that moves downward by an amount constantly, (zoneSpeed), I need its location (or at least the location of one of its points that I can match to another zone), I need it to have a number of randomly 1-4, and I need to give it a team from an array of playerTeams in the area.
11:36:05bobdaduckAnd I don't know where or how to make all of those tied to a new zone
11:40:30bobdaduckIt doesn't even sound that hard I just don't know where to start.
11:41:51koda Quit (Quit: Leaving)
11:52:07thread_ has joined
11:52:23thread_Herro!
11:52:34bobdaduckSup
12:02:02thread_question: is there some way to create a ship with a level gen? I want to make a ship that is neither a bot nor a player
12:04:09bobdaduckNope
12:04:12bobdaduckUnfortunately
12:04:25bobdaduckShips are special case for some reason.
12:04:31bobdaduck goes to lucnh
12:24:24bobdaduck Quit (Ping timeout: 268 seconds)
12:31:13bobdaduck has joined
12:31:56thread_ Quit (Ping timeout: 245 seconds)
12:33:17bobdaduck returns from lunch
12:34:49bobdaduck has costa vida
12:34:54bobdaduck does not even like mexican food
13:05:27raptorsorry, just got really busy today at work
13:07:53bobdaduck'sfine
13:09:26bobdaduckFootloose wants to know if making a bitfighter plushie and saying its a bitfighter ship would be copyright infringement.
13:48:12Watusimoto has joined
13:49:49bobdaduckHi wat
13:51:56bobdaduckFoot wants to know if making a bitfighter plushy is copyright infringement
13:54:09raptorfair use
13:54:24bobdaduckkthx
14:04:07thread_ has joined
14:20:16bobdaduckRequest:
14:20:30bobdaduckIn FFA gametypes, make turrets and projectors work.
14:20:54Watusimotocopyright infringement??? on what
14:20:55Watusimoto?
14:20:57bobdaduckAt least, repaired turrets make them shoot at everyone except you
14:21:01bobdaduckOn bitfighter
14:23:28Watusimotoinfiringin on whose copyright?
14:23:34bobdaduckUh
14:23:37bobdaduckbitfighter's copyright
14:23:40bobdaduckYours I guess?
14:23:53Watusimotoit is as it states in the header
14:23:59Watusimotomostly
14:24:25Watusimotoactually, at this point, only a lawyer could sort it all out
14:24:44raptori want all my code back now!
14:25:15bobdaducklol
14:27:06Watusimotoonly the unmodified stuff though... I own (c) on any fixes!
14:27:25raptorhaha
14:29:38raptorI should start adding my name everywhere... then when the inevitable legal battle comes so I can get retirement from bitfighter's profits, I'll have a stronger case
14:35:38bobdaduckrofl
14:36:45bobdaduckSo back to my request
14:36:54bobdaduckMaking turrets work in FFA
14:37:51raptorso a turret that knows to shoot everyone but you?
14:38:10CrazyLinuxNerd has joined
14:38:22raptorprobably easily doable, but difficult to understand for future generations of coders looking at the resulting code...
14:46:23bobdaduck/
14:46:25bobdaduck//
14:46:58bobdaduckWhy would it be hard to understand? xD
14:50:28raptorbecause it'll be increasing complexity with turret targetting behavior
14:52:31bobdaduckEh, nobody can read it anyway
14:52:52raptorbut that's a secondary concern anyways
14:52:59raptordo we really want that behavior?
14:56:36thread_i would thing in FFA, turrets would attack everyone, including he who healed it
14:56:47thread_*think
14:58:53bobdaduckIt would make repair and engineer options in free for all
15:00:33bobdaduckBecause repairing in FFA is ridiculous.
15:03:54BFLogBot Commit: 0dfeac4093ad | Author: watusimoto | Message: Updates to test project, and related fixes in code
15:03:55BFLogBot Commit: 171fdc3f845b | Author: watusimoto | Message: Try adding these locally to get merge to work
15:03:57BFLogBot Commit: 622ebd6caf79 | Author: watusimoto | Message: Merge
15:06:06raptorgood, still compiles
15:06:26Watusimoto:-)
15:06:51Watusimotodigging into this stuff is helping me understand how tnl works better
15:07:07Watusimotoand how many core aspects of the game work
15:12:40raptoryeah... actually understanding our own code.. who would have thought?
15:12:53raptor(I still don't understand half the things TNL does..)
15:31:04thread_how far out is v19 looking?
15:31:44raptorI don't see it on the horizon yet...
15:32:00thread_I see...
15:32:05raptorwe've, uh, made huge sweeping changes
15:32:25raptorso, lots of testing will be needed
15:32:47raptorafter we decide we're done adding bugs, i mean features
15:33:52bobdaducklol
15:34:50bobdaduckAND YOU STILLHAVEN'T EVEN ADDED SUNS.
16:23:53bobdaduck Quit (Read error: Connection reset by peer)
16:37:55raptorback later..
16:37:58raptor Quit ()
16:41:13Fordcars has joined
16:42:33thread_ has left
17:29:12BFLogBot Commit: 1479ea9dd67b | Author: watusimoto | Message: Create passthrough for a GameType object to prevent test crashes, formatting, minor cleanup
17:29:33BFLogBot Commit: 0ac3d28a70c0 | Author: watusimoto | Message: Turret kill ship in our little story
18:13:37raptor has joined
18:13:37ChanServ sets mode +o raptor
18:14:04raptorturret kill ship!!!
18:15:54raptorback to moving bunk beds..
18:18:32Watusimoto_ has joined
18:21:19Watusimoto Quit (Ping timeout: 264 seconds)
18:31:36Watusimoto_ Quit (Ping timeout: 255 seconds)
18:38:56CrazyLinuxNerd Quit (Quit: Leaving)
19:26:38raptor Quit (Read error: Operation timed out)
19:30:41Fordcars Quit (Ping timeout: 245 seconds)
19:46:16fordcars has joined
19:49:40fordcarsawwwwwwwwwwwwwwwww nobody in IRC, might as well leave to go pee, this wasn't supposed to rhyme, my oh my, so I'll just stop ;)
20:02:43koda has joined
21:25:41fordcars Quit (Ping timeout: 245 seconds)
21:28:37raptor has joined
21:28:37ChanServ sets mode +o raptor
21:34:26raptorhello folks
21:42:01sam686 has joined
21:42:01ChanServ sets mode +v sam686
22:04:39thread_ has joined
22:05:29thread_I don't see anything in the Lua documentation so I thought I'd ask here: can I check if a player is shooting or not?
22:09:48raptorhi thread_
22:09:53raptorhmmm...
22:09:56sam686umm is the bitfighter.org clock is wrong? it is not 5:09 PM, it is 11:09 PM on US central daylight time
22:10:09sam686I even checked http://bitfighter.org/forums/ucp.php?i=173 and its the right time zone for me..
22:11:07raptoroh yeah, huh...
22:12:01raptorthread_: i'm not sure you can...
22:12:09thread_darn...
22:13:16thread_May I request the capability be added to 19?
22:13:33raptorwell... the thing with shooting is that it isn't really a 'state'
22:13:58raptorprojectiles aren't continuous
22:14:21sam686it kindof is a state, I have seen players lagged out, still shooting all the time until timed out..
22:14:52thread_I could work with a bullet spawned event or something...
22:15:04thread_I don't really know the details of how the code is written though
22:15:21raptorhmmm sam686, maybe you're right...
22:16:29sam686the state is in the "Move" part, same with module using and requesting to move direction..
22:17:47sam686a ship may be stuck in a speedzone, but trying to move out of it, could be useful to have a script move a ship when a ship tries to move down and out of a speedzone..
22:18:47raptorthread_: if you want to make feature requests, best to add it here: https://code.google.com/p/bitfighter/issues/list
22:18:59raptor(i tend to forget them if they're not written down)
22:19:33thread_alright, thanks
22:30:15thread_ Quit (Ping timeout: 245 seconds)
22:31:00sam686well its not the forum itself showing wrong clock, it also wrong in bitfighter wiki. http://bitfighter.org/wiki/index.php/Special:Preferences#mw-prefsection-datetime
22:33:03raptori should fix a bug or two..
22:33:05raptor!bug
22:33:05BFLogBotTo enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List
22:34:26sam686http://bitfighter.org/irclogs/index.php?date=2013-05-07 "Timestamps are in GMT/BST." WRONG!
22:34:54raptorhaha, you're right! they're in MST
22:35:00raptor(my zone)
22:36:05sam686it confuses me because the posting dates in a past few days is all wrong/offset from my time zone (without me changing time zones settings)
22:36:30raptoryeah, i'm not sure what happened...
22:37:13raptorlet me see if i can change it back..
22:43:19raptorback in a bit..
22:49:10sam686http://bitfighter.org/irclogs/index.php?date=2013-04-30 The clock rewinds on a reconnect (7:07 went backwards to 3:06)
22:50:15sam686almost looks like raptor only got 4 hours of sleep that day..
22:53:14koda Quit (Quit: koda)
23:32:53raptorok
23:32:55raptorback
23:33:07raptorfound that the ntp daemon wasn't installed - i'm going to sync the server
23:41:40raptorno one panic! I'm restarting the master server
23:43:07-pratchett.freenode.net- *** Looking up your hostname...
23:43:07-pratchett.freenode.net- *** Checking Ident
23:43:07-pratchett.freenode.net- *** No Ident response
23:43:08-pratchett.freenode.net- *** Couldn't look up your hostname
23:43:18BFLogBot2 has joined
23:43:18Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
23:43:19Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 UTC 2013
23:43:19-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
23:46:45BFLogBot Quit (Ping timeout: 260 seconds)
23:48:25raptori can't seem to fix it..
23:48:45raptori set the timezone to UTC, and now the time reads like my time (MST)

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.