Timestamps are in GMT/BST.
| 01:16:42 | | koda has joined |
| 08:00:36 | | BFLogBot Commit: 6f9680bfc152 | Author: buckyballreaction | Message: Add missing SystemFunctions class and fix compiling on Linux |
| 08:15:13 | | bobdaduck has joined |
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| 08:55:37 | | raptor has joined |
| 08:55:37 | | ChanServ sets mode +o raptor |
| 08:55:41 | raptor | buenos |
| 08:56:00 | raptor | i fixed the building with that class you sent me, watusimoto |
| 08:56:02 | raptor | thanks |
| 08:57:07 | bobdaduck | I'm so sexy! |
| 08:58:02 | raptor | i prefer a simple 'good morning', but I suppose that'll do... |
| 08:58:10 | watusimoto | good day |
| 08:58:24 | raptor | good day! |
| 08:58:36 | bobdaduck | lol |
| 08:59:14 | bobdaduck | bah DND is still bigger than levelgen carnival |
| 08:59:36 | bobdaduck | Only by a little bit though |
| 09:03:33 | bobdaduck | and levelgen carnival has 15 functions per tick |
| 10:20:35 | bobdaduck | Maybe if I add DDR.... |
| 10:47:53 | raptor | what |
| 10:47:58 | raptor | acronym overload |
| 10:49:29 | bobdaduck | Dance Dance Revolution |
| 10:49:40 | bobdaduck | This is gonna be tough but OH WELL. |
| 10:49:59 | bobdaduck | Its within my range of things I can actually do so I'm not gonna ask for help xD |
| 10:50:44 | bobdaduck | Probably. |
| 10:58:30 | | watusimoto Quit (Quit: Leaving.) |
| 11:05:55 | bobdaduck | CRAP MULTIDIMENSIONAL ARRAYS |
| 11:05:59 | bobdaduck | EVERY TIME |
| 11:27:39 | bobdaduck | Okay nope, I'm gonna need help. |
| 11:27:56 | bobdaduck | AND I EVEN COVERED A PAPER TOWEL IN PSEUDOCODE |
| 11:30:54 | bobdaduck | raptor willing to take a shot at it for me later? |
| 11:31:17 | raptor | hi |
| 11:31:22 | raptor | uhh |
| 11:31:24 | raptor | oh |
| 11:31:38 | raptor | multidimensional arrays |
| 11:31:56 | raptor | I think you almost understand the idea - you just need to put together a few ideas |
| 11:32:14 | bobdaduck | Well I kind of understand what I need to do I just don't know how to do it xD |
| 11:33:53 | bobdaduck | I have my half-baked code here |
| 11:33:54 | bobdaduck | http://pastie.org/7814217 |
| 11:35:32 | bobdaduck | I need a zone that moves downward by an amount constantly, (zoneSpeed), I need its location (or at least the location of one of its points that I can match to another zone), I need it to have a number of randomly 1-4, and I need to give it a team from an array of playerTeams in the area. |
| 11:36:05 | bobdaduck | And I don't know where or how to make all of those tied to a new zone |
| 11:40:30 | bobdaduck | It doesn't even sound that hard I just don't know where to start. |
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| 11:52:07 | | thread_ has joined |
| 11:52:23 | thread_ | Herro! |
| 11:52:34 | bobdaduck | Sup |
| 12:02:02 | thread_ | question: is there some way to create a ship with a level gen? I want to make a ship that is neither a bot nor a player |
| 12:04:09 | bobdaduck | Nope |
| 12:04:12 | bobdaduck | Unfortunately |
| 12:04:25 | bobdaduck | Ships are special case for some reason. |
| 12:04:31 | | bobdaduck goes to lucnh |
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| 12:33:17 | | bobdaduck returns from lunch |
| 12:34:49 | | bobdaduck has costa vida |
| 12:34:54 | | bobdaduck does not even like mexican food |
| 13:05:27 | raptor | sorry, just got really busy today at work |
| 13:07:53 | bobdaduck | 'sfine |
| 13:09:26 | bobdaduck | Footloose wants to know if making a bitfighter plushie and saying its a bitfighter ship would be copyright infringement. |
| 13:48:12 | | Watusimoto has joined |
| 13:49:49 | bobdaduck | Hi wat |
| 13:51:56 | bobdaduck | Foot wants to know if making a bitfighter plushy is copyright infringement |
| 13:54:09 | raptor | fair use |
| 13:54:24 | bobdaduck | kthx |
| 14:04:07 | | thread_ has joined |
| 14:20:16 | bobdaduck | Request: |
| 14:20:30 | bobdaduck | In FFA gametypes, make turrets and projectors work. |
| 14:20:54 | Watusimoto | copyright infringement??? on what |
| 14:20:55 | Watusimoto | ? |
| 14:20:57 | bobdaduck | At least, repaired turrets make them shoot at everyone except you |
| 14:21:01 | bobdaduck | On bitfighter |
| 14:23:28 | Watusimoto | infiringin on whose copyright? |
| 14:23:34 | bobdaduck | Uh |
| 14:23:37 | bobdaduck | bitfighter's copyright |
| 14:23:40 | bobdaduck | Yours I guess? |
| 14:23:53 | Watusimoto | it is as it states in the header |
| 14:23:59 | Watusimoto | mostly |
| 14:24:25 | Watusimoto | actually, at this point, only a lawyer could sort it all out |
| 14:24:44 | raptor | i want all my code back now! |
| 14:25:15 | bobdaduck | lol |
| 14:27:06 | Watusimoto | only the unmodified stuff though... I own (c) on any fixes! |
| 14:27:25 | raptor | haha |
| 14:29:38 | raptor | I should start adding my name everywhere... then when the inevitable legal battle comes so I can get retirement from bitfighter's profits, I'll have a stronger case |
| 14:35:38 | bobdaduck | rofl |
| 14:36:45 | bobdaduck | So back to my request |
| 14:36:54 | bobdaduck | Making turrets work in FFA |
| 14:37:51 | raptor | so a turret that knows to shoot everyone but you? |
| 14:38:10 | | CrazyLinuxNerd has joined |
| 14:38:22 | raptor | probably easily doable, but difficult to understand for future generations of coders looking at the resulting code... |
| 14:46:23 | bobdaduck | / |
| 14:46:25 | bobdaduck | // |
| 14:46:58 | bobdaduck | Why would it be hard to understand? xD |
| 14:50:28 | raptor | because it'll be increasing complexity with turret targetting behavior |
| 14:52:31 | bobdaduck | Eh, nobody can read it anyway |
| 14:52:52 | raptor | but that's a secondary concern anyways |
| 14:52:59 | raptor | do we really want that behavior? |
| 14:56:36 | thread_ | i would thing in FFA, turrets would attack everyone, including he who healed it |
| 14:56:47 | thread_ | *think |
| 14:58:53 | bobdaduck | It would make repair and engineer options in free for all |
| 15:00:33 | bobdaduck | Because repairing in FFA is ridiculous. |
| 15:03:54 | | BFLogBot Commit: 0dfeac4093ad | Author: watusimoto | Message: Updates to test project, and related fixes in code |
| 15:03:55 | | BFLogBot Commit: 171fdc3f845b | Author: watusimoto | Message: Try adding these locally to get merge to work |
| 15:03:57 | | BFLogBot Commit: 622ebd6caf79 | Author: watusimoto | Message: Merge |
| 15:06:06 | raptor | good, still compiles |
| 15:06:26 | Watusimoto | :-) |
| 15:06:51 | Watusimoto | digging into this stuff is helping me understand how tnl works better |
| 15:07:07 | Watusimoto | and how many core aspects of the game work |
| 15:12:40 | raptor | yeah... actually understanding our own code.. who would have thought? |
| 15:12:53 | raptor | (I still don't understand half the things TNL does..) |
| 15:31:04 | thread_ | how far out is v19 looking? |
| 15:31:44 | raptor | I don't see it on the horizon yet... |
| 15:32:00 | thread_ | I see... |
| 15:32:05 | raptor | we've, uh, made huge sweeping changes |
| 15:32:25 | raptor | so, lots of testing will be needed |
| 15:32:47 | raptor | after we decide we're done adding bugs, i mean features |
| 15:33:52 | bobdaduck | lol |
| 15:34:50 | bobdaduck | AND YOU STILLHAVEN'T EVEN ADDED SUNS. |
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| 16:37:55 | raptor | back later.. |
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| 17:29:12 | | BFLogBot Commit: 1479ea9dd67b | Author: watusimoto | Message: Create passthrough for a GameType object to prevent test crashes, formatting, minor cleanup |
| 17:29:33 | | BFLogBot Commit: 0ac3d28a70c0 | Author: watusimoto | Message: Turret kill ship in our little story |
| 18:13:37 | | raptor has joined |
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| 18:14:04 | raptor | turret kill ship!!! |
| 18:15:54 | raptor | back to moving bunk beds.. |
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| 19:49:40 | fordcars | awwwwwwwwwwwwwwwww nobody in IRC, might as well leave to go pee, this wasn't supposed to rhyme, my oh my, so I'll just stop ;) |
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| 21:34:26 | raptor | hello folks |
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| 22:04:39 | | thread_ has joined |
| 22:05:29 | thread_ | I don't see anything in the Lua documentation so I thought I'd ask here: can I check if a player is shooting or not? |
| 22:09:48 | raptor | hi thread_ |
| 22:09:53 | raptor | hmmm... |
| 22:09:56 | sam686 | umm is the bitfighter.org clock is wrong? it is not 5:09 PM, it is 11:09 PM on US central daylight time |
| 22:10:09 | sam686 | I even checked http://bitfighter.org/forums/ucp.php?i=173 and its the right time zone for me.. |
| 22:11:07 | raptor | oh yeah, huh... |
| 22:12:01 | raptor | thread_: i'm not sure you can... |
| 22:12:09 | thread_ | darn... |
| 22:13:16 | thread_ | May I request the capability be added to 19? |
| 22:13:33 | raptor | well... the thing with shooting is that it isn't really a 'state' |
| 22:13:58 | raptor | projectiles aren't continuous |
| 22:14:21 | sam686 | it kindof is a state, I have seen players lagged out, still shooting all the time until timed out.. |
| 22:14:52 | thread_ | I could work with a bullet spawned event or something... |
| 22:15:04 | thread_ | I don't really know the details of how the code is written though |
| 22:15:21 | raptor | hmmm sam686, maybe you're right... |
| 22:16:29 | sam686 | the state is in the "Move" part, same with module using and requesting to move direction.. |
| 22:17:47 | sam686 | a ship may be stuck in a speedzone, but trying to move out of it, could be useful to have a script move a ship when a ship tries to move down and out of a speedzone.. |
| 22:18:47 | raptor | thread_: if you want to make feature requests, best to add it here: https://code.google.com/p/bitfighter/issues/list |
| 22:18:59 | raptor | (i tend to forget them if they're not written down) |
| 22:19:33 | thread_ | alright, thanks |
| 22:30:15 | | thread_ Quit (Ping timeout: 245 seconds) |
| 22:31:00 | sam686 | well its not the forum itself showing wrong clock, it also wrong in bitfighter wiki. http://bitfighter.org/wiki/index.php/Special:Preferences#mw-prefsection-datetime |
| 22:33:03 | raptor | i should fix a bug or two.. |
| 22:33:05 | raptor | !bug |
| 22:33:05 | BFLogBot | To enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 22:34:26 | sam686 | http://bitfighter.org/irclogs/index.php?date=2013-05-07 "Timestamps are in GMT/BST." WRONG! |
| 22:34:54 | raptor | haha, you're right! they're in MST |
| 22:35:00 | raptor | (my zone) |
| 22:36:05 | sam686 | it confuses me because the posting dates in a past few days is all wrong/offset from my time zone (without me changing time zones settings) |
| 22:36:30 | raptor | yeah, i'm not sure what happened... |
| 22:37:13 | raptor | let me see if i can change it back.. |
| 22:43:19 | raptor | back in a bit.. |
| 22:49:10 | sam686 | http://bitfighter.org/irclogs/index.php?date=2013-04-30 The clock rewinds on a reconnect (7:07 went backwards to 3:06) |
| 22:50:15 | sam686 | almost looks like raptor only got 4 hours of sleep that day.. |
| 22:53:14 | | koda Quit (Quit: koda) |
| 23:32:53 | raptor | ok |
| 23:32:55 | raptor | back |
| 23:33:07 | raptor | found that the ntp daemon wasn't installed - i'm going to sync the server |
| 23:41:40 | raptor | no one panic! I'm restarting the master server |
| 23:43:07 | | -pratchett.freenode.net- *** Looking up your hostname... |
| 23:43:07 | | -pratchett.freenode.net- *** Checking Ident |
| 23:43:07 | | -pratchett.freenode.net- *** No Ident response |
| 23:43:08 | | -pratchett.freenode.net- *** Couldn't look up your hostname |
| 23:43:18 | | BFLogBot2 has joined |
| 23:43:18 | | Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 23:43:19 | | Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 UTC 2013 |
| 23:43:19 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 23:46:45 | | BFLogBot Quit (Ping timeout: 260 seconds) |
| 23:48:25 | raptor | i can't seem to fix it.. |
| 23:48:45 | raptor | i set the timezone to UTC, and now the time reads like my time (MST) |