Timestamps are in GMT/BST.
| 00:09:21 | Flynnn | just out of curiosity, |
| 00:09:28 | Flynnn | is there a lua function to private message a single player? |
| 00:17:38 | kaen | it's on the list for 019 |
| 00:17:43 | kaen | it might actually be in 019... |
| 00:17:48 | Flynnn | oh, cool |
| 00:18:31 | Flynnn | gahhh I keep writing c functions in lua |
| 00:18:44 | kaen | heh |
| 00:18:53 | kaen | that's an interesting problem to have |
| 00:19:06 | Flynnn | haha |
| 00:19:26 | kaen | you know there's a strictly-typed system programming language based on lua |
| 00:19:29 | kaen | called terra |
| 00:19:31 | Flynnn | really |
| 00:19:36 | Flynnn | that sounds quite interesting |
| 00:19:45 | Flynnn | and did they drop the whole idiotic "then...end" thing? |
| 00:19:53 | kaen | hmm I don't remember |
| 00:19:54 | Flynnn | I always hated that |
| 00:19:58 | Flynnn | what if I have variables named start or end |
| 00:20:07 | Flynnn | and I'd rather be typing in brackets, not words |
| 00:20:57 | kaen | whoa I'd never thought of that |
| 00:21:45 | Flynnn | xD well, for whatever reason, I tend to like to use those variable names |
| 00:22:03 | Flynnn | and lua no gusta them |
| 00:22:13 | kaen | hehe |
| 00:22:17 | Flynnn | I generally dislike lua lol, I am like, basically a fanboy AGAINST lua |
| 00:22:21 | Flynnn | like |
| 00:22:30 | Flynnn | as loyal as a fanboy is to apple, is how against lua I am |
| 00:22:36 | kaen | I used to be that exact way |
| 00:22:43 | Flynnn | haha what changed? |
| 00:23:04 | kaen | well, first I learned javascript pretty intensely |
| 00:23:33 | kaen | and once I learned to love it, and saw the parallels between it and lua, lua made a lot more sense to me |
| 00:23:34 | kaen | but |
| 00:23:49 | kaen | in general, I prefer strictly typed languages over dynamic languages |
| 00:23:55 | Flynnn | same here |
| 00:24:01 | Flynnn | javascript has some pretty interesting stuff, but |
| 00:24:06 | kaen | oh, sure |
| 00:24:14 | kaen | closures are fascinating to me |
| 00:24:15 | Flynnn | generally I've stayed away from that. I never managed to get my head around the whole creating classes from functions thing |
| 00:24:21 | Flynnn | functions containing functions... gah |
| 00:24:25 | | koda Quit (Quit: koda) |
| 00:24:29 | kaen | yeah, the "inheritance" model is sooo goofy in js |
| 00:24:33 | Flynnn | in fact, really, functions seem more like scope definitions than anything else |
| 00:24:42 | kaen | that's true in part |
| 00:24:59 | Flynnn | well, interestingly, brackets don't constitute scope in javascript |
| 00:25:03 | Flynnn | like, in c# |
| 00:25:09 | Flynnn | if you put a variable between two free floating brackets |
| 00:25:15 | Flynnn | (and these brackets can be anywhere in your code if you want) |
| 00:25:23 | Flynnn | then that variable won't be accessible outside the brackets |
| 00:25:30 | kaen | right, right |
| 00:25:35 | Flynnn | I like to use that alot with switches |
| 00:25:42 | Flynnn | oh, and for loops too |
| 00:25:44 | kaen | huh |
| 00:25:48 | Flynnn | they have seperate scope, but not in javascript |
| 00:26:03 | kaen | I've never used floating braces |
| 00:26:05 | Flynnn | you can't reuse "i" in two paralell for loops in javascript |
| 00:26:20 | kaen | eh |
| 00:26:29 | kaen | you can if you declare it outside of both loops |
| 00:26:35 | Flynnn | Yeah, true, but |
| 00:26:44 | Flynnn | that can lead to disaster if you don't properly clear your value |
| 00:27:01 | kaen | sure, but not initializing your data is rookie mistake :) |
| 00:27:21 | Flynnn | True, but I think languages should be designed to avoid such mistakes |
| 00:27:25 | kaen | agreed |
| 00:27:31 | Flynnn | I've just never seen reusing variables as the best way to design |
| 00:27:39 | Flynnn | having them in seperate scopes somehow solves that issue for me xD |
| 00:27:41 | kaen | my favorite language I've ever coded in |
| 00:27:43 | kaen | Go |
| 00:27:50 | Flynnn | I hear alot of good things about Go! |
| 00:27:55 | kaen | so, so awesome |
| 00:28:02 | kaen | if only for the compile time |
| 00:28:12 | kaen | but so, so much more |
| 00:28:13 | Flynnn | Does Go have to be compiled natively? |
| 00:28:17 | kaen | yeah |
| 00:28:26 | kaen | but the compiler is awesome |
| 00:28:27 | Flynnn | well that has both its positives and its negatives |
| 00:28:35 | Flynnn | ooh, can you compile for a machine other than your own? |
| 00:28:39 | kaen | yeah |
| 00:28:43 | Flynnn | oh well that's just brilliant |
| 00:28:51 | Flynnn | I never udnerstood why other languages didn't try to do that |
| 00:28:59 | Flynnn | I guess it's because they use the builtin compiler, or something of that sort |
| 00:29:12 | kaen | yep |
| 00:29:14 | Flynnn | Unity3D can also compile natively to other operating systems |
| 00:29:23 | kaen | wow |
| 00:29:46 | Flynnn | which is interesting because you can use JavaScript with it |
| 00:29:51 | Flynnn | but even the JavaScript is direct compiled |
| 00:30:06 | Flynnn | they use some sort of custom implementation of javascript that compiles to mono code |
| 00:30:14 | kaen | compiles to mono!? |
| 00:30:16 | kaen | that's crazy |
| 00:30:18 | Flynnn | hahaha |
| 00:30:27 | Flynnn | they do alot of magical black voodoo in Unity |
| 00:30:30 | Flynnn | It's actually pretty good |
| 00:30:40 | Flynnn | but yeah, now that I know that Go is direct compiled AND supports all platforms, I'm sold |
| 00:30:51 | Flynnn | I might actually start usign it, but I am an Eclipse fanboy |
| 00:31:00 | Flynnn | except I bogged my eclipse down with waaay too many plugins xD |
| 00:31:06 | kaen | heh. I just recently got into eclipse |
| 00:31:10 | Flynnn | oh, nice |
| 00:31:11 | kaen | well, eclipse-cdt |
| 00:31:23 | Flynnn | oooh, tat's the c-development-tool ,right? |
| 00:31:26 | kaen | right |
| 00:31:31 | Flynnn | Yeah, that's pretty cool |
| 00:31:34 | kaen | that's what I develop bitfighter in :) |
| 00:31:37 | Flynnn | nice! |
| 00:31:37 | kaen | that and gdb |
| 00:31:39 | kaen | mostly gdb |
| 00:31:45 | Flynnn | Yeah, there is also a python plugin |
| 00:31:47 | Flynnn | but whatever you do |
| 00:31:53 | Flynnn | don't install aptana studio with it |
| 00:31:55 | Flynnn | oh god aptana |
| 00:32:01 | Flynnn | takes forever to install |
| 00:32:08 | Flynnn | I swear my eclipse hasn't been the same speed since |
| 00:32:41 | Flynnn | though it's worth it |
| 00:32:50 | Flynnn | because yo ucan start up a debug server, and actually run python scripts in it |
| 00:32:57 | Flynnn | such as from Blender3D |
| 00:33:10 | Flynnn | I've never heard of gdb |
| 00:33:32 | Flynnn | Oh but it looks cool |
| 00:33:43 | Flynnn | OH WAIT |
| 00:33:45 | Flynnn | GDB |
| 00:33:46 | Flynnn | right gotcha |
| 00:33:50 | Flynnn | I remember that now |
| 00:34:12 | Flynnn | It's a command line IDE, isn't it? It lets you do advanced debuggery |
| 00:34:22 | Flynnn | I know xcode uses it |
| 00:57:27 | kaen | sorry my girlfriend just came home |
| 00:57:31 | kaen | it's a debugger |
| 00:57:50 | kaen | you use it for tracking bugs while a program is running |
| 01:02:46 | Flynnn | oh gotcha |
| 01:02:53 | Flynnn | I thought perhaps it might also have an IDE built in too |
| 01:02:57 | Flynnn | but apparently just a debugger |
| 01:03:20 | Flynnn | btw, high five for putting your girlfriend before the computer :D Not alot of people on the internet have those values |
| 01:03:59 | Flynnn | btw, I noticed you guys added an AFK feature |
| 01:04:28 | Flynnn | actually |
| 01:04:33 | Flynnn | never mind where I was goign with that |
| 01:13:01 | fordcars | Man I know right once at an EB Games a guy was insulting his gilfriend because she was playing "baby games" and he actually said that to the EB Games sales dude |
| 01:13:24 | fordcars | blahr gamers |
| 01:13:32 | Flynnn | wow. |
| 01:13:42 | Flynnn | how did he even... get... wow. |
| 01:13:53 | Flynnn | that's low. and stupid if you want to keep your girlfriend. |
| 01:14:04 | fordcars | yeah |
| 01:20:47 | fordcars | Man I am soooo tired |
| 01:20:52 | Flynnn | :( |
| 01:21:02 | Flynnn | sorry to hear that |
| 01:21:27 | fordcars | And I have to write a text for tomorrow :((((((((((( |
| 01:21:31 | Flynnn | yikes! D: |
| 01:21:32 | fordcars | (((((((((((((((((((((((((((((((( |
| 01:21:37 | Flynnn | what's the text about/for? |
| 01:22:18 | fordcars | Family Ancestors and stuff |
| 01:22:25 | Flynnn | oh :( |
| 01:22:34 | fordcars | really weird |
| 01:22:38 | Flynnn | well, I bid you good luck |
| 01:23:01 | fordcars | happily it's freaking easy!!!! I am in a second language English class |
| 01:23:12 | Flynnn | oh nice :D |
| 01:23:13 | fordcars | but it's my primary language |
| 01:23:16 | Flynnn | that's good then! |
| 01:23:21 | Flynnn | oh wait -- you are not natively english? |
| 01:23:55 | fordcars | depends |
| 01:24:37 | fordcars | I live in Québec, so it's french here, but I am half English/Scottish/American (a mix of those :P) |
| 01:24:57 | Flynnn | oh interesting |
| 01:25:07 | Flynnn | oh I see what you mean now |
| 01:25:18 | Flynnn | so the second lengouage english is mandatory, eh? |
| 01:25:26 | fordcars | yep |
| 01:25:37 | Flynnn | that is rather dissapointing |
| 01:25:43 | fordcars | yep |
| 01:26:03 | fordcars | :P what'd you mean? |
| 01:26:11 | Flynnn | well |
| 01:26:18 | Flynnn | if you know english as your primary language |
| 01:26:32 | Flynnn | it would be a much better use of your time if they taught you advanced english, instead of remedial english |
| 01:26:53 | fordcars | yeah, but I mostly get 100% But yeah it really gets boring |
| 01:27:08 | Flynnn | true, it does have advantages from an academic standpoint hehe |
| 01:27:16 | fordcars | hehe |
| 01:27:19 | Flynnn | but yeah, much better to be learning, than to be testing what is already learned |
| 01:27:23 | fordcars | yep |
| 01:27:27 | Flynnn | though USING what is learned is most important |
| 01:27:34 | Flynnn | so testing does help a little bit on that front |
| 01:27:53 | Flynnn | but it should be testing what is newly learned, not what is already learned |
| 01:28:03 | fordcars | yeah |
| 01:28:34 | fordcars | They should make an advanced english class or something |
| 01:28:49 | fordcars | well we do have English schools here |
| 01:28:55 | fordcars | of course |
| 01:29:06 | Flynnn | well what would be cool is if they had a second language french class |
| 01:29:09 | Flynnn | and a second language english class |
| 01:29:13 | Flynnn | and a first language french class |
| 01:29:17 | Flynnn | and a first language english class |
| 01:29:25 | Flynnn | they put you in the first language class for whatever is your first language |
| 01:29:26 | fordcars | huh? |
| 01:29:31 | Flynnn | and second language class for whatever is yoru second language |
| 01:29:31 | fordcars | oh yeah |
| 01:29:44 | Flynnn | so people who know french but not english can catch up |
| 01:29:46 | Flynnn | and vice versa |
| 01:29:56 | Flynnn | instead of just assuming that you don't already know english |
| 01:30:11 | fordcars | they do that at CEGEP and Universities |
| 01:30:16 | Flynnn | oh, cool |
| 01:30:32 | | koda has joined |
| 01:30:45 | fordcars | CEGEP is a school between university and high school |
| 01:30:51 | Flynnn | interesting |
| 01:30:54 | Flynnn | I wondered where that got placed |
| 01:31:09 | fordcars | :P |
| 01:31:10 | Flynnn | took me forever to type it into google properly xD |
| 01:31:11 | Flynnn | I kept trying to type GECP |
| 01:31:14 | Flynnn | ** GECEP |
| 01:31:19 | fordcars | lol |
| 01:31:26 | Flynnn | even now I can't type it lol |
| 01:31:47 | fordcars | YOu live in the US right? |
| 01:32:01 | Flynnn | indeed! |
| 01:32:19 | fordcars | hehe |
| 01:32:44 | Flynnn | heh is it that obvious? |
| 01:33:14 | fordcars | nah :P It's just most people live in the US on Bitfighter |
| 01:33:22 | Flynnn | xD I see |
| 01:33:24 | Flynnn | what about watusimoto? |
| 01:33:29 | Flynnn | I never figured out where he's from |
| 01:33:32 | fordcars | ok :P |
| 01:33:36 | fordcars | germany |
| 01:33:40 | Flynnn | GERMANY |
| 01:33:42 | fordcars | I thinnk |
| 01:33:47 | Flynnn | hah! wow. |
| 01:33:47 | fordcars | whoa |
| 01:33:49 | Flynnn | that was unexpected |
| 01:34:05 | Flynnn | Whoa? what happened? |
| 01:34:06 | fordcars | and there are a bunch of spanish dude around too |
| 01:34:15 | Flynnn | right now? xD |
| 01:34:22 | fordcars | CAPS |
| 01:34:25 | Flynnn | oh I see |
| 01:34:42 | Flynnn | and then there is jesus man |
| 01:34:58 | fordcars | hehe |
| 01:35:13 | Flynnn | I still can't believe someone is trying to push jesus on a videogame centered around shooting other people |
| 01:35:22 | fordcars | what? |
| 01:35:30 | fordcars | ohhh |
| 01:35:38 | fordcars | right the Bitfighter server |
| 01:35:42 | Flynnn | yes haha |
| 01:36:02 | fordcars | yep kinda weird |
| 01:36:15 | fordcars | and controversial haha |
| 01:36:27 | fordcars | Do you know where Quebec is? I once said Quebec to some dude and he thought it was in Dubai lol |
| 01:36:50 | fordcars | One word, manifestations |
| 01:37:12 | Flynnn | quebec almost sounds to me like it would be near russia |
| 01:37:33 | Flynnn | NOPE |
| 01:37:35 | Flynnn | wow. |
| 01:37:37 | fordcars | lol it's Canada |
| 01:37:38 | Flynnn | canada |
| 01:37:42 | Flynnn | I guess it's the similarity to Cuba |
| 01:37:49 | fordcars | :P |
| 01:37:53 | | sam686 has left |
| 01:38:03 | Flynnn | also, I am a stupid american |
| 01:38:07 | Flynnn | that plays a huge role in it haha |
| 01:38:36 | fordcars | I think Quebec means where the river contracts in Algonquien |
| 01:38:40 | fordcars | haha |
| 01:38:59 | Flynnn | interesting |
| 01:39:07 | Flynnn | lol these soccer bots keep pushing into their own goal |
| 01:39:38 | fordcars | well it's because the capital of Quebec is where the main river suddenly gets smaller |
| 01:39:56 | fordcars | yeah I was working on s_bot to make it work in soccet |
| 01:40:07 | fordcars | soccer* |
| 01:40:11 | Flynnn | oh, cool |
| 01:40:42 | Flynnn | what is s_bot xD |
| 01:40:51 | fordcars | press tab! |
| 01:41:05 | Flynnn | what does s_bot normally do xD |
| 01:41:18 | fordcars | lol it's the standard bot |
| 01:41:24 | Flynnn | it just sits there? |
| 01:41:25 | fordcars | or sam's bot |
| 01:41:31 | fordcars | uh no! |
| 01:41:36 | Flynnn | xD what does it do? |
| 01:41:40 | Flynnn | fight? |
| 01:41:49 | Flynnn | oh |
| 01:41:50 | Flynnn | I see |
| 01:41:50 | fordcars | plays! |
| 01:41:52 | Flynnn | it does everything |
| 01:41:56 | Flynnn | except soccer |
| 01:42:00 | fordcars | yeah, except soccer |
| 01:42:04 | fordcars | haha yep |
| 01:42:11 | Flynnn | haha |
| 01:43:11 | fordcars | wow I am sooooo tired |
| 01:43:14 | Flynnn | xD |
| 01:43:21 | Flynnn | you should get writing before you are too tired to do it |
| 01:43:30 | Flynnn | ... unless you already are |
| 01:43:35 | Flynnn | in which case, I will stop bothering you xD |
| 01:43:41 | fordcars | I am kind of at the last minute for this but I had soooooo many exams |
| 01:43:46 | fordcars | nah it's fine |
| 01:44:02 | fordcars | I still have a few hours before sun rise |
| 01:44:05 | fordcars | xD |
| 01:44:13 | Flynnn | xD |
| 01:44:27 | fordcars | you are probably on the west coast huh? |
| 01:44:35 | Flynnn | indeed! |
| 01:44:42 | Flynnn | I take it you are east haha |
| 01:44:45 | Flynnn | oh. |
| 01:44:46 | Flynnn | uh |
| 01:44:47 | Flynnn | yeah |
| 01:44:53 | Flynnn | no sh* sherelock flynn... |
| 01:44:54 | fordcars | hehehehe I am on FIRE |
| 01:44:59 | fordcars | indeed! |
| 01:45:01 | | koda is now known as kshishkovy |
| 01:45:09 | | kshishkovy is now known as koda |
| 01:45:16 | fordcars | lol |
| 01:45:19 | Flynnn | I don't think quebec even *has* a west coast haha |
| 01:45:28 | Flynnn | hi, Koda :) |
| 01:45:38 | Flynnn | btw, |
| 01:45:39 | koda | hello! |
| 01:45:41 | Flynnn | in case this wasn't obvious, |
| 01:45:41 | fordcars | nope lol |
| 01:45:44 | Flynnn | I am also FlynnnNT |
| 01:45:57 | Flynnn | also, I just realized why my name has been taken all of this time over on freenode |
| 01:46:00 | Flynnn | bitfighter is on freenode too |
| 01:46:09 | Flynnn | and my client has been connecting twice to freenode (seperately) |
| 01:46:09 | fordcars | hi kode! seewhatIdidthere? |
| 01:46:17 | Flynnn | haha fordcars |
| 01:46:25 | fordcars | sorry, I am tired |
| 01:46:30 | Flynnn | that's okay |
| 01:46:35 | Flynnn | I just read my own chats and though you sent them |
| 01:46:38 | fordcars | 4 am blragh |
| 01:46:40 | Flynnn | even worse, I misread them as: |
| 01:46:56 | Flynnn | "in this case obvious wasn't " |
| 01:47:09 | fordcars | wow |
| 01:47:28 | Flynnn | I was like "wha..?" |
| 01:47:32 | Flynnn | and then I realized I was the one who sent them |
| 01:47:34 | Flynnn | and I was like: |
| 01:47:37 | Flynnn | "wtf did I jsut write" |
| 01:47:43 | fordcars | hehe |
| 01:48:16 | Flynnn | I finally have almost finished this silly runes script for bob |
| 01:48:20 | fordcars | that sounds philosophic! "in this case obvious wasn't " -Socrat |
| 01:48:27 | Flynnn | haha |
| 01:48:50 | Flynnn | in other words, |
| 01:48:52 | fordcars | I am working on a bot for bob too actually, and it's seriously boring |
| 01:49:03 | Flynnn | philosophers generally try to make their audience go "wtf" |
| 01:49:15 | fordcars | exactly! |
| 01:49:17 | Flynnn | haha |
| 01:49:52 | Flynnn | potentially, philosophers were just very smart, but very confused people |
| 01:50:06 | fordcars | yeppy |
| 01:50:19 | Flynnn | anywho, what does yoru bot do? xD |
| 01:50:26 | Flynnn | your his bot them why |
| 01:50:30 | Flynnn | guh |
| 01:50:34 | Flynnn | language |
| 01:50:43 | fordcars | whaa |
| 01:50:50 | Flynnn | xD |
| 01:50:55 | Flynnn | what does your bot that you are makign for him do? xD |
| 01:50:57 | fordcars | you bot why his your? |
| 01:51:09 | fordcars | it's to play his swrods game thing |
| 01:51:13 | Flynnn | your his bot why you! |
| 01:51:21 | Flynnn | oh I see |
| 01:51:23 | fordcars | but that changes modules and uses them wisely |
| 01:51:28 | Flynnn | interesting |
| 01:51:34 | Flynnn | that sounds quite complex |
| 01:51:46 | fordcars | 7 modules, it's lonnnnnnnnggg |
| 01:51:52 | Flynnn | ._. |
| 01:52:13 | Flynnn | mine is supposed to recognize when players act out certain patterns |
| 01:52:30 | fordcars | and surprisingly boring, I normally never get bored of code, but this yeah |
| 01:52:32 | fordcars | wow |
| 01:52:33 | | watusimoto has joined |
| 01:52:33 | | ChanServ sets mode +o watusimoto |
| 01:52:42 | Flynnn | hey, there watusimoto :) |
| 01:52:42 | fordcars | you gotta be kindding me? |
| 01:52:55 | Flynnn | well it generally sounds harder than it is |
| 01:53:02 | Flynnn | mostly tedious and time consuming |
| 01:53:11 | fordcars | bob isn't coding, he is demanding |
| 01:53:14 | Flynnn | I've actually completed it, but I want to make it better |
| 01:53:14 | fordcars | xD |
| 01:53:21 | Flynnn | xD |
| 01:53:25 | Flynnn | well I *did* offer xD |
| 01:53:33 | fordcars | I didnt |
| 01:53:35 | Flynnn | lol |
| 01:53:39 | fordcars | lol |
| 01:53:49 | Flynnn | well I was workign on somethign else |
| 01:53:50 | Flynnn | and tbh |
| 01:53:54 | Flynnn | I got bored of what I was already working on |
| 01:53:57 | Flynnn | I needed somethign else to work on |
| 01:54:32 | fordcars | how do you do that though, do you use points and a margin or something to recognize patterns? |
| 01:54:37 | Flynnn | well |
| 01:54:41 | Flynnn | I pre program a set of actions |
| 01:54:49 | Flynnn | and the bot basically starts with the whole set of actions |
| 01:54:57 | Flynnn | and keeps "track" of what the player is currently doing |
| 01:55:32 | fordcars | is it a levelgen or a bot? |
| 01:55:32 | Flynnn | as the player enacts more actions (which are all recognized by checking the next step in each currently valid sequence), any sequences in which the action took too long to complete, or was completed too quickly, gets removed |
| 01:55:35 | Flynnn | levelgen |
| 01:55:57 | fordcars | and the bot basically starts with the whole set of actions ---- sorry confusing :P |
| 01:56:02 | Flynnn | yep! |
| 01:56:05 | Flynnn | and slowly eliminates them |
| 01:56:19 | Flynnn | by the end of the sequence, only one is left |
| 01:56:22 | Flynnn | and that one gets executed |
| 01:56:36 | Flynnn | It's programmed so that you can actually do anythign with it |
| 01:56:40 | Flynnn | --detect motion, rotation, etc |
| 01:56:47 | Flynnn | the logic calls helper functions that can be reprogrammed to do anything |
| 01:56:52 | watusimoto | you guys are up late! |
| 01:56:56 | Flynnn | currently I just have them checkign the player rotation, |
| 01:57:02 | Flynnn | xD watusimoto |
| 01:57:12 | Flynnn | but I'm going to make it also check player motion delta since last move |
| 01:57:13 | watusimoto | I just got to work |
| 01:57:51 | fordcars | it's 4 am here |
| 01:58:02 | Flynnn | it's only 1 am here |
| 01:58:22 | watusimoto | fordcars wins the prize |
| 01:58:27 | Flynnn | haha |
| 01:58:29 | fordcars | hah |
| 01:58:42 | fordcars | sorry Flynn but that is confusing! |
| 01:58:48 | Flynnn | xD |
| 01:58:53 | Flynnn | when it's done I'll give you code if you want it |
| 01:59:37 | fordcars | nice thanks! |
| 01:59:45 | Flynnn | in fact, when it's done |
| 01:59:58 | Flynnn | I am happy to show you it in action :) assuming, of course, you show me yours hehe |
| 02:00:08 | Flynnn | I am very interested to see what you put together |
| 02:00:21 | Flynnn | you could potentially encorperate that module-logic into s_bot |
| 02:00:35 | fordcars | yep, |
| 02:00:37 | Flynnn | it would be cool if the bots could somehow communicate |
| 02:00:42 | Flynnn | (can you use _G like that?) |
| 02:00:50 | Flynnn | and become different types of workers |
| 02:00:51 | fordcars | oooohohhhohohhhohohoh |
| 02:01:02 | fordcars | nice thinking! |
| 02:01:11 | Flynnn | thanks! xD |
| 02:01:34 | Flynnn | I'm not sure if _G is truly global amongst scripts, but I know in other lua-using games it is |
| 02:01:37 | fordcars | and maybe print in team chat what's it doing for real players, but how to communicate? Temp file xD |
| 02:01:50 | Flynnn | well |
| 02:01:55 | Flynnn | _G can store any variable you want |
| 02:02:05 | Flynnn | _G["my_custom"] = 0; |
| 02:02:10 | fordcars | I never used G before |
| 02:02:18 | Flynnn | now all scripts have access to _G["my_custom"] |
| 02:02:22 | Flynnn | you would use like |
| 02:03:11 | Flynnn | local my_ID = _G["currentid"]; _G["currentid"] = _G["currentid"] + 1;_G["bots"][my_ID] = my_ship; |
| 02:03:16 | Flynnn | something like that |
| 02:03:25 | Flynnn | would let each bot assign its self an ID |
| 02:03:29 | fordcars | yeah I would figure that out |
| 02:03:39 | Flynnn | you could even do something like |
| 02:03:53 | Flynnn | _G["tell_bot_to_do_something"] = function(){do_something} |
| 02:03:54 | Flynnn | and then do |
| 02:03:58 | Flynnn | in another script |
| 02:04:05 | Flynnn | _G["tell_bot_to_do_something"](); |
| 02:04:30 | Flynnn | but the fun thing is, |
| 02:04:33 | Flynnn | you can also just do |
| 02:04:41 | Flynnn | _G.DoSomething = function(){}; |
| 02:04:46 | Flynnn | and then _G.DoSomething(); |
| 02:05:00 | fordcars | nice! |
| 02:05:05 | fordcars | cleaner |
| 02:05:17 | Flynnn | indeed! |
| 02:05:17 | Flynnn | in fact, |
| 02:05:26 | Flynnn | _G.DoSomething is exactly the same as _G["DoSomething"]; |
| 02:05:30 | Flynnn | like in javascript |
| 02:05:35 | fordcars | nice! |
| 02:05:55 | Flynnn | Yeah, it's a fun language :) I just hate it, that's all |
| 02:05:56 | Flynnn | lol |
| 02:06:06 | fordcars | lol |
| 02:06:15 | Flynnn | it has ome cool features, but, the syntax makes me blech, and object-oriented design is crap |
| 02:06:17 | Flynnn | ** some |
| 02:06:46 | fordcars | lol yeah but it's my first/second language I learned |
| 02:06:51 | Flynnn | oooh |
| 02:06:54 | fordcars | if BASIC counts hahaha |
| 02:06:56 | Flynnn | well then it msut be dear to you |
| 02:07:27 | fordcars | not that much, I learned it like in 4 hours, which is really not bad for me |
| 02:07:32 | Flynnn | I never learned BASIC actually |
| 02:07:39 | fordcars | really?!?!?!?!?!?!?!?!?!?!? |
| 02:07:47 | fordcars | :P it's fun |
| 02:07:49 | Flynnn | haha |
| 02:07:55 | Flynnn | I started in javascript, using Unity3D |
| 02:08:01 | fordcars | pffff |
| 02:08:09 | fordcars | ;) |
| 02:08:23 | Flynnn | the reasons for that are a long story lol |
| 02:08:32 | fordcars | lol |
| 02:08:37 | Flynnn | believe me, I did not know squat about 3D back then |
| 02:08:51 | Flynnn | but Untiy3d actually makes it easy |
| 02:08:54 | fordcars | wait, javascript and 3d? |
| 02:09:00 | fordcars | oh right unity |
| 02:09:00 | Flynnn | haha yessir |
| 02:09:13 | fordcars | wow |
| 02:09:30 | Flynnn | all I knew how to do at that point was duplicate an object over and over and over |
| 02:09:40 | Flynnn | it was no more 3D than duplicating a <div> over and over |
| 02:10:05 | Flynnn | I used someone else's script to make it move around xD |
| 02:10:06 | fordcars | ahahah |
| 02:10:17 | Flynnn | for a while there, |
| 02:10:23 | Flynnn | I actually didn't know how to use an else statement |
| 02:10:34 | Flynnn | so I would have these huge strings of complicated ifs |
| 02:10:45 | fordcars | wow |
| 02:10:56 | Flynnn | I dind't know else even existed xD |
| 02:10:59 | Flynnn | ** didn't |
| 02:11:07 | Flynnn | man I still have some of my old code on here |
| 02:11:15 | fordcars | if that is not equal to that or that or that or that |
| 02:11:21 | fordcars | xD |
| 02:11:23 | Flynnn | oh yeah, it was nasty |
| 02:11:52 | fordcars | But I need to learn a real language |
| 02:12:00 | Flynnn | java is a good place to start |
| 02:12:08 | Flynnn | I view it like a gateway language |
| 02:12:17 | fordcars | heh |
| 02:12:29 | Flynnn | java pretty much opens you up to languages liek C, C++ |
| 02:12:34 | Flynnn | and once you know c++ you can do obj-c |
| 02:12:42 | Flynnn | fun fact: |
| 02:12:43 | fordcars | nice! |
| 02:12:54 | Flynnn | obj-c requires the use of a function that is 15 characters long.... |
| 02:12:55 | Flynnn | to... |
| 02:12:58 | Flynnn | concatenate strings |
| 02:13:10 | fordcars | wow |
| 02:13:28 | Flynnn | NSString *str = @"hello "; |
| 02:13:33 | Flynnn | str = [str stringByAppendingString:@"world"]; |
| 02:13:55 | Flynnn | obj-c is just weird |
| 02:13:56 | Flynnn | plain weird |
| 02:13:57 | fordcars | wow |
| 02:14:02 | Flynnn | it's pretty cool, though, for a language |
| 02:14:08 | fordcars | yeah, |
| 02:14:09 | Flynnn | there are actually two types of functions |
| 02:14:14 | Flynnn | you have c++ "functions" |
| 02:14:19 | Flynnn | and obj-c "methods" |
| 02:14:26 | Flynnn | ** C |
| 02:14:29 | Flynnn | C functions |
| 02:14:31 | Flynnn | not c++ |
| 02:14:36 | Flynnn | obj-c is actually c |
| 02:14:39 | Flynnn | but it has added syntax |
| 02:14:46 | fordcars | ah |
| 02:14:48 | Flynnn | so anything that works in c, can be directly pasted into obj-c |
| 02:14:57 | Flynnn | which is why they added a new type of method, instead of changing the old ones |
| 02:15:04 | Flynnn | the ultimate language, though, is obj-c++ |
| 02:15:15 | Flynnn | that's obj-c but based on c++ instead of c |
| 02:15:19 | fordcars | heh |
| 02:15:29 | Flynnn | which means you've got obj-c, c++, and c all wrapped up into one weirdass mess of a language |
| 02:15:58 | fordcars | so objec-c is like a DLC of C, added features |
| 02:16:07 | Flynnn | that's exactly what it is, yep |
| 02:16:21 | fordcars | hehe |
| 02:16:35 | Flynnn | it's great form a bakcwards ocmpatability standpoint |
| 02:16:45 | fordcars | yeah I guess |
| 02:16:50 | Flynnn | but it never realy caught on, not like c++ did |
| 02:16:57 | Flynnn | but apple still uses obj-c today |
| 02:17:09 | Flynnn | let's face it, thoug |
| 02:17:16 | Flynnn | c++ is a downright cooler name than obj-c |
| 02:17:23 | fordcars | duhhh |
| 02:17:24 | Flynnn | its very name is codey |
| 02:18:12 | fordcars | but apple only uses obj-c for touch screen and motion sensors |
| 02:18:18 | fordcars | on i pod |
| 02:18:24 | Flynnn | oh, they use it for everything |
| 02:18:31 | Flynnn | including their computers |
| 02:18:31 | fordcars | really? |
| 02:18:34 | Flynnn | yessir |
| 02:18:47 | Flynnn | when you make a mac application, xcode defaults to obj-c |
| 02:18:49 | Flynnn | but interesitngly, |
| 02:18:56 | Flynnn | obj-c can compile with c, and c++ files |
| 02:19:03 | Flynnn | so you can use c++ in an obj-c project |
| 02:19:10 | Flynnn | and xcode supports c++, etc |
| 02:19:15 | fordcars | wow |
| 02:19:29 | Flynnn | it's actually pretty interesting |
| 02:19:37 | Flynnn | obj-c is not such a great language, but oddly, I kind of like it |
| 02:19:44 | Flynnn | mainly because I do have the freedom to go all out C if I want to |
| 02:19:58 | fordcars | yeah, |
| 02:20:12 | Flynnn | and, come on |
| 02:20:15 | Flynnn | - (NSInteger) pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component |
| 02:20:23 | Flynnn | who doesn't like those horribly confusing method definitions |
| 02:20:28 | Flynnn | (yes, that defines a method in obj-c) |
| 02:20:35 | fordcars | wow |
| 02:20:39 | Flynnn | - (NSInteger) pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component {} specifically |
| 02:20:48 | Flynnn | http://stackoverflow.com/questions/683211/method-syntax-in-objective-c |
| 02:21:09 | Flynnn | but, actually, there is a cool reason for the weird syntax |
| 02:21:26 | Flynnn | basically, in c++, you define a function like this: |
| 02:21:53 | Flynnn | function FUNCTIONNAME(var1, var2, var3); |
| 02:21:59 | Flynnn | in objc, it's a little more like this: |
| 02:22:11 | Flynnn | c++ is actually like this: |
| 02:22:16 | Flynnn | int FUNCTIONNAME(var1, var2, var3); |
| 02:22:22 | Flynnn | obj-c is this: |
| 02:22:38 | Flynnn | -(int) FUNC var1 TION var2 NAME var3 |
| 02:23:24 | Flynnn | but it's considered good programmign practice if you define, in the actual name of the function, what the variables are -- since you can put function names right between variables |
| 02:23:40 | Flynnn | but the cool reason is in that link above |
| 02:24:34 | fordcars | hey can I ask you a question? you know floating point? Well I tried to learn some very few things on C and I don't get floating stuff |
| 02:24:43 | Flynnn | oh |
| 02:24:47 | Flynnn | sure |
| 02:24:50 | Flynnn | what's the question? |
| 02:24:56 | Flynnn | or is that the question? |
| 02:25:05 | fordcars | it's like 1 can be 10 and 16 exponent or something? |
| 02:25:14 | fordcars | that's it ;) |
| 02:25:17 | Flynnn | that's how floats work internally |
| 02:25:23 | Flynnn | floats, can be thought of like this: |
| 02:25:38 | Flynnn | ints store only integer values -- 1, 2, 3. 2.5 is not an int. |
| 02:25:45 | Flynnn | 2.5, is, instead a floating point number |
| 02:25:59 | Flynnn | it's called floating point, because it changes precision depending upon how big the number is... let me explain |
| 02:26:03 | fordcars | yes |
| 02:26:07 | Flynnn | if the number is small, |
| 02:26:12 | Flynnn | it takes up less bits |
| 02:26:19 | Flynnn | and has more room to store information after the decimal place |
| 02:26:36 | Flynnn | so a number smaller than one has tons of space to store things after the decimal place |
| 02:26:45 | Flynnn | (it's actually much more complicated than this, but I can explain that later if you want) |
| 02:26:57 | Flynnn | but a bigger number, like 10000 |
| 02:27:03 | Flynnn | can't store more than one or two decimal places |
| 02:27:14 | Flynnn | because it takes up so much space being, well, big |
| 02:27:19 | fordcars | yeah |
| 02:27:23 | Flynnn | and because the precision changes, the "point" changes |
| 02:27:34 | Flynnn | oh, s you are wondering about how they work internally? |
| 02:27:37 | Flynnn | ** so |
| 02:28:08 | Flynnn | and when the point changes, it "floats" |
| 02:28:16 | fordcars | yeah |
| 02:28:22 | Flynnn | well internaly, |
| 02:28:27 | Flynnn | all flaots are two numbers |
| 02:28:34 | Flynnn | the first number is the precision level |
| 02:28:40 | Flynnn | and the second number is the count level |
| 02:28:47 | Flynnn | so basically, the precision level chooses a number like: |
| 02:28:58 | Flynnn | 100, 10, 1, 0.1, 0.01, 0.001, 0.0001 |
| 02:29:06 | Flynnn | and then that number gets multiplied by the count level |
| 02:29:09 | Flynnn | to get your final number |
| 02:29:16 | Flynnn | because the final number can only be so big, |
| 02:30:01 | Flynnn | to reach larger numbers, you have to choose larger precision numbers which result in bigger steps for each change in the count-number |
| 02:30:15 | Flynnn | 100, 10, 1, 0.1, 0.01, 0.001, 0.0001 are actually not the numbers chosen for the precision levels |
| 02:30:23 | Flynnn | 100 is 10^2 |
| 02:30:28 | Flynnn | 10 is 10^1 |
| 02:30:33 | Flynnn | 1 is 10^0 |
| 02:30:37 | fordcars | yeah |
| 02:30:39 | Flynnn | and 0.01 is 10^-1 |
| 02:30:45 | Flynnn | the system actually chooses numbers like: |
| 02:30:47 | Flynnn | 2^2 |
| 02:30:49 | Flynnn | 2^1 |
| 02:30:52 | Flynnn | 2^0 |
| 02:30:54 | Flynnn | 2^-1 |
| 02:31:35 | fordcars | why? |
| 02:31:51 | Flynnn | it's an exponent, not just normal numbers like 0, 1, 2, 3, (or 0.1, 0.2, 0.3) because exponents let you capture massive ranges efficiently |
| 02:32:10 | Flynnn | to store 100 in a normal system, you need... |
| 02:32:17 | Flynnn | about 8 bits |
| 02:32:23 | fordcars | but why 2 and not 10? |
| 02:32:31 | Flynnn | 2 is really easy to expnentiate |
| 02:32:34 | Flynnn | you see |
| 02:32:38 | Flynnn | in binary, |
| 02:32:39 | fordcars | k |
| 02:32:42 | fordcars | :P |
| 02:32:44 | Flynnn | 2^1 = 10 |
| 02:32:49 | Flynnn | 2^2 = 100 |
| 02:32:52 | Flynnn | 2^3 = 1000 |
| 02:32:53 | fordcars | yeah |
| 02:33:00 | Flynnn | that's why 2, and not 10 |
| 02:33:15 | fordcars | oh ok thanks for telling me you were in binary there :P |
| 02:33:27 | Flynnn | xD No problem |
| 02:33:36 | Flynnn | wait |
| 02:33:37 | Flynnn | was that sarcasm? |
| 02:33:48 | fordcars | yep ;) |
| 02:33:55 | Flynnn | look up a couple messages lol |
| 02:34:15 | Flynnn | everythign preceding when I said "in binary," was not in binary |
| 02:34:20 | Flynnn | everything after was, in binary |
| 02:34:20 | fordcars | lololol ok you win |
| 02:34:25 | Flynnn | xD |
| 02:34:55 | Flynnn | normally I wouldn't argue it but |
| 02:35:02 | Flynnn | it's important that you know when I'm in binary or not xD |
| 02:35:09 | Flynnn | otherwise I would be giving you totally wrong information |
| 02:35:31 | fordcars | ok so when you store a floating point like 2.5, the comp gets 25 and 2ex2 or something |
| 02:35:44 | fordcars | in binary |
| 02:35:47 | Flynnn | Yeah, well |
| 02:35:59 | Flynnn | it's really easy to put a nubmer ot hte power of 2 |
| 02:36:03 | Flynnn | you just shift all the bits over by one |
| 02:36:24 | Flynnn | so, in binary, 10 * 2^2 is the same as |
| 02:36:28 | fordcars | I know I know it was an example :P |
| 02:36:38 | Flynnn | I am getting there lol |
| 02:36:39 | fordcars | 100 |
| 02:36:53 | Flynnn | so, what the system will do |
| 02:37:01 | Flynnn | is when it has a number that is too big to store |
| 02:37:12 | Flynnn | it will shift all the bits to the right so that the nubmer can be stored (losing some precision) |
| 02:37:27 | Flynnn | it loses precision because one of hte bits is lost |
| 02:37:33 | Flynnn | and then increment the precision number, representing what hte exponent is |
| 02:37:42 | Flynnn | or, when it is not using up all of its bits |
| 02:37:47 | Flynnn | it will shift everythign to the left |
| 02:37:49 | Flynnn | and decrement |
| 02:37:57 | Flynnn | (or maybe i have the decrement/increments mixed up) |
| 02:38:09 | Flynnn | so, with something like 2.5 |
| 02:38:19 | Flynnn | that will probably get stored as like |
| 02:38:32 | Flynnn | 2500000 * 10^-5 |
| 02:38:33 | fordcars | 25000000 |
| 02:38:36 | Flynnn | and then it will optimize it |
| 02:38:41 | fordcars | not bad me! |
| 02:38:44 | Flynnn | haha nice |
| 02:38:50 | Flynnn | it will optimize it and say |
| 02:38:58 | Flynnn | "I am using way too many bits for this number, let's shift everythign so this become: |
| 02:39:03 | Flynnn | 250000 * 10^-4 |
| 02:39:08 | Flynnn | 25000 * 10^-3 |
| 02:39:13 | Flynnn | 2500 * 10^-2 |
| 02:39:18 | Flynnn | 250 * 10^-1 |
| 02:39:28 | Flynnn | oops |
| 02:39:29 | Flynnn | actually |
| 02:39:33 | Flynnn | it would originally be stored as |
| 02:39:42 | Flynnn | 2500000 * 10^-6 |
| 02:39:47 | Flynnn | not 2500000 * 10^-5 |
| 02:39:53 | fordcars | ok |
| 02:39:57 | Flynnn | 250 * 10^-2 |
| 02:40:03 | Flynnn | 25 * 10^-1 |
| 02:40:17 | Flynnn | 2.5 * 10^0 |
| 02:40:24 | Flynnn | but yo usee, it can't actually store 2.5 |
| 02:40:26 | Flynnn | so it would just store 25 * 10^-1 and be done with it |
| 02:40:39 | Flynnn | when it notices there are no more zeros on the end of the number it stops |
| 02:40:42 | fordcars | yeahhhhh |
| 02:40:58 | Flynnn | that's what barrel shifters are for :D |
| 02:41:01 | Flynnn | ooh, fun fact |
| 02:41:05 | Flynnn | barrel shifters are super complex |
| 02:41:34 | Flynnn | http://i.imgur.com/UUQrE.png |
| 02:41:38 | Flynnn | that, is a barrel shifter in minecraft |
| 02:41:49 | Flynnn | it's because you have to connect each bit to each next bit |
| 02:41:50 | fordcars | ok thanks! so after all, you type like float x=4.5 and comp gets 45 *10exp-1 right? |
| 02:41:52 | Flynnn | over and over and over |
| 02:41:55 | fordcars | holy |
| 02:42:04 | Flynnn | (unless you loop the circuit in on its self, so that it reuses the same paths) |
| 02:42:17 | fordcars | and that shifts bits or what? |
| 02:42:18 | Flynnn | yeah, http://i.imgur.com/UUQrE.png is contained inside your CPU |
| 02:42:21 | Flynnn | yep |
| 02:42:24 | Flynnn | http://i.imgur.com/UUQrE.png just shifts bits |
| 02:42:30 | Flynnn | in fact, there are millions of http://i.imgur.com/UUQrE.png inside your GPU |
| 02:42:49 | fordcars | shifting bits to right or left? |
| 02:42:51 | Flynnn | http://tams-www.informatik.uni-hamburg.de/applets/hades/webdemos/10-gates/60-barrel/shifter8.gif is what the diagram looks like |
| 02:42:54 | Flynnn | haha well |
| 02:42:56 | Flynnn | you need both |
| 02:43:06 | Flynnn | for floating point, soemtimes you need to shift them the other direction |
| 02:43:18 | Flynnn | you use one barrel shifter for each direction you shift in |
| 02:43:19 | fordcars | yes I kno! |
| 02:43:29 | fordcars | sorry I meant and |
| 02:43:33 | fordcars | :P |
| 02:43:34 | Flynnn | although, there may be some barrel shifter designs that accept an extra input to shift the other direction |
| 02:43:44 | Flynnn | oh I see now xD |
| 02:43:45 | Flynnn | sorry |
| 02:43:52 | Flynnn | http://tams-www.informatik.uni-hamburg.de/applets/hades/webdemos/10-gates/60-barrel/shifter8.gif looks like it can shift both ways |
| 02:44:09 | Flynnn | although, maybe not... |
| 02:44:13 | Flynnn | nope |
| 02:44:15 | Flynnn | it can't |
| 02:44:19 | Flynnn | it can just shift 3 times in a row |
| 02:46:21 | Flynnn | anywho |
| 02:46:25 | Flynnn | any other questions? xD |
| 02:46:35 | Flynnn | or did I not succesfully answer the first? xD |
| 02:46:36 | fordcars | ah ok |
| 02:46:52 | fordcars | wow ok I reeally need to go to bed |
| 02:46:57 | Flynnn | sleep well! |
| 02:47:05 | Flynnn | I will be headed that way too shortly |
| 02:47:08 | fordcars | ok night! |
| 02:51:38 | | fordcars Quit (Ping timeout: 250 seconds) |
| 05:08:56 | | Flynnn Quit (Quit: This computer has gone to sleep) |
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| 08:14:53 | | bobdaduck has joined |
| 08:47:59 | | raptor has joined |
| 08:47:59 | | ChanServ sets mode +o raptor |
| 08:49:25 | raptor | good morning! |
| 08:51:04 | raptor | watusimoto: I understand your e-mail, and I think I agree with you - I honestly made that change because I thought it was a simple mistake (and I wanted to test buildbot) |
| 08:51:21 | raptor | I didn't know you had a larger picture in mind.. |
| 09:00:48 | bobdaduck | Hi raptor |
| 09:00:55 | bobdaduck | WANNA TEACH ME TRIG? |
| 09:00:58 | raptor | mornin' |
| 09:01:14 | raptor | tada!: http://upload.wikimedia.org/wikipedia/commons/9/9d/Circle-trig6.svg |
| 09:01:21 | bobdaduck | The problem I asked you about last week: deciding if the ship is facing more vertical or more horizontal. |
| 09:01:27 | bobdaduck | lol |
| 09:01:29 | raptor | ah yes |
| 09:01:43 | bobdaduck | because in DnD I'm gonna let people engineer loadout zones |
| 09:01:44 | bobdaduck | so |
| 09:01:54 | raptor | and i told you to think about circle slices |
| 09:02:00 | raptor | that's all you need |
| 09:02:40 | bobdaduck | so I want to know if its within... a fourth of a circle, except turned sideways a little bit. Or something. |
| 09:02:41 | bobdaduck | xD |
| 09:03:46 | raptor | rephrase that as something like: in between some slice and some other slice |
| 09:05:18 | bobdaduck | uh... angle < tau/8 and angle > tau/8 * 3? |
| 09:05:55 | raptor | so less than 1/8 and greater than 3/8 ? |
| 09:06:03 | raptor | just ignore tau |
| 09:06:18 | raptor | and remember to multiply by it after you determine your circle slices |
| 09:07:07 | bobdaduck | Well, less than 45 degrees and greater than -45 degrees. But. |
| 09:07:13 | raptor | ok |
| 09:07:18 | raptor | so less than... 1/8 |
| 09:07:23 | raptor | and greater than... 7/8 |
| 09:07:48 | bobdaduck | I think so, yeah |
| 09:08:00 | raptor | ok |
| 09:08:01 | raptor | easy |
| 09:08:13 | bobdaduck | that would determine the loadoutzone should be vertical and facing to the right. |
| 09:08:15 | raptor | so angle < 1/8 or angle > 7/8 |
| 09:08:22 | raptor | yes |
| 09:08:36 | raptor | you use the 'or' construct because an angle cannot be both in this instance |
| 09:08:44 | bobdaduck | but I also need the other slices for facing to the left and down and up |
| 09:08:52 | raptor | then do it the same way |
| 09:08:59 | raptor | the one to the right is the exception with 'or' |
| 09:09:03 | raptor | the others would use 'and' |
| 09:09:18 | bobdaduck | yeah |
| 09:09:24 | raptor | so upwards would be: angle > 1/8 and angle < 3/8 |
| 09:09:34 | raptor | follow? |
| 09:09:57 | raptor | between 1/8 the way around the circle and 3/8 of the way around the circle |
| 09:10:33 | bobdaduck | that's down isn't it? |
| 09:10:43 | raptor | coutnerclockwise |
| 09:10:54 | bobdaduck | ew why does it go that way |
| 09:10:56 | raptor | liek the x/y coordinate system |
| 09:11:08 | raptor | because some mathematicions arbitrarily chose it so |
| 09:11:17 | bobdaduck | xD |
| 09:11:18 | raptor | and i can't spell worht beans this morning.. |
| 09:11:36 | bobdaduck | lol |
| 09:11:49 | watusimoto | raptor: no worries... it's not a high priority for me, but when I have the occasion to do so, I try to remove those ifdefs |
| 09:12:54 | raptor | watusimoto: ok - i guess my default behavior was to make it follow the same pattern as other methods |
| 09:13:15 | watusimoto | sure, completely understandable |
| 09:13:15 | raptor | the in-between state stuff starts to mess with my head |
| 09:13:37 | watusimoto | indeed |
| 09:13:51 | raptor | maybe you should leave comments like "XXX: raptor! HANDS OFF!" |
| 09:14:08 | watusimoto | :-) |
| 09:14:09 | bobdaduck | lol |
| 09:15:24 | bobdaduck | 1/8 * tau right? |
| 09:15:31 | raptor | yes |
| 09:15:39 | raptor | but make sure (1/8) |
| 09:15:49 | raptor | is in parenthesis |
| 09:15:57 | raptor | for readability |
| 09:16:11 | bobdaduck | hm |
| 09:22:45 | | heyub has joined |
| 09:23:31 | bobdaduck | --Ship is facing more to the up |
| 09:27:06 | bobdaduck | http://pastie.org/7953506 |
| 09:27:17 | bobdaduck | loadoutzone is always deploying as if ship were facing to the right |
| 09:27:58 | bobdaduck | Wait nevermind forgot tau |
| 09:28:07 | raptor | :) |
| 09:28:48 | bobdaduck | AND IT TOTALLY ROTATES CLOCKWISE YOU LIED TO ME |
| 09:29:51 | raptor | what |
| 09:29:58 | raptor | oh, haha |
| 09:30:01 | raptor | that's because... |
| 09:30:03 | raptor | haha |
| 09:30:19 | raptor | that's because the positive y coordinates go downwards |
| 09:30:22 | bobdaduck | xD |
| 09:32:03 | raptor | watusimoto: what was the reasoning behind y coordinates going downwards? is that because of how OpenGL requires it? |
| 09:32:30 | watusimoto | yes, I imagine so... it was inherited from Zap |
| 09:33:07 | raptor | the war between mathematicions and programmers lives on.. |
| 09:33:30 | raptor | *mathematician |
| 09:35:14 | | Watusimoto_ has joined |
| 09:35:56 | bobdaduck | lol |
| 10:46:12 | | koda Quit (Read error: Connection reset by peer) |
| 10:58:00 | bobdaduck | Yup, I've hit the point. |
| 10:58:12 | bobdaduck | THE ONLY THING DND IS MISSING NOW IS A WHIP. |
| 10:58:51 | kaen | > contribute to simple arcade-style space game |
| 10:58:59 | kaen | >most demanded feature is rigid body simulation |
| 10:59:04 | bobdaduck | xD |
| 11:00:37 | bobdaduck | Well I'm laying off suns for the moment... |
| 11:05:52 | bobdaduck | So far I've sort of kind of documented the source code for the flash rope |
| 11:05:55 | bobdaduck | http://pastie.org/7954083 |
| 11:06:07 | bobdaduck | But actually implementing it I'm lost as usual. |
| 11:13:30 | kaen | on second look that's a pretty conceptually complex script |
| 11:14:34 | bobdaduck | its a pretty conceptually complex concept. |
| 11:15:20 | kaen | the verlet() function is a poor man's version of http://en.wikipedia.org/wiki/Verlet_integration |
| 11:17:03 | bobdaduck | Is kay I don't know math anyway |
| 11:17:24 | | watusimoto Quit (Quit: Leaving.) |
| 11:17:35 | bobdaduck | What if I just duplicated the script four times and then assigned the goalzones geom to each of the four points? |
| 11:17:56 | kaen | I'm not sure how that would help |
| 11:18:09 | kaen | each of what four points? |
| 11:18:36 | bobdaduck | like in the flash script it uses a line |
| 11:18:42 | bobdaduck | but for a goalzone I need a geom |
| 11:19:32 | bobdaduck | uh I dunno don't look at me I don't know what I'm doing |
| 11:19:44 | kaen | oh yeah, that's another problem |
| 11:19:59 | bobdaduck | xD |
| 11:20:10 | kaen | you'll have to extrude the two point line segments into four point zones... |
| 11:20:17 | bobdaduck | yeah. |
| 11:20:19 | kaen | but that's straightforward compared to what you've got |
| 11:20:26 | kaen | I'd probably start with lineitems first |
| 11:21:14 | bobdaduck | I googled "flash to lua converter" and couldn't find anything |
| 11:21:25 | kaen | hehe |
| 11:21:27 | kaen | nice try |
| 11:30:06 | | Flynnn has joined |
| 11:43:32 | bobdaduck | back in an hour or so |
| 11:43:35 | | bobdaduck Quit (Remote host closed the connection) |
| 11:43:53 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 11:55:34 | kaen | http://imgbin.org/index.php?page=image&id=13740 |
| 11:55:55 | kaen | now, how much do you think I can extort from the guy? |
| 11:56:27 | | Flynnn has joined |
| 11:57:21 | raptor | ha! |
| 11:57:31 | Flynnn | guhhhh |
| 11:57:34 | Flynnn | four am last night |
| 11:57:40 | raptor | i don't know - he has a nack for getting others to do what he wants.. |
| 11:57:47 | raptor | *gnack? |
| 11:57:49 | raptor | hmm.. |
| 11:57:55 | kaen | knack? |
| 11:57:59 | Flynnn | raptor, are you talking to so |
| 11:58:00 | Flynnn | oh |
| 11:58:02 | kaen | MY SHARONA! |
| 11:58:03 | Flynnn | hello, kaen :) |
| 11:58:08 | kaen | hello |
| 11:58:53 | kaen | back in ~45 |
| 11:59:06 | Flynnn | I read that as code |
| 11:59:11 | Flynnn | and it scared me |
| 11:59:18 | Flynnn | for some reason, your code was intimidating |
| 11:59:30 | Flynnn | I Should not stay up until four am anymore |
| 12:22:50 | raptor | people are playing! |
| 12:23:00 | Flynnn | oh, fun! |
| 12:24:14 | Flynnn | I will come play in five minutes :D |
| 12:24:18 | Flynnn | I am just writing the last rune |
| 12:24:43 | raptor | aww.. they changed the password |
| 12:24:54 | Flynnn | xD did they kick you? |
| 12:25:10 | raptor | no, it's a Canadian tech school |
| 12:25:13 | raptor | i guessed teh password to get in once.. |
| 12:25:24 | raptor | but it has been changed |
| 12:25:42 | Flynnn | oh I see |
| 12:27:25 | raptor | still can't guess it.. |
| 12:27:33 | Flynnn | :( |
| 12:27:36 | raptor | boo.. they have 14 players! |
| 12:27:45 | Flynnn | wow. |
| 12:28:05 | Flynnn | which one is it? |
| 12:28:06 | Flynnn | the timed out? |
| 12:28:13 | raptor | yep |
| 12:28:39 | Flynnn | what was their last password? |
| 12:28:51 | raptor | bdhs |
| 12:29:29 | Flynnn | oh hey |
| 12:29:32 | Flynnn | I have to go very soon |
| 12:29:36 | Flynnn | and I can't guess password either |
| 12:29:38 | Flynnn | :( |
| 12:29:48 | Flynnn | yeah bye! :( |
| 12:31:05 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 12:39:40 | | heyub Quit (Ping timeout: 250 seconds) |
| 12:43:08 | | Watusimoto_ Quit (Ping timeout: 264 seconds) |
| 13:30:26 | | bobdaduck has joined |
| 13:58:30 | | Watusimoto has joined |
| 14:15:18 | | LordDVG has joined |
| 14:47:58 | raptor | so Watusimoto, github stopped their download service in january |
| 14:48:09 | raptor | and recommended sourceforge to host downloads |
| 14:49:49 | Watusimoto | I saw that |
| 14:50:17 | Watusimoto | sigh |
| 14:50:26 | kaen | is there a reason getMachineTime() was removed from levelgen? |
| 14:50:34 | Watusimoto | we could just distribute the binaries on our website, as we used to do |
| 14:50:39 | kaen | it's literally just missing the declaration in the method table |
| 14:50:50 | Watusimoto | no reason that I am aware of |
| 14:50:53 | kaen | ok |
| 14:50:56 | raptor | uh |
| 14:51:00 | raptor | did i remove that? |
| 14:51:32 | | BFLogBot Commit: fc57309129fe | Author: kaen | Message: add getMachineTime() to the levelgen method declarations (again) |
| 14:51:37 | raptor | i might have on accident |
| 14:51:43 | kaen | so raptor |
| 14:51:46 | kaen | come check out this whip |
| 14:51:47 | raptor | I redid the LuaLevelGen class... |
| 14:51:50 | raptor | ok |
| 14:52:02 | raptor | 019? |
| 14:52:11 | kaen | yeah |
| 14:52:28 | kaen | actuall it should work 018a too, but I'm hosting 019 already |
| 14:56:33 | raptor | neat |
| 14:59:09 | kaen | oh, uh |
| 14:59:19 | kaen | getMachineTime() was not a method of levelgen |
| 14:59:25 | kaen | it looks like it was globally defined |
| 14:59:48 | raptor | oh, it also uses Platform::getRealMilliseconds() |
| 14:59:56 | kaen | indeed |
| 14:59:56 | raptor | that's.. not really machine time is it? |
| 15:00:03 | kaen | not at all |
| 15:00:10 | kaen | maybe it means "time on the local machine" |
| 15:00:18 | kaen | that's how I interpreted it |
| 15:01:01 | kaen | oh |
| 15:01:10 | kaen | greetings bobdaduck ... |
| 15:01:49 | bobdaduck | sup? |
| 15:02:01 | bobdaduck | morning |
| 15:02:35 | kaen | bobdaduck, http://imgbin.org/index.php?page=image&id=13741 |
| 15:03:44 | bobdaduck | no way |
| 15:03:53 | bobdaduck | No. Way. |
| 15:03:55 | bobdaduck | xDD |
| 15:04:04 | raptor | bad! BAAAAAAD |
| 15:04:58 | bobdaduck | Grinning in my seat |
| 15:05:31 | bobdaduck | Now, DnD complete |
| 15:05:43 | bobdaduck | kaen is a genius |
| 15:06:48 | raptor | I feel I need to warn you that if kaen decides to give you the code, running that thing may slow down DnD to a crawl |
| 15:07:38 | bobdaduck | Why would I be concerned about that? |
| 15:07:47 | bobdaduck | (levelgen carnival has 18 ontick functions and counting) |
| 15:08:09 | raptor | I'm concerned about that... it was my moral obligation to warn |
| 15:08:49 | kaen | bobdaduck, come try it out |
| 15:09:20 | kaen | heck I'll even put it on kaen test |
| 15:09:21 | bobdaduck | and our good friend john 8 32 is back |
| 15:12:42 | Watusimoto | so just to remind you that I will be out of touch from tomorrow through tuesday or wednesday |
| 15:12:52 | Watusimoto | probably wednesday |
| 15:14:18 | Watusimoto | the truth will make you free |
| 15:14:34 | raptor | JohnEight32 |
| 15:14:50 | raptor | a weekend without Watusimoto! what shall we do! |
| 15:15:14 | Watusimoto | I feel sorry for y'all... I never have to suffer a weekend without watusimoto |
| 15:15:26 | kaen | lol |
| 15:15:29 | raptor | hahaha |
| 15:15:52 | bobdaduck | xD |
| 15:40:58 | | koda has joined |
| 15:41:09 | koda | hey |
| 15:41:17 | raptor | hi koda |
| 15:41:56 | koda | hi raptor |
| 15:42:01 | koda | got yesterday's message |
| 15:42:08 | koda | and yeah cmake ftw \o/ |
| 15:42:18 | koda | i'm a big fan of it |
| 15:42:33 | raptor | yes - so... do you use it to generate the DMG? |
| 15:42:44 | raptor | and I've become a fan as well |
| 15:42:56 | raptor | since we've merged maintenance of two platforms into it |
| 15:43:12 | koda | no i use and external tool to create dmg |
| 15:43:19 | koda | but cpack should be able to handle that well |
| 15:43:25 | raptor | hmm ok |
| 15:43:39 | raptor | right not i use post-build scripts int he Xcode 3 project.. |
| 15:43:43 | raptor | *now |
| 15:43:53 | raptor | and it's ugly |
| 15:44:07 | raptor | maybe I should maintain everything externally.. |
| 15:44:16 | koda | well |
| 15:44:25 | koda | you either go with separate project files |
| 15:44:27 | koda | or cmake everywhere |
| 15:44:37 | koda | having cmake on one platform but not on the other one |
| 15:44:46 | koda | just means that either one is getting behind |
| 15:44:48 | raptor | it does crazy things like remove the unneeded architectures from the bundled frameworks |
| 15:44:49 | koda | or will be* |
| 15:45:08 | | fordcars has joined |
| 15:45:59 | koda | what? cmake or xcode? |
| 15:46:09 | raptor | my custom xcode post-build scripts |
| 15:46:41 | raptor | i put a lot of work into it... |
| 15:46:49 | raptor | but it does crazy things |
| 15:46:52 | koda | you coukd keep it |
| 15:46:58 | koda | and call it from cmake |
| 15:47:03 | koda | add_custom_target |
| 15:47:09 | raptor | oooo |
| 15:47:12 | raptor | ok |
| 15:47:16 | raptor | good idea |
| 15:47:41 | raptor | so kaen set up a buildbot: http://198.23.227.119:8010/grid |
| 15:47:55 | raptor | and we're thinking of cross-compiling for OSX, too.. |
| 15:48:17 | raptor | but I should make sure CMake works on OSX.. |
| 15:48:19 | koda | omg |
| 15:48:22 | koda | me wants! |
| 15:48:27 | raptor | it's so cool! |
| 15:48:48 | koda | we had it for a while and used to provide nighties too but then its maintainer fled :\ |
| 15:49:02 | raptor | oh yeah? is it still lurking about somewhere? |
| 15:49:09 | koda | crosscompilation for osx is doable |
| 15:49:30 | koda | i don't think so |
| 15:49:31 | | koda sad |
| 15:50:14 | raptor | well with CMake, he set up a toolchain file to cross compile on win32 |
| 15:50:22 | raptor | and off it goes! |
| 15:50:35 | raptor | (with some other blood and sweat in there, I'm sure) |
| 15:51:16 | koda | can't do that in a freepascal world unfortunately :p |
| 15:51:53 | bobdaduck | So can I get an ETA on when we replace lua with piet? |
| 15:51:59 | bobdaduck | I want to be ready |
| 15:52:20 | koda | piet? |
| 15:52:57 | bobdaduck | http://www.dangermouse.net/esoteric/piet/samples.html |
| 15:53:34 | koda | "with piety" seems more like a pledge :p |
| 16:00:32 | Watusimoto | I'll be eating at a restaruant on PietMondian plaza next week |
| 16:00:44 | Watusimoto | or however you spell his name |
| 16:00:48 | kaen | whoa that's cool |
| 16:00:49 | Watusimoto | just tossing that out there |
| 16:01:41 | bobdaduck | lol |
| 16:03:03 | kaen | okay, after reading koda's assurance about osx cross builds |
| 16:03:10 | kaen | I'm going to give it another shot |
| 16:04:51 | koda | kaen: i have a link somewhere, hold on |
| 16:04:56 | kaen | okay |
| 16:05:28 | koda | http://nathancoulson.com/proj_cross.php#x86_64-apple-darwin10 |
| 16:06:09 | raptor | ooo darwin10 <- that's exactly what we need |
| 16:06:46 | kaen | 4.1 GB |
| 16:06:47 | | LordDVG Quit (Remote host closed the connection) |
| 16:06:58 | kaen | is the size of the needed xcode package... |
| 16:07:05 | koda | yay 4gigs |
| 16:07:18 | kaen | from which I apparently need ~50MB worth of SDK |
| 16:07:28 | koda | :D |
| 16:07:29 | raptor | wait kaen! |
| 16:07:33 | kaen | waiting |
| 16:07:38 | raptor | there's a smaller package |
| 16:07:43 | | koda SIGWAIT kaen |
| 16:07:47 | kaen | lol |
| 16:07:50 | raptor | haha |
| 16:07:52 | raptor | let me find it.. |
| 16:08:03 | raptor | smaller as in 2GB |
| 16:08:06 | raptor | or maybe 1.5 |
| 16:08:45 | kaen | the page specifies this exact file |
| 16:09:53 | raptor | oh... i thought it just needed a specific version of xcode... i have an earlier one that is 780MB |
| 16:10:16 | kaen | I saw that on the page |
| 16:10:30 | kaen | it gives byte offsets for mounting it, so I think I really need this exact one |
| 16:10:36 | raptor | ah ok |
| 16:11:17 | raptor | how long will that take you to download? |
| 16:11:47 | raptor | because I could do the dirty work to grab the files you need, my work connection is *really* fast |
| 16:12:17 | kaen | two hours |
| 16:13:52 | raptor | it will take me 20 min |
| 16:13:54 | kaen | if you do, it looks like all I need is Packages/MacOSX10.6.pkg |
| 16:13:57 | kaen | okay :) |
| 16:13:57 | raptor | (already started) |
| 16:14:05 | kaen | did you see the mounting instructions on that page? |
| 16:14:09 | koda | i can share my sdk files if needed |
| 16:14:12 | kaen | oh |
| 16:14:15 | raptor | oh |
| 16:14:32 | kaen | okay, that'd be great :) |
| 16:14:42 | raptor | yeah, i've mounted DMG in Linux before... but koda, if you have that file... that would save laods of time |
| 16:20:35 | fordcars | brb |
| 16:22:14 | kaen | ah, time to build gcc for the third time this week |
| 16:23:16 | raptor | yuk |
| 16:24:06 | kaen | I kind of like it |
| 16:24:10 | kaen | makes me feel super meta |
| 16:25:00 | | fordcars Quit (Ping timeout: 250 seconds) |
| 16:29:27 | bobdaduck | Crap how do I make fingernails using a goalzone |
| 16:30:39 | kaen | you can just do the backside of the fist |
| 16:30:46 | kaen | but it has to have at least slight finger lines |
| 16:30:56 | kaen | other wise it will surely look like crap |
| 16:31:00 | bobdaduck | xD |
| 16:32:12 | bobdaduck | aw man but the front side is so much cooler |
| 16:32:25 | bobdaduck | We'll see what I come up with. I won't be home much today to work on it prolly |
| 16:34:59 | raptor | kaen: was what koda gave you ok? |
| 16:35:06 | kaen | looks fine |
| 16:35:10 | raptor | (should I cancel my giant download? |
| 16:35:11 | kaen | wrestling with odcctools atm |
| 16:35:13 | kaen | yep |
| 16:35:25 | raptor | ok |
| 16:37:35 | koda | odcctools are bad, i found a .deb package on the net |
| 16:37:40 | koda | saves some trouble |
| 16:45:42 | | bobdaduck Quit (Remote host closed the connection) |
| 16:48:14 | koda | ok i call it a night |
| 16:48:15 | koda | cya all |
| 16:48:19 | raptor | night |
| 16:48:28 | | koda Quit (Quit: koda) |
| 16:49:33 | kaen | night |
| 16:49:37 | kaen | oh |
| 16:49:48 | kaen | need to turn part messages back on... |
| 16:53:30 | kaen | heh. I have to build gcc twice.. |
| 16:53:38 | kaen | once to get a native 4.4.6 |
| 16:53:44 | kaen | once to compile the darwin gcc |
| 16:54:49 | raptor | what? |
| 16:54:55 | raptor | what OS are you running? |
| 17:00:21 | kaen | ubuntu 12.04 on my vps |
| 17:00:27 | kaen | building requires gcc < 4.4.6 |
| 17:00:32 | kaen | <= |
| 17:00:40 | raptor | have you looked for concurrent installations of gcc in .deb form? |
| 17:00:50 | raptor | most distros have them.. |
| 17:01:16 | kaen | you're a genius |
| 17:01:27 | kaen | gcc-4.4 right in apt :P |
| 17:01:35 | raptor | hooray! |
| 17:04:14 | kaen | huh |
| 17:04:24 | kaen | there'd a libuuid1 and uuid-dev |
| 17:04:44 | kaen | I got hung up looking for libuuid-dev ... |
| 17:04:56 | raptor | yay naming convention failures! |
| 17:06:46 | kaen | hmm, I do actually need to build my own gcc 4.4 |
| 17:06:52 | kaen | the distributed one doesn't support -m32 |
| 17:07:25 | kaen | and installing the i386 package would replace my real gcc and binutils |
| 17:07:31 | kaen | for some reason |
| 17:09:15 | raptor | blech |
| 17:10:56 | kaen | oh! just needed the -multilib package |
| 17:16:02 | Watusimoto | good night, back in a few days! |
| 17:16:22 | kaen | good night, have fun |
| 17:16:33 | raptor | bye! |
| 17:19:50 | | raptor Quit () |
| 17:25:01 | kaen | toolchain appears to be building... |
| 17:25:47 | | Watusimoto Quit (Ping timeout: 252 seconds) |
| 17:35:20 | | FlynnnNT has joined |
| 17:54:30 | | raptor has joined |
| 17:54:30 | | ChanServ sets mode +o raptor |
| 17:55:02 | | SolumnMushroom has joined |
| 17:55:27 | SolumnMushroom | Woo! 3-day weekend! |
| 17:55:39 | FlynnnNT | nice :) |
| 17:56:37 | SolumnMushroom | And what do I get to do over the weekend? Figure out how to use DirectX 9 shaders with Dolphin... |
| 17:56:47 | kaen | raptor, I need the 10.6 /System/Library folder ... |
| 17:56:57 | FlynnnNT | fun! Good luck :) |
| 17:57:07 | FlynnnNT | kaen |
| 17:57:18 | FlynnnNT | you just want to know where /System/Library is..? |
| 17:57:28 | raptor | kaen: i got th dmg,,, |
| 17:57:31 | kaen | nope, I need its contents |
| 17:57:35 | FlynnnNT | oh I see |
| 17:57:36 | kaen | for the buildbot |
| 17:57:45 | kaen | raptor, good thinking :) |
| 17:57:58 | FlynnnNT | oh nice, this bot actually BUILDS everything? |
| 17:58:02 | kaen | yep |
| 17:58:12 | FlynnnNT | Sweet! |
| 17:58:15 | kaen | indeed :) |
| 17:58:38 | kaen | spits out nice little standalone packages. all you have to do is download, extract, and run |
| 17:58:44 | FlynnnNT | very nice |
| 17:59:03 | SolumnMushroom | I can also use OpenGL, but I have no idea how to do that either! ;P |
| 17:59:19 | raptor | kaen: do i need to get the junk following those instructions? |
| 17:59:26 | FlynnnNT | and this is with the dolphin wii simulator? |
| 17:59:50 | SolumnMushroom | Yup |
| 17:59:55 | kaen | once you mount the dmg, a tarball of /System/Library will do |
| 18:00:07 | FlynnnNT | hmm |
| 18:00:24 | FlynnnNT | my gut says go with openGL |
| 18:00:34 | FlynnnNT | I'm not sure if dolphin simulates a different graphics system than that |
| 18:00:44 | FlynnnNT | but it also has a direct openGL mode, and opengl is cross-system |
| 18:00:49 | raptor | kaen: dmg2img isn't working on this DMG... |
| 18:00:51 | SolumnMushroom | Thatś the one that doesn give me looping error messages |
| 18:00:56 | kaen | :< |
| 18:01:03 | raptor | wait |
| 18:01:08 | raptor | ok got it... |
| 18:01:40 | kaen | SolumnMushroom, my money is on opengl too |
| 18:01:56 | kaen | also if you're running whatever dolphin is on linux then I doubt it emulates the dx9 api |
| 18:02:07 | raptor | 70%.. |
| 18:02:09 | kaen | that would be two layers of emulation... |
| 18:02:17 | FlynnnNT | Yeah, not pretty |
| 18:02:25 | FlynnnNT | I know for a fact dolphin has an opengl mode |
| 18:02:34 | SolumnMushroom | None of them work right. Iḿ on windows |
| 18:02:35 | FlynnnNT | so if you use opengl, it probably won't need to emulate the rendering at all |
| 18:02:46 | FlynnnNT | What do you mean by work right? |
| 18:03:07 | kaen | "works" is such an evil word... |
| 18:03:13 | FlynnnNT | ikr? haha |
| 18:03:32 | SolumnMushroom | OpenGL is the only one that won�t give me an error, but it still gives me a black screen |
| 18:03:56 | kaen | you've never done opengl programming before? |
| 18:03:59 | SolumnMushroom | DX9 gives me an inescapable error loop |
| 18:04:16 | raptor | sigh... need hfs tools to mount.. |
| 18:04:21 | SolumnMushroom | And the software shader give me a black screen at 2 FPS |
| 18:04:25 | kaen | oh.. that's right |
| 18:04:25 | FlynnnNT | well how are you compiling your code? |
| 18:05:12 | kaen | maybe it's using an opengl version your gpu doesn't support |
| 18:05:23 | FlynnnNT | oh that might be it |
| 18:05:29 | SolumnMushroom | I don�t usually compile anything. ATI Radion X600 |
| 18:05:36 | SolumnMushroom | BRB |
| 18:05:37 | FlynnnNT | I don't understand |
| 18:05:40 | | SolumnMushroom Quit (Quit: Leaving) |
| 18:05:43 | FlynnnNT | how are you running your code if you are not com... |
| 18:05:52 | FlynnnNT | oh I see |
| 18:05:56 | FlynnnNT | he's not writing code |
| 18:06:01 | FlynnnNT | he's jsut tyrign to activate a direct-render mode |
| 18:06:11 | FlynnnNT | I thought he was writing an opengl program for his wii xD |
| 18:06:18 | raptor | ok, i can't get this thing mounted... |
| 18:06:27 | kaen | ok |
| 18:06:31 | kaen | I'll see what I can do |
| 18:06:31 | FlynnnNT | raptor are you windows? |
| 18:06:35 | | SolumnMushroom has joined |
| 18:06:39 | FlynnnNT | you know what |
| 18:06:41 | raptor | wait, i'm not out of ammunition.. |
| 18:06:41 | FlynnnNT | I'm mac |
| 18:06:44 | FlynnnNT | send me the dmg |
| 18:06:49 | FlynnnNT | and I'll take its contents out |
| 18:06:59 | FlynnnNT | and put them in a zip file for you |
| 18:07:01 | FlynnnNT | I can see hidden files, so nothign will be missed |
| 18:07:07 | kaen | it's rather large |
| 18:07:13 | kaen | 4.1GB |
| 18:07:16 | FlynnnNT | oh ._. |
| 18:07:19 | FlynnnNT | WELL |
| 18:07:22 | FlynnnNT | that's |
| 18:07:23 | FlynnnNT | alot |
| 18:07:24 | kaen | yeah... |
| 18:07:36 | kaen | > dat xcod |
| 18:07:38 | kaen | xcode |
| 18:07:48 | FlynnnNT | oh that's right |
| 18:07:51 | FlynnnNT | well I have xcode |
| 18:07:56 | FlynnnNT | what is it you want from it? |
| 18:08:21 | SolumnMushroom | That is the approximate size of a Wii game |
| 18:09:17 | kaen | /System/Library folder from https://developer.apple.com/ios/download.action?path=/ios/ios_sdk_4.1__final/xcode_3.2.6_and_ios_sdk_4.6.dmg |
| 18:09:29 | FlynnnNT | hmm |
| 18:09:33 | FlynnnNT | and you need it to be from that version? |
| 18:09:44 | kaen | I have no idea |
| 18:09:48 | kaen | but it is extremely likely |
| 18:09:50 | FlynnnNT | alright I'll give it a shot |
| 18:09:55 | kaen | it contains compiled object files |
| 18:10:19 | kaen | so unless it's ABI compatible between versions, I have little faith in it |
| 18:10:49 | kaen | in fact FlynnnNT, don't waste your time |
| 18:10:57 | kaen | this is at least a major version off |
| 18:11:05 | FlynnnNT | oh |
| 18:11:06 | kaen | from what you likely have |
| 18:11:09 | FlynnnNT | well |
| 18:11:12 | FlynnnNT | I am not sure |
| 18:11:14 | FlynnnNT | I'll check |
| 18:11:21 | FlynnnNT | I have 900 thousand files on my computer xD |
| 18:11:26 | FlynnnNT | so it's going to take me a bit of time to find the dmg |
| 18:12:04 | kaen | 3 days left on the download... |
| 18:12:09 | FlynnnNT | :( |
| 18:12:13 | FlynnnNT | good god |
| 18:12:35 | raptor | argh |
| 18:12:43 | raptor | can't find the superblock in the image |
| 18:12:56 | kaen | did you use that byte offset? |
| 18:13:12 | kaen | mount xcode_3.2.6_and_ios_sdk_4.3.img xcode -o loop,offset=36864 |
| 18:13:12 | raptor | yes |
| 18:13:14 | kaen | oh |
| 18:13:15 | raptor | and no |
| 18:13:18 | kaen | pj |
| 18:13:25 | raptor | and tried focing hfsplus filesystem |
| 18:13:28 | kaen | oops, butterfingers |
| 18:13:30 | raptor | *forcing |
| 18:13:46 | kaen | that's ok |
| 18:13:53 | kaen | download stabilized at 21 hours |
| 18:14:00 | kaen | oh, 19 now |
| 18:14:22 | kaen | thanks for trying |
| 18:14:32 | raptor | still trying.. |
| 18:14:35 | kaen | heh :) |
| 18:14:41 | kaen | in a fight with the .dmg now |
| 18:14:54 | FlynnnNT | my computer is still searching for dmg files... lol... |
| 18:15:32 | FlynnnNT | oh you know what, I think it's on my backup drive... |
| 18:15:33 | FlynnnNT | brb |
| 18:15:53 | raptor | heh, the img is 0 bytes... |
| 18:16:13 | FlynnnNT | I hate dmg files |
| 18:16:31 | FlynnnNT | you know, you can use the uh |
| 18:16:32 | FlynnnNT | oh |
| 18:16:32 | raptor | extracted again... |
| 18:16:32 | FlynnnNT | uh |
| 18:16:37 | FlynnnNT | wiitools or whatever |
| 18:16:40 | FlynnnNT | for hacking wii DMG files |
| 18:16:47 | FlynnnNT | to unpack that dmg |
| 18:16:51 | FlynnnNT | it might do your dmg |
| 18:16:58 | raptor | i can unpack it |
| 18:17:02 | FlynnnNT | oh okay |
| 18:20:32 | FlynnnNT | I don't seem to have it |
| 18:24:18 | raptor | argh! |
| 18:25:00 | kaen | !argc && exit() |
| 18:25:15 | raptor | haha |
| 18:25:24 | raptor | oh hey... let's try 7zip! |
| 18:25:30 | kaen | idk I'm in a weird mood |
| 18:25:39 | kaen | 7zip! |
| 18:25:49 | kaen | I use that s*** on everything! |
| 18:25:57 | FlynnnNT | 7zip is devil god |
| 18:26:00 | FlynnnNT | evil |
| 18:26:02 | FlynnnNT | but |
| 18:26:03 | raptor | oh my... it's extracting the partitions! |
| 18:26:05 | FlynnnNT | amazingly powerful |
| 18:26:11 | FlynnnNT | oh dear god the partitions |
| 18:27:10 | raptor | oh my goodness the 5th partition mounted |
| 18:27:27 | FlynnnNT | what |
| 18:27:31 | FlynnnNT | just the 5th? |
| 18:28:01 | raptor | ok kaen, what do you need? |
| 18:28:10 | kaen | all of /System/Library |
| 18:28:30 | raptor | uh.. |
| 18:28:35 | kaen | uh oh... |
| 18:28:36 | raptor | i see loads of .pkg files |
| 18:28:45 | kaen | ok |
| 18:29:06 | kaen | http://nathancoulson.com/proj_cross.php#x86_64-apple-darwin10 |
| 18:29:20 | kaen | right after "Now, we need to extract the libraries" |
| 18:29:42 | kaen | but don't cp, or "install" |
| 18:29:47 | raptor | i don't have xnu... but i can get you the pkg |
| 18:29:51 | kaen | okay |
| 18:29:56 | kaen | works for me :) |
| 18:29:57 | raptor | (what is xnu?) |
| 18:29:59 | kaen | no idea |
| 18:30:03 | kaen | I might have to build it |
| 18:30:16 | kaen | that pkg would be ideal |
| 18:30:24 | raptor | actually... let's 7z it ! |
| 18:30:30 | raptor | or would you prefer teh pkg? |
| 18:30:36 | kaen | the pkg |
| 18:30:39 | kaen | I have 7zip :) |
| 18:30:47 | FlynnnNT | XNU is the mac os kernal |
| 18:30:51 | FlynnnNT | (or an older one) |
| 18:30:54 | FlynnnNT | it's a mac os kernal |
| 18:31:03 | FlynnnNT | I don't know if they still use it or not |
| 18:31:14 | raptor | sent you the link |
| 18:31:23 | raptor | it's 63 MB |
| 18:32:26 | kaen | thanks a bunch :) |
| 18:32:30 | raptor | got it ok? |
| 18:33:00 | kaen | 40 seconds left... |
| 18:33:26 | kaen | my vps can do 1.28mb/s |
| 18:33:30 | kaen | nice |
| 18:33:50 | kaen | wish I could game on that thing... |
| 18:34:49 | raptor | heh |
| 18:36:14 | raptor | new steps for anyone wanting to mount a DMG: |
| 18:36:24 | raptor | 1. 7z x stupid.dmg |
| 18:37:05 | raptor | 2. mount -t hfsplus -o loop someNumberedOutput.hfs mount/point/ |
| 18:37:07 | raptor | tada! |
| 18:37:25 | raptor | in my case the extracted partition was 5.hfs |
| 18:39:55 | SolumnMushroom | I potentially have a working screen recorder |
| 18:40:22 | FlynnnNT | Nice, Solumn :) |
| 18:40:48 | FlynnnNT | raptor: http://cdn.memegenerator.net/instances/400x/23807481.jpg |
| 18:40:51 | kaen | I use "istanbul" on linux |
| 18:40:54 | SolumnMushroom | Itś converting to FLV now. Iḿ going to screen it before uploading it to YouTube |
| 18:41:05 | raptor | there is no such thing as a working screen recorder on Linux |
| 18:41:16 | kaen | istanbul works great for me :) |
| 18:42:04 | SolumnMushroom | Keep in mind that right now, I can�t access Ubuntu on my netbook |
| 18:42:20 | FlynnnNT | FINALLY |
| 18:42:22 | FlynnnNT | runes are done |
| 18:42:23 | FlynnnNT | gah |
| 18:42:54 | SolumnMushroom | I got some speakers for my new computer |
| 18:43:24 | FlynnnNT | I'm going to host a server for five minutes -- if the idea of watching me perform rediculous dances (and you potentially joining) is not boring to any of you, you are welcome |
| 18:44:01 | kaen | what's the password... |
| 18:44:09 | FlynnnNT | on joining my game? |
| 18:44:15 | kaen | yes |
| 18:44:19 | FlynnnNT | I don;'t have a password |
| 18:44:22 | kaen | you do |
| 18:44:28 | FlynnnNT | what's the IP? |
| 18:44:37 | kaen | 66.189 |
| 18:44:41 | kaen | says "Flynn" |
| 18:44:43 | FlynnnNT | oh. |
| 18:44:45 | FlynnnNT | WELL THEN |
| 18:44:49 | FlynnnNT | uhh |
| 18:44:54 | kaen | check the "host game" screen |
| 18:45:04 | FlynnnNT | which screen is that? xD |
| 18:45:13 | FlynnnNT | oh derp |
| 18:45:17 | FlynnnNT | there was a connection password |
| 18:45:20 | FlynnnNT | my bad |
| 18:45:20 | kaen | :) |
| 18:45:22 | FlynnnNT | I am bitfighter noob |
| 18:46:44 | raptor | press F7 |
| 18:46:47 | raptor | a couple of times |
| 18:46:52 | raptor | it'll tell you on one of the screens |
| 18:46:56 | raptor | (I think) |
| 18:47:18 | SolumnMushroom | The screen recorder is bad |
| 18:49:39 | FlynnnNT | okay guys seriously |
| 18:49:45 | FlynnnNT | can we please priooritize private messages? xD |
| 18:49:48 | FlynnnNT | gThis is rediculous |
| 18:49:52 | FlynnnNT | I can't tel lwhat is going on xD |
| 18:50:07 | raptor | it's already done |
| 18:50:26 | raptor | level controller can send PMs and announcements for 019 |
| 18:51:49 | FlynnnNT | oh, nice |
| 18:51:52 | FlynnnNT | this is rediculous xD |
| 18:52:04 | FlynnnNT | it works fine when there is one person there |
| 18:52:13 | FlynnnNT | but I can't teach anyone with all those messages flying everywhere |
| 18:52:21 | FlynnnNT | it's actually pretty easy, but with everyone moving around, they are all seeing all of the messages |
| 18:53:18 | raptor | dinner! |
| 18:57:31 | Nothing_Much | any way to get the beta of 019? |
| 18:57:40 | kaen | what system? |
| 18:57:53 | kaen | it's not in beta yet, btw |
| 18:57:56 | Nothing_Much | linux |
| 18:57:57 | kaen | but we have dev builds |
| 18:57:58 | Nothing_Much | oh |
| 18:58:05 | kaen | if you have all the deps installed |
| 18:58:14 | Nothing_Much | yeah, but for clients, because I'm no dev |
| 18:58:28 | kaen | oh |
| 18:58:33 | Nothing_Much | yeah |
| 18:58:37 | kaen | are you on x86_64 |
| 18:58:41 | kaen | no, that's fine |
| 18:58:44 | kaen | all you need are runtime deps |
| 18:58:45 | Nothing_Much | alls I am is a tester here |
| 18:58:50 | Nothing_Much | ah okay |
| 18:58:53 | Nothing_Much | where's the list of deps? |
| 18:59:21 | kaen | http://bitfighter.org/wiki/index.php/Building_Bitfighter#Linux |
| 18:59:24 | kaen | top three lines |
| 18:59:29 | kaen | it'll give you the dev deps too though |
| 18:59:31 | kaen | if you care |
| 18:59:41 | kaen | if you can run bitfighter right now then you're fine |
| 18:59:50 | kaen | you shouldn't need to install anything |
| 19:00:05 | kaen | are you on 64bit? |
| 19:00:52 | Nothing_Much | yeah |
| 19:00:59 | Nothing_Much | who isn't on 64 nowadays? |
| 19:02:34 | kaen | ok |
| 19:02:43 | kaen | try this: http://198.23.227.119:8010/dist/bitfighter-20130525-fc573091-linux-x86_64.tar.gz |
| 19:02:49 | kaen | if not I'll make a static build |
| 19:05:06 | Nothing_Much | it's no biggie, I know how to compile |
| 19:05:27 | kaen | it doesn't work? |
| 19:05:43 | Nothing_Much | no, haven't gotten to it yet |
| 19:05:46 | Nothing_Much | just installed the deps |
| 19:06:24 | kaen | ok |
| 19:08:35 | Nothing_Much | waita- is that tar just the executable? |
| 19:09:26 | Nothing_Much | um |
| 19:09:28 | Nothing_Much | uh oh |
| 19:09:58 | Nothing_Much | having that windowed lag again |
| 19:09:59 | Nothing_Much | :( |
| 19:10:03 | kaen | :< |
| 19:10:11 | | fordcars has joined |
| 19:10:16 | Nothing_Much | and I'm not even using compiz |
| 19:10:18 | kaen | is it running though? |
| 19:10:20 | Nothing_Much | I'm on e17! |
| 19:10:21 | Nothing_Much | yeah |
| 19:10:24 | Nothing_Much | it's running |
| 19:10:26 | Nothing_Much | no servers though |
| 19:10:28 | kaen | that's a win in my book :) |
| 19:10:30 | kaen | I'll host |
| 19:10:32 | kaen | just to test |
| 19:10:48 | Nothing_Much | yeah, but honestly, this windowed lag needs attention |
| 19:11:20 | kaen | no one else has been able to duplicate it :x |
| 19:11:39 | fordcars | I don't get window lag (?) |
| 19:11:48 | Nothing_Much | really? |
| 19:11:50 | Nothing_Much | holy crap |
| 19:11:59 | Nothing_Much | when you move it around, it doesn't lag? |
| 19:12:10 | FlynnnNT | fordcars! |
| 19:12:10 | kaen | nope |
| 19:12:12 | FlynnnNT | hi :) |
| 19:19:12 | kaen | nice crash, Nothing_Much :) |
| 19:19:18 | Nothing_Much | huh? |
| 19:19:21 | Nothing_Much | I didn't crash? |
| 19:19:23 | Nothing_Much | lol |
| 19:19:26 | kaen | you crashed me |
| 19:19:31 | kaen | by killing me somehow |
| 19:19:32 | Nothing_Much | oops |
| 19:19:35 | Nothing_Much | what'd I d- oh |
| 19:19:38 | Nothing_Much | lol my bad |
| 19:20:01 | Nothing_Much | honestly though |
| 19:20:12 | Nothing_Much | i'm really shocked as to why I'm the only one affected by this windowed lag |
| 19:21:14 | Nothing_Much | the new animations are awesome though |
| 19:21:26 | Nothing_Much | even with the weapon selection too |
| 19:21:30 | Nothing_Much | and module selection |
| 19:21:34 | Nothing_Much | the transitions are very smooth |
| 19:21:34 | SolumnMushroom | Which server are we on now? |
| 19:21:48 | Nothing_Much | I'm testing the 019 developer version |
| 19:22:04 | Nothing_Much | oh solumnmushroom, how'd you find this game? |
| 19:23:14 | SolumnMushroom | I was at school looking for Zap! and I found this, saved it in my notes to visit when I got home, and got it. It was about a few months ago |
| 19:23:36 | SolumnMushroom | I think February? |
| 19:24:09 | Nothing_Much | sweet |
| 19:24:14 | SolumnMushroom | That sound right |
| 19:24:20 | SolumnMushroom | *sounds |
| 19:25:03 | Nothing_Much | I found this game a while ago while looking for Mac compatible games on Wikipedia |
| 19:25:17 | kaen | whoa |
| 19:25:39 | Nothing_Much | I was interested, but the history of the game and its company hooked me |
| 19:25:55 | Nothing_Much | garagegames lost its name, then regained it after a while |
| 19:26:15 | Nothing_Much | not to mention the devs here really show dedication and passion towards this |
| 19:26:23 | SolumnMushroom | So far, Bitfighter has yet to dissapoint |
| 19:27:09 | | amgine1234567890 has joined |
| 19:27:13 | amgine1234567890 | HEY1 |
| 19:27:27 | kaen | hi |
| 19:27:35 | amgine1234567890 | anyone here? |
| 19:27:48 | amgine1234567890 | lol fake bots? |
| 19:27:52 | SolumnMushroom | The bots are noobs, I got stuck in nothing, it has an awesome dev team (here�s looking at you) and I can�t wait for the mobile releases |
| 19:28:32 | amgine1234567890 | i dont count im just a tester XD kaen wattisimo sam and raptor get all the credit XD |
| 19:28:34 | Nothing_Much | oh man, mobile stuff |
| 19:28:48 | Nothing_Much | that REALLY shows passion no matter how small! |
| 19:28:50 | Nothing_Much | but one question |
| 19:28:55 | Nothing_Much | mobile on ubuntu touch? |
| 19:28:59 | Nothing_Much | as well* |
| 19:29:11 | amgine1234567890 | lol bitfgihter for the 3ds? |
| 19:29:22 | amgine1234567890 | that would get you some major money |
| 19:29:26 | Nothing_Much | I think on phones and tablets |
| 19:29:31 | Nothing_Much | as a f2p game |
| 19:29:36 | kaen | tnl is GPL |
| 19:29:39 | amgine1234567890 | yeah if only you could ;) |
| 19:29:42 | kaen | we can't sell bitfighter afaik |
| 19:30:01 | Nothing_Much | (that also shows passion and dedication!) |
| 19:30:58 | SolumnMushroom | Maybe. I saw some make folders for andriod and ios, so I asked raptor about it, and he said at one time they were working on mobile versions but they ran into problems and decided to focus on making the game better rather than porting it to mobile |
| 19:30:58 | Nothing_Much | I'd support bitfighter as a small donation |
| 19:31:05 | amgine1234567890 | maybe if you devaited enough fro mthe oringal zap it could be considered different ehough to break fro mteh copyright agreement if not you could always buy the complete rights from them |
| 19:31:20 | amgine1234567890 | and start making money |
| 19:31:21 | raptor | howdy folks |
| 19:31:24 | kaen | grettings |
| 19:31:27 | raptor | uh yes |
| 19:31:27 | kaen | greetings |
| 19:31:28 | amgine1234567890 | hey raptor im back |
| 19:31:31 | raptor | better game > mobile |
| 19:31:49 | raptor | kaen: you're doing linux x86_64 builds now? |
| 19:31:57 | Nothing_Much | well, idk if I'd wanna pay for this game (no offense) but I'd be more than happy to donate |
| 19:31:59 | kaen | those were the first builds I did |
| 19:32:06 | raptor | ah ok |
| 19:32:48 | SolumnMushroom | I�ll be right back. I need to grab some Windex and a paper towel |
| 19:32:48 | Nothing_Much | oh mobile should be second priority |
| 19:33:08 | Nothing_Much | obviously because getting the games on android market and ios would be a pain |
| 19:33:14 | raptor | sadly there are actual engineering problems to mobile... |
| 19:33:23 | Nothing_Much | not to mention the compatibilities between that and desktop stuff |
| 19:33:32 | Nothing_Much | oh.. |
| 19:33:33 | Nothing_Much | how so? |
| 19:33:46 | raptor | how to put so many controls on a touch screen |
| 19:34:00 | kaen | Nothing_Much, http://bitfighter.org/forums/viewtopic.php?f=4&t=754&p=19966&hilit=bitfighter+mobile#p19966 |
| 19:34:01 | Nothing_Much | there exists gamepads |
| 19:34:18 | amgine1234567890 | i think a super high priotiry should be moving bitfighter completly online so no downloaded are needed and updates would be direct |
| 19:34:31 | Nothing_Much | well |
| 19:34:39 | amgine1234567890 | i think a online BF would be more attractive |
| 19:34:42 | Nothing_Much | only if bitfighter doesn't require flash or a dumb plugin :P |
| 19:35:18 | amgine1234567890 | yeah |
| 19:35:36 | Nothing_Much | html5 is getting super powerful though |
| 19:35:36 | amgine1234567890 | http://jiggmin.com/threads/101677-The-Switch-Blocks?highlight=switch+blocks\ |
| 19:35:37 | kaen | so, javascript bitfighter ? |
| 19:35:44 | amgine1234567890 | oops ignore that wrong chat XD |
| 19:35:47 | Nothing_Much | nah, that's another plugin right? |
| 19:35:52 | raptor | kaen: actually, that might not be too far off |
| 19:35:55 | amgine1234567890 | worry i pasted that into the wonrg chat ignore that |
| 19:36:01 | Nothing_Much | alright |
| 19:36:21 | Nothing_Much | The second paragraph of the android post doesn't add up to me |
| 19:36:22 | amgine1234567890 | i dont like it java is a sinking ship |
| 19:36:35 | kaen | java and javascript are entirely unrelated |
| 19:36:36 | raptor | tada!: https://github.com/kripken/emscripten/wiki |
| 19:36:38 | Nothing_Much | there's OpenGLES or something |
| 19:36:41 | amgine1234567890 | or was it adobe flash |
| 19:36:48 | Nothing_Much | it was flash |
| 19:36:51 | Nothing_Much | flash is a pos |
| 19:37:04 | kaen | raptor, wtf |
| 19:37:09 | kaen | wt actual f |
| 19:37:32 | raptor | :) |
| 19:37:36 | Nothing_Much | whoa |
| 19:37:41 | Nothing_Much | that's p. fuckin' sweet |
| 19:37:45 | amgine1234567890 | nice raptor |
| 19:37:58 | raptor | what's even crazier is that someone got koda's project 'hedgewars' to run with it, entirely in the browser |
| 19:38:02 | raptor | let me see if i can find it |
| 19:38:12 | amgine1234567890 | im going to go on a bug hunt |
| 19:38:15 | Nothing_Much | hmm.. |
| 19:38:28 | Nothing_Much | I remember a game similar in looks to bitfighter |
| 19:38:30 | Nothing_Much | on android |
| 19:38:38 | Nothing_Much | that had a touchscreen controller |
| 19:38:47 | raptor | kaen: http://hedgewars.org/hwjs/hwjs.html |
| 19:40:51 | Nothing_Much | have you guys figured out how to make a touchscreen controller? if anything? |
| 19:41:26 | raptor | Nothing_Much: we've decided to put any mobile work on indefinite hold |
| 19:41:50 | Nothing_Much | indefinite? :( |
| 19:42:29 | Nothing_Much | oh, so there might be some hope sometime in the future, but not in the near one |
| 19:42:49 | raptor | yes, perhaps... but a browser based version might be more likely |
| 19:42:49 | Nothing_Much | but what about ubuntu phone? surely that one might have more compatibilities? |
| 19:43:08 | raptor | so we already got bitfighter to compile for iOS and Andriod |
| 19:43:14 | Nothing_Much | it could be a great launch title! |
| 19:43:15 | raptor | so porting isn't necessarily the problem |
| 19:43:20 | FlynnnNT | have you guys consicdered Unity3D? |
| 19:43:24 | FlynnnNT | ** considered |
| 19:43:33 | FlynnnNT | Unity Pro (kind of expensive) can run c++ plugins |
| 19:43:35 | Nothing_Much | Unity3D doesn't have a web plugin for linux |
| 19:43:38 | Nothing_Much | (yet I hope) |
| 19:43:42 | FlynnnNT | ohh |
| 19:43:46 | FlynnnNT | linux, right |
| 19:43:54 | Nothing_Much | gotta keep it cross compatible! |
| 19:43:56 | FlynnnNT | well if it *did* get that plugin |
| 19:44:04 | FlynnnNT | you could set the bitfighter code up as a c++ plugin |
| 19:44:23 | FlynnnNT | and then create some wrapper code to make all of the bitfighter opengl calls go to Unity3D opengl calls |
| 19:44:33 | FlynnnNT | I've also heard rumors of Unity allowing WebGL exports or something of that sort |
| 19:44:34 | Nothing_Much | maybe, but then again, html5 is getting quite popular, unless tnl isn't html friendly |
| 19:45:16 | FlynnnNT | They tried it with flash, but that was a bust |
| 19:45:22 | FlynnnNT | they are discontinuing flash |
| 19:45:24 | FlynnnNT | buuut |
| 19:45:34 | FlynnnNT | they might do webGL, or whatever it was |
| 19:45:38 | Nothing_Much | HTML5? |
| 19:45:49 | Nothing_Much | well, obviously flash is not the sane answer |
| 19:46:00 | FlynnnNT | Yeah, it was baad |
| 19:46:08 | amgine1234567890 | how about java |
| 19:46:12 | FlynnnNT | ha |
| 19:46:20 | FlynnnNT | tell me that's a joke please |
| 19:46:23 | kaen | BFLogBot is written in java |
| 19:46:30 | Nothing_Much | apparently html5 isn't possible due to the lack of responses |
| 19:46:32 | FlynnnNT | I like java, but not for web design |
| 19:46:37 | FlynnnNT | I don't think WebGL is an officially supported HTML standard |
| 19:46:41 | FlynnnNT | but most browsers support it nayways |
| 19:46:43 | FlynnnNT | ** anyways |
| 19:46:49 | Nothing_Much | well |
| 19:46:50 | amgine1234567890 | no its better then flash flash is is a sinking ship |
| 19:47:04 | Nothing_Much | Google Chrome/Chromium is actually supporting a whole buncha stuff |
| 19:47:06 | Nothing_Much | as far as I know |
| 19:47:07 | FlynnnNT | so if Unity3D does WebGL, that is a potential answer |
| 19:47:35 | SolumnMushroom | Copying Super Mario Sunshine to documents |
| 19:47:55 | SolumnMushroom | Because I can |
| 19:48:05 | FlynnnNT | Yeah, google chrome is kind of like the anti - InternetExplorer |
| 19:48:15 | SolumnMushroom | Ha |
| 19:48:17 | FlynnnNT | IE has lots of weird features |
| 19:48:25 | FlynnnNT | Chrome has lots of weird features |
| 19:48:27 | FlynnnNT | difference? |
| 19:48:36 | kaen | V8 |
| 19:48:39 | FlynnnNT | IE requires you to use their features, and won't let you do anything that is actually standard |
| 19:48:46 | amgine1234567890 | if only BF could be run on some sort of compatible emulator |
| 19:48:46 | FlynnnNT | Chrome lets you do it all :D |
| 19:48:55 | amgine1234567890 | oh wait no thats a bad idea scratch that |
| 19:49:04 | amgine1234567890 | and its impossible |
| 19:49:18 | raptor | https://code.google.com/p/hedgewars/wiki/GettingEmscriptenToWork |
| 19:49:19 | Nothing_Much | Chromium is good enough |
| 19:49:38 | Nothing_Much | What exactly does LLVM do? |
| 19:50:02 | kaen | it's like an abstract compilation layer |
| 19:50:19 | kaen | there's a bunch of modules to compile different languages into it |
| 19:50:24 | SolumnMushroom | Could we use LWJGL? |
| 19:50:25 | Nothing_Much | ohh |
| 19:50:26 | kaen | and to create "machine code" from it |
| 19:50:35 | Nothing_Much | That's good, because TNL isn't the only language used, right? |
| 19:50:47 | kaen | TNL is a library, not a language |
| 19:51:01 | FlynnnNT | I think it would be wise to stay away from java with BF |
| 19:51:06 | kaen | ditto |
| 19:51:12 | FlynnnNT | if the only goal is to get bitfighter into websites, |
| 19:51:20 | FlynnnNT | java website support is worse than Unity3d |
| 19:51:24 | FlynnnNT | well |
| 19:51:26 | FlynnnNT | linux works |
| 19:51:27 | Nothing_Much | I thought it was an API or.. something, idk I'm bad with talking :( |
| 19:51:27 | FlynnnNT | but java is bad |
| 19:51:32 | FlynnnNT | most browsers block it on the web |
| 19:51:35 | FlynnnNT | web java is just horrible |
| 19:51:48 | FlynnnNT | and c++ is not compatible with java, that would be a total 100% reprogram |
| 19:51:54 | FlynnnNT | oh xD |
| 19:52:01 | FlynnnNT | LWJGL is lightweight java game library |
| 19:52:14 | amgine1234567890 | *points out that flash is worse then java* |
| 19:52:20 | FlynnnNT | I dunno, |
| 19:52:21 | kaen | I disagree amgine1234567890 |
| 19:52:22 | Nothing_Much | dude, flash is the devil! |
| 19:52:25 | FlynnnNT | I've never had problems with flash |
| 19:52:31 | FlynnnNT | It's getting slower and slower |
| 19:52:40 | FlynnnNT | but, despite its security flaws, it's not half as bad as java |
| 19:52:45 | raptor | java is great! |
| 19:52:46 | FlynnnNT | (java has mega security flaws) |
| 19:52:57 | Nothing_Much | oracle doesn't really know how to manage Java |
| 19:52:57 | FlynnnNT | I like java when you are building applications |
| 19:53:00 | raptor | good tool for certain things |
| 19:53:00 | FlynnnNT | but web applets |
| 19:53:02 | FlynnnNT | are bad |
| 19:53:06 | raptor | kaen: I give you: https://code.google.com/p/cibyl/ |
| 19:53:08 | Nothing_Much | when Sun Microsystems existed, it was good, right? |
| 19:53:11 | FlynnnNT | web-java is just... evil |
| 19:54:12 | amgine1234567890 | raptor: any new bugs to test for? |
| 19:54:42 | FlynnnNT | my browser doesn't even run java applets anymore xD |
| 19:54:51 | kaen | amgine1234567890, can you download this and test the upload stuff? |
| 19:54:52 | kaen | http://198.23.227.119:8010/dist/bitfighter-20130525-fc573091-w32.zip |
| 19:54:52 | FlynnnNT | It just broke one day, and no number of re-installs made it work again |
| 19:55:10 | amgine1234567890 | TESTING TIME! |
| 19:55:21 | amgine1234567890 | anything specific i should test for? |
| 19:55:43 | kaen | all of it |
| 19:55:53 | amgine1234567890 | if its fun its not work! ^_^ |
| 19:56:02 | kaen | lol |
| 19:56:06 | kaen | ^_^ |
| 19:56:25 | amgine1234567890 | of course i do the easy part so..... |
| 19:57:05 | amgine1234567890 | lol i do BF 19.01 19.02 ect for my files whne im testing XD |
| 19:57:37 | | FlynnnNT Quit (Remote host closed the connection) |
| 19:57:49 | kaen | ah, interesting |
| 19:58:24 | amgine1234567890 | lets see |
| 20:04:08 | amgine1234567890 | uhhh bug found? |
| 20:04:16 | Nothing_Much | what kinda bug? |
| 20:04:27 | amgine1234567890 | level loading improperly bug |
| 20:04:34 | kaen | cool |
| 20:04:39 | kaen | describe it? |
| 20:05:39 | amgine1234567890 | so theres a default bm file in the game i had a modenr version i made which i moved from 19.01 to 19.02 overwriting the old file thne iremaned the file on my ovcmputer but whne i laoded it nothing is on screen |
| 20:05:53 | amgine1234567890 | loaded it in game |
| 20:06:24 | kaen | okay, can you put the level's contents on pastie.org |
| 20:06:24 | kaen | ? |
| 20:06:37 | amgine1234567890 | ok found the problem teh new renamed one was stil ltehre but so was teh old one werid |
| 20:06:50 | kaen | :P |
| 20:07:05 | amgine1234567890 | so theres a blank one named bm and my new one odd |
| 20:07:30 | amgine1234567890 | ok even weirder my new one which showed up is also blank |
| 20:08:12 | amgine1234567890 | ok i renamed the folder back to dm and the new one was still there hmm |
| 20:08:42 | raptor | sounds like you're just getting used to the new level choosing screen |
| 20:08:56 | amgine1234567890 | no its a bug |
| 20:09:16 | amgine1234567890 | i uopened it with notepad and all the coding is there but whne i opened it with level editor nothing |
| 20:09:35 | amgine1234567890 | even it being runned is blank |
| 20:09:42 | amgine1234567890 | strange |
| 20:09:52 | kaen | sounds like bitfighter is using a different data directory |
| 20:10:15 | amgine1234567890 | hmm 1 how to fix 2 then why are bolth files still there |
| 20:11:41 | amgine1234567890 | wtf i laoded swarmed from 16.01 and there are now like x3 test items |
| 20:11:53 | amgine1234567890 | wait never mind |
| 20:12:33 | amgine1234567890 | i did osmthing to fix the bug wierd |
| 20:12:43 | amgine1234567890 | porbably cause i sw6tiched the name back |
| 20:12:48 | kaen | hit F7 twice while playing and make sure the folder on that screen is where you copied those files |
| 20:14:21 | amgine1234567890 | lol i spy new badges with f7? |
| 20:14:39 | amgine1234567890 | and the dirertery is fine |
| 20:14:59 | amgine1234567890 | i think it had to do with opening hte file closing BF changing the level name then opening BF again |
| 20:15:26 | amgine1234567890 | uh |
| 20:16:28 | amgine1234567890 | tried uploading a level to db and bitfighter crashed for me i used a file that i copied and pasted from my 19.01 which was from 18a |
| 20:16:58 | amgine1234567890 | i comfirmed it twice |
| 20:17:09 | kaen | and you're logged in? |
| 20:18:01 | amgine1234567890 | yes |
| 20:18:13 | kaen | okay |
| 20:18:18 | amgine1234567890 | i also jsut double confi4med the name gltich |
| 20:18:22 | kaen | it sounds like a windows only bug |
| 20:18:38 | amgine1234567890 | the name one or the crash problem |
| 20:18:56 | kaen | the crash |
| 20:19:00 | kaen | what's the name bug? |
| 20:19:13 | amgine1234567890 | brb phone |
| 20:19:25 | amgine1234567890 | back sales person |
| 20:19:33 | amgine1234567890 | -_- |
| 20:19:51 | | kaen used to do that |
| 20:21:40 | | Flynnn has joined |
| 20:22:05 | kaen | raptor, is there a way to make bitfighter dump a stack trace when it crashes? |
| 20:22:23 | amgine1234567890 | yeah that would help |
| 20:23:20 | amgine1234567890 | the name bug invloves opening a BF file ( i used one that was downlaoded from 18a) in bf changing the name while its running closing BF opening it again and runnign the file or osmthing like that |
| 20:24:00 | kaen | I don't feel bad about that bug |
| 20:24:07 | kaen | don't edit files while the game is running |
| 20:24:21 | raptor | kaen: there is, sort of... sam686 had something programmed for windows once to dump the trace to command prompt (I think) |
| 20:24:29 | raptor | there are other techniques for GCC |
| 20:24:52 | kaen | I'm going to see if I can enable it on these test builds |
| 20:25:34 | kaen | USE_EXCEPTION_BACKTRACE |
| 20:25:37 | kaen | looks promising |
| 20:25:42 | raptor | yes that was it.. |
| 20:28:09 | | sam686 has joined |
| 20:28:09 | | ChanServ sets mode +v sam686 |
| 20:28:39 | amgine1234567890 | kaen its turn out whne i did it BF wasent running but i cant seem to duplicate it |
| 20:28:51 | amgine1234567890 | curses unduplicatable bugs |
| 20:29:16 | raptor | amgine1234567890: please duplicate bugs before posting them here |
| 20:29:23 | amgine1234567890 | lol i think i jsut invented a new word |
| 20:29:38 | amgine1234567890 | nope |
| 20:29:53 | amgine1234567890 | hmm i cant figure out how i did that bug |
| 20:33:16 | raptor | back a bit later |
| 20:33:19 | | raptor Quit () |
| 20:34:31 | amgine1234567890 | wall joining program hates 99% of joins |
| 20:34:38 | amgine1234567890 | XD |
| 20:37:27 | kaen | barriers only join on their endpoints |
| 20:38:01 | amgine1234567890 | yeah and thats like 1% of wall joins |
| 20:38:10 | amgine1234567890 | my levels needs ys |
| 20:38:12 | amgine1234567890 | and ts |
| 20:38:43 | Flynnn | Is there a reason those need to be all part of the same wall? |
| 20:39:05 | amgine1234567890 | yes |
| 20:39:27 | Flynnn | xD what is the reason, if it is know truble |
| 20:39:33 | Flynnn | ** no trouble |
| 20:39:35 | Flynnn | wtf fingers |
| 20:40:01 | amgine1234567890 | I nevr make typos and I always has perfect grammer. |
| 20:40:10 | kaen | walls are merged graphically automatically |
| 20:40:30 | kaen | make two walls that cross eachother -- they like one contiguous wall |
| 20:40:31 | Flynnn | right, and in terms of the physics, them over lapping makes no difference |
| 20:40:43 | kaen | look like* |
| 20:41:06 | kaen | however |
| 20:41:07 | amgine1234567890 | 1 it ismplifies the levels coding 2 its neccisary if your levels have negitive zones |
| 20:41:21 | kaen | you should not be coding levels, really |
| 20:41:35 | kaen | and actually it would not simply that at all |
| 20:41:37 | Flynnn | I don't understand the negative zones |
| 20:41:50 | kaen | you'd have to express the links between certain vertices |
| 20:41:51 | Flynnn | maybe he's making a levelgen? |
| 20:42:03 | amgine1234567890 | negitive zones as filled walls |
| 20:42:10 | Flynnn | what is a negative zone? |
| 20:42:14 | amgine1234567890 | space not occipied |
| 20:42:21 | Flynnn | oh |
| 20:42:28 | Flynnn | so you want to fill in big areas with walls? |
| 20:42:50 | Flynnn | there is an easy way to do that: you can change the thickness of walls :D |
| 20:42:54 | amgine1234567890 | so if oyu need to have a way fto go from point 1 to point 2 whilw stayintg in walls its needed |
| 20:42:59 | Flynnn | just make a really, really, rally thick wall fill in the area |
| 20:43:13 | amgine1234567890 | im being musunderstood -_- |
| 20:43:18 | Flynnn | I think you are |
| 20:43:21 | Flynnn | I don't understand |
| 20:43:27 | Flynnn | maybe if you showed me the difference? |
| 20:43:31 | kaen | I think I understand |
| 20:43:35 | Flynnn | like, in bitfighter? |
| 20:43:47 | amgine1234567890 | ok ill create a example level |
| 20:43:51 | Flynnn | ty vm |
| 20:44:04 | Flynnn | I don't want to be a contrarian here -- I just want to udnerstand so I can offer any advice if I have any |
| 20:44:14 | Flynnn | my questions are not meant ot question you xD I just don't understand |
| 20:45:32 | Flynnn | interesting |
| 20:45:39 | Flynnn | dropping a small rock on my keyboard does not press the buttons |
| 20:45:50 | amgine1234567890 | lol? |
| 20:45:56 | Flynnn | this is disturbing |
| 20:46:00 | Flynnn | it seems to press them so fast, |
| 20:46:03 | Flynnn | they don't register being pressed |
| 20:46:05 | Flynnn | or, maybe, |
| 20:46:21 | Flynnn | it is the low amount of mass, it has its velocity changed before it can fully depress them |
| 20:46:35 | amgine1234567890 | example created |
| 20:46:39 | Flynnn | great :) |
| 20:46:41 | Flynnn | I'm on my way |
| 20:47:20 | Flynnn | I don't see your server xD |
| 20:47:25 | amgine1234567890 | uhoh |
| 20:47:33 | Flynnn | what's it called? |
| 20:47:33 | amgine1234567890 | oh wait |
| 20:47:35 | kaen | 019 |
| 20:47:40 | Flynnn | oooh |
| 20:47:42 | Flynnn | hmm |
| 20:47:45 | Flynnn | where do I get me some 019 |
| 20:47:45 | kaen | you have a build? |
| 20:47:49 | Flynnn | I do not |
| 20:47:50 | kaen | platform? |
| 20:47:55 | kaen | don't say osx... |
| 20:47:56 | Flynnn | OSX |
| 20:47:58 | Flynnn | ha |
| 20:47:59 | Flynnn | great |
| 20:48:00 | kaen | :< |
| 20:48:05 | kaen | have to build you some |
| 20:48:11 | kaen | you* have to |
| 20:48:12 | Flynnn | I can build it myself |
| 20:48:13 | kaen | ok |
| 20:48:14 | Flynnn | oh |
| 20:48:14 | Flynnn | xD |
| 20:48:15 | Flynnn | but |
| 20:48:20 | Flynnn | is teh xcode in a good position for me to do that? |
| 20:48:28 | Flynnn | last few times I cloned bitfighter, xcode was not prepared for me to use |
| 20:48:28 | kaen | uhhhhhhhhhhhhhhhhhh |
| 20:48:31 | kaen | likely not... |
| 20:48:34 | Flynnn | oh dear |
| 20:48:35 | Flynnn | well |
| 20:48:36 | kaen | :'C |
| 20:48:38 | Flynnn | HMM |
| 20:48:47 | kaen | I'm like blushing |
| 20:48:47 | amgine1234567890 | kaen read |
| 20:48:50 | kaen | embarrassed |
| 20:49:03 | kaen | but you can try :x |
| 20:49:06 | amgine1234567890 | waits for kaen to read the ntext |
| 20:49:13 | Flynnn | what text? |
| 20:50:20 | Flynnn | text? D: |
| 20:52:43 | Flynnn | okay so, I just need to clone bitfighter off of the main server, yes? |
| 20:54:39 | Flynnn | alright |
| 20:54:40 | Flynnn | cloning it |
| 20:55:04 | kaen | uh sorry |
| 20:55:05 | sam686 | http://code.google.com/p/bitfighter/source/checkout .. for the most part we all clone to our own local disk.. |
| 20:55:08 | amgine1234567890 | but its a serouis building annoyace |
| 20:55:21 | amgine1234567890 | buildoing a level then realizng you have to convert it |
| 20:55:26 | kaen | ah |
| 20:55:31 | kaen | but I wrote a converter plugin |
| 20:55:33 | kaen | checkmate. |
| 20:55:42 | amgine1234567890 | not for barriers to polywalls |
| 20:55:46 | kaen | yep |
| 20:55:49 | kaen | for barriers to polywalls |
| 20:55:53 | amgine1234567890 | but i think my idea is more effiecent |
| 20:55:58 | kaen | but it's not |
| 20:56:04 | kaen | in developer time efficiency |
| 20:56:10 | kaen | which is the one true measure of efficiency |
| 20:56:22 | amgine1234567890 | looks at plugins dont see it |
| 20:56:41 | kaen | https://github.com/kaen/kaentools |
| 20:56:45 | kaen | they're not in the repo |
| 20:57:10 | kaen | copy those to editor_plugins |
| 20:57:15 | kaen | and hit F9 in the editor |
| 20:57:29 | kaen | they work on all currently selected objects as needed |
| 20:57:45 | kaen | note that this is not a part of bitfighter proper |
| 20:57:56 | amgine1234567890 | lol why arent these offiical and 2 which one |
| 20:58:19 | kaen | convert.lua |
| 20:58:32 | kaen | and they aren't done yet |
| 20:58:41 | kaen | they crash and some don't work right/at all |
| 20:58:49 | amgine1234567890 | ah |
| 20:58:49 | kaen | actually they all work at least a little now |
| 20:58:58 | kaen | but they're still fragile I'm sure |
| 20:59:04 | amgine1234567890 | does convert work well? |
| 20:59:10 | kaen | pretty well |
| 20:59:14 | kaen | you'll have to check it out |
| 20:59:53 | amgine1234567890 | erl i see the coding do i add it all in the plugtins section? |
| 21:00:18 | kaen | you don't have to add anything to the ini |
| 21:00:25 | kaen | just copy the files to the folder |
| 21:00:29 | kaen | and hit F9 in the editor |
| 21:00:45 | amgine1234567890 | also im guessing some of those are far the redo of rotation? |
| 21:00:54 | kaen | nope |
| 21:01:39 | amgine1234567890 | also feeling stupid for not figuring out how to put it in my ini file |
| 21:02:18 | amgine1234567890 | but if thats the case why not just remove barriers and make it all poly? |
| 21:03:16 | Flynnn | guh |
| 21:03:19 | Flynnn | alure linking issues |
| 21:03:20 | | raptor has joined |
| 21:03:20 | | ChanServ sets mode +o raptor |
| 21:06:04 | raptor | I've fixed the OSX project recently... |
| 21:06:11 | Flynnn | I cloned the most recent |
| 21:06:15 | raptor | but i hate it |
| 21:06:17 | Flynnn | Undefined symbols for architecture x86_64: alure_init_modplug(), referenced from: init_alure() in alure.o ld: symbol(s) not found for architecture x86_64 |
| 21:06:28 | raptor | are you using xcode 3? |
| 21:06:31 | Flynnn | no |
| 21:06:33 | Flynnn | xcode 4 |
| 21:06:36 | Flynnn | with the xcode 4 project |
| 21:06:41 | raptor | we don't have an xcode 4 project |
| 21:06:50 | Flynnn | what is Bitfighter_xcode4.xcodeproj |
| 21:06:55 | raptor | err, i mean, we don't have a *working* xcode4 project |
| 21:06:59 | Flynnn | oh I see |
| 21:07:10 | raptor | that was an attempt by Little_Apple to convert the xcode3 project about a year ago |
| 21:07:17 | Flynnn | haha |
| 21:07:42 | raptor | so... it's xcode3 or bust.. at least until I get CMake to build on OSX |
| 21:08:19 | raptor | i guess people are coming over, have to go again.. |
| 21:08:24 | | raptor Quit () |
| 21:10:10 | Flynnn | bye :( |
| 21:10:37 | kaen | :< |
| 21:10:50 | kaen | if it's any consolation, I'm working on a buildbot target for osx as I type this... |
| 21:11:00 | | fordcars Quit (Ping timeout: 250 seconds) |
| 21:11:00 | Flynnn | :D nice :) |
| 21:11:10 | Flynnn | I am working on fixing the xcode 4 project |
| 21:11:58 | kaen | nice! |
| 21:12:02 | kaen | you'd be a hero |
| 21:12:40 | Nothing_Much | Any problems with the Nouveau driver? |
| 21:13:29 | kaen | I use radeon :/ |
| 21:13:56 | kaen | there could be |
| 21:14:21 | kaen | or maybe we're doing something to exacerbate a problem with nvidia |
| 21:14:31 | kaen | does it only happen when you move the window Nothing_Much ? |
| 21:14:37 | Nothing_Much | oh no |
| 21:14:40 | Nothing_Much | this is a different error |
| 21:14:40 | kaen | (i'm sure I've asked this before) |
| 21:14:42 | kaen | oh |
| 21:14:44 | Nothing_Much | yeah |
| 21:14:59 | Nothing_Much | but it's on an ancient nv25 (geforce4 ti 4600 to be exact) |
| 21:17:48 | Nothing_Much | ... |
| 21:17:52 | Nothing_Much | I can't remember the error |
| 21:17:57 | Nothing_Much | and I just shut down my test pc |
| 21:17:59 | Nothing_Much | :( |
| 21:29:35 | Nothing_Much | https://bugzilla.redhat.com/show_bug.cgi?id=805761 |
| 21:29:37 | Nothing_Much | found it! :D |
| 21:29:44 | Flynnn | well I figuredo ut why alure isn't working -- |
| 21:29:51 | Flynnn | it looks like it references an executable that doesn't exist |
| 21:29:52 | kaen | yesh? |
| 21:30:06 | Flynnn | the frameworks are all pointing to executables that were outside the frameworks |
| 21:30:13 | kaen | :x |
| 21:30:16 | Flynnn | tnl has the same issue |
| 21:30:21 | Flynnn | I'm going to cmake tnl and alure |
| 21:30:30 | Flynnn | and see if I can't get those executables recreated |
| 21:30:31 | kaen | godspeed |
| 21:30:37 | Flynnn | thankyou |
| 21:30:41 | Flynnn | and luavec was completely missing xD |
| 21:30:46 | kaen | lol |
| 21:30:49 | Flynnn | I had to make a framework for it by hand -- no idea if I did it properly |
| 21:31:09 | Nothing_Much | Assertion failure at nv20_render.c:128 was the error I recieved after clicking OK on the window |
| 21:33:52 | Flynnn | what is alure's name on the internet? |
| 21:34:02 | Flynnn | I am getting a home products website |
| 21:34:13 | Flynnn | and I don't think bitfighter has gone in the homeowner's direction |
| 21:34:24 | Flynnn | oh here we go, found it |
| 21:34:30 | Flynnn | http://kcat.strangesoft.net/alure.html right? |
| 21:36:53 | kaen | yep looks right |
| 21:42:00 | Flynnn | thanks |
| 21:42:07 | Flynnn | *snort* I've been tyring to cross compile alure lol... |
| 21:42:15 | Flynnn | it would help if I read a little closer |
| 21:42:38 | kaen | lol |
| 21:42:44 | kaen | Xcompile.txt |
| 21:42:49 | Flynnn | haha yep |
| 21:42:52 | Flynnn | that's for cross compile |
| 21:42:54 | Flynnn | whoops |
| 21:43:00 | kaen | I thought the same thing when I first saw it |
| 21:43:07 | Flynnn | I thought it wa like |
| 21:43:08 | kaen | but I actually *was* trying to xcompile |
| 21:43:08 | Flynnn | xcode |
| 21:43:09 | Flynnn | or osx |
| 21:43:12 | Flynnn | oh haha nice |
| 21:43:23 | kaen | so I was like "oh, no that's useless" |
| 21:43:28 | Flynnn | xD |
| 21:43:29 | kaen | and then it hit me... |
| 21:48:04 | kaen | building the apple toolchain (again) |
| 21:48:27 | kaen | the last one got all the way to creating a .o file |
| 21:48:31 | kaen | but failed the final link |
| 21:48:38 | kaen | missing libgcc :< |
| 22:10:08 | | SolumnMushroom Quit (Ping timeout: 252 seconds) |
| 22:28:23 | Flynnn | that sucks :( |