#bitfighter IRC Log

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IRC Log for 2013-05-25

Timestamps are in GMT/BST.

00:06:58amgine1234567890 Quit (Quit: Page closed)
00:10:28bobdaduck has joined
00:16:49Flynnnbob :)
00:16:52FlynnnI finishd the runes idea
00:17:04Flynnnit's a bit persnickety (it would do much better if it had a feature from 019
00:17:06Flynnn)
00:17:11Flynnnbut, would you like to see it?
00:18:57raptor has joined
00:18:57ChanServ sets mode +o raptor
00:19:42Flynnn Quit (Quit: Leaving)
00:19:51bobdaduckuh
00:19:52bobdaduckoops
00:19:53bobdaduckxD
00:19:54Flynnn has joined
00:20:44raptorFlynnn:
00:20:51raptorbefore you continue with xcode4
00:20:57raptoryou should consult me
00:21:06raptoror you will lose hours and hours and hours
00:21:17Flynnnto tel lthe truth, I didn't have the time today to continue work on it
00:21:22raptoroh good
00:21:22FlynnnI have a more pressing project to keep me busy
00:21:34Flynnnbut please, I would love to hear what information you have
00:21:42raptormy next suggestion is to forget about it completely because I will be working on moving OSX to CMake
00:21:43Flynnn-- when I have time, I will take another crack at it
00:21:48raptor:)
00:22:00Flynnnas in, away form xCode?
00:22:05raptoryes and no
00:22:29raptorbasically the build system will be CMake, but with it you'll be able to generate xcode project files that should compile with no problems
00:22:41raptorit's sort of like a meta-build system
00:22:46raptorit builds the build systems
00:23:25Flynnnoh I see
00:23:32Flynnnso do all the tweaks to Cmake
00:23:41Flynnnwhen you want to use xcode, cmake just generates a new xcode for you
00:23:48Flynnn**to the cmakefile
00:23:48raptorcorrect!
00:23:52Flynnnexcellent :)
00:24:02raptorso, don't worry about the xcode4 project files
00:24:08Flynnnyou might be able to get buildbot to automatically run the cmake every once in a while
00:24:24Flynnnand then publish a new revision with the updated .xcode file
00:24:26raptoractually that's what kaen does for the windows buildbot
00:24:32Flynnnoh, coolio
00:24:49raptoroh, but we won't be distributing the project files
00:24:51FlynnnAlright, well, let me know if I can help you in any way with that :)
00:24:54Flynnnoh
00:24:56FlynnnI see
00:24:57bobdaduckOKAY I'M HERE NOW
00:24:59bobdaducksorry
00:25:00bobdaduckwhazzup
00:25:01Flynnn._.
00:25:04Flynnnwhy hello, bob.
00:25:09raptorwe just distribute the CMake files, then you run it to make the xcode files compatible with your system
00:25:10Flynnnquite an enterence there
00:25:11bobdaduckxD
00:25:23FlynnnxD cmake scares me a little tbh
00:25:28FlynnnI've had bad expereiences with it
00:25:30FlynnnI barely know what it is
00:25:37Flynnnbuuut I will learn, it doesn't sound too hard
00:25:52raptori've quickly learned to like it
00:26:11Flynnnthat's kind of how I feel about macports (which, incidentally, is what I used to get cmake running on my mac!)
00:26:15raptorsince we only have to maintain the Cmake files instead of all the Makefiles, project files, etc..
00:26:20Flynnnick
00:26:21FlynnnI see
00:26:24Flynnnmakes sense
00:26:28FlynnnI will learn to love it too I am sure :)
00:26:59Flynnnhi, bob
00:27:04Flynnnthree times I have mentally messaged you
00:27:09Flynnnonly to realize I never actually typed anything
00:27:19FlynnnI got those runes completed, do you want to see them?
00:27:36raptoris 'William' a bot (in the forums)?
00:27:42Flynnnwhere?
00:28:07Flynnn(er, I mean, what post did he post in?)
00:28:34bobdaduckFlynn did you want to show me the something?
00:28:40Flynnnthe runes, yes
00:28:55Flynnnthey are easy to use
00:28:58Flynnnbut due to the messy chat system,
00:29:00Flynnnthey are hard to teach
00:29:07Flynnnso when I'm teaching you, you must be perfectly still
00:29:11Flynnnotherwise the messages will be a mess
00:29:20bobdaduckxD
00:29:22Flynnnit was chaos when we had four people in the same server
00:29:32bobdaduckxD
00:29:48bobdaduckMind you I don't plan on actually having the globalMsgs in the final version...
00:29:57Flynnnoh, yes
00:30:00bobdaduck018a?
00:30:05Flynnnyes, 18 will work
00:30:06Flynnnlet me host
00:30:24Flynnnhosting
00:30:40Flynnnuh
00:30:42FlynnnI broke something
00:30:43Flynnnwtf
00:30:51FlynnnIt wasn't doing this last time
00:30:59bobdaduckxD
00:31:03Flynnnone second...
00:31:04raptorha! bad stuff in onTick() !
00:31:05bobdaduckxDD
00:31:13Flynnni was haxored
00:31:45Flynnnnooo
00:31:49Flynnnwhere are my files
00:31:59bobdaducklol
00:32:08Flynnnwell wtf
00:32:15Flynnnapparently, my mac reverted the entire file to an older version
00:32:18Flynnngood thing I have backups
00:32:19Flynnnone sec
00:32:40bobdaducklol
00:32:46FlynnnI store backups on the minute
00:33:11Flynnnhere we go
00:33:16Flynnnno guarentee that this is the latest version
00:33:21Flynnnthere may be some fatal bug in it
00:33:53Flynnnoh this is odd
00:34:16Flynnnokay, got it working
00:34:17Flynnnsorry about that
00:34:21FlynnnI don't know what happened
00:34:24Flynnnmacs are weird sometimes
00:34:31FlynnnEspecially with TextWrangler
00:34:41FlynnnI am now hosting
00:35:50Flynnnoh bother
00:35:54FlynnnCROSS OF CURING is half-completed
00:36:01Flynnnthis backup doesn't have all of the steps
00:37:53Flynnnbobdaduck, you seem busy lol
00:38:05bobdaduckyeah like five programs going
00:39:29Flynnnif you just sent me a mesage
00:39:33FlynnnI accidentally quit bitfighter
00:43:40Flynnnso are you leaving this instant, or
00:43:43Flynnnjust in a few?
00:43:50raptorwell good night!
00:43:54bobdaducklike real soon here
00:43:54raptor Quit ()
00:43:56Flynnnleaving, raptor? :(
00:43:57bobdaduckbut first pastie
00:44:00Flynnnoh okay
00:44:12Flynnnwell if you ahve to go, no need to paste
00:44:21FlynnnI was just htinking it would be faster than making you wait for me to draw xD
00:44:39bobdaduckits fine
00:44:42bobdaduckhttp://pastie.org/7956502
00:44:45Flynnnthanks :)
00:44:46bobdaduckfamily just wants to watch a movie
00:44:49bobdaduckseeya
00:44:51bobdaduck Quit (Remote host closed the connection)
01:40:54Flynnn Quit (Quit: This computer has gone to sleep)
01:57:10Flynnn has joined
02:02:19Flynnn Quit (Quit: Leaving)
07:06:36LordDVG has joined
07:34:07LordDVG Quit (Ping timeout: 264 seconds)
11:27:07bobdaduck has joined
11:27:15bobdaduckSup fresh dudes
11:27:21bobdaduckMind if I chill your crib?
11:54:59fordcars has joined
11:55:52fordcarssoooo I still don't get how you are supposed to set the module of a bot :(
11:56:05fordcarsbot:setModule doesn't work
12:00:36bobdaduckxD
12:00:42bobdaducksetloadout I would assume
12:01:54bobdaduckvoid setReqLoadout ()
12:01:54bobdaduck
12:01:55bobdaduckvoid setCurrLoadout ()
12:24:38bobdaduckkaen you around?
13:01:17fordcars Quit (Ping timeout: 250 seconds)
13:09:29kaenjust got home bobdaduck
13:09:32bobdaduckokay
13:09:37bobdaduckyou want to see these/
13:09:46kaenok
13:09:56kaennot sure what "these" are
13:27:07bobdaduckkaen
13:27:10bobdaduckget on DnD make sure it worked
13:27:26bobdaduck?
13:37:28fordcars has joined
14:17:47bobdaduckWow, this is taking a lot of pounding.
14:17:48bobdaduckxD
14:36:57Flynnn has joined
14:37:27bobdaduckKEVIN FLYNN
14:37:29bobdaduckWHERE ARE YOU NOW
14:37:59Flynnnwho is kevin?
14:38:02Flynnnwhat?
14:38:22bobdaduckYou don't know tron quotes.
14:38:26bobdaduck shakes his head
14:38:30Flynnnoh lol
14:38:35Flynnnmy name isn't based on tron btw
14:38:41bobdaduckIt is in my mind
14:38:46Flynnnlol
14:39:09Flynnnbtw, my computer deleted the level you pastied me...
14:39:11Flynnnand this time, no backups
14:39:16Flynnndo you still have the link to the pastie?
14:39:31FlynnnI msut be backed up on the 15 minute, not minute
14:39:44Flynnnif I had it my way, I'd be backed up on the second lol
14:40:27FlynnnI am, of course, looking in my chat history right now for it
14:40:55bobdaduckxD
14:41:01bobdaduckyeah sec
14:41:08bobdaduckhttp://pastie.org/7956502
14:41:12bobdaduckits just art anyway though
14:41:24Flynnnhttp://pastie.org/7956502
14:41:26Flynnnoh
14:41:27Flynnnhaha
14:41:28Flynnnyou found it first
14:41:31Flynnnthanks
14:41:48FlynnnTo be honest with you,
14:41:53FlynnnI don't know how to even make that art
14:42:36Flynnnokay, installed!
14:42:42Flynnnwould you like to come have a try? :)
14:42:50bobdaducksure for a minute
14:43:03bobdaduckhost?
14:43:05Flynnnsure
14:46:31Flynnnreconfigured
14:47:50Flynnnmy file changes never saved
14:57:22kaen Quit (Read error: Connection reset by peer)
15:16:01fordcarslater guys, gtg
15:20:23fordcars Quit (Ping timeout: 250 seconds)
15:26:44kaen has joined
15:27:34Flynnn Quit (Read error: Operation timed out)
16:01:48bobdaduckkaen, verlet moves the whip right?
16:02:08kaenthat combined with satConstraints moves the whip
16:05:05bobdaduckSo I'm going to need to tie all the variables to a ship using playername
16:05:14bobdaduckso I'm... Going to need to modify them to pass in args?
16:11:17bobdaducklawl gimme a hint
16:11:17kaensounds like a good approach
16:11:30bobdaduckthere's so many args to pass around though
16:11:36kaenokay
16:11:46kaenthere's a handful of constants
16:11:51kaendivisions, length, mass, etc
16:11:53kaenkeep those global
16:11:56bobdaduckdid that
16:12:04kaenthe other junk you one copy of per whip
16:12:12bobdaduckEverything is in the right spot in the code I think
16:12:40kaenokay, then just modify the methods to accept whatever table you're putting that data on
16:12:59kaeninstead of ropeX[i] it'll be t.ropeX[i]
16:13:02kaensimple
16:13:21kaen"simple"
16:13:32bobdaduckrope["ropeX[i]"]?
16:13:34bobdaduckxD
16:13:40bobdaduckor can I use the dot operator that way?
16:13:47bobdaduckI dunno what . does in lua
16:16:19bobdaduckregisteredZoneWhips[playerName]["whipData"]["ropeY[i]"] = 10;
16:16:21bobdaduckthat work?
16:17:51bobdaduckor would it be like registeredZoneWhips[playerName]["whipData"]["ropeY"][i] = 10
16:29:03kaenregisteredZoneWhips[playerName]["whipData"]["ropeY"][i]
16:29:19kaensorry dude I'm trying to make a linux machine build mac binaries right now...
16:30:40amgine1234567890 has joined
16:30:43amgine1234567890hey
16:31:00amgine1234567890hows it going
16:35:16bobdaduck sup
16:35:19bobdaduckits fine
16:36:32amgine1234567890hmm 19.02 bugs......
16:36:50amgine1234567890there must be a way to ffx that
16:41:04amgine1234567890 Quit (Quit: Page closed)
17:04:23bobdaducklocal registeredZoneWhips[playerName]["whipData"] = {}
17:04:33bobdaduckerror 1510: unexpected symobl near '['
17:04:50bobdaduckhelp
17:04:50bobdaduckxD
17:15:31bobdaduckI see nothing wrong with that line
17:22:27kaenprobably can't dereference that variable right when you declare it
17:22:41kaentry "local registeredZoneWhips"
17:22:47kaenthen the rest on the next line
17:22:50kaenwait
17:22:51kaenwait
17:22:57kaenyou don't want a local value at all
17:23:23kaenlocal means it's only accessible inside of that function
17:23:29kaenbobdaduck ^
17:42:44bobdaduckokay so now
17:42:47bobdaduckits running but
17:42:52bobdaduckit crashes when I try to use whip
17:43:00bobdaduckbut it clears the console when I quit the game
17:43:07bobdaduckand the console data is bigger than the screen
17:44:43bobdaduckbut when I leave it makes the error disappear
17:44:55bobdaduckso now I have an error that the game refuses to tell me what it is
17:46:15bobdaduckLIKE SEROIUSLY WHAT AM I SUPPOSED TO DO ABOUT THAT.
17:47:54bobdaduckkaen^
17:47:55bobdaduckxD
18:07:43bobdaduckit doesn't break until whip though so I guess that's *something*
18:15:12bobdaduckhelp kaen how do I find an error that I can't find
18:17:53bobdaduckor sam maybe?
18:24:31bobdaducklogbot what do I do
18:24:32bobdaduck!bot
18:24:32BFLogBotI'm a real boy!
18:24:36bobdaduckTHAT DOESN'T HELP
18:30:41Nothing_Much Quit (Read error: Connection reset by peer)
18:46:13Nothing_Much has joined
19:55:34bobdaduck Quit (Remote host closed the connection)
20:33:25Nothing_Much:( I still don't get this windowed lag lol
20:33:37Nothing_Much*why I get this windowed lag
20:39:29Little_Apple has joined
21:14:47Little_Apple Quit (Quit: Page closed)

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