#bitfighter IRC Log

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IRC Log for 2013-05-26

Timestamps are in GMT/BST.

00:57:19bobdaduck has joined
01:25:05bobdaduckanyone here?
01:28:37bobdaduck Quit (Remote host closed the connection)
01:53:51sam686 Quit (Read error: Connection reset by peer)
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01:58:24ChanServ sets mode +v sam686
02:07:42Nothing_Much is now known as nothingmuchheret
02:08:00nothingmuchheret is now known as Nothing_Much
02:41:08Flynnn has joined
02:41:13Flynnnkaen
02:41:15FlynnnI broke bitfighter
02:41:29Flynnnamazingly, without very much lag
02:41:53FlynnnxD well uh
02:41:56Flynnnactually, the level is stupid
02:41:59Flynnnbut oddly compelling
02:42:07Flynnnespecially as it crashes right before seeing what happens next
02:46:51Flynnnlol I deletedi t
03:55:21Flynnnannd... it's 3 am and I made a giant blender out of soccer balls
03:56:25Flynnn Quit (Quit: This computer has gone to sleep)
10:34:59bobdaduck has joined
10:37:49bobdaduckgentlementlemen
11:07:40Nothing_MuchI love that song
11:15:44Flynnn has joined
11:15:44Flynnn Quit (Client Quit)
11:15:48FlynnnNT has joined
11:16:06FlynnnNTHi, bob :)
11:16:17bobdaducksup
11:16:26bobdaduckThis bug is bugging me
11:16:37bobdaducklike arrogant mosquito
11:16:41bobdaduckbuzzing in ear.
11:16:50FlynnnNToh, I'm sorry :( I have to go in five minutes, so I won't be able to help with that much
11:16:57FlynnnNTwhat is the bug?
11:17:39FlynnnNTgtg
11:17:40FlynnnNTlol
11:17:41FlynnnNT Quit (Client Quit)
11:43:52bobdaduck******* levelgen error 1509, attempt to index field '?' (a nil value)
11:44:52bobdaduckregisteredZoneWhips[playerName]["whipData"] = {}
11:44:58bobdaduckWHAT HOW I DON'T UNDERSTAND
11:57:52bobdaduck Quit (Remote host closed the connection)
12:26:05bobdaduck_m has joined
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12:29:41raptor has joined
12:29:41ChanServ sets mode +o raptor
12:35:04raptorso I *almost* have cmake working on OSX...
12:35:09raptorsome stupid linker problem..
13:48:57kaenI can get all the way to the final linking phase when building that darwin10 toolchain
13:49:13kaenbut odcctools ld says that libgcc has no symbols :<
13:57:20Flynnn has joined
14:01:04LordDVG has joined
14:32:02bobdaduck_m has joined
14:32:19bobdaduck_mraptor did you see irclogs my error?
14:32:40bobdaduck_mthe one where its trying to index field '?' (a nil value)
14:44:29kaenregisteredZoneWhips[playerName] is nil, bobdaduck_m
14:44:38kaenor registeredZoneWhips doesn't exist
14:44:44kaenone of those two
14:45:30kaenyou might have to do registeredZoneWhips[playerName] = {}
14:45:36kaenthen that line
14:45:41kaenif you're adding a new player
14:47:50bobdaduck_mhm, okay.
14:48:18bobdaduck_mthanks
14:48:23bobdaduck_m Quit ()
14:56:47Flynnnkaen, would you like to play a nexus game in a giant blender?
14:57:13kaenokay
14:57:30Flynnn:D alright :)
15:02:59Flynnnalright dleted the balls
15:03:05Flynnngoing to just make sure everythign is in order before I send you
15:03:12kaenalright
15:03:53Flynnnoh yeah, framerate is twice what it used to be
15:03:55Flynnngoing to send you now
15:04:28Flynnnhttp://pastebin.com/MB8UNdHD
15:04:33Flynnnyou're going to need a bot for it too
15:04:46kaenoh?
15:04:56Flynnnthat;s what makes everything swoosh around
15:05:06kaenoh, there's no script?
15:05:10FlynnnI got a little carried away workign on a soccer bot
15:05:13kaenheh you can just upload that directly :)
15:05:15Flynnnno levelgen -- just a bot
15:05:25kaenkaen test allows uploads
15:05:28Flynnnnice
15:05:31kaenbut let's go!
15:05:33Flynnnwhat server should I upload the bot to?
15:05:47kaendon't need to upload the bot
15:05:49kaenalso you can't
15:05:53kaenthat bot is already on the server
15:05:56kaen(orbitbot)
15:06:05Flynnnwait
15:06:11FlynnnI have it configured to use orbitbot, not soccerbot?
15:06:29kaenuh
15:06:37kaenoh I didn't see that
15:06:38kaenokay
15:06:41kaenpaste the bot :)
15:06:46Flynnnthis is a low-class operation lol
15:06:51FlynnnI'll convert it to a levelgen
15:06:52Flynnnlater
15:06:56kaenok
15:06:57Flynnnhere is the bot:
15:06:57Flynnnhttp://pastebin.com/W6mATtRA
15:07:00Flynnnname it soccerbot.bot
15:07:06Flynnnin the appropriate bot folder of course xD
15:07:14Flynnnthanks for uploading this :D
15:07:38Flynnnbut yeah, tbh, this is just a science experiment gone rogue
15:07:58FlynnnI was like "ooh, look at that! bots can directly change the momemtum of other players...
15:08:04Flynnn** other objects
15:08:06Flynnndunno about players
15:08:11kaenokay, it's ready
15:08:15Flynnngreat, thanks
15:08:15kaenuh
15:08:21FlynnnIt is Nexus type, called TheBlender
15:08:21kaenjust upload the level when yo uget there
15:08:27Flynnnhow might I do that?
15:08:32kaenchange levels > upload levels > level file
15:12:38FlynnnYeah, okay, blender idea was a fail lol
15:12:43kaenugh oops
15:12:48kaenI crashed my server
15:12:50FlynnnxD
15:12:54Flynnnhow did you do that? xD
15:13:00kaentried uploading my level... I keep forgetting it only works in 019
15:13:06FlynnnxDDD
15:13:38FlynnnI have a bit more time, but then I have to go :( want to play a game?
15:15:13Flynnnmeestar kaen?
15:25:40Flynnn Quit (Remote host closed the connection)
15:27:35LordDVG Quit (Remote host closed the connection)
15:49:57fordcars has joined
16:04:23raptor is raging against OSX..
16:04:55raptorwhere's koda..
16:05:51fordcarskoding xD
17:04:10bobdaduck has joined
17:04:15bobdaduckSup peepz
17:07:15Nothing_MuchHello sir
17:10:44fordcarssup
17:14:13bobdaduckgood news bad news!
17:15:17bobdaduckgood news, the game no longer crashes upon trying to use whip.
17:15:36bobdaduckBad news is, the whip isn't being created and it isn't giving me an error to tell me why.
17:23:50fordcars Quit (Ping timeout: 250 seconds)
18:10:31bobdaduckAnd... Bah I'm gonna need someone to help me with it.
18:12:48bobdaduck Quit (Remote host closed the connection)
18:34:56bobdaduck has joined
19:30:38raptorargh SOX!
19:30:44raptoruh, OSX!
19:30:51raptorOSX SOX
19:31:31bobdaduck Quit (Ping timeout: 256 seconds)
19:36:11fordcars has joined
19:42:50fordcarsbot:setReqLoadout -- what does this take as an input?
19:43:01fordcarsnot index or module name
20:15:45kaenfordcars, it takes a LuaLoadout
20:15:52kaenthis is all kind of fuzzy code...
20:16:11kaenbut it looks like you do Loadout.new()
20:16:18fordcarswow this is new
20:16:33kaenthen :setWeapon(Weapon.Phaser)
20:16:34kaenetc
20:16:42kaenthis is only for 018a btw
20:16:48kaen019 uses a different api...
20:17:27kaenso you set the weapon and the module like that with :setWeapon and :setModule on the loadout object
20:17:40kaenthose methods take enums as their values
20:17:47kaenarguments, rather
20:17:55kaene.g. http://bitfighter.org/luadocs/group___weapon_enum.html
20:19:00kaenoh wait
20:19:37kaensetWeapon(i, mod)
20:20:08kaener, I mean weapon rather than "mod"
20:20:21kaenso.. uh... fordcars let me know if you have any questions
20:21:41fordcarshaha ok bob lied to me :0
20:21:47fordcarsthanks :P
20:22:01kaenfordcars, something like this: http://pastie.org/7966016
20:22:07kaenthough that is 100% untested
20:22:28fordcarshaha ok I'll try it
21:02:24raptorhowdy folks
21:06:36kaengreetings
21:10:47fordcarsI'll be back in a few mins yo
21:11:17kaencool, g
21:12:13raptorI've been trying desperately to get OSX and CMake to work together
21:12:33raptorit's worse than windows, even with the POSIX standards, etc..
21:15:09kaenditto for compiling the toolchain...
21:15:14fordcars Quit (Ping timeout: 250 seconds)
21:15:18raptoroh yeah? :(
21:15:21kaenyeah :/
21:15:36kaenI'm fixing compile errors in odcctools' ld64 right now
21:15:41raptorI'm about to check in a proper OpenAL-Soft framework to replace our sources..
21:15:43raptoroh yuk
21:15:55kaenas in, I'll have a patch to submit after this
21:16:05kaenand I'm 95% sure the project is abandoned...
21:16:06raptordidn't koda say there was a DEB somewhere?
21:16:11raptoroh
21:16:24kaenI can only find 32bit builds
21:16:47kaenit kind of sounds like if my server were 32bit I would be avoiding a lot of problems
21:17:00raptor:-/
21:17:14raptorare you working with the git repo at: https://github.com/mazhe/odcctools
21:17:29kaenindeed
21:18:10kaenthat repo legitimately fixed a build script for me, and it's the most recent one I could find
21:27:32kaenhmm... just got ld64 to link
21:27:35kaenthat's encouraging
21:30:51raptoryay!
21:31:14raptori'm curious - have you stayed away from installing any of the 32bit system libs?
21:31:26kaenyes
21:31:45kaenwell
21:31:57kaenno
21:32:19kaenI installed a 32bit uuid-dev
21:32:21kaenbut that's it
21:32:35raptorat least my openSUSE system has them separated quite nicely, and many times all I have to do is call 'linux32' before a program to force it use the 32bit libs
21:35:03kaenwhoa, apparently my debian machine has that too
21:35:07kaennever even heard of it before
21:35:38kaenso... this odcc ranlib segfaults when it tries to link a specific gcc file
21:35:48kaenevery time.
21:35:56raptorwonderful
21:36:07raptoris it a ranlin specific to odcc?
21:36:11raptor*ranlib
21:36:55raptorforgive me if my suggestions are redundant. Have you done this suggestion?: http://stackoverflow.com/questions/3024255/building-odcctools-in-a-64-bit-os
21:37:36raptoroh, but that requires 32bit libs..
21:38:17kaenthat's actually how I've build odcctools
21:38:28kaenwith -m32 flags and 32bit libs
21:39:36kaenI've got a working odcctools (as far as I can tell ...)
21:39:45kaenI just can't compile gcc with its as and ld
21:40:14kaenit's working inasmuch as I can compile to a .o file and `file` reports it's a MachO object
21:40:27kaenbut can't link it into an executable without libgcc
21:43:05kaenoh...
21:43:09kaenthis looks promising: https://github.com/tatsh/xchain
21:43:46raptorthat looks... promising!
21:48:39kaenx86_64-apple-darwin11
21:48:40kaenwut
21:49:02kaenI managed to pull all the SDKs from xcode 3
21:50:26raptor_ has joined
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21:53:47raptor has joined
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22:00:35Nothing_MuchHi guys
22:01:53kaengreetings
22:03:22Nothing_Muchhow's it going?
22:03:29kaenpotentially good
22:03:41Nothing_Muchnice
22:03:46kaendepending on whether gcc links here in a minute...
22:04:07Nothing_Muchoo
22:14:09kaenraptor !
22:14:11kaena.out: Mach-O executable i386
22:17:07kaenBFBuildBot, dance
22:17:08BFBuildBot<(^.^<)
22:17:09BFBuildBot<(^.^)>
22:17:10BFBuildBot(>^.^)>
22:17:10BFBuildBot(7^.^)7
22:17:12BFBuildBot(>^.^<)
22:17:17raptorwoot!
22:17:18kaengood bot.
22:18:00kaengoing to take a quick break and see how far a toolchain file gets me
22:18:12kaenxchain is my new favorite thing
22:18:23kaenI want to buy that guy some beer.
22:47:58raptor Quit (Ping timeout: 245 seconds)
22:49:17raptor has joined
22:49:17ChanServ sets mode +o raptor
22:59:11raptorSDL2 released a release candidate!
22:59:52bobdaduck has joined
23:07:32raptorthere we go
23:07:45BFLogBot Commit: 4b60e9336fb9 | Author: buckyballreaction | Message: Precompile OpenAL-Soft OSX framework (ver 1.15.1) and remove the old sources. Update Xcode project
23:07:56raptorkaen: you might not be there yet, but compiling on OSX previously required a special compile of OpenAL-Soft
23:08:06kaenok
23:08:15raptorI just added a precompiled framework that will hopefully remove some headache
23:08:23kaenbeautiful
23:08:26kaenthat's the next step
23:08:27raptorso you don't have to specially compile the old sources that were there
23:08:34kaenafter I get cmake to recognize the binutils...
23:08:38raptorhaha
23:08:51raptornow back to CMake for me, too..
23:11:27raptorI'm looking at koda's CMakeLists.txt for hedgewars... it's complex
23:12:33kaenraptor, if you get a second will see if this monstrosity runs on your VM? http://198.23.227.119:8010/helloworld.tar.gz
23:12:38kaenwill you*
23:12:40raptorsure!
23:13:39raptorhello, raptor!
23:13:42raptorit works!
23:13:53bobdaduckHello people
23:13:53raptordetected as Mach-O i386 binary
23:14:00kaengoodness gracious
23:14:48kaenand hello bob
23:16:39bobdaduckyou guys seem busy...?
23:17:21raptordeep into figuring-out-type stuff
23:17:42bobdaduckarg.
23:19:38bobdaduck'cause I need help but if you guys are busy I'll hold off
23:21:08kaen100% honest right now: I'm making pancakes
23:21:19bobdaduckxD
23:21:32bobdaduckI think I am like a semicolon away from finishing DnD but I can't find the problem and I will need to pawn it off to someone.
23:21:35kaencelebrating a small victory
23:21:43bobdaduckBut pancakes are important too
23:21:44bobdaduckso
23:35:06raptorkaen: in your opinion, would it be bad if I moved the 'find_package' calls from the zap/CMakeLists.txt to the CML at the root?
23:47:10kaenI think it would be good
23:47:31raptorbecause I'm starting to run into conflicts with having them in multiple sub-directories
23:47:52kaenok
23:48:16kaenkeep in mind that these were the very first cmake files I'd ever written...
23:48:32raptormine too! :)
23:48:56raptorI've rewritten half of your stuff to get it work on Windows...
23:49:28raptorit was a good idea
23:49:32raptorCmake, that is
23:55:12kaenrewriting, too :)

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