Timestamps are in GMT/BST.
| 00:57:19 | | bobdaduck has joined |
| 01:25:05 | bobdaduck | anyone here? |
| 01:28:37 | | bobdaduck Quit (Remote host closed the connection) |
| 01:53:51 | | sam686 Quit (Read error: Connection reset by peer) |
| 01:58:24 | | sam686 has joined |
| 01:58:24 | | ChanServ sets mode +v sam686 |
| 02:07:42 | | Nothing_Much is now known as nothingmuchheret |
| 02:08:00 | | nothingmuchheret is now known as Nothing_Much |
| 02:41:08 | | Flynnn has joined |
| 02:41:13 | Flynnn | kaen |
| 02:41:15 | Flynnn | I broke bitfighter |
| 02:41:29 | Flynnn | amazingly, without very much lag |
| 02:41:53 | Flynnn | xD well uh |
| 02:41:56 | Flynnn | actually, the level is stupid |
| 02:41:59 | Flynnn | but oddly compelling |
| 02:42:07 | Flynnn | especially as it crashes right before seeing what happens next |
| 02:46:51 | Flynnn | lol I deletedi t |
| 03:55:21 | Flynnn | annd... it's 3 am and I made a giant blender out of soccer balls |
| 03:56:25 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 10:34:59 | | bobdaduck has joined |
| 10:37:49 | bobdaduck | gentlementlemen |
| 11:07:40 | Nothing_Much | I love that song |
| 11:15:44 | | Flynnn has joined |
| 11:15:44 | | Flynnn Quit (Client Quit) |
| 11:15:48 | | FlynnnNT has joined |
| 11:16:06 | FlynnnNT | Hi, bob :) |
| 11:16:17 | bobdaduck | sup |
| 11:16:26 | bobdaduck | This bug is bugging me |
| 11:16:37 | bobdaduck | like arrogant mosquito |
| 11:16:41 | bobdaduck | buzzing in ear. |
| 11:16:50 | FlynnnNT | oh, I'm sorry :( I have to go in five minutes, so I won't be able to help with that much |
| 11:16:57 | FlynnnNT | what is the bug? |
| 11:17:39 | FlynnnNT | gtg |
| 11:17:40 | FlynnnNT | lol |
| 11:17:41 | | FlynnnNT Quit (Client Quit) |
| 11:43:52 | bobdaduck | ******* levelgen error 1509, attempt to index field '?' (a nil value) |
| 11:44:52 | bobdaduck | registeredZoneWhips[playerName]["whipData"] = {} |
| 11:44:58 | bobdaduck | WHAT HOW I DON'T UNDERSTAND |
| 11:57:52 | | bobdaduck Quit (Remote host closed the connection) |
| 12:26:05 | | bobdaduck_m has joined |
| 12:26:13 | | bobdaduck_m Quit (Client Quit) |
| 12:29:41 | | raptor has joined |
| 12:29:41 | | ChanServ sets mode +o raptor |
| 12:35:04 | raptor | so I *almost* have cmake working on OSX... |
| 12:35:09 | raptor | some stupid linker problem.. |
| 13:48:57 | kaen | I can get all the way to the final linking phase when building that darwin10 toolchain |
| 13:49:13 | kaen | but odcctools ld says that libgcc has no symbols :< |
| 13:57:20 | | Flynnn has joined |
| 14:01:04 | | LordDVG has joined |
| 14:32:02 | | bobdaduck_m has joined |
| 14:32:19 | bobdaduck_m | raptor did you see irclogs my error? |
| 14:32:40 | bobdaduck_m | the one where its trying to index field '?' (a nil value) |
| 14:44:29 | kaen | registeredZoneWhips[playerName] is nil, bobdaduck_m |
| 14:44:38 | kaen | or registeredZoneWhips doesn't exist |
| 14:44:44 | kaen | one of those two |
| 14:45:30 | kaen | you might have to do registeredZoneWhips[playerName] = {} |
| 14:45:36 | kaen | then that line |
| 14:45:41 | kaen | if you're adding a new player |
| 14:47:50 | bobdaduck_m | hm, okay. |
| 14:48:18 | bobdaduck_m | thanks |
| 14:48:23 | | bobdaduck_m Quit () |
| 14:56:47 | Flynnn | kaen, would you like to play a nexus game in a giant blender? |
| 14:57:13 | kaen | okay |
| 14:57:30 | Flynnn | :D alright :) |
| 15:02:59 | Flynnn | alright dleted the balls |
| 15:03:05 | Flynnn | going to just make sure everythign is in order before I send you |
| 15:03:12 | kaen | alright |
| 15:03:53 | Flynnn | oh yeah, framerate is twice what it used to be |
| 15:03:55 | Flynnn | going to send you now |
| 15:04:28 | Flynnn | http://pastebin.com/MB8UNdHD |
| 15:04:33 | Flynnn | you're going to need a bot for it too |
| 15:04:46 | kaen | oh? |
| 15:04:56 | Flynnn | that;s what makes everything swoosh around |
| 15:05:06 | kaen | oh, there's no script? |
| 15:05:10 | Flynnn | I got a little carried away workign on a soccer bot |
| 15:05:13 | kaen | heh you can just upload that directly :) |
| 15:05:15 | Flynnn | no levelgen -- just a bot |
| 15:05:25 | kaen | kaen test allows uploads |
| 15:05:28 | Flynnn | nice |
| 15:05:31 | kaen | but let's go! |
| 15:05:33 | Flynnn | what server should I upload the bot to? |
| 15:05:47 | kaen | don't need to upload the bot |
| 15:05:49 | kaen | also you can't |
| 15:05:53 | kaen | that bot is already on the server |
| 15:05:56 | kaen | (orbitbot) |
| 15:06:05 | Flynnn | wait |
| 15:06:11 | Flynnn | I have it configured to use orbitbot, not soccerbot? |
| 15:06:29 | kaen | uh |
| 15:06:37 | kaen | oh I didn't see that |
| 15:06:38 | kaen | okay |
| 15:06:41 | kaen | paste the bot :) |
| 15:06:46 | Flynnn | this is a low-class operation lol |
| 15:06:51 | Flynnn | I'll convert it to a levelgen |
| 15:06:52 | Flynnn | later |
| 15:06:56 | kaen | ok |
| 15:06:57 | Flynnn | here is the bot: |
| 15:06:57 | Flynnn | http://pastebin.com/W6mATtRA |
| 15:07:00 | Flynnn | name it soccerbot.bot |
| 15:07:06 | Flynnn | in the appropriate bot folder of course xD |
| 15:07:14 | Flynnn | thanks for uploading this :D |
| 15:07:38 | Flynnn | but yeah, tbh, this is just a science experiment gone rogue |
| 15:07:58 | Flynnn | I was like "ooh, look at that! bots can directly change the momemtum of other players... |
| 15:08:04 | Flynnn | ** other objects |
| 15:08:06 | Flynnn | dunno about players |
| 15:08:11 | kaen | okay, it's ready |
| 15:08:15 | Flynnn | great, thanks |
| 15:08:15 | kaen | uh |
| 15:08:21 | Flynnn | It is Nexus type, called TheBlender |
| 15:08:21 | kaen | just upload the level when yo uget there |
| 15:08:27 | Flynnn | how might I do that? |
| 15:08:32 | kaen | change levels > upload levels > level file |
| 15:12:38 | Flynnn | Yeah, okay, blender idea was a fail lol |
| 15:12:43 | kaen | ugh oops |
| 15:12:48 | kaen | I crashed my server |
| 15:12:50 | Flynnn | xD |
| 15:12:54 | Flynnn | how did you do that? xD |
| 15:13:00 | kaen | tried uploading my level... I keep forgetting it only works in 019 |
| 15:13:06 | Flynnn | xDDD |
| 15:13:38 | Flynnn | I have a bit more time, but then I have to go :( want to play a game? |
| 15:15:13 | Flynnn | meestar kaen? |
| 15:25:40 | | Flynnn Quit (Remote host closed the connection) |
| 15:27:35 | | LordDVG Quit (Remote host closed the connection) |
| 15:49:57 | | fordcars has joined |
| 16:04:23 | | raptor is raging against OSX.. |
| 16:04:55 | raptor | where's koda.. |
| 16:05:51 | fordcars | koding xD |
| 17:04:10 | | bobdaduck has joined |
| 17:04:15 | bobdaduck | Sup peepz |
| 17:07:15 | Nothing_Much | Hello sir |
| 17:10:44 | fordcars | sup |
| 17:14:13 | bobdaduck | good news bad news! |
| 17:15:17 | bobdaduck | good news, the game no longer crashes upon trying to use whip. |
| 17:15:36 | bobdaduck | Bad news is, the whip isn't being created and it isn't giving me an error to tell me why. |
| 17:23:50 | | fordcars Quit (Ping timeout: 250 seconds) |
| 18:10:31 | bobdaduck | And... Bah I'm gonna need someone to help me with it. |
| 18:12:48 | | bobdaduck Quit (Remote host closed the connection) |
| 18:34:56 | | bobdaduck has joined |
| 19:30:38 | raptor | argh SOX! |
| 19:30:44 | raptor | uh, OSX! |
| 19:30:51 | raptor | OSX SOX |
| 19:31:31 | | bobdaduck Quit (Ping timeout: 256 seconds) |
| 19:36:11 | | fordcars has joined |
| 19:42:50 | fordcars | bot:setReqLoadout -- what does this take as an input? |
| 19:43:01 | fordcars | not index or module name |
| 20:15:45 | kaen | fordcars, it takes a LuaLoadout |
| 20:15:52 | kaen | this is all kind of fuzzy code... |
| 20:16:11 | kaen | but it looks like you do Loadout.new() |
| 20:16:18 | fordcars | wow this is new |
| 20:16:33 | kaen | then :setWeapon(Weapon.Phaser) |
| 20:16:34 | kaen | etc |
| 20:16:42 | kaen | this is only for 018a btw |
| 20:16:48 | kaen | 019 uses a different api... |
| 20:17:27 | kaen | so you set the weapon and the module like that with :setWeapon and :setModule on the loadout object |
| 20:17:40 | kaen | those methods take enums as their values |
| 20:17:47 | kaen | arguments, rather |
| 20:17:55 | kaen | e.g. http://bitfighter.org/luadocs/group___weapon_enum.html |
| 20:19:00 | kaen | oh wait |
| 20:19:37 | kaen | setWeapon(i, mod) |
| 20:20:08 | kaen | er, I mean weapon rather than "mod" |
| 20:20:21 | kaen | so.. uh... fordcars let me know if you have any questions |
| 20:21:41 | fordcars | haha ok bob lied to me :0 |
| 20:21:47 | fordcars | thanks :P |
| 20:22:01 | kaen | fordcars, something like this: http://pastie.org/7966016 |
| 20:22:07 | kaen | though that is 100% untested |
| 20:22:28 | fordcars | haha ok I'll try it |
| 21:02:24 | raptor | howdy folks |
| 21:06:36 | kaen | greetings |
| 21:10:47 | fordcars | I'll be back in a few mins yo |
| 21:11:17 | kaen | cool, g |
| 21:12:13 | raptor | I've been trying desperately to get OSX and CMake to work together |
| 21:12:33 | raptor | it's worse than windows, even with the POSIX standards, etc.. |
| 21:15:09 | kaen | ditto for compiling the toolchain... |
| 21:15:14 | | fordcars Quit (Ping timeout: 250 seconds) |
| 21:15:18 | raptor | oh yeah? :( |
| 21:15:21 | kaen | yeah :/ |
| 21:15:36 | kaen | I'm fixing compile errors in odcctools' ld64 right now |
| 21:15:41 | raptor | I'm about to check in a proper OpenAL-Soft framework to replace our sources.. |
| 21:15:43 | raptor | oh yuk |
| 21:15:55 | kaen | as in, I'll have a patch to submit after this |
| 21:16:05 | kaen | and I'm 95% sure the project is abandoned... |
| 21:16:06 | raptor | didn't koda say there was a DEB somewhere? |
| 21:16:11 | raptor | oh |
| 21:16:24 | kaen | I can only find 32bit builds |
| 21:16:47 | kaen | it kind of sounds like if my server were 32bit I would be avoiding a lot of problems |
| 21:17:00 | raptor | :-/ |
| 21:17:14 | raptor | are you working with the git repo at: https://github.com/mazhe/odcctools |
| 21:17:29 | kaen | indeed |
| 21:18:10 | kaen | that repo legitimately fixed a build script for me, and it's the most recent one I could find |
| 21:27:32 | kaen | hmm... just got ld64 to link |
| 21:27:35 | kaen | that's encouraging |
| 21:30:51 | raptor | yay! |
| 21:31:14 | raptor | i'm curious - have you stayed away from installing any of the 32bit system libs? |
| 21:31:26 | kaen | yes |
| 21:31:45 | kaen | well |
| 21:31:57 | kaen | no |
| 21:32:19 | kaen | I installed a 32bit uuid-dev |
| 21:32:21 | kaen | but that's it |
| 21:32:35 | raptor | at least my openSUSE system has them separated quite nicely, and many times all I have to do is call 'linux32' before a program to force it use the 32bit libs |
| 21:35:03 | kaen | whoa, apparently my debian machine has that too |
| 21:35:07 | kaen | never even heard of it before |
| 21:35:38 | kaen | so... this odcc ranlib segfaults when it tries to link a specific gcc file |
| 21:35:48 | kaen | every time. |
| 21:35:56 | raptor | wonderful |
| 21:36:07 | raptor | is it a ranlin specific to odcc? |
| 21:36:11 | raptor | *ranlib |
| 21:36:55 | raptor | forgive me if my suggestions are redundant. Have you done this suggestion?: http://stackoverflow.com/questions/3024255/building-odcctools-in-a-64-bit-os |
| 21:37:36 | raptor | oh, but that requires 32bit libs.. |
| 21:38:17 | kaen | that's actually how I've build odcctools |
| 21:38:28 | kaen | with -m32 flags and 32bit libs |
| 21:39:36 | kaen | I've got a working odcctools (as far as I can tell ...) |
| 21:39:45 | kaen | I just can't compile gcc with its as and ld |
| 21:40:14 | kaen | it's working inasmuch as I can compile to a .o file and `file` reports it's a MachO object |
| 21:40:27 | kaen | but can't link it into an executable without libgcc |
| 21:43:05 | kaen | oh... |
| 21:43:09 | kaen | this looks promising: https://github.com/tatsh/xchain |
| 21:43:46 | raptor | that looks... promising! |
| 21:48:39 | kaen | x86_64-apple-darwin11 |
| 21:48:40 | kaen | wut |
| 21:49:02 | kaen | I managed to pull all the SDKs from xcode 3 |
| 21:50:26 | | raptor_ has joined |
| 21:50:26 | | raptor Quit (Disconnected by services) |
| 21:50:26 | | raptor_ has left |
| 21:53:47 | | raptor has joined |
| 21:53:47 | | ChanServ sets mode +o raptor |
| 22:00:35 | Nothing_Much | Hi guys |
| 22:01:53 | kaen | greetings |
| 22:03:22 | Nothing_Much | how's it going? |
| 22:03:29 | kaen | potentially good |
| 22:03:41 | Nothing_Much | nice |
| 22:03:46 | kaen | depending on whether gcc links here in a minute... |
| 22:04:07 | Nothing_Much | oo |
| 22:14:09 | kaen | raptor ! |
| 22:14:11 | kaen | a.out: Mach-O executable i386 |
| 22:17:07 | kaen | BFBuildBot, dance |
| 22:17:08 | BFBuildBot | <(^.^<) |
| 22:17:09 | BFBuildBot | <(^.^)> |
| 22:17:10 | BFBuildBot | (>^.^)> |
| 22:17:10 | BFBuildBot | (7^.^)7 |
| 22:17:12 | BFBuildBot | (>^.^<) |
| 22:17:17 | raptor | woot! |
| 22:17:18 | kaen | good bot. |
| 22:18:00 | kaen | going to take a quick break and see how far a toolchain file gets me |
| 22:18:12 | kaen | xchain is my new favorite thing |
| 22:18:23 | kaen | I want to buy that guy some beer. |
| 22:47:58 | | raptor Quit (Ping timeout: 245 seconds) |
| 22:49:17 | | raptor has joined |
| 22:49:17 | | ChanServ sets mode +o raptor |
| 22:59:11 | raptor | SDL2 released a release candidate! |
| 22:59:52 | | bobdaduck has joined |
| 23:07:32 | raptor | there we go |
| 23:07:45 | | BFLogBot Commit: 4b60e9336fb9 | Author: buckyballreaction | Message: Precompile OpenAL-Soft OSX framework (ver 1.15.1) and remove the old sources. Update Xcode project |
| 23:07:56 | raptor | kaen: you might not be there yet, but compiling on OSX previously required a special compile of OpenAL-Soft |
| 23:08:06 | kaen | ok |
| 23:08:15 | raptor | I just added a precompiled framework that will hopefully remove some headache |
| 23:08:23 | kaen | beautiful |
| 23:08:26 | kaen | that's the next step |
| 23:08:27 | raptor | so you don't have to specially compile the old sources that were there |
| 23:08:34 | kaen | after I get cmake to recognize the binutils... |
| 23:08:38 | raptor | haha |
| 23:08:51 | raptor | now back to CMake for me, too.. |
| 23:11:27 | raptor | I'm looking at koda's CMakeLists.txt for hedgewars... it's complex |
| 23:12:33 | kaen | raptor, if you get a second will see if this monstrosity runs on your VM? http://198.23.227.119:8010/helloworld.tar.gz |
| 23:12:38 | kaen | will you* |
| 23:12:40 | raptor | sure! |
| 23:13:39 | raptor | hello, raptor! |
| 23:13:42 | raptor | it works! |
| 23:13:53 | bobdaduck | Hello people |
| 23:13:53 | raptor | detected as Mach-O i386 binary |
| 23:14:00 | kaen | goodness gracious |
| 23:14:48 | kaen | and hello bob |
| 23:16:39 | bobdaduck | you guys seem busy...? |
| 23:17:21 | raptor | deep into figuring-out-type stuff |
| 23:17:42 | bobdaduck | arg. |
| 23:19:38 | bobdaduck | 'cause I need help but if you guys are busy I'll hold off |
| 23:21:08 | kaen | 100% honest right now: I'm making pancakes |
| 23:21:19 | bobdaduck | xD |
| 23:21:32 | bobdaduck | I think I am like a semicolon away from finishing DnD but I can't find the problem and I will need to pawn it off to someone. |
| 23:21:35 | kaen | celebrating a small victory |
| 23:21:43 | bobdaduck | But pancakes are important too |
| 23:21:44 | bobdaduck | so |
| 23:35:06 | raptor | kaen: in your opinion, would it be bad if I moved the 'find_package' calls from the zap/CMakeLists.txt to the CML at the root? |
| 23:47:10 | kaen | I think it would be good |
| 23:47:31 | raptor | because I'm starting to run into conflicts with having them in multiple sub-directories |
| 23:47:52 | kaen | ok |
| 23:48:16 | kaen | keep in mind that these were the very first cmake files I'd ever written... |
| 23:48:32 | raptor | mine too! :) |
| 23:48:56 | raptor | I've rewritten half of your stuff to get it work on Windows... |
| 23:49:28 | raptor | it was a good idea |
| 23:49:32 | raptor | Cmake, that is |
| 23:55:12 | kaen | rewriting, too :) |