#bitfighter IRC Log

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IRC Log for 2013-07-06

Timestamps are in GMT/BST.

01:24:53fordcarswow gtg to bed later!
01:29:25fordcars Quit (Ping timeout: 250 seconds)
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06:52:40ChanServ sets mode +o raptor
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07:06:04raptorgood morning!
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08:12:54kodamorning raptor
08:13:01raptorhi koda
08:13:24raptorkoda: I had an SDL2 question for you..
08:13:54kodaif you had it it means you don't have it anymore :p
08:14:24raptorhave you ever programmed an OpenGL window to go to/from fullscreen/windowed mode?
08:14:25raptorheh
08:14:36raptorhad and still have :)
08:14:45kodamore or less yes
08:14:57kodayou have to recreate textures and stuff
08:15:00raptoryes
08:15:07raptormy problem is with SDL2 itself...
08:15:29raptorI opened this bug with a test case (it was for Windows): http://bugzilla.libsdl.org/show_bug.cgi?id=1899
08:15:35raptorbut I'm seeing similar things on OSX
08:16:23raptorchanging to/from windowed to fullscreen will sometimes put the fullscreen all weird
08:17:17raptorI guess I'm want to make sure I'm doing it right - change to/from windowed to full screen with SDL2
08:17:39raptorI use SDL_SetWindowFullscreen then SDL_SetWindowSize
08:17:47raptorfullscreen -> windowed
08:17:59raptorthen i do it in reverse for windowed -> fullscreen
08:18:59raptorsoo... am I doing it right? :)
08:20:13kodai'm reading the hedgewars code
08:20:37kodaapparently the codepath for fullscreen switching in sdl2 is not implemented
08:20:47raptornooooo
08:20:49raptorrats
08:21:15raptoroh
08:21:27kodaso i don't know
08:21:32raptorok
08:21:42raptoranother weird bug: can you do 'hide' on a fullscreen window?
08:21:53raptorand if you do, can you restore it? (in OSX)
08:22:23kodaalways in sdl2? isn't there SDL_WINDOW_SHOWN or SDL_WINDOW_HIDDEN?
08:22:40raptoryes, i mean doing command-H on oSX
08:22:47raptordoes it hide the window for you
08:23:27raptorand when you restore, can you still play the game? someone opened this bug against bitfighter: https://code.google.com/p/bitfighter/issues/detail?id=213
08:25:13kodano, pressing alt+h doesn't work
08:25:27kodai think only the cmd+q shortcut is implemented
08:26:04raptorhmm... you must be using an older SDL2
08:26:09kodayes
08:26:22kodai tried hw with sdl1.1
08:26:25koda1.2
08:26:36raptorok
08:27:03raptorthank you for testing.. I will have to do more investigation
08:27:53kodahow's android devving going?
08:29:50raptorit completely stopped...
08:30:00kodayay like hedgewars :p
08:30:26raptorheh
08:30:30raptori saw the post
09:35:17Skybax has joined
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11:46:47raptorsocketlistener server almost complete!
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12:05:01LordDVG has joined
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12:18:58raptorok
12:19:12raptorpython is just not quite as powerful as java with inheritance...
12:19:21raptorstill can do a lot..
12:34:09bobdaduck has joined
12:34:30bobdaducksunburns
12:34:32bobdaduckI'M MOLTINGGG
12:34:55bobdaduckI wish levelgens had access to game resources so that I could make my levelgen suns give ships sunburns
12:35:24bobdaduckthat would be like the best ever
12:48:08bobdaduckbfObject:getColor()
12:48:32bobdaduckship:setColor(shipColor.r + 10, shipColor.g, shipColor.b)
12:54:23raptorpython question
12:54:43raptorif I pass a class as an argument like so: method(someClass)
12:54:53raptorhow to instantiate someClass afterwards?
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13:24:51raptorok got it
13:24:55raptorthanks!
13:49:14bobdaduckno problem!
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14:49:22bobdaduckuhhhhh
14:49:22bobdaduckwhat
14:49:30raptorhello
14:49:34bobdaduckcome look at this
14:49:42bobdaduckI changed the testitems to use setloc instead of setVel
14:55:53bobdaduckthe zones get all messed up though xD
14:55:57raptorit seems that your setLoc is being used in a relative manner...
14:56:09raptorlike their dependent on a past tick
14:56:40raptorif you did it absolutely, then the movement would be stationary
14:56:47raptorbut that might be tricky...
14:59:08bobdaducklol
14:59:23bobdaducktransforming object geom is fun
15:01:46bobdaduckI think I'm just going to get rid of the goalzones
15:05:08bobdaduckummm okay
15:05:08bobdaduckummmm
15:05:30bobdaduck"found team flag spawns but no team flags"
15:05:41bobdaduckeven though there is clearly a team flag right there
15:06:27raptormissing a flag for one of the teams?
15:06:34bobdaduckNope.
15:06:40koda has joined
15:10:08bobdaduckOOH
15:10:15bobdaduckraptor
15:11:20raptoryes?
15:11:37bobdaduckjoin
15:12:08bobdaduckquestion about the contest
15:12:16raptorok
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15:47:11raptoreveryone hold yer horses... logbot is switching to python!
15:52:09BFLogBot has joined
15:55:02raptorare you working?
15:55:13raptorlooks like yes! thanks BFBuildBot!
15:55:51raptorerr BFLogBot
15:56:15raptoroops found a bug..
16:08:32BFLogBot Commit: f70a1e6d7789 | Author: buckyballreaction | Message: Add our new python logbot!
16:08:36BFBuildBotbuild containing revision(s) [f70a1e6] on bitfighter-w32-cross is complete: Failure [failed] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-w32-cross/builds/107 blamelist: buckyballreaction@gmail.com
16:08:37BFBuildBotbuild containing revision(s) [f70a1e6] on bitfighter-linux-x86_64 is complete: Failure [failed] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-linux-x86_64/builds/54 blamelist: buckyballreaction@gmail.com
16:08:43BFBuildBotbuild containing revision(s) [f70a1e6] on bitfighter-osx-i386-cross is complete: Failure [failed] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-osx-i386-cross/builds/69 blamelist: buckyballreaction@gmail.com
16:11:45BFLogBot has joined
16:12:22raptoryay, normalization
16:14:54raptorkaen: is there a way to ignore incoming build hook?
16:15:07raptorI'm redirecting the raw JSON to your buildbot
16:15:53raptorbut we want it to ignore everything except if it has: "repository_path":"https://code.google.com/p/bitfighter/"
16:16:36raptormaybe I should do the check in my hook php script somehow...
16:33:58BFLogBot Commit: b755c142fc50 | Author: buckyballreaction | Message: Add helper scripts for new logbot
16:34:21raptoryay, nevermind kaen, i filtered incoming junk before posting it to BFBuildBot
16:35:14BFLogBotPfffthss !
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16:45:41BFLogBot Commit: 76aa2ad0ea9b | Author: buckyballreaction | Message: Fix minor issue with a logbot module
16:54:25BFLogBot Commit: 967edf40ccec | Author: buckyballreaction | Message: Fix logbot coloring with ACTION. Also add missing event
16:55:20BFLogBot has joined
17:00:24raptorI suppose I should do some coding on the game now...
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17:55:57raptori have 4 levels!
18:11:29SkybaxOtay
18:42:55koda Quit (Quit: koda)
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18:48:57bobdaduckMy friend just went skydiving without me :(
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19:07:25SkybaxBurrrrrrn
19:16:13raptornoooooo
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20:52:27raptorsigh... testing SDL2 fullscreen bugs...
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21:39:15raptorSkybax: you around?
21:42:55SkybaxHere now raptor
21:43:04raptorhi
21:43:08SkybaxHalla
21:43:25raptorI'm writing a bug report to the SDL2 mailing list about your fullscreen + window hide bug
21:43:38SkybaxOkay
21:43:47raptorwhen you do the hide, does command-Q work with exiting the program?
21:43:59SkybaxI'll test it
21:44:03raptorI've duplicated the bug, but I didn't have to force quit..
21:44:16raptor(I'm just trying to be as accurate as possible in my bug report)
21:44:41SkybaxNo, I don't have to force quit after trying to hide it fails
21:44:49raptorok
21:44:58raptorbut you still get the big black screen of doom?
21:45:00SkybaxYes
21:45:05raptorgreat thank you
21:45:14SkybaxAnd it still makes noise like I'm switching menu items
21:45:36raptoryeah
21:45:37raptorok
21:51:25raptorposted!: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-July/089121.html
21:51:31raptorto the wolves I go!
21:58:38SkybaxWoo!
22:38:08fordcars has joined
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23:02:17raptornow that BFBuildBot is pythonized, I should work on my contest level...
23:02:32raptor*BFLogBot
23:02:32BFLogBotI'm detecting a motor unit malfunction... I can't move! I'm paralyzed with fear!
23:02:43raptorquiet you
23:05:29BFLogBotBeware the fury of a patient robot.
23:13:47fordcarslol nice!
23:14:02fordcarsThese logs were automatically created by BFLogBot on irc.freenode.net using the Java IRC LogBot.
23:14:02BFLogBotTurning off the optics... they can't see me...
23:14:07fordcarsShould you remove that?
23:14:12raptoruhh
23:14:15raptorsure!
23:14:56fordcars:)
23:19:33bobdaduckpythonbot!
23:19:41raptorhi bobdaduck
23:20:26bobdaduckhi
23:31:20fordcarsguys, does this make sense?
23:31:37fordcarshttp://pastie.org/8117271
23:31:39raptorkick BFLogBot
23:31:39BFLogBotPfffthss !
23:32:04raptorfordcars: yeah that seems fine...
23:32:08fordcarsI don't get the year model;
23:32:15raptoroh
23:32:17raptorwait
23:32:18raptoruh
23:32:20fordcarsisn't it supposed to be int model;
23:32:24raptoryes
23:32:28fordcarssince it's used as int later
23:32:42fordcarsreally?
23:33:10raptorunless there's a: typedef int year before it
23:33:18raptortypedef int year
23:33:22fordcarsnope
23:33:34raptorwell the year needs to come from somewhere!
23:33:41fordcarsthanks!
23:33:52fordcarswell I guess this tutorial really is in beta
23:34:44fordcarsLearn C online websites aren't the most reliable :P
23:35:32raptorhaha, nope
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23:54:55raptorninght
23:54:57raptornight
23:55:07raptor Quit ()
23:57:23fordcarsnight too!

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These logs were automatically created by BFLogBot on irc.freenode.net.