Timestamps are in GMT/BST.
| 01:24:53 | fordcars | wow gtg to bed later! |
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| 06:52:40 | | ChanServ sets mode +o raptor |
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| 07:06:04 | raptor | good morning! |
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| 08:12:54 | koda | morning raptor |
| 08:13:01 | raptor | hi koda |
| 08:13:24 | raptor | koda: I had an SDL2 question for you.. |
| 08:13:54 | koda | if you had it it means you don't have it anymore :p |
| 08:14:24 | raptor | have you ever programmed an OpenGL window to go to/from fullscreen/windowed mode? |
| 08:14:25 | raptor | heh |
| 08:14:36 | raptor | had and still have :) |
| 08:14:45 | koda | more or less yes |
| 08:14:57 | koda | you have to recreate textures and stuff |
| 08:15:00 | raptor | yes |
| 08:15:07 | raptor | my problem is with SDL2 itself... |
| 08:15:29 | raptor | I opened this bug with a test case (it was for Windows): http://bugzilla.libsdl.org/show_bug.cgi?id=1899 |
| 08:15:35 | raptor | but I'm seeing similar things on OSX |
| 08:16:23 | raptor | changing to/from windowed to fullscreen will sometimes put the fullscreen all weird |
| 08:17:17 | raptor | I guess I'm want to make sure I'm doing it right - change to/from windowed to full screen with SDL2 |
| 08:17:39 | raptor | I use SDL_SetWindowFullscreen then SDL_SetWindowSize |
| 08:17:47 | raptor | fullscreen -> windowed |
| 08:17:59 | raptor | then i do it in reverse for windowed -> fullscreen |
| 08:18:59 | raptor | soo... am I doing it right? :) |
| 08:20:13 | koda | i'm reading the hedgewars code |
| 08:20:37 | koda | apparently the codepath for fullscreen switching in sdl2 is not implemented |
| 08:20:47 | raptor | nooooo |
| 08:20:49 | raptor | rats |
| 08:21:15 | raptor | oh |
| 08:21:27 | koda | so i don't know |
| 08:21:32 | raptor | ok |
| 08:21:42 | raptor | another weird bug: can you do 'hide' on a fullscreen window? |
| 08:21:53 | raptor | and if you do, can you restore it? (in OSX) |
| 08:22:23 | koda | always in sdl2? isn't there SDL_WINDOW_SHOWN or SDL_WINDOW_HIDDEN? |
| 08:22:40 | raptor | yes, i mean doing command-H on oSX |
| 08:22:47 | raptor | does it hide the window for you |
| 08:23:27 | raptor | and when you restore, can you still play the game? someone opened this bug against bitfighter: https://code.google.com/p/bitfighter/issues/detail?id=213 |
| 08:25:13 | koda | no, pressing alt+h doesn't work |
| 08:25:27 | koda | i think only the cmd+q shortcut is implemented |
| 08:26:04 | raptor | hmm... you must be using an older SDL2 |
| 08:26:09 | koda | yes |
| 08:26:22 | koda | i tried hw with sdl1.1 |
| 08:26:25 | koda | 1.2 |
| 08:26:36 | raptor | ok |
| 08:27:03 | raptor | thank you for testing.. I will have to do more investigation |
| 08:27:53 | koda | how's android devving going? |
| 08:29:50 | raptor | it completely stopped... |
| 08:30:00 | koda | yay like hedgewars :p |
| 08:30:26 | raptor | heh |
| 08:30:30 | raptor | i saw the post |
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| 11:46:47 | raptor | socketlistener server almost complete! |
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| 12:18:58 | raptor | ok |
| 12:19:12 | raptor | python is just not quite as powerful as java with inheritance... |
| 12:19:21 | raptor | still can do a lot.. |
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| 12:34:30 | bobdaduck | sunburns |
| 12:34:32 | bobdaduck | I'M MOLTINGGG |
| 12:34:55 | bobdaduck | I wish levelgens had access to game resources so that I could make my levelgen suns give ships sunburns |
| 12:35:24 | bobdaduck | that would be like the best ever |
| 12:48:08 | bobdaduck | bfObject:getColor() |
| 12:48:32 | bobdaduck | ship:setColor(shipColor.r + 10, shipColor.g, shipColor.b) |
| 12:54:23 | raptor | python question |
| 12:54:43 | raptor | if I pass a class as an argument like so: method(someClass) |
| 12:54:53 | raptor | how to instantiate someClass afterwards? |
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| 13:24:51 | raptor | ok got it |
| 13:24:55 | raptor | thanks! |
| 13:49:14 | bobdaduck | no problem! |
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| 14:49:22 | bobdaduck | uhhhhh |
| 14:49:22 | bobdaduck | what |
| 14:49:30 | raptor | hello |
| 14:49:34 | bobdaduck | come look at this |
| 14:49:42 | bobdaduck | I changed the testitems to use setloc instead of setVel |
| 14:55:53 | bobdaduck | the zones get all messed up though xD |
| 14:55:57 | raptor | it seems that your setLoc is being used in a relative manner... |
| 14:56:09 | raptor | like their dependent on a past tick |
| 14:56:40 | raptor | if you did it absolutely, then the movement would be stationary |
| 14:56:47 | raptor | but that might be tricky... |
| 14:59:08 | bobdaduck | lol |
| 14:59:23 | bobdaduck | transforming object geom is fun |
| 15:01:46 | bobdaduck | I think I'm just going to get rid of the goalzones |
| 15:05:08 | bobdaduck | ummm okay |
| 15:05:08 | bobdaduck | ummmm |
| 15:05:30 | bobdaduck | "found team flag spawns but no team flags" |
| 15:05:41 | bobdaduck | even though there is clearly a team flag right there |
| 15:06:27 | raptor | missing a flag for one of the teams? |
| 15:06:34 | bobdaduck | Nope. |
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| 15:10:08 | bobdaduck | OOH |
| 15:10:15 | bobdaduck | raptor |
| 15:11:20 | raptor | yes? |
| 15:11:37 | bobdaduck | join |
| 15:12:08 | bobdaduck | question about the contest |
| 15:12:16 | raptor | ok |
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| 15:47:11 | raptor | everyone hold yer horses... logbot is switching to python! |
| 15:52:09 | | BFLogBot has joined |
| 15:55:02 | raptor | are you working? |
| 15:55:13 | raptor | looks like yes! thanks BFBuildBot! |
| 15:55:51 | raptor | err BFLogBot |
| 15:56:15 | raptor | oops found a bug.. |
| 16:08:32 | | BFLogBot Commit: f70a1e6d7789 | Author: buckyballreaction | Message: Add our new python logbot! |
| 16:08:36 | BFBuildBot | build containing revision(s) [f70a1e6] on bitfighter-w32-cross is complete: Failure [failed] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-w32-cross/builds/107 blamelist: buckyballreaction@gmail.com |
| 16:08:37 | BFBuildBot | build containing revision(s) [f70a1e6] on bitfighter-linux-x86_64 is complete: Failure [failed] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-linux-x86_64/builds/54 blamelist: buckyballreaction@gmail.com |
| 16:08:43 | BFBuildBot | build containing revision(s) [f70a1e6] on bitfighter-osx-i386-cross is complete: Failure [failed] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-osx-i386-cross/builds/69 blamelist: buckyballreaction@gmail.com |
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| 16:12:22 | raptor | yay, normalization |
| 16:14:54 | raptor | kaen: is there a way to ignore incoming build hook? |
| 16:15:07 | raptor | I'm redirecting the raw JSON to your buildbot |
| 16:15:53 | raptor | but we want it to ignore everything except if it has: "repository_path":"https://code.google.com/p/bitfighter/" |
| 16:16:36 | raptor | maybe I should do the check in my hook php script somehow... |
| 16:33:58 | | BFLogBot Commit: b755c142fc50 | Author: buckyballreaction | Message: Add helper scripts for new logbot |
| 16:34:21 | raptor | yay, nevermind kaen, i filtered incoming junk before posting it to BFBuildBot |
| 16:35:14 | BFLogBot | Pfffthss ! |
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| 16:45:41 | | BFLogBot Commit: 76aa2ad0ea9b | Author: buckyballreaction | Message: Fix minor issue with a logbot module |
| 16:54:25 | | BFLogBot Commit: 967edf40ccec | Author: buckyballreaction | Message: Fix logbot coloring with ACTION. Also add missing event |
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| 17:00:24 | raptor | I suppose I should do some coding on the game now... |
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| 17:55:57 | raptor | i have 4 levels! |
| 18:11:29 | Skybax | Otay |
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| 18:48:57 | bobdaduck | My friend just went skydiving without me :( |
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| 19:07:25 | Skybax | Burrrrrrn |
| 19:16:13 | raptor | noooooo |
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| 20:52:27 | raptor | sigh... testing SDL2 fullscreen bugs... |
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| 21:39:15 | raptor | Skybax: you around? |
| 21:42:55 | Skybax | Here now raptor |
| 21:43:04 | raptor | hi |
| 21:43:08 | Skybax | Halla |
| 21:43:25 | raptor | I'm writing a bug report to the SDL2 mailing list about your fullscreen + window hide bug |
| 21:43:38 | Skybax | Okay |
| 21:43:47 | raptor | when you do the hide, does command-Q work with exiting the program? |
| 21:43:59 | Skybax | I'll test it |
| 21:44:03 | raptor | I've duplicated the bug, but I didn't have to force quit.. |
| 21:44:16 | raptor | (I'm just trying to be as accurate as possible in my bug report) |
| 21:44:41 | Skybax | No, I don't have to force quit after trying to hide it fails |
| 21:44:49 | raptor | ok |
| 21:44:58 | raptor | but you still get the big black screen of doom? |
| 21:45:00 | Skybax | Yes |
| 21:45:05 | raptor | great thank you |
| 21:45:14 | Skybax | And it still makes noise like I'm switching menu items |
| 21:45:36 | raptor | yeah |
| 21:45:37 | raptor | ok |
| 21:51:25 | raptor | posted!: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-July/089121.html |
| 21:51:31 | raptor | to the wolves I go! |
| 21:58:38 | Skybax | Woo! |
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| 23:02:17 | raptor | now that BFBuildBot is pythonized, I should work on my contest level... |
| 23:02:32 | raptor | *BFLogBot |
| 23:02:32 | BFLogBot | I'm detecting a motor unit malfunction... I can't move! I'm paralyzed with fear! |
| 23:02:43 | raptor | quiet you |
| 23:05:29 | BFLogBot | Beware the fury of a patient robot. |
| 23:13:47 | fordcars | lol nice! |
| 23:14:02 | fordcars | These logs were automatically created by BFLogBot on irc.freenode.net using the Java IRC LogBot. |
| 23:14:02 | BFLogBot | Turning off the optics... they can't see me... |
| 23:14:07 | fordcars | Should you remove that? |
| 23:14:12 | raptor | uhh |
| 23:14:15 | raptor | sure! |
| 23:14:56 | fordcars | :) |
| 23:19:33 | bobdaduck | pythonbot! |
| 23:19:41 | raptor | hi bobdaduck |
| 23:20:26 | bobdaduck | hi |
| 23:31:20 | fordcars | guys, does this make sense? |
| 23:31:37 | fordcars | http://pastie.org/8117271 |
| 23:31:39 | raptor | kick BFLogBot |
| 23:31:39 | BFLogBot | Pfffthss ! |
| 23:32:04 | raptor | fordcars: yeah that seems fine... |
| 23:32:08 | fordcars | I don't get the year model; |
| 23:32:15 | raptor | oh |
| 23:32:17 | raptor | wait |
| 23:32:18 | raptor | uh |
| 23:32:20 | fordcars | isn't it supposed to be int model; |
| 23:32:24 | raptor | yes |
| 23:32:28 | fordcars | since it's used as int later |
| 23:32:42 | fordcars | really? |
| 23:33:10 | raptor | unless there's a: typedef int year before it |
| 23:33:18 | raptor | typedef int year |
| 23:33:22 | fordcars | nope |
| 23:33:34 | raptor | well the year needs to come from somewhere! |
| 23:33:41 | fordcars | thanks! |
| 23:33:52 | fordcars | well I guess this tutorial really is in beta |
| 23:34:44 | fordcars | Learn C online websites aren't the most reliable :P |
| 23:35:32 | raptor | haha, nope |
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| 23:54:55 | raptor | ninght |
| 23:54:57 | raptor | night |
| 23:55:07 | | raptor Quit () |
| 23:57:23 | fordcars | night too! |