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| 08:17:38 | | BFLogBot Commit: e0f99a0a646d | Author: buckyballreaction | Message: Don't crash when decoding non-unicode characters |
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| 09:25:27 | raptor | good day! |
| 09:32:09 | kaen | greetings. |
| 09:32:21 | bobdaduck | Gentlemornings |
| 10:03:20 | | Watusimoto_ has joined |
| 10:16:40 | Skybax | Goodmorning |
| 10:16:55 | raptor | morning! |
| 10:18:10 | raptor | which one is the real watusimoto / Watusimoto_? |
| 10:23:49 | watusimoto | hi |
| 10:24:32 | raptor | hello |
| 10:33:27 | kaen | does lua-vec have any bitshift stuff by chance? |
| 10:33:34 | | kodab Quit (Ping timeout: 248 seconds) |
| 10:34:33 | kaen | now that I think about it, there's no reason it would :P |
| 10:34:48 | watusimoto | kaen: I think no |
| 10:35:06 | watusimoto | which is... lame |
| 10:35:12 | kaen | wow so so lame |
| 10:35:16 | kaen | so so so lame |
| 10:35:20 | watusimoto | it's not like it would be hard to translate that stuff into C |
| 10:35:23 | kaen | lua has no bitwise operators... |
| 10:35:29 | watusimoto | 5.2 does, I think |
| 10:35:41 | watusimoto | though that's not super helpful |
| 10:36:14 | kaen | I can not express how that omission thwarted me just now |
| 10:36:15 | kaen | oh well. |
| 10:37:28 | kaen | indeed, there they are in the 5.2 manual |
| 10:38:22 | watusimoto | just sitting right there, so close... yet so far |
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| 10:41:20 | kaen | I wonder if the interpreter will optimize power-of-two exponentiation... |
| 10:41:39 | kaen | /wishful_thinking |
| 10:42:08 | raptor | lua-jit has backported Lua 5.2 bitwise stuff |
| 10:42:12 | raptor | just sayin.. |
| 10:49:12 | bobdaduck | what's a bitwise operator? |
| 10:50:08 | kaen | hah! |
| 10:50:11 | raptor | logical operators like AND and NOT |
| 10:50:14 | kaen | math.ldexp() |
| 10:50:15 | raptor | and XOR |
| 10:50:27 | bobdaduck | That's what I thought |
| 10:50:29 | bobdaduck | lua has those? |
| 10:50:29 | kaen | does the only thing I've used bitshift operators for |
| 10:50:44 | raptor | bitfighter object masks! |
| 10:51:21 | raptor | interesting... |
| 10:51:44 | kaen | I just desperately scouring math.* and found that gem |
| 10:51:52 | kaen | I was* |
| 10:52:10 | raptor | ha!: math.huge |
| 10:52:19 | kaen | I used that constant in minefield.levelgen |
| 10:52:41 | kaen | I think for finding extents of a zone |
| 10:52:53 | kaen | I also used -math.huge |
| 10:53:01 | raptor | haha |
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| 11:04:45 | raptor | BFLogBot: tell me your wisdom |
| 11:04:46 | BFLogBot | Nothing I do is my fault. -- Calvin |
| 11:05:05 | | Nothing_Much has joined |
| 11:13:44 | Skybax | lol |
| 11:14:37 | bobdaduck | lol |
| 11:15:02 | bobdaduck | So is giving bflogbot my todo list request viable now that its in python? |
| 11:15:02 | BFLogBot | I'm looking for something that can deliver a 50-pound payload of snow on a small feminine target. Can you suggest something? Hello...? -- Calvin |
| 11:15:38 | raptor | yes |
| 11:16:16 | raptor | i made it easy to add a module to handle any input chatting |
| 11:16:21 | raptor | relatively... |
| 11:17:52 | bobdaduck | cool |
| 11:18:40 | bobdaduck | Sometime I'd like that. I'm not done learning python yet though because I'm learning PHP instead now |
| 11:18:53 | raptor | ha |
| 11:19:01 | raptor | why the switch to PHP? |
| 11:19:27 | bobdaduck | Friend wants me to help him make something in PHP |
| 11:19:29 | bobdaduck | at 8 today |
| 11:23:07 | raptor | haha... well, I can only say to make this site your friend: http://www.php.net/ |
| 11:32:15 | bobdaduck | I'm reading my bitfighter todo list |
| 11:32:16 | | Watusimoto_ Quit (Ping timeout: 264 seconds) |
| 11:32:24 | bobdaduck | "Make bitfighter music video" |
| 11:32:25 | bobdaduck | ...what. |
| 11:32:52 | raptor | i think watusimoto did one, didn't he? |
| 11:32:59 | raptor | or do you mean with the zap dancer? |
| 11:33:19 | bobdaduck | Well watusimoto did a trailer is what he did |
| 11:33:57 | bobdaduck | Honestly I don't even know what I was thinking. Bitfighter ships singing and dancing to some techno song? I don't even |
| 11:38:01 | raptor | I should rewrite s_bot |
| 11:38:10 | raptor | into a better decision-making machine |
| 11:38:25 | raptor | make it stop circley-circle all the time... |
| 11:39:28 | raptor | since i'm on a scripting language binge... |
| 11:40:33 | Skybax | I like the circley-circle |
| 11:40:38 | Skybax | It makes it harder to hit |
| 11:43:42 | bobdaduck | lol |
| 11:43:49 | bobdaduck | I like circley-circle |
| 11:44:01 | bobdaduck | Its really iconic and gives him personality |
| 11:44:58 | Skybax | It's indecisive and I like it lol |
| 11:45:24 | raptor | but it's due to constantly reevaluating it's target every. single. tick. |
| 11:45:34 | Skybax | Well it's cool! lol |
| 11:46:03 | Skybax | Then if you go through a passagway and then sit shooting backwards, it stops and goes a different way |
| 11:46:05 | Skybax | It's smarter |
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| 11:48:49 | bobdaduck | lol |
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| 12:08:52 | bobdaduck | Someone give us an option to get rid of zone text... |
| 12:09:24 | raptor | oh yeah - we need a goalzone graphic... and a nexus graphic? |
| 12:09:53 | bobdaduck | You either have to make the zone way bigger than will fit well or you have to let the text hang off of it and look ugly and there's no inbetween |
| 12:10:00 | bobdaduck | Graphics will make it *slightly* less of a problem. |
| 12:11:46 | bobdaduck | I imagine I'll still hit it fairly often when trying to make a small zone |
| 12:12:11 | bobdaduck | lunchteim |
| 12:12:17 | bobdaduck | I'll think on a nexus graphic. |
| 12:12:23 | bobdaduck | Decor zones would be nice. |
| 12:12:45 | bobdaduck | Just a zone, that doesn't really do anything (it could if levelgened) but that is visible and can have team affiliations. |
| 12:13:18 | bobdaduck | kbyebacksec |
| 12:13:19 | raptor | decor? |
| 12:13:20 | bobdaduck | min |
| 12:13:20 | bobdaduck | hour |
| 12:13:22 | bobdaduck | decoration |
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| 12:55:15 | raptor | argh PHP requires semicolons |
| 12:55:28 | Skybax | A lot of things require semicolons |
| 12:55:42 | | raptor misses python already |
| 13:08:41 | Watusimoto | good english writing requires semicolons |
| 13:09:22 | Watusimoto | and in a pinch they can stand in for an italics "i" |
| 13:09:37 | Watusimoto | l;ke th;s |
| 13:09:46 | raptor | hahaha |
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| 13:11:17 | Watusimoto | raptor or kaen: I'm going to check something in I need help with |
| 13:11:24 | Watusimoto | probably pretty easy help |
| 13:11:47 | raptor | uhh |
| 13:11:57 | raptor | a broken commit? |
| 13:12:02 | raptor | FOR SHAME |
| 13:12:04 | Watusimoto | no |
| 13:12:07 | raptor | oh ok |
| 13:12:07 | Watusimoto | it will compile |
| 13:12:22 | Watusimoto | but the icon for goal zones won't render |
| 13:12:24 | | BFLogBot Commit: a6ece25f07fd | Author: watusimoto | Message: Simplify access to player's ship |
| 13:12:25 | | BFLogBot Commit: c95afc52e1e0 | Author: watusimoto | Message: Simplify message process, allow bots to get streak messages |
| 13:12:27 | Watusimoto | so the breakage is minor |
| 13:12:27 | | BFLogBot Commit: d52bc99dbcfb | Author: watusimoto | Message: Font experiment, breaks goal zone icon for the moment... will fix |
| 13:12:51 | Watusimoto | please take a peek at gameObjectRenderer.cpp, line 1387 |
| 13:12:53 | Watusimoto | drawCenteredString_fixed(center.x, center.y + radius / 3.0f, radius, GoalZoneIconContext, "\uF21F"); |
| 13:12:56 | raptor | ok |
| 13:13:14 | Watusimoto | I am trying to get a unicode glyph to render, but this doesn't compile well |
| 13:13:23 | Watusimoto | I think the string gets replaced with "" |
| 13:13:43 | raptor | hmm... kaen may have more experience with this than I.. |
| 13:13:45 | Watusimoto | is this how I specify a unicode character? or do I need to find a completely different way |
| 13:13:47 | raptor | but i'll look |
| 13:13:56 | Watusimoto | that's ok; I think kaen helped me before |
| 13:14:12 | Watusimoto | (note semicolon usage) |
| 13:14:30 | raptor | haha |
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| 13:14:44 | Watusimoto | raptor: it would be enough for you just to compile and see if goalzones get an icon at all |
| 13:14:52 | Watusimoto | it does not work under windows |
| 13:15:02 | Watusimoto | I get an iconless goalzone |
| 13:15:09 | raptor | here are the relevant logs: http://bitfighter.org/irclogs/index.php?date=2013-05-12 |
| 13:16:00 | raptor | behold: http://sam6.25u.com/upload/3screenshot_29.png |
| 13:16:16 | bobdaduck | Can I use levelgens to make people always have a sensor-range field of vision without making them use sensor? |
| 13:16:39 | Watusimoto | \xEEblah |
| 13:16:42 | Watusimoto | let me try that |
| 13:16:51 | Watusimoto | it worked!!!! |
| 13:17:02 | Watusimoto | I don't really like it, but that's a different point |
| 13:17:40 | bobdaduck | I have no idea what it means |
| 13:18:14 | Watusimoto | it means goal zone |
| 13:18:27 | Watusimoto | except that it isn't a good icon |
| 13:18:37 | bobdaduck | yeah |
| 13:18:49 | bobdaduck | I still vote flag |
| 13:19:00 | bobdaduck | maybe a bitfighter flag with little glowy carnival lights around it |
| 13:19:23 | bobdaduck | like http://www.clker.com/cliparts/e/3/0/f/11949896971812381266light_bulb_karl_bartel_01.svg.med.png |
| 13:19:40 | bobdaduck | around a flag. |
| 13:20:05 | BFBuildBot | build containing revision(s) [c95afc5, d52bc99] on bitfighter-w32-cross is complete: Failure [failed shell_1] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-w32-cross/builds/113 blamelist: watusimoto <watusimoto@bitfighter.org> |
| 13:21:11 | Watusimoto | failure?!??!??! |
| 13:21:16 | raptor | hahaha |
| 13:21:20 | raptor | you've been blamed! |
| 13:21:53 | raptor | except... the cname doesn't point to kaen's server anymore.. |
| 13:22:17 | Watusimoto | it built for you |
| 13:22:24 | raptor | in Linux yes |
| 13:22:30 | Watusimoto | it built for me in windows |
| 13:22:38 | Watusimoto | well, it's probably that character |
| 13:23:29 | Watusimoto | that font has some nice glyphs we can use around, maybe |
| 13:24:14 | raptor | which font? |
| 13:24:46 | Watusimoto | the new one I added to the project |
| 13:25:00 | Watusimoto | webHostingHubGlyphs |
| 13:25:11 | Watusimoto | a couple of candidate goal zone ones |
| 13:25:27 | Watusimoto | I was thinking of adding a keyboard/joystick icon somewhere to remidn you which mode you were in |
| 13:25:45 | Watusimoto | perhaps for a few seconds after you changed your controls or something |
| 13:25:46 | raptor | whoa, there's lots! |
| 13:25:49 | Watusimoto | tons |
| 13:25:54 | Watusimoto | most not useful |
| 13:26:01 | Watusimoto | but a few good ones |
| 13:26:10 | Watusimoto | icons for all sorts fo controller buttons |
| 13:26:27 | Watusimoto | a thumbs up and down if we want to use those for in-game level rating |
| 13:26:41 | raptor | they seem a little 'thick' |
| 13:26:47 | Watusimoto | maybe |
| 13:26:56 | Watusimoto | we'll just have to try them and see |
| 13:27:01 | raptor | but it's TTF, so what would I expect |
| 13:28:01 | Watusimoto | not well centered, but how about this for a goal icon/ |
| 13:28:02 | Watusimoto | http://img818.imageshack.us/img818/699/6y5.png |
| 13:28:38 | raptor | a jewel |
| 13:29:29 | Watusimoto | yes |
| 13:29:29 | bobdaduck | No no. We use flags for currency, not jewels. |
| 13:29:54 | Watusimoto | there are some flag icons there too |
| 13:30:04 | Watusimoto | I just think it seems a bit literal |
| 13:30:11 | raptor | ha, there's an angry bird in there... |
| 13:30:13 | Watusimoto | the gem at least looks vaguely rastery |
| 13:31:21 | bobdaduck | Space gems |
| 13:31:35 | raptor | what about the aperture-like one? |
| 13:31:37 | bobdaduck | If we had a gem as a game object somehow, it would be maybe okay |
| 13:32:20 | bobdaduck | People could get gems for capturing flags and spend them on ship shapes and hull colors |
| 13:32:31 | bobdaduck | And personalized bitfighter ship personifications by yours truly |
| 13:32:36 | Watusimoto | we'll see if that fixes buildbot |
| 13:32:38 | | BFLogBot Commit: 5880de690d3f | Author: watusimoto | Message: Update icon with another, move comment around |
| 13:34:39 | Skybax | raptor, I might be a bit late for the contest party, as I'm gonna be gone all day on the 19th and idk if I'll be back in time |
| 13:34:50 | raptor | :( |
| 13:34:57 | bobdaduck | :( |
| 13:35:04 | Watusimoto | some of these would make good badges, too |
| 13:35:10 | Watusimoto | that would look good at small sizes |
| 13:36:20 | raptor | there's an SVG of these glypphs... |
| 13:36:43 | Watusimoto | and some of them look like fancy desserts |
| 13:37:53 | bobdaduck | hmmmmm |
| 13:39:27 | raptor | what about the soccer ball? |
| 13:39:30 | raptor | that's checkered |
| 13:39:34 | raptor | ish |
| 13:39:46 | bobdaduck | Makes sense for soccer |
| 13:40:02 | bobdaduck | Sort of. (our soccer ball is just a circle with no design) |
| 13:40:08 | raptor | we could render different icons by gametype... |
| 13:40:17 | bobdaduck | That would be intuitive and useful |
| 13:40:32 | Watusimoto | what about a house |
| 13:40:34 | Watusimoto | ? |
| 13:40:41 | Watusimoto | like bring that shinola home! |
| 13:40:56 | bobdaduck | hah |
| 13:41:11 | raptor | ooo |
| 13:41:15 | raptor | there's an icon-raceflag |
| 13:41:22 | bobdaduck | ooo |
| 13:41:23 | Watusimoto | what number? |
| 13:41:28 | raptor | uhhh |
| 13:41:35 | Watusimoto | I'll find it |
| 13:41:35 | raptor | my stupid viewer doesn't give numbers... |
| 13:42:15 | Watusimoto | the checkered flag, the triangular one, or the square one? |
| 13:42:33 | raptor | i was looking at the checkered one... |
| 13:45:14 | Watusimoto | http://img198.imageshack.us/img198/6592/93s6.png |
| 13:45:19 | Watusimoto | not the flag |
| 13:45:46 | raptor | haha |
| 13:45:53 | raptor | actually... not bad... |
| 13:45:57 | raptor | it makes sense |
| 13:46:00 | bobdaduck | yeah |
| 13:46:02 | raptor | "put er there!" |
| 13:47:25 | bobdaduck | I would just like to again make note |
| 13:47:38 | bobdaduck | that whoever did the work on the [j]oin command in the editor |
| 13:47:44 | bobdaduck | did a brilliant job |
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| 13:49:06 | Watusimoto | the wrong flag |
| 13:49:08 | Watusimoto | http://img843.imageshack.us/img843/2994/vde.png |
| 13:49:32 | bobdaduck | looks like a sailboat sail |
| 13:51:36 | Watusimoto | another wrong flag |
| 13:51:37 | Watusimoto | http://img811.imageshack.us/img811/3857/ljde.png |
| 13:52:22 | bobdaduck | A little better |
| 13:52:32 | bobdaduck | reminds me of board games |
| 13:56:30 | Watusimoto | soccer ball |
| 13:56:30 | Watusimoto | http://img534.imageshack.us/img534/1038/61r.png |
| 13:56:39 | Watusimoto | which I don't like much at all |
| 13:57:49 | bobdaduck | nope |
| 13:57:57 | bobdaduck | doesn't really even look like a soccer ball |
| 13:58:11 | Watusimoto | one I like, apropos of nothing |
| 13:58:11 | Watusimoto | http://img191.imageshack.us/img191/9458/5q7z.png |
| 13:58:38 | raptor | heh |
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| 14:00:19 | raptor | flag i'm thinking abotu is f38e |
| 14:00:21 | raptor | i think |
| 14:00:21 | Watusimoto | http://img855.imageshack.us/img855/5865/4eo7.png |
| 14:00:31 | Watusimoto | a variabtion on the star I tried earlier, but will render better when small |
| 14:00:40 | bobdaduck | Simple but not strongly indicative of anything |
| 14:00:50 | Watusimoto | but does it need to be? |
| 14:00:51 | raptor | f38e |
| 14:01:36 | bobdaduck | True. Lets use a potato |
| 14:01:49 | bobdaduck | people will "get it" after a couple minutes so |
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| 14:03:39 | Watusimoto | http://img833.imageshack.us/img833/2549/5p5p.png |
| 14:03:43 | Watusimoto | raptor flag |
| 14:03:52 | raptor | yes, that's the one |
| 14:04:06 | raptor | bobdaduck: what do you think? |
| 14:04:31 | bobdaduck | That probably is the easiest to interpret |
| 14:04:37 | bobdaduck | as "goal" |
| 14:04:39 | Watusimoto | I don't really like it, to be hones |
| 14:06:54 | bobdaduck | I kind of do like it |
| 14:06:59 | bobdaduck | It isn't very spacey though |
| 14:07:12 | Watusimoto | what about a black flag in the center of the colored zone |
| 14:07:21 | Watusimoto | using our normal flag renderer |
| 14:07:53 | raptor | i say we have a different icon for each gametype.. |
| 14:08:15 | raptor | but we have to come up with one first... |
| 14:08:15 | Watusimoto | we're having enough trouble finding one! |
| 14:08:19 | raptor | :) |
| 14:08:34 | raptor | or we could just do: SOCCER GOAL |
| 14:08:40 | raptor | and FLAG GOAL |
| 14:09:29 | raptor | what about the flagspawn rendering that we do |
| 14:09:39 | raptor | it looks like a flag *in* a soccer ball... |
| 14:10:12 | bobdaduck | hah that might work |
| 14:10:28 | bobdaduck | It would have to be smaller or a different color than a normal flag though |
| 14:11:20 | Watusimoto | black flag |
| 14:12:14 | bobdaduck | Could work |
| 14:12:41 | Watusimoto | though we don't want to overload the same symbol too much |
| 14:13:12 | Watusimoto | http://img38.imageshack.us/img38/6476/52n.png |
| 14:13:20 | Watusimoto | this is kind of intuitive |
| 14:13:24 | raptor | haha |
| 14:13:26 | Watusimoto | could be done more vectory, of course |
| 14:13:33 | bobdaduck | lol |
| 14:13:48 | raptor | i guess if we wanted to change demographics.. |
| 14:21:18 | Watusimoto | we could do something like the 2 or the 4 on this page: |
| 14:21:19 | Watusimoto | http://www.fontpalace.com/font-details/DexisDingbatsFourSSK+Regular/ |
| 14:22:18 | raptor | i like that.. |
| 14:26:40 | Watusimoto | 0,1,2,3 here: http://www.fontpalace.com/font-details/Aaa+BZH/ |
| 14:29:24 | raptor | i like the idea of not be one-directional |
| 14:29:53 | raptor | but 0 looks just like our ship! |
| 14:35:07 | | LordDVG has joined |
| 14:35:38 | bobdaduck | Question |
| 14:35:58 | bobdaduck | I just made a levelgen where your ship moves at twice the speed of normal, but you can't stop and its really hard to control. |
| 14:36:00 | bobdaduck | Does this sound fun? |
| 14:36:11 | raptor | uhh |
| 14:36:29 | raptor | maybe put it in a race track... and you give players the option of entering |
| 14:37:31 | bobdaduck | Levelgen carnival! |
| 14:38:03 | bobdaduck | cool thanks |
| 14:38:19 | raptor | ha |
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| 14:52:31 | Watusimoto | so, when is the constest deadline? |
| 14:54:13 | raptor | i gave another week |
| 14:54:18 | raptor | so week from this thursday |
| 14:54:26 | Watusimoto | ok, great |
| 14:54:59 | raptor | I have 8 maps or so... |
| 14:55:24 | Watusimoto | http://www.fontpalace.com/font-details/Aaa+BZH/ |
| 14:55:35 | Watusimoto | we could do one like S, but without the interior lines... just arrows pointing in |
| 14:56:19 | raptor | are you sure that's the right link? |
| 14:56:24 | raptor | S is very swirly |
| 14:57:26 | Watusimoto | wrong |
| 14:57:28 | Watusimoto | http://www.fontpalace.com/font-details/WM+Shapes+1/ |
| 15:00:46 | raptor | why does this seem so difficult... |
| 15:01:28 | Watusimoto | well I'm done with this for the evening. give things time to gel |
| 15:02:39 | raptor | oh, i never asked - what do you think about the asteroid spawn marker? |
| 15:12:37 | bobdaduck | THE [J]OIN COMMAND IS BRILLIANTLY EXECUTED |
| 15:12:40 | bobdaduck | Sorry that just came out |
| 15:12:51 | raptor | which part, with polywalls? |
| 15:13:39 | bobdaduck | yeah |
| 15:13:42 | bobdaduck | and loadoutzones |
| 15:13:44 | bobdaduck | and everything |
| 15:13:46 | bobdaduck | its just well done |
| 15:13:50 | bobdaduck | *sniff* so well done... |
| 15:13:59 | raptor | I believe it was watusimoto... |
| 15:16:24 | bobdaduck | Genius! Flawless execution! |
| 15:17:01 | raptor | are you making a level for the contest? |
| 15:17:18 | bobdaduck | me? |
| 15:17:26 | raptor | yeah, right now |
| 15:17:28 | bobdaduck | I made one and a half already... |
| 15:17:29 | bobdaduck | No |
| 15:17:38 | bobdaduck | I'm making a level where everyone moves at twice normal speed and can't stop or turn. |
| 15:17:46 | raptor | ah ok |
| 15:19:54 | bobdaduck | it has absolutely nothing to do with fancy desserts, though were I to submit it it would win anyway |
| 15:20:01 | raptor | ha |
| 15:22:07 | bobdaduck | I may not even be exaggerating |
| 15:22:13 | bobdaduck | this level is so fun just to play alone |
| 15:22:21 | raptor | that speed must be just below the threshold for not allowing any non-linear movement.. |
| 15:22:29 | bobdaduck | Not even half done |
| 15:22:41 | bobdaduck | huh? oh |
| 15:22:46 | bobdaduck | yeah you can still turn. |
| 15:22:50 | bobdaduck | sort of. |
| 15:23:41 | bobdaduck | Using lots of goalzone art |
| 15:23:44 | bobdaduck | looks nasty as heck |
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| 16:08:12 | raptor | BFLogBot: tell me your wisdom |
| 16:08:12 | BFLogBot | If good things lasted forever, would we appreciate how precious they are? -- Hobbes |
| 16:09:20 | bobdaduck | nice |
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| 16:16:10 | amgine1234567890 | hello anything new? |
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| 16:40:57 | | BFLogBot Commit: 1b382b70c03c | Author: watusimoto | Message: Minor cleanup, don't render saved message or warnings when taking screen shots of levels |
| 16:40:59 | | BFLogBot Commit: 12abc936510a | Author: watusimoto | Message: Var name and logic simplify |
| 16:41:06 | raptor | commits! |
| 16:54:30 | | BFLogBot Commit: 54fdbdee1a68 | Author: watusimoto | Message: Make box fit long level names |
| 16:54:38 | Watusimoto | and that's it for me tongiht... maybe fixed a case, not sure |
| 16:54:44 | raptor | ok |
| 16:54:45 | Watusimoto | so... good night! |
| 16:54:47 | raptor | good night! |
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| 20:04:39 | amgine1234567890 | hello |
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