#bitfighter IRC Log

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IRC Log for 2013-07-09

Timestamps are in GMT/BST.

08:02:20BFLogBot has joined
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08:17:38BFLogBot Commit: e0f99a0a646d | Author: buckyballreaction | Message: Don't crash when decoding non-unicode characters
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09:25:27raptorgood day!
09:32:09kaengreetings.
09:32:21bobdaduckGentlemornings
10:03:20Watusimoto_ has joined
10:16:40SkybaxGoodmorning
10:16:55raptormorning!
10:18:10raptorwhich one is the real watusimoto / Watusimoto_?
10:23:49watusimotohi
10:24:32raptorhello
10:33:27kaendoes lua-vec have any bitshift stuff by chance?
10:33:34kodab Quit (Ping timeout: 248 seconds)
10:34:33kaennow that I think about it, there's no reason it would :P
10:34:48watusimotokaen: I think no
10:35:06watusimotowhich is... lame
10:35:12kaenwow so so lame
10:35:16kaenso so so lame
10:35:20watusimotoit's not like it would be hard to translate that stuff into C
10:35:23kaenlua has no bitwise operators...
10:35:29watusimoto5.2 does, I think
10:35:41watusimotothough that's not super helpful
10:36:14kaenI can not express how that omission thwarted me just now
10:36:15kaenoh well.
10:37:28kaenindeed, there they are in the 5.2 manual
10:38:22watusimotojust sitting right there, so close... yet so far
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10:41:20kaenI wonder if the interpreter will optimize power-of-two exponentiation...
10:41:39kaen/wishful_thinking
10:42:08raptorlua-jit has backported Lua 5.2 bitwise stuff
10:42:12raptorjust sayin..
10:49:12bobdaduckwhat's a bitwise operator?
10:50:08kaenhah!
10:50:11raptorlogical operators like AND and NOT
10:50:14kaenmath.ldexp()
10:50:15raptorand XOR
10:50:27bobdaduckThat's what I thought
10:50:29bobdaducklua has those?
10:50:29kaendoes the only thing I've used bitshift operators for
10:50:44raptorbitfighter object masks!
10:51:21raptorinteresting...
10:51:44kaenI just desperately scouring math.* and found that gem
10:51:52kaenI was*
10:52:10raptorha!: math.huge
10:52:19kaenI used that constant in minefield.levelgen
10:52:41kaenI think for finding extents of a zone
10:52:53kaenI also used -math.huge
10:53:01raptorhaha
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11:04:45raptorBFLogBot: tell me your wisdom
11:04:46BFLogBotNothing I do is my fault. -- Calvin
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11:13:44Skybaxlol
11:14:37bobdaducklol
11:15:02bobdaduckSo is giving bflogbot my todo list request viable now that its in python?
11:15:02BFLogBotI'm looking for something that can deliver a 50-pound payload of snow on a small feminine target. Can you suggest something? Hello...? -- Calvin
11:15:38raptoryes
11:16:16raptori made it easy to add a module to handle any input chatting
11:16:21raptorrelatively...
11:17:52bobdaduckcool
11:18:40bobdaduckSometime I'd like that. I'm not done learning python yet though because I'm learning PHP instead now
11:18:53raptorha
11:19:01raptorwhy the switch to PHP?
11:19:27bobdaduckFriend wants me to help him make something in PHP
11:19:29bobdaduckat 8 today
11:23:07raptorhaha... well, I can only say to make this site your friend: http://www.php.net/
11:32:15bobdaduckI'm reading my bitfighter todo list
11:32:16Watusimoto_ Quit (Ping timeout: 264 seconds)
11:32:24bobdaduck"Make bitfighter music video"
11:32:25bobdaduck...what.
11:32:52raptori think watusimoto did one, didn't he?
11:32:59raptoror do you mean with the zap dancer?
11:33:19bobdaduckWell watusimoto did a trailer is what he did
11:33:57bobdaduckHonestly I don't even know what I was thinking. Bitfighter ships singing and dancing to some techno song? I don't even
11:38:01raptorI should rewrite s_bot
11:38:10raptorinto a better decision-making machine
11:38:25raptormake it stop circley-circle all the time...
11:39:28raptorsince i'm on a scripting language binge...
11:40:33SkybaxI like the circley-circle
11:40:38SkybaxIt makes it harder to hit
11:43:42bobdaducklol
11:43:49bobdaduckI like circley-circle
11:44:01bobdaduckIts really iconic and gives him personality
11:44:58SkybaxIt's indecisive and I like it lol
11:45:24raptorbut it's due to constantly reevaluating it's target every. single. tick.
11:45:34SkybaxWell it's cool! lol
11:46:03SkybaxThen if you go through a passagway and then sit shooting backwards, it stops and goes a different way
11:46:05SkybaxIt's smarter
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11:48:49bobdaducklol
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12:08:52bobdaduckSomeone give us an option to get rid of zone text...
12:09:24raptoroh yeah - we need a goalzone graphic... and a nexus graphic?
12:09:53bobdaduckYou either have to make the zone way bigger than will fit well or you have to let the text hang off of it and look ugly and there's no inbetween
12:10:00bobdaduckGraphics will make it *slightly* less of a problem.
12:11:46bobdaduckI imagine I'll still hit it fairly often when trying to make a small zone
12:12:11bobdaducklunchteim
12:12:17bobdaduckI'll think on a nexus graphic.
12:12:23bobdaduckDecor zones would be nice.
12:12:45bobdaduckJust a zone, that doesn't really do anything (it could if levelgened) but that is visible and can have team affiliations.
12:13:18bobdaduckkbyebacksec
12:13:19raptordecor?
12:13:20bobdaduckmin
12:13:20bobdaduckhour
12:13:22bobdaduckdecoration
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12:55:15raptorargh PHP requires semicolons
12:55:28SkybaxA lot of things require semicolons
12:55:42raptor misses python already
13:08:41Watusimotogood english writing requires semicolons
13:09:22Watusimotoand in a pinch they can stand in for an italics "i"
13:09:37Watusimotol;ke th;s
13:09:46raptorhahaha
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13:11:17Watusimotoraptor or kaen: I'm going to check something in I need help with
13:11:24Watusimotoprobably pretty easy help
13:11:47raptoruhh
13:11:57raptora broken commit?
13:12:02raptorFOR SHAME
13:12:04Watusimotono
13:12:07raptoroh ok
13:12:07Watusimotoit will compile
13:12:22Watusimotobut the icon for goal zones won't render
13:12:24BFLogBot Commit: a6ece25f07fd | Author: watusimoto | Message: Simplify access to player's ship
13:12:25BFLogBot Commit: c95afc52e1e0 | Author: watusimoto | Message: Simplify message process, allow bots to get streak messages
13:12:27Watusimotoso the breakage is minor
13:12:27BFLogBot Commit: d52bc99dbcfb | Author: watusimoto | Message: Font experiment, breaks goal zone icon for the moment... will fix
13:12:51Watusimotoplease take a peek at gameObjectRenderer.cpp, line 1387
13:12:53WatusimotodrawCenteredString_fixed(center.x, center.y + radius / 3.0f, radius, GoalZoneIconContext, "\uF21F");
13:12:56raptorok
13:13:14WatusimotoI am trying to get a unicode glyph to render, but this doesn't compile well
13:13:23WatusimotoI think the string gets replaced with ""
13:13:43raptorhmm... kaen may have more experience with this than I..
13:13:45Watusimotois this how I specify a unicode character? or do I need to find a completely different way
13:13:47raptorbut i'll look
13:13:56Watusimotothat's ok; I think kaen helped me before
13:14:12Watusimoto(note semicolon usage)
13:14:30raptorhaha
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13:14:44Watusimotoraptor: it would be enough for you just to compile and see if goalzones get an icon at all
13:14:52Watusimotoit does not work under windows
13:15:02WatusimotoI get an iconless goalzone
13:15:09raptorhere are the relevant logs: http://bitfighter.org/irclogs/index.php?date=2013-05-12
13:16:00raptorbehold: http://sam6.25u.com/upload/3screenshot_29.png
13:16:16bobdaduckCan I use levelgens to make people always have a sensor-range field of vision without making them use sensor?
13:16:39Watusimoto\xEEblah
13:16:42Watusimotolet me try that
13:16:51Watusimotoit worked!!!!
13:17:02WatusimotoI don't really like it, but that's a different point
13:17:40bobdaduckI have no idea what it means
13:18:14Watusimotoit means goal zone
13:18:27Watusimotoexcept that it isn't a good icon
13:18:37bobdaduckyeah
13:18:49bobdaduckI still vote flag
13:19:00bobdaduckmaybe a bitfighter flag with little glowy carnival lights around it
13:19:23bobdaducklike http://www.clker.com/cliparts/e/3/0/f/11949896971812381266light_bulb_karl_bartel_01.svg.med.png
13:19:40bobdaduckaround a flag.
13:20:05BFBuildBotbuild containing revision(s) [c95afc5, d52bc99] on bitfighter-w32-cross is complete: Failure [failed shell_1] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-w32-cross/builds/113 blamelist: watusimoto <watusimoto@bitfighter.org>
13:21:11Watusimotofailure?!??!??!
13:21:16raptorhahaha
13:21:20raptoryou've been blamed!
13:21:53raptorexcept... the cname doesn't point to kaen's server anymore..
13:22:17Watusimotoit built for you
13:22:24raptorin Linux yes
13:22:30Watusimotoit built for me in windows
13:22:38Watusimotowell, it's probably that character
13:23:29Watusimotothat font has some nice glyphs we can use around, maybe
13:24:14raptorwhich font?
13:24:46Watusimotothe new one I added to the project
13:25:00WatusimotowebHostingHubGlyphs
13:25:11Watusimotoa couple of candidate goal zone ones
13:25:27WatusimotoI was thinking of adding a keyboard/joystick icon somewhere to remidn you which mode you were in
13:25:45Watusimotoperhaps for a few seconds after you changed your controls or something
13:25:46raptorwhoa, there's lots!
13:25:49Watusimototons
13:25:54Watusimotomost not useful
13:26:01Watusimotobut a few good ones
13:26:10Watusimotoicons for all sorts fo controller buttons
13:26:27Watusimotoa thumbs up and down if we want to use those for in-game level rating
13:26:41raptorthey seem a little 'thick'
13:26:47Watusimotomaybe
13:26:56Watusimotowe'll just have to try them and see
13:27:01raptorbut it's TTF, so what would I expect
13:28:01Watusimotonot well centered, but how about this for a goal icon/
13:28:02Watusimotohttp://img818.imageshack.us/img818/699/6y5.png
13:28:38raptora jewel
13:29:29Watusimotoyes
13:29:29bobdaduckNo no. We use flags for currency, not jewels.
13:29:54Watusimotothere are some flag icons there too
13:30:04WatusimotoI just think it seems a bit literal
13:30:11raptorha, there's an angry bird in there...
13:30:13Watusimotothe gem at least looks vaguely rastery
13:31:21bobdaduckSpace gems
13:31:35raptorwhat about the aperture-like one?
13:31:37bobdaduckIf we had a gem as a game object somehow, it would be maybe okay
13:32:20bobdaduckPeople could get gems for capturing flags and spend them on ship shapes and hull colors
13:32:31bobdaduckAnd personalized bitfighter ship personifications by yours truly
13:32:36Watusimotowe'll see if that fixes buildbot
13:32:38BFLogBot Commit: 5880de690d3f | Author: watusimoto | Message: Update icon with another, move comment around
13:34:39Skybaxraptor, I might be a bit late for the contest party, as I'm gonna be gone all day on the 19th and idk if I'll be back in time
13:34:50raptor:(
13:34:57bobdaduck:(
13:35:04Watusimotosome of these would make good badges, too
13:35:10Watusimotothat would look good at small sizes
13:36:20raptorthere's an SVG of these glypphs...
13:36:43Watusimotoand some of them look like fancy desserts
13:37:53bobdaduckhmmmmm
13:39:27raptorwhat about the soccer ball?
13:39:30raptorthat's checkered
13:39:34raptorish
13:39:46bobdaduckMakes sense for soccer
13:40:02bobdaduckSort of. (our soccer ball is just a circle with no design)
13:40:08raptorwe could render different icons by gametype...
13:40:17bobdaduckThat would be intuitive and useful
13:40:32Watusimotowhat about a house
13:40:34Watusimoto?
13:40:41Watusimotolike bring that shinola home!
13:40:56bobdaduckhah
13:41:11raptorooo
13:41:15raptorthere's an icon-raceflag
13:41:22bobdaduckooo
13:41:23Watusimotowhat number?
13:41:28raptoruhhh
13:41:35WatusimotoI'll find it
13:41:35raptormy stupid viewer doesn't give numbers...
13:42:15Watusimotothe checkered flag, the triangular one, or the square one?
13:42:33raptori was looking at the checkered one...
13:45:14Watusimotohttp://img198.imageshack.us/img198/6592/93s6.png
13:45:19Watusimotonot the flag
13:45:46raptorhaha
13:45:53raptoractually... not bad...
13:45:57raptorit makes sense
13:46:00bobdaduckyeah
13:46:02raptor"put er there!"
13:47:25bobdaduckI would just like to again make note
13:47:38bobdaduckthat whoever did the work on the [j]oin command in the editor
13:47:44bobdaduckdid a brilliant job
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13:49:06Watusimotothe wrong flag
13:49:08Watusimotohttp://img843.imageshack.us/img843/2994/vde.png
13:49:32bobdaducklooks like a sailboat sail
13:51:36Watusimotoanother wrong flag
13:51:37Watusimotohttp://img811.imageshack.us/img811/3857/ljde.png
13:52:22bobdaduckA little better
13:52:32bobdaduckreminds me of board games
13:56:30Watusimotosoccer ball
13:56:30Watusimotohttp://img534.imageshack.us/img534/1038/61r.png
13:56:39Watusimotowhich I don't like much at all
13:57:49bobdaducknope
13:57:57bobdaduckdoesn't really even look like a soccer ball
13:58:11Watusimotoone I like, apropos of nothing
13:58:11Watusimotohttp://img191.imageshack.us/img191/9458/5q7z.png
13:58:38raptorheh
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14:00:19raptorflag i'm thinking abotu is f38e
14:00:21raptori think
14:00:21Watusimotohttp://img855.imageshack.us/img855/5865/4eo7.png
14:00:31Watusimotoa variabtion on the star I tried earlier, but will render better when small
14:00:40bobdaduckSimple but not strongly indicative of anything
14:00:50Watusimotobut does it need to be?
14:00:51raptorf38e
14:01:36bobdaduckTrue. Lets use a potato
14:01:49bobdaduckpeople will "get it" after a couple minutes so
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14:03:39Watusimotohttp://img833.imageshack.us/img833/2549/5p5p.png
14:03:43Watusimotoraptor flag
14:03:52raptoryes, that's the one
14:04:06raptorbobdaduck: what do you think?
14:04:31bobdaduckThat probably is the easiest to interpret
14:04:37bobdaduckas "goal"
14:04:39WatusimotoI don't really like it, to be hones
14:06:54bobdaduckI kind of do like it
14:06:59bobdaduckIt isn't very spacey though
14:07:12Watusimotowhat about a black flag in the center of the colored zone
14:07:21Watusimotousing our normal flag renderer
14:07:53raptori say we have a different icon for each gametype..
14:08:15raptorbut we have to come up with one first...
14:08:15Watusimotowe're having enough trouble finding one!
14:08:19raptor:)
14:08:34raptoror we could just do: SOCCER GOAL
14:08:40raptorand FLAG GOAL
14:09:29raptorwhat about the flagspawn rendering that we do
14:09:39raptorit looks like a flag *in* a soccer ball...
14:10:12bobdaduckhah that might work
14:10:28bobdaduckIt would have to be smaller or a different color than a normal flag though
14:11:20Watusimotoblack flag
14:12:14bobdaduckCould work
14:12:41Watusimotothough we don't want to overload the same symbol too much
14:13:12Watusimotohttp://img38.imageshack.us/img38/6476/52n.png
14:13:20Watusimotothis is kind of intuitive
14:13:24raptorhaha
14:13:26Watusimotocould be done more vectory, of course
14:13:33bobdaducklol
14:13:48raptori guess if we wanted to change demographics..
14:21:18Watusimotowe could do something like the 2 or the 4 on this page:
14:21:19Watusimotohttp://www.fontpalace.com/font-details/DexisDingbatsFourSSK+Regular/
14:22:18raptori like that..
14:26:40Watusimoto0,1,2,3 here: http://www.fontpalace.com/font-details/Aaa+BZH/
14:29:24raptori like the idea of not be one-directional
14:29:53raptorbut 0 looks just like our ship!
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14:35:38bobdaduckQuestion
14:35:58bobdaduckI just made a levelgen where your ship moves at twice the speed of normal, but you can't stop and its really hard to control.
14:36:00bobdaduckDoes this sound fun?
14:36:11raptoruhh
14:36:29raptormaybe put it in a race track... and you give players the option of entering
14:37:31bobdaduckLevelgen carnival!
14:38:03bobdaduckcool thanks
14:38:19raptorha
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14:52:31Watusimotoso, when is the constest deadline?
14:54:13raptori gave another week
14:54:18raptorso week from this thursday
14:54:26Watusimotook, great
14:54:59raptorI have 8 maps or so...
14:55:24Watusimotohttp://www.fontpalace.com/font-details/Aaa+BZH/
14:55:35Watusimotowe could do one like S, but without the interior lines... just arrows pointing in
14:56:19raptorare you sure that's the right link?
14:56:24raptorS is very swirly
14:57:26Watusimotowrong
14:57:28Watusimotohttp://www.fontpalace.com/font-details/WM+Shapes+1/
15:00:46raptorwhy does this seem so difficult...
15:01:28Watusimotowell I'm done with this for the evening. give things time to gel
15:02:39raptoroh, i never asked - what do you think about the asteroid spawn marker?
15:12:37bobdaduckTHE [J]OIN COMMAND IS BRILLIANTLY EXECUTED
15:12:40bobdaduckSorry that just came out
15:12:51raptorwhich part, with polywalls?
15:13:39bobdaduckyeah
15:13:42bobdaduckand loadoutzones
15:13:44bobdaduckand everything
15:13:46bobdaduckits just well done
15:13:50bobdaduck*sniff* so well done...
15:13:59raptorI believe it was watusimoto...
15:16:24bobdaduckGenius! Flawless execution!
15:17:01raptorare you making a level for the contest?
15:17:18bobdaduckme?
15:17:26raptoryeah, right now
15:17:28bobdaduckI made one and a half already...
15:17:29bobdaduckNo
15:17:38bobdaduckI'm making a level where everyone moves at twice normal speed and can't stop or turn.
15:17:46raptorah ok
15:19:54bobdaduckit has absolutely nothing to do with fancy desserts, though were I to submit it it would win anyway
15:20:01raptorha
15:22:07bobdaduckI may not even be exaggerating
15:22:13bobdaduckthis level is so fun just to play alone
15:22:21raptorthat speed must be just below the threshold for not allowing any non-linear movement..
15:22:29bobdaduckNot even half done
15:22:41bobdaduckhuh? oh
15:22:46bobdaduckyeah you can still turn.
15:22:50bobdaducksort of.
15:23:41bobdaduckUsing lots of goalzone art
15:23:44bobdaducklooks nasty as heck
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16:08:12raptorBFLogBot: tell me your wisdom
16:08:12BFLogBotIf good things lasted forever, would we appreciate how precious they are? -- Hobbes
16:09:20bobdaducknice
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16:16:10amgine1234567890hello anything new?
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16:40:57BFLogBot Commit: 1b382b70c03c | Author: watusimoto | Message: Minor cleanup, don't render saved message or warnings when taking screen shots of levels
16:40:59BFLogBot Commit: 12abc936510a | Author: watusimoto | Message: Var name and logic simplify
16:41:06raptorcommits!
16:54:30BFLogBot Commit: 54fdbdee1a68 | Author: watusimoto | Message: Make box fit long level names
16:54:38Watusimotoand that's it for me tongiht... maybe fixed a case, not sure
16:54:44raptorok
16:54:45Watusimotoso... good night!
16:54:47raptorgood night!
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