#bitfighter IRC Log

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IRC Log for 2013-07-11

Timestamps are in GMT/BST.

00:02:34raptor Quit ()
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04:39:49kodaWuzzy, o/
04:40:15WuzzyWhat�s up?
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09:08:16bobdaduckHe watusimoto
09:08:34bobdaduck*hey
09:11:04bobdaduck!bug
09:11:04BFLogBotTo enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List
09:20:19raptor has joined
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09:20:38raptorbuenos!
09:22:54bobdaduckits okay I submitted the bug
09:24:45raptoruh oh!
09:25:13bobdaduckhttp://code.google.com/p/bitfighter/issues/detail?id=220
09:25:19raptorha! all caps
09:25:33raptorand I *know* you're capable of lower case letters...
09:25:36bobdaduckIt gives the report "character"
09:25:44raptoryou mean like:
09:25:50raptorSUBMARINE UNDER ATTACK. STOP
09:25:57raptorSEND IMMEDIATE HELP. STOP
09:26:02watusimotohi
09:26:03bobdaduckrofl
09:26:06bobdaducksomething like that
09:26:11raptorhi watusimoto
09:27:03raptorso I read about Grenada..
09:28:45raptora communist-friendly(?) gov't was running the place for a few years, then the head of it got murdered, then a curfew-with-summary-execution was put in place, then there ended up being trapped US students, then the US decided to invade...
09:28:57raptordid I miss anything?
09:29:16watusimotothat's about what I understand
09:29:49raptoroh and the aftermath of the war instituted direct action to unify the various armed forces because they were having coordination problems during the conflict
09:30:25watusimotoThere are lessons learned after every conflict (I hope!)
09:31:01raptorso I'm not sure that war has a very clear-cut reason behind it... maybe I'm missing something (and maybe I'm being too simplistic to look for obvious reasons)
09:31:37raptorat least, the various articles I've read have been short and didn't describe the background very well..
09:31:48watusimotoResuce the Americans? Remember that Regan got elected in part because Iran had those hostages
09:32:02raptoroh yeah
09:32:35watusimotoso that was probably at least part of it
09:32:51raptorbut I read no where that there was any diplomatic channels being pursued to 'release' the Americans
09:33:23watusimotowhy would you use diplomacy when you could just go in and have a great military victory?
09:33:42watusimotoand maybe there were diplomatic attempts that were rebuffed, or things were in chaos, or whatever
09:33:53watusimotowe don't know what went on behind the scenes
09:34:12raptoryeah, i got that feeling
09:34:29watusimotoor maybe they wanted to take advantage of the chaos after the coup
09:34:37raptor^^ that's what makes sense to me
09:35:01raptorcold war + comm-friendly govt' + murder and coup
09:35:06raptor== invade!
09:35:35watusimotobut really, why do countries go to war? mostly it's some combination of circumstance and personality
09:35:45raptorI'm still flabberghasted that I don't remember learning about it..
09:35:59watusimotoit was a pretty minor event, I think
09:36:11watusimotoat least for us
09:36:19raptorit ended in 3 weeks
09:36:45raptorcircumstance + personality...
09:36:50raptormake sense
09:37:50watusimotoa room full of hotheads may behave differently than a skilled negotiator would
09:38:37koda Quit (Ping timeout: 245 seconds)
09:39:52raptorI thought of another possible reason for the Grenada war - it was a victory to follow up Vietnam
09:40:53watusimotoPerhaps... but it was a pretty delayed followup...
09:41:49raptoroh, you're right - for some reason i though Vietnam ended in 79
09:44:04watusimotoAnd plus... "Well, folks we didn't do so well in Vietnam, but look at us kick butt in Grenada! Behold the American might!"
09:45:12raptoryeah, so I thought you were serious about it being a clear-cut war when you mentioned it yesterday...
09:45:34watusimotonot so clear cut
09:45:51raptorgood thing I don't take IRC at face value! (too much)
09:48:14bobdaduckraptor you should make it so logbot can post bugs
09:49:05raptorthat might be doable... but you're limited to not that much input in IRC...
09:57:20raptorwell bobdaduck, looks like I cannot do that (see large red note at the top): http://code.google.com/p/support/wiki/IssueTrackerAPI
09:58:15bobdaduckpity
09:58:29raptorstill looking for another way to programmatically hook in...
10:01:02bobdaduckProbably not worth the effort bro
10:01:33bobdaduckIt already only takes like a minute tops to submit simple reports, even when I don't know where the issues list is located
10:05:20raptorthere is a player online with the name of '2'
10:05:24koda has joined
10:05:47raptori keep thinking the master server is broken with the 'Online Players' list when I see that name all alone there
10:06:26bobdaducklol
10:09:14raptorhey watusimoto - Lindon Labs bought out Desura
10:10:02raptorhttp://gamingonlinux.com/articles/linden-lab-makers-of-second-life-buys-out-desura.2147
10:11:18bobdaduckhmmmmm
10:23:49watusimotoTo become Steam II?
10:23:55raptorwho knows
10:24:21raptorbut apparently they might provide better Linux support... after we broke the camel's back with all of our questions
10:24:39watusimotoour case was relatively straightforward, I think
10:27:26bobdaduckBFLogBot: Level complete!
10:27:27BFLogBotThis one's tricky. You have to use imaginary numbers, like eleventeen ... -- Hobbes
10:27:43bobdaduckxD
10:27:45raptorhaha
10:27:52bobdaducklogbot should announce when I finish a level.
10:28:03bobdaduckor when I submit a level to the DB
10:28:21raptoractually... submission to the DB might be possible..
10:31:35bobdaduckthat'd be cool
10:31:43bobdaduckI mean, y'know, if 019 ever comes out.
10:33:27raptorI like I found a bug!
10:33:33raptor*think (not like)
10:33:55bobdaduckI like, find a bug all the time
10:39:30raptorbehold: http://code.google.com/p/bitfighter/issues/detail?id=221
10:46:53bobdaduckhah
10:47:49raptorI actually found a bug! (as opposed to creating one..)
10:48:41bobdaduckcongrats!
10:49:00bobdaduckDidn't get discovered because nobody makes team-flag retrieves
10:49:06bobdaduckI know of two in existence total
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11:32:53raptorsee - look at the 'Players Online' status on the forums
11:33:01raptorit's looks broke, but it's not
11:33:03raptor*it
11:36:24bobdaduckhaha
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11:59:06bobdaducklunchteim
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12:16:57SkybaxGoodmorning
12:17:03raptorhello
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12:32:20raptorIDEA
12:32:27raptormaking server messages smaller in-game
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12:32:46raptoror even putting them in a fancy box?
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12:51:55kaenhello
12:52:27kaencouldn't logbot just make a boring old post request to submit bugs?
12:53:23raptorhi kaen
12:53:29raptorit would need a g-mail account..
12:54:10bobdaduckwe can do that!
12:54:12kaenblech. then it would need to authenticate and keep a cookie stash and check for auth timeouts...
12:54:49kaenand actually I would imagine google uses CSRF tokens
12:54:59raptorand.... ugly!
12:56:19kaenand ultimately if you bookmark the "new issue" page then the savings is maybe ten seconds? and actually having a big textbox in front of you probably stimulates better reports.
12:57:36kaenI could totally add some api hooks to pleiades though
12:57:37raptorthis is a fun site: http://www.kb.cert.org/CERT_WEB%5Cservices%5Cvul-notes.nsf/bymetric?open
12:58:08raptorit's the homeland security bug severity index
12:58:26kaen"SSH CRC32 attack detection code contains remote integer overflow"
12:58:40kaenhaha some of these are great
12:59:34kaenomg these top ones are hilarious
12:59:45raptorhaha
12:59:45kaencisco shipped devices with empty root passwords...
12:59:49raptoryeah!
13:00:34raptori can't believe the top vulnerability is open a specially crafted cursor file on Windows
13:00:56raptoroh... it's because the cursor is parsed upon open of a folder
13:01:01raptorouch
13:01:27raptorand IE processes them the same way... so instant in!
13:01:53raptorman, some of these make me never want to open a browser again...
13:02:41kaenthere's another one in IE for icons, too xD
13:03:33kaenI wonder how many of the top 100 are in microsoft products...
13:03:39raptorheh
13:03:42raptorprobably lots
13:03:50raptorthey're used so much..
13:04:02kaenoh, there's a couple of sendmail vulns :)
13:05:08kaenmy linux admin prof used to make jokes about sendmail's history of vulnerabilities
13:05:55raptorlet's just hope bitfighter never gets audited...
13:06:00kaenhehe
13:07:18kaen"Certain MIME types can cause Internet Explorer to execute arbitrary code when rendering HTML"
13:07:21kaenI remember this one
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13:46:17bobdaduckI'm fixing DnD so people can't cheat their way by telehacking into shops
13:46:22bobdaduckThink everyone will get ticked?
13:47:06raptortelehacking into shops?
13:49:00bobdaduckBecause in DnD you can make teleporters
13:49:08bobdaduckyou can get outside the level
13:49:12bobdaduckand then get inside secret shops
13:49:16bobdaduckWITHOUT FINDING THE SECRET ENTRANCE
13:49:31bobdaduckThe NERVE!
13:49:54raptorwhat
13:50:04raptoroh, you mean get onto the walls...
13:50:13bobdaduckyeah
13:50:16raptorlike on the edge
13:50:32raptorthe nerve!
13:50:45raptorhow would you stop that? put in layered or textured walls?
13:50:46bobdaduckyeah!
13:50:50bobdaducknah
13:50:56bobdaduckenough teleporters and you could do it anyway
13:50:59bobdaduckjust arbitrarily stop it
13:51:13raptorooo, i know!
13:51:18raptorput a zone in there
13:51:23raptorand teleport them back
13:51:28bobdaduckbingo!
13:51:30raptorbwahahahaa
13:51:43raptoror maybe kill them instead...
13:51:47raptorthe nerve!
13:52:12bobdaducklol
13:52:19raptorlike reserve a (very) special room for them to teleport to
13:52:22bobdaduckI don't want to punish people for being creative...
13:56:57raptorthen they should be given a challenge!
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14:24:53bobdaduckSomeone needs to challenge me then...
14:26:10raptora treasure chest at the end of a gauntlet
14:26:32raptormerging of DnD and emperor's revenge!
14:33:07bobdaduckI can't do that because bots don't work.
14:33:35raptorbots?
14:33:38raptordon't work?
14:35:50bobdaducklike with scripts
14:35:59bobdaduckthere's just lots of problems
14:36:05bobdaduckand fordcars still hasn't built my swordbot
14:36:10bobdaduckbecause it can't change loadouts. Or something.
14:36:34raptori proved to him a few nights ago that you can do loadouts...
14:36:41raptorso you'd have to bug him again
14:36:46bobdaduckalright
14:37:06bobdaduckI'll see what I can do but I dunno there would have to be a ton of arbitrarily scripted bots
14:37:18bobdaduckThat don't work because... OH YEAH.
14:37:29raptorit's not a request from me... just throwing out ideas..
14:37:29bobdaduckYou can't set bot specific spawnpoints or add bots via levelgen
14:37:55bobdaducklol
14:38:21bobdaduckno bot specific spawnpoints = no levels where bots aren't players
14:39:27bobdaduckSo... I could do like a humans vs bots capture the flag with the dnd script
14:40:10bobdaduckbut I can already do that by just setting the DND script to be the masterscript for a server with regular (non levelgened) levels
14:40:17bobdaduckbecause running a master script with levelgened levels has weird errors
14:40:43raptoroh really? you mean a global script set in the INI?
14:40:51bobdaduckyeah
14:40:53raptorwhat kind of errors?
14:40:57bobdaduckSomething about having two main() functions
14:41:05raptorthis is the first i've heard about it..
14:41:07raptorhuh
14:41:08raptorok
14:41:23bobdaduckI remember telling you and you trying to replicate it and you weren't able to
14:41:28bobdaduckOr at least, I think I remember that.
14:41:29bobdaduckI dunno.
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14:54:37raptorbobdaduck: if you ever see that again (the two main() 's) then let me know...
14:54:53raptori'll ask for your scripts and track it down...
15:08:44bobdaduckokay
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15:50:15BFLogBot Commit: 3a6137dac509 | Author: watusimoto | Message: Fix editor bug with falsely reporting warnings about missing flags
15:50:50raptora bug was fixed!
15:51:02Watusimotoit was a toughie!!
15:51:17raptorhahaha
15:51:25raptorbut the fix looks so small...
15:51:37WatusimotoProbably broken from when it was written
15:52:07WatusimotoAny idiot could have fixed that... but knowing where to fix... that is the real ninja skill
15:52:29raptorand in UIEditor of all places!
15:52:32raptoryou should get a badge
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15:56:35Watusimotoyup
15:56:50WatusimotoI broke it in 6360 when I refactored that section of code
15:57:18Watusimotoit was a fresh rewrite of the level errors/warnings system
15:57:25raptorah
15:57:54bobdaduckMy bug was fixed?
15:58:09raptorYES. STOP. IT. STOP. WAS. STOP
15:58:37Watusimotoyes, please stop
16:01:51raptorI apologize for yelling
16:03:18bobdaducklol
16:03:29bobdaduckWell thanks for fixing it
16:03:37bobdaduckI submitted that bug report with love
16:59:21bobdaduck Quit (Remote host closed the connection)
17:03:20BFLogBot Commit: 9fd692e3de81 | Author: watusimoto | Message: Fix crashing attribute menu in editor
17:04:21raptorWatusimoto: was that really the fix?? How did it even break?
17:04:39Watusimotoit was
17:04:56WatusimotoI added that line when trying to fix the memory error we had a month or so ago
17:05:14Watusimotowhat happened was the 2nd time you showed the menu, there were no items, so it crashed
17:05:23raptorah
17:05:26Watusimotoso you can only remove the items when you delete the menu
17:05:56Watusimotoor replace them with other items
17:06:21Watusimotoit's slightly less memory efficient this way, but will not increase peak memory, only average memory
17:06:51raptorso the menu isnt' recreated again?
17:07:00raptori thought the menu was destroyed on quit
17:07:17raptoror 'run'
17:07:39BFLogBot Commit: c27d8bd96907 | Author: watusimoto | Message: Comment
17:08:24Watusimotothe menu is created once (I think) it's a static... and it sticks around with (I think) different menu items swapped in and out as needed
17:08:31Watusimotothose swapped out are (I think) deleted
17:08:53raptorheh
17:08:55Watusimotoso the only downside is that we hold onto menu items between displays of the menu
17:09:02WatusimotoI think
17:09:06raptorsounds like I should do a valgrind test just in case...
17:09:23Watusimotoyou can, but I think I traced this through before
17:09:32Watusimotoand, in any event, it doesn't crash!
17:09:39raptoryay
17:10:50Watusimotook, heading to bed. two bugs fixed, not bad
17:10:57Watusimotothough they were the easy ones
17:11:31raptorgood night
17:21:19raptori'm out!
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20:23:13bobdaduck!bobdaduck
20:23:13BFLogBotLevel 3 programmer/priest/beta tester/mad scientist
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21:40:19bobdaduck-afk
21:40:45raptormaybe you're a level 4 programmer, etc. now...
21:40:53raptorbecause you asked about git...
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21:52:12bobdaducklol
21:52:35Nothing_Much_ has joined
21:53:03bobdaduckokay so who all is *not* afk
21:53:08bobdaduckand wants to take a look at a new level.
21:53:09raptorI should fix bugs...
21:53:27raptori'll take a looksee
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22:03:29bobdaduckyou like it?
22:03:39raptorYES
22:04:09raptorit's actually really fun to just hang on for the ride
22:11:13bobdaduckyeah
22:11:28bobdaduckI TOLD YOU A SCRIPT WHERE EVERYONE CAN'T CONTROL ANYTHING IS A GOOD IDEA
22:11:33bobdaduckor maybe I didn't tell you.
22:11:36bobdaduckI TOLD MY INNER SKEPTIC
22:12:39raptorok, you win
22:13:39raptoroh my... watusimoto left the hearts as the goalzone graphic
22:13:44raptorit is so ugly
22:13:46bobdaduckxD
22:13:54bobdaduckchange it to the angry birds one
22:13:58bobdaduckblackbird will come back
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22:16:04bobdaduckI liked your checker flag
22:16:45BFLogBot Commit: dac4533d8a8a | Author: buckyballreaction | Message: Fix objective arrows pointing to enemy flags in Retrieve
22:17:42raptorI FIXED SOMETHING!
22:17:59bobdaduckyay!
22:19:09raptorwhy do we have two different ways of flashing the goal zone?
22:24:16bobdaduckuh
22:24:21bobdaduckbecause karamavozapy
22:24:25bobdaduckI made that up.
22:24:33Nothing_Much Quit (Ping timeout: 246 seconds)
22:32:47bobdaduckin other news, I just hit item ID 70 in levelgen carnival
22:34:36raptorthat level is barely a step up from your lab level...
22:35:14raptori got another contest submission!
22:38:19raptorwow, this one is neat!
22:38:30raptori mean, uh... nothing to see here
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23:04:58bobdaduckxD
23:10:08Flynnn has joined
23:19:56raptorbobdaduck: do you remember with your last 019 build if this issue happened?: https://code.google.com/p/bitfighter/issues/detail?id=207
23:20:09raptorbasically, starting the game in windowed mode freezes the game?
23:23:02bobdaduckNo idea
23:23:06bobdaduckI never experienced that
23:23:19bobdaduckI did have crashes when exiting the game from the quit screen but
23:41:46raptorgood night!
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