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| 04:39:49 | koda | Wuzzy, o/ |
| 04:40:15 | Wuzzy | What�s up? |
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| 09:08:16 | bobdaduck | He watusimoto |
| 09:08:34 | bobdaduck | *hey |
| 09:11:04 | bobdaduck | !bug |
| 09:11:04 | BFLogBot | To enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 09:20:19 | | raptor has joined |
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| 09:20:38 | raptor | buenos! |
| 09:22:54 | bobdaduck | its okay I submitted the bug |
| 09:24:45 | raptor | uh oh! |
| 09:25:13 | bobdaduck | http://code.google.com/p/bitfighter/issues/detail?id=220 |
| 09:25:19 | raptor | ha! all caps |
| 09:25:33 | raptor | and I *know* you're capable of lower case letters... |
| 09:25:36 | bobdaduck | It gives the report "character" |
| 09:25:44 | raptor | you mean like: |
| 09:25:50 | raptor | SUBMARINE UNDER ATTACK. STOP |
| 09:25:57 | raptor | SEND IMMEDIATE HELP. STOP |
| 09:26:02 | watusimoto | hi |
| 09:26:03 | bobdaduck | rofl |
| 09:26:06 | bobdaduck | something like that |
| 09:26:11 | raptor | hi watusimoto |
| 09:27:03 | raptor | so I read about Grenada.. |
| 09:28:45 | raptor | a communist-friendly(?) gov't was running the place for a few years, then the head of it got murdered, then a curfew-with-summary-execution was put in place, then there ended up being trapped US students, then the US decided to invade... |
| 09:28:57 | raptor | did I miss anything? |
| 09:29:16 | watusimoto | that's about what I understand |
| 09:29:49 | raptor | oh and the aftermath of the war instituted direct action to unify the various armed forces because they were having coordination problems during the conflict |
| 09:30:25 | watusimoto | There are lessons learned after every conflict (I hope!) |
| 09:31:01 | raptor | so I'm not sure that war has a very clear-cut reason behind it... maybe I'm missing something (and maybe I'm being too simplistic to look for obvious reasons) |
| 09:31:37 | raptor | at least, the various articles I've read have been short and didn't describe the background very well.. |
| 09:31:48 | watusimoto | Resuce the Americans? Remember that Regan got elected in part because Iran had those hostages |
| 09:32:02 | raptor | oh yeah |
| 09:32:35 | watusimoto | so that was probably at least part of it |
| 09:32:51 | raptor | but I read no where that there was any diplomatic channels being pursued to 'release' the Americans |
| 09:33:23 | watusimoto | why would you use diplomacy when you could just go in and have a great military victory? |
| 09:33:42 | watusimoto | and maybe there were diplomatic attempts that were rebuffed, or things were in chaos, or whatever |
| 09:33:53 | watusimoto | we don't know what went on behind the scenes |
| 09:34:12 | raptor | yeah, i got that feeling |
| 09:34:29 | watusimoto | or maybe they wanted to take advantage of the chaos after the coup |
| 09:34:37 | raptor | ^^ that's what makes sense to me |
| 09:35:01 | raptor | cold war + comm-friendly govt' + murder and coup |
| 09:35:06 | raptor | == invade! |
| 09:35:35 | watusimoto | but really, why do countries go to war? mostly it's some combination of circumstance and personality |
| 09:35:45 | raptor | I'm still flabberghasted that I don't remember learning about it.. |
| 09:35:59 | watusimoto | it was a pretty minor event, I think |
| 09:36:11 | watusimoto | at least for us |
| 09:36:19 | raptor | it ended in 3 weeks |
| 09:36:45 | raptor | circumstance + personality... |
| 09:36:50 | raptor | make sense |
| 09:37:50 | watusimoto | a room full of hotheads may behave differently than a skilled negotiator would |
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| 09:39:52 | raptor | I thought of another possible reason for the Grenada war - it was a victory to follow up Vietnam |
| 09:40:53 | watusimoto | Perhaps... but it was a pretty delayed followup... |
| 09:41:49 | raptor | oh, you're right - for some reason i though Vietnam ended in 79 |
| 09:44:04 | watusimoto | And plus... "Well, folks we didn't do so well in Vietnam, but look at us kick butt in Grenada! Behold the American might!" |
| 09:45:12 | raptor | yeah, so I thought you were serious about it being a clear-cut war when you mentioned it yesterday... |
| 09:45:34 | watusimoto | not so clear cut |
| 09:45:51 | raptor | good thing I don't take IRC at face value! (too much) |
| 09:48:14 | bobdaduck | raptor you should make it so logbot can post bugs |
| 09:49:05 | raptor | that might be doable... but you're limited to not that much input in IRC... |
| 09:57:20 | raptor | well bobdaduck, looks like I cannot do that (see large red note at the top): http://code.google.com/p/support/wiki/IssueTrackerAPI |
| 09:58:15 | bobdaduck | pity |
| 09:58:29 | raptor | still looking for another way to programmatically hook in... |
| 10:01:02 | bobdaduck | Probably not worth the effort bro |
| 10:01:33 | bobdaduck | It already only takes like a minute tops to submit simple reports, even when I don't know where the issues list is located |
| 10:05:20 | raptor | there is a player online with the name of '2' |
| 10:05:24 | | koda has joined |
| 10:05:47 | raptor | i keep thinking the master server is broken with the 'Online Players' list when I see that name all alone there |
| 10:06:26 | bobdaduck | lol |
| 10:09:14 | raptor | hey watusimoto - Lindon Labs bought out Desura |
| 10:10:02 | raptor | http://gamingonlinux.com/articles/linden-lab-makers-of-second-life-buys-out-desura.2147 |
| 10:11:18 | bobdaduck | hmmmmm |
| 10:23:49 | watusimoto | To become Steam II? |
| 10:23:55 | raptor | who knows |
| 10:24:21 | raptor | but apparently they might provide better Linux support... after we broke the camel's back with all of our questions |
| 10:24:39 | watusimoto | our case was relatively straightforward, I think |
| 10:27:26 | bobdaduck | BFLogBot: Level complete! |
| 10:27:27 | BFLogBot | This one's tricky. You have to use imaginary numbers, like eleventeen ... -- Hobbes |
| 10:27:43 | bobdaduck | xD |
| 10:27:45 | raptor | haha |
| 10:27:52 | bobdaduck | logbot should announce when I finish a level. |
| 10:28:03 | bobdaduck | or when I submit a level to the DB |
| 10:28:21 | raptor | actually... submission to the DB might be possible.. |
| 10:31:35 | bobdaduck | that'd be cool |
| 10:31:43 | bobdaduck | I mean, y'know, if 019 ever comes out. |
| 10:33:27 | raptor | I like I found a bug! |
| 10:33:33 | raptor | *think (not like) |
| 10:33:55 | bobdaduck | I like, find a bug all the time |
| 10:39:30 | raptor | behold: http://code.google.com/p/bitfighter/issues/detail?id=221 |
| 10:46:53 | bobdaduck | hah |
| 10:47:49 | raptor | I actually found a bug! (as opposed to creating one..) |
| 10:48:41 | bobdaduck | congrats! |
| 10:49:00 | bobdaduck | Didn't get discovered because nobody makes team-flag retrieves |
| 10:49:06 | bobdaduck | I know of two in existence total |
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| 11:32:53 | raptor | see - look at the 'Players Online' status on the forums |
| 11:33:01 | raptor | it's looks broke, but it's not |
| 11:33:03 | raptor | *it |
| 11:36:24 | bobdaduck | haha |
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| 11:59:06 | bobdaduck | lunchteim |
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| 12:16:57 | Skybax | Goodmorning |
| 12:17:03 | raptor | hello |
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| 12:32:20 | raptor | IDEA |
| 12:32:27 | raptor | making server messages smaller in-game |
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| 12:32:46 | raptor | or even putting them in a fancy box? |
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| 12:51:55 | kaen | hello |
| 12:52:27 | kaen | couldn't logbot just make a boring old post request to submit bugs? |
| 12:53:23 | raptor | hi kaen |
| 12:53:29 | raptor | it would need a g-mail account.. |
| 12:54:10 | bobdaduck | we can do that! |
| 12:54:12 | kaen | blech. then it would need to authenticate and keep a cookie stash and check for auth timeouts... |
| 12:54:49 | kaen | and actually I would imagine google uses CSRF tokens |
| 12:54:59 | raptor | and.... ugly! |
| 12:56:19 | kaen | and ultimately if you bookmark the "new issue" page then the savings is maybe ten seconds? and actually having a big textbox in front of you probably stimulates better reports. |
| 12:57:36 | kaen | I could totally add some api hooks to pleiades though |
| 12:57:37 | raptor | this is a fun site: http://www.kb.cert.org/CERT_WEB%5Cservices%5Cvul-notes.nsf/bymetric?open |
| 12:58:08 | raptor | it's the homeland security bug severity index |
| 12:58:26 | kaen | "SSH CRC32 attack detection code contains remote integer overflow" |
| 12:58:40 | kaen | haha some of these are great |
| 12:59:34 | kaen | omg these top ones are hilarious |
| 12:59:45 | raptor | haha |
| 12:59:45 | kaen | cisco shipped devices with empty root passwords... |
| 12:59:49 | raptor | yeah! |
| 13:00:34 | raptor | i can't believe the top vulnerability is open a specially crafted cursor file on Windows |
| 13:00:56 | raptor | oh... it's because the cursor is parsed upon open of a folder |
| 13:01:01 | raptor | ouch |
| 13:01:27 | raptor | and IE processes them the same way... so instant in! |
| 13:01:53 | raptor | man, some of these make me never want to open a browser again... |
| 13:02:41 | kaen | there's another one in IE for icons, too xD |
| 13:03:33 | kaen | I wonder how many of the top 100 are in microsoft products... |
| 13:03:39 | raptor | heh |
| 13:03:42 | raptor | probably lots |
| 13:03:50 | raptor | they're used so much.. |
| 13:04:02 | kaen | oh, there's a couple of sendmail vulns :) |
| 13:05:08 | kaen | my linux admin prof used to make jokes about sendmail's history of vulnerabilities |
| 13:05:55 | raptor | let's just hope bitfighter never gets audited... |
| 13:06:00 | kaen | hehe |
| 13:07:18 | kaen | "Certain MIME types can cause Internet Explorer to execute arbitrary code when rendering HTML" |
| 13:07:21 | kaen | I remember this one |
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| 13:46:17 | bobdaduck | I'm fixing DnD so people can't cheat their way by telehacking into shops |
| 13:46:22 | bobdaduck | Think everyone will get ticked? |
| 13:47:06 | raptor | telehacking into shops? |
| 13:49:00 | bobdaduck | Because in DnD you can make teleporters |
| 13:49:08 | bobdaduck | you can get outside the level |
| 13:49:12 | bobdaduck | and then get inside secret shops |
| 13:49:16 | bobdaduck | WITHOUT FINDING THE SECRET ENTRANCE |
| 13:49:31 | bobdaduck | The NERVE! |
| 13:49:54 | raptor | what |
| 13:50:04 | raptor | oh, you mean get onto the walls... |
| 13:50:13 | bobdaduck | yeah |
| 13:50:16 | raptor | like on the edge |
| 13:50:32 | raptor | the nerve! |
| 13:50:45 | raptor | how would you stop that? put in layered or textured walls? |
| 13:50:46 | bobdaduck | yeah! |
| 13:50:50 | bobdaduck | nah |
| 13:50:56 | bobdaduck | enough teleporters and you could do it anyway |
| 13:50:59 | bobdaduck | just arbitrarily stop it |
| 13:51:13 | raptor | ooo, i know! |
| 13:51:18 | raptor | put a zone in there |
| 13:51:23 | raptor | and teleport them back |
| 13:51:28 | bobdaduck | bingo! |
| 13:51:30 | raptor | bwahahahaa |
| 13:51:43 | raptor | or maybe kill them instead... |
| 13:51:47 | raptor | the nerve! |
| 13:52:12 | bobdaduck | lol |
| 13:52:19 | raptor | like reserve a (very) special room for them to teleport to |
| 13:52:22 | bobdaduck | I don't want to punish people for being creative... |
| 13:56:57 | raptor | then they should be given a challenge! |
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| 14:24:53 | bobdaduck | Someone needs to challenge me then... |
| 14:26:10 | raptor | a treasure chest at the end of a gauntlet |
| 14:26:32 | raptor | merging of DnD and emperor's revenge! |
| 14:33:07 | bobdaduck | I can't do that because bots don't work. |
| 14:33:35 | raptor | bots? |
| 14:33:38 | raptor | don't work? |
| 14:35:50 | bobdaduck | like with scripts |
| 14:35:59 | bobdaduck | there's just lots of problems |
| 14:36:05 | bobdaduck | and fordcars still hasn't built my swordbot |
| 14:36:10 | bobdaduck | because it can't change loadouts. Or something. |
| 14:36:34 | raptor | i proved to him a few nights ago that you can do loadouts... |
| 14:36:41 | raptor | so you'd have to bug him again |
| 14:36:46 | bobdaduck | alright |
| 14:37:06 | bobdaduck | I'll see what I can do but I dunno there would have to be a ton of arbitrarily scripted bots |
| 14:37:18 | bobdaduck | That don't work because... OH YEAH. |
| 14:37:29 | raptor | it's not a request from me... just throwing out ideas.. |
| 14:37:29 | bobdaduck | You can't set bot specific spawnpoints or add bots via levelgen |
| 14:37:55 | bobdaduck | lol |
| 14:38:21 | bobdaduck | no bot specific spawnpoints = no levels where bots aren't players |
| 14:39:27 | bobdaduck | So... I could do like a humans vs bots capture the flag with the dnd script |
| 14:40:10 | bobdaduck | but I can already do that by just setting the DND script to be the masterscript for a server with regular (non levelgened) levels |
| 14:40:17 | bobdaduck | because running a master script with levelgened levels has weird errors |
| 14:40:43 | raptor | oh really? you mean a global script set in the INI? |
| 14:40:51 | bobdaduck | yeah |
| 14:40:53 | raptor | what kind of errors? |
| 14:40:57 | bobdaduck | Something about having two main() functions |
| 14:41:05 | raptor | this is the first i've heard about it.. |
| 14:41:07 | raptor | huh |
| 14:41:08 | raptor | ok |
| 14:41:23 | bobdaduck | I remember telling you and you trying to replicate it and you weren't able to |
| 14:41:28 | bobdaduck | Or at least, I think I remember that. |
| 14:41:29 | bobdaduck | I dunno. |
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| 14:51:00 | Skybax_ | Wut |
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| 14:54:37 | raptor | bobdaduck: if you ever see that again (the two main() 's) then let me know... |
| 14:54:53 | raptor | i'll ask for your scripts and track it down... |
| 15:08:44 | bobdaduck | okay |
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| 15:50:15 | | BFLogBot Commit: 3a6137dac509 | Author: watusimoto | Message: Fix editor bug with falsely reporting warnings about missing flags |
| 15:50:50 | raptor | a bug was fixed! |
| 15:51:02 | Watusimoto | it was a toughie!! |
| 15:51:17 | raptor | hahaha |
| 15:51:25 | raptor | but the fix looks so small... |
| 15:51:37 | Watusimoto | Probably broken from when it was written |
| 15:52:07 | Watusimoto | Any idiot could have fixed that... but knowing where to fix... that is the real ninja skill |
| 15:52:29 | raptor | and in UIEditor of all places! |
| 15:52:32 | raptor | you should get a badge |
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| 15:56:35 | Watusimoto | yup |
| 15:56:50 | Watusimoto | I broke it in 6360 when I refactored that section of code |
| 15:57:18 | Watusimoto | it was a fresh rewrite of the level errors/warnings system |
| 15:57:25 | raptor | ah |
| 15:57:54 | bobdaduck | My bug was fixed? |
| 15:58:09 | raptor | YES. STOP. IT. STOP. WAS. STOP |
| 15:58:37 | Watusimoto | yes, please stop |
| 16:01:51 | raptor | I apologize for yelling |
| 16:03:18 | bobdaduck | lol |
| 16:03:29 | bobdaduck | Well thanks for fixing it |
| 16:03:37 | bobdaduck | I submitted that bug report with love |
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| 17:03:20 | | BFLogBot Commit: 9fd692e3de81 | Author: watusimoto | Message: Fix crashing attribute menu in editor |
| 17:04:21 | raptor | Watusimoto: was that really the fix?? How did it even break? |
| 17:04:39 | Watusimoto | it was |
| 17:04:56 | Watusimoto | I added that line when trying to fix the memory error we had a month or so ago |
| 17:05:14 | Watusimoto | what happened was the 2nd time you showed the menu, there were no items, so it crashed |
| 17:05:23 | raptor | ah |
| 17:05:26 | Watusimoto | so you can only remove the items when you delete the menu |
| 17:05:56 | Watusimoto | or replace them with other items |
| 17:06:21 | Watusimoto | it's slightly less memory efficient this way, but will not increase peak memory, only average memory |
| 17:06:51 | raptor | so the menu isnt' recreated again? |
| 17:07:00 | raptor | i thought the menu was destroyed on quit |
| 17:07:17 | raptor | or 'run' |
| 17:07:39 | | BFLogBot Commit: c27d8bd96907 | Author: watusimoto | Message: Comment |
| 17:08:24 | Watusimoto | the menu is created once (I think) it's a static... and it sticks around with (I think) different menu items swapped in and out as needed |
| 17:08:31 | Watusimoto | those swapped out are (I think) deleted |
| 17:08:53 | raptor | heh |
| 17:08:55 | Watusimoto | so the only downside is that we hold onto menu items between displays of the menu |
| 17:09:02 | Watusimoto | I think |
| 17:09:06 | raptor | sounds like I should do a valgrind test just in case... |
| 17:09:23 | Watusimoto | you can, but I think I traced this through before |
| 17:09:32 | Watusimoto | and, in any event, it doesn't crash! |
| 17:09:39 | raptor | yay |
| 17:10:50 | Watusimoto | ok, heading to bed. two bugs fixed, not bad |
| 17:10:57 | Watusimoto | though they were the easy ones |
| 17:11:31 | raptor | good night |
| 17:21:19 | raptor | i'm out! |
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| 20:23:13 | bobdaduck | !bobdaduck |
| 20:23:13 | BFLogBot | Level 3 programmer/priest/beta tester/mad scientist |
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| 21:40:19 | bobdaduck | -afk |
| 21:40:45 | raptor | maybe you're a level 4 programmer, etc. now... |
| 21:40:53 | raptor | because you asked about git... |
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| 21:52:12 | bobdaduck | lol |
| 21:52:35 | | Nothing_Much_ has joined |
| 21:53:03 | bobdaduck | okay so who all is *not* afk |
| 21:53:08 | bobdaduck | and wants to take a look at a new level. |
| 21:53:09 | raptor | I should fix bugs... |
| 21:53:27 | raptor | i'll take a looksee |
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| 22:03:29 | bobdaduck | you like it? |
| 22:03:39 | raptor | YES |
| 22:04:09 | raptor | it's actually really fun to just hang on for the ride |
| 22:11:13 | bobdaduck | yeah |
| 22:11:28 | bobdaduck | I TOLD YOU A SCRIPT WHERE EVERYONE CAN'T CONTROL ANYTHING IS A GOOD IDEA |
| 22:11:33 | bobdaduck | or maybe I didn't tell you. |
| 22:11:36 | bobdaduck | I TOLD MY INNER SKEPTIC |
| 22:12:39 | raptor | ok, you win |
| 22:13:39 | raptor | oh my... watusimoto left the hearts as the goalzone graphic |
| 22:13:44 | raptor | it is so ugly |
| 22:13:46 | bobdaduck | xD |
| 22:13:54 | bobdaduck | change it to the angry birds one |
| 22:13:58 | bobdaduck | blackbird will come back |
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| 22:16:04 | bobdaduck | I liked your checker flag |
| 22:16:45 | | BFLogBot Commit: dac4533d8a8a | Author: buckyballreaction | Message: Fix objective arrows pointing to enemy flags in Retrieve |
| 22:17:42 | raptor | I FIXED SOMETHING! |
| 22:17:59 | bobdaduck | yay! |
| 22:19:09 | raptor | why do we have two different ways of flashing the goal zone? |
| 22:24:16 | bobdaduck | uh |
| 22:24:21 | bobdaduck | because karamavozapy |
| 22:24:25 | bobdaduck | I made that up. |
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| 22:32:47 | bobdaduck | in other news, I just hit item ID 70 in levelgen carnival |
| 22:34:36 | raptor | that level is barely a step up from your lab level... |
| 22:35:14 | raptor | i got another contest submission! |
| 22:38:19 | raptor | wow, this one is neat! |
| 22:38:30 | raptor | i mean, uh... nothing to see here |
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| 23:04:58 | bobdaduck | xD |
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| 23:19:56 | raptor | bobdaduck: do you remember with your last 019 build if this issue happened?: https://code.google.com/p/bitfighter/issues/detail?id=207 |
| 23:20:09 | raptor | basically, starting the game in windowed mode freezes the game? |
| 23:23:02 | bobdaduck | No idea |
| 23:23:06 | bobdaduck | I never experienced that |
| 23:23:19 | bobdaduck | I did have crashes when exiting the game from the quit screen but |
| 23:41:46 | raptor | good night! |
| 23:42:01 | | Flynnn Quit (Quit: Leaving) |
| 23:43:14 | | raptor Quit () |