Timestamps are in GMT/BST.
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| 00:03:29 | BFLogBot | Some things don't need the thought people give them. -- Hobbes |
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| 00:08:12 | BFLogBot | That's the problem with science. You've got a bunch of empiricists trying to describe things of unimaginable wonder. -- Calvin |
| 00:29:30 | | BFLogBot Commit: 7febfbb98ff5 | Author: buckyballreaction | Message: Lua API: Start the merging of global game-related functions (like levelgen:findObjectById and bot:findObjectById) - Create a global object to contain these functions, called 'bf' - Add deprecation warning - Some other minor Lua-related clean-up |
| 00:29:32 | raptor | goal completed! |
| 00:29:37 | raptor | good night |
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| 00:55:10 | | BFLogBot Commit: 6c5c0921dc49 | Author: buckyballreaction | Message: Remove unneeded loading of levelgen helper functions in the console context. Was this ever needed? |
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| 08:06:37 | raptor | good day! |
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| 08:46:16 | raptor | watusimoto: does the 'bf' object still make sense to you for the Lua API game-specific functions (like addItem(), etc.)? |
| 09:00:47 | watusimoto | hi |
| 09:00:55 | watusimoto | man, I was up early this morning |
| 09:01:05 | watusimoto | but there's not much traffic at 4:45 AM! |
| 09:01:07 | raptor | i saw! |
| 09:01:31 | watusimoto | so... bf:addItem() ? |
| 09:01:47 | raptor | yeah, I finally started the 'bf' object |
| 09:01:49 | watusimoto | is that function available to robots? |
| 09:01:54 | watusimoto | probably not... |
| 09:01:59 | raptor | it will be |
| 09:02:08 | watusimoto | brb |
| 09:02:10 | raptor | anything in the 'bf' object is from LuaScriptRunner |
| 09:02:12 | raptor | k |
| 09:30:02 | watusimoto | sorry, panic here at work -- demo for tomorrow just broke somehow |
| 09:30:55 | watusimoto | I think bf:addItem() is better than bot:addItem(), but levelgen:addItem() is better yet... hence a logical inconsistency |
| 09:31:21 | raptor | no problem, put out your fire |
| 09:31:43 | raptor | the idea is that addItem is now more 'global', and does 'bf' fit that OK |
| 09:32:13 | watusimoto | I can live with bf:addItem() |
| 09:32:28 | watusimoto | and since it will be available all over the place, it's really the only logical answer |
| 09:35:52 | raptor | I added a deprecation warning to 'levelgen' in the helper scripts |
| 09:35:57 | raptor | do you think that is ok? |
| 09:43:04 | raptor | maybe it should be handled seamlessly like subscript -> levelgen:subscribe |
| 09:43:10 | raptor | *subscribe |
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| 10:45:25 | bobdaduck | Request: |
| 10:45:54 | bobdaduck | When using text in game, (like a textitem), have exclamation points have little triangle bitfighter ships for the dot. |
| 10:49:23 | bobdaduck | Like when girls write ! they dot it with little hearts |
| 10:49:29 | bobdaduck | we should do that, but with bitfighter ships. |
| 10:50:35 | Skybax | Wow |
| 10:50:42 | raptor | that was a good game! |
| 10:50:46 | raptor | (on a bad map) |
| 10:50:50 | raptor | but fun! |
| 10:51:01 | Skybax | That was so close. If I had like 5 more seconds it woulda been a tie |
| 10:55:12 | raptor | heh - it was like that for the last 3 min.! |
| 10:55:20 | BFLogBot | The purpose of writing is to inflate weak ideas, obscure pure reasoning, and inhibit clarity. With a little practice, writing can be an intimidating and impenetrable fog! -- Calvin |
| 10:56:09 | bobdaduck | Thanks, logbot! |
| 10:59:22 | Skybax | But I seriously made the tie-score 3 seconds after the game ended xD |
| 10:59:27 | Skybax | Touchdown and stuff |
| 11:00:14 | raptor | hah! |
| 11:00:31 | raptor | i was trying desperately to hold onto one flag to prevent that... but died at the end |
| 11:00:58 | Skybax | prog or whoever was on my team needs to do less defending and more attacking |
| 11:03:12 | raptor | ha! |
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| 11:08:22 | bobdaduck | raptor I still use your textNearShip function like all the time xD |
| 11:08:40 | raptor | i remember writing that... |
| 11:09:15 | bobdaduck | For my sands of time level |
| 11:09:16 | bobdaduck | forever ago |
| 11:09:19 | Skybax | Wow. I just found a game that runs off X11 |
| 11:10:02 | Skybax | I don't understand how to get it to work tho xD |
| 11:10:20 | raptor | ? |
| 11:10:28 | Skybax | http://www.mangband.org/Main/Download |
| 11:10:41 | raptor | almost any game with a GUI requires X11 (Linux window system) |
| 11:11:15 | Skybax | I'm running it on a Mac |
| 11:11:21 | raptor | ohhhh |
| 11:11:22 | raptor | haha |
| 11:11:24 | raptor | ok |
| 11:11:32 | Skybax | I have a program called X11 |
| 11:11:38 | raptor | you can install X11 from the install discs |
| 11:11:41 | raptor | i think.. |
| 11:11:43 | Skybax | I haz it |
| 11:11:46 | raptor | ah k |
| 11:12:05 | Skybax | But it just opens up a window with text on it that asks me to choose a server and I can't type anything xD |
| 11:13:15 | Skybax | I figured out how to type |
| 11:17:52 | Skybax | Cool, an ASCII based game |
| 11:18:00 | Skybax | I am an @ lol |
| 11:18:42 | bobdaduck | Like nethack? |
| 11:18:50 | Skybax | Yeah. Except multiplayer |
| 11:19:20 | Skybax | But basically the same. There's a town at the top and then dungeons down below |
| 11:20:12 | bobdaduck | sounds fun |
| 11:20:19 | Skybax | Yesh. You should play it with me |
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| 11:35:16 | bobdaduck | later maybe |
| 11:35:21 | bobdaduck | like when I get home or something. |
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| 13:16:27 | Skybax | raptor, you always mention levels I've made, do you actually like them? Haha cause they don't seem very popular x) |
| 13:29:38 | bobdaduck | What levels ARE popular? |
| 13:29:46 | bobdaduck | !airlock |
| 13:29:46 | BFLogBot | the bestest level EVAR!!1 |
| 13:29:54 | Skybax | Hahaha xD |
| 13:30:58 | bobdaduck | Your levels are annoying to play. Like, there's a lot in the way when you try to do anything. Like twelve speedzones in a circle around the enemy flag and stuff. |
| 13:31:14 | bobdaduck | (I don't think you've done that but still) |
| 13:32:02 | Skybax | Hahaha |
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| 13:32:08 | Skybax | Well I try to make them challenging xD |
| 13:32:46 | bobdaduck | Yeah but like |
| 13:32:53 | bobdaduck | Its not the right kind of challenge |
| 13:33:05 | bobdaduck | levels that should be you vs opponent are more like you vs environment |
| 13:33:12 | bobdaduck | it makes the normal levels feel like dungeons |
| 13:33:18 | Skybax | Every level is masterfully designed to make you go a little bit more insane every time you play it |
| 13:34:11 | bobdaduck | Yes, its impressive. |
| 13:34:39 | Skybax | Muahaha |
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| 15:48:25 | raptor | Watusimoto: levelgen:addItem has an extra piece where it tries to convert everything on the stack as parameters for processLevelLoadLine() |
| 15:48:29 | raptor | do we still need that? |
| 15:51:01 | Watusimoto | hey there |
| 15:51:16 | Watusimoto | work crisis was lengthy and painful |
| 15:51:25 | Watusimoto | so |
| 15:51:45 | raptor | blech |
| 15:51:47 | Watusimoto | probably not |
| 15:51:58 | raptor | okey doke |
| 15:52:17 | Watusimoto | processLevelLoadLine is deprecated, unless you can think of a reason why it's good |
| 15:52:48 | raptor | nope! |
| 15:52:55 | Watusimoto | it was an early attempt to get things rolling without writing tons of constructors |
| 15:53:03 | Watusimoto | ok, chuk it |
| 15:53:25 | raptor | yes - it was good for a bit. I think _k had created the first levelgens with it.. |
| 15:53:54 | Watusimoto | and mazeracer used it |
| 15:55:06 | raptor | I |
| 15:55:10 | raptor | 'll convert it |
| 15:55:16 | raptor | (if it hasn't been done already) |
| 16:05:11 | Watusimoto | i'm not sure if it ever got done. it isn't a great level anyway, but it did show that the levelgens worked! |
| 16:06:00 | raptor | hmmm... it uses 'addwall' |
| 16:06:25 | raptor | why don't i remember that method.. |
| 16:09:24 | raptor | this is going to be messy with levelgen's in the editor... |
| 16:11:57 | Skybax | :D |
| 16:12:41 | Watusimoto | addwall was a shortcut for ... adding walls |
| 16:12:47 | Watusimoto | I can rewrite it if you like |
| 16:15:04 | raptor | no no |
| 16:15:20 | raptor | I mean, messy because some things require a grid database |
| 16:19:08 | Watusimoto | yuck |
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| 16:24:24 | raptor | oh my goodness it compiled! |
| 16:29:25 | Watusimoto | awesome! |
| 16:39:35 | raptor | i'm still debating whether or not I should add a deprecation warning for levelgen:addItem and friends |
| 16:39:58 | raptor | or just silently pass it on to bf:addItem and friends... |
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| 16:49:14 | Watusimoto | pass it on if that's easy |
| 16:49:50 | Watusimoto | everyone ignores deprecation warnings anyway... especially in old scripts that still mostly work\ |
| 16:55:24 | raptor | easy |
| 16:55:27 | raptor | ok |
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| 17:21:43 | Watusimoto | ok, finally I get to do a checkin |
| 17:21:49 | Watusimoto | now for bed |
| 17:21:55 | Watusimoto | it's been a looong hard day |
| 17:21:58 | Watusimoto | good night! |
| 17:22:01 | raptor | night! |
| 17:22:06 | Watusimoto | dang! need to merge |
| 17:22:08 | Watusimoto | hold on |
| 17:22:37 | Watusimoto | whew |
| 17:22:38 | Watusimoto | done |
| 17:22:42 | Watusimoto | pushed |
| 17:22:42 | | BFLogBot Commit: 7513a221e821 | Author: watusimoto | Message: Implement an almost working slide transition to replace the fade transition on inline-help items. Fade did not work well when multiple items were simulatneiously displayed. There are still a couple of glitches to work out, but it is pretty much there. |
| 17:22:44 | | BFLogBot Commit: 93514817f08b | Author: watusimoto | Message: Merge |
| 17:22:44 | Watusimoto | good night |
| 17:22:49 | raptor | night |
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| 18:05:09 | | BFLogBot Commit: f8ba9d5a9740 | Author: buckyballreaction | Message: Lua API: all calls to levelgen:addItem and plugin:addItem are moved to bf:addItem. Does this mean you can add objects with bots? Yes. Yes it does |
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| 23:02:50 | BFLogBot | Oops, I always forget the purpose of competition is to divide people into winners and losers. -- Hobbes being sarcastic |
| 23:12:03 | | BFLogBot Commit: 822b66531ce6 | Author: buckyballreaction | Message: Remove unused or already-implemented levelgen methods |
| 23:46:17 | | amgine1234567890 has joined |
| 23:46:44 | amgine1234567890 | hello |
| 23:47:03 | amgine1234567890 | quick question how do you make it so pc mesages also show up as pms ( for my irc) |
| 23:47:18 | raptor | hi amgine1234567890 |
| 23:47:35 | amgine1234567890 | also are there any versions to test btw |
| 23:47:51 | raptor | no versions... sorry |
| 23:47:57 | raptor | pc messages? |
| 23:48:01 | raptor | i'm not sure what you mean |
| 23:48:45 | amgine1234567890 | for example when you tell me a pc message it shows up and red pm on my screen if im not on the pc screen |
| 23:49:44 | raptor | hmmm... i'm not sure - that must be WIndows behavior |
| 23:50:57 | amgine1234567890 | is it specific with this irc? |
| 23:51:31 | amgine1234567890 | also on my irc bans or forever automaticly how do you pick a lentgh or does it automaticly increase each time |
| 23:51:40 | amgine1234567890 | as i havent banned yet |
| 23:51:47 | raptor | I don't know |
| 23:52:07 | raptor | i use 'konversation' to connect to IRC, your program is probably very different |
| 23:52:39 | amgine1234567890 | here try this try to ban me is it automatic or does it let you pick a length |
| 23:52:54 | raptor | oh.. in channel |
| 23:52:55 | raptor | uh |
| 23:53:03 | raptor | in channel you stay forever banned, i think |
| 23:53:18 | raptor | until I remove you from the ban list |
| 23:53:35 | amgine1234567890 | hmm |
| 23:53:41 | raptor | but a 'kick' lets you come immediately |
| 23:56:09 | amgine1234567890 | is it possible to create a bnan bot that records bans |
| 23:56:27 | raptor | bans in IRC? |