#bitfighter IRC Log

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IRC Log for 2013-07-24

Timestamps are in GMT/BST.

00:02:57BFBuildBot_ has joined
00:03:29BFLogBotSome things don't need the thought people give them. -- Hobbes
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00:08:12BFLogBotThat's the problem with science. You've got a bunch of empiricists trying to describe things of unimaginable wonder. -- Calvin
00:29:30BFLogBot Commit: 7febfbb98ff5 | Author: buckyballreaction | Message: Lua API: Start the merging of global game-related functions (like levelgen:findObjectById and bot:findObjectById) - Create a global object to contain these functions, called 'bf' - Add deprecation warning - Some other minor Lua-related clean-up
00:29:32raptorgoal completed!
00:29:37raptorgood night
00:43:25raptor Quit ()
00:55:10BFLogBot Commit: 6c5c0921dc49 | Author: buckyballreaction | Message: Remove unneeded loading of levelgen helper functions in the console context. Was this ever needed?
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08:06:37raptorgood day!
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08:46:16raptorwatusimoto: does the 'bf' object still make sense to you for the Lua API game-specific functions (like addItem(), etc.)?
09:00:47watusimotohi
09:00:55watusimotoman, I was up early this morning
09:01:05watusimotobut there's not much traffic at 4:45 AM!
09:01:07raptori saw!
09:01:31watusimotoso... bf:addItem() ?
09:01:47raptoryeah, I finally started the 'bf' object
09:01:49watusimotois that function available to robots?
09:01:54watusimotoprobably not...
09:01:59raptorit will be
09:02:08watusimotobrb
09:02:10raptoranything in the 'bf' object is from LuaScriptRunner
09:02:12raptork
09:30:02watusimotosorry, panic here at work -- demo for tomorrow just broke somehow
09:30:55watusimotoI think bf:addItem() is better than bot:addItem(), but levelgen:addItem() is better yet... hence a logical inconsistency
09:31:21raptorno problem, put out your fire
09:31:43raptorthe idea is that addItem is now more 'global', and does 'bf' fit that OK
09:32:13watusimotoI can live with bf:addItem()
09:32:28watusimotoand since it will be available all over the place, it's really the only logical answer
09:35:52raptorI added a deprecation warning to 'levelgen' in the helper scripts
09:35:57raptordo you think that is ok?
09:43:04raptormaybe it should be handled seamlessly like subscript -> levelgen:subscribe
09:43:10raptor*subscribe
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10:45:25bobdaduckRequest:
10:45:54bobdaduckWhen using text in game, (like a textitem), have exclamation points have little triangle bitfighter ships for the dot.
10:49:23bobdaduckLike when girls write ! they dot it with little hearts
10:49:29bobdaduckwe should do that, but with bitfighter ships.
10:50:35SkybaxWow
10:50:42raptorthat was a good game!
10:50:46raptor(on a bad map)
10:50:50raptorbut fun!
10:51:01SkybaxThat was so close. If I had like 5 more seconds it woulda been a tie
10:55:12raptorheh - it was like that for the last 3 min.!
10:55:20BFLogBotThe purpose of writing is to inflate weak ideas, obscure pure reasoning, and inhibit clarity. With a little practice, writing can be an intimidating and impenetrable fog! -- Calvin
10:56:09bobdaduckThanks, logbot!
10:59:22SkybaxBut I seriously made the tie-score 3 seconds after the game ended xD
10:59:27SkybaxTouchdown and stuff
11:00:14raptorhah!
11:00:31raptori was trying desperately to hold onto one flag to prevent that... but died at the end
11:00:58Skybaxprog or whoever was on my team needs to do less defending and more attacking
11:03:12raptorha!
11:05:06koda Quit (Ping timeout: 245 seconds)
11:08:22bobdaduckraptor I still use your textNearShip function like all the time xD
11:08:40raptori remember writing that...
11:09:15bobdaduckFor my sands of time level
11:09:16bobdaduckforever ago
11:09:19SkybaxWow. I just found a game that runs off X11
11:10:02SkybaxI don't understand how to get it to work tho xD
11:10:20raptor?
11:10:28Skybaxhttp://www.mangband.org/Main/Download
11:10:41raptoralmost any game with a GUI requires X11 (Linux window system)
11:11:15SkybaxI'm running it on a Mac
11:11:21raptorohhhh
11:11:22raptorhaha
11:11:24raptorok
11:11:32SkybaxI have a program called X11
11:11:38raptoryou can install X11 from the install discs
11:11:41raptori think..
11:11:43SkybaxI haz it
11:11:46raptorah k
11:12:05SkybaxBut it just opens up a window with text on it that asks me to choose a server and I can't type anything xD
11:13:15SkybaxI figured out how to type
11:17:52SkybaxCool, an ASCII based game
11:18:00SkybaxI am an @ lol
11:18:42bobdaduckLike nethack?
11:18:50SkybaxYeah. Except multiplayer
11:19:20SkybaxBut basically the same. There's a town at the top and then dungeons down below
11:20:12bobdaducksounds fun
11:20:19SkybaxYesh. You should play it with me
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11:35:16bobdaducklater maybe
11:35:21bobdaducklike when I get home or something.
11:35:27bobdaduck heads to lunch
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13:16:27Skybaxraptor, you always mention levels I've made, do you actually like them? Haha cause they don't seem very popular x)
13:29:38bobdaduckWhat levels ARE popular?
13:29:46bobdaduck!airlock
13:29:46BFLogBotthe bestest level EVAR!!1
13:29:54SkybaxHahaha xD
13:30:58bobdaduckYour levels are annoying to play. Like, there's a lot in the way when you try to do anything. Like twelve speedzones in a circle around the enemy flag and stuff.
13:31:14bobdaduck(I don't think you've done that but still)
13:32:02SkybaxHahaha
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13:32:08SkybaxWell I try to make them challenging xD
13:32:46bobdaduckYeah but like
13:32:53bobdaduckIts not the right kind of challenge
13:33:05bobdaducklevels that should be you vs opponent are more like you vs environment
13:33:12bobdaduckit makes the normal levels feel like dungeons
13:33:18SkybaxEvery level is masterfully designed to make you go a little bit more insane every time you play it
13:34:11bobdaduckYes, its impressive.
13:34:39SkybaxMuahaha
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15:48:25raptorWatusimoto: levelgen:addItem has an extra piece where it tries to convert everything on the stack as parameters for processLevelLoadLine()
15:48:29raptordo we still need that?
15:51:01Watusimotohey there
15:51:16Watusimotowork crisis was lengthy and painful
15:51:25Watusimotoso
15:51:45raptorblech
15:51:47Watusimotoprobably not
15:51:58raptorokey doke
15:52:17WatusimotoprocessLevelLoadLine is deprecated, unless you can think of a reason why it's good
15:52:48raptornope!
15:52:55Watusimotoit was an early attempt to get things rolling without writing tons of constructors
15:53:03Watusimotook, chuk it
15:53:25raptoryes - it was good for a bit. I think _k had created the first levelgens with it..
15:53:54Watusimotoand mazeracer used it
15:55:06raptorI
15:55:10raptor'll convert it
15:55:16raptor(if it hasn't been done already)
16:05:11Watusimotoi'm not sure if it ever got done. it isn't a great level anyway, but it did show that the levelgens worked!
16:06:00raptorhmmm... it uses 'addwall'
16:06:25raptorwhy don't i remember that method..
16:09:24raptorthis is going to be messy with levelgen's in the editor...
16:11:57Skybax:D
16:12:41Watusimotoaddwall was a shortcut for ... adding walls
16:12:47WatusimotoI can rewrite it if you like
16:15:04raptorno no
16:15:20raptorI mean, messy because some things require a grid database
16:19:08Watusimotoyuck
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16:24:24raptoroh my goodness it compiled!
16:29:25Watusimotoawesome!
16:39:35raptori'm still debating whether or not I should add a deprecation warning for levelgen:addItem and friends
16:39:58raptoror just silently pass it on to bf:addItem and friends...
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16:49:14Watusimotopass it on if that's easy
16:49:50Watusimotoeveryone ignores deprecation warnings anyway... especially in old scripts that still mostly work\
16:55:24raptoreasy
16:55:27raptorok
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17:21:43Watusimotook, finally I get to do a checkin
17:21:49Watusimotonow for bed
17:21:55Watusimotoit's been a looong hard day
17:21:58Watusimotogood night!
17:22:01raptornight!
17:22:06Watusimotodang! need to merge
17:22:08Watusimotohold on
17:22:37Watusimotowhew
17:22:38Watusimotodone
17:22:42Watusimotopushed
17:22:42BFLogBot Commit: 7513a221e821 | Author: watusimoto | Message: Implement an almost working slide transition to replace the fade transition on inline-help items. Fade did not work well when multiple items were simulatneiously displayed. There are still a couple of glitches to work out, but it is pretty much there.
17:22:44BFLogBot Commit: 93514817f08b | Author: watusimoto | Message: Merge
17:22:44Watusimotogood night
17:22:49raptornight
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18:05:09BFLogBot Commit: f8ba9d5a9740 | Author: buckyballreaction | Message: Lua API: all calls to levelgen:addItem and plugin:addItem are moved to bf:addItem. Does this mean you can add objects with bots? Yes. Yes it does
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23:02:50BFLogBotOops, I always forget the purpose of competition is to divide people into winners and losers. -- Hobbes being sarcastic
23:12:03BFLogBot Commit: 822b66531ce6 | Author: buckyballreaction | Message: Remove unused or already-implemented levelgen methods
23:46:17amgine1234567890 has joined
23:46:44amgine1234567890hello
23:47:03amgine1234567890quick question how do you make it so pc mesages also show up as pms ( for my irc)
23:47:18raptorhi amgine1234567890
23:47:35amgine1234567890also are there any versions to test btw
23:47:51raptorno versions... sorry
23:47:57raptorpc messages?
23:48:01raptori'm not sure what you mean
23:48:45amgine1234567890for example when you tell me a pc message it shows up and red pm on my screen if im not on the pc screen
23:49:44raptorhmmm... i'm not sure - that must be WIndows behavior
23:50:57amgine1234567890is it specific with this irc?
23:51:31amgine1234567890also on my irc bans or forever automaticly how do you pick a lentgh or does it automaticly increase each time
23:51:40amgine1234567890as i havent banned yet
23:51:47raptorI don't know
23:52:07raptori use 'konversation' to connect to IRC, your program is probably very different
23:52:39amgine1234567890here try this try to ban me is it automatic or does it let you pick a length
23:52:54raptoroh.. in channel
23:52:55raptoruh
23:53:03raptorin channel you stay forever banned, i think
23:53:18raptoruntil I remove you from the ban list
23:53:35amgine1234567890hmm
23:53:41raptorbut a 'kick' lets you come immediately
23:56:09amgine1234567890is it possible to create a bnan bot that records bans
23:56:27raptorbans in IRC?

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