Timestamps are in GMT/BST.
| 00:00:12 | amgine1234567890 | that auto bans in increased increment lengths |
| 00:05:24 | raptor | maybe |
| 00:05:27 | raptor | probably |
| 00:05:51 | raptor | i think as long as anyone in the channel can see that you are banned, then a bot can and record it |
| 00:15:41 | | amgine1234567890 Quit (Quit: Page closed) |
| 00:29:53 | | BFLogBot Commit: 2124bf2e65e3 | Author: buckyballreaction | Message: Remove unused variable |
| 00:29:54 | | BFLogBot Commit: cdc58e680ca7 | Author: buckyballreaction | Message: Lua API: Move getGameInfo and getPlayerCount into 'bf'. Also handle the GameInfo() deprecation from a while back |
| 00:37:41 | raptor | so much more to do.. |
| 00:37:50 | raptor | but i think it's good night for me! |
| 00:41:56 | | raptor Quit () |
| 00:45:35 | Flynnn | I want to make a bot, that laughs whenever other people laugh |
| 00:45:43 | Flynnn | but it measures the intensity of the laughs, and matches it |
| 00:46:12 | Flynnn | and then I want to unleash it into an irc channel, and see how people react |
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| 07:17:05 | watusimoto | kaen: |
| 07:17:08 | watusimoto | quick favor |
| 07:17:11 | kaen | yes |
| 07:17:21 | watusimoto | can you figure out which player is Hermese�le? |
| 07:17:23 | kaen | good morning |
| 07:17:25 | watusimoto | hi |
| 07:17:30 | kaen | lemme see |
| 07:17:34 | watusimoto | I saw you log on, and he is also logged in now |
| 07:17:50 | watusimoto | I am trying to figure out what that character is and how it got into his user name |
| 07:17:58 | watusimoto | it is breaking our notifier |
| 07:18:00 | kaen | oh |
| 07:18:05 | kaen | oh wow... |
| 07:18:07 | watusimoto | I did not know that utf was usable in bitfighter |
| 07:19:22 | kaen | HermeseXle |
| 07:19:40 | kaen | is what the DB records show... |
| 07:19:48 | kaen | He's actually in a private server |
| 07:23:56 | kaen | I can't figure it out... |
| 07:25:21 | kaen | not sure if you saw -- but umlauts work |
| 07:25:42 | kaen | I typed k�en into my bitfighter.ini and it shows on the notifier |
| 07:27:32 | kaen | ☠kaen☠ shows up, too |
| 07:27:34 | kaen | hehe |
| 07:27:38 | kaen | okay, later |
| 07:29:00 | watusimoto | ok, thanks. Interesting... need to explore this further |
| 07:29:42 | kaen | we should try to keep support for it 019 and add a fallback font with all the silly UTF glyphs |
| 07:29:43 | watusimoto | may |
| 07:30:00 | kaen | I really want ☠ in my server name... |
| 07:30:08 | watusimoto | maybe we need to figure out how to explicitly support utf glyphs |
| 07:30:19 | watusimoto | or explicitly not support them, as the case may be |
| 07:30:29 | watusimoto | I'm going to add one of those to my name too! |
| 07:31:50 | watusimoto | once a minute my alerter pops up to tell me it can't parse this dude's name |
| 07:32:22 | kaen | ahhh |
| 07:32:32 | kaen | if it's the python one, then that makes sense |
| 07:32:48 | kaen | oh, the horrors of string encodings in python... |
| 07:36:52 | watusimoto | yes, I believe it is |
| 07:37:05 | watusimoto | you need to force the string into a unicode representation |
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| 09:02:14 | raptor | kaen, watusimoto: the master log file itself says the byte for that character is 0xC5, which is this: Å |
| 09:02:17 | raptor | encoding was ascii text |
| 09:02:29 | raptor | logbot handles utf8 |
| 09:02:33 | raptor | ok, off to work! |
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| 10:45:12 | raptor | howdy howdy |
| 10:46:07 | bobdaduck | looks like karamavozapy made his semi-annual forums visit |
| 10:46:15 | raptor | oooo |
| 10:46:28 | raptor | oh wow, he posted at least 4 times! |
| 10:48:20 | raptor | oh boy... he brought up the issue of having the journal.. |
| 10:48:31 | raptor | that is something i *so* want to do |
| 10:48:32 | bobdaduck | in Zap! we had -jsave |
| 10:48:37 | raptor | yeah |
| 10:49:29 | raptor | i've even done research into it again |
| 10:49:58 | raptor | the Zap journal was neat, but incomplete and very broken when I arrived on the scene. Not to mention I had no idea how journaling worked |
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| 11:12:21 | | Little_Apple has joined |
| 11:12:32 | Little_Apple | _k is back? |
| 11:12:39 | raptor | agent _k |
| 11:12:47 | raptor | not sure... |
| 11:12:56 | raptor | seems like we think that every few months or so.. |
| 11:13:12 | Little_Apple | he checks in every now and then? |
| 11:13:22 | raptor | seems so |
| 11:14:36 | Little_Apple | new idea: |
| 11:14:43 | Little_Apple | bitfighter: dreamcast! |
| 11:17:33 | Little_Apple | bitfighter should just be on everything... |
| 11:17:43 | Little_Apple | atari 2600... |
| 11:17:55 | raptor | ha! |
| 11:18:31 | Little_Apple | a 2600 port would be the greatest thing to ever happen |
| 11:18:46 | bobdaduck | nintendo DS |
| 11:19:01 | bobdaduck | Or, I've got it; |
| 11:19:07 | bobdaduck | this is like the best idea ever |
| 11:19:11 | bobdaduck | Imagine bitfighter |
| 11:19:14 | bobdaduck | ON YOUR PHONE. |
| 11:19:15 | bobdaduck | WHAT NOW. |
| 11:19:19 | Little_Apple | WOAH DUDE |
| 11:19:25 | Little_Apple | THATS NEXT GEN |
| 11:20:21 | Little_Apple | although a 3ds port could actually work... if the developer costs weren't so expensive |
| 11:20:27 | Little_Apple | circle pad pro! |
| 11:20:59 | bobdaduck | I think we should port bitfighter to solaris |
| 11:21:02 | bobdaduck | or chrome OS |
| 11:21:08 | bobdaduck | Or dude |
| 11:21:12 | bobdaduck | We could port it to flash |
| 11:21:26 | bobdaduck | and call it ZERO ALL PRODUCTIVITY. |
| 11:21:58 | Little_Apple | port it to flash and remove all of the fun! |
| 11:22:31 | raptor | actually, we're not far from a browser port |
| 11:22:32 | Little_Apple | and add more lard! |
| 11:22:36 | Little_Apple | woah what? |
| 11:22:48 | raptor | yeah... using this!: https://github.com/kripken/emscripten |
| 11:23:22 | Little_Apple | im going to act like i know what that is! |
| 11:23:23 | raptor | it's basically a way to compile c++ to web-based javascript + webGL |
| 11:24:03 | raptor | if youw ant to see a professional converstion (that took 4 days) see here: http://www.unrealengine.com/html5/ |
| 11:24:09 | raptor | all in the browser |
| 11:24:14 | raptor | *conversion |
| 11:24:37 | bobdaduck | Methinks we don't really need a browser port... |
| 11:25:08 | Little_Apple | woohoo! safari isnt supported! |
| 11:25:48 | bobdaduck | Ah yes |
| 11:25:54 | bobdaduck | one of the best features of Z.A.P |
| 11:26:14 | bobdaduck | Was that repair could take a turret from dead to full in almost a fourth of a second |
| 11:26:24 | bobdaduck | And all the bots would have repair by default. |
| 11:26:24 | Little_Apple | awesome. |
| 11:26:31 | bobdaduck | I swear, they were geniuses. |
| 11:26:39 | Little_Apple | whats that? you wanted to have fun? |
| 11:26:41 | bobdaduck | Like, same energy usage and everything. |
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| 11:31:08 | Little_Apple | i think they switched the energy costs for repair with phaser |
| 11:31:18 | Little_Apple | as a practical joke |
| 11:31:26 | Little_Apple | and kept it |
| 11:33:02 | Little_Apple | raptor: when is round 2 of voting? |
| 11:39:03 | bobdaduck | rofl yeah pretty much |
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| 12:12:59 | raptor | hi |
| 12:13:05 | raptor | round 2? tonight |
| 12:13:10 | raptor | err.. after tonight |
| 12:13:37 | raptor | should I take the top 5? |
| 12:13:41 | raptor | 4 or 5? |
| 12:13:47 | raptor | since I allowed 4 votes.. |
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| 12:28:56 | Little_Apple | i'd say top five |
| 12:29:00 | Little_Apple | nice round number |
| 12:29:09 | raptor | then vote for one? |
| 12:29:21 | Little_Apple | i guess |
| 12:29:29 | Little_Apple | and if theres a tie round 3? |
| 12:29:36 | raptor | sure |
| 12:30:47 | Little_Apple | and if theres another tie round 4! |
| 12:30:55 | Little_Apple | between the exact same maps! |
| 12:31:33 | raptor | round 4 means... no vote changing |
| 12:32:11 | Little_Apple | round 4 means alternate accounts! |
| 12:32:18 | raptor | haha |
| 12:32:55 | raptor | I wonder if there is a way to see the breakdown of votes by user... |
| 12:33:07 | raptor | nothing built-in.. |
| 12:33:13 | raptor | maybe a database dump! |
| 12:33:27 | raptor | which I would use for my own nefarious purposes... |
| 12:34:01 | Little_Apple | you could see which mapmakers are narcissistic! |
| 12:34:14 | raptor | hahaha |
| 12:39:11 | | Watusimoto has joined |
| 12:40:00 | Little_Apple | hello |
| 12:40:41 | Watusimoto | hi |
| 12:42:38 | raptor | oh yay, phpbb is no where near as bad as drupal |
| 12:53:06 | Watusimoto | unless you want to change permissions for someone in phpbb... |
| 12:55:00 | raptor | obviously the '=' operator is not doing what i want it to in mysql... |
| 13:03:07 | raptor | I have my sneaky query! |
| 13:03:21 | raptor | someone only voted for 3... and someone for 1! |
| 13:03:30 | raptor | interesting strategy... |
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| 13:10:04 | Little_Apple | strategy in voting? |
| 13:10:31 | raptor | yep |
| 13:10:40 | raptor | well, what little there could be.. |
| 13:10:54 | | -mist- [Global Notice] There may be some join/part noise for a while as we need to re-hub a few servers for some maintenance. Those of a nervous disposition may wish to take a break and grab a beverage. Thanks for flying freenode. |
| 13:11:06 | BFLogBot | That's the whole problem with science. You've got a bunch of empiricists trying to describe things of unimaginable wonder. -- Calvin |
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| 13:11:17 | raptor | Watusimoto: zemmer hasn't voted! |
| 13:11:23 | raptor | uhh, goodbye |
| 13:11:25 | Little_Apple | calvin and hobbes quote? |
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| 13:16:31 | raptor | BFLogBot: give me your wisdom |
| 13:16:31 | BFLogBot | I think nighttime is dark so you can imagine your fears with less distraction. -- Calvin |
| 13:17:45 | Little_Apple | ah. i remember that one. |
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| 13:33:32 | | [None PING] |
| 13:33:32 | BFLogBot | Wormwood: Calvin, how about you? Calvin: Hard to say ma'am. I think my cerebellum just fused. |
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| 13:39:42 | | -mist- [Global Notice] Thanks, that should be all the moving around for now. kornbluth will be leaving the network in the next few hours for some fix work, other than that, normal service is resumed. Thanks. |
| 13:42:10 | Little_Apple | okebye |
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| 13:52:21 | Watusimoto | raptor: I started writing some level reviews for the contest. Should I post what I've got (that is, reviews for about 4 levels) |
| 13:53:46 | raptor | sure! |
| 13:54:01 | bobdaduck | Great to have someone else review |
| 13:54:11 | Watusimoto | but I only bothered with a few levels |
| 13:54:20 | raptor | i was hoping for more review discussion - I figured bobdaduck, Quartz are consistent at reviewing |
| 13:54:24 | Watusimoto | (mostly the ones I liked enough to vote for :-) |
| 13:54:28 | raptor | and I added some wishy washy ones |
| 13:54:29 | Watusimoto | ok |
| 13:54:36 | raptor | thats fine |
| 13:58:32 | raptor | Watusimoto: FYI, the json is fine: http://bitfighter.org/bitfighterStatus.json |
| 13:59:03 | raptor | but the insertion of it into drupal must be encoding incorrectly |
| 13:59:15 | raptor | err... pages generated by drupal, i mean |
| 14:00:14 | Watusimoto | ok, yes. My browser at work displays it improperly, though... |
| 14:00:22 | Watusimoto | but the Json looks good |
| 14:00:44 | Watusimoto | the real question is to what level do we want to support unicode in names? |
| 14:00:55 | Watusimoto | and does it display at all in-game? |
| 14:01:11 | raptor | hmm... |
| 14:01:24 | raptor | always support unicode is my choice |
| 14:01:39 | raptor | but if it's too much work... then... tomorrow |
| 14:02:28 | raptor | and i think it's a polish server! |
| 14:02:56 | Watusimoto | ok, done |
| 14:03:14 | Watusimoto | I have no idea how much work it is to support unicode |
| 14:03:22 | Watusimoto | we need a font that can display the characters, for one |
| 14:03:48 | Watusimoto | and we'd need to use that font wherever we display a player's name |
| 14:03:56 | raptor | hmm... yes |
| 14:04:19 | Watusimoto | so... in the scoreboard, in the game by the ship, in teh chat messages, in the join games screen, in the server messages, etc. |
| 14:04:38 | Watusimoto | there are fonts with deep characters support |
| 14:04:56 | Watusimoto | but do we want players using, say, chinese characters? |
| 14:05:08 | raptor | how badly do we want to localize the game? |
| 14:05:19 | Watusimoto | I don't want to too badly |
| 14:05:23 | Watusimoto | I don't think it is necessary |
| 14:05:46 | Watusimoto | but then perhaps we should ask some of our foreign players |
| 14:08:13 | kaen | I used droid sans for my utf antics |
| 14:08:29 | kaen | it has all of the common glyphs and most of the silly ones |
| 14:09:32 | Watusimoto | raptor: as the scores stand now, I'd take the top 3 to the next round... 5 seems a bit ungainly |
| 14:09:48 | raptor | ok |
| 14:09:52 | Watusimoto | kaen: droid would work fine, but it's rather a sadly generic looking font |
| 14:10:22 | kaen | yeah, I tried using it as a main ui font but it clearly didn't work |
| 14:10:29 | raptor | i asked because i did give 4 votes, which allowed for more maps being even, i think; maybe that was in error |
| 14:10:47 | kaen | maybe we could setup fallback fonts? like if a glyph isn't found in the requested font, use the glyph from the fallback? |
| 14:10:49 | Watusimoto | yes, as the scores stand, however, we have 3 leaders |
| 14:10:51 | Watusimoto | that mgiht change |
| 14:11:19 | Watusimoto | kaen: that might work... a little complex, but might be adequate for us |
| 14:11:24 | raptor | kaen: good idea! |
| 14:11:39 | Watusimoto | I'd have to see how droid and tenby5 work |
| 14:11:42 | Watusimoto | together |
| 14:11:48 | kaen | yeah that was my thought |
| 14:11:48 | Watusimoto | because they will be mixed |
| 14:12:13 | Watusimoto | and an a with a grave accent will need to look more or less like an a without |
| 14:12:34 | kaen | if we tried to use fonts with the latin characters and their common variations then there's less of a chance of mixing fonts in real words and names |
| 14:12:43 | Watusimoto | that strategy would work better for all-cyrillic words, for example |
| 14:14:01 | kaen | I imagine that a font that pays attention to non-latin characters is probably a well-produced font anyway, so they're probably good candidates for ui fonts |
| 14:15:14 | Watusimoto | well... I looked at dozens of fonts before picking tenby5. However, I will always consider other candidates, but I'm kind of burnt out on the search process for the moment. |
| 14:15:22 | kaen | I can imagine |
| 14:15:24 | kaen | *sigh* |
| 14:15:27 | kaen | fonts. |
| 14:15:28 | Watusimoto | ideally, a font would be space-like |
| 14:15:41 | raptor | silent and black? |
| 14:15:51 | Watusimoto | :-) |
| 14:16:17 | Watusimoto | but more important, is that it is compactish, looks good, and is somewhat distinct (and has a compatible license, of course) |
| 14:16:38 | Watusimoto | in our font, no one can hear you scream |
| 14:17:16 | Watusimoto | and I'm still scanning glyph fonts for ideas for goal zones and such |
| 14:17:19 | Watusimoto | blech |
| 14:18:27 | raptor | bobdaduck: what did we come up with for a goal idea again? |
| 14:18:35 | raptor | just a flag in a soccer ball, i think |
| 14:18:44 | raptor | but flag with only 1 triangle |
| 14:24:46 | bobdaduck | uh |
| 14:24:51 | bobdaduck | a flag in a soccer ball at a slight angle |
| 14:24:56 | bobdaduck | I think |
| 14:24:56 | Watusimoto | I think an arrowy design might be good |
| 14:26:15 | Watusimoto | http://us.cdn1.123rf.com/168nwm/michaeldb/michaeldb1102/michaeldb110200032/8889483-four-curving-arrows-sweep-inward-to-point-at-the-center-of-the-page-from-4-directions.jpg |
| 14:26:19 | Watusimoto | with outlines, of course |
| 14:26:30 | raptor | oooo |
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| 14:26:53 | bobdaduck | swirly anything is going to make me think "teleporter" |
| 14:27:40 | Watusimoto | well, it will give me an advantage then! |
| 14:28:03 | Watusimoto | https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ8Mn0N7jHPIB6_FTLDe5JttD5ayWFxlDTJEfAbocm3fMfP0kwICg |
| 14:28:11 | Watusimoto | but without the inner circle, perhaps |
| 14:28:39 | raptor | trying some modifications: http://www.twiddla.com/1252404 |
| 14:29:02 | Watusimoto | or this |
| 14:29:02 | Watusimoto | https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSyrSlj88zvaHKXV1UJ5xMdjvpP7PgC6Q-LAzoCQHcPWbEGsdCN |
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| 14:29:35 | raptor | hahaha |
| 14:33:15 | Watusimoto | maybe something like this |
| 14:33:15 | Watusimoto | http://www.google.lu/imgres?biw=1517&bih=714&tbm=isch&tbnid=hr4PEbugJZcWmM:&imgrefurl=http://www.gettyimages.com/detail/photo/circle-of-blue-arrows-pointing-inwards-royalty-free-image/97658771&docid=Z3DgQ8SzOQR7hM&imgurl=http://cache1.asset-cache.net/gc/97658771-circle-of-blue-arrows-pointing-inwards-gettyimages. |
| 14:33:15 | Watusimoto | jpg%253Fv%253D1%2526c%253DIWSAsset%2526k%253D2%2526d%253DDPCeLodcY6%25252BL0jLLuM%25252BMSpmjQkqk9IYsikKmAqUlqLRyEWzdp0psr0sIRhSUi0h4&w=478&h=359&ei=n4vxUaObF8vmPPiQgNAO&zoom=1&ved=1t:3588,r:24,s:0,i:161&iact=rc&page=2&tbnh=189&tbnw=252&start=22&ndsp=30&tx=76&ty=54 |
| 14:33:19 | Watusimoto | with a flag in the middle |
| 14:33:50 | raptor | can you send that link de-googled? |
| 14:34:02 | bobdaduck | lol |
| 14:34:08 | Watusimoto | ha |
| 14:34:32 | Watusimoto | https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTRoVIg8y8q1hSapymLdhcU8_BFKrchJUnMuu4Yct5S3D-Y77iH |
| 14:35:33 | Watusimoto | or arrows like these, pointing in |
| 14:35:37 | Watusimoto | with or without flag |
| 14:35:38 | Watusimoto | http://us.cdn1.123rf.com/168nwm/timbrk/timbrk1301/timbrk130100051/17176943-five-arrows-pointing-in-outgoing-direction.jpg |
| 14:56:48 | | BFLogBot Commit: dddf60f7d32a | Author: watusimoto | Message: Fix scrolling glitch and problem with inline help indicator brackets |
| 15:10:20 | Watusimoto | on a different topic: I'm going to simplify the kill streak stuff I did |
| 15:10:34 | Watusimoto | after killing 5 in a row, your name turns red |
| 15:10:39 | Watusimoto | and that's it |
| 15:13:09 | raptor | sounds good.. |
| 15:19:17 | Watusimoto | we can always make it more dynamic if people have good ideas, as we're pushing the actual data out to the clients |
| 15:20:34 | bobdaduck | Can we please |
| 15:20:35 | bobdaduck | please |
| 15:20:47 | bobdaduck | have killstreaks announced the way they were in the olden days? |
| 15:21:02 | bobdaduck | bobdaduck killed Quartz, Footloose, Quartz, Quartz! |
| 15:21:11 | bobdaduck | That was great. |
| 15:21:20 | raptor | that was an issue officially tagged as TriedItAndItSucks |
| 15:21:40 | bobdaduck | Really? |
| 15:21:41 | raptor | in Google Code... |
| 15:21:43 | bobdaduck | THAT WAS GREAT THOUGH. |
| 15:22:26 | raptor | i think there were programming problems at the time... let me see if i can find it |
| 15:24:19 | raptor | here it is: http://code.google.com/p/bitfighter/issues/detail?id=124&can=1&q=Zoomber |
| 15:24:34 | raptor | err: http://code.google.com/p/bitfighter/issues/detail?id=124 |
| 15:25:53 | bobdaduck | So the new proposal is people on killstreaks names change color? |
| 15:26:28 | raptor | i think so... i thought he was working on 'rank', though.. |
| 15:27:52 | raptor | Go AL! |
| 15:28:27 | Watusimoto | I'm dabbling on a lot of things |
| 15:28:31 | Watusimoto | both of those |
| 15:28:46 | Watusimoto | but fixing tests at the moment |
| 15:30:08 | raptor | did i break them? |
| 15:30:23 | raptor | I've got lots of Lua refactor work ahead of me... |
| 15:30:46 | raptor | also getTeamIndx is bugging me again... what should I change that to? |
| 15:32:44 | | thread_ has joined |
| 15:33:15 | thread_ | HEY! |
| 15:33:22 | raptor | is for horses! |
| 15:33:45 | thread_ | Unless you only have donkeys |
| 15:33:52 | thread_ | then its not |
| 15:33:59 | raptor | its snot? |
| 15:34:23 | thread_ | yes. put the hey in you nose |
| 15:34:50 | thread_ | -.- this sounds like a good idea |
| 15:36:33 | raptor | ouch |
| 15:36:34 | | Nothing_Much Quit (Quit: l8r) |
| 15:37:13 | thread_ | hey, is there documentation on the "levelgen" object for Lua? I can't find anything for it on http://bitfighter.org/luadocs/index.html |
| 15:37:58 | raptor | uh... "you don't need an identification" |
| 15:38:01 | raptor | *any |
| 15:38:32 | raptor | here it is: http://bitfighter.org/luadocs/class_lua_level_generator.html |
| 15:38:35 | raptor | :) |
| 15:38:42 | raptor | so yeah... it's brok |
| 15:38:44 | raptor | e |
| 15:38:45 | thread_ | thanks |
| 15:39:09 | thread_ | err.. wait, it still gives no information |
| 15:39:34 | raptor | yeah.. :-/ |
| 15:39:45 | raptor | but it's just as well... i'm refactoring loads of it now |
| 15:39:58 | thread_ | oh, well at least one of us is productive |
| 15:40:16 | raptor | addItem |
| 15:40:18 | raptor | umm |
| 15:40:22 | raptor | findObjectById |
| 15:40:31 | raptor | getPlayerCount |
| 15:40:39 | raptor | globalMsg |
| 15:40:42 | raptor | teamMsg |
| 15:41:21 | thread_ | what are the parameters for teamMsg? |
| 15:41:42 | thread_ | is it (team, message) ? |
| 15:42:14 | raptor | no, just (message) |
| 15:42:20 | raptor | hmmm |
| 15:42:26 | raptor | i think.. |
| 15:42:32 | raptor | for bots |
| 15:42:43 | thread_ | oh, ok |
| 15:42:43 | raptor | levelgen: has it, too, but what does it do? |
| 15:43:03 | thread_ | not quite intuitive |
| 15:43:13 | raptor | oh |
| 15:43:15 | raptor | heh |
| 15:43:19 | raptor | (loking at c++) |
| 15:43:29 | raptor | in 018a it is teamMsg(message, team) |
| 15:43:43 | raptor | for levelgens |
| 15:43:45 | thread_ | ah, that makes much more sense |
| 15:43:54 | raptor | bots just have it for their own team |
| 15:44:20 | raptor | this will be part of my refactor, I think.. |
| 15:44:32 | raptor | i already added a privateMsg method for 019 |
| 15:44:40 | raptor | which bobdaduck will abuse to no end |
| 15:44:46 | thread_ | lol |
| 15:46:07 | thread_ | There is a lot of stuff in 019, but I don't know when I can expect to start using the features |
| 15:46:09 | bobdaduck | DND quests |
| 15:46:39 | bobdaduck | QUESSTTTS |
| 15:46:41 | | bobdaduck Quit (Remote host closed the connection) |
| 15:47:15 | raptor | yeah... |
| 15:47:20 | raptor | we get the message :) |
| 15:47:32 | thread_ | quests? |
| 15:47:38 | thread_ | I think that was hard to miss |
| 15:47:53 | thread_ | ;) |
| 15:48:50 | thread_ | In the mean time, I will have to keep programming around things :/ |
| 15:53:01 | | thread_ has left #bitfighter |
| 15:58:55 | raptor | thanks for the support! |
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| 16:33:14 | | BFLogBot Commit: 5f89ca4e3b6a | Author: watusimoto | Message: Fixed tests... recent HelpItemManager changes made them get pretty ugly. Even uglier than they were before. :-( |
| 17:10:55 | Watusimoto | ok, good night |
| 17:11:00 | | BFLogBot Commit: 62635fb8822d | Author: watusimoto | Message: Remove graduated color when on a streak; now just gray (not on streak) or red (5 or more kills in a row) |
| 17:11:00 | raptor | night! |
| 17:11:01 | | BFLogBot Commit: 9f18672705f5 | Author: watusimoto | Message: Update legend on scoreboard to reflect kill streak color, migrated it to symbol strings |
| 17:11:24 | raptor | gotta run! |
| 17:11:26 | | raptor Quit () |
| 17:11:31 | Watusimoto | I now consider myself done with killstreaks until I recieve further feedback. If none is forthcoming, I think it is acceptable the way it is. |
| 17:11:32 | Watusimoto | bye |
| 17:11:39 | | Watusimoto Quit (Remote host closed the connection) |
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| 20:13:19 | amginea123456789 | umm question if i banned myself from teh chat how do i lift it 0-0 |
| 20:13:26 | amginea123456789 | on irc |
| 20:15:18 | Flynnn | amginea: I don't think you can |
| 20:15:25 | Flynnn | but maybe you can |
| 20:15:27 | Flynnn | dunno xD |
| 20:15:34 | amginea123456789 | can another mod unban me? |
| 20:17:37 | Flynnn | probably |
| 20:18:16 | amginea123456789 | ok guess ill have to wait for a unban Xd |
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| 22:11:46 | raptor | I should make a TODO list for Lua API stuff... |
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