#bitfighter IRC Log

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IRC Log for 2013-08-10

Timestamps are in GMT/BST.

01:53:28Skybax has joined
03:24:41LordDVG has joined
03:56:15LordDVG Quit (Read error: Connection reset by peer)
04:15:18john___ has joined
04:15:32john___hi kaen!
04:15:40kaenhello!
04:16:05kaenand good morning or evening, as the case may be.
04:16:27john___is bitfighter your game?
04:16:35kaenI help write it, yes
04:16:47kaenit's really watusimoto's game though
04:16:49john___ah. you're a really good player.
04:16:55kaenhehe thanks :)
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09:12:19ChanServ sets mode +o
09:20:02raptor!bug
09:20:02BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
09:30:08raptorI just loaded hosted a level, quit hosting, opened it in the editor, added a FF, saved, then rehosted - the surrounding BarrierMaker disappeared and wasn't saved to the level file
09:42:25LordDVG has joined
09:51:02BFLogBot Commit: 37ac61ec1889 | Author: buckyballreaction | Message: Fix possible bug with having not enough loadout values in ship:setLoadout
10:20:11BFLogBot Commit: 2e3961a5b045 | Author: buckyballreaction | Message: Clean-up
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11:17:57raptoroh my
11:18:07raptorthe Ship::idle(path) logic is atrocious
11:18:48raptorI don't want to look at this anymore..
12:13:24LordDVG Quit (Remote host closed the connection)
13:12:37kaenraptor: wut?
13:13:53kaenI just tried hosting/editing/saving/hosting and it worked fine here
13:14:09kaenoh!
13:14:18kaenraptor, you should look at sublime text
13:14:22kaenfor js/lua/php editing
13:14:47kaenit gets a 10/10 for me
14:12:15bobdaduck has joined
14:29:12bobdaduck Quit (Remote host closed the connection)
15:18:18raptorhi
15:22:00raptorwatusimoto was trying to evangelize sublime text for me last year...
15:22:05raptorit's a very pretty editor
15:22:49raptorSDL2 is in it's final RC! (according to an e-mail)
15:28:21kaennice!
15:28:35kaenI found out the sublime text has a vim-like editing mode
15:28:38kaennow I'm hooked.
15:29:01kaenI've been cranking out lua plugins just to have an excuse to use it
15:29:14raptorheh
15:29:28raptorwhen i looked at it, it had a time-bombed demo
15:29:35kaenwhoa
15:29:51kaen"There is currently no enforced time limit for the evaluation."
15:30:00raptoroh
15:30:05raptorwell that's different...
15:30:14kaenI'm totally going to cough up $70 bones for it
15:30:14raptormaybe i'll have to try it out again..
15:30:23raptor$70!
15:30:27kaenseventy dollars bones.
15:30:34raptor finally goes to the website..
15:31:05kaenI had a particularly strong reaction because I have been looking for exactly this editor without ever knowing it.
15:31:20kaenvim mode, js support, plugins, fast
15:31:21kaenSO fast
15:31:24kaenopens immediately
15:31:26kaencloses the same.
15:31:27raptorit's an extremely nice editor..
15:31:57kaenI probably wouldn't use it for c++
15:32:31raptoryeah, i've been using 'kate' on linux, but it just isn't quite perfect...
15:32:34kaenalthough I'm running the 3.0 beta and it has some support for finding definitions and that sort of thing.
15:32:45kaenI've never tried that one
15:33:04kaenit even makes a good guess and finding definitions in js and lua
15:33:08kaengood guess at*
15:33:11raptorit's a KDE one - has loads of features, but is a bit klunky..
15:33:22raptorcool
15:33:58kaenalthough it didn't quite understand the IIFE I used in the life levelgen :/
15:34:07raptormaybe i'll use the beta..
15:34:13kaenI recommend it
15:34:13raptorheh
15:34:30kaenalthough it lacks plugins because 3 apparently breaks the api
15:40:45raptorit starts up to fast... scary
15:40:49raptor*too
15:41:06raptorAHHH! it's too responsive...
15:41:17raptor has been jaded by eclipse
15:53:03BFLogBot Commit: d5b4adec0e3e | Author: buckyballreaction | Message: Fix robots not fast-recharging energy if stationary. Fixes issue 216
15:53:25raptoranother one bites the dust
16:34:25kaen"Bobaduck" is online ...
16:34:34raptorha
16:46:56BFLogBot Commit: 9f6843ca1c92 | Author: buckyballreaction | Message: Lua API: Add bot:hasModule. Update some doc
16:47:18kaenoops
16:47:20kaenserver crashed
16:47:27raptorhehe
17:29:05raptorkaen: do we have anything major left to do to release?
17:31:25kaenI think we need a major amount of polish
17:31:30kaenbut other than that, no
17:31:43kaenat least, my coding projects are all wrapped up
17:38:39raptorhmm... ok
17:38:45raptortime to polish
17:42:50raptorwhat do you think of the editor level entry screen?
17:50:03kaenI think it's a huge improvement over what was there
17:50:16kaenI think the prompt text should go though
17:50:25kaenor, actually, be moved
17:50:50raptorprompt text?
17:51:10kaenENTER LEVEL TO EDIT
17:51:34kaenit's an eyesore to have it printed over the level list like that
17:52:26kaenalso, the text entry/menu font really needs to be changed
17:52:39kaen... I don't know what I was thinking when I did that.
17:53:29raptoreyesores
17:53:33raptorwe must reduce those
17:53:35kaenyes
17:54:15kaendifficult in a game where the color scheme is #FF0000 #00FF00 #0000FF
17:54:38raptorhaha
17:55:45raptorshould we reclaim some of that space in UIQueryServer?
17:55:47raptorat the top
17:56:03raptorsince it is now not green
17:57:21kaenI say yes
17:57:30raptorok, I'll try and work on that a bit..
17:57:35kaenok.
17:57:48kaenI'll... uh...
17:57:51kaenwire in a GUI library?
17:58:13kaen:P
17:58:34kaenI'm going to figure out this font predicament
17:59:48raptorheh
18:00:00raptordon't be alarmed... i'm starting 10 servers
18:00:27kaenServers Online: 14
18:00:38raptorhuh.. ok, 14
18:00:44kaen15 now
18:00:56raptorah, i added 9 :)
18:00:58kaenI'm looking on the website :P
18:01:53Flynnn has joined
18:05:11raptorheh, we have a Button class to handle the NEXT / PREV options if there are many servers
18:09:48raptorha
18:10:02raptorI think the black lobby top is actually an error introduced by watusimoto
18:10:13raptoryep
18:10:19raptortotally a coding error
18:10:26raptorso the question is - should we keep it?
18:12:14kaen100% yes
18:12:20raptorheh
18:12:22raptorsold!
18:12:23kaenit was like... split pea green before?
18:12:30raptoryeah...
18:12:36raptoror barf green
18:12:44raptorsnot green
18:13:15raptorforgive me - i'm in a very biological part of my life at the moment (with kids..)
18:13:22kaenI understand :)
18:13:46kaenI spent my later teenage years babysitting my new little brother and sister
18:14:01raptoroh good!
18:14:17raptorso... yeah... uhh... split pea green
18:15:30raptorI'm beginning to think we should use TTF fonts almost anywhere in the menus...
18:15:50raptorbut... hmmm
18:16:24raptorwill it take away too much from bitfighter?
18:16:45kaentough question ...
18:17:28kaenI've been having the same thought though
18:20:46raptorwe don't want to shock people too much...
18:21:01kaenthat's what beta testers are for :P
18:21:07raptorheh
18:21:09raptortoo true
18:24:31raptorok, dinner!
18:24:42BFLogBot Commit: 9ad089291ff2 | Author: buckyballreaction | Message: Solidify black as the new server screen banner background. Also reduce used space a little
18:38:08bobdaduck has joined
18:39:41bobdaducklawl
18:39:46bobdaducksomeone is impersonating me
18:39:52kaenword
18:40:13kaensomeone mentioned impersonating me yesterday.
18:41:13bobdaduckLikely that eight year old guy who seems to be playing a lot lately
18:42:36bobdaduckHE COULD AT LEAST BOTHER TO DE-CAPITALIZE HIS NAME
18:44:21kaenbobdaduck, http://pastie.org/8225719
18:44:27kaenmildly interesting read
18:44:44bobdaduckhah
18:45:54raptori'm not here
18:46:01BFLogBot Commit: eb916b48e935 | Author: buckyballreaction | Message: Server screen column header is not an ugly yellow anymore
18:46:20raptorkaen: what do you think of the new server screen (with that last commit ^^)
18:47:36kaenlooks great raptor !
18:48:07raptorneeds more color?
18:48:20kaennot to me
18:48:48raptorok
18:48:55raptorwe'll see how watusimoto reacts..
18:50:15kaenI actually really like it
18:51:20raptorshould we have bobdaduck start giving brutal opinions (beta testing..)
18:51:22raptor?
18:51:51bobdaduck buildbots latest
18:52:36kaenmost definitely
18:52:42kaenBFBuildBot, last
18:52:43BFBuildBotlast build [bitfighter-linux-x86_64]: 5m05s ago: build successful
18:52:43BFBuildBotlast build [bitfighter-osx-i386-cross]: 4m48s ago: build successful
18:52:43BFBuildBotlast build [bitfighter-w32-cross]: 5m36s ago: build successful
18:56:13bobdaduckI guess its better
18:56:59raptorwe mean: start critiqueing everything
18:57:09bobdaduckoh.
18:57:18raptorwe want to polish for the release since we're done with most big coding tasks now
18:58:03kaenlooking for things that are confusing, eyesores, and of course bugs.
18:59:39bobdaducktutorial goes kind of fast
19:00:14bobdaducknexus doesn't have a symbol
19:00:43kaengood, good :)
19:01:07raptorhmm... nexus symbol
19:01:35bobdaduckthe forcefield parts of the tutorial activate on wrong team forcefields
19:01:44raptorwhat tutorial?
19:01:53bobdaduckthe... green words everywhere
19:01:55raptorah
19:01:55bobdaduckwhen you start playing
19:01:59raptorok
19:02:12bobdaducklike "repair forcefields to heal them!" on a hostile forcefield.
19:02:58raptoradd things here: http://beta.etherpad.org/p/bf_019_polish
19:08:31raptormy first idea for a nexus symbol: http://www.twiddla.com/1266120
19:09:23bobdaduckno
19:09:29bobdaduckjust use anything watusimoto proposed for goalzones
19:09:42raptoreven the heart?
19:09:49kaenplease yes the heart.
19:10:08raptorso we get a different demographic?
19:10:12bobdaduckwoahhhh
19:10:14kaenhehe
19:10:24raptordid you find the game clock yet?
19:10:57raptorin-game clock in lower right here: http://imgur.com/Iz33u9P
19:11:01raptoryou don't see that?
19:11:15bobdaduckits not there.
19:11:22bobdaduckwin 7 latest
19:12:41bobdaduckhahah
19:12:49bobdaduck"NEGATIVE POINTS"
19:13:13kaeneh?
19:13:28bobdaducksoccer into a hostile goal
19:14:22raptorno game clock.. that seems impossible?
19:14:41bobdaduckI was wondering what was up with that xD
19:15:07kaenmaybe the font is missing?
19:15:25kaenbobdaduck, screenshot?
19:15:36bobdaduckuh.
19:15:45bobdaduckits not there. Not visible, not whatever
19:15:54bobdaduckthere's nothing to see in the screenshot xD
19:17:56raptorcan you give me a screen shot?
19:18:03raptoralso nexus?: http://www.bathsheba.com/sculpt/nexus/nexus_3q.jpg
19:19:09bobdaduckhah, cool
19:23:18bobdaduckthat's all for now
19:43:01raptorok, good list to start with..
19:47:38raptorbobdaduck: the game timer doesn't show up in *any* game? how about after changing levels?
19:47:45bobdaduckany game
20:16:12bobdaduck Quit (Remote host closed the connection)
20:35:30raptoralmost have a nexus symbol to show...
20:48:48raptorwhere's bobdaduck..
20:48:52raptorkaen: still around?
20:49:31raptorbehold a new nexus icon: http://i.imgur.com/CexFvZ2.png
20:50:56watusimoto has joined
20:51:14watusimotohi
20:51:18raptorwatusimoto: are you repatriated yet?
20:51:20raptorhi
20:51:24watusimotoindeed
20:51:47watusimotothough still very tired... will be going to bed soon
20:51:53raptorwelcome back!
20:52:08watusimotothanks!
20:52:22raptorso kaen and I have decided to start polishing off things..
20:52:27raptorwe asked bobdaduck to beta test
20:52:31watusimotogood!
20:52:36raptorand started a list here: http://beta.etherpad.org/p/bf_019_polish
20:52:53watusimotois that polish or Polish?
20:54:01raptoryeah, i keep reading it as Polish... I had a Polish-American friend in high school
20:54:40raptoroh
20:54:52raptorI just did this for a nexus symbol: http://i.imgur.com/CexFvZ2.png
20:54:57raptorfirst pass
20:55:45raptorwhat do you think?
20:55:51watusimotonot bad -- we should change the symbol when it's open, I think... what about a full circle with the same x in the middle? kind of broken circle, full circle
20:56:28raptorhuh?
20:56:30raptoroh
20:56:40raptoryou mean when the nexus is green use a different symbol?
20:56:47watusimotoyes, perhaps
20:56:53watusimotoit's just an idea
20:57:25raptoruse the current idea as the open one? then a full closed circle when nexus is closed maybe?
20:57:38watusimotothat might make sense
20:57:47watusimotolike closed is a barrier around the flag
20:57:52watusimotoopen is when the barrier breaks
20:57:57watusimotothat kind of thing?
20:58:11watusimotothough I really don't know how it would look
20:58:38watusimotowhat about instead of an x we had an N?
20:59:05watusimotomaybe the x is better
21:01:15raptorthis was my inspiration: http://bathsheba.com/sculpt/nexus/
21:02:09watusimotonice!
21:03:50kaenraptor, awesome!
21:04:14kaenI really like the x in the center
21:04:26raptormaybe the X should be 3 spokes?
21:04:31raptorinstead of 4
21:04:45kaenhmm
21:04:57watusimoto3 or 6
21:05:39raptor6 == asterisks
21:05:47raptorlet me do three...
21:05:49watusimoto*
21:05:58raptorok that asterisk is 5...
21:06:01raptoron my client
21:06:07raptor6 in my console
21:06:10watusimotoThe asterix on my keyboard is 5, but on my screen is 6
21:06:30watusimoto5 looks better
21:06:31raptorlet me try 3, i think 6 is too noisy
21:14:11raptorok
21:14:13raptorhere: http://i.imgur.com/LI0EFOA.png
21:14:16raptor3 spokes
21:14:43kaenwow that feels a lot more unified
21:14:51watusimotoyes, improved
21:15:14raptorI like how the design tricks my eyes into thinking those are non-uniform-radius arcs
21:16:19raptorshould I check in what I have?
21:16:43kaenI think so.
21:16:50watusimotoyes
21:17:22kaendefinitely an improvement over NEXUS
21:19:09Flynnn Quit (Quit: Leaving)
21:20:40BFLogBot Commit: fcdc2e903c60 | Author: buckyballreaction | Message: Nexus zone symbol!
21:24:02BFLogBot Commit: d79c8d366145 | Author: buckyballreaction | Message: Mass
21:29:07BFLogBot Commit: 65ef1abecec3 | Author: buckyballreaction | Message: Don't damage asteroids if spawn shield is up
21:33:40BFLogBotSometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us. -- Calvin
22:07:39watusimoto Quit (Remote host closed the connection)
22:14:28raptornight!
22:14:30raptor Quit ()
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23:29:37Nothing_Much Quit (Quit: bye)

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