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| 01:25:42 | | -rajaniemi.freenode.net- *** Looking up your hostname... |
| 01:25:42 | | -rajaniemi.freenode.net- *** Checking Ident |
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| 01:25:42 | | -rajaniemi.freenode.net- *** Couldn't look up your hostname |
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| 01:25:49 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 01:28:05 | | [None PING] |
| 01:28:06 | BFLogBot | Calvin: Know what I pray for? Hobbes: What? Calvin: The strength to change what I can, the inability to accept what I can't, and the incapacity to tell the difference. |
| 01:28:55 | FlynnnNT | logged |
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| 01:32:53 | BFLogBot | "The dynamics of inter-being and mono logical imperatives in Dick and Jane: A study in psychic transrelational gender modes". Academia, here I come. -- Calvin |
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| 01:35:17 | BFLogBot | It takes an uncommon mind to think of these things. -- Calvin |
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| 01:37:41 | BFLogBot | I don't need to compromise my principles, because they don't have the slightest bearing on what happens to me anyway. -- Calvin |
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| 01:40:05 | BFLogBot | If you couldn't find any weirdness, maybe we'll just have to make some! -- Calvin |
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| 01:42:29 | BFLogBot | Susie: You'd get a good grade without doing any work. Calvin: So? Susie: It's wrong to get rewards you haven't earned. Calvin: I've never heard of anyone who couldn't live with that. |
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| 01:44:53 | BFLogBot | Reality continues to ruin my life. -- Calvin |
| 01:47:17 | | [None PING] |
| 01:47:17 | BFLogBot | But the important thing is persistence. -- Calvin trying to juggle eggs |
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| 01:49:41 | BFLogBot | Wormwood: Calvin, how about you? Calvin: Hard to say ma'am. I think my cerebellum just fused. |
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| 01:52:05 | BFLogBot | The inside of my head was exploding with fireworks. Fortunately, my last thought turned out the lights when it left. -- Calvin |
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| 01:54:29 | BFLogBot | One of the joys of being a kid is that experiences are new and therefore more intense. -- Calvin sniffing mustard |
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| 01:56:53 | BFLogBot | The real fun of living wisely is that you get to be smug about it. -- Calvin |
| 01:59:13 | FlynnnNT | bflogbot, you okay? xD |
| 01:59:13 | BFLogBot | Be careful or be road-kill. -- Calvin |
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| 02:01:41 | BFLogBot | The only skills I have the patience to learn are those that have no real application in life. -- Calvin |
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| 02:04:05 | BFLogBot | Miss Wormwood: What state do you live in? Calvin: Denial. Miss Wormwood: I don't suppose I can argue with that... |
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| 02:06:29 | BFLogBot | My ethicator machine must've had a built-in moral compromise spectral release phantasmatron! I'm a genius! -- Calvin |
| 02:08:53 | | [None PING] |
| 02:08:53 | BFLogBot | I don't need to compromise my principles, because they don't have the slightest bearing on what happens to me anyway. -- Calvin |
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| 02:11:17 | BFLogBot | "Dad buried in landslide! Jubilant throngs fill streets! Stunned father inconsolable - demands recount!" -- Calvin |
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| 02:13:41 | BFLogBot | I imagine girls and bugs have a dim perception that nature played a cruel trick on them but they lack the intelligence to really comprehend the magnitude of it. -- Calvin |
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| 02:16:05 | BFLogBot | I don't understand this! Not a single part of my horoscope came true! ... The paper should print Mom's daily predictions. Those sure come true. -- Calvin |
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| 02:18:29 | BFLogBot | Reality continues to ruin my life. -- Calvin |
| 02:20:53 | | [None PING] |
| 02:20:53 | BFLogBot | I'm looking for something that can deliver a 50-pound payload of snow on a small feminine target. Can you suggest something? Hello...? -- Calvin |
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| 02:23:17 | BFLogBot | Hobbes: Shouldn't we read the instructions? Calvin: Do I look like a sissy? |
| 02:25:41 | | [None PING] |
| 02:25:41 | BFLogBot | This game lends itself to certain abuses. -- Calvin |
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| 02:28:05 | BFLogBot | What's the point of wearing your favorite rocketship underpants if nobody ever asks to see 'em? -- Calvin |
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| 02:30:29 | BFLogBot | For your information, I'm staying like this, and everyone else can just get used to it! If people don't like me the way I am, well TOUGH BEANS! It's a free country! I don't need anyone's permission to be the way I want! This is how I am - Take it or leave it! -- Calvin |
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| 02:32:53 | BFLogBot | Weekends don't count unless you spend them doing something completely pointless. -- Calvin |
| 02:35:17 | | [None PING] |
| 02:35:17 | BFLogBot | Golly, I'd hate to have a kid like me! -- Calvin |
| 02:37:41 | | [None PING] |
| 02:37:41 | BFLogBot | I have plenty of common sense, I just choose to ignore it. -- Calvin |
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| 02:40:05 | BFLogBot | I think nighttime is dark so you can imagine your fears with less distraction. -- Calvin |
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| 02:42:29 | BFLogBot | Know what I pray for? The strength to change what I can, the inability to accept what I can't and the incapacity to tell the difference. -- Calvin |
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| 02:44:53 | BFLogBot | Calvin: Can you make a living playing silly games? His Dad: Actually, you can be among the most overpaid people on the planet. |
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| 02:47:17 | BFLogBot | My life needs a rewind/erase button. -- Calvin |
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| 02:49:41 | BFLogBot | Weekends don't count unless you spend them doing something completely pointless. -- Calvin |
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| 02:52:05 | BFLogBot | Miss Wormwood: What state do you live in? Calvin: Denial. Miss Wormwood: I don't suppose I can argue with that... |
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| 02:54:29 | BFLogBot | It's great to have a friend who appreciates an earnest discussion of ideas. -- Calvin |
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| 02:56:53 | BFLogBot | Susie: When life gives you a lemon, make lemonade. Calvin: I say, when life gives you a lemon, wing it right back and add some lemons of your own! |
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| 02:59:17 | BFLogBot | That's the problem with science. You've got a bunch of empiricists trying to describe things of unimaginable wonder. -- Calvin |
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| 03:01:41 | BFLogBot | You know, Hobbes, some days even my lucky rocketship underpants don't help. -- Calvin |
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| 03:04:05 | BFLogBot | Weekends don't count unless you spend them doing something completely pointless. -- Calvin |
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| 03:06:29 | BFLogBot | I think nighttime is dark so you can imagine your fears with less distraction. -- Calvin |
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| 03:08:53 | BFLogBot | Endorsing products is the American way of expressing individuality. -- Calvin |
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| 03:11:17 | BFLogBot | It seems like once people grow up, they have no idea what's cool. -- Calvin |
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| 03:13:41 | BFLogBot | One of the joys of being a kid is that experiences are new and therefore more intense. -- Calvin sniffing mustard |
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| 03:16:05 | BFLogBot | Sometimes it seems things go by too quickly. We are so busy watching out for what's just ahead of us that we don't take the time to enjoy where we are. -- Calvin |
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| 03:18:29 | BFLogBot | I suppose if we couldn't laugh at things that don't make sense, we couldn't react to a lot of life. -- Hobbes |
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| 03:20:53 | BFLogBot | You don't get to be mom if you can't fix everything just right. -- Calvin |
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| 03:23:17 | BFLogBot | Oops, I always forget the purpose of competition is to divide people into winners and losers. -- Hobbes being sarcastic |
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| 03:26:17 | BFLogBot | I'm learning real skills that I can apply throughout the rest of my life ... Procrastinating and rationalizing. -- Calvin |
| 03:28:41 | | [None PING] |
| 03:28:41 | BFLogBot | I think nighttime is dark so you can imagine your fears with less distraction. -- Calvin |
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| 03:31:05 | BFLogBot | I like to say "quark"! Quark, quark, quark, quark! -- Hobbes |
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| 03:33:29 | BFLogBot | The intrepid Spaceman Spiff is stranded on a distant planet! ...our hero ruefully acknowledges that this happens fairly frequently... -- Calvin as Spaceman Spiff |
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| 03:35:53 | BFLogBot | You know, Hobbes, some days even my lucky rocketship underpants don't help. -- Calvin |
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| 03:38:17 | BFLogBot | Who wouldn't be interested in everything we do?! -- Calvin |
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| 03:40:41 | BFLogBot | What's the point of wearing your favorite rocketship underpants if nobody ever asks to see 'em? -- Calvin |
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| 03:43:05 | BFLogBot | Mom knows EVERYTHING! -- Calvin |
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| 03:45:29 | BFLogBot | Calvin: I think we have got enough information now, don't you? Hobbes: All we have is one "fact" that you made up. Calvin: That's plenty. By the time we add an introduction, a few illustrations and a conclusion, it'll look like a graduate thesis. |
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| 03:47:53 | BFLogBot | How many boards would the Mongols hoard if the Mongol hordes got bored? -- Calvin |
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| 03:50:17 | BFLogBot | I'm a simple man with complex tastes. -- Calvin |
| 03:52:41 | | [None PING] |
| 03:52:41 | BFLogBot | Is it a right to remain ignorant? -- Calvin |
| 03:55:05 | | [None PING] |
| 03:55:05 | BFLogBot | Calvin: I think we have got enough information now, don't you? Hobbes: All we have is one "fact" that you made up. Calvin: That's plenty. By the time we add an introduction, a few illustrations and a conclusion, it'll look like a graduate thesis. |
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| 03:57:29 | BFLogBot | YAAH! DEATH TO OATMEAL! -- Calvin |
| 03:59:53 | | [None PING] |
| 03:59:53 | BFLogBot | It seems like once people grow up, they have no idea what's cool. -- Calvin |
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| 04:02:17 | BFLogBot | Susie: When life gives you a lemon, make lemonade. Calvin: I say, when life gives you a lemon, wing it right back and add some lemons of your own! |
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| 04:04:41 | BFLogBot | It's great to have a friend who appreciates an earnest discussion of ideas. -- Calvin |
| 04:07:05 | | [None PING] |
| 04:07:05 | BFLogBot | I thrive on change... I thrive on making other people change. -- Calvin |
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| 04:09:29 | BFLogBot | The real fun of living wisely is that you get to be smug about it. -- Calvin |
| 04:11:53 | | [None PING] |
| 04:11:53 | BFLogBot | You know, Hobbes, some days even my lucky rocketship underpants don't help. -- Calvin |
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| 04:14:17 | BFLogBot | I thrive on change... I thrive on making other people change. -- Calvin |
| 04:16:41 | | [None PING] |
| 04:16:41 | BFLogBot | That's the whole problem with science. You've got a bunch of empiricists trying to describe things of unimaginable wonder. -- Calvin |
| 04:19:05 | | [None PING] |
| 04:19:05 | BFLogBot | Sometimes one should just look at things and think about things without doing things. -- Calvin |
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| 04:21:29 | BFLogBot | If good things lasted forever, would we appreciate how precious they are? -- Hobbes |
| 04:23:53 | | [None PING] |
| 04:23:53 | BFLogBot | The real fun of living wisely is that you get to be smug about it. -- Calvin |
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| 04:26:17 | BFLogBot | From now on, I'll connect the dots my own way. -- Calvin |
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| 04:28:41 | BFLogBot | To make a bad day worse, spend it wishing for the impossible. -- Calvin |
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| 04:31:05 | BFLogBot | It's hard to be mad at someone who misses you while you're asleep. -- Calvin |
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| 04:33:29 | BFLogBot | This one's tricky. You have to use imaginary numbers, like eleventeen ... -- Hobbes |
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| 04:35:53 | BFLogBot | If you couldn't find any weirdness, maybe we'll just have to make some! -- Calvin |
| 04:38:17 | | [None PING] |
| 04:38:17 | BFLogBot | Golly, I'd hate to have a kid like me! -- Calvin |
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| 04:40:41 | BFLogBot | The purpose of writing is to inflate weak ideas, obscure pure reasoning, and inhibit clarity. With a little practice, writing can be an intimidating and impenetrable fog! -- Calvin |
| 04:43:05 | | [None PING] |
| 04:43:05 | BFLogBot | A good compromise leaves everyone mad. -- Calvin |
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| 04:45:29 | BFLogBot | What do you get when you cross a cantaloupe with lassie? A melon-collie baby! Get it?? HA HA HA OH OH HA HA! -- Calvin |
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| 04:47:53 | BFLogBot | Why can't I ever build character at a Miami condo or a casino somewhere? -- Calvin |
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| 04:50:17 | BFLogBot | How many boards would the Mongols hoard if the Mongol hordes got bored? -- Calvin |
| 04:52:41 | | [None PING] |
| 04:52:41 | BFLogBot | My ethicator machine must've had a built-in moral compromise spectral release phantasmatron! I'm a genius! -- Calvin |
| 04:55:05 | | [None PING] |
| 04:55:05 | BFLogBot | Who wouldn't be interested in everything we do?! -- Calvin |
| 04:57:29 | | [None PING] |
| 04:57:29 | BFLogBot | The only skills I have the patience to learn are those that have no real application in life. -- Calvin |
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| 04:59:53 | BFLogBot | That's the problem with nature, something's always stinging you or oozing mucous all over you. Let's go and watch TV. -- Calvin |
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| 05:02:17 | BFLogBot | I don't know which is worse, ...that everyone has his price, or that the price is always so low. -- Calvin |
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| 05:04:41 | BFLogBot | What do you get when you cross a cantaloupe with lassie? A melon-collie baby! Get it?? HA HA HA OH OH HA HA! -- Calvin |
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| 05:07:05 | BFLogBot | My family is dysfunctional and my parents won't empower me. Consequently I'm not self actualized. -- Calvin |
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| 05:09:29 | BFLogBot | If we wanted more leisure, we'd invent machines that do things less efficiently. -- Calvin's dad |
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| 05:11:53 | BFLogBot | As a math atheist, I think I should be excused from this. -- Calvin, to Hobbes |
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| 05:14:17 | BFLogBot | Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us. -- Calvin |
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| 05:16:41 | BFLogBot | What do you get when you cross a cantaloupe with lassie? A melon-collie baby! Get it?? HA HA HA OH OH HA HA! -- Calvin |
| 05:19:05 | | [None PING] |
| 05:19:05 | BFLogBot | What's the point of wearing your favorite rocketship underpants if nobody ever asks to see 'em? -- Calvin |
| 05:21:29 | | [None PING] |
| 05:21:29 | BFLogBot | Golly, I'd hate to have a kid like me! -- Calvin |
| 05:23:53 | | [None PING] |
| 05:23:53 | BFLogBot | YAAH! DEATH TO OATMEAL! -- Calvin |
| 05:26:17 | | [None PING] |
| 05:26:17 | BFLogBot | Why waste time learning, when ignorance is instantaneous? -- Calvin |
| 05:28:41 | | [None PING] |
| 05:28:41 | BFLogBot | Who wouldn't be interested in everything we do?! -- Calvin |
| 05:31:05 | | [None PING] |
| 05:31:05 | BFLogBot | Given that sooner or later we're all just going to die, what's the point of learning about integers? -- Calvin |
| 05:33:29 | | [None PING] |
| 05:33:29 | BFLogBot | I have plenty of common sense, I just choose to ignore it. -- Calvin |
| 05:35:53 | | [None PING] |
| 05:35:53 | BFLogBot | Mom knows EVERYTHING! -- Calvin |
| 05:38:17 | | [None PING] |
| 05:38:17 | BFLogBot | The real fun of living wisely is that you get to be smug about it. -- Calvin |
| 05:40:41 | | [None PING] |
| 05:40:41 | BFLogBot | As usual, goodness hardly puts up a fight. -- Calvin |
| 05:43:05 | | [None PING] |
| 05:43:05 | BFLogBot | One of the joys of being a kid is that experiences are new and therefore more intense. -- Calvin sniffing mustard |
| 05:45:29 | | [None PING] |
| 05:45:29 | BFLogBot | Calvin: Who can fathom the feminine mind? Hobbes: I like 'em anyway. |
| 05:47:53 | | [None PING] |
| 05:47:53 | BFLogBot | As a math atheist, I think I should be excused from this. -- Calvin, to Hobbes |
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| 05:50:17 | BFLogBot | Hobbes: What if the public doesn't like your work? Calvin: They are not supposed to like it. This is avant-garde stuff! I'm criticizing the low brows who can't appreciate great art like this! |
| 05:52:41 | | [None PING] |
| 05:52:41 | BFLogBot | Given that sooner or later we're all just going to die, what's the point of learning about integers? -- Calvin |
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| 05:55:05 | BFLogBot | I suppose if we couldn't laugh at things that don't make sense, we couldn't react to a lot of life. -- Hobbes |
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| 05:57:29 | BFLogBot | This one's tricky. You have to use imaginary numbers, like eleventeen ... -- Hobbes |
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| 05:59:53 | BFLogBot | Miss Wormwood: Calvin where was the Byzantine empire? Calvin: I'll take "outer planets" for $100. |
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| 06:02:17 | BFLogBot | Endorsing products is the American way of expressing individuality. -- Calvin |
| 06:04:41 | | [None PING] |
| 06:04:41 | BFLogBot | The dame was hysterical. Dames usually are. -- Calvin as Tracer Bullet |
| 06:07:05 | | [None PING] |
| 06:07:05 | BFLogBot | I'm a simple man with complex tastes. -- Calvin |
| 06:09:29 | | [None PING] |
| 06:09:29 | BFLogBot | I imagine bugs and girls have a dim perception that nature played a cruel trick on them, but they lack the intelligence to really comprehend the magnitude of it. -- Calvin |
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| 06:11:53 | | [None PING] |
| 06:11:53 | BFLogBot | Be careful or be road-kill. -- Calvin |
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| 06:14:17 | BFLogBot | Is it a right to remain ignorant? -- Calvin |
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| 06:16:41 | BFLogBot | Someday I'll write my own philosophy book. -- Calvin |
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| 06:19:05 | BFLogBot | Be careful or be road-kill. -- Calvin |
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| 06:21:29 | BFLogBot | There's never enough time to do all the nothing you want. -- Calvin |
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| 06:24:29 | BFLogBot | That's the difference between me and the rest of the world! Happiness isn't good enough for me! I demand euphoria! -- Calvin |
| 06:26:53 | | [None PING] |
| 06:26:53 | BFLogBot | This is so cool I've to go to the bathroom. -- Calvin |
| 06:29:17 | | [None PING] |
| 06:29:17 | BFLogBot | Well, it just seemed wrong to cheat on an ethics test. -- Calvin |
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| 06:31:41 | BFLogBot | It's hard to be mad at someone who misses you while you're asleep. -- Calvin |
| 06:34:05 | | [None PING] |
| 06:34:05 | BFLogBot | The purpose of writing is to inflate weak ideas, obscure pure reasoning, and inhibit clarity. With a little practice, writing can be an intimidating and impenetrable fog! -- Calvin |
| 06:36:29 | | [None PING] |
| 06:36:29 | BFLogBot | Mom knows EVERYTHING! -- Calvin |
| 06:38:53 | | [None PING] |
| 06:38:53 | BFLogBot | Given that sooner or later we're all just going to die, what's the point of learning about integers? -- Calvin |
| 06:41:17 | | [None PING] |
| 06:41:17 | BFLogBot | This is so cool I've to go to the bathroom. -- Calvin |
| 06:41:29 | Nothing_Much | Hello |
| 06:41:30 | Nothing_Much | ? |
| 06:43:41 | | [None PING] |
| 06:43:41 | BFLogBot | Sometimes one should just look at things and think about things without doing things. -- Calvin |
| 06:43:59 | | watusimoto Quit (Read error: Operation timed out) |
| 06:46:05 | | [None PING] |
| 06:46:05 | BFLogBot | Nothing I do is my fault. -- Calvin |
| 06:48:29 | | [None PING] |
| 06:48:29 | BFLogBot | Know what I pray for? The strength to change what I can, the inability to accept what I can't and the incapacity to tell the difference. -- Calvin |
| 06:50:53 | | [None PING] |
| 06:50:53 | BFLogBot | You know, Hobbes, some days even my lucky rocketship underpants don't help. -- Calvin |
| 06:53:17 | | [None PING] |
| 06:53:17 | BFLogBot | YAAH! DEATH TO OATMEAL! -- Calvin |
| 06:55:41 | | [None PING] |
| 06:55:41 | BFLogBot | Oops, I always forget the purpose of competition is to divide people into winners and losers. -- Hobbes being sarcastic |
| 06:58:05 | | [None PING] |
| 06:58:05 | BFLogBot | I don't understand this! Not a single part of my horoscope came true! ... The paper should print Mom's daily predictions. Those sure come true. -- Calvin |
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| 07:00:29 | BFLogBot | It's hard to be mad at someone who misses you while you're asleep. -- Calvin |
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| 07:02:53 | BFLogBot | What do you get when you cross a cantaloupe with lassie? A melon-collie baby! Get it?? HA HA HA OH OH HA HA! -- Calvin |
| 07:05:17 | | [None PING] |
| 07:05:17 | BFLogBot | A voice crackles in Calvin's radio: "Enemy fighters at two o'clock!" "Roger. What should I do until then?" |
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| 07:07:41 | BFLogBot | If you couldn't find any weirdness, maybe we'll just have to make some! -- Calvin |
| 07:07:52 | Nothing_Much | BFLogBot, you alright? |
| 07:07:52 | BFLogBot | Hobbes: What would you call the creation of the universe? Calvin: The Horrendous Space Kablooie! |
| 07:10:05 | | [None PING] |
| 07:10:05 | BFLogBot | If you care, you just get disappointed all the time. If you don't care nothing matters so you are never upset. -- Calvin |
| 07:12:29 | | [None PING] |
| 07:12:29 | BFLogBot | For your information, I'm staying like this, and everyone else can just get used to it! If people don't like me the way I am, well TOUGH BEANS! It's a free country! I don't need anyone's permission to be the way I want! This is how I am - Take it or leave it! -- Calvin |
| 07:14:53 | | [None PING] |
| 07:14:53 | BFLogBot | Why should I have to work for everything? It's like saying that I don't deserve it. -- Calvin |
| 07:17:17 | | [None PING] |
| 07:17:17 | BFLogBot | Know what I pray for? The strength to change what I can, the inability to accept what I can't and the incapacity to tell the difference. -- Calvin |
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| 07:21:29 | BFLogBot | I suppose if we couldn't laugh at things that don't make sense, we couldn't react to a lot of life. -- Hobbes |
| 07:23:53 | | [None PING] |
| 07:23:53 | BFLogBot | Dad are you vicariously living through me in the hope that my accomplishments will validate your mediocre life and in some way compensate for all the opportunities you botched? -- Calvin |
| 07:24:51 | Nothing_Much | watusimoto, is there something wrong with BFLogBot? |
| 07:24:51 | BFLogBot | If something is so complicated that you can't explain it in 10 seconds, then it's probably not worth knowing anyway. -- Calvin |
| 07:26:53 | | [None PING] |
| 07:26:53 | BFLogBot | For your information, I'm staying like this, and everyone else can just get used to it! If people don't like me the way I am, well TOUGH BEANS! It's a free country! I don't need anyone's permission to be the way I want! This is how I am - Take it or leave it! -- Calvin |
| 07:29:17 | | [None PING] |
| 07:29:17 | BFLogBot | Hobbes: How is the diorama coming along? Calvin: I'm almost finished. Hobbes: I don't see the roadrunner. Weren't you going to put one in? Calvin: See the cotton balls I glued down? Hobbes: Yeah? Calvin: The roadrunner just ran out of the scene leaving behind clouds of dust! |
| 07:31:41 | | [None PING] |
| 07:31:41 | BFLogBot | Weekends don't count unless you spend them doing something completely pointless. -- Calvin |
| 07:34:05 | | [None PING] |
| 07:34:05 | BFLogBot | Hobbes: What if the public doesn't like your work? Calvin: They are not supposed to like it. This is avant-garde stuff! I'm criticizing the low brows who can't appreciate great art like this! |
| 07:36:29 | | [None PING] |
| 07:36:29 | BFLogBot | As usual, goodness hardly puts up a fight. -- Calvin |
| 07:38:53 | | [None PING] |
| 07:38:53 | BFLogBot | Mom knows EVERYTHING! -- Calvin |
| 07:41:17 | | [None PING] |
| 07:41:17 | BFLogBot | You can present the material, but you can't make me care. -- Calvin |
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| 07:43:41 | BFLogBot | Hobbes: Shouldn't we read the instructions? Calvin: Do I look like a sissy? |
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| 07:46:05 | BFLogBot | Calvin: Know what I pray for? Hobbes: What? Calvin: The strength to change what I can, the inability to accept what I can't, and the incapacity to tell the difference. |
| 07:48:29 | | [None PING] |
| 07:48:29 | BFLogBot | Hobbes: How is the diorama coming along? Calvin: I'm almost finished. Hobbes: I don't see the roadrunner. Weren't you going to put one in? Calvin: See the cotton balls I glued down? Hobbes: Yeah? Calvin: The roadrunner just ran out of the scene leaving behind clouds of dust! |
| 07:50:53 | | [None PING] |
| 07:50:53 | BFLogBot | As usual, goodness hardly puts up a fight. -- Calvin |
| 07:53:17 | | [None PING] |
| 07:53:17 | BFLogBot | A good compromise leaves everyone mad. -- Calvin |
| 07:55:41 | | [None PING] |
| 07:55:41 | BFLogBot | Weekends don't count unless you spend them doing something completely pointless. -- Calvin |
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| 07:58:05 | BFLogBot | If you want to stay dad you've got to polish your image. I think the image we need to create for you is "repentant but learning". -- Calvin |
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| 08:00:29 | BFLogBot | I suppose if we couldn't laugh at things that don't make sense, we couldn't react to a lot of life. -- Hobbes |
| 08:02:53 | | [None PING] |
| 08:02:53 | BFLogBot | As usual, goodness hardly puts up a fight. -- Calvin |
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| 08:05:17 | BFLogBot | I don't understand this! Not a single part of my horoscope came true! ... The paper should print Mom's daily predictions. Those sure come true. -- Calvin |
| 08:07:41 | | [None PING] |
| 08:07:41 | BFLogBot | If you care, you just get disappointed all the time. If you don't care nothing matters so you are never upset. -- Calvin |
| 08:10:05 | | [None PING] |
| 08:10:05 | BFLogBot | From now on, I'll connect the dots my own way. -- Calvin |
| 08:12:29 | | [None PING] |
| 08:12:29 | BFLogBot | I have plenty of common sense, I just choose to ignore it. -- Calvin |
| 08:14:53 | | [None PING] |
| 08:14:53 | BFLogBot | This game lends itself to certain abuses. -- Calvin |
| 08:17:17 | | [None PING] |
| 08:17:17 | BFLogBot | The only skills I have patience to learn are those that have no real application in life. -- Calvin |
| 08:19:41 | | [None PING] |
| 08:19:41 | BFLogBot | I suppose the secret to happiness is learning to appreciate the moment. -- Calvin |
| 08:22:05 | | [None PING] |
| 08:22:05 | BFLogBot | YAAH! DEATH TO OATMEAL! -- Calvin |
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| 08:26:53 | BFLogBot | "Dad buried in landslide! Jubilant throngs fill streets! Stunned father inconsolable - demands recount!" -- Calvin |
| 08:29:17 | | [None PING] |
| 08:29:17 | BFLogBot | Oops, I always forget the purpose of competition is to divide people into winners and losers. -- Hobbes being sarcastic |
| 08:31:41 | | [None PING] |
| 08:31:41 | BFLogBot | That's the difference between me and the rest of the world! Happiness isn't good enough for me! I demand euphoria! -- Calvin |
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| 08:34:05 | | [None PING] |
| 08:34:05 | BFLogBot | If people could put rainbows in zoos, they'd do it. -- Hobbes |
| 08:36:29 | | [None PING] |
| 08:36:29 | BFLogBot | I don't need to compromise my principles, because they don't have the slightest bearing on what happens to me anyway. -- Calvin |
| 08:38:53 | | [None PING] |
| 08:38:53 | BFLogBot | Why should I have to work for everything? It's like saying that I don't deserve it. -- Calvin |
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| 08:41:53 | BFLogBot | This one's tricky. You have to use imaginary numbers, like eleventeen ... -- Hobbes |
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| 08:44:17 | BFLogBot | Calvin: Who can fathom the feminine mind? Hobbes: I like 'em anyway. |
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| 08:46:41 | | [None PING] |
| 08:46:41 | BFLogBot | But the important thing is persistence. -- Calvin trying to juggle eggs |
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| 08:50:17 | BFLogBot | Miss Wormwood: Calvin where was the Byzantine empire? Calvin: I'll take "outer planets" for $100. |
| 08:50:34 | BFLogBot | Given that sooner or later we're all just going to die, what's the point of learning about integers? -- Calvin |
| 08:50:39 | BFLogBot | That's the whole problem with science. You've got a bunch of empiricists trying to describe things of unimaginable wonder. -- Calvin |
| 08:53:17 | | [None PING] |
| 08:53:17 | BFLogBot | If we don't all watch the same TV, what will keep our culture homogeneous? -- Calvin |
| 08:54:24 | bobdaduck | logbot sure is talkative today! |
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| 08:55:41 | BFLogBot | You know what we need, Hobbes? We need an attitude. Yeah, you can't be cool if you don't have an attitude. -- Calvin |
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| 08:58:41 | | -rajaniemi.freenode.net- *** Looking up your hostname... |
| 08:58:41 | | -rajaniemi.freenode.net- *** Checking Ident |
| 08:58:41 | | -rajaniemi.freenode.net- *** No Ident response |
| 08:58:41 | | -rajaniemi.freenode.net- *** Couldn't look up your hostname |
| 08:58:47 | | BFLogBot has joined |
| 08:58:47 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 08:58:54 | | raptor has joined |
| 08:58:54 | | ChanServ sets mode +o |
| 08:59:05 | Nothing_Much | Hi raptor |
| 08:59:20 | raptor | log bot went crazy! |
| 08:59:25 | raptor | (i restarted it) |
| 08:59:31 | Nothing_Much | yes he did! |
| 08:59:48 | Nothing_Much | oh, did you see my logs on a PS2 USB conversion cable controller? |
| 08:59:59 | raptor | whoa, there's a lot of logs to read from yesterday... |
| 09:00:06 | raptor | too much for me to read now |
| 09:00:12 | raptor | no |
| 09:00:16 | Nothing_Much | oh okay |
| 09:00:27 | Nothing_Much | well, basically the right analog stick was a bit buggy |
| 09:00:48 | raptor | is that a built in profile? |
| 09:01:14 | Nothing_Much | yeah |
| 09:01:55 | Nothing_Much | but my friend said that the controller's right analog stick wouldn't work except by pointing it up and down |
| 09:02:25 | Nothing_Much | when it did that, the ship would only aim and shoot in two directions, when he switched the profile, it had the same issue |
| 09:02:32 | raptor | ok |
| 09:02:40 | raptor | on windows? |
| 09:02:44 | Nothing_Much | linux mint |
| 09:02:50 | raptor | you can edit the profiles in the joystick_settings.ini |
| 09:02:56 | raptor | there are instructions at the top |
| 09:04:06 | raptor | you can even add your own |
| 09:05:42 | Nothing_Much | hmm.. |
| 09:17:03 | Nothing_Much | F7 brings up a diagnostics for a gamepad, right? |
| 09:17:28 | raptor | yes |
| 09:17:49 | raptor | and you'll see the 'raw' button numbers as well as what the game things the buttons are |
| 09:35:29 | watusimoto | hey there |
| 09:35:58 | raptor | hello |
| 09:36:52 | watusimoto | raptor: did you notice I posted a link to a new stackOverflow question I posted last night? I got one workable answer, but it requires using a c++11 feature |
| 09:36:52 | raptor | there was too much log to read for yesterday... anything important I need to weigh in on? |
| 09:37:01 | watusimoto | what's holding us back from doing that? |
| 09:37:14 | watusimoto | I can compile with (most) c++11 with vc++ |
| 09:37:27 | raptor | watusimoto: OSX 10.6 (and especially 10.4/10.5) doesn't have those features fully implemented |
| 09:37:55 | watusimoto | hmmm... because I am kind of stuck |
| 09:38:10 | raptor | also older Linux distros definitely wont run it, unless a new gcc is used to compile for them |
| 09:38:15 | raptor | and by older, I mean like 2 years |
| 09:38:27 | watusimoto | my templatization of the UIManager stuff relies on a static var, which causes problems for testing |
| 09:38:37 | watusimoto | because that static var does not get cleaned out between tests |
| 09:39:04 | watusimoto | and also, if we ever do have multiple ClientGames active (which sam partially implemented), that approach will not work either |
| 09:39:17 | raptor | can you force it to? usually test suites have some sort of before/after clean up directives |
| 09:39:40 | watusimoto | maybe, but then every time we create a clientgame object we'll need to run our cleanup code |
| 09:40:02 | watusimoto | the second use case I mentioned (multiplayer) is less critical at the moment, but I do hope to make it more critical in the future |
| 09:41:10 | raptor | I see no problem moving to c++11 for the test code stuff |
| 09:41:36 | raptor | but for the game itself.. that seems pretty major and will introduce a *lot* of build problems |
| 09:41:46 | raptor | which I don't think we should do for 019 |
| 09:41:55 | watusimoto | this would require a change in the UIManager |
| 09:42:47 | watusimoto | http://stackoverflow.com/questions/18730073/templates-and-lazy-initialization |
| 09:43:04 | watusimoto | I think std::type_index is the perfect solution to the issue |
| 09:44:34 | raptor | is there a way boost could temporarily help out? |
| 09:44:47 | watusimoto | I thought about that but did not look |
| 09:44:50 | watusimoto | let me see |
| 09:45:26 | watusimoto | what's the c++ standard we adhere to? |
| 09:45:36 | raptor | uhhh |
| 09:45:40 | raptor | the one before |
| 09:45:44 | raptor | 98? |
| 09:45:45 | watusimoto | :-) |
| 09:45:50 | raptor | or 02/03 or something |
| 09:48:03 | watusimoto | c++98 |
| 09:50:01 | raptor | it's hard to be bound by the cross-platformness sometimes... |
| 09:50:10 | watusimoto | indeed |
| 09:51:17 | watusimoto | http://apolukhin.github.io/type_index/index.html |
| 09:51:31 | watusimoto | awaiting reivew for inclusion in boost |
| 09:52:10 | raptor | hmmm |
| 09:52:40 | raptor | does c++11 store compiletime type information now? |
| 09:53:11 | watusimoto | I don't know |
| 09:54:28 | watusimoto | hmm... std::type_info is available in c++98 |
| 09:54:40 | watusimoto | that may work well enough for us |
| 09:54:44 | watusimoto | never knew about that before |
| 09:55:23 | watusimoto | though that uses rtti |
| 09:56:02 | watusimoto | ok, so maybe we have a c++98 way forward |
| 09:56:11 | watusimoto | something to try tonight, anyway |
| 10:05:13 | bobdaduck | So um |
| 10:05:22 | bobdaduck | Why can't I have more than 9 teams? |
| 10:05:31 | raptor | HARD CODED LIMIT |
| 10:05:46 | watusimoto | 9 numbers on keypad, plus neutral |
| 10:05:48 | raptor | 9 players is hard enough, it seems... |
| 10:06:22 | bobdaduck | Yeah but like I want more |
| 10:06:38 | watusimoto | there needs to be some limit |
| 10:06:47 | bobdaduck | Why? |
| 10:06:55 | bobdaduck | like why even. |
| 10:07:07 | watusimoto | need to specify how large a team number (how many bits) to transfer to clients |
| 10:07:26 | raptor | maybe we could reduce to 7 to save bandwidth! |
| 10:07:54 | watusimoto | +neutral +hostile |
| 10:08:00 | raptor | oh rats |
| 10:08:02 | raptor | 5! |
| 10:08:20 | bobdaduck | oh cool |
| 10:08:23 | bobdaduck | if I delete all the teams |
| 10:08:35 | bobdaduck | it makes it blue automatically and names it "missing team" |
| 10:13:56 | bobdaduck | levelgen:setGameTime() |
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| 11:31:12 | raptor | ah enterprise logging... how I loathe thee |
| 11:32:17 | bobdaduck | What'sat? |
| 11:33:10 | Nothing_Much | -*-/*-+ |
| 11:33:13 | Nothing_Much | oops |
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| 11:53:07 | bobdaduck | I remember one day near the death of Zap! |
| 11:53:22 | bobdaduck | We were playing some match on gibbed |
| 11:53:31 | bobdaduck | And one of the lesser-developers logged on. |
| 11:53:51 | bobdaduck | He played a couple of matches with us, said "You guys are crazy!" and then left |
| 11:54:02 | raptor | scary |
| 11:54:37 | bobdaduck | It was the skill level of the players |
| 11:54:50 | bobdaduck | at that point anyone who was still playing Zap! had gotten ridiculously good |
| 11:55:16 | bobdaduck | Devs weren't expecting it xD |
| 11:55:28 | bobdaduck | Granted it was like a lesser-dev |
| 11:55:44 | bobdaduck | Just one of the guys who worked on the stock maps or something |
| 11:57:26 | bobdaduck | I guess the Zap! developers never expected people to take their game seriously, because they didn't take it seriously themselves |
| 11:57:39 | bobdaduck | It was mostly made just to show of their torque engine |
| 11:59:09 | Watusimoto | time to work on dinner... but raptor, the idea we discussed earlier looks like it might work. We can stick with c++98! |
| 12:00:27 | raptor | yay! |
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| 13:15:21 | kaen | <bobdaduck> I guess the Zap! developers never expected people to take their game seriously, because they didn't take it seriously themselves |
| 13:15:21 | kaen | <bobdaduck> It was mostly made just to show of their torque engine |
| 13:15:26 | kaen | truer words were never written |
| 13:15:48 | bobdaduck | "water is necessary to sustain life" |
| 13:16:37 | kaen | clearly less true |
| 13:32:41 | bobdaduck | Hmm, you've got a point there |
| 13:32:45 | bobdaduck | bit too arbitrary |
| 13:32:56 | bobdaduck | lemme try again |
| 13:33:00 | bobdaduck | "computers are a thing" |
| 13:35:42 | raptor | back later |
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| 13:44:45 | | Watusimoto has joined |
| 14:05:00 | bobdaduck | six hours of logbot sending a message every few minutes |
| 14:05:06 | bobdaduck | I think he's been feeling repressed |
| 14:10:03 | bobdaduck | I'm studying to be a psychologist, so I'm totally nearly qualified to psychoanalyze logbot. |
| 14:11:10 | | thread_ has joined |
| 14:11:39 | thread_ | What's new in the world of bitfighter today? |
| 14:12:55 | bobdaduck | Logbot is repressed! |
| 14:13:24 | bobdaduck | I should totally set up logbot and elizabot on a date |
| 14:13:28 | bobdaduck | I can see it being a good match |
| 14:16:26 | bobdaduck | And also the DDD is sort of tommorow |
| 14:16:29 | bobdaduck | DDD 2.5 |
| 14:16:34 | bobdaduck | the afterparty for those that missed it |
| 14:36:22 | kaen | `Math.round(num * 10) / 10`is faster than `+(num.toFixed(1))` |
| 14:37:44 | bobdaduck | wat |
| 14:38:14 | kaen | that's what I said |
| 14:39:10 | kaen | toFixed unfortunately returns a string, and the string formatting is expensive |
| 14:40:13 | bobdaduck | huh. |
| 14:43:29 | kaen | "The approach of tying UI identity to the type system is fundamentally flawed, though, and I would recommend a more conventional approach using polymorphism and containers." |
| 14:45:16 | bobdaduck | What do people think of my "explore" gametype? |
| 14:45:27 | kaen | never heard of such a thing bobdaduck |
| 14:45:30 | thread_ | I haven't seen it lol |
| 14:45:44 | bobdaduck | Its more an ambiguous concept I'm trying to get to be a thing |
| 14:46:04 | thread_ | kaen: can we add the ability for editor plugins to be written in lolcode |
| 14:46:11 | kaen | yes |
| 14:46:18 | thread_ | WIN |
| 14:46:19 | kaen | you merely have to write a lolcode interpretter in lua |
| 14:46:22 | kaen | and the mappings |
| 14:46:24 | kaen | gg |
| 14:46:31 | bobdaduck | There are a number of community gametypes, such as dungeons, emperors revenges, etc. |
| 14:46:35 | thread_ | Thats... far harder than I was hoping for |
| 14:46:40 | bobdaduck | I'm pushing for "explore" to also be a thing |
| 14:46:49 | thread_ | I invented mothership |
| 14:47:13 | kaen | mothership is a stroke of genius |
| 14:47:20 | bobdaduck | Games where there's no real competition, its just relaxed casual play in a huge level. Levelgen carnival would be a good example of this |
| 14:47:39 | thread_ | after 019 I would like to push for mothership becoming a real gametype |
| 14:47:47 | thread_ | get it into 020 if possible |
| 14:48:02 | kaen | prospects are not good, especially with the solid levelgen implementation |
| 14:48:15 | thread_ | Dang it, I did my job too well |
| 14:48:20 | bobdaduck | lol |
| 14:48:30 | kaen | I'm actually trying to move things from c++ to lua |
| 14:48:38 | kaen | e.g. the editor code |
| 14:49:26 | thread_ | there is just an issue where bursts can affect the player in the core of the mothership, killing them and leaving the mothership stranded... |
| 14:49:41 | bobdaduck | I need more people to make explore levels though. Otherwise its just bobdaduck being eccentric |
| 14:49:43 | thread_ | maybe with 019 I can add ability to keep it from happening |
| 14:49:47 | kaen | maybe you can disable bursts somehow? |
| 14:49:51 | kaen | e.g. query for them and remove them |
| 14:49:55 | bobdaduck | you can make people invincible in 019 |
| 14:49:57 | kaen | ^ |
| 14:50:04 | thread_ | WHAAAAT?!?!? |
| 14:50:18 | bobdaduck | ship:setHealth() |
| 14:50:22 | thread_ | I'm simply doing that |
| 14:50:26 | kaen | although |
| 14:50:49 | bobdaduck | shh kaen |
| 14:50:52 | bobdaduck | nobody likes technicalities |
| 14:50:58 | kaen | I'm not sure what would happen if you took a full ship's health worth of damage in a single tick |
| 14:51:13 | thread_ | So... I'm not fully avoiding the issue |
| 14:51:25 | kaen | you might be, I haven't tested it |
| 14:51:35 | bobdaduck | If someone manages to kill a mothership by laying three mines and getting the mothership to run over them |
| 14:51:39 | bobdaduck | they deserve the kill |
| 14:51:45 | kaen | that's a valid point |
| 14:51:57 | thread_ | mines won''t work. this issue only arises with burst |
| 14:52:07 | kaen | now that's weird |
| 14:52:20 | kaen | maybe mines do an LOS check |
| 14:52:26 | thread_ | mines explode when they hit the edge of the core, which blocks the explostion from the player |
| 14:52:37 | bobdaduck | so if three people manage to have three bursts explode at the same time |
| 14:52:40 | bobdaduck | they desrve the kill |
| 14:53:04 | thread_ | The problem is that there is a mothership weapon that shoots... three bursts... |
| 14:53:10 | thread_ | so its really not that hard |
| 14:53:20 | kaen | whoa |
| 14:53:27 | kaen | looks like that subtle technicality |
| 14:53:33 | kaen | was actually perfectly relevant |
| 14:53:53 | thread_ | so I am hoping to just select bursts and move them away if they are getting too close |
| 14:54:00 | kaen | oh! |
| 14:54:04 | kaen | make the ship "repel" bursts |
| 14:54:09 | thread_ | ? |
| 14:54:16 | thread_ | yes |
| 14:54:34 | thread_ | is there some functionality built that already does this? |
| 14:54:40 | kaen | not really |
| 14:54:46 | kaen | it's simple vector math |
| 14:55:02 | bobdaduck | in 019 you can getAllObjects |
| 14:55:04 | bobdaduck | or whatever |
| 14:55:15 | bobdaduck | get all bursts and check if they're close to the mothership and then throw them away |
| 14:55:27 | kaen | burst:setVel(burst:getVel() + (burst:getPos() - core:getPos()) * forceFactor) |
| 14:55:29 | thread_ | yea, I'm worried that it could be a taxing function to call though |
| 14:55:49 | bobdaduck | "taxing" |
| 14:55:53 | kaen | only with TONS of objects all densely located in one area |
| 14:56:03 | bobdaduck | levelgen carnival has 15 onTick functions and still runs at top speed |
| 14:56:27 | kaen | (you can query using a rectangular area in 019) |
| 14:56:38 | bobdaduck | nowait |
| 14:56:42 | bobdaduck | there's 20 ontick functions |
| 14:56:43 | thread_ | but how much happens in a onTick function? a select all could potetially be bad if there are a lot of objects to filter through |
| 14:56:58 | bobdaduck | you don't need to do select all |
| 14:56:59 | kaen | <kaen> only with TONS of objects all densely located in one area |
| 14:57:01 | kaen | <kaen> (you can query using a rectangular area in 019) |
| 14:57:18 | bobdaduck | because like, you create the bursts in the levelgen, so you could just add those to an array directly and loop through them |
| 14:57:21 | thread_ | !!!! I did not know this |
| 14:57:35 | thread_ | !BFLogBot is not smart |
| 14:57:35 | BFLogBot | Life is full of surprises but never when you need one. -- Calvin |
| 14:57:45 | bobdaduck | And DnD doesn't start slowing down until you have like 10 players |
| 14:57:56 | kaen | BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLog |
| 14:57:56 | BFLogBot | I have plenty of common sense, I just choose to ignore it. -- Calvin |
| 14:57:56 | kaen | Bot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot BFLogBot |
| 14:57:56 | BFLogBot | The dame was hysterical. Dames usually are. -- Calvin as Tracer Bullet |
| 14:58:03 | bobdaduck | lol |
| 14:58:12 | kaen | that went better than expected |
| 14:58:13 | bobdaduck | And DnD adds like 10 ontick functions per player |
| 14:58:22 | bobdaduck | lol |
| 14:58:37 | thread_ | kaen: I presume there will be documentation on these new functions, right? |
| 14:58:45 | kaen | yes |
| 14:58:50 | kaen | I went through class-by-class |
| 14:58:52 | kaen | updated every doc |
| 14:58:56 | kaen | every. |
| 14:58:56 | kaen | doc. |
| 14:59:02 | thread_ | every. |
| 14:59:03 | thread_ | last. |
| 14:59:05 | thread_ | one. |
| 14:59:11 | thread_ | of them. |
| 14:59:12 | bobdaduck | EVEN THE SHIP AND ROBOT ONES. |
| 14:59:18 | bobdaduck | IT WAS HEROIC. |
| 14:59:30 | thread_ | Can I program bots to use chat features? |
| 14:59:33 | kaen | yeah |
| 14:59:41 | kaen | they have all chat features implemented now |
| 14:59:48 | kaen | except voice, of course |
| 14:59:48 | thread_ | I want them to say "I am not an alien" whenever anything happens |
| 15:02:44 | thread_ | I'm a little curious how it works: when a level loads how does it decide what bot code to load? |
| 15:03:10 | bobdaduck | in your .ini file |
| 15:03:17 | bobdaduck | it says what your default robot is |
| 15:03:21 | bobdaduck | or in a .level file |
| 15:03:27 | bobdaduck | you can do a line someting like |
| 15:03:41 | bobdaduck | "Robot 1 0 0 0 0 zapdancer.bot" |
| 15:03:44 | bobdaduck | (not actual code) |
| 15:03:57 | thread_ | ah... and is there instructions on how to set those... and what the command is to launch the game with bots on? |
| 15:04:04 | thread_ | Its been years since I've done it |
| 15:05:00 | kaen | There's pretty good information in the ini itself |
| 15:05:41 | kaen | there's no command to launch the game with bots, but there's a setting in the ini for it |
| 15:05:52 | kaen | in 019 there's a little "ROBOTS" menu |
| 15:06:04 | thread_ | ah. well since I played before, it was some command line command. good to know its different now |
| 15:06:13 | kaen | /addbots 5 |
| 15:06:28 | kaen | or /addbot eliza |
| 15:07:03 | kaen | sorry, I didn't understand what you meant |
| 15:07:21 | thread_ | its fine |
| 15:11:32 | thread_ | another question: can a bot tell what ai other bots around it are using? |
| 15:11:42 | thread_ | in other words |
| 15:11:53 | thread_ | can elizabot identify if another bot is eliza or not |
| 15:13:51 | kaen | (rbt:getPlayerInfo()):getScriptName() |
| 15:15:04 | kaen | I don't know if the extra parens are strictly necessary |
| 15:23:12 | thread_ | no, they aren't |
| 15:23:51 | thread_ | but good to know. I can make a dough bot, which will collect around other doughbots and act like a soft body |
| 15:24:24 | thread_ | This sounds like a good idea |
| 15:26:45 | bobdaduck | lol |
| 15:26:57 | bobdaduck | Or you could just get the other bot's name. |
| 15:27:51 | kaen | lmao |
| 15:27:56 | kaen | doughbot |
| 15:28:07 | bobdaduck | I THINK SOMEONE HAS A SCRIPT FOR YOU |
| 15:28:28 | kaen | soft body physics in bitfighter via the lua interpreter? |
| 15:28:34 | kaen | surely it can't be done |
| 15:28:37 | kaen | it would be madness. |
| 15:29:16 | kaen | JUST THINK OF THE BAND WIDTH, MAN |
| 15:29:19 | bobdaduck | lol |
| 15:29:39 | bobdaduck | THINKING OF THE BANDWIDTH HAS ONLY GOTTEN ME IN TROUBLE WHEN I WAS USING YOU TO HOST THE FIRST DDD |
| 15:30:05 | bobdaduck | #Doesntmatterunlessdevsareinvolved |
| 15:31:09 | kaen | my presence exacerbates worst-case network conditions |
| 15:31:28 | bobdaduck | lol |
| 15:32:00 | kaen | I connect to your server and by sheer force your network card's scheduler spins wildly of into O(n^2) |
| 15:32:15 | bobdaduck | lol |
| 15:32:39 | bobdaduck | I'm pretty sure it was just that your host only allowed 512 mb of memory or whatever |
| 15:32:51 | kaen | yeah actually |
| 15:33:09 | kaen | but I mean before that when you tried hosting |
| 15:33:18 | bobdaduck | oh thattt |
| 15:33:22 | bobdaduck | THAT WAS RAPTOR'S FAULT. |
| 15:33:30 | bobdaduck | He told me to do wired |
| 15:33:39 | bobdaduck | and when I plug in my laptop the entire internet crashes |
| 15:33:48 | kaen | lol |
| 15:33:51 | bobdaduck | its weird. |
| 15:34:21 | bobdaduck | Something about not having a port open? But that doesn't sound right because I tried plugging it in when everyone was already connected and it shot them to 999 ping |
| 15:41:51 | thread_ | If I'm not mistaken, someone did a soft body physics for the sweets competition right? |
| 15:42:02 | thread_ | So it can be done, right? |
| 15:42:08 | thread_ | right? |
| 15:42:10 | thread_ | right? |
| 15:42:13 | thread_ | please? |
| 15:42:31 | | thread_ gives you puppy eyes |
| 15:42:40 | kaen | I did that level :) |
| 15:42:47 | thread_ | it was yours? |
| 15:42:50 | kaen | indeed |
| 15:42:59 | thread_ | sooo... doughbots a go then! |
| 15:43:07 | thread_ | :D |
| 15:43:11 | kaen | it should work much better |
| 15:43:28 | kaen | because you can set the thrust, which will allow for client-side interpolation of the acceleration |
| 15:43:29 | bobdaduck | BOTS CAN ONLY USE RELATIVE CONTROLS THOUGH SO BE CAREFUL |
| 15:43:48 | kaen | what?! |
| 15:43:52 | bobdaduck | Never trust someone who plays using relative.... |
| 15:44:05 | kaen | wait, set thrust is relative to the bots velocity? |
| 15:44:13 | kaen | er, bots' current angle? |
| 15:44:17 | bobdaduck | I think so? |
| 15:44:26 | thread_ | I know... Wait, I should be able to rbt:getPlayerInfo():getScriptName() with levelgen as well as bot right? |
| 15:44:27 | bobdaduck | well no |
| 15:44:30 | kaen | I'm 90% sure it's absolute |
| 15:44:31 | bobdaduck | I *assume* so. |
| 15:44:33 | bobdaduck | I have no idea. |
| 15:44:41 | kaen | correct |
| 15:44:45 | kaen | thread_, ^ |
| 15:44:50 | bobdaduck | me too! |
| 15:45:22 | bobdaduck | MY POINT STANDS THAT YOU CAN'T TRUST SOMEONE WHO USES RELATIVE THOUGH |
| 15:45:32 | thread_ | how bout this: doughbot acts like elizabot, but levelgens give it soft body simulation |
| 15:45:42 | bobdaduck | lol |
| 15:45:48 | thread_ | wait |
| 15:45:48 | kaen | should be possible, too |
| 15:45:50 | kaen | although |
| 15:45:51 | thread_ | wait no |
| 15:45:55 | thread_ | thats a bad idea |
| 15:45:56 | bobdaduck | BEST IDEA EVER |
| 15:46:00 | kaen | actually, metano |
| 15:46:01 | thread_ | lol |
| 15:46:04 | kaen | meta-no |
| 15:46:14 | kaen | you can call bot: functions from levelgen |
| 15:46:18 | kaen | given a robot object |
| 15:46:27 | kaen | including things like setloadout and junk |
| 15:46:52 | thread_ | all bots wear armor in this level!!! and use sensor |
| 15:46:54 | kaen | so you could totally do it smoothly from a levelgen too |
| 15:47:01 | bobdaduck | lol |
| 15:47:06 | kaen | I'm actually really interested in this now |
| 15:47:06 | bobdaduck | heading out folks, seeya |
| 15:47:09 | | bobdaduck Quit (Remote host closed the connection) |
| 15:47:09 | kaen | later bobdaduck |
| 15:47:15 | thread_ | too slow |
| 15:47:24 | kaen | indeed :< |
| 15:47:35 | kaen | the biggest problem with the level was that it can only predict velocity for resource items |
| 15:47:52 | thread_ | ? |
| 15:48:09 | kaen | do you know what client-side prediction is? |
| 15:48:20 | thread_ | given that name, I can guess |
| 15:48:54 | kaen | ok, well most items in bitfighter only have velocity, not acceleration |
| 15:49:04 | kaen | the only exception is ships |
| 15:49:08 | kaen | and therefore robots |
| 15:49:19 | thread_ | right, so you can guess where most things will be in the future |
| 15:49:23 | thread_ | but not ships |
| 15:49:30 | kaen | actually, the opposite |
| 15:49:35 | thread_ | ? |
| 15:50:01 | kaen | we can tell where all objects will be in the future, but knowing the acceleration lets us do it more accurately |
| 15:50:09 | thread_ | ah |
| 15:50:12 | thread_ | of cours |
| 15:50:13 | kaen | so ships and robots can be predicted better by the client |
| 15:50:14 | thread_ | *course |
| 15:50:27 | Nothing_Much | Hey guys |
| 15:50:28 | kaen | and so they would be the ideal choice for a soft-body unit |
| 15:50:40 | thread_ | whats up Nothing_Much |
| 15:50:44 | kaen | and robots are cheap processing-wise if you don't do things like navigation |
| 15:50:56 | kaen | hi Nothing_Much |
| 15:51:05 | kaen | did you get your PS2 controller problem sorted? |
| 15:51:19 | Nothing_Much | Hey, ah, nope, it was a friend of mine's |
| 15:51:25 | kaen | ah |
| 15:51:37 | thread_ | kaen: we should make some really cool bot AI's |
| 15:51:37 | Nothing_Much | His right analog stick wasn't fully recognized |
| 15:51:46 | kaen | thread_ I have an idea for one: |
| 15:51:47 | kaen | team bot |
| 15:51:54 | thread_ | whats it do? |
| 15:51:59 | kaen | communicates and coordinates group actions through in-game chat |
| 15:52:09 | thread_ | that would be cool |
| 15:52:09 | kaen | ENEMY SPOTTED: X, Y |
| 15:52:15 | kaen | etc |
| 15:52:37 | thread_ | i'd like to make a snake bot: multiple instances will get in a line, and follow the head's path |
| 15:52:47 | kaen | lol |
| 15:52:56 | kaen | I actually had an idea for bot writing competitions |
| 15:53:01 | kaen | like, competitive bots |
| 15:53:05 | thread_ | It would be cool |
| 15:53:18 | kaen | entire bot matches can be simulated in seconds |
| 15:53:25 | kaen | could be* |
| 15:53:28 | thread_ | YEA! |
| 15:53:33 | kaen | there's no facility for it currently :/ |
| 15:54:14 | thread_ | We could make a shield bot, what tries to get in the way of opponent's bullets |
| 15:54:28 | thread_ | SAVE THE PLAYERS |
| 15:54:33 | Nothing_Much | suicide bot! |
| 15:54:47 | kaen | I also had the thought of making a series of "campaign" levels |
| 15:54:54 | thread_ | I did that once |
| 15:54:56 | kaen | you could write different bots for different enemy types |
| 15:55:01 | kaen | and levelgen the hell out of it |
| 15:55:09 | thread_ | well, not that extensively |
| 15:55:25 | thread_ | I think we should collaberate on this and make it happen |
| 15:56:09 | kaen | on which? |
| 15:56:20 | thread_ | the campaign idea |
| 15:56:41 | kaen | awesome! |
| 15:56:46 | kaen | (that one is my favorite idea) |
| 15:56:53 | kaen | I've been trying to get bob on board for a while now |
| 15:56:58 | Nothing_Much | brb |
| 15:57:00 | kaen | he's poo-pooed it |
| 15:57:14 | thread_ | well, I'm not sure he really knows tons of programming |
| 15:57:25 | kaen | certainly |
| 16:02:23 | thread_ | looking into s_bot to see how it does path finding |
| 16:04:05 | | FlynnnNT Quit (Ping timeout: 264 seconds) |
| 16:04:36 | thread_ | ok riddle me this: is there some means in levelgen to create a health pack that doesn't resawn? |
| 16:09:14 | kaen | item:setRegenTime(0xFFFFFFFF) |
| 16:09:21 | kaen | I think that's 019 only thoughj |
| 16:09:28 | thread_ | hmm |
| 16:09:50 | kaen | worth a try |
| 16:10:20 | thread_ | ok well this is what I was thinking: a bot that works in conjunction with levelgen so that it seems to be placing one time use repair items |
| 16:10:30 | thread_ | basically a healer type enemy |
| 16:10:41 | kaen | whoa |
| 16:10:57 | thread_ | it would also probably have repair module |
| 16:11:43 | thread_ | I guess that makes it the medic class |
| 16:13:08 | kaen | AHAHAHAH |
| 16:13:09 | kaen | MUAHAHHA |
| 16:13:10 | kaen | AHH |
| 16:13:13 | thread_ | this is... surprisingly a great idea |
| 16:13:19 | kaen | you can create items from robots |
| 16:13:23 | thread_ | nice |
| 16:13:36 | thread_ | can they do everything a levelgen can? |
| 16:13:46 | kaen | that might be the case |
| 16:13:55 | kaen | I can't think of anything they can't do right now |
| 16:13:58 | thread_ | do they have access to the levelgen object? |
| 16:14:01 | kaen | they might even be able to sethealth |
| 16:14:02 | kaen | no |
| 16:14:08 | thread_ | ah |
| 16:14:11 | kaen | but they get a `bf` object in 019 |
| 16:14:18 | kaen | which is where addItem is |
| 16:14:19 | thread_ | ooh ok |
| 16:14:29 | kaen | and they can still use the methods of objects as normal |
| 16:14:35 | kaen | testing an invincible bot... |
| 16:14:47 | thread_ | can they change their modules without a loadout zone? |
| 16:15:28 | kaen | it works |
| 16:15:32 | kaen | and I think they can |
| 16:15:50 | thread_ | Oh gosh. that allows so many strange things |
| 16:15:54 | kaen | on fact |
| 16:16:06 | kaen | I think they can set *other* bot's loadouts |
| 16:16:08 | kaen | and healths |
| 16:16:25 | thread_ | does 019 allow for setting player's loadouts? |
| 16:16:39 | kaen | lemme test |
| 16:16:55 | thread_ | BigBossBot: whenever you attack it, it sets your weapons and loutout to be random configurations |
| 16:17:47 | kaen | I think you can set loadouts to have .e.g three phasers |
| 16:17:54 | kaen | so if you can set player's loadouts... |
| 16:18:22 | kaen | you can limit them to one weapon and one module |
| 16:18:22 | thread_ | to phaser,phaser,phaser + sensor,sensor |
| 16:18:25 | kaen | yep |
| 16:18:56 | thread_ | no, no, no: mine,mine,mine! |
| 16:19:02 | thread_ | much better |
| 16:19:13 | thread_ | players only have mines |
| 16:20:18 | thread_ | Though, it would make an interesting game if everyone is only allowed to have a bouncer... Put that in a small, tight level |
| 16:22:35 | kaen | yep, totally works |
| 16:23:22 | kaen | and it works from bots |
| 16:23:23 | thread_ | I have so many ideas for 019. Is there even a rough idea when it gets a more general release? |
| 16:23:41 | kaen | unfortunately, no |
| 16:24:00 | kaen | I think we could wrap it up in the very short term, but I don't know the progress of wat's remaining projects |
| 16:24:17 | kaen | I think raptor and I have tied up our loose ends, though |
| 16:24:31 | kaen | !bugs |
| 16:24:31 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
| 16:25:11 | thread_ | I feel like 019 has kinda been a nebulous entity floating in the outer reaches of cyber space for months. |
| 16:25:48 | kaen | shows five issues still open for 019, two are actually done, one is not actually in the core, one is trivial, and the last looks like a hard fix |
| 16:25:57 | kaen | so essentially we have one hard official issue |
| 16:26:12 | kaen | then wat's tutorial polish, then a final decision on the rank indicators |
| 16:26:18 | kaen | then some balance work |
| 16:26:30 | kaen | and then whatever remains on the polish etherpad |
| 16:26:41 | thread_ | what goes into balance work? |
| 16:27:40 | | Platskies has joined |
| 16:27:59 | kaen | probably we'll find a somewhat stable balance amongst our selves, then probably we'll have the elders convene for some beta play-testing and work from there |
| 16:28:27 | thread_ | ah |
| 16:31:11 | thread_ | ...so how do you get BFLogBot to say funny things? |
| 16:31:11 | BFLogBot | My ethicator machine must've had a built-in moral compromise spectral release phantasmatron! I'm a genius! -- Calvin |
| 16:31:27 | thread_ | uuuhhh... nevermind |
| 16:31:39 | thread_ | BFLogBot: |
| 16:31:39 | BFLogBot | One of the joys of being a kid is that experiences are new and therefore more intense. -- Calvin sniffing mustard |
| 16:32:14 | | Platskies Quit (Ping timeout: 256 seconds) |
| 16:32:44 | Nothing_Much | lol |
| 16:32:51 | Nothing_Much | is Calvin the name of the logbot? |
| 16:33:23 | kaen | the quotes are from Calvin and Hobbes |
| 16:33:25 | kaen | I think |
| 16:34:08 | Nothing_Much | Ohh |
| 16:35:32 | kaen | so, this FBV-86 guy |
| 16:35:37 | kaen | his ip is in china |
| 16:35:49 | thread_ | who? |
| 16:36:20 | kaen | the guy on the forums that always posts really odd maps and gets zero responses |
| 16:36:56 | kaen | http://bitfighter.org/forums/viewtopic.php?f=36&t=2004&p=20387#p20387 |
| 16:39:10 | thread_ | that is pretty strange |
| 16:39:30 | | Platskies has joined |
| 16:55:49 | | Platskies Quit (Quit: Platskies) |
| 16:57:44 | | Platskies has joined |
| 16:58:57 | | Platskies Quit (Client Quit) |
| 16:59:16 | | Platskies has joined |
| 17:00:34 | Nothing_Much | kaen, was that the guy who played the game with us when I said "new guy, come play"? |
| 17:00:40 | kaen | I don't think so |
| 17:00:51 | kaen | though I could be wron |
| 17:00:52 | kaen | g |
| 17:01:00 | | Watusimoto_ has joined |
| 17:01:03 | Nothing_Much | I recall his name starting with an fb or something |
| 17:01:11 | Nothing_Much | do you have any logs within the servers? |
| 17:01:57 | kaen | nope :/ |
| 17:02:34 | Nothing_Much | oh, that's no biggie |
| 17:03:03 | kaen | man... this /lag crash is deep in tnl |
| 17:03:19 | Nothing_Much | that doesn't sound good.. |
| 17:03:43 | | Watusimoto Quit (Ping timeout: 264 seconds) |
| 17:07:16 | kaen | new(thePacket) DelaySendPacket() |
| 17:07:31 | kaen | I have never ever in my life seen such a strange construct |
| 17:09:57 | kaen | sam! |
| 17:10:04 | kaen | he did this to me... |
| 17:10:14 | Nothing_Much | sam? |
| 17:10:19 | Nothing_Much | he's not here atm. |
| 17:10:29 | kaen | right |
| 17:10:42 | kaen | but there's a tool I have to show who last modified which line of the source |
| 17:10:52 | kaen | he was the last one poking around where this crash is |
| 17:10:58 | kaen | sam8641: new(thePacket) DelaySendPacket(); // Initalizes SafePtr |
| 17:11:20 | Nothing_Much | perhaps you could contact him via forums |
| 17:12:07 | kaen | unlikely. if he has any intention of coming back, he will |
| 17:12:19 | kaen | it's much more expedient just to fix his bug :P |
| 17:12:24 | Nothing_Much | aww |
| 17:13:44 | Nothing_Much | but that's a good way of thinking |
| 17:16:05 | kaen | hmmm |
| 17:16:26 | kaen | raptor later made a change that completely changes the meaning of the conditional |
| 17:16:36 | kaen | if(thePacket->isReceive = (address == NULL)) |
| 17:16:37 | kaen | to |
| 17:16:42 | kaen | if(thePacket->isReceive == (address == NULL)) |
| 17:27:12 | kaen | wow |
| 17:27:33 | kaen | fixed that crash and just so happened to have my debugger open to catch the mysterious random crash |
| 17:29:34 | Nothing_Much | is that a good thing? |
| 17:32:00 | kaen | yeah |
| 17:32:04 | | BFLogBot Commit: 611d13957fec | Author: kaen | Message: fix crash when using /lag command (caused by a bad fix for inverted conditional logic) |
| 17:32:08 | kaen | sort of like seeing a unicorn |
| 17:32:38 | kaen | but like a really mean black unicorn that's trying to impale you with its menacing horn |
| 17:33:18 | Nothing_Much | o.O |
| 17:35:06 | Watusimoto_ | well, bedtime for me |
| 17:35:16 | Watusimoto_ | I got tests working again |
| 17:35:19 | Nothing_Much | have a good one Watusimoto_ |
| 17:35:36 | Watusimoto_ | and one includes the following two lines |
| 17:35:40 | Watusimoto_ | bool ok = serverGame->startHosting(); |
| 17:35:41 | Watusimoto_ | clientGame->joinLocalGame(serverGame->getNetInterface()); |
| 17:35:45 | Watusimoto_ | and no crashes! |
| 17:35:59 | Watusimoto_ | but the codebase is a bit of a mess |
| 17:36:52 | Watusimoto_ | anyway.... soon... tests will be capable of probing client/server interaction, and maybe I'll be able to fix the problem I started off the weekend with |
| 17:36:56 | Watusimoto_ | so long all! |
| 17:36:59 | Nothing_Much | bye |
| 17:37:00 | Nothing_Much | ! |
| 17:39:32 | kaen | night! |
| 17:39:55 | | thread_ Quit (Ping timeout: 250 seconds) |
| 17:41:33 | | Watusimoto_ Quit (Ping timeout: 260 seconds) |
| 17:58:47 | | BFLogBot Commit: 06b94e4acf99 | Author: kaen | Message: fix crash when activating a module while dead |
| 18:37:34 | | amgine1234567890 has joined |
| 18:37:48 | amgine1234567890 | hello |
| 18:40:34 | | BFLogBot Commit: 98724c77af47 | Author: kaen | Message: fix printf injection vulnerability |
| 18:40:39 | kaen | greetings |
| 18:41:44 | | raptor has joined |
| 18:41:51 | | ChanServ sets mode +o |
| 18:41:53 | raptor | kaen: good find on that lag bug! |
| 18:42:00 | kaen | thanks :) |
| 18:42:02 | raptor | did I do that? |
| 18:42:08 | raptor | I must have been half asleep |
| 18:42:10 | kaen | well, you fixed a non-bug of sam's |
| 18:42:17 | kaen | I think I remember you consulting me on it actually |
| 18:42:19 | raptor | wait really? |
| 18:42:25 | kaen | yeah |
| 18:42:33 | kaen | I think we both got duped |
| 18:43:05 | raptor | huh |
| 18:43:11 | amgine1234567890 | is builsdbot still down? |
| 18:43:22 | kaen | it's down for good until I find a new host |
| 18:43:29 | raptor | oh yeah, huh... |
| 18:43:42 | amgine1234567890 | arg how cna i bug tests if i cant stay up to date |
| 18:43:47 | raptor | thanks for making it easier to follow, too |
| 18:44:04 | raptor | I think sam686 was too smart on that one.. |
| 18:44:10 | raptor | i wonder |
| 18:44:32 | raptor | I wonder if that also fixes other network bugs |
| 18:44:48 | kaen | almost certainly not |
| 18:45:00 | kaen | it was in sendDelayed |
| 18:45:10 | kaen | so it only applies to packets sent with /lag on |
| 18:45:35 | amgine1234567890 | is there a way to get a build so i can test some more |
| 18:45:38 | kaen | amgine1234567890, I can try making you a cross build |
| 18:45:53 | amgine1234567890 | of course only if you need me to will |
| 18:46:02 | kaen | definitely needs more testing |
| 18:46:10 | raptor | there was a recent build i made for bobdaduck... |
| 18:46:17 | raptor | would that be recent enough? |
| 18:46:21 | amgine1234567890 | ok btw i got5 a new computer im on windows 7 now |
| 18:46:23 | kaen | afaik, it would be |
| 18:46:27 | kaen | too bad you're not on Debian 7, amgine1234567890 |
| 18:46:34 | kaen | I wrote a one-liner for making latest bitfighter builds |
| 18:46:45 | raptor | ha |
| 18:47:47 | amgine1234567890 | well i hope that my way of getting around hte blocks will still work with Zips on windows 7 |
| 18:48:31 | kaen | wget http://gist.github.com/kaen/6393623/raw -O- | sh |
| 18:48:57 | kaen | will ask for a sudo password to install the deps, then you walk away and make a sandwich, come back and latest mercurial is running |
| 18:49:07 | raptor | ha! |
| 18:49:16 | raptor | ok amgine1234567890, this build was from 2? days ago: ftp://ftp.novell.com/outgoing/bitfighter-019-beta-6e8fcf9bc68b.zip |
| 18:49:52 | amgine1234567890 | is that the newest one? |
| 18:50:02 | raptor | it's the newest one that is built |
| 18:50:12 | raptor | but not the latest revision from the repo |
| 18:50:34 | amgine1234567890 | hmm woul;d it be to much tourble to get the a build of the latest repo |
| 18:50:51 | amgine1234567890 | if not thats fine |
| 18:51:10 | kaen | I'm 70% done with a build, I'll let you know if it works |
| 18:51:24 | kaen | but the one raptor link is almost indistinguishable from the latest revision |
| 18:51:31 | kaen | linked to* |
| 18:53:10 | kaen | raptor, is there a way to make an equivalent one-liner (or even a batch script?) that will clone/pull/build as needed after some click-through installation? |
| 18:53:21 | kaen | for windoze |
| 18:57:58 | amgine1234567890 | if you can get it ill do it your probably right about it being diffeent though' |
| 18:59:30 | raptor | kaen: if you have enough tenacity, you can do most things with batch |
| 18:59:58 | raptor | there is a way to call the equivalent vc++ command on the command line, too |
| 19:00:03 | raptor | but that requires some study.. |
| 19:00:15 | kaen | hmm |
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| 19:06:23 | amgine1234567890 | yeah i see why not for it to be possible for a batch file for BF you ca run that will aquire the lastest build |
| 19:08:30 | kaen | well, "acquiring" it would be simple in itself |
| 19:08:42 | raptor | building on windows.... |
| 19:08:54 | amgine1234567890 | ok i just asked my dad and he says that its not possible with a batch but would be most likly easier to do with a .exe |
| 19:09:21 | kaen | http://www.filedropper.com/bf019-98724c77af47 |
| 19:09:23 | kaen | amgine1234567890 ^ |
| 19:10:00 | amgine1234567890 | you have to create a acount? |
| 19:11:57 | amgine1234567890 | arg what was that free file sharing site |
| 19:12:01 | amgine1234567890 | i cant think of it |
| 19:14:42 | kaen | I don't think you do... |
| 19:15:55 | kaen | I just did it without an account |
| 19:18:18 | Nothing_Much | me too amgine1234567890 you need to get that captcha thingy |
| 19:19:18 | amgine1234567890 | btw i do know a rather helpfull program that might help you devs but it only works if your on tyhe same OS i think im not sure |
| 19:19:57 | amgine1234567890 | http://www.teamviewer.com/en/index.aspx |
| 19:20:05 | amgine1234567890 | i use that for other stuff |
| 19:20:23 | Nothing_Much | amgine1234567890, oh that's just a screen sharing program, it's not really necessary |
| 19:20:38 | amgine1234567890 | no its a computer sharing program |
| 19:20:44 | Nothing_Much | oh yeah |
| 19:20:58 | amgine1234567890 | your not just seeing the screen your using there comp |
| 19:21:05 | Nothing_Much | yeah I know that |
| 19:21:10 | Nothing_Much | but it might be unnecessary |
| 19:21:18 | amgine1234567890 | i had some issues with my computer mic and sam helped me with it using that |
| 19:21:30 | Nothing_Much | ah |
| 19:21:37 | Nothing_Much | is sam still around amgine1234567890? |
| 19:21:50 | amgine1234567890 | i hyavent seen him in a while |
| 19:21:57 | Nothing_Much | ah okay |
| 19:22:53 | amgine1234567890 | but anyways that might help you with debugging as you will be able to see exactly what caused a crash on dupe it |
| 19:23:21 | amgine1234567890 | it could also help if you needed help with a section of code |
| 19:25:14 | amgine1234567890 | anyways tell kaen and raptor about it it can be very helpfull trust me |
| 19:34:12 | Nothing_Much | Sure |
| 19:34:26 | Nothing_Much | Though I think they got it covered :P |
| 19:37:22 | | raptor Quit () |
| 19:38:49 | amgine1234567890 | i did have a strange crash once whne i playing bf never happened again or could dupe it |
| 19:44:57 | amgine1234567890 | i feel that the BF menus needa facelift |
| 19:45:12 | amgine1234567890 | maybe add stars in hte BG and a new meu theme |
| 19:47:34 | amgine1234567890 | the LE is so silent also...... |
| 19:48:00 | amgine1234567890 | maybe ill make that my projectg find a song for teh LE! |
| 19:48:13 | amgine1234567890 | any objections? |
| 19:51:00 | Nothing_Much | what's the LE amgine1234567890 ? |
| 19:51:18 | amgine1234567890 | may i ask where you found the music for bf and get a link |
| 19:51:30 | amgine1234567890 | level editor btw and i want to do it myself! |
| 19:52:43 | Nothing_Much | ohh |
| 19:53:56 | Nothing_Much | amgine1234567890, It's a bunch of random songs from the internet |
| 19:54:05 | Nothing_Much | you can look up the names in BF's folders somewhere |
| 19:54:51 | amgine1234567890 | ok ias it ok if i do so some music for BF LE would be nice i think |
| 19:55:45 | Nothing_Much | It'd have to be a bit casual though |
| 19:55:57 | Nothing_Much | But I don't have any say in that, it's up to the devs afaik |
| 19:57:28 | amgine1234567890 | well ill find somthing and give it to them regarldess if they want it or not ^_^ |
| 19:57:46 | Nothing_Much | :D |
| 21:04:54 | amgine1234567890 | but dont tell the other devs this is my job and my job alone ;) |
| 21:05:04 | Nothing_Much | haha, not a problem amgine1234567890 |
| 21:05:29 | amgine1234567890 | maybe ill find osmthing else for the menu to |
| 21:05:37 | amgine1234567890 | nah |
| 21:05:47 | Nothing_Much | I think the menu music is good enough :) |
| 21:07:42 | amgine1234567890 | but do you think a le song is a god idea? |
| 21:07:47 | amgine1234567890 | good? |
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| 21:49:01 | amgine1234567890 | ahme sorry for that abrupt crash |
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