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| 07:48:51 | Nothing_Much | Gewd morning |
| 08:08:21 | kaen | morning |
| 08:10:45 | watusimoto | hey there |
| 08:16:12 | watusimoto | anyone have any recollection of where the bitfighter apt-get install went? |
| 08:16:16 | kaen | wat, did you say you got clientgame to successfully joinLocalGame in a test? |
| 08:16:24 | watusimoto | I did |
| 08:16:41 | watusimoto | I haven't probed it to see _how_ successful it was |
| 08:16:49 | watusimoto | but the command ran and didn't crash |
| 08:17:17 | watusimoto | my current codebase is in a very messy state |
| 08:17:30 | kaen | I see |
| 08:17:30 | Nothing_Much | watusimoto, which distro has bitfighter in its repository? |
| 08:17:41 | kaen | Nothing_Much: none afaik |
| 08:17:58 | Nothing_Much | oh |
| 08:18:08 | kaen | watusimoto, here's build script I wrote that has the line: https://gist.github.com/kaen/6393623 |
| 08:18:09 | Nothing_Much | thought apt-get meant that it was somewhere in a repository |
| 08:18:39 | watusimoto | I have the original thing I was trying to implement, some bug fixes for a related problem, the updated testing framework I am trying to fix so I can try to fix a bug I encountered in my original implementation, and a bunch of refacoring required to make the tests work, all rolled into one giant mess |
| 08:18:48 | kaen | you can also distribute this one-liner to clone and build freshly: |
| 08:18:49 | kaen | wget -O- https://gist.github.com/kaen/6393623/raw/f0fcad4e561839a5e57f5dcc3ecf682ff81fe5f2/build-bitfighter-debian.sh | sh |
| 08:19:21 | kaen | hmm.... |
| 08:19:35 | watusimoto | one of my colleagues installed bitfgither with apt-get, and I think I did too |
| 08:19:39 | watusimoto | so it was feasible at one time |
| 08:19:53 | watusimoto | perhaps related to the deb-games site? |
| 08:19:55 | kaen | maybe someone has a ppa somewhere |
| 08:19:56 | kaen | yeah |
| 08:20:11 | watusimoto | playdeb |
| 08:20:19 | Nothing_Much | playdeb has 015 last I recall |
| 08:20:27 | watusimoto | ooh, playdeb is back! |
| 08:20:31 | watusimoto | it died for a while |
| 08:20:38 | Nothing_Much | oh really? |
| 08:20:54 | kaen | yep, playdeb has 018a |
| 08:20:59 | watusimoto | they have 0.0.012a |
| 08:21:11 | watusimoto | Updated: 2010-03-10 |
| 08:21:22 | watusimoto | I think they have have reverted to a (very) old image or something |
| 08:21:42 | Nothing_Much | whoa, that's very old |
| 08:22:21 | Nothing_Much | you gonna update it? |
| 08:22:22 | kaen | you're right, I'm looking at getdeb |
| 08:22:34 | watusimoto | odd... there is also a buried link for Ubuntu 13.04: 0.0.018a-1~getdeb1 |
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| 08:23:09 | kaen | that's the one I found |
| 08:23:10 | watusimoto | click on the link Bitfighter - A multiplayer vector graphics space game |
| 08:23:20 | watusimoto | on this page |
| 08:23:20 | watusimoto | http://www.playdeb.net/updates/ubuntu/9.10/?q=bitfighter |
| 08:23:42 | kaen | but I can only find it buried in the apache ftp browser (on getdeb) |
| 08:24:05 | watusimoto | get there via the link I pasted, then click on the title "Bitfighter..." |
| 08:24:27 | watusimoto | I got that link from searching for bitfighter from their home page |
| 08:26:37 | bobdaduck | cool? |
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| 08:30:18 | watusimoto1 | |
| 08:30:25 | kaen | indeed. |
| 08:30:41 | kaen | I often feel the same way |
| 08:30:50 | watusimoto1 | who am i? |
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| 08:31:30 | Nothing_Much | lol |
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| 10:21:41 | | [None PING] |
| 10:21:41 | BFLogBot | Mom knows EVERYTHING! -- Calvin |
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| 11:31:20 | thread_ | BFLogBot |
| 11:31:20 | BFLogBot | There's never enough time to do all the nothing you want. -- Calvin |
| 11:31:38 | thread_ | well said |
| 11:36:50 | | BFLogBot Commit: 0ada86350a9d | Author: watusimoto | Message: Var names |
| 11:36:51 | | BFLogBot Commit: cee00914f9ff | Author: watusimoto | Message: Whitespace |
| 11:36:53 | | BFLogBot Commit: 158b68d5d596 | Author: watusimoto | Message: Whitespace |
| 11:36:54 | | BFLogBot Commit: 3a205ef03f64 | Author: watusimoto | Message: Removed unneeded check |
| 11:36:56 | | BFLogBot Commit: ec303377bdc9 | Author: watusimoto | Message: Revert assert just because I'm paranoid |
| 11:36:57 | | BFLogBot Commit: f376ca510041 | Author: watusimoto | Message: Remove farcical cast |
| 11:36:59 | | BFLogBot Commit: da0665bf57b9 | Author: watusimoto | Message: Variable names |
| 11:37:00 | | BFLogBot Commit: d2c0c76fdd1d | Author: watusimoto | Message: Formatting, case changes |
| 11:37:02 | | BFLogBot Commit: 96648633a40d | Author: watusimoto | Message: Create basis for user-specific INI settings (stored in usersettings.ini) |
| 11:37:03 | | BFLogBot Commit: 0959125108b9 | Author: watusimoto | Message: Comments |
| 11:37:05 | | BFLogBot Commit: 62c020397955 | Author: watusimoto | Message: Fix warnings |
| 11:37:06 | | BFLogBot Commit: 3a0d10f690ec | Author: watusimoto | Message: Whitespace |
| 11:37:08 | | BFLogBot Commit: 8c2b00760259 | Author: watusimoto | Message: Comments |
| 11:37:09 | | BFLogBot Commit: ef8fbc85e1ad | Author: watusimoto | Message: Ok, I just have to check this mess in before it gets any more out of control. Starts (and mostly completes) implementation of notices congratulating users when they advance in the ranking system. Also includes many fixes to allow testing to connect a ClientGame to a ServerGame, though the possibilities there have yet to be explored. Contains a few other refactors |
| 11:37:11 | | BFLogBot that simplify the testing framework, and fixes the way we were tracking UI objects so that we can properly have multiple UIs active |
| 11:37:12 | | BFLogBot Commit: dd6cf99c4617 | Author: watusimoto | Message: Update instructions -- use new font, fix wording, simplify, spiff up |
| 11:37:14 | | BFLogBot Commit: 789d70f60915 | Author: watusimoto | Message: Merge |
| 11:37:16 | Watusimoto | warning: ugliness included above! |
| 11:40:41 | bobdaduck | lol |
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| 12:25:30 | bobdaduck | LUNCHTIME |
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| 13:21:30 | kaen | hi |
| 13:21:59 | kaen | mpy girlfriend is wrestling me for t h e kaey board |
| 13:22:04 | kaen | diodca/ |
| 13:22:16 | kaen | heoolk;m,mnw\'r '/. ;[]'/2]=[\ |
| 13:22:16 | kaen | '}\ |
| 13:22:36 | kaen | sorry |
| 13:23:06 | kaen | ive got her in a wristlock now |
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| 13:28:11 | Nothing_Much | kaen, LOL |
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| 13:42:48 | bobdaduck | kbaq |
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| 13:57:58 | | kaen gathers all of his mana to summon raptor |
| 13:58:06 | kaen | HEEEEAAAAAAAAARRRRRRRRRRRRRRRRRGH |
| 13:58:23 | Nothing_Much | kaen, it didn't work :( |
| 13:58:27 | kaen | :< |
| 13:59:15 | bobdaduck | Oh hello |
| 13:59:25 | kaen | greetings |
| 13:59:48 | bobdaduck | Hi, I'll be your raptor for today |
| 14:00:01 | kaen | ummm |
| 14:00:31 | bobdaduck | New map! |
| 14:00:36 | kaen | lol |
| 14:00:41 | kaen | now say something about epoxy |
| 14:00:57 | bobdaduck | !raptor |
| 14:00:57 | BFLogBot | tlhIngan toQDuj! And two-part epoxy advocate. |
| 14:01:08 | bobdaduck | Two part epoxy is the future! |
| 14:01:32 | kaen | Watusimoto, bobdaduck, thoughts on shipping the rank icons? |
| 14:01:41 | kaen | I think they look good enough to put into 019 |
| 14:01:49 | bobdaduck | the square boxes things? |
| 14:01:52 | kaen | yeah |
| 14:02:32 | bobdaduck | Ehhhhhh]\ |
| 14:03:15 | bobdaduck | I mean, we *could* |
| 14:03:23 | Watusimoto | well... i don't really like them, but there the best we've come up with |
| 14:03:33 | Watusimoto | here are the options that i see |
| 14:03:42 | bobdaduck | And we'd just promptly do a 019a release to fix them |
| 14:03:44 | bobdaduck | a week later |
| 14:04:06 | Watusimoto | 1) ship as is (which a couple of minor tweaks like vertically centering the 1 and 2 box designs) |
| 14:04:12 | kaen | well, the goal is to avoid a 019a |
| 14:04:22 | Watusimoto | 2) only show ranks on the scoreboard, not in-game |
| 14:04:27 | kaen | so I think the plan is to have an open beta |
| 14:04:27 | Watusimoto | 3) show ranks as a number |
| 14:04:30 | Watusimoto | 4) no ranks |
| 14:04:47 | Watusimoto | 019 will esentially be our beta |
| 14:04:53 | bobdaduck | lets show ranks as a number until we actually have something. |
| 14:05:02 | Watusimoto | the problem with betas is that our community is so small we can't really have one |
| 14:05:03 | bobdaduck | "Ranks are now graphical!" can happen later |
| 14:05:24 | bobdaduck | everyone except footloose has played 019 at this point |
| 14:05:45 | kaen | that's not true |
| 14:05:59 | Watusimoto | so 1 vote for ranks-as-number |
| 14:06:10 | kaen | ranks as numbers is okay with me... |
| 14:06:20 | kaen | but |
| 14:06:30 | Watusimoto | I think I'm voting for ranks in scoreboard |
| 14:06:47 | kaen | that's where my vote is, given strong opposition for releasing them as-is |
| 14:06:57 | kaen | ranks in scoreboard, I mean |
| 14:08:35 | Watusimoto | I'd like to hear raptor's vote |
| 14:09:08 | Watusimoto | so do we have some sense of agreement that ranks are a good idea, even if not perfetly implemented yet? |
| 14:09:18 | Watusimoto | because I'm only about 50% there |
| 14:17:27 | bobdaduck | Eh |
| 14:17:30 | bobdaduck | I'd rather put them off |
| 14:18:03 | bobdaduck | but someone seems to be pushing for them so whatever |
| 14:18:08 | Watusimoto | I am |
| 14:18:21 | Watusimoto | I'm looking for ways to reward longevity |
| 14:18:36 | Watusimoto | the badges seem to be popular |
| 14:18:41 | bobdaduck | yeah, and ranks aren't a bad idea |
| 14:18:42 | Watusimoto | this is more along the same lines |
| 14:18:48 | bobdaduck | but they aren't there yet |
| 14:19:07 | bobdaduck | I think right now they almost look more like blinking lights on a control panel more than symbolic of anything |
| 14:20:50 | bobdaduck | they don't feel graphically consistent or anything. |
| 14:22:00 | Watusimoto | that's the problem they're not particularly consistent |
| 14:22:09 | Watusimoto | though neither are our badges |
| 14:22:23 | bobdaduck | our badges at least sort of "fit" with bitfighter's graphic scheme though' |
| 14:25:14 | Watusimoto | so do the level indicators then... |
| 14:26:02 | kaen | honestly this whole release has involved a lot of trying out new UI ideas |
| 14:26:37 | kaen | so evaluation of UI changes has to consider the fact that everything's in an unstable state |
| 14:27:03 | bobdaduck | right |
| 14:27:13 | bobdaduck | I don't think ranks/levels look good at all though yet |
| 14:27:31 | kaen | I think this experience gives a strong argument for formalizing bitfighter's visual style |
| 14:27:49 | kaen | because the ranks, level indicators, badges, and HUD components would all look fine |
| 14:27:56 | kaen | if they were surrounded with consistent visual style |
| 14:28:09 | bobdaduck | yeah |
| 14:28:18 | kaen | but they all use very different visual styles, so you get a sort of visual cacophony |
| 14:28:32 | kaen | and I think that's the root of our problem |
| 14:28:44 | bobdaduck | yes |
| 14:28:45 | Watusimoto | well, we have a somewhat defined graphical style: "old school vector graphics" |
| 14:28:58 | Watusimoto | not every item fits into this (i.e. teleporters) but most do |
| 14:29:22 | Watusimoto | this means strong emphasis on lines, with solid colors only used subtly like the fill in walls |
| 14:29:34 | Watusimoto | bright, vivid primary colors |
| 14:29:38 | Watusimoto | like blue, red, green |
| 14:29:40 | kaen | right, but I mean down to the component level (and more for UI world than the game world) |
| 14:29:41 | bobdaduck | yeah |
| 14:30:00 | Watusimoto | well, the UI is a bit more difficult, as we are not using vector graphic style for that |
| 14:30:15 | bobdaduck | spacey-techy sort of thing. |
| 14:30:20 | kaen | right, and in fact we are not really using *any* defined style |
| 14:30:20 | Watusimoto | but it's still old-schooly |
| 14:30:25 | kaen | except fancy-boxes now |
| 14:30:27 | Watusimoto | for the UI, you mean? |
| 14:30:28 | bobdaduck | lol |
| 14:30:30 | kaen | yeah |
| 14:30:35 | Watusimoto | fancy boxes and fancy fonts |
| 14:32:07 | kaen | but of all colors, with varying text sizes, different (per-interface) layout rules, inconsistent conventions for color combinations, etc. |
| 14:32:40 | kaen | that's why raptor and I were looking into gui libs |
| 14:32:47 | Watusimoto | the interfaces are pretty consistent layout-wise, as much as they can be given their widly different uses |
| 14:33:01 | Watusimoto | I'll tell you one thing I really hate |
| 14:33:05 | Watusimoto | really really |
| 14:33:20 | bobdaduck | OH HATE PARTY |
| 14:33:22 | Watusimoto | a while back ( a long while back), Microsoft came out with a package called Arcade |
| 14:33:23 | bobdaduck | ME NEXT |
| 14:34:15 | Watusimoto | Arcade was a collection of 5 (I think) classic Atari games: Asteroids. MissileCommand, Battlezone, and Tempest and Centipede |
| 14:34:33 | Watusimoto | All code was take from the Atari originals, so the reproduction was excellent |
| 14:34:40 | Watusimoto | better than MAME in some ways |
| 14:34:47 | Watusimoto | all that was great |
| 14:35:28 | Watusimoto | except they imposed a brief extra UI on top of the games asking things like 1 player or 2 player, and whether to save high scores. Only a screen or two |
| 14:35:40 | Watusimoto | Not even a screen, more of a small popup window |
| 14:35:55 | kaen | like a dialog using system widgets? |
| 14:35:58 | Watusimoto | But they did it with the (at the time) standard MS black on gray, and it really ruined the whole experience |
| 14:36:12 | kaen | yes, that'd be atrocious |
| 14:36:26 | kaen | and also infeasible given the our cross-platform support |
| 14:36:27 | Watusimoto | kind of -- the widgets themselves were't the problem, only the colors/fonts/windows conventions where they didn't belong |
| 14:36:45 | kaen | right, right |
| 14:36:49 | Watusimoto | so that's what I'm afraid of when you and raptor talk about UI libs |
| 14:36:55 | kaen | raptor and I felt pretty good about guichan |
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| 14:37:12 | Watusimoto | I kind of like our current look and feel |
| 14:37:12 | kaen | which has an interface layer, so we can actually use the current bitfighter rendering functions to draw the UI |
| 14:37:33 | kaen | by writing a single (like six-function) subclass and passing it to the lib |
| 14:37:45 | kaen | we control the event loop, and the visual style |
| 14:38:05 | kaen | it handles the stupid things, like consistent positioning and maintaining the actual widget state/behavior |
| 14:38:25 | kaen | so visually, it would be identical. just that'd we have a full-functionality gui lib that we don't have to maintain |
| 14:38:29 | Watusimoto | the other issue is most of our UI needs to be somewhat traversable via joystick |
| 14:38:32 | kaen | imagine how much code we could rip out of UIEditor |
| 14:38:37 | kaen | we control the event loop |
| 14:38:38 | Watusimoto | so complex UI interactions are problematic |
| 14:39:12 | Watusimoto | well, in UIEditor we hae a little more flexibility |
| 14:39:29 | Watusimoto | as it's not really part of the game, and we don't need to make it joystick compatible |
| 14:39:56 | Watusimoto | so while i like having the bitfighter look and feel there, we can take a few more liberties |
| 14:40:16 | Watusimoto | ignoring the editor for a second, most of our other uis (except joining a game) are really very basic |
| 14:40:29 | Watusimoto | well, and the game ui, but that is also special |
| 14:41:09 | Watusimoto | ok, the guichan screenshots don't look horrible |
| 14:41:48 | Watusimoto | well, the first one does |
| 14:41:52 | Watusimoto | really horrible |
| 14:41:54 | kaen | to reiterate, we could use the bitfighter rendering functions in the gcn::Gui subclass |
| 14:41:55 | Watusimoto | but the others are ok |
| 14:42:05 | Watusimoto | right |
| 14:42:11 | Watusimoto | I'll believe it when I see it :-) |
| 14:42:14 | kaen | so it really should look exactly like what we have, with more consistent position and behavior |
| 14:42:19 | kaen | :) |
| 14:42:28 | kaen | I've implemented guichan in a pet project before |
| 14:44:00 | kaen | and my interest is more for writing *future* uis |
| 14:44:28 | kaen | and also eliminating the monolithic menu paradigm, because guichan supports windows |
| 14:45:19 | kaen | things like a detailed in-game stats ui would be an absolute nightmare in the current system |
| 14:46:26 | Watusimoto | is guichan still alive? |
| 14:46:53 | Watusimoto | actually, it would be much easier to create such a UI with the new symbols system |
| 14:47:34 | Watusimoto | you could create an overlay window that displays formatted text with numbers aligned in rows and columns |
| 14:47:41 | Watusimoto | like the first page of the help |
| 14:47:50 | Watusimoto | there you have 4 aligned columns |
| 14:47:57 | kaen | but, you'd have to write positioning code for the numbers |
| 14:48:00 | kaen | and wiring in paging |
| 14:48:03 | Watusimoto | no |
| 14:48:08 | kaen | and if you want a search function... |
| 14:48:41 | Watusimoto | are you talking about a dynamic mutli-page listing of stuff that changes (like a history of all games played?) |
| 14:48:52 | kaen | I mean like bitfighter.org/stats in-game |
| 14:48:53 | Watusimoto | but the positioning could be done easily |
| 14:49:15 | Watusimoto | paging would be more complex |
| 14:49:36 | kaen | but I mean you could skip position code altogether, just fill some widgets and dump them into the container |
| 14:49:51 | Watusimoto | you can somewhat do that with symbolstrings |
| 14:50:04 | Watusimoto | there's only 1 line of positioning code on that first help screen |
| 14:50:21 | Watusimoto | (excluding the borders and stuff that's standard for all pages) |
| 14:50:37 | kaen | but this is a whole system specifically built and field-tested to do this stuff |
| 14:51:00 | Watusimoto | this gets you the bulk of the help |
| 14:51:01 | Watusimoto | S32 starty = 65; |
| 14:51:01 | Watusimoto | S32 y; |
| 14:51:01 | Watusimoto | S32 actCol = col1; // Action column |
| 14:51:01 | Watusimoto | S32 contCol = col2; // Control column |
| 14:51:01 | Watusimoto | GameSettings *settings = getGame()->getSettings(); |
| 14:51:03 | Watusimoto | bool firstCol = true; |
| 14:51:05 | Watusimoto | bool done = false; |
| 14:51:07 | Watusimoto | y = starty; |
| 14:51:10 | Watusimoto | y += mSymbolSets.render(y); |
| 14:51:14 | Watusimoto | so... really only that last line actually |
| 14:51:29 | kaen | S32 starty = 65; |
| 14:51:41 | Watusimoto | I'm not arguing that what we have is better than guichan |
| 14:51:59 | kaen | ok |
| 14:52:15 | Watusimoto | what I'm saying is that one of the advantages you cite we already have |
| 14:52:20 | Watusimoto | not everything |
| 14:52:32 | Watusimoto | we don't have a scrolling window, for example |
| 14:52:45 | Watusimoto | which would be very useful for a long text display like what you describ |
| 14:52:59 | Watusimoto | but I generally prefer screens in games to scrolling windows anyway |
| 14:53:23 | kaen | that's a fair point |
| 14:53:25 | Watusimoto | I could definitely see some better widget support as useful in the join game and editor screens |
| 14:53:34 | Watusimoto | those interfaces are pretty complex |
| 14:54:20 | bobdaduck | In the past I had an idea of a "profile" screen accessable in-game |
| 14:54:29 | bobdaduck | where you could select what badges display and stuff |
| 14:54:29 | Watusimoto | yes |
| 14:54:37 | bobdaduck | gaichan would make such a thing easier? |
| 14:54:47 | kaen | see, if we can make UIs easier to make and wrangle, we can have a lot more "nice things" |
| 14:54:57 | bobdaduck | Nice things! |
| 14:57:03 | bobdaduck | And it would make implementing your player stats in-game easier? |
| 15:03:44 | kaen | by an order of magnitude, I predict |
| 15:04:07 | bobdaduck | What are the downsides? |
| 15:04:15 | kaen | change |
| 15:04:22 | kaen | another build dep |
| 15:04:36 | kaen | significant initial time investment |
| 15:04:41 | kaen | to do a conversion |
| 15:04:56 | kaen | I've been waiting to release 019 before doing my proof-of-concept |
| 15:05:23 | kaen | the diffstat should make a particularly cogent argument, if my predictions are true |
| 15:08:06 | kaen | heh. it's even got a test suite :P |
| 15:08:12 | kaen | using gtest |
| 15:09:23 | Watusimoto | last update on their website looked like 2007 |
| 15:10:40 | kaen | last commit on gitorious was oct. 2012 |
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| 15:22:48 | kaen | whoa! |
| 15:22:53 | kaen | libagar is worth a look |
| 15:22:58 | kaen | http://libagar.org/mdoc.cgi?man=AG_Intro.3 |
| 15:29:37 | kaen | "A display connected to a digital computer gives us a chance to gain familiarity with concepts not realizable in the physical world. It is like a looking glass into a mathematical wonderland." -- Ivan Sutherland |
| 15:32:09 | bobdaduck | When a core is added to a game of the core gametype via levelgen, scores aren't modified appropriately |
| 15:32:58 | kaen | word |
| 15:35:34 | kaen | bobdaduck! |
| 15:35:45 | kaen | has thread_ mentioned the campaign mode project to you? |
| 15:35:47 | bobdaduck | ERGO;IJJ |
| 15:36:03 | bobdaduck | I'm pretty sure everyone in the community has mentioned that to me at some point or another |
| 15:36:49 | kaen | well, thread and I have made plans to do it |
| 15:36:59 | kaen | you decide your own level of involvement :P |
| 15:37:27 | Watusimoto | all their screenshots look rather... sun-osy |
| 15:37:47 | kaen | it has the same driver class concept |
| 15:37:56 | kaen | I think it's less broadly used though |
| 15:38:06 | kaen | at least two popular linux mmorpgs use guichan |
| 15:38:08 | bobdaduck | If work actually starts on a campaign mode |
| 15:38:21 | Watusimoto | well... proof of concept |
| 15:38:23 | bobdaduck | I will work on story/levels/whatever |
| 15:38:32 | kaen | to clarify, not campaign mode |
| 15:38:36 | kaen | campaign maps |
| 15:38:49 | bobdaduck | But until then I'm skeptical of the level of ambition people have. |
| 15:38:56 | kaen | funny story |
| 15:39:06 | kaen | when I first described my idea for dough to raptor |
| 15:39:10 | kaen | he called it |
| 15:39:15 | kaen | "ambitious" |
| 15:39:38 | bobdaduck | lol, yes I'm aware |
| 15:40:05 | kaen | that's the whole story |
| 15:40:12 | bobdaduck | xD |
| 15:40:39 | bobdaduck | Historically, massive map projects have not happened like ever. |
| 15:40:55 | bobdaduck | There was like, tournament race and Q-party back in Zap! |
| 15:40:59 | bobdaduck | And then nothing until RTS. |
| 15:41:34 | bobdaduck | Not for lack of people talking, but for lack of people doing. Everyone's tended to just like, start work on something, do about a half hour of it, and never come back |
| 15:43:45 | bobdaduck | In conclusion, I'm willing and see it as viable, but I'm not going to do the entire thing and I haven't, uh, "caught the passion of it" so to speak. |
| 15:55:28 | | bobdaduck Quit (Remote host closed the connection) |
| 16:00:59 | | BFLogBot Commit: 060df96a8f5b | Author: watusimoto | Message: Minor cleanup |
| 16:01:00 | | BFLogBot Commit: b6c3a34ee226 | Author: watusimoto | Message: Kill some warnings, fix compile |
| 16:01:02 | | BFLogBot Commit: 06226f554cbc | Author: watusimoto | Message: Dead code |
| 16:01:03 | | BFLogBot Commit: 1af845ef2bd8 | Author: watusimoto | Message: Move UI idling into UIManager, where it makes more sense (and requires less code) |
| 16:01:05 | | BFLogBot Commit: 79de820d71cf | Author: watusimoto | Message: Weird ickiness |
| 16:01:06 | | BFLogBot Commit: 02fb480c9d01 | Author: watusimoto | Message: Deickify by separating idling logic from game shutdown logic |
| 16:01:08 | | BFLogBot Commit: 105a84196144 | Author: watusimoto | Message: Clarify |
| 16:08:33 | | thread_ has joined |
| 16:10:32 | | LordDVG Quit (Ping timeout: 245 seconds) |
| 16:11:27 | | Canseco Quit (Quit: Leaving) |
| 16:11:47 | | LordDVG has joined |
| 16:13:02 | Nothing_Much | Bleep |
| 16:13:08 | FlynnnNT | bloop |
| 16:13:25 | kaen | brrshshhshhpppppp |
| 16:13:33 | FlynnnNT | model troubles? |
| 16:13:36 | FlynnnNT | ** modem |
| 16:13:36 | kaen | VVVVVmmmmm.... |
| 16:13:45 | kaen | WUBWUBWUBWUB |
| 16:13:46 | FlynnnNT | perhaps printing somehting? xD |
| 16:13:56 | FlynnnNT | dubstep? xD |
| 16:14:00 | kaen | lol |
| 16:14:02 | Nothing_Much | not dumbstep |
| 16:14:04 | Nothing_Much | teehee |
| 16:14:17 | FlynnnNT | lol |
| 16:14:19 | FlynnnNT | and yet |
| 16:14:22 | FlynnnNT | the two are oddly similar |
| 16:14:29 | Nothing_Much | yeah |
| 16:14:31 | Nothing_Much | modem sounds |
| 16:14:55 | FlynnnNT | I'm sure such noises have actually been used as synthesizer samples for dubstep xD |
| 16:15:30 | | FlynnnNT is away: *AFK!* |
| 16:15:32 | thread_ | http://www.youtube.com/watch?v=GDgCao2tkyg |
| 16:15:39 | thread_ | you're welcome |
| 16:16:07 | Nothing_Much | thread_, lmao |
| 16:16:22 | | BFLogBot Commit: 3c5563d85f37 | Author: watusimoto | Message: Function name |
| 16:16:23 | | BFLogBot Commit: 05804257eef6 | Author: watusimoto | Message: Comment |
| 16:16:25 | | BFLogBot Commit: a10297d4aaa9 | Author: watusimoto | Message: Whitespace |
| 16:17:09 | Nothing_Much | http://www.youtube.com/watch?v=FG1AQcGGSec |
| 16:17:17 | Watusimoto | ok,time for bed |
| 16:17:26 | kaen | night! |
| 16:17:38 | Nothing_Much | g'night Watusimoto |
| 16:18:19 | kaen | so, thread_, what do we need before we get started on a campaign? |
| 16:19:02 | kaen | the first thing that comes to mind is a little framework for controlling player spawns and checkpoints. |
| 16:19:18 | kaen | and manipulating bots somehow to control enemy placement |
| 16:22:17 | | Watusimoto Quit (Remote host closed the connection) |
| 16:28:30 | thread_ | uuuh... Not sure. do we need for a general 019 release? |
| 16:28:47 | thread_ | Nothing_Much: That video was soo funny I can't watch it at work xD |
| 16:29:14 | Nothing_Much | lol |
| 16:29:17 | Nothing_Much | my bad dude |
| 16:29:28 | thread_ | I am still having fits of snickering |
| 16:29:31 | thread_ | lol |
| 16:29:47 | Nothing_Much | hahaha |
| 16:32:42 | | FlynnnNT Quit (Quit: This computer has gone to sleep) |
| 16:34:33 | kaen | "do we need for a general 019 release?" |
| 16:34:39 | kaen | not sure I understand |
| 16:34:42 | | koda Quit (Ping timeout: 246 seconds) |
| 16:34:46 | kaen | if you mean the campaign, then not at all |
| 16:36:41 | Nothing_Much | kaen, what campaign? what's that do? |
| 16:37:07 | kaen | just a set of maps with scripts to orchestrate a campaign-like mode |
| 16:37:10 | kaen | not a part of the core game |
| 16:37:57 | | FlynnnNT has joined |
| 16:39:30 | Nothing_Much | ohh |
| 16:39:32 | Nothing_Much | neat |
| 16:57:08 | | raptor has joined |
| 16:57:19 | | raptor is grateful for the summons to escape his imprisonment |
| 16:57:21 | | ChanServ sets mode +o |
| 16:57:43 | kaen | lol |
| 16:57:45 | Nothing_Much | Hey raptor |
| 16:57:52 | raptor | hello |
| 16:57:53 | kaen | sooo much mana lag |
| 16:57:58 | raptor | hahaha |
| 17:00:51 | raptor | kaen: can you sum up your conversation with watusimoto for me? |
| 17:01:06 | kaen | me: raptor and I were looking a guichan |
| 17:01:12 | raptor | word for the day 'Deickify' |
| 17:01:26 | kaen | wat: I'm skeptical because I've seen bad guis |
| 17:01:37 | kaen | me: (all of the benefits you and I discussed) |
| 17:01:41 | raptor | rap: ours is a bad gui! |
| 17:01:47 | raptor | ah |
| 17:01:54 | kaen | wat: proof of concept |
| 17:02:04 | kaen | that's pretty much it |
| 17:02:19 | Nothing_Much | gui in game? |
| 17:02:29 | kaen | he seemed to admit some potential advantages, but was afraid we'd break the feel of the game |
| 17:02:46 | kaen | and skeptical of us being able to make it look similar to the current ui |
| 17:02:49 | kaen | Nothing_Much, yep |
| 17:02:55 | raptor | it seems like we're breaking the feel of the game with 019... |
| 17:03:04 | kaen | I actually mentioned that |
| 17:03:22 | raptor | heh |
| 17:03:24 | Nothing_Much | oh, well, what is the gui? the menu(s)? |
| 17:03:43 | | amgine1234567890 has joined |
| 17:03:49 | amgine1234567890 | hello everyone |
| 17:03:55 | amgine1234567890 | nothing much you here? |
| 17:04:03 | amgine1234567890 | raptor ? |
| 17:04:06 | amgine1234567890 | kaen? |
| 17:04:08 | kaen | I also mentioned formalizing a visual style, and how a gui lib can help make that DRY |
| 17:04:16 | kaen | amgine1234567890, hello |
| 17:04:29 | Nothing_Much | amgine1234567890, we're here :D |
| 17:04:35 | amgine1234567890 | i hope you dont mind im working on a minor scret project for BF |
| 17:04:41 | amgine1234567890 | secret |
| 17:04:44 | raptor | hello |
| 17:04:52 | kaen | funny thing about secrets |
| 17:04:59 | kaen | there are no secrets in bitfighter |
| 17:05:02 | kaen | O_o |
| 17:05:05 | thread_ | Oh hey raptor, I was going to ask about adding a weapon and module. I'd like to have a "sandbox" weapon/module that does nothing but trigger a LUA event |
| 17:05:18 | amgine1234567890 | nothing you didnt tell them did you i told you not to........ |
| 17:05:25 | thread_ | e.g. program my own weapons via levelgen |
| 17:05:26 | kaen | no, he did not |
| 17:05:28 | Nothing_Much | amgine1234567890, nope |
| 17:05:32 | raptor | in one fail swoop with his sword, kaen reduced the mighty polish-bug list by half it's hitpoints |
| 17:05:32 | Nothing_Much | haven't said a peep :) |
| 17:05:35 | amgine1234567890 | good |
| 17:05:38 | kaen | :) |
| 17:05:45 | kaen | fail indeed |
| 17:05:46 | amgine1234567890 | hope i can finish it before 19a comes out |
| 17:05:51 | raptor | oops |
| 17:05:53 | raptor | *fell |
| 17:05:56 | kaen | lol |
| 17:05:58 | thread_ | ------was that three conversations at once?---------------- |
| 17:06:01 | amgine1234567890 | nothing much your going to be my yes and no guy since you know what its about ;) |
| 17:06:09 | kaen | thread_, welcome to irc \o/ |
| 17:06:09 | Nothing_Much | oh that reminds me, kaen, raptor, is there a "Reset Default Keybinds" for the controllers/keyboard? |
| 17:06:23 | raptor | Nothing_Much: you can remove that section of the INI |
| 17:06:26 | raptor | it'll repopulate |
| 17:06:32 | Nothing_Much | raptor, ah okay, ty |
| 17:06:33 | amgine1234567890 | i think im the only one who uses controls on relitive for BF |
| 17:06:46 | raptor | thread_: increasing the number of weapons/modules? |
| 17:06:57 | Nothing_Much | amgine1234567890, uh.. I'm not sure what would be good or not, I'm not that good at deciding things >.> |
| 17:07:00 | kaen | "weapon/module that does nothing but trigger a LUA event" |
| 17:07:29 | kaen | I hesitant because you could just hijack an existing one |
| 17:07:32 | thread_ | I was thinking of making it possible to make weapons specific to levels |
| 17:07:46 | thread_ | how do you hijack an existing one? |
| 17:07:58 | thread_ | without still getting the normal function |
| 17:08:08 | amgine1234567890 | well there is the one level that gives ships swords |
| 17:08:13 | kaen | remove the projectiles when they spawn |
| 17:08:40 | kaen | easy enough in 019 |
| 17:08:52 | thread_ | Ummm... I guess. Maybe I'm not thinking in 019 yet |
| 17:09:05 | kaen | ah |
| 17:09:29 | kaen | raptor, what's your opinion on ranks? |
| 17:09:33 | thread_ | Just make everything magic so it does whatever I want. Tha'd be nice |
| 17:09:35 | raptor | hmmm |
| 17:09:44 | | raptor takes a quick look again |
| 17:09:47 | kaen | thread_, in progress |
| 17:09:48 | kaen | :) |
| 17:09:52 | thread_ | lol |
| 17:10:09 | kaen | wat says ship them, but only on the scoreboard |
| 17:10:14 | kaen | bob says ship them, but use numbers |
| 17:10:21 | kaen | I say just ship them :) |
| 17:10:30 | kaen | but defer to shipping them only on the scoreboard |
| 17:10:32 | thread_ | I say ship them, but to the wrong address |
| 17:10:39 | kaen | heh |
| 17:10:49 | kaen | bitfighter often uses the wrong address |
| 17:10:58 | thread_ | hehe |
| 17:10:58 | amgine1234567890 | btw how do you open a file differently ie a file type is always opening as a notep[as but it needs to open up as somthing esle on windows 7? |
| 17:11:06 | amgine1234567890 | notepad |
| 17:11:20 | raptor | i think the underline of other registered players should not be green... |
| 17:11:31 | kaen | yeah |
| 17:11:39 | amgine1234567890 | who here thinks the lobby needs a face lift |
| 17:12:03 | raptor | I think they're *almost* OK to ship them... a moving ship of all four squares looks just like a solid block |
| 17:12:13 | raptor | but we're so constrained |
| 17:12:24 | raptor | this is an issue where my perfectionism might be holding me back... |
| 17:12:32 | thread_ | I'm leaving guys. cya later |
| 17:12:48 | | thread_ has left #bitfighter |
| 17:13:24 | amgine1234567890 | hey if windows seven is always trying to forcibly open a file as oine type but its not running as the rigbht type how do you open it as it should? |
| 17:13:30 | amgine1234567890 | one |
| 17:14:04 | raptor | i'm guessing you need to change the 'file association'... but i'm not sure how to do that in windows 7. Googley might be your friend here |
| 17:14:23 | kaen | right click -> open with |
| 17:14:37 | kaen | at least that's how it was in old versions, I've never used windows 7 |
| 17:14:43 | amgine1234567890 | right clikc options open cut paste |
| 17:14:53 | amgine1234567890 | windows seven erg |
| 17:14:54 | kaen | did you right click the file? |
| 17:14:57 | amgine1234567890 | yes |
| 17:15:01 | kaen | well |
| 17:15:06 | amgine1234567890 | time for google |
| 17:15:10 | kaen | google might be your friend here |
| 17:15:23 | raptor | if we were to put ranks on the scoreboard, we'd need to solve the too-many-badges issue (like bobdaduck has) |
| 17:15:39 | kaen | good point |
| 17:15:39 | amgine1234567890 | how about they pic the 3 they want to show off? |
| 17:15:47 | amgine1234567890 | but you can veiw them all? |
| 17:15:56 | amgine1234567890 | by looking at the player info |
| 17:15:56 | kaen | then we'd have to write UI code ... |
| 17:15:58 | kaen | no thanks! |
| 17:16:05 | raptor | heh |
| 17:16:09 | kaen | ok |
| 17:16:14 | kaen | maybe we should just bag it for now? |
| 17:16:17 | amgine1234567890 | lazy bones rome wasent built in a day ^_^ |
| 17:16:18 | raptor | i sympathize |
| 17:16:30 | amgine1234567890 | yeah but i see your point |
| 17:16:33 | raptor | i think it might need a bit more polish than an 019 deadline... |
| 17:16:50 | amgine1234567890 | well raptor i hope my secret project helps |
| 17:16:55 | kaen | we don't have a system with popular support, and to get it to even a passable state means ui work at a minimum |
| 17:17:10 | raptor | sigh.. yeah |
| 17:17:12 | raptor | blah |
| 17:17:19 | kaen | and shipping it with numbers sounds even more confusing and not that exciting |
| 17:17:25 | kaen | so |
| 17:17:26 | kaen | ... |
| 17:17:26 | raptor | agree |
| 17:17:48 | kaen | hopefully wat's on board |
| 17:17:51 | raptor | postponed feature :( |
| 17:18:00 | kaen | it's ok imo |
| 17:18:16 | amgine1234567890 | hmm |
| 17:18:17 | kaen | we should start working on doing smaller more frequent releases |
| 17:18:47 | raptor | watusimoto keeps telling me that |
| 17:18:55 | raptor | then he goes and refactors 1/2 the code base |
| 17:18:56 | kaen | lol |
| 17:19:06 | kaen | that's what I was just going to say |
| 17:19:27 | kaen | although, that applies to me... I say that but I hope to wire in an entirely new gui system |
| 17:19:41 | amgine1234567890 | arg im tempted to let the cay out of hte bag |
| 17:19:45 | amgine1234567890 | cat |
| 17:20:04 | kaen | amgine1234567890, |
| 17:20:04 | kaen | amgine1234567890 |
| 17:20:07 | kaen | oops |
| 17:20:12 | kaen | http://board.net/p/bf_019_polish |
| 17:20:14 | kaen | line 15 |
| 17:21:13 | kaen | there are no secrets in bitfighter :) |
| 17:21:19 | amgine1234567890 | swhame on you kaen i had hte idea first |
| 17:21:34 | kaen | if it's any consolation, I didn't write that :P |
| 17:21:34 | amgine1234567890 | i was woireking on it before you were =p |
| 17:21:39 | amgine1234567890 | darn it i wanted this to my proecect alone |
| 17:21:49 | amgine1234567890 | if its ok i want to do this one alone |
| 17:22:07 | kaen | well, I mean we won't stop anybody from working on it if they want to |
| 17:22:17 | kaen | your input is just as appreciated as everybody else's though |
| 17:22:28 | kaen | it's better if we all work out in the open as a team |
| 17:22:31 | amgine1234567890 | it was my input |
| 17:22:32 | amgine1234567890 | XD |
| 17:22:34 | raptor | wait... did i unwittingly write down amgine's secret? |
| 17:22:38 | kaen | yeah |
| 17:22:39 | amgine1234567890 | yes |
| 17:22:44 | amgine1234567890 | line 15 |
| 17:22:50 | amgine1234567890 | ive been working on that a for a few weeks now |
| 17:23:01 | amgine1234567890 | if its ok i want it to be my job |
| 17:23:02 | raptor | because I had been thinking about it, then i read something in the logs last night (half asleep) and started listening to really weird modarchive music |
| 17:23:17 | raptor | then i woke up this morning... |
| 17:23:20 | amgine1234567890 | well it was my idea btw |
| 17:23:31 | raptor | that's fine |
| 17:23:49 | amgine1234567890 | anyways ill be happy to take the job on if its ok you guys work on coding this is my stuff nice and easy |
| 17:24:01 | amgine1234567890 | vlc is nice |
| 17:24:02 | raptor | I've been thinking it should be space-y/ambient-y music |
| 17:24:21 | amgine1234567890 | yes but i was thinking somthing mroe relaxed |
| 17:24:40 | raptor | i'm not sure how to get more relaxed than that type of music... |
| 17:25:01 | amgine1234567890 | well that file is huge |
| 17:25:08 | raptor | sure is! |
| 17:25:20 | raptor | i was hoping to find something like it, but as a tracker format |
| 17:25:27 | amgine1234567890 | actully im kind of sad cuase i was working for that procjet for a while then you guys stole my work =p |
| 17:25:30 | raptor | because it's bigger than the rest of the game |
| 17:25:56 | amgine1234567890 | ill work on it if its ok |
| 17:26:36 | raptor | oh, well, that wasn't my intention... we frequently 'steal' each others work in the sense that we keep helping each other find newer/better things |
| 17:26:55 | kaen | in fact, the best work in bitfighter is the work that has passed through many hands |
| 17:27:03 | amgine1234567890 | lol funnt you also are wokring on another one of my ideas line 11 |
| 17:27:36 | raptor | i found this one which i thought was neat, but it doesn't quite fit: http://modarchive.org/data/downloads.php?moduleid=71418#corridor.s3m |
| 17:27:44 | kaen | everyone is able to help make it a bit better, and as a group of collaborators we achieve more than any one of us could individually |
| 17:28:01 | kaen | man I wish I had audio on this laptop |
| 17:28:06 | raptor | heh |
| 17:28:07 | amgine1234567890 | true but it would be nice to be able to say hey that was my idea and work |
| 17:28:33 | raptor | kaen: not even the pcspeaker works? |
| 17:28:35 | amgine1234567890 | hold on vlc issues |
| 17:28:42 | amgine1234567890 | ill check that raptor |
| 17:28:45 | kaen | anyway, I'm open to hearing all of your suggestions for music |
| 17:28:47 | raptor | once upon a time, i found a DOS driver that spit audio into the pc speaker |
| 17:28:58 | raptor | it was horrid, but incredible! |
| 17:29:02 | amgine1234567890 | if you want ill work on the lLE music as there seems to be crashes needing work |
| 17:29:04 | kaen | heh, I've done that on knoppix on accident before |
| 17:29:27 | kaen | but no, the whole southbridge chip is burnt |
| 17:30:04 | kaen | so none of the audio, usb, or sd card ports function |
| 17:30:04 | raptor | oh yikes |
| 17:30:09 | amgine1234567890 | windows is forcing sm3 files to run in windows media player wont let me run it on vlc |
| 17:30:21 | kaen | chose open from within vlc, amgine1234567890 |
| 17:30:23 | amgine1234567890 | where open with? |
| 17:30:53 | amgine1234567890 | btw |
| 17:31:19 | Nothing_Much | amgine1234567890, you right click and open with |
| 17:31:36 | amgine1234567890 | right click option open cut and paste |
| 17:31:52 | Nothing_Much | no no |
| 17:32:04 | Nothing_Much | how about you open the file with vlc, you open vlc first, then open the file within it |
| 17:32:06 | amgine1234567890 | whats the lengh contritns on the muci file for LE raptor |
| 17:32:11 | amgine1234567890 | 5 minutes? |
| 17:32:37 | kaen | no length constraints I think, but there's a filesize limit of "reasonable" |
| 17:33:54 | amgine1234567890 | hmm raptor cooridor doesnt match the theme i feel feels to acenit |
| 17:33:54 | raptor | i'd say try to keep the music around 500K or so, if possible |
| 17:34:06 | raptor | which means trackers |
| 17:34:11 | amgine1234567890 | what about 500.0000000000000000000000000000000000000000000000000000000000000001k XD |
| 17:34:21 | amgine1234567890 | sorry bad joke XD |
| 17:34:28 | raptor | :) |
| 17:34:36 | raptor | not sure my computer has that precision... |
| 17:34:46 | amgine1234567890 | sorry somtimes i cznt resit makign a bad joke |
| 17:35:00 | amgine1234567890 | i dont htink cooridor marches raptor =p |
| 17:35:05 | kaen | me either |
| 17:35:11 | raptor | yeah, me neither |
| 17:35:15 | kaen | sometimes the urge is just |
| 17:35:21 | kaen | punstopable |
| 17:35:28 | raptor | please, save me |
| 17:35:33 | amgine1234567890 | *(smacks kaen on the back of the head* |
| 17:35:58 | kaen | if only it were that easy, amgine1234567890 |
| 17:36:41 | amgine1234567890 | dang to bad that song is copyrighted and is in a game that would be epic |
| 17:36:50 | amgine1234567890 | best heavy rock techno theme ever |
| 17:37:02 | amgine1234567890 | its from a dos game ^_^ |
| 17:37:06 | amgine1234567890 | http://www.youtube.com/watch?v=POMqbGEJ54g |
| 17:37:10 | raptor | think 'spacey-wacey timey-wimey' |
| 17:37:25 | amgine1234567890 | and it doesnt match the theme XD |
| 17:37:53 | amgine1234567890 | dude if that wasent copyright it and remixed it..... |
| 17:38:15 | raptor | well, just think "i'm editing for a long time and need to not notice the music is there" |
| 17:39:05 | amgine1234567890 | darn it good song bad lengh 540kB |
| 17:39:20 | raptor | no that's find |
| 17:39:22 | raptor | *dine |
| 17:39:24 | raptor | *fine |
| 17:39:40 | amgine1234567890 | lol 1046 KB song 0_0 |
| 17:39:42 | raptor | "around 500K" means like 0 - 800K or so |
| 17:39:55 | amgine1234567890 | 1046kb to big XD |
| 17:39:58 | raptor | oh no! typeinfo |
| 17:40:00 | raptor | RTTI |
| 17:40:03 | raptor | in UIManager |
| 17:40:08 | raptor | why does that concern me?? |
| 17:40:20 | amgine1234567890 | whats funny is you also had my idea of adding color to the lobby |
| 17:40:29 | raptor | maybe it's not performance-critical? |
| 17:41:32 | amgine1234567890 | ok this windows 7 forcing files to alwasy open in windoes media player and not vlc prioblem ius anoyying me |
| 17:41:45 | amgine1234567890 | cause they dont work in WMP |
| 17:42:01 | amgine1234567890 | and its not letting me open with,.... whne i right click |
| 17:43:23 | amgine1234567890 | also i feel that the serene tiutle them of bf doesnt fit the frantic frentic theme of BF |
| 17:43:31 | amgine1234567890 | title theme |
| 17:43:38 | kaen | raptor, isn't it for getUI<T> ? |
| 17:43:54 | kaen | that sounds somewhat performance critical, given the large number of calls |
| 17:44:18 | raptor | that's what I thought |
| 17:44:19 | | BFLogBot Commit: 9dcfcc36ea89 | Author: buckyballreaction | Message: Fix compiling in Linux. Do we really want to use RTTI? Is this performance critical? |
| 17:44:21 | | BFLogBot Commit: 1da7f1ae486b | Author: buckyballreaction | Message: Minor GLES fixes. Also some preparation for assimilating oglconsole in the near future |
| 17:44:29 | raptor | I committed! |
| 17:44:35 | | raptor goes for a snack |
| 17:44:44 | amgine1234567890 | http://modarchive.org/index.php?query=2&request=search&search_type=genre trip to blue for LE song? |
| 17:50:22 | amgine1234567890 | hmm what do otyu think |
| 17:50:34 | raptor | actually, that's not bad |
| 17:50:45 | amgine1234567890 | ill se what else i can find |
| 17:51:08 | amgine1234567890 | i found one but the name is well not good and its to long |
| 17:56:11 | Nothing_Much | trip to blue |
| 17:57:47 | amgine1234567890 | no not that one naother one |
| 17:57:56 | Nothing_Much | amgine1234567890, link the song dude |
| 17:58:10 | amgine1234567890 | trip to blue or the other one |
| 17:58:23 | Nothing_Much | uh |
| 17:58:27 | Nothing_Much | the song isn't linked |
| 17:58:31 | Nothing_Much | only the search results |
| 17:59:55 | amgine1234567890 | http://modarchive.org/index.php?request=view_by_moduleid&query=32455 |
| 18:01:21 | Nothing_Much | ah okay |
| 18:01:41 | amgine1234567890 | oops jsut relized the size of file |
| 18:01:46 | amgine1234567890 | to large |
| 18:02:21 | | bobdaduck has joined |
| 18:02:23 | Nothing_Much | I can't seem to resize my window lol |
| 18:03:14 | bobdaduck | DDD party 2.5 starting now! |
| 18:03:31 | amgine1234567890 | i need the build XD |
| 18:03:51 | Nothing_Much | amgine1234567890, I'm digging that song |
| 18:03:55 | Nothing_Much | like |
| 18:03:57 | Nothing_Much | wow |
| 18:04:03 | Nothing_Much | I never messed with the level editor |
| 18:04:15 | Nothing_Much | But it's definitely fitting imo |
| 18:04:23 | amgine1234567890 | problem its 940 kb to large? |
| 18:04:38 | Nothing_Much | hang on |
| 18:04:51 | Nothing_Much | that doesn't seem too bad |
| 18:05:18 | Nothing_Much | there's a bigger song in bitfighter |
| 18:05:27 | Nothing_Much | already |
| 18:05:38 | Nothing_Much | so that song is honestly really really good |
| 18:05:54 | amgine1234567890 | so i need to change a file assocation to topen sertin musci files with VCL cause i accidently told them to to open with WMP which doest work winsdows says to right click the file type and choose open with but there is no open with! |
| 18:06:08 | Nothing_Much | oh dear |
| 18:06:11 | Nothing_Much | you sure about htat? |
| 18:06:19 | amgine1234567890 | yeah im kinda baffled |
| 18:06:31 | amgine1234567890 | sm3 xm need to be fixed |
| 18:06:35 | amgine1234567890 | it works |
| 18:06:39 | amgine1234567890 | .it |
| 18:07:00 | raptor | just drag the file into vlc |
| 18:07:22 | Nothing_Much | what's the license for the music? |
| 18:07:24 | Nothing_Much | or song? |
| 18:07:37 | amgine1234567890 | but i already told it to auto open the file with with WMKP so whne i try to drag into vlc it doesnt work |
| 18:07:44 | amgine1234567890 | raptor song go up ^_^ |
| 18:08:47 | amgine1234567890 | aha found a answer to the problem |
| 18:09:06 | amgine1234567890 | hmm |
| 18:09:22 | bobdaduck | BITFIGHTER PARTY |
| 18:09:24 | bobdaduck | RIGHT NOW. |
| 18:09:28 | bobdaduck | wait no |
| 18:09:34 | bobdaduck | let me rephrase that because its my server |
| 18:09:41 | bobdaduck | "BITFIGHTER" PARTY |
| 18:09:42 | bobdaduck | RIGHT NOW. |
| 18:09:43 | Nothing_Much | op party? :O |
| 18:09:46 | | FlynnnNT Quit (Quit: Leaving) |
| 18:10:06 | amgine1234567890 | i need the BF build |
| 18:10:18 | amgine1234567890 | hmm |
| 18:10:22 | Nothing_Much | amgine1234567890, it's 018 |
| 18:10:23 | Nothing_Much | a |
| 18:10:28 | amgine1234567890 | jsut how relaxed shouldrelaxed be |
| 18:10:32 | amgine1234567890 | for the song |
| 18:10:34 | raptor | amgine1234567890: get the portable build: https://code.google.com/p/bitfighter/downloads/list |
| 18:10:38 | amgine1234567890 | 18 or 18a |
| 18:10:44 | Nothing_Much | 18a amgine1234567890 |
| 18:37:43 | | FlynnnNT has joined |
| 18:37:43 | | [None PING] |
| 18:37:43 | BFLogBot | Calvin: Who can fathom the feminine mind? Hobbes: I like 'em anyway. |
| 18:43:02 | Nothing_Much | I think bob's server should be password protected |
| 18:43:12 | Nothing_Much | In case of newbies coming along |
| 19:09:04 | | Platskies has joined |
| 19:24:48 | | Platskies Quit (Read error: Connection reset by peer) |
| 19:36:58 | | FlynnnNT Quit (Remote host closed the connection) |
| 19:54:26 | amgine1234567890 | i havent seen sam in forever did he quit BF? |
| 20:23:59 | Nothing_Much | amgine1234567890, it'd be a shame if he did |
| 20:29:02 | amgine1234567890 | ok so i thought of a BF buffer |
| 20:29:08 | Nothing_Much | he might be in school or college |
| 20:29:12 | Nothing_Much | most likely college |
| 20:29:24 | | raptor Quit () |
| 20:29:48 | amgine1234567890 | there is still issues of being able to place forcefeilds to close to walls thereby cheatin i would recomend increases min wal turret placement disctance |
| 20:30:04 | amgine1234567890 | very problematic in 18a |
| 20:38:08 | amgine1234567890 | http://modarchive.org/index.php?request=view_by_moduleid&query=169628 Le ed song? |
| 20:39:33 | amgine1234567890 | uh....... |
| 20:42:47 | amgine1234567890 | or maybe? http://modarchive.org/index.php?request=view_by_moduleid&query=164617 |
| 20:44:00 | Nothing_Much | the second one seems fitting |
| 20:44:09 | Nothing_Much | but Trip to Blue is still absolutely beautiful |
| 20:44:44 | amgine1234567890 | ok i fouhndn the new BF theme http://modarchive.org/index.php?request=view_by_moduleid&query=58753 |
| 20:44:49 | amgine1234567890 | this is epic |
| 20:45:15 | amgine1234567890 | simple and short small file its perfect for the BF screen |
| 20:45:35 | Nothing_Much | DUDE |
| 20:45:38 | Nothing_Much | THAT IS AWESOME |
| 20:45:42 | Nothing_Much | Holy crap |
| 20:45:53 | Nothing_Much | How do you listen to those songs so quickly?? |
| 20:46:14 | Nothing_Much | Honestly |
| 20:46:19 | amgine1234567890 | so should it be the LE one or the main theme |
| 20:46:32 | Nothing_Much | I believe that short one should be the theme |
| 20:46:47 | Nothing_Much | Trip to Blue imo should be the level editor |
| 20:46:50 | amgine1234567890 | never say i didnt help bf ;) |
| 20:47:15 | Nothing_Much | amgine1234567890, dude, you've got good taste |
| 20:47:37 | Nothing_Much | This stuff just makes me want to make a trailer for 019 |
| 20:47:38 | amgine1234567890 | no i have horrible taste in music you should here whatr i listen to at home lmao |
| 20:47:45 | Nothing_Much | lol |
| 20:48:17 | Nothing_Much | ah, it's no biggie, but that theme song that's 21 sec. just sounds like you're ready for some action! |
| 20:48:36 | amgine1234567890 | lmao my computer has so many failed music files |
| 20:48:43 | amgine1234567890 | its crazy |
| 20:48:56 | amgine1234567890 | its going to take forever to clear out |
| 20:49:04 | Nothing_Much | underwater seriously sounds amazing, I wonder if I could try it out by replacing the music file :o |
| 20:49:16 | Nothing_Much | hmm |
| 20:49:17 | amgine1234567890 | go ahead test it |
| 20:49:29 | Nothing_Much | the thing is that it needs to be looped |
| 20:49:31 | Nothing_Much | how do I test it? |
| 20:49:34 | amgine1234567890 | to bd this doesnt count to DEv badge XD |
| 20:49:42 | amgine1234567890 | do you have vlc? |
| 20:49:48 | Nothing_Much | yeah I got vlc |
| 20:49:48 | amgine1234567890 | you can listen to it there |
| 20:49:54 | Nothing_Much | I already did lol |
| 20:49:55 | Nothing_Much | I mean like |
| 20:50:01 | Nothing_Much | Implement it in the game somehow |
| 20:50:09 | Nothing_Much | Like a little test to see how well it actually fits |
| 20:50:13 | Nothing_Much | Imagining it is one thing |
| 20:50:14 | amgine1234567890 | butr as a menu i think theres a line of code for the music fille for the menu |
| 20:50:16 | Nothing_Much | Experiencing it is another |
| 20:50:27 | amgine1234567890 | i think theres a line of code for the music file |
| 20:50:34 | amgine1234567890 | idn im jsut a tester ;) |
| 20:50:44 | amgine1234567890 | btw why are so many of the ! commands usless lol |
| 20:50:52 | amgine1234567890 | like ! ninja |
| 20:51:29 | Nothing_Much | hmm.. |
| 20:51:39 | Nothing_Much | I read somewhere that the game can have custom music in it |
| 20:53:36 | amgine1234567890 | im going to look at stuff |
| 20:53:43 | Nothing_Much | alright |
| 20:53:53 | amgine1234567890 | see if i can find a epic BF le song |
| 20:54:44 | amgine1234567890 | this may be sillyvut retry naming that music file menu,ogg |
| 20:54:54 | amgine1234567890 | i doubt it will work but its worth a shot ^_^ |
| 20:54:54 | Nothing_Much | alright sure |
| 20:55:00 | Nothing_Much | yeah maybe |
| 20:55:01 | Nothing_Much | but also |
| 20:55:11 | Nothing_Much | amgine1234567890, don't look for epic for a level editor lol |
| 20:55:12 | amgine1234567890 | i wish BF pays XD |
| 20:55:20 | Nothing_Much | look for soothing or relaxing |
| 20:55:42 | amgine1234567890 | sigh i wish bf was a sellable game so i could get payed |
| 20:55:54 | Nothing_Much | amgine1234567890, nope |
| 20:55:55 | Nothing_Much | sorry |
| 20:55:57 | Nothing_Much | but |
| 20:56:02 | amgine1234567890 | you should buy rights from them to sell this game |
| 20:56:16 | Nothing_Much | amgine1234567890, I don't think the GPL is revokable |
| 20:56:26 | Nothing_Much | the most they could do is ask for donations |
| 20:56:30 | Nothing_Much | which they don't wanna |
| 20:56:34 | Nothing_Much | and I can fully understand why |
| 20:57:01 | amgine1234567890 | btw remeber my BF cursor way back when..... |
| 20:57:09 | Nothing_Much | open source is much more than trying to get paid, try looking up open source a bit dude |
| 20:57:21 | amgine1234567890 | yeah i know |
| 20:57:39 | amgine1234567890 | i recently got laid off from my job..... |
| 20:57:47 | Nothing_Much | oh.. |
| 20:57:54 | Nothing_Much | sorry that happened man |
| 20:58:01 | amgine1234567890 | find another fast food place =p |
| 20:58:11 | Nothing_Much | but at least you had a job, I'm still looking and I'm 20 :( |
| 20:58:37 | amgine1234567890 | if you dont mind me asking do you live in the usa |
| 20:58:44 | Nothing_Much | yeah |
| 20:58:48 | Nothing_Much | it's no biggie |
| 20:58:55 | Nothing_Much | ask me anything you'd like |
| 20:59:08 | amgine1234567890 | sorry if you like him but i abosulty hate obamha hes going to destory ourt country |
| 20:59:36 | Nothing_Much | amgine1234567890, which country? |
| 20:59:46 | Nothing_Much | where are you from? |
| 20:59:49 | amgine1234567890 | usa |
| 20:59:53 | Nothing_Much | ohh |
| 21:00:10 | Nothing_Much | well, I don't know much about politics :( |
| 21:00:30 | amgine1234567890 | remiund me to say ty for whoever told me about vlc |
| 21:00:42 | Nothing_Much | me? |
| 21:00:53 | Nothing_Much | I've shown ya it dude |
| 21:01:05 | amgine1234567890 | ty then |
| 21:01:13 | Nothing_Much | no problem dude |
| 21:01:37 | amgine1234567890 | hmm thats hard its engergetic but its also relaxing |
| 21:01:43 | amgine1234567890 | for le |
| 21:02:28 | Nothing_Much | it shouldn't be energetic for editing levels |
| 21:03:02 | amgine1234567890 | http://modarchive.org/index.php?request=view_by_moduleid&query=161408 maybe a main song then? |
| 21:03:36 | amgine1234567890 | it should go somwhere i think |
| 21:04:37 | amgine1234567890 | btw make sure to add that one to the possiblily to do list b4 u 4get |
| 21:05:49 | amgine1234567890 | ok that song i jsut found is creepy |
| 21:06:57 | amgine1234567890 | thing is its open source but i doubt you ever get random people saying they want to help code it |
| 21:07:07 | amgine1234567890 | hmm i found a maybe song |
| 21:07:26 | amgine1234567890 | http://modarchive.org/index.php?request=view_by_moduleid&query=172152 |
| 21:10:07 | amgine1234567890 | ok i think this might be decent http://modarchive.org/index.php?request=view_by_moduleid&query=170040 |
| 21:10:53 | amgine1234567890 | never mind |
| 21:15:14 | | amgine1234567890 Quit (Ping timeout: 250 seconds) |
| 21:16:19 | | amgine1234567890 has joined |
| 21:16:24 | amgine1234567890 | crash =p |
| 21:17:38 | Nothing_Much | :P |
| 21:19:05 | | bobdaduck Quit (Remote host closed the connection) |
| 21:19:08 | amgine1234567890 | you wouldnt mind a song recomendation for hte main battles would you? |
| 21:21:09 | amgine1234567890 | lol heres a delemia if i ever got added to the credits which i wouldnt mind but dont care is where would i be placed XD |
| 21:21:39 | amgine1234567890 | ooh how about this for hte LE song |
| 21:21:50 | amgine1234567890 | http://modarchive.org/index.php?request=view_by_moduleid&query=59574 |
| 21:23:37 | amgine1234567890 | is that one ok? |
| 21:24:42 | Nothing_Much | That sounds good |
| 21:25:00 | Nothing_Much | But the guitar doesn't sound fitting too much |
| 21:32:38 | | Nothing_Much Quit (Read error: Connection reset by peer) |
| 21:34:17 | | Nothing_Much has joined |
| 21:36:43 | amgine1234567890 | i think io founda good level editor theme |
| 21:36:52 | amgine1234567890 | but i cant find it |
| 21:38:01 | amgine1234567890 | blast! |
| 21:38:59 | amgine1234567890 | how about this http://modarchive.org/index.php?request=view_by_moduleid&query=32708 |
| 21:41:53 | amgine1234567890 | or...... http://modarchive.org/index.php?request=view_by_moduleid&query=168455 |
| 21:44:02 | | FlynnnNT has joined |
| 21:49:11 | amgine1234567890 | yes no? |
| 21:52:01 | Nothing_Much | yes for the first one |
| 21:52:03 | Nothing_Much | no for the second |
| 21:52:48 | amgine1234567890 | http://modarchive.org/index.php?request=view_by_moduleid&query=172691 ;) |
| 21:54:13 | amgine1234567890 | say no for yes and yes for no |
| 21:54:21 | Nothing_Much | x.x |
| 21:54:50 | amgine1234567890 | say no for yes and yes for no |
| 21:54:54 | Nothing_Much | yes |
| 21:54:56 | | LordDVG Quit (Remote host closed the connection) |
| 21:55:04 | Nothing_Much | not feelin' it for ice blue moon |
| 21:55:08 | amgine1234567890 | you dont like it? |
| 21:55:17 | Nothing_Much | it's okay |
| 21:55:19 | Nothing_Much | well |
| 21:55:19 | amgine1234567890 | i liked it =p |
| 21:55:24 | Nothing_Much | not really fitting for bf |
| 21:56:01 | amgine1234567890 | lol jut found the worst theme for BF ever |
| 21:56:30 | FlynnnNT | is that the same song as http://www.youtube.com/watch?v=pIjOAKRzMm0 ? |
| 21:56:37 | FlynnnNT | I cannot play the file you linked |
| 21:56:51 | amgine1234567890 | no |
| 21:56:54 | amgine1234567890 | its not |
| 21:56:58 | FlynnnNT | I see |
| 21:57:02 | amgine1234567890 | run it in vlc? |
| 21:57:47 | amgine1234567890 | http://modarchive.org/index.php?request=view_by_moduleid&query=172691 try again run the file in vlc tough open |
| 21:57:55 | amgine1234567890 | thats ice blue moon |
| 21:58:55 | FlynnnNT | I've goto nly 84 MB left on my hard drive ATM |
| 21:58:56 | FlynnnNT | too many things already running on computer |
| 21:59:58 | FlynnnNT | but thankyou for offer |
| 22:00:47 | Nothing_Much | FlynnnNT, oh my |
| 22:00:51 | Nothing_Much | what's your hard drive space? |
| 22:01:26 | FlynnnNT | 250GB thereabouts |
| 22:01:36 | Nothing_Much | ohh |
| 22:01:40 | FlynnnNT | I usually have about 8GB left |
| 22:01:55 | FlynnnNT | but since my computer is on the verge of crashing xD I have several MB left |
| 22:02:40 | amgine1234567890 | drive c 428 GB left |
| 22:02:43 | amgine1234567890 | for me |
| 22:03:19 | amgine1234567890 | http://modarchive.org/index.php?request=view_by_moduleid&query=165804 or maybe |
| 22:05:53 | amgine1234567890 | http://modarchive.org/index.php?request=view_by_moduleid&query=88813 |
| 22:06:07 | amgine1234567890 | say 1 then yes or no then 2 and yes or no |
| 22:07:13 | amgine1234567890 | btw is there a way to see my spu type on my computer |
| 22:07:18 | amgine1234567890 | cpu |
| 22:07:54 | Nothing_Much | cpu-z |
| 22:08:02 | Nothing_Much | that comes in a zip too |
| 22:09:46 | amgine1234567890 | so musics yes or no |
| 22:10:45 | Nothing_Much | whoa I think that's enough music for one night dude lol |
| 22:11:18 | amgine1234567890 | thats the tip of the iceberg in files |
| 22:11:34 | amgine1234567890 | so were those ok? |
| 22:12:03 | FlynnnNT | what is an spu? |
| 22:12:11 | Nothing_Much | FlynnnNT, I have no idea |
| 22:12:11 | amgine1234567890 | cpu |
| 22:12:35 | amgine1234567890 | im trying to figure out what my cpu is in my windos 7 computer |
| 22:12:46 | amgine1234567890 | nothing were those ok ? |
| 22:12:56 | Nothing_Much | I didn't look |
| 22:13:02 | amgine1234567890 | LOOK! XD |
| 22:13:14 | Nothing_Much | ah, alright but these are the last two for the night |
| 22:14:07 | Nothing_Much | not a fan of either of them, sorry dude |
| 22:14:49 | amgine1234567890 | so you still like trip to blue? |
| 22:14:55 | amgine1234567890 | and that other one? |
| 22:15:07 | Nothing_Much | trip to blue absolutely |
| 22:15:09 | amgine1234567890 | what was that other one ocean 3 i think |
| 22:15:16 | Nothing_Much | and the other one, ocean 3 i think |
| 22:15:17 | Nothing_Much | lemme check |
| 22:15:32 | Nothing_Much | actually it was underwater |
| 22:15:49 | Nothing_Much | underwater should be the theme |
| 22:16:02 | Nothing_Much | but it needs to be altered to it loops properly |
| 22:16:23 | amgine1234567890 | hold on i think if you set it to loop in vlc |
| 22:16:28 | Nothing_Much | i did |
| 22:16:33 | Nothing_Much | and it doesn't loop very well |
| 22:17:31 | FlynnnNT | oh |
| 22:17:33 | FlynnnNT | amgine I see now |
| 22:17:35 | amgine1234567890 | hmm your right |
| 22:17:57 | FlynnnNT | I thought that someone else had said spu, and that you had said cpu then corrected yourself saying cpu-z, amgine xD |
| 22:18:29 | amgine1234567890 | im trying to figure out what my cpu is for my windows 7 comptuter |
| 22:19:15 | Nothing_Much | http://www.cpuid.com/downloads/cpu-z/1.66-en.zip |
| 22:19:18 | Nothing_Much | there ya go :) |
| 22:20:41 | amgine1234567890 | lol i found one that will give you a headache after 5 seconds |
| 22:20:54 | amgine1234567890 | not even that |
| 22:21:58 | amgine1234567890 | eh i got a decent cpu |
| 22:22:04 | Nothing_Much | what is it? |
| 22:22:07 | amgine1234567890 | not a great one though |
| 22:22:42 | amgine1234567890 | intel core 2 duo e8400 |
| 22:22:54 | Nothing_Much | ah |
| 22:22:57 | Nothing_Much | that's pretty old |
| 22:22:59 | Nothing_Much | but it works right? |
| 22:23:08 | amgine1234567890 | yeah |
| 22:23:16 | amgine1234567890 | you should opf saw what i had before |
| 22:23:31 | amgine1234567890 | i swear i had a windows 3.1 cpu it was so slow |
| 22:23:39 | Nothing_Much | whoa |
| 22:24:38 | amgine1234567890 | i kid you not opening one browser crashed my comptuer from to much cpu usage |
| 22:24:59 | amgine1234567890 | unless it was mozzila if i opend 1 game and youtube crash |
| 22:25:06 | Nothing_Much | whoa |
| 22:25:08 | amgine1234567890 | thats how bad it was |
| 22:25:13 | Nothing_Much | yikes |
| 22:25:48 | amgine1234567890 | to bad your done listening to music i may of found one that makes under water look bad |
| 22:25:53 | Nothing_Much | hey guys, if there's any fonts for bitfighter, could I have them? I'd like to make a trailer for 019 |
| 22:26:25 | amgine1234567890 | idn ask kaen raptor or wattisimo |
| 22:29:18 | amgine1234567890 | HAHA |
| 22:29:25 | amgine1234567890 | i found one of hte bf songs on accident |
| 22:29:42 | Nothing_Much | oh? |
| 22:29:50 | amgine1234567890 | yeah |
| 22:29:58 | Nothing_Much | which one is it? |
| 22:30:32 | amgine1234567890 | invisible |
| 22:30:45 | Nothing_Much | ohh nice |
| 22:30:56 | Nothing_Much | my personal fav is kick the beat |
| 22:31:19 | amgine1234567890 | hmm that song might be good for bitfigher oh well someone esle will ahve to test it |
| 22:33:20 | Nothing_Much | alright |
| 22:33:24 | Nothing_Much | you guys take care now |
| 22:33:27 | Nothing_Much | have a g'night |
| 22:33:29 | Nothing_Much | everybody |
| 22:33:34 | Nothing_Much | :) |
| 22:33:43 | | Nothing_Much Quit (Quit: bye) |
| 22:50:05 | | FlynnnNT Quit (Quit: This computer has gone to sleep) |
| 22:59:40 | | amgine1234567890 Quit (Ping timeout: 250 seconds) |
| 23:32:32 | | FlynnnNT has joined |