#bitfighter IRC Log

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IRC Log for 2013-09-12

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07:48:51Nothing_MuchGewd morning
08:08:21kaenmorning
08:10:45watusimotohey there
08:16:12watusimotoanyone have any recollection of where the bitfighter apt-get install went?
08:16:16kaenwat, did you say you got clientgame to successfully joinLocalGame in a test?
08:16:24watusimotoI did
08:16:41watusimotoI haven't probed it to see _how_ successful it was
08:16:49watusimotobut the command ran and didn't crash
08:17:17watusimotomy current codebase is in a very messy state
08:17:30kaenI see
08:17:30Nothing_Muchwatusimoto, which distro has bitfighter in its repository?
08:17:41kaenNothing_Much: none afaik
08:17:58Nothing_Muchoh
08:18:08kaenwatusimoto, here's build script I wrote that has the line: https://gist.github.com/kaen/6393623
08:18:09Nothing_Muchthought apt-get meant that it was somewhere in a repository
08:18:39watusimotoI have the original thing I was trying to implement, some bug fixes for a related problem, the updated testing framework I am trying to fix so I can try to fix a bug I encountered in my original implementation, and a bunch of refacoring required to make the tests work, all rolled into one giant mess
08:18:48kaenyou can also distribute this one-liner to clone and build freshly:
08:18:49kaenwget -O- https://gist.github.com/kaen/6393623/raw/f0fcad4e561839a5e57f5dcc3ecf682ff81fe5f2/build-bitfighter-debian.sh | sh
08:19:21kaenhmm....
08:19:35watusimotoone of my colleagues installed bitfgither with apt-get, and I think I did too
08:19:39watusimotoso it was feasible at one time
08:19:53watusimotoperhaps related to the deb-games site?
08:19:55kaenmaybe someone has a ppa somewhere
08:19:56kaenyeah
08:20:11watusimotoplaydeb
08:20:19Nothing_Muchplaydeb has 015 last I recall
08:20:27watusimotoooh, playdeb is back!
08:20:31watusimotoit died for a while
08:20:38Nothing_Muchoh really?
08:20:54kaenyep, playdeb has 018a
08:20:59watusimotothey have 0.0.012a
08:21:11watusimotoUpdated: 2010-03-10
08:21:22watusimotoI think they have have reverted to a (very) old image or something
08:21:42Nothing_Muchwhoa, that's very old
08:22:21Nothing_Muchyou gonna update it?
08:22:22kaenyou're right, I'm looking at getdeb
08:22:34watusimotoodd... there is also a buried link for Ubuntu 13.04: 0.0.018a-1~getdeb1
08:23:07bobdaduck has joined
08:23:09kaenthat's the one I found
08:23:10watusimotoclick on the link Bitfighter - A multiplayer vector graphics space game
08:23:20watusimotoon this page
08:23:20watusimotohttp://www.playdeb.net/updates/ubuntu/9.10/?q=bitfighter
08:23:42kaenbut I can only find it buried in the apache ftp browser (on getdeb)
08:24:05watusimotoget there via the link I pasted, then click on the title "Bitfighter..."
08:24:27watusimotoI got that link from searching for bitfighter from their home page
08:26:37bobdaduckcool?
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08:30:18watusimoto1
08:30:25kaenindeed.
08:30:41kaenI often feel the same way
08:30:50watusimoto1who am i?
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08:31:30Nothing_Muchlol
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10:21:41[None PING]
10:21:41BFLogBotMom knows EVERYTHING! -- Calvin
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11:31:20thread_BFLogBot
11:31:20BFLogBotThere's never enough time to do all the nothing you want. -- Calvin
11:31:38thread_well said
11:36:50BFLogBot Commit: 0ada86350a9d | Author: watusimoto | Message: Var names
11:36:51BFLogBot Commit: cee00914f9ff | Author: watusimoto | Message: Whitespace
11:36:53BFLogBot Commit: 158b68d5d596 | Author: watusimoto | Message: Whitespace
11:36:54BFLogBot Commit: 3a205ef03f64 | Author: watusimoto | Message: Removed unneeded check
11:36:56BFLogBot Commit: ec303377bdc9 | Author: watusimoto | Message: Revert assert just because I'm paranoid
11:36:57BFLogBot Commit: f376ca510041 | Author: watusimoto | Message: Remove farcical cast
11:36:59BFLogBot Commit: da0665bf57b9 | Author: watusimoto | Message: Variable names
11:37:00BFLogBot Commit: d2c0c76fdd1d | Author: watusimoto | Message: Formatting, case changes
11:37:02BFLogBot Commit: 96648633a40d | Author: watusimoto | Message: Create basis for user-specific INI settings (stored in usersettings.ini)
11:37:03BFLogBot Commit: 0959125108b9 | Author: watusimoto | Message: Comments
11:37:05BFLogBot Commit: 62c020397955 | Author: watusimoto | Message: Fix warnings
11:37:06BFLogBot Commit: 3a0d10f690ec | Author: watusimoto | Message: Whitespace
11:37:08BFLogBot Commit: 8c2b00760259 | Author: watusimoto | Message: Comments
11:37:09BFLogBot Commit: ef8fbc85e1ad | Author: watusimoto | Message: Ok, I just have to check this mess in before it gets any more out of control. Starts (and mostly completes) implementation of notices congratulating users when they advance in the ranking system. Also includes many fixes to allow testing to connect a ClientGame to a ServerGame, though the possibilities there have yet to be explored. Contains a few other refactors
11:37:11BFLogBot that simplify the testing framework, and fixes the way we were tracking UI objects so that we can properly have multiple UIs active
11:37:12BFLogBot Commit: dd6cf99c4617 | Author: watusimoto | Message: Update instructions -- use new font, fix wording, simplify, spiff up
11:37:14BFLogBot Commit: 789d70f60915 | Author: watusimoto | Message: Merge
11:37:16Watusimotowarning: ugliness included above!
11:40:41bobdaducklol
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13:21:30kaenhi
13:21:59kaenmpy girlfriend is wrestling me for t h e kaey board
13:22:04kaendiodca/
13:22:16kaenheoolk;m,mnw\'r '/. ;[]'/2]=[\
13:22:16kaen'}\
13:22:36kaensorry
13:23:06kaenive got her in a wristlock now
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13:28:11Nothing_Muchkaen, LOL
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13:42:48bobdaduckkbaq
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13:57:58kaen gathers all of his mana to summon raptor
13:58:06kaenHEEEEAAAAAAAAARRRRRRRRRRRRRRRRRGH
13:58:23Nothing_Muchkaen, it didn't work :(
13:58:27kaen:<
13:59:15bobdaduckOh hello
13:59:25kaengreetings
13:59:48bobdaduckHi, I'll be your raptor for today
14:00:01kaenummm
14:00:31bobdaduckNew map!
14:00:36kaenlol
14:00:41kaennow say something about epoxy
14:00:57bobdaduck!raptor
14:00:57BFLogBottlhIngan toQDuj! And two-part epoxy advocate.
14:01:08bobdaduckTwo part epoxy is the future!
14:01:32kaenWatusimoto, bobdaduck, thoughts on shipping the rank icons?
14:01:41kaenI think they look good enough to put into 019
14:01:49bobdaduckthe square boxes things?
14:01:52kaenyeah
14:02:32bobdaduckEhhhhhh]\
14:03:15bobdaduckI mean, we *could*
14:03:23Watusimotowell... i don't really like them, but there the best we've come up with
14:03:33Watusimotohere are the options that i see
14:03:42bobdaduckAnd we'd just promptly do a 019a release to fix them
14:03:44bobdaducka week later
14:04:06Watusimoto1) ship as is (which a couple of minor tweaks like vertically centering the 1 and 2 box designs)
14:04:12kaenwell, the goal is to avoid a 019a
14:04:22Watusimoto2) only show ranks on the scoreboard, not in-game
14:04:27kaenso I think the plan is to have an open beta
14:04:27Watusimoto3) show ranks as a number
14:04:30Watusimoto4) no ranks
14:04:47Watusimoto019 will esentially be our beta
14:04:53bobdaducklets show ranks as a number until we actually have something.
14:05:02Watusimotothe problem with betas is that our community is so small we can't really have one
14:05:03bobdaduck"Ranks are now graphical!" can happen later
14:05:24bobdaduckeveryone except footloose has played 019 at this point
14:05:45kaenthat's not true
14:05:59Watusimotoso 1 vote for ranks-as-number
14:06:10kaenranks as numbers is okay with me...
14:06:20kaenbut
14:06:30WatusimotoI think I'm voting for ranks in scoreboard
14:06:47kaenthat's where my vote is, given strong opposition for releasing them as-is
14:06:57kaenranks in scoreboard, I mean
14:08:35WatusimotoI'd like to hear raptor's vote
14:09:08Watusimotoso do we have some sense of agreement that ranks are a good idea, even if not perfetly implemented yet?
14:09:18Watusimotobecause I'm only about 50% there
14:17:27bobdaduckEh
14:17:30bobdaduckI'd rather put them off
14:18:03bobdaduckbut someone seems to be pushing for them so whatever
14:18:08WatusimotoI am
14:18:21WatusimotoI'm looking for ways to reward longevity
14:18:36Watusimotothe badges seem to be popular
14:18:41bobdaduckyeah, and ranks aren't a bad idea
14:18:42Watusimotothis is more along the same lines
14:18:48bobdaduckbut they aren't there yet
14:19:07bobdaduckI think right now they almost look more like blinking lights on a control panel more than symbolic of anything
14:20:50bobdaduckthey don't feel graphically consistent or anything.
14:22:00Watusimotothat's the problem they're not particularly consistent
14:22:09Watusimotothough neither are our badges
14:22:23bobdaduckour badges at least sort of "fit" with bitfighter's graphic scheme though'
14:25:14Watusimotoso do the level indicators then...
14:26:02kaenhonestly this whole release has involved a lot of trying out new UI ideas
14:26:37kaenso evaluation of UI changes has to consider the fact that everything's in an unstable state
14:27:03bobdaduckright
14:27:13bobdaduckI don't think ranks/levels look good at all though yet
14:27:31kaenI think this experience gives a strong argument for formalizing bitfighter's visual style
14:27:49kaenbecause the ranks, level indicators, badges, and HUD components would all look fine
14:27:56kaenif they were surrounded with consistent visual style
14:28:09bobdaduckyeah
14:28:18kaenbut they all use very different visual styles, so you get a sort of visual cacophony
14:28:32kaenand I think that's the root of our problem
14:28:44bobdaduckyes
14:28:45Watusimotowell, we have a somewhat defined graphical style: "old school vector graphics"
14:28:58Watusimotonot every item fits into this (i.e. teleporters) but most do
14:29:22Watusimotothis means strong emphasis on lines, with solid colors only used subtly like the fill in walls
14:29:34Watusimotobright, vivid primary colors
14:29:38Watusimotolike blue, red, green
14:29:40kaenright, but I mean down to the component level (and more for UI world than the game world)
14:29:41bobdaduckyeah
14:30:00Watusimotowell, the UI is a bit more difficult, as we are not using vector graphic style for that
14:30:15bobdaduckspacey-techy sort of thing.
14:30:20kaenright, and in fact we are not really using *any* defined style
14:30:20Watusimotobut it's still old-schooly
14:30:25kaenexcept fancy-boxes now
14:30:27Watusimotofor the UI, you mean?
14:30:28bobdaducklol
14:30:30kaenyeah
14:30:35Watusimotofancy boxes and fancy fonts
14:32:07kaenbut of all colors, with varying text sizes, different (per-interface) layout rules, inconsistent conventions for color combinations, etc.
14:32:40kaenthat's why raptor and I were looking into gui libs
14:32:47Watusimotothe interfaces are pretty consistent layout-wise, as much as they can be given their widly different uses
14:33:01WatusimotoI'll tell you one thing I really hate
14:33:05Watusimotoreally really
14:33:20bobdaduckOH HATE PARTY
14:33:22Watusimotoa while back ( a long while back), Microsoft came out with a package called Arcade
14:33:23bobdaduckME NEXT
14:34:15WatusimotoArcade was a collection of 5 (I think) classic Atari games: Asteroids. MissileCommand, Battlezone, and Tempest and Centipede
14:34:33WatusimotoAll code was take from the Atari originals, so the reproduction was excellent
14:34:40Watusimotobetter than MAME in some ways
14:34:47Watusimotoall that was great
14:35:28Watusimotoexcept they imposed a brief extra UI on top of the games asking things like 1 player or 2 player, and whether to save high scores. Only a screen or two
14:35:40WatusimotoNot even a screen, more of a small popup window
14:35:55kaenlike a dialog using system widgets?
14:35:58WatusimotoBut they did it with the (at the time) standard MS black on gray, and it really ruined the whole experience
14:36:12kaenyes, that'd be atrocious
14:36:26kaenand also infeasible given the our cross-platform support
14:36:27Watusimotokind of -- the widgets themselves were't the problem, only the colors/fonts/windows conventions where they didn't belong
14:36:45kaenright, right
14:36:49Watusimotoso that's what I'm afraid of when you and raptor talk about UI libs
14:36:55kaenraptor and I felt pretty good about guichan
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14:37:12WatusimotoI kind of like our current look and feel
14:37:12kaenwhich has an interface layer, so we can actually use the current bitfighter rendering functions to draw the UI
14:37:33kaenby writing a single (like six-function) subclass and passing it to the lib
14:37:45kaenwe control the event loop, and the visual style
14:38:05kaenit handles the stupid things, like consistent positioning and maintaining the actual widget state/behavior
14:38:25kaenso visually, it would be identical. just that'd we have a full-functionality gui lib that we don't have to maintain
14:38:29Watusimotothe other issue is most of our UI needs to be somewhat traversable via joystick
14:38:32kaenimagine how much code we could rip out of UIEditor
14:38:37kaenwe control the event loop
14:38:38Watusimotoso complex UI interactions are problematic
14:39:12Watusimotowell, in UIEditor we hae a little more flexibility
14:39:29Watusimotoas it's not really part of the game, and we don't need to make it joystick compatible
14:39:56Watusimotoso while i like having the bitfighter look and feel there, we can take a few more liberties
14:40:16Watusimotoignoring the editor for a second, most of our other uis (except joining a game) are really very basic
14:40:29Watusimotowell, and the game ui, but that is also special
14:41:09Watusimotook, the guichan screenshots don't look horrible
14:41:48Watusimotowell, the first one does
14:41:52Watusimotoreally horrible
14:41:54kaento reiterate, we could use the bitfighter rendering functions in the gcn::Gui subclass
14:41:55Watusimotobut the others are ok
14:42:05Watusimotoright
14:42:11WatusimotoI'll believe it when I see it :-)
14:42:14kaenso it really should look exactly like what we have, with more consistent position and behavior
14:42:19kaen:)
14:42:28kaenI've implemented guichan in a pet project before
14:44:00kaenand my interest is more for writing *future* uis
14:44:28kaenand also eliminating the monolithic menu paradigm, because guichan supports windows
14:45:19kaenthings like a detailed in-game stats ui would be an absolute nightmare in the current system
14:46:26Watusimotois guichan still alive?
14:46:53Watusimotoactually, it would be much easier to create such a UI with the new symbols system
14:47:34Watusimotoyou could create an overlay window that displays formatted text with numbers aligned in rows and columns
14:47:41Watusimotolike the first page of the help
14:47:50Watusimotothere you have 4 aligned columns
14:47:57kaenbut, you'd have to write positioning code for the numbers
14:48:00kaenand wiring in paging
14:48:03Watusimotono
14:48:08kaenand if you want a search function...
14:48:41Watusimotoare you talking about a dynamic mutli-page listing of stuff that changes (like a history of all games played?)
14:48:52kaenI mean like bitfighter.org/stats in-game
14:48:53Watusimotobut the positioning could be done easily
14:49:15Watusimotopaging would be more complex
14:49:36kaenbut I mean you could skip position code altogether, just fill some widgets and dump them into the container
14:49:51Watusimotoyou can somewhat do that with symbolstrings
14:50:04Watusimotothere's only 1 line of positioning code on that first help screen
14:50:21Watusimoto(excluding the borders and stuff that's standard for all pages)
14:50:37kaenbut this is a whole system specifically built and field-tested to do this stuff
14:51:00Watusimotothis gets you the bulk of the help
14:51:01WatusimotoS32 starty = 65;
14:51:01WatusimotoS32 y;
14:51:01WatusimotoS32 actCol = col1; // Action column
14:51:01WatusimotoS32 contCol = col2; // Control column
14:51:01WatusimotoGameSettings *settings = getGame()->getSettings();
14:51:03Watusimotobool firstCol = true;
14:51:05Watusimotobool done = false;
14:51:07Watusimotoy = starty;
14:51:10Watusimotoy += mSymbolSets.render(y);
14:51:14Watusimotoso... really only that last line actually
14:51:29kaenS32 starty = 65;
14:51:41WatusimotoI'm not arguing that what we have is better than guichan
14:51:59kaenok
14:52:15Watusimotowhat I'm saying is that one of the advantages you cite we already have
14:52:20Watusimotonot everything
14:52:32Watusimotowe don't have a scrolling window, for example
14:52:45Watusimotowhich would be very useful for a long text display like what you describ
14:52:59Watusimotobut I generally prefer screens in games to scrolling windows anyway
14:53:23kaenthat's a fair point
14:53:25WatusimotoI could definitely see some better widget support as useful in the join game and editor screens
14:53:34Watusimotothose interfaces are pretty complex
14:54:20bobdaduckIn the past I had an idea of a "profile" screen accessable in-game
14:54:29bobdaduckwhere you could select what badges display and stuff
14:54:29Watusimotoyes
14:54:37bobdaduckgaichan would make such a thing easier?
14:54:47kaensee, if we can make UIs easier to make and wrangle, we can have a lot more "nice things"
14:54:57bobdaduckNice things!
14:57:03bobdaduckAnd it would make implementing your player stats in-game easier?
15:03:44kaenby an order of magnitude, I predict
15:04:07bobdaduckWhat are the downsides?
15:04:15kaenchange
15:04:22kaenanother build dep
15:04:36kaensignificant initial time investment
15:04:41kaento do a conversion
15:04:56kaenI've been waiting to release 019 before doing my proof-of-concept
15:05:23kaenthe diffstat should make a particularly cogent argument, if my predictions are true
15:08:06kaenheh. it's even got a test suite :P
15:08:12kaenusing gtest
15:09:23Watusimotolast update on their website looked like 2007
15:10:40kaenlast commit on gitorious was oct. 2012
15:14:08koda has joined
15:22:48kaenwhoa!
15:22:53kaenlibagar is worth a look
15:22:58kaenhttp://libagar.org/mdoc.cgi?man=AG_Intro.3
15:29:37kaen"A display connected to a digital computer gives us a chance to gain familiarity with concepts not realizable in the physical world. It is like a looking glass into a mathematical wonderland." -- Ivan Sutherland
15:32:09bobdaduckWhen a core is added to a game of the core gametype via levelgen, scores aren't modified appropriately
15:32:58kaenword
15:35:34kaenbobdaduck!
15:35:45kaenhas thread_ mentioned the campaign mode project to you?
15:35:47bobdaduckERGO;IJJ
15:36:03bobdaduckI'm pretty sure everyone in the community has mentioned that to me at some point or another
15:36:49kaenwell, thread and I have made plans to do it
15:36:59kaenyou decide your own level of involvement :P
15:37:27Watusimotoall their screenshots look rather... sun-osy
15:37:47kaenit has the same driver class concept
15:37:56kaenI think it's less broadly used though
15:38:06kaenat least two popular linux mmorpgs use guichan
15:38:08bobdaduckIf work actually starts on a campaign mode
15:38:21Watusimotowell... proof of concept
15:38:23bobdaduckI will work on story/levels/whatever
15:38:32kaento clarify, not campaign mode
15:38:36kaencampaign maps
15:38:49bobdaduckBut until then I'm skeptical of the level of ambition people have.
15:38:56kaenfunny story
15:39:06kaenwhen I first described my idea for dough to raptor
15:39:10kaenhe called it
15:39:15kaen"ambitious"
15:39:38bobdaducklol, yes I'm aware
15:40:05kaenthat's the whole story
15:40:12bobdaduckxD
15:40:39bobdaduckHistorically, massive map projects have not happened like ever.
15:40:55bobdaduckThere was like, tournament race and Q-party back in Zap!
15:40:59bobdaduckAnd then nothing until RTS.
15:41:34bobdaduckNot for lack of people talking, but for lack of people doing. Everyone's tended to just like, start work on something, do about a half hour of it, and never come back
15:43:45bobdaduckIn conclusion, I'm willing and see it as viable, but I'm not going to do the entire thing and I haven't, uh, "caught the passion of it" so to speak.
15:55:28bobdaduck Quit (Remote host closed the connection)
16:00:59BFLogBot Commit: 060df96a8f5b | Author: watusimoto | Message: Minor cleanup
16:01:00BFLogBot Commit: b6c3a34ee226 | Author: watusimoto | Message: Kill some warnings, fix compile
16:01:02BFLogBot Commit: 06226f554cbc | Author: watusimoto | Message: Dead code
16:01:03BFLogBot Commit: 1af845ef2bd8 | Author: watusimoto | Message: Move UI idling into UIManager, where it makes more sense (and requires less code)
16:01:05BFLogBot Commit: 79de820d71cf | Author: watusimoto | Message: Weird ickiness
16:01:06BFLogBot Commit: 02fb480c9d01 | Author: watusimoto | Message: Deickify by separating idling logic from game shutdown logic
16:01:08BFLogBot Commit: 105a84196144 | Author: watusimoto | Message: Clarify
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16:13:02Nothing_MuchBleep
16:13:08FlynnnNTbloop
16:13:25kaenbrrshshhshhpppppp
16:13:33FlynnnNTmodel troubles?
16:13:36FlynnnNT** modem
16:13:36kaenVVVVVmmmmm....
16:13:45kaenWUBWUBWUBWUB
16:13:46FlynnnNTperhaps printing somehting? xD
16:13:56FlynnnNTdubstep? xD
16:14:00kaenlol
16:14:02Nothing_Muchnot dumbstep
16:14:04Nothing_Muchteehee
16:14:17FlynnnNTlol
16:14:19FlynnnNTand yet
16:14:22FlynnnNTthe two are oddly similar
16:14:29Nothing_Muchyeah
16:14:31Nothing_Muchmodem sounds
16:14:55FlynnnNTI'm sure such noises have actually been used as synthesizer samples for dubstep xD
16:15:30FlynnnNT is away: *AFK!*
16:15:32thread_http://www.youtube.com/watch?v=GDgCao2tkyg
16:15:39thread_you're welcome
16:16:07Nothing_Muchthread_, lmao
16:16:22BFLogBot Commit: 3c5563d85f37 | Author: watusimoto | Message: Function name
16:16:23BFLogBot Commit: 05804257eef6 | Author: watusimoto | Message: Comment
16:16:25BFLogBot Commit: a10297d4aaa9 | Author: watusimoto | Message: Whitespace
16:17:09Nothing_Muchhttp://www.youtube.com/watch?v=FG1AQcGGSec
16:17:17Watusimotook,time for bed
16:17:26kaennight!
16:17:38Nothing_Muchg'night Watusimoto
16:18:19kaenso, thread_, what do we need before we get started on a campaign?
16:19:02kaenthe first thing that comes to mind is a little framework for controlling player spawns and checkpoints.
16:19:18kaenand manipulating bots somehow to control enemy placement
16:22:17Watusimoto Quit (Remote host closed the connection)
16:28:30thread_uuuh... Not sure. do we need for a general 019 release?
16:28:47thread_Nothing_Much: That video was soo funny I can't watch it at work xD
16:29:14Nothing_Muchlol
16:29:17Nothing_Muchmy bad dude
16:29:28thread_I am still having fits of snickering
16:29:31thread_lol
16:29:47Nothing_Muchhahaha
16:32:42FlynnnNT Quit (Quit: This computer has gone to sleep)
16:34:33kaen"do we need for a general 019 release?"
16:34:39kaennot sure I understand
16:34:42koda Quit (Ping timeout: 246 seconds)
16:34:46kaenif you mean the campaign, then not at all
16:36:41Nothing_Muchkaen, what campaign? what's that do?
16:37:07kaenjust a set of maps with scripts to orchestrate a campaign-like mode
16:37:10kaennot a part of the core game
16:37:57FlynnnNT has joined
16:39:30Nothing_Muchohh
16:39:32Nothing_Muchneat
16:57:08raptor has joined
16:57:19raptor is grateful for the summons to escape his imprisonment
16:57:21ChanServ sets mode +o
16:57:43kaenlol
16:57:45Nothing_MuchHey raptor
16:57:52raptorhello
16:57:53kaensooo much mana lag
16:57:58raptorhahaha
17:00:51raptorkaen: can you sum up your conversation with watusimoto for me?
17:01:06kaenme: raptor and I were looking a guichan
17:01:12raptorword for the day 'Deickify'
17:01:26kaenwat: I'm skeptical because I've seen bad guis
17:01:37kaenme: (all of the benefits you and I discussed)
17:01:41raptorrap: ours is a bad gui!
17:01:47raptorah
17:01:54kaenwat: proof of concept
17:02:04kaenthat's pretty much it
17:02:19Nothing_Muchgui in game?
17:02:29kaenhe seemed to admit some potential advantages, but was afraid we'd break the feel of the game
17:02:46kaenand skeptical of us being able to make it look similar to the current ui
17:02:49kaenNothing_Much, yep
17:02:55raptorit seems like we're breaking the feel of the game with 019...
17:03:04kaenI actually mentioned that
17:03:22raptorheh
17:03:24Nothing_Muchoh, well, what is the gui? the menu(s)?
17:03:43amgine1234567890 has joined
17:03:49amgine1234567890hello everyone
17:03:55amgine1234567890nothing much you here?
17:04:03amgine1234567890raptor ?
17:04:06amgine1234567890kaen?
17:04:08kaenI also mentioned formalizing a visual style, and how a gui lib can help make that DRY
17:04:16kaenamgine1234567890, hello
17:04:29Nothing_Muchamgine1234567890, we're here :D
17:04:35amgine1234567890i hope you dont mind im working on a minor scret project for BF
17:04:41amgine1234567890secret
17:04:44raptorhello
17:04:52kaenfunny thing about secrets
17:04:59kaenthere are no secrets in bitfighter
17:05:02kaenO_o
17:05:05thread_Oh hey raptor, I was going to ask about adding a weapon and module. I'd like to have a "sandbox" weapon/module that does nothing but trigger a LUA event
17:05:18amgine1234567890nothing you didnt tell them did you i told you not to........
17:05:25thread_e.g. program my own weapons via levelgen
17:05:26kaenno, he did not
17:05:28Nothing_Muchamgine1234567890, nope
17:05:32raptorin one fail swoop with his sword, kaen reduced the mighty polish-bug list by half it's hitpoints
17:05:32Nothing_Muchhaven't said a peep :)
17:05:35amgine1234567890good
17:05:38kaen:)
17:05:45kaenfail indeed
17:05:46amgine1234567890hope i can finish it before 19a comes out
17:05:51raptoroops
17:05:53raptor*fell
17:05:56kaenlol
17:05:58thread_------was that three conversations at once?----------------
17:06:01amgine1234567890nothing much your going to be my yes and no guy since you know what its about ;)
17:06:09kaenthread_, welcome to irc \o/
17:06:09Nothing_Muchoh that reminds me, kaen, raptor, is there a "Reset Default Keybinds" for the controllers/keyboard?
17:06:23raptorNothing_Much: you can remove that section of the INI
17:06:26raptorit'll repopulate
17:06:32Nothing_Muchraptor, ah okay, ty
17:06:33amgine1234567890i think im the only one who uses controls on relitive for BF
17:06:46raptorthread_: increasing the number of weapons/modules?
17:06:57Nothing_Muchamgine1234567890, uh.. I'm not sure what would be good or not, I'm not that good at deciding things >.>
17:07:00kaen"weapon/module that does nothing but trigger a LUA event"
17:07:29kaenI hesitant because you could just hijack an existing one
17:07:32thread_I was thinking of making it possible to make weapons specific to levels
17:07:46thread_how do you hijack an existing one?
17:07:58thread_without still getting the normal function
17:08:08amgine1234567890well there is the one level that gives ships swords
17:08:13kaenremove the projectiles when they spawn
17:08:40kaeneasy enough in 019
17:08:52thread_Ummm... I guess. Maybe I'm not thinking in 019 yet
17:09:05kaenah
17:09:29kaenraptor, what's your opinion on ranks?
17:09:33thread_Just make everything magic so it does whatever I want. Tha'd be nice
17:09:35raptorhmmm
17:09:44raptor takes a quick look again
17:09:47kaenthread_, in progress
17:09:48kaen:)
17:09:52thread_lol
17:10:09kaenwat says ship them, but only on the scoreboard
17:10:14kaenbob says ship them, but use numbers
17:10:21kaenI say just ship them :)
17:10:30kaenbut defer to shipping them only on the scoreboard
17:10:32thread_I say ship them, but to the wrong address
17:10:39kaenheh
17:10:49kaenbitfighter often uses the wrong address
17:10:58thread_hehe
17:10:58amgine1234567890btw how do you open a file differently ie a file type is always opening as a notep[as but it needs to open up as somthing esle on windows 7?
17:11:06amgine1234567890notepad
17:11:20raptori think the underline of other registered players should not be green...
17:11:31kaenyeah
17:11:39amgine1234567890who here thinks the lobby needs a face lift
17:12:03raptorI think they're *almost* OK to ship them... a moving ship of all four squares looks just like a solid block
17:12:13raptorbut we're so constrained
17:12:24raptorthis is an issue where my perfectionism might be holding me back...
17:12:32thread_I'm leaving guys. cya later
17:12:48thread_ has left #bitfighter
17:13:24amgine1234567890hey if windows seven is always trying to forcibly open a file as oine type but its not running as the rigbht type how do you open it as it should?
17:13:30amgine1234567890one
17:14:04raptori'm guessing you need to change the 'file association'... but i'm not sure how to do that in windows 7. Googley might be your friend here
17:14:23kaenright click -> open with
17:14:37kaenat least that's how it was in old versions, I've never used windows 7
17:14:43amgine1234567890right clikc options open cut paste
17:14:53amgine1234567890windows seven erg
17:14:54kaendid you right click the file?
17:14:57amgine1234567890yes
17:15:01kaenwell
17:15:06amgine1234567890time for google
17:15:10kaengoogle might be your friend here
17:15:23raptorif we were to put ranks on the scoreboard, we'd need to solve the too-many-badges issue (like bobdaduck has)
17:15:39kaengood point
17:15:39amgine1234567890how about they pic the 3 they want to show off?
17:15:47amgine1234567890but you can veiw them all?
17:15:56amgine1234567890by looking at the player info
17:15:56kaenthen we'd have to write UI code ...
17:15:58kaenno thanks!
17:16:05raptorheh
17:16:09kaenok
17:16:14kaenmaybe we should just bag it for now?
17:16:17amgine1234567890lazy bones rome wasent built in a day ^_^
17:16:18raptori sympathize
17:16:30amgine1234567890yeah but i see your point
17:16:33raptori think it might need a bit more polish than an 019 deadline...
17:16:50amgine1234567890well raptor i hope my secret project helps
17:16:55kaenwe don't have a system with popular support, and to get it to even a passable state means ui work at a minimum
17:17:10raptorsigh.. yeah
17:17:12raptorblah
17:17:19kaenand shipping it with numbers sounds even more confusing and not that exciting
17:17:25kaenso
17:17:26kaen...
17:17:26raptoragree
17:17:48kaenhopefully wat's on board
17:17:51raptorpostponed feature :(
17:18:00kaenit's ok imo
17:18:16amgine1234567890hmm
17:18:17kaenwe should start working on doing smaller more frequent releases
17:18:47raptorwatusimoto keeps telling me that
17:18:55raptorthen he goes and refactors 1/2 the code base
17:18:56kaenlol
17:19:06kaenthat's what I was just going to say
17:19:27kaenalthough, that applies to me... I say that but I hope to wire in an entirely new gui system
17:19:41amgine1234567890arg im tempted to let the cay out of hte bag
17:19:45amgine1234567890cat
17:20:04kaenamgine1234567890,
17:20:04kaenamgine1234567890
17:20:07kaenoops
17:20:12kaenhttp://board.net/p/bf_019_polish
17:20:14kaenline 15
17:21:13kaenthere are no secrets in bitfighter :)
17:21:19amgine1234567890swhame on you kaen i had hte idea first
17:21:34kaenif it's any consolation, I didn't write that :P
17:21:34amgine1234567890i was woireking on it before you were =p
17:21:39amgine1234567890darn it i wanted this to my proecect alone
17:21:49amgine1234567890if its ok i want to do this one alone
17:22:07kaenwell, I mean we won't stop anybody from working on it if they want to
17:22:17kaenyour input is just as appreciated as everybody else's though
17:22:28kaenit's better if we all work out in the open as a team
17:22:31amgine1234567890it was my input
17:22:32amgine1234567890XD
17:22:34raptorwait... did i unwittingly write down amgine's secret?
17:22:38kaenyeah
17:22:39amgine1234567890yes
17:22:44amgine1234567890line 15
17:22:50amgine1234567890ive been working on that a for a few weeks now
17:23:01amgine1234567890if its ok i want it to be my job
17:23:02raptorbecause I had been thinking about it, then i read something in the logs last night (half asleep) and started listening to really weird modarchive music
17:23:17raptorthen i woke up this morning...
17:23:20amgine1234567890well it was my idea btw
17:23:31raptorthat's fine
17:23:49amgine1234567890anyways ill be happy to take the job on if its ok you guys work on coding this is my stuff nice and easy
17:24:01amgine1234567890vlc is nice
17:24:02raptorI've been thinking it should be space-y/ambient-y music
17:24:21amgine1234567890yes but i was thinking somthing mroe relaxed
17:24:40raptori'm not sure how to get more relaxed than that type of music...
17:25:01amgine1234567890well that file is huge
17:25:08raptorsure is!
17:25:20raptori was hoping to find something like it, but as a tracker format
17:25:27amgine1234567890actully im kind of sad cuase i was working for that procjet for a while then you guys stole my work =p
17:25:30raptorbecause it's bigger than the rest of the game
17:25:56amgine1234567890ill work on it if its ok
17:26:36raptoroh, well, that wasn't my intention... we frequently 'steal' each others work in the sense that we keep helping each other find newer/better things
17:26:55kaenin fact, the best work in bitfighter is the work that has passed through many hands
17:27:03amgine1234567890lol funnt you also are wokring on another one of my ideas line 11
17:27:36raptori found this one which i thought was neat, but it doesn't quite fit: http://modarchive.org/data/downloads.php?moduleid=71418#corridor.s3m
17:27:44kaeneveryone is able to help make it a bit better, and as a group of collaborators we achieve more than any one of us could individually
17:28:01kaenman I wish I had audio on this laptop
17:28:06raptorheh
17:28:07amgine1234567890true but it would be nice to be able to say hey that was my idea and work
17:28:33raptorkaen: not even the pcspeaker works?
17:28:35amgine1234567890hold on vlc issues
17:28:42amgine1234567890ill check that raptor
17:28:45kaenanyway, I'm open to hearing all of your suggestions for music
17:28:47raptoronce upon a time, i found a DOS driver that spit audio into the pc speaker
17:28:58raptorit was horrid, but incredible!
17:29:02amgine1234567890if you want ill work on the lLE music as there seems to be crashes needing work
17:29:04kaenheh, I've done that on knoppix on accident before
17:29:27kaenbut no, the whole southbridge chip is burnt
17:30:04kaenso none of the audio, usb, or sd card ports function
17:30:04raptoroh yikes
17:30:09amgine1234567890windows is forcing sm3 files to run in windows media player wont let me run it on vlc
17:30:21kaenchose open from within vlc, amgine1234567890
17:30:23amgine1234567890where open with?
17:30:53amgine1234567890btw
17:31:19Nothing_Muchamgine1234567890, you right click and open with
17:31:36amgine1234567890right click option open cut and paste
17:31:52Nothing_Muchno no
17:32:04Nothing_Muchhow about you open the file with vlc, you open vlc first, then open the file within it
17:32:06amgine1234567890whats the lengh contritns on the muci file for LE raptor
17:32:11amgine12345678905 minutes?
17:32:37kaenno length constraints I think, but there's a filesize limit of "reasonable"
17:33:54amgine1234567890hmm raptor cooridor doesnt match the theme i feel feels to acenit
17:33:54raptori'd say try to keep the music around 500K or so, if possible
17:34:06raptorwhich means trackers
17:34:11amgine1234567890what about 500.0000000000000000000000000000000000000000000000000000000000000001k XD
17:34:21amgine1234567890sorry bad joke XD
17:34:28raptor:)
17:34:36raptornot sure my computer has that precision...
17:34:46amgine1234567890sorry somtimes i cznt resit makign a bad joke
17:35:00amgine1234567890i dont htink cooridor marches raptor =p
17:35:05kaenme either
17:35:11raptoryeah, me neither
17:35:15kaensometimes the urge is just
17:35:21kaenpunstopable
17:35:28raptorplease, save me
17:35:33amgine1234567890*(smacks kaen on the back of the head*
17:35:58kaenif only it were that easy, amgine1234567890
17:36:41amgine1234567890dang to bad that song is copyrighted and is in a game that would be epic
17:36:50amgine1234567890best heavy rock techno theme ever
17:37:02amgine1234567890its from a dos game ^_^
17:37:06amgine1234567890http://www.youtube.com/watch?v=POMqbGEJ54g
17:37:10raptorthink 'spacey-wacey timey-wimey'
17:37:25amgine1234567890and it doesnt match the theme XD
17:37:53amgine1234567890dude if that wasent copyright it and remixed it.....
17:38:15raptorwell, just think "i'm editing for a long time and need to not notice the music is there"
17:39:05amgine1234567890darn it good song bad lengh 540kB
17:39:20raptorno that's find
17:39:22raptor*dine
17:39:24raptor*fine
17:39:40amgine1234567890lol 1046 KB song 0_0
17:39:42raptor"around 500K" means like 0 - 800K or so
17:39:55amgine12345678901046kb to big XD
17:39:58raptoroh no! typeinfo
17:40:00raptorRTTI
17:40:03raptorin UIManager
17:40:08raptorwhy does that concern me??
17:40:20amgine1234567890whats funny is you also had my idea of adding color to the lobby
17:40:29raptormaybe it's not performance-critical?
17:41:32amgine1234567890ok this windows 7 forcing files to alwasy open in windoes media player and not vlc prioblem ius anoyying me
17:41:45amgine1234567890cause they dont work in WMP
17:42:01amgine1234567890and its not letting me open with,.... whne i right click
17:43:23amgine1234567890also i feel that the serene tiutle them of bf doesnt fit the frantic frentic theme of BF
17:43:31amgine1234567890title theme
17:43:38kaenraptor, isn't it for getUI<T> ?
17:43:54kaenthat sounds somewhat performance critical, given the large number of calls
17:44:18raptorthat's what I thought
17:44:19BFLogBot Commit: 9dcfcc36ea89 | Author: buckyballreaction | Message: Fix compiling in Linux. Do we really want to use RTTI? Is this performance critical?
17:44:21BFLogBot Commit: 1da7f1ae486b | Author: buckyballreaction | Message: Minor GLES fixes. Also some preparation for assimilating oglconsole in the near future
17:44:29raptorI committed!
17:44:35raptor goes for a snack
17:44:44amgine1234567890http://modarchive.org/index.php?query=2&request=search&search_type=genre trip to blue for LE song?
17:50:22amgine1234567890hmm what do otyu think
17:50:34raptoractually, that's not bad
17:50:45amgine1234567890ill se what else i can find
17:51:08amgine1234567890i found one but the name is well not good and its to long
17:56:11Nothing_Muchtrip to blue
17:57:47amgine1234567890no not that one naother one
17:57:56Nothing_Muchamgine1234567890, link the song dude
17:58:10amgine1234567890trip to blue or the other one
17:58:23Nothing_Muchuh
17:58:27Nothing_Muchthe song isn't linked
17:58:31Nothing_Muchonly the search results
17:59:55amgine1234567890http://modarchive.org/index.php?request=view_by_moduleid&query=32455
18:01:21Nothing_Muchah okay
18:01:41amgine1234567890oops jsut relized the size of file
18:01:46amgine1234567890to large
18:02:21bobdaduck has joined
18:02:23Nothing_MuchI can't seem to resize my window lol
18:03:14bobdaduckDDD party 2.5 starting now!
18:03:31amgine1234567890i need the build XD
18:03:51Nothing_Muchamgine1234567890, I'm digging that song
18:03:55Nothing_Muchlike
18:03:57Nothing_Muchwow
18:04:03Nothing_MuchI never messed with the level editor
18:04:15Nothing_MuchBut it's definitely fitting imo
18:04:23amgine1234567890problem its 940 kb to large?
18:04:38Nothing_Muchhang on
18:04:51Nothing_Muchthat doesn't seem too bad
18:05:18Nothing_Muchthere's a bigger song in bitfighter
18:05:27Nothing_Muchalready
18:05:38Nothing_Muchso that song is honestly really really good
18:05:54amgine1234567890so i need to change a file assocation to topen sertin musci files with VCL cause i accidently told them to to open with WMP which doest work winsdows says to right click the file type and choose open with but there is no open with!
18:06:08Nothing_Muchoh dear
18:06:11Nothing_Muchyou sure about htat?
18:06:19amgine1234567890yeah im kinda baffled
18:06:31amgine1234567890sm3 xm need to be fixed
18:06:35amgine1234567890it works
18:06:39amgine1234567890.it
18:07:00raptorjust drag the file into vlc
18:07:22Nothing_Muchwhat's the license for the music?
18:07:24Nothing_Muchor song?
18:07:37amgine1234567890but i already told it to auto open the file with with WMKP so whne i try to drag into vlc it doesnt work
18:07:44amgine1234567890raptor song go up ^_^
18:08:47amgine1234567890aha found a answer to the problem
18:09:06amgine1234567890hmm
18:09:22bobdaduckBITFIGHTER PARTY
18:09:24bobdaduckRIGHT NOW.
18:09:28bobdaduckwait no
18:09:34bobdaducklet me rephrase that because its my server
18:09:41bobdaduck"BITFIGHTER" PARTY
18:09:42bobdaduckRIGHT NOW.
18:09:43Nothing_Muchop party? :O
18:09:46FlynnnNT Quit (Quit: Leaving)
18:10:06amgine1234567890i need the BF build
18:10:18amgine1234567890hmm
18:10:22Nothing_Muchamgine1234567890, it's 018
18:10:23Nothing_Mucha
18:10:28amgine1234567890jsut how relaxed shouldrelaxed be
18:10:32amgine1234567890for the song
18:10:34raptoramgine1234567890: get the portable build: https://code.google.com/p/bitfighter/downloads/list
18:10:38amgine123456789018 or 18a
18:10:44Nothing_Much18a amgine1234567890
18:37:43FlynnnNT has joined
18:37:43[None PING]
18:37:43BFLogBotCalvin: Who can fathom the feminine mind? Hobbes: I like 'em anyway.
18:43:02Nothing_MuchI think bob's server should be password protected
18:43:12Nothing_MuchIn case of newbies coming along
19:09:04Platskies has joined
19:24:48Platskies Quit (Read error: Connection reset by peer)
19:36:58FlynnnNT Quit (Remote host closed the connection)
19:54:26amgine1234567890i havent seen sam in forever did he quit BF?
20:23:59Nothing_Muchamgine1234567890, it'd be a shame if he did
20:29:02amgine1234567890ok so i thought of a BF buffer
20:29:08Nothing_Muchhe might be in school or college
20:29:12Nothing_Muchmost likely college
20:29:24raptor Quit ()
20:29:48amgine1234567890there is still issues of being able to place forcefeilds to close to walls thereby cheatin i would recomend increases min wal turret placement disctance
20:30:04amgine1234567890very problematic in 18a
20:38:08amgine1234567890http://modarchive.org/index.php?request=view_by_moduleid&query=169628 Le ed song?
20:39:33amgine1234567890uh.......
20:42:47amgine1234567890or maybe? http://modarchive.org/index.php?request=view_by_moduleid&query=164617
20:44:00Nothing_Muchthe second one seems fitting
20:44:09Nothing_Muchbut Trip to Blue is still absolutely beautiful
20:44:44amgine1234567890ok i fouhndn the new BF theme http://modarchive.org/index.php?request=view_by_moduleid&query=58753
20:44:49amgine1234567890this is epic
20:45:15amgine1234567890simple and short small file its perfect for the BF screen
20:45:35Nothing_MuchDUDE
20:45:38Nothing_MuchTHAT IS AWESOME
20:45:42Nothing_MuchHoly crap
20:45:53Nothing_MuchHow do you listen to those songs so quickly??
20:46:14Nothing_MuchHonestly
20:46:19amgine1234567890so should it be the LE one or the main theme
20:46:32Nothing_MuchI believe that short one should be the theme
20:46:47Nothing_MuchTrip to Blue imo should be the level editor
20:46:50amgine1234567890never say i didnt help bf ;)
20:47:15Nothing_Muchamgine1234567890, dude, you've got good taste
20:47:37Nothing_MuchThis stuff just makes me want to make a trailer for 019
20:47:38amgine1234567890no i have horrible taste in music you should here whatr i listen to at home lmao
20:47:45Nothing_Muchlol
20:48:17Nothing_Muchah, it's no biggie, but that theme song that's 21 sec. just sounds like you're ready for some action!
20:48:36amgine1234567890lmao my computer has so many failed music files
20:48:43amgine1234567890its crazy
20:48:56amgine1234567890its going to take forever to clear out
20:49:04Nothing_Muchunderwater seriously sounds amazing, I wonder if I could try it out by replacing the music file :o
20:49:16Nothing_Muchhmm
20:49:17amgine1234567890go ahead test it
20:49:29Nothing_Muchthe thing is that it needs to be looped
20:49:31Nothing_Muchhow do I test it?
20:49:34amgine1234567890to bd this doesnt count to DEv badge XD
20:49:42amgine1234567890do you have vlc?
20:49:48Nothing_Muchyeah I got vlc
20:49:48amgine1234567890you can listen to it there
20:49:54Nothing_MuchI already did lol
20:49:55Nothing_MuchI mean like
20:50:01Nothing_MuchImplement it in the game somehow
20:50:09Nothing_MuchLike a little test to see how well it actually fits
20:50:13Nothing_MuchImagining it is one thing
20:50:14amgine1234567890butr as a menu i think theres a line of code for the music fille for the menu
20:50:16Nothing_MuchExperiencing it is another
20:50:27amgine1234567890i think theres a line of code for the music file
20:50:34amgine1234567890idn im jsut a tester ;)
20:50:44amgine1234567890btw why are so many of the ! commands usless lol
20:50:52amgine1234567890like ! ninja
20:51:29Nothing_Muchhmm..
20:51:39Nothing_MuchI read somewhere that the game can have custom music in it
20:53:36amgine1234567890im going to look at stuff
20:53:43Nothing_Muchalright
20:53:53amgine1234567890see if i can find a epic BF le song
20:54:44amgine1234567890this may be sillyvut retry naming that music file menu,ogg
20:54:54amgine1234567890i doubt it will work but its worth a shot ^_^
20:54:54Nothing_Muchalright sure
20:55:00Nothing_Muchyeah maybe
20:55:01Nothing_Muchbut also
20:55:11Nothing_Muchamgine1234567890, don't look for epic for a level editor lol
20:55:12amgine1234567890i wish BF pays XD
20:55:20Nothing_Muchlook for soothing or relaxing
20:55:42amgine1234567890sigh i wish bf was a sellable game so i could get payed
20:55:54Nothing_Muchamgine1234567890, nope
20:55:55Nothing_Muchsorry
20:55:57Nothing_Muchbut
20:56:02amgine1234567890you should buy rights from them to sell this game
20:56:16Nothing_Muchamgine1234567890, I don't think the GPL is revokable
20:56:26Nothing_Muchthe most they could do is ask for donations
20:56:30Nothing_Muchwhich they don't wanna
20:56:34Nothing_Muchand I can fully understand why
20:57:01amgine1234567890btw remeber my BF cursor way back when.....
20:57:09Nothing_Muchopen source is much more than trying to get paid, try looking up open source a bit dude
20:57:21amgine1234567890yeah i know
20:57:39amgine1234567890i recently got laid off from my job.....
20:57:47Nothing_Muchoh..
20:57:54Nothing_Muchsorry that happened man
20:58:01amgine1234567890find another fast food place =p
20:58:11Nothing_Muchbut at least you had a job, I'm still looking and I'm 20 :(
20:58:37amgine1234567890if you dont mind me asking do you live in the usa
20:58:44Nothing_Muchyeah
20:58:48Nothing_Muchit's no biggie
20:58:55Nothing_Muchask me anything you'd like
20:59:08amgine1234567890sorry if you like him but i abosulty hate obamha hes going to destory ourt country
20:59:36Nothing_Muchamgine1234567890, which country?
20:59:46Nothing_Muchwhere are you from?
20:59:49amgine1234567890usa
20:59:53Nothing_Muchohh
21:00:10Nothing_Muchwell, I don't know much about politics :(
21:00:30amgine1234567890remiund me to say ty for whoever told me about vlc
21:00:42Nothing_Muchme?
21:00:53Nothing_MuchI've shown ya it dude
21:01:05amgine1234567890ty then
21:01:13Nothing_Muchno problem dude
21:01:37amgine1234567890hmm thats hard its engergetic but its also relaxing
21:01:43amgine1234567890for le
21:02:28Nothing_Muchit shouldn't be energetic for editing levels
21:03:02amgine1234567890http://modarchive.org/index.php?request=view_by_moduleid&query=161408 maybe a main song then?
21:03:36amgine1234567890it should go somwhere i think
21:04:37amgine1234567890btw make sure to add that one to the possiblily to do list b4 u 4get
21:05:49amgine1234567890ok that song i jsut found is creepy
21:06:57amgine1234567890thing is its open source but i doubt you ever get random people saying they want to help code it
21:07:07amgine1234567890hmm i found a maybe song
21:07:26amgine1234567890http://modarchive.org/index.php?request=view_by_moduleid&query=172152
21:10:07amgine1234567890ok i think this might be decent http://modarchive.org/index.php?request=view_by_moduleid&query=170040
21:10:53amgine1234567890never mind
21:15:14amgine1234567890 Quit (Ping timeout: 250 seconds)
21:16:19amgine1234567890 has joined
21:16:24amgine1234567890crash =p
21:17:38Nothing_Much:P
21:19:05bobdaduck Quit (Remote host closed the connection)
21:19:08amgine1234567890you wouldnt mind a song recomendation for hte main battles would you?
21:21:09amgine1234567890lol heres a delemia if i ever got added to the credits which i wouldnt mind but dont care is where would i be placed XD
21:21:39amgine1234567890ooh how about this for hte LE song
21:21:50amgine1234567890http://modarchive.org/index.php?request=view_by_moduleid&query=59574
21:23:37amgine1234567890is that one ok?
21:24:42Nothing_MuchThat sounds good
21:25:00Nothing_MuchBut the guitar doesn't sound fitting too much
21:32:38Nothing_Much Quit (Read error: Connection reset by peer)
21:34:17Nothing_Much has joined
21:36:43amgine1234567890i think io founda good level editor theme
21:36:52amgine1234567890but i cant find it
21:38:01amgine1234567890blast!
21:38:59amgine1234567890how about this http://modarchive.org/index.php?request=view_by_moduleid&query=32708
21:41:53amgine1234567890or...... http://modarchive.org/index.php?request=view_by_moduleid&query=168455
21:44:02FlynnnNT has joined
21:49:11amgine1234567890yes no?
21:52:01Nothing_Muchyes for the first one
21:52:03Nothing_Muchno for the second
21:52:48amgine1234567890http://modarchive.org/index.php?request=view_by_moduleid&query=172691 ;)
21:54:13amgine1234567890say no for yes and yes for no
21:54:21Nothing_Muchx.x
21:54:50amgine1234567890say no for yes and yes for no
21:54:54Nothing_Muchyes
21:54:56LordDVG Quit (Remote host closed the connection)
21:55:04Nothing_Muchnot feelin' it for ice blue moon
21:55:08amgine1234567890you dont like it?
21:55:17Nothing_Muchit's okay
21:55:19Nothing_Muchwell
21:55:19amgine1234567890i liked it =p
21:55:24Nothing_Muchnot really fitting for bf
21:56:01amgine1234567890lol jut found the worst theme for BF ever
21:56:30FlynnnNTis that the same song as http://www.youtube.com/watch?v=pIjOAKRzMm0 ?
21:56:37FlynnnNTI cannot play the file you linked
21:56:51amgine1234567890no
21:56:54amgine1234567890its not
21:56:58FlynnnNTI see
21:57:02amgine1234567890run it in vlc?
21:57:47amgine1234567890http://modarchive.org/index.php?request=view_by_moduleid&query=172691 try again run the file in vlc tough open
21:57:55amgine1234567890thats ice blue moon
21:58:55FlynnnNTI've goto nly 84 MB left on my hard drive ATM
21:58:56FlynnnNTtoo many things already running on computer
21:59:58FlynnnNTbut thankyou for offer
22:00:47Nothing_MuchFlynnnNT, oh my
22:00:51Nothing_Muchwhat's your hard drive space?
22:01:26FlynnnNT250GB thereabouts
22:01:36Nothing_Muchohh
22:01:40FlynnnNTI usually have about 8GB left
22:01:55FlynnnNTbut since my computer is on the verge of crashing xD I have several MB left
22:02:40amgine1234567890drive c 428 GB left
22:02:43amgine1234567890for me
22:03:19amgine1234567890http://modarchive.org/index.php?request=view_by_moduleid&query=165804 or maybe
22:05:53amgine1234567890http://modarchive.org/index.php?request=view_by_moduleid&query=88813
22:06:07amgine1234567890say 1 then yes or no then 2 and yes or no
22:07:13amgine1234567890btw is there a way to see my spu type on my computer
22:07:18amgine1234567890cpu
22:07:54Nothing_Muchcpu-z
22:08:02Nothing_Muchthat comes in a zip too
22:09:46amgine1234567890so musics yes or no
22:10:45Nothing_Muchwhoa I think that's enough music for one night dude lol
22:11:18amgine1234567890thats the tip of the iceberg in files
22:11:34amgine1234567890so were those ok?
22:12:03FlynnnNTwhat is an spu?
22:12:11Nothing_MuchFlynnnNT, I have no idea
22:12:11amgine1234567890cpu
22:12:35amgine1234567890im trying to figure out what my cpu is in my windos 7 computer
22:12:46amgine1234567890nothing were those ok ?
22:12:56Nothing_MuchI didn't look
22:13:02amgine1234567890LOOK! XD
22:13:14Nothing_Muchah, alright but these are the last two for the night
22:14:07Nothing_Muchnot a fan of either of them, sorry dude
22:14:49amgine1234567890so you still like trip to blue?
22:14:55amgine1234567890and that other one?
22:15:07Nothing_Muchtrip to blue absolutely
22:15:09amgine1234567890what was that other one ocean 3 i think
22:15:16Nothing_Muchand the other one, ocean 3 i think
22:15:17Nothing_Muchlemme check
22:15:32Nothing_Muchactually it was underwater
22:15:49Nothing_Muchunderwater should be the theme
22:16:02Nothing_Muchbut it needs to be altered to it loops properly
22:16:23amgine1234567890hold on i think if you set it to loop in vlc
22:16:28Nothing_Muchi did
22:16:33Nothing_Muchand it doesn't loop very well
22:17:31FlynnnNToh
22:17:33FlynnnNTamgine I see now
22:17:35amgine1234567890hmm your right
22:17:57FlynnnNTI thought that someone else had said spu, and that you had said cpu then corrected yourself saying cpu-z, amgine xD
22:18:29amgine1234567890im trying to figure out what my cpu is for my windows 7 comptuter
22:19:15Nothing_Muchhttp://www.cpuid.com/downloads/cpu-z/1.66-en.zip
22:19:18Nothing_Muchthere ya go :)
22:20:41amgine1234567890lol i found one that will give you a headache after 5 seconds
22:20:54amgine1234567890not even that
22:21:58amgine1234567890eh i got a decent cpu
22:22:04Nothing_Muchwhat is it?
22:22:07amgine1234567890not a great one though
22:22:42amgine1234567890intel core 2 duo e8400
22:22:54Nothing_Muchah
22:22:57Nothing_Muchthat's pretty old
22:22:59Nothing_Muchbut it works right?
22:23:08amgine1234567890yeah
22:23:16amgine1234567890you should opf saw what i had before
22:23:31amgine1234567890i swear i had a windows 3.1 cpu it was so slow
22:23:39Nothing_Muchwhoa
22:24:38amgine1234567890i kid you not opening one browser crashed my comptuer from to much cpu usage
22:24:59amgine1234567890unless it was mozzila if i opend 1 game and youtube crash
22:25:06Nothing_Muchwhoa
22:25:08amgine1234567890thats how bad it was
22:25:13Nothing_Muchyikes
22:25:48amgine1234567890to bad your done listening to music i may of found one that makes under water look bad
22:25:53Nothing_Muchhey guys, if there's any fonts for bitfighter, could I have them? I'd like to make a trailer for 019
22:26:25amgine1234567890idn ask kaen raptor or wattisimo
22:29:18amgine1234567890HAHA
22:29:25amgine1234567890i found one of hte bf songs on accident
22:29:42Nothing_Muchoh?
22:29:50amgine1234567890yeah
22:29:58Nothing_Muchwhich one is it?
22:30:32amgine1234567890invisible
22:30:45Nothing_Muchohh nice
22:30:56Nothing_Muchmy personal fav is kick the beat
22:31:19amgine1234567890hmm that song might be good for bitfigher oh well someone esle will ahve to test it
22:33:20Nothing_Muchalright
22:33:24Nothing_Muchyou guys take care now
22:33:27Nothing_Muchhave a g'night
22:33:29Nothing_Mucheverybody
22:33:34Nothing_Much:)
22:33:43Nothing_Much Quit (Quit: bye)
22:50:05FlynnnNT Quit (Quit: This computer has gone to sleep)
22:59:40amgine1234567890 Quit (Ping timeout: 250 seconds)
23:32:32FlynnnNT has joined

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