#bitfighter IRC Log

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IRC Log for 2013-09-20

Timestamps are in GMT/BST.

00:00:23Nothing_Muchg'night
00:03:01bobdaduckI had better head in too
00:03:04bobdaduck Quit (Remote host closed the connection)
02:49:07Platskies has joined
03:23:47koda has joined
03:40:47Platskies Quit (Quit: Gotta go)
04:23:49Platskies has joined
05:25:20koda Quit (Read error: Connection reset by peer)
05:59:56Platskies Quit (Read error: Connection reset by peer)
06:24:27koda has joined
08:19:47bobdaduck has joined
08:20:59bobdaduckI use a machete, to cut through red tape!
08:24:16LordDVG has joined
08:51:54thread_ has joined
08:54:24bobdaduck'allo 'allo 'allo
08:58:46thread_umm... 'allo/
09:34:55thread_So, what's up guys?
09:35:09bobdaduckHI
09:35:17bobdaduckNothing is up
09:35:22bobdaduckwe're still waiting on watusimoto
09:35:37bobdaduckhowever *I* have a big project I'm working on so I'm content!
09:39:16kaenmorning gents
09:40:15thread_morning
09:41:15bobdaduckgents!
09:42:32raptor has joined
09:42:32ChanServ sets mode +o
09:43:12raptorgood morning!
09:43:18kaenmorning!
09:43:27thread_kaen: is there any space in Pleiades for bot code yet?
09:43:33kaennope :/
09:43:39thread_ah
09:43:49kaenI think I can have that up an running in a week though
09:44:08kaenI actually *did* code in support for robots, plugins, levelgens, and levels all being treated as "submission"
09:44:24kaenbut it complicated the code a lot and back then I thought those features wouldn't be used, so I ripped it out
09:44:32thread_can I zip it with the levelgen, and put the zip in for the levelgen slot? (just for getting code to you)
09:45:17kaenI would recommend pastie.org :P
09:46:22thread_ah
09:47:32raptorbobdaduck: is there some big football game between the universities or something this weekend?
09:47:39raptormaybe you might know thread_...
09:48:09bobdaducklol
09:48:13raptorbecause I'm starting to see more team-pride type people everywhere
09:48:20bobdaduckI make a conscious effort not to know about these things...
09:56:50thread_raptor: there is a volleyball game 9 hours from now
09:57:02raptoris it a big one?
09:57:11raptorlike one of those 'rivalry' ones?
09:57:14thread_football game tomorrow
09:57:23raptorahh
09:57:34raptorfootball, that's right - they do play that in the fall...
09:57:41thread_the football game looks like a rivalry too
09:57:58thread_so stay away from roads I guess
10:00:54kaenhmm... I think I've got a lead on this lua arg namespace conflict
10:01:27raptoroh yeah...
10:01:51raptorI was honestly of thinking of just changing it back to a class...
10:02:11raptoreven though that isn't ideal either
10:02:38kaenI've dropped the LuaBase:: namespace entirely, and instead wrapped just the args enum in namespace LuaArgs { };
10:02:49bobdaduckship.new()?!?
10:02:56kaenthen, you just put using namespace LuaArgs; inside of the Zap namespace
10:02:59raptorno, please no
10:03:02raptorno ship.new
10:03:06raptorwait
10:03:11raptori think that can already be done?
10:03:16kaenidk
10:03:21kaenbut I put in Robot.new() last night
10:03:27raptorand... that works?
10:03:33kaenlike a charm!
10:03:35raptordoes it run a script, too?
10:03:39kaenyep
10:03:42raptorhuh
10:03:47bobdaduckRobot.new(zapdancer.bot)?
10:03:58kaenafter we ripped out the idlelist stuff it was pretty straightforward
10:05:34kaenschools on!
10:06:13kaennot on a 018a server this time :/
10:07:49raptorlooks like this round is run just by the students... the teacher was hosting the game yesterday
10:08:08bobdaduckhow do you know?
10:08:11raptori bet it's from some computers that haven't updated yet...
10:08:22raptori, uh... keep old compiled copies around
10:08:36bobdaduckno I mean about the teacher
10:08:38bobdaducklol
10:08:50raptorhttp://imagebin.org/271363
10:08:53raptorthe admin?
10:08:55bobdaduckits okay, we all keep secret old compiled copies around...
10:09:29bobdaduckOoh that means its one of the canadian or that florida tech school
10:09:32raptori suppose it could have been an impersonator, but that looked like a full class
10:09:39raptoryes, it was BDHS in Canadia
10:09:52raptor(not the team names)
10:09:54raptor*note
10:09:56bobdaducklol
10:10:29bobdaduckcool
10:12:03kaenok, so this is working well
10:12:30kaenand I can actually do it transparently if the GENERATE_ invocation appears before any LuaArgTypes are used
10:12:47raptorOK
10:12:58kaenso, for files where that's not the case, there are two options:
10:13:03kaenmove the GENERATE_ to the top
10:13:17kaenor put using namespace LuaArgs; *inside* of the namespace Zap block
10:13:38raptorthat second option seems innocent enough...
10:13:45kaenyeah, that's what I'm doing
10:13:58kaenI like having the GENERATE stuff right where the lua_ definitions start
10:16:03kaenif we could move the constructor args checking into the regular method funargs table, we wouldn't need to do either
10:16:21kaenbut I've done enough wrestling with the lua api core...
10:19:45kaenI'm proud of this module registration system though
10:19:54kaenLuaGlobals doesn't even need a header file
10:20:21kaenin fact, all static lua_ functions could be moved into headerless cpp files
10:20:38kaen(unless we start calling them from c++)
10:22:41kaenugh
10:22:51kaenthere's a ConsoleContext for both fonts and lua...
10:22:58kaenand it's causing a collision
10:24:01raptoroh boo
10:24:17koda Quit (Quit: Leaving)
10:24:35raptorrename to whatever
10:24:37raptori guess
10:25:18kaenthese should probably be *FontContext and *ScriptContext really...
10:26:07kaenwait, why is there a console font context? does console.cpp actually use fontstash?
10:27:12kaenok, the font ConsoleContext is never used
10:27:28kaenaccording to grep ConsoleContext -r zap
10:27:48kaenlet's see what the compiler thinks
10:29:12bobdaduckIn 019 do IDs stick to walls? Because like, Wall:setWidth() could be used very similarly to wall:setLoc()
10:29:49kaennope
10:29:56kaenalso setwidth fails after the level starts
10:30:37kaenI should probably document that...
10:33:18bobdaduckthe max score has been increased in 019 right?
10:33:42bobdaduckSo that the maximum score isn't always reset to 99 when you load a level?
10:33:53bobdaduckactually why on earth does it do that in the first place
10:34:05bobdaduckI VERY SPECIFICALLY VIOLATED THAT CONSTRAIT WHY WAS IT RESET.
10:38:41kaenwell, TNL requires you to specify the number of bits it uses to transfer things
10:38:57bobdaduckdark days upon us, when not even modifying the .level file will fix a problem
10:39:24kaenand when that limit was coded in, someone probably said to himself "no one in their right mind would need more than 99 points"
10:39:33kaenand he was, in a sense, very correct.
10:39:50bobdaduckWhat
10:39:59bobdaduckI have serious levels that are hold the flag with like 8 flags
10:40:12thread_and one goal zone?
10:40:13bobdaduckzone controls go over that all the time
10:40:34kaenwell anyway /setscore 10000 works now
10:40:43kaenI guess there's no reason that it should force to to 99
10:41:49bobdaduckI mean fringe levels like DnD aside
10:41:55bobdaduckI hit the 99 score limit all the time
10:43:29thread_does anyone know what level line I can use to put bots into a level? "Robot 0 0 0 s_bot.bot" didn't work
10:43:41bobdaducktry adding a couple more 0s
10:43:43thread_neither "Robot 0 0 0 0 0 s_bot.bot)
10:44:29bobdaducktry s_bot
10:44:31bobdaducknot .bot
10:45:24thread_no dice
10:45:47kaenlooks like it's just team number, script name
10:45:52kaenRobot 0 s_bot
10:46:06bobdaduckAh here it is
10:46:09bobdaduckhttps://code.google.com/p/bitfighter/issues/detail?id=192&can=1&q=type%3DEnhancement&sort=priority
10:46:09thread_but... what if I need them on a specific team
10:46:16bobdaduckteam number
10:46:19bobdaduckis the only argument
10:46:30thread_sorry, I'm half dead today :p
10:46:58kaenheh, that issue
10:47:11kaenI forgot about my 16,000 vert sinewave barrier test...
10:47:19bobdaduckrofl
10:48:53thread_interesting, a level can have the Specials NoBots AND Robot 0 s_bot... So I can force specific bot, and a specific number on a level
11:13:26Nothing_Much019 won't launch with the gui on linux here
11:13:37Nothing_Muchbut it can still be exited with the keyboard
11:13:46Nothing_Muchoh hang on, there it goes
11:17:18thread_I keep running into an issue: when I try to change the text on a TextItem, I can do it once, then it stops working.
11:17:31thread_I can't change it again
11:22:56thread_bobdaduck: can you send me a map that uses a TextItem with changing text so i can look at the levelgen?
11:24:20thread_nm I found one
11:24:41bobdaducktextitem:setText("OFF")
11:27:31thread_doesn't work.
11:27:37bobdaduckworks in the level
11:27:42bobdaduckOH
11:27:45thread_not for me for some reason...
11:27:47bobdaduckyou have to do setGeom first
11:27:49bobdaducker
11:27:49bobdaduckafter
11:27:52bobdaducksetGeom after
11:27:54bobdaduckto update the graphics
11:27:56bobdaduckor whatever
11:27:56thread_ooooohhhhh. I forgotted
11:29:17thread_now it works
11:45:53thread_hey raptor is doing the setGeom still necessary in 019 to update textItems?
11:47:24raptorhonestly I don't remember...
11:47:33thread_oh
11:47:38raptorI think kaen may have made it so setText also retransmits over the network
11:47:44raptorbut not quite sure
12:01:56kaenyep I did
12:02:01kaenno need for set geom
12:12:40thread_kaen: do you have a moment to look at the standing defense level?
12:12:47kaenyep!
12:12:55thread_(obviously not done yet but here:
12:12:58thread_http://pastie.org/8342329
12:13:02kaennew map!
12:13:03thread_http://pastie.org/8342328
12:13:10thread_http://pastie.org/8342326
12:13:27thread_there's the level, levelgen,bot
12:13:54thread_the bot is waiting for a method in 019 so its not quite done... but otherwise
12:14:51kaenoh it's a 018a map?
12:14:57thread_currently
12:15:50thread_is that a problem? I don't have the 019 build
12:16:10kaennope no problem
12:17:51thread_did you get it working?
12:20:07kaenyep!
12:20:11kaenman that's a cool concept
12:20:14kaentwo suggestions:
12:20:22kaendon't start the next wave timer until the enemies are all dead
12:20:29kaenand make the bots more aggresive towards cores
12:20:38kaen(they were shooting my FFs but not the cores)
12:22:03thread_they were more aggessive toward cores, but I discovered you could get them behind a FF and they would just sit pointing at the core
12:22:36kaenah
12:22:42thread_so I'm waiting for canSeePoint in 019 to fisx the issue
12:22:46kaenindeed :/
12:23:07thread_but I can do the first suggestion too
12:24:30thread_Wat needs to get off his vacation sooner so the rest of us can have fun ;)
12:26:43kaenhehe
12:27:15kaenyou could always build latest yourself
12:27:28thread_Where do I get the build?
12:27:32kaenalternatively, I'm making a windows build as I type this (because I have to make sure I fixed it)
12:27:41thread_heh
12:27:45kaenwe don't have up-to-date windows builds anywhere right now
12:27:52kaenmy vps went down, and the buildbot along with it.
12:28:13thread_All ew have are funny quotes from BFLogBot.
12:28:13BFLogBotThe only skills I have patience to learn are those that have no real application in life. -- Calvin
12:29:02kaenindeed...
12:29:32kaenif you install mercurial, cmake, and visual studio 2010 express, you can follow the instructions here: http://bitfighter.org/wiki/index.php/Building_Bitfighter#019_.28development.29_and_later
12:29:52kaenyou'll be able to build the latest revision pretty easily from there on out
12:29:52thread_mmkay
12:30:05kaenor you can just wait ten minutes and download this exe I'm about to post
12:30:39thread_heh ok
12:42:09thread_be back later. class is calling
12:42:56thread_ has left #bitfighter
13:04:32LordDVG Quit (Remote host closed the connection)
14:05:36thread_ has joined
14:05:42thread_I'm baaaack
14:06:58kaenhi!
14:07:02kaenoh...
14:07:07kaenforgot to post that build
14:07:12BFLogBotOne of the joys of being a kid is that experiences are new and therefore more intense. -- Calvin sniffing mustard
14:08:26BFLogBotYou know, Hobbes, some days even my lucky rocketship underpants don't help. -- Calvin
14:11:30Nothing_Muchanybody wanna play?
14:23:08thread_Ummm... I'm seeing a weird bug. when a bot dies, it doesn't trigger onShipKilled
14:28:05bobdaduckhuh
14:28:17bobdaduckI know there's some weird distinction between bots and players but I don't remember what it is
14:28:37raptorflesh
14:28:38raptorblood
14:28:41raptorconsciousness
14:29:28thread_so is it a bug that dying bots don't trigger onShipKilled? Because I would think it is
14:44:59koda has joined
15:00:02thread_ Quit (Ping timeout: 250 seconds)
15:04:01fordcars has joined
15:06:52fordcarshi
15:07:26fordcarsIf we ever get Bitfighter running on Raspberry pi with GLES, we should put it on the PiStore
15:08:33thread_ has joined
15:08:49thread_hey Nothing_Much, wanna try a level I've been making?
15:10:14fordcarsCan I try?
15:10:19fordcarstoo
15:10:38fordcarsOh never mind
15:10:45thread_sure
15:10:48thread_?
15:10:56fordcarsWell I can for little
15:11:14fordcarsI have to warn you, I won't be very good, I'll have 6 fps
15:11:28fordcarsI am on my Raspberry Pi :)
15:11:37fordcarsI will also have a huge ping
15:11:41thread_heh kk. "For the Thread" is the server
15:11:46thread_"TestToday" is pass
15:11:53fordcarsOK
15:12:55thread_Im on a library computer, so I hope it can serve properly
15:13:07fordcarsOh haha
15:13:18fordcarsI have 999 pings, do you know the ip?
15:13:22thread_having issues connecting?
15:13:29fordcarsI always do ;)
15:13:49thread_128.187.97.19
15:14:30fordcarsuh it's not even there
15:14:44thread_ah darn. I'll have to try again when I get home
15:14:57fordcarswait
15:15:10fordcarsthere is a command in Bitfighter to join by Ip
15:15:18fordcarsuhhh somewhow
15:16:31fordcarsgo it
15:16:34fordcarsI think
15:16:36thread_ok
15:20:58bobdaduckHOWS THAT BOT COMING FORDS?
15:21:01bobdaduck:P
15:21:06fordcarsnot moving
15:21:11fordcarssorrrrry:PPP
15:21:14bobdaducklol
15:21:26fordcarsI don't have a computer right now, apart from my Raspberry Pi :(
15:21:50fordcarsgetting 5.5 fps in Bitfighter on my pi hahahah
15:22:34bobdaduckyeahhhh
15:22:47bobdaduckIn 019 I bet it'll be clear up to 20 fps
15:23:03thread_Thanks for testing that with me
15:23:14fordcarsYour welcome :)
15:23:43thread_gtg guys. cya
15:23:43fordcarsbob, it's slow because I have simulated graphics since Bitfighter's open GL is not support on my Rapsberry Pi :(
15:23:51fordcarsLater!
15:23:52bobdaduckthat too
15:23:53bobdaduckxD
15:23:55thread_ has left #bitfighter
15:23:56bobdaduckbyes
15:24:22fordcarsHosting a dedicated server works perfexctly
15:24:35bobdaduckYou should get a computer...
15:24:43fordcarsIt should show up on Bitfighter right now
15:24:45fordcarsYeah
15:24:46bobdaducklol
15:25:14fordcarsWell I can still make bots, at 5fps lol
15:25:21bobdaducklol
15:25:32fordcarsLevel editor is even slower I think
15:25:57fordcarsNative Raspberry Pi games are at 60fps
15:26:00bobdaducklol
15:26:09fordcarslol
15:26:36fordcarsI have an amazing idea by the way
15:26:48bobdaduckyeah?
15:26:52fordcarsOK???????
15:27:04fordcarsBitfighter supppppper-duuupper-mobile
15:27:10fordcarsJavascript
15:27:19fordcarsand PHP for server stufff
15:27:20bobdaducklol
15:27:29fordcarsSeriously, would be awesome
15:27:42fordcarsI would not use emscriptem and make it from scratch
15:28:10fordcarsThere wouldn't be level editor and all features, but it should work on mobile phones and stuff
15:28:46fordcarsI just need to ask kaen how to connect to servers haha
15:31:28bobdaduckI think I'ma head out
15:31:54bobdaduckseeyall
15:31:57bobdaduck Quit (Remote host closed the connection)
15:32:01fordcarsOK later
15:37:58Nothing_Muchfordcars, you heard about the pandora right?
15:38:10fordcarsno...
15:38:14fordcarsoh yes
15:38:19fordcarswhy?
15:38:28Nothing_Muchsomebody ported Bitfighter to it
15:38:35fordcarsReally?
15:38:41Nothing_MuchYeah
15:38:44Nothing_Muchlemme grab a link
15:39:38Nothing_Muchhttp://repo.openpandora.org/?page=detail&app=bitfighter
15:40:12fordcarsPackage Author: Canseco
15:40:22fordcarsI have no idea hahaha
15:40:35Nothing_Muchhe's here on occasion
15:40:36Nothing_MuchIRC
15:40:44fordcarsOh ok
15:40:51fordcarsIs quite good
15:41:53fordcarsWow it must be so fun to play!!!!
15:42:15Nothing_Muchcheck out the comment
15:42:22fordcarsYeah I read it
15:42:37Nothing_Muchright now it just needs SDL2 for Linux or something
15:42:42Nothing_Muchthen it may be fixed
15:42:43Nothing_Muchunsure
15:43:41fordcarsThe comment was today
15:43:51Nothing_MuchOh really?
15:45:41fordcarsyeah!
15:45:44fordcarsfunny
15:46:32fordcarsThe port was added august 30th
15:46:37kaenhi guys
15:46:41fordcarshi
15:46:45Nothing_MuchHey kaen
15:46:47kaenfordcars, you'd have to port TNL to javascript....
15:46:55fordcarstnlll
15:47:05fordcarsOh uh Garagge Games thing
15:47:09kaenyeah
15:47:19fordcarsYeah ok, would it somehow work with Php
15:47:22kaenthe crappy network library they were trying to promote by making zap
15:47:27kaennot a chance
15:47:37fordcarsbecause Javascript can't do anything that has to do with servers, right@
15:47:44kaenactually it can
15:47:53kaenyou can run server-side javascript using nodejs
15:47:53fordcarsuh really@
15:47:58kaenyep
15:48:05kaenyou should check it out
15:48:07fordcarsclient side??
15:48:08kaenit's the way of the future
15:48:11kaenserver-side
15:48:16Nothing_Muchkaen, I'm confused, is TNL the engine or the lib for something else?
15:48:19fordcarsoh okok
15:48:23kaenbut you can share code between your server and the client
15:48:31fordcarsOh I see
15:48:35kaenit's a networking library
15:48:39kaenit's part of the engine
15:48:43Nothing_Muchoh darn
15:49:10Nothing_MuchI thought we (or you guys) could use something else and just use the engine for the game and then use a different network lib
15:49:43Nothing_Much(you guys = devs)
15:49:54kaenyeah that's maybe possible
15:49:57BFLogBot Commit: baf1b64ae94d | Author: kaen | Message: fix compiling on windows by shuffling around the lua args namespacing
15:50:05kaenmore work than anybody wants to do though
15:50:17Nothing_Muchthat's true..
15:50:25fordcarsGetting 7 fps in a tiny window on my RaspPi
15:50:27kaenprime candidate would probably TNL2 :P
15:50:40Nothing_Muchtnl2? does that exist?
15:50:46fordcarsBy GarageGames@
15:50:49fordcarsahhh ?
15:52:19Nothing_Muchoh it does
15:52:21Nothing_Muchon github
15:52:23Nothing_Muchbut it looks dead
15:53:01fordcarslike TNL
15:53:23Nothing_Muchoh dear
15:53:36Nothing_Muchthat sounds kinda dangerous
15:53:46fordcarswell isn't tnl like, not supported since Zap died?
15:54:07Nothing_MuchI mean like
15:54:18Nothing_Muchdangerous as in a security sense
15:54:29Nothing_Muchhmm..
15:55:24Nothing_Muchwell I found 3 other game network libraries
15:55:27Nothing_Muchon an article
15:55:34Nothing_Muchin case you're interested
15:55:37Nothing_Muchor if possible
15:56:55Nothing_Muchhttp://www.codeofhonor.com/blog/choosing-a-game-network-lib
15:57:26Nothing_Muchdon't click on that though if there's no interest
15:58:04fordcarsmaybe looks good, but what do I know ;;)
15:58:30Nothing_Muchme too
15:58:32Nothing_MuchI know nothing
15:58:39Nothing_Muchall I know is that TNL is a network library
15:58:42Nothing_Muchso I looked that up
15:58:46Nothing_Muchfound an article suggesting 3
15:58:48Nothing_Muchbam
15:59:03Nothing_Muchall the technical aspects are beyond me though
15:59:33Nothing_Muchbtw, how've you been fordcars?
15:59:40fordcarsgoooood
15:59:46Nothing_Muchnice
15:59:47fordcarsYou?
16:00:01Nothing_MuchI've been alright, been working on a trailer for 019 when it gets released
16:00:08fordcarsheh nice!
16:00:20fordcarsis apperantly going to be awesome
16:00:31fordcarsFaster too
16:00:34Nothing_MuchI can link ya the vid if you'd like
16:00:43fordcarshah I need flash
16:00:50Nothing_Muchor html5
16:00:54Nothing_MuchI exported the vid in webm :D
16:01:00fordcarsoh ok that should work
16:01:06fordcars:)
16:01:56Nothing_Muchcrap, brb
16:03:02fordcarsYour browser does not support HTML5 video with our site.
16:03:36fordcarssorry :P
16:06:32Nothing_Muchwhat?
16:06:34Nothing_Muchlol
16:06:50Nothing_Muchtry firefox or something that's not webkit or blink
16:07:00fordcarssorrry
16:07:05fordcarsI am on my Raspberry pi!
16:07:12Nothing_Muchohh
16:07:16Nothing_Muchah alright
16:07:20fordcarsI think there is a chrome port
16:07:25Nothing_MuchI thought the RP supported that stuff o.O
16:07:33fordcarsbut my Sd card is reaaly full
16:07:39fordcarsProbably does
16:07:44fordcarsbut will be slow
16:07:44Nothing_Muchwait
16:07:49Nothing_MuchWhich web browser are you using?
16:07:54fordcarsMidoriu
16:07:57Nothing_Muchah
16:07:58fordcarsMidori
16:08:03Nothing_Muchyou need ffmpeg plugins and whatnot
16:08:14fordcarsIt has Canavs and normally HTML5, I guess no video
16:08:27Nothing_MuchYeah you need the plugins for HTML5 video
16:08:32Nothing_Muchlemme grab a link
16:08:34fordcarsyeah
16:08:56Nothing_Muchhttp://wiki.xfce.org/midori/faq#flash_doesn_t_work
16:09:07Nothing_Muchscroll down to where HTML5 video doesn't work
16:09:13Nothing_Muchor "play"
16:09:23Nothing_Muchoh wait, it was GStreamer
16:09:51Nothing_Muchthat's what you need
16:10:00Nothing_Muchif you're on Raspbian then you can apt-get it
16:14:01Nothing_Muchor them
16:16:07Nothing_Muchfordcars? is there a ff port? because FF works out of the box html5 vids
16:19:14fordcarsHah
16:19:39fordcarsIt says HTML5 is too slow for Pi
16:19:54fordcarsI checked out a perl module for Youtube
16:20:20Nothing_Muchoh wow
16:20:22Nothing_Muchthat really sucks
16:21:19fordcarsyeah
16:21:29fordcarshttp://www.raspians.com/Knowledgebase/how-to-watch-youtube-on-the-raspberry-pi/
16:21:59fordcarsuh
16:22:40Nothing_Muchoh my
16:25:08Nothing_Muchbinary-only dude
16:25:21fordcarshah I know
16:29:54Nothing_MuchI shall brb
16:30:13Nothing_Much Quit (Remote host closed the connection)
16:34:13Nothing_Much has joined
16:40:42kaenNothing_Much, I've actually written my own network library
16:40:47kaenbut it's in javascript
16:41:13kaenit's actually a generic object replication library, but that's what tnl is (or wants to be at least...)
16:41:29amgine123456789 has joined
16:41:30amgine123456789sup
16:41:58raptor Quit ()
16:42:41kaenI'm uploading the latest exe for you amgine
16:42:48kaenno promises as to whether it works
16:49:22kaenamgine123456789, http://www.filedropper.com/bitfighter
16:49:33kaenjust replace your old 019 exe with it
16:51:02kaenman I need to write an autobuild script for windows...
16:59:57koda Quit (Quit: koda)
17:07:00Nothing_Muchohh neat kaen
17:11:50amgine123456789uh it must be a ZIP or im blocked.....
17:12:19amgine123456789ie a standalone version
17:13:18amgine123456789also...... " bitfighter.exe is not save and has been rmeoved" norton
17:14:55amgine123456789i have a idea for BF have BF track the nubmer of i.ps or acounts on a BF server somwhow so it can still display the server name nubmer of players and bots
17:15:07amgine123456789and somehow track teh server name
17:15:10Nothing_Muchkaen, amgine needs some help
18:06:32alex__ has joined
18:07:24alex__Hi Nothing_Much!
18:07:55alex__Hi kaen!
18:09:33Nothing_MuchHey alex__
18:09:57alex__What's uo?
18:10:00alex__*up
18:11:02Nothing_MuchMe lol
18:11:43alex__lol
18:14:12alex__ Quit (Quit: Page closed)
18:35:53Nothing_Much Quit (Read error: Connection reset by peer)
18:36:55Nothing_Much has joined
18:36:55Nothing_Much Quit (Changing host)
18:36:55Nothing_Much has joined
19:03:29amgine123456789kaen.....
20:52:58Nothing_Much Quit (Read error: Connection reset by peer)
21:04:43Nothing_Much has joined
21:39:08fordcars Quit (Ping timeout: 250 seconds)
21:42:50fordcars has joined
21:42:50[None PING]
21:42:50BFLogBotIf we wanted more leisure, we'd invent machines that do things less efficiently. -- Calvin's dad
21:54:22fordcarsSure
22:04:40BFLogBot Commit: 8853dd7441bc | Author: kaen | Message: add null check to OGLCONSOLE_GetVisibility, fixes segfault when running tests
22:05:25fordcarshttp://bash.org/?top
22:05:32fordcarsHILAIRIOUS!
22:09:52[None PING]
22:09:52BFLogBotThat's the difference between me and the rest of the world! Happiness isn't good enough for me! I demand euphoria! -- Calvin
22:18:58Nothing_Muchfordcars, wut
22:19:15fordcarssorry, I really laughed at some hah
22:19:43fordcarsSome are durty though
22:20:01Nothing_Muchlol that's np dude
22:20:08Nothing_MuchI didn't know something like that existed :o
22:20:25fordcarsHAha
22:27:03FlynnnNT has joined
22:33:09amgine123456789http://www.youtube.com/watch?v=l2k8Gl-XdcU HILARUOIUS pasue so you can read all the boxes ;)
22:34:20Nothing_Muchkaen, is there support for Mir or XMir yet?
22:57:36amgine123456789gtrg bye get me a ZIP build!
23:01:54amgine123456789 Quit (Ping timeout: 250 seconds)
23:02:17fordcarsseriously bash.org is freaking awesome
23:23:56Nothing_Muchmaybe

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