Timestamps are in GMT/BST.
| 00:00:23 | Nothing_Much | g'night |
| 00:03:01 | bobdaduck | I had better head in too |
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| 06:24:27 | | koda has joined |
| 08:19:47 | | bobdaduck has joined |
| 08:20:59 | bobdaduck | I use a machete, to cut through red tape! |
| 08:24:16 | | LordDVG has joined |
| 08:51:54 | | thread_ has joined |
| 08:54:24 | bobdaduck | 'allo 'allo 'allo |
| 08:58:46 | thread_ | umm... 'allo/ |
| 09:34:55 | thread_ | So, what's up guys? |
| 09:35:09 | bobdaduck | HI |
| 09:35:17 | bobdaduck | Nothing is up |
| 09:35:22 | bobdaduck | we're still waiting on watusimoto |
| 09:35:37 | bobdaduck | however *I* have a big project I'm working on so I'm content! |
| 09:39:16 | kaen | morning gents |
| 09:40:15 | thread_ | morning |
| 09:41:15 | bobdaduck | gents! |
| 09:42:32 | | raptor has joined |
| 09:42:32 | | ChanServ sets mode +o |
| 09:43:12 | raptor | good morning! |
| 09:43:18 | kaen | morning! |
| 09:43:27 | thread_ | kaen: is there any space in Pleiades for bot code yet? |
| 09:43:33 | kaen | nope :/ |
| 09:43:39 | thread_ | ah |
| 09:43:49 | kaen | I think I can have that up an running in a week though |
| 09:44:08 | kaen | I actually *did* code in support for robots, plugins, levelgens, and levels all being treated as "submission" |
| 09:44:24 | kaen | but it complicated the code a lot and back then I thought those features wouldn't be used, so I ripped it out |
| 09:44:32 | thread_ | can I zip it with the levelgen, and put the zip in for the levelgen slot? (just for getting code to you) |
| 09:45:17 | kaen | I would recommend pastie.org :P |
| 09:46:22 | thread_ | ah |
| 09:47:32 | raptor | bobdaduck: is there some big football game between the universities or something this weekend? |
| 09:47:39 | raptor | maybe you might know thread_... |
| 09:48:09 | bobdaduck | lol |
| 09:48:13 | raptor | because I'm starting to see more team-pride type people everywhere |
| 09:48:20 | bobdaduck | I make a conscious effort not to know about these things... |
| 09:56:50 | thread_ | raptor: there is a volleyball game 9 hours from now |
| 09:57:02 | raptor | is it a big one? |
| 09:57:11 | raptor | like one of those 'rivalry' ones? |
| 09:57:14 | thread_ | football game tomorrow |
| 09:57:23 | raptor | ahh |
| 09:57:34 | raptor | football, that's right - they do play that in the fall... |
| 09:57:41 | thread_ | the football game looks like a rivalry too |
| 09:57:58 | thread_ | so stay away from roads I guess |
| 10:00:54 | kaen | hmm... I think I've got a lead on this lua arg namespace conflict |
| 10:01:27 | raptor | oh yeah... |
| 10:01:51 | raptor | I was honestly of thinking of just changing it back to a class... |
| 10:02:11 | raptor | even though that isn't ideal either |
| 10:02:38 | kaen | I've dropped the LuaBase:: namespace entirely, and instead wrapped just the args enum in namespace LuaArgs { }; |
| 10:02:49 | bobdaduck | ship.new()?!? |
| 10:02:56 | kaen | then, you just put using namespace LuaArgs; inside of the Zap namespace |
| 10:02:59 | raptor | no, please no |
| 10:03:02 | raptor | no ship.new |
| 10:03:06 | raptor | wait |
| 10:03:11 | raptor | i think that can already be done? |
| 10:03:16 | kaen | idk |
| 10:03:21 | kaen | but I put in Robot.new() last night |
| 10:03:27 | raptor | and... that works? |
| 10:03:33 | kaen | like a charm! |
| 10:03:35 | raptor | does it run a script, too? |
| 10:03:39 | kaen | yep |
| 10:03:42 | raptor | huh |
| 10:03:47 | bobdaduck | Robot.new(zapdancer.bot)? |
| 10:03:58 | kaen | after we ripped out the idlelist stuff it was pretty straightforward |
| 10:05:34 | kaen | schools on! |
| 10:06:13 | kaen | not on a 018a server this time :/ |
| 10:07:49 | raptor | looks like this round is run just by the students... the teacher was hosting the game yesterday |
| 10:08:08 | bobdaduck | how do you know? |
| 10:08:11 | raptor | i bet it's from some computers that haven't updated yet... |
| 10:08:22 | raptor | i, uh... keep old compiled copies around |
| 10:08:36 | bobdaduck | no I mean about the teacher |
| 10:08:38 | bobdaduck | lol |
| 10:08:50 | raptor | http://imagebin.org/271363 |
| 10:08:53 | raptor | the admin? |
| 10:08:55 | bobdaduck | its okay, we all keep secret old compiled copies around... |
| 10:09:29 | bobdaduck | Ooh that means its one of the canadian or that florida tech school |
| 10:09:32 | raptor | i suppose it could have been an impersonator, but that looked like a full class |
| 10:09:39 | raptor | yes, it was BDHS in Canadia |
| 10:09:52 | raptor | (not the team names) |
| 10:09:54 | raptor | *note |
| 10:09:56 | bobdaduck | lol |
| 10:10:29 | bobdaduck | cool |
| 10:12:03 | kaen | ok, so this is working well |
| 10:12:30 | kaen | and I can actually do it transparently if the GENERATE_ invocation appears before any LuaArgTypes are used |
| 10:12:47 | raptor | OK |
| 10:12:58 | kaen | so, for files where that's not the case, there are two options: |
| 10:13:03 | kaen | move the GENERATE_ to the top |
| 10:13:17 | kaen | or put using namespace LuaArgs; *inside* of the namespace Zap block |
| 10:13:38 | raptor | that second option seems innocent enough... |
| 10:13:45 | kaen | yeah, that's what I'm doing |
| 10:13:58 | kaen | I like having the GENERATE stuff right where the lua_ definitions start |
| 10:16:03 | kaen | if we could move the constructor args checking into the regular method funargs table, we wouldn't need to do either |
| 10:16:21 | kaen | but I've done enough wrestling with the lua api core... |
| 10:19:45 | kaen | I'm proud of this module registration system though |
| 10:19:54 | kaen | LuaGlobals doesn't even need a header file |
| 10:20:21 | kaen | in fact, all static lua_ functions could be moved into headerless cpp files |
| 10:20:38 | kaen | (unless we start calling them from c++) |
| 10:22:41 | kaen | ugh |
| 10:22:51 | kaen | there's a ConsoleContext for both fonts and lua... |
| 10:22:58 | kaen | and it's causing a collision |
| 10:24:01 | raptor | oh boo |
| 10:24:17 | | koda Quit (Quit: Leaving) |
| 10:24:35 | raptor | rename to whatever |
| 10:24:37 | raptor | i guess |
| 10:25:18 | kaen | these should probably be *FontContext and *ScriptContext really... |
| 10:26:07 | kaen | wait, why is there a console font context? does console.cpp actually use fontstash? |
| 10:27:12 | kaen | ok, the font ConsoleContext is never used |
| 10:27:28 | kaen | according to grep ConsoleContext -r zap |
| 10:27:48 | kaen | let's see what the compiler thinks |
| 10:29:12 | bobdaduck | In 019 do IDs stick to walls? Because like, Wall:setWidth() could be used very similarly to wall:setLoc() |
| 10:29:49 | kaen | nope |
| 10:29:56 | kaen | also setwidth fails after the level starts |
| 10:30:37 | kaen | I should probably document that... |
| 10:33:18 | bobdaduck | the max score has been increased in 019 right? |
| 10:33:42 | bobdaduck | So that the maximum score isn't always reset to 99 when you load a level? |
| 10:33:53 | bobdaduck | actually why on earth does it do that in the first place |
| 10:34:05 | bobdaduck | I VERY SPECIFICALLY VIOLATED THAT CONSTRAIT WHY WAS IT RESET. |
| 10:38:41 | kaen | well, TNL requires you to specify the number of bits it uses to transfer things |
| 10:38:57 | bobdaduck | dark days upon us, when not even modifying the .level file will fix a problem |
| 10:39:24 | kaen | and when that limit was coded in, someone probably said to himself "no one in their right mind would need more than 99 points" |
| 10:39:33 | kaen | and he was, in a sense, very correct. |
| 10:39:50 | bobdaduck | What |
| 10:39:59 | bobdaduck | I have serious levels that are hold the flag with like 8 flags |
| 10:40:12 | thread_ | and one goal zone? |
| 10:40:13 | bobdaduck | zone controls go over that all the time |
| 10:40:34 | kaen | well anyway /setscore 10000 works now |
| 10:40:43 | kaen | I guess there's no reason that it should force to to 99 |
| 10:41:49 | bobdaduck | I mean fringe levels like DnD aside |
| 10:41:55 | bobdaduck | I hit the 99 score limit all the time |
| 10:43:29 | thread_ | does anyone know what level line I can use to put bots into a level? "Robot 0 0 0 s_bot.bot" didn't work |
| 10:43:41 | bobdaduck | try adding a couple more 0s |
| 10:43:43 | thread_ | neither "Robot 0 0 0 0 0 s_bot.bot) |
| 10:44:29 | bobdaduck | try s_bot |
| 10:44:31 | bobdaduck | not .bot |
| 10:45:24 | thread_ | no dice |
| 10:45:47 | kaen | looks like it's just team number, script name |
| 10:45:52 | kaen | Robot 0 s_bot |
| 10:46:06 | bobdaduck | Ah here it is |
| 10:46:09 | bobdaduck | https://code.google.com/p/bitfighter/issues/detail?id=192&can=1&q=type%3DEnhancement&sort=priority |
| 10:46:09 | thread_ | but... what if I need them on a specific team |
| 10:46:16 | bobdaduck | team number |
| 10:46:19 | bobdaduck | is the only argument |
| 10:46:30 | thread_ | sorry, I'm half dead today :p |
| 10:46:58 | kaen | heh, that issue |
| 10:47:11 | kaen | I forgot about my 16,000 vert sinewave barrier test... |
| 10:47:19 | bobdaduck | rofl |
| 10:48:53 | thread_ | interesting, a level can have the Specials NoBots AND Robot 0 s_bot... So I can force specific bot, and a specific number on a level |
| 11:13:26 | Nothing_Much | 019 won't launch with the gui on linux here |
| 11:13:37 | Nothing_Much | but it can still be exited with the keyboard |
| 11:13:46 | Nothing_Much | oh hang on, there it goes |
| 11:17:18 | thread_ | I keep running into an issue: when I try to change the text on a TextItem, I can do it once, then it stops working. |
| 11:17:31 | thread_ | I can't change it again |
| 11:22:56 | thread_ | bobdaduck: can you send me a map that uses a TextItem with changing text so i can look at the levelgen? |
| 11:24:20 | thread_ | nm I found one |
| 11:24:41 | bobdaduck | textitem:setText("OFF") |
| 11:27:31 | thread_ | doesn't work. |
| 11:27:37 | bobdaduck | works in the level |
| 11:27:42 | bobdaduck | OH |
| 11:27:45 | thread_ | not for me for some reason... |
| 11:27:47 | bobdaduck | you have to do setGeom first |
| 11:27:49 | bobdaduck | er |
| 11:27:49 | bobdaduck | after |
| 11:27:52 | bobdaduck | setGeom after |
| 11:27:54 | bobdaduck | to update the graphics |
| 11:27:56 | bobdaduck | or whatever |
| 11:27:56 | thread_ | ooooohhhhh. I forgotted |
| 11:29:17 | thread_ | now it works |
| 11:45:53 | thread_ | hey raptor is doing the setGeom still necessary in 019 to update textItems? |
| 11:47:24 | raptor | honestly I don't remember... |
| 11:47:33 | thread_ | oh |
| 11:47:38 | raptor | I think kaen may have made it so setText also retransmits over the network |
| 11:47:44 | raptor | but not quite sure |
| 12:01:56 | kaen | yep I did |
| 12:02:01 | kaen | no need for set geom |
| 12:12:40 | thread_ | kaen: do you have a moment to look at the standing defense level? |
| 12:12:47 | kaen | yep! |
| 12:12:55 | thread_ | (obviously not done yet but here: |
| 12:12:58 | thread_ | http://pastie.org/8342329 |
| 12:13:02 | kaen | new map! |
| 12:13:03 | thread_ | http://pastie.org/8342328 |
| 12:13:10 | thread_ | http://pastie.org/8342326 |
| 12:13:27 | thread_ | there's the level, levelgen,bot |
| 12:13:54 | thread_ | the bot is waiting for a method in 019 so its not quite done... but otherwise |
| 12:14:51 | kaen | oh it's a 018a map? |
| 12:14:57 | thread_ | currently |
| 12:15:50 | thread_ | is that a problem? I don't have the 019 build |
| 12:16:10 | kaen | nope no problem |
| 12:17:51 | thread_ | did you get it working? |
| 12:20:07 | kaen | yep! |
| 12:20:11 | kaen | man that's a cool concept |
| 12:20:14 | kaen | two suggestions: |
| 12:20:22 | kaen | don't start the next wave timer until the enemies are all dead |
| 12:20:29 | kaen | and make the bots more aggresive towards cores |
| 12:20:38 | kaen | (they were shooting my FFs but not the cores) |
| 12:22:03 | thread_ | they were more aggessive toward cores, but I discovered you could get them behind a FF and they would just sit pointing at the core |
| 12:22:36 | kaen | ah |
| 12:22:42 | thread_ | so I'm waiting for canSeePoint in 019 to fisx the issue |
| 12:22:46 | kaen | indeed :/ |
| 12:23:07 | thread_ | but I can do the first suggestion too |
| 12:24:30 | thread_ | Wat needs to get off his vacation sooner so the rest of us can have fun ;) |
| 12:26:43 | kaen | hehe |
| 12:27:15 | kaen | you could always build latest yourself |
| 12:27:28 | thread_ | Where do I get the build? |
| 12:27:32 | kaen | alternatively, I'm making a windows build as I type this (because I have to make sure I fixed it) |
| 12:27:41 | thread_ | heh |
| 12:27:45 | kaen | we don't have up-to-date windows builds anywhere right now |
| 12:27:52 | kaen | my vps went down, and the buildbot along with it. |
| 12:28:13 | thread_ | All ew have are funny quotes from BFLogBot. |
| 12:28:13 | BFLogBot | The only skills I have patience to learn are those that have no real application in life. -- Calvin |
| 12:29:02 | kaen | indeed... |
| 12:29:32 | kaen | if you install mercurial, cmake, and visual studio 2010 express, you can follow the instructions here: http://bitfighter.org/wiki/index.php/Building_Bitfighter#019_.28development.29_and_later |
| 12:29:52 | kaen | you'll be able to build the latest revision pretty easily from there on out |
| 12:29:52 | thread_ | mmkay |
| 12:30:05 | kaen | or you can just wait ten minutes and download this exe I'm about to post |
| 12:30:39 | thread_ | heh ok |
| 12:42:09 | thread_ | be back later. class is calling |
| 12:42:56 | | thread_ has left #bitfighter |
| 13:04:32 | | LordDVG Quit (Remote host closed the connection) |
| 14:05:36 | | thread_ has joined |
| 14:05:42 | thread_ | I'm baaaack |
| 14:06:58 | kaen | hi! |
| 14:07:02 | kaen | oh... |
| 14:07:07 | kaen | forgot to post that build |
| 14:07:12 | BFLogBot | One of the joys of being a kid is that experiences are new and therefore more intense. -- Calvin sniffing mustard |
| 14:08:26 | BFLogBot | You know, Hobbes, some days even my lucky rocketship underpants don't help. -- Calvin |
| 14:11:30 | Nothing_Much | anybody wanna play? |
| 14:23:08 | thread_ | Ummm... I'm seeing a weird bug. when a bot dies, it doesn't trigger onShipKilled |
| 14:28:05 | bobdaduck | huh |
| 14:28:17 | bobdaduck | I know there's some weird distinction between bots and players but I don't remember what it is |
| 14:28:37 | raptor | flesh |
| 14:28:38 | raptor | blood |
| 14:28:41 | raptor | consciousness |
| 14:29:28 | thread_ | so is it a bug that dying bots don't trigger onShipKilled? Because I would think it is |
| 14:44:59 | | koda has joined |
| 15:00:02 | | thread_ Quit (Ping timeout: 250 seconds) |
| 15:04:01 | | fordcars has joined |
| 15:06:52 | fordcars | hi |
| 15:07:26 | fordcars | If we ever get Bitfighter running on Raspberry pi with GLES, we should put it on the PiStore |
| 15:08:33 | | thread_ has joined |
| 15:08:49 | thread_ | hey Nothing_Much, wanna try a level I've been making? |
| 15:10:14 | fordcars | Can I try? |
| 15:10:19 | fordcars | too |
| 15:10:38 | fordcars | Oh never mind |
| 15:10:45 | thread_ | sure |
| 15:10:48 | thread_ | ? |
| 15:10:56 | fordcars | Well I can for little |
| 15:11:14 | fordcars | I have to warn you, I won't be very good, I'll have 6 fps |
| 15:11:28 | fordcars | I am on my Raspberry Pi :) |
| 15:11:37 | fordcars | I will also have a huge ping |
| 15:11:41 | thread_ | heh kk. "For the Thread" is the server |
| 15:11:46 | thread_ | "TestToday" is pass |
| 15:11:53 | fordcars | OK |
| 15:12:55 | thread_ | Im on a library computer, so I hope it can serve properly |
| 15:13:07 | fordcars | Oh haha |
| 15:13:18 | fordcars | I have 999 pings, do you know the ip? |
| 15:13:22 | thread_ | having issues connecting? |
| 15:13:29 | fordcars | I always do ;) |
| 15:13:49 | thread_ | 128.187.97.19 |
| 15:14:30 | fordcars | uh it's not even there |
| 15:14:44 | thread_ | ah darn. I'll have to try again when I get home |
| 15:14:57 | fordcars | wait |
| 15:15:10 | fordcars | there is a command in Bitfighter to join by Ip |
| 15:15:18 | fordcars | uhhh somewhow |
| 15:16:31 | fordcars | go it |
| 15:16:34 | fordcars | I think |
| 15:16:36 | thread_ | ok |
| 15:20:58 | bobdaduck | HOWS THAT BOT COMING FORDS? |
| 15:21:01 | bobdaduck | :P |
| 15:21:06 | fordcars | not moving |
| 15:21:11 | fordcars | sorrrrry:PPP |
| 15:21:14 | bobdaduck | lol |
| 15:21:26 | fordcars | I don't have a computer right now, apart from my Raspberry Pi :( |
| 15:21:50 | fordcars | getting 5.5 fps in Bitfighter on my pi hahahah |
| 15:22:34 | bobdaduck | yeahhhh |
| 15:22:47 | bobdaduck | In 019 I bet it'll be clear up to 20 fps |
| 15:23:03 | thread_ | Thanks for testing that with me |
| 15:23:14 | fordcars | Your welcome :) |
| 15:23:43 | thread_ | gtg guys. cya |
| 15:23:43 | fordcars | bob, it's slow because I have simulated graphics since Bitfighter's open GL is not support on my Rapsberry Pi :( |
| 15:23:51 | fordcars | Later! |
| 15:23:52 | bobdaduck | that too |
| 15:23:53 | bobdaduck | xD |
| 15:23:55 | | thread_ has left #bitfighter |
| 15:23:56 | bobdaduck | byes |
| 15:24:22 | fordcars | Hosting a dedicated server works perfexctly |
| 15:24:35 | bobdaduck | You should get a computer... |
| 15:24:43 | fordcars | It should show up on Bitfighter right now |
| 15:24:45 | fordcars | Yeah |
| 15:24:46 | bobdaduck | lol |
| 15:25:14 | fordcars | Well I can still make bots, at 5fps lol |
| 15:25:21 | bobdaduck | lol |
| 15:25:32 | fordcars | Level editor is even slower I think |
| 15:25:57 | fordcars | Native Raspberry Pi games are at 60fps |
| 15:26:00 | bobdaduck | lol |
| 15:26:09 | fordcars | lol |
| 15:26:36 | fordcars | I have an amazing idea by the way |
| 15:26:48 | bobdaduck | yeah? |
| 15:26:52 | fordcars | OK??????? |
| 15:27:04 | fordcars | Bitfighter supppppper-duuupper-mobile |
| 15:27:10 | fordcars | Javascript |
| 15:27:19 | fordcars | and PHP for server stufff |
| 15:27:20 | bobdaduck | lol |
| 15:27:29 | fordcars | Seriously, would be awesome |
| 15:27:42 | fordcars | I would not use emscriptem and make it from scratch |
| 15:28:10 | fordcars | There wouldn't be level editor and all features, but it should work on mobile phones and stuff |
| 15:28:46 | fordcars | I just need to ask kaen how to connect to servers haha |
| 15:31:28 | bobdaduck | I think I'ma head out |
| 15:31:54 | bobdaduck | seeyall |
| 15:31:57 | | bobdaduck Quit (Remote host closed the connection) |
| 15:32:01 | fordcars | OK later |
| 15:37:58 | Nothing_Much | fordcars, you heard about the pandora right? |
| 15:38:10 | fordcars | no... |
| 15:38:14 | fordcars | oh yes |
| 15:38:19 | fordcars | why? |
| 15:38:28 | Nothing_Much | somebody ported Bitfighter to it |
| 15:38:35 | fordcars | Really? |
| 15:38:41 | Nothing_Much | Yeah |
| 15:38:44 | Nothing_Much | lemme grab a link |
| 15:39:38 | Nothing_Much | http://repo.openpandora.org/?page=detail&app=bitfighter |
| 15:40:12 | fordcars | Package Author: Canseco |
| 15:40:22 | fordcars | I have no idea hahaha |
| 15:40:35 | Nothing_Much | he's here on occasion |
| 15:40:36 | Nothing_Much | IRC |
| 15:40:44 | fordcars | Oh ok |
| 15:40:51 | fordcars | Is quite good |
| 15:41:53 | fordcars | Wow it must be so fun to play!!!! |
| 15:42:15 | Nothing_Much | check out the comment |
| 15:42:22 | fordcars | Yeah I read it |
| 15:42:37 | Nothing_Much | right now it just needs SDL2 for Linux or something |
| 15:42:42 | Nothing_Much | then it may be fixed |
| 15:42:43 | Nothing_Much | unsure |
| 15:43:41 | fordcars | The comment was today |
| 15:43:51 | Nothing_Much | Oh really? |
| 15:45:41 | fordcars | yeah! |
| 15:45:44 | fordcars | funny |
| 15:46:32 | fordcars | The port was added august 30th |
| 15:46:37 | kaen | hi guys |
| 15:46:41 | fordcars | hi |
| 15:46:45 | Nothing_Much | Hey kaen |
| 15:46:47 | kaen | fordcars, you'd have to port TNL to javascript.... |
| 15:46:55 | fordcars | tnlll |
| 15:47:05 | fordcars | Oh uh Garagge Games thing |
| 15:47:09 | kaen | yeah |
| 15:47:19 | fordcars | Yeah ok, would it somehow work with Php |
| 15:47:22 | kaen | the crappy network library they were trying to promote by making zap |
| 15:47:27 | kaen | not a chance |
| 15:47:37 | fordcars | because Javascript can't do anything that has to do with servers, right@ |
| 15:47:44 | kaen | actually it can |
| 15:47:53 | kaen | you can run server-side javascript using nodejs |
| 15:47:53 | fordcars | uh really@ |
| 15:47:58 | kaen | yep |
| 15:48:05 | kaen | you should check it out |
| 15:48:07 | fordcars | client side?? |
| 15:48:08 | kaen | it's the way of the future |
| 15:48:11 | kaen | server-side |
| 15:48:16 | Nothing_Much | kaen, I'm confused, is TNL the engine or the lib for something else? |
| 15:48:19 | fordcars | oh okok |
| 15:48:23 | kaen | but you can share code between your server and the client |
| 15:48:31 | fordcars | Oh I see |
| 15:48:35 | kaen | it's a networking library |
| 15:48:39 | kaen | it's part of the engine |
| 15:48:43 | Nothing_Much | oh darn |
| 15:49:10 | Nothing_Much | I thought we (or you guys) could use something else and just use the engine for the game and then use a different network lib |
| 15:49:43 | Nothing_Much | (you guys = devs) |
| 15:49:54 | kaen | yeah that's maybe possible |
| 15:49:57 | | BFLogBot Commit: baf1b64ae94d | Author: kaen | Message: fix compiling on windows by shuffling around the lua args namespacing |
| 15:50:05 | kaen | more work than anybody wants to do though |
| 15:50:17 | Nothing_Much | that's true.. |
| 15:50:25 | fordcars | Getting 7 fps in a tiny window on my RaspPi |
| 15:50:27 | kaen | prime candidate would probably TNL2 :P |
| 15:50:40 | Nothing_Much | tnl2? does that exist? |
| 15:50:46 | fordcars | By GarageGames@ |
| 15:50:49 | fordcars | ahhh ? |
| 15:52:19 | Nothing_Much | oh it does |
| 15:52:21 | Nothing_Much | on github |
| 15:52:23 | Nothing_Much | but it looks dead |
| 15:53:01 | fordcars | like TNL |
| 15:53:23 | Nothing_Much | oh dear |
| 15:53:36 | Nothing_Much | that sounds kinda dangerous |
| 15:53:46 | fordcars | well isn't tnl like, not supported since Zap died? |
| 15:54:07 | Nothing_Much | I mean like |
| 15:54:18 | Nothing_Much | dangerous as in a security sense |
| 15:54:29 | Nothing_Much | hmm.. |
| 15:55:24 | Nothing_Much | well I found 3 other game network libraries |
| 15:55:27 | Nothing_Much | on an article |
| 15:55:34 | Nothing_Much | in case you're interested |
| 15:55:37 | Nothing_Much | or if possible |
| 15:56:55 | Nothing_Much | http://www.codeofhonor.com/blog/choosing-a-game-network-lib |
| 15:57:26 | Nothing_Much | don't click on that though if there's no interest |
| 15:58:04 | fordcars | maybe looks good, but what do I know ;;) |
| 15:58:30 | Nothing_Much | me too |
| 15:58:32 | Nothing_Much | I know nothing |
| 15:58:39 | Nothing_Much | all I know is that TNL is a network library |
| 15:58:42 | Nothing_Much | so I looked that up |
| 15:58:46 | Nothing_Much | found an article suggesting 3 |
| 15:58:48 | Nothing_Much | bam |
| 15:59:03 | Nothing_Much | all the technical aspects are beyond me though |
| 15:59:33 | Nothing_Much | btw, how've you been fordcars? |
| 15:59:40 | fordcars | goooood |
| 15:59:46 | Nothing_Much | nice |
| 15:59:47 | fordcars | You? |
| 16:00:01 | Nothing_Much | I've been alright, been working on a trailer for 019 when it gets released |
| 16:00:08 | fordcars | heh nice! |
| 16:00:20 | fordcars | is apperantly going to be awesome |
| 16:00:31 | fordcars | Faster too |
| 16:00:34 | Nothing_Much | I can link ya the vid if you'd like |
| 16:00:43 | fordcars | hah I need flash |
| 16:00:50 | Nothing_Much | or html5 |
| 16:00:54 | Nothing_Much | I exported the vid in webm :D |
| 16:01:00 | fordcars | oh ok that should work |
| 16:01:06 | fordcars | :) |
| 16:01:56 | Nothing_Much | crap, brb |
| 16:03:02 | fordcars | Your browser does not support HTML5 video with our site. |
| 16:03:36 | fordcars | sorry :P |
| 16:06:32 | Nothing_Much | what? |
| 16:06:34 | Nothing_Much | lol |
| 16:06:50 | Nothing_Much | try firefox or something that's not webkit or blink |
| 16:07:00 | fordcars | sorrry |
| 16:07:05 | fordcars | I am on my Raspberry pi! |
| 16:07:12 | Nothing_Much | ohh |
| 16:07:16 | Nothing_Much | ah alright |
| 16:07:20 | fordcars | I think there is a chrome port |
| 16:07:25 | Nothing_Much | I thought the RP supported that stuff o.O |
| 16:07:33 | fordcars | but my Sd card is reaaly full |
| 16:07:39 | fordcars | Probably does |
| 16:07:44 | fordcars | but will be slow |
| 16:07:44 | Nothing_Much | wait |
| 16:07:49 | Nothing_Much | Which web browser are you using? |
| 16:07:54 | fordcars | Midoriu |
| 16:07:57 | Nothing_Much | ah |
| 16:07:58 | fordcars | Midori |
| 16:08:03 | Nothing_Much | you need ffmpeg plugins and whatnot |
| 16:08:14 | fordcars | It has Canavs and normally HTML5, I guess no video |
| 16:08:27 | Nothing_Much | Yeah you need the plugins for HTML5 video |
| 16:08:32 | Nothing_Much | lemme grab a link |
| 16:08:34 | fordcars | yeah |
| 16:08:56 | Nothing_Much | http://wiki.xfce.org/midori/faq#flash_doesn_t_work |
| 16:09:07 | Nothing_Much | scroll down to where HTML5 video doesn't work |
| 16:09:13 | Nothing_Much | or "play" |
| 16:09:23 | Nothing_Much | oh wait, it was GStreamer |
| 16:09:51 | Nothing_Much | that's what you need |
| 16:10:00 | Nothing_Much | if you're on Raspbian then you can apt-get it |
| 16:14:01 | Nothing_Much | or them |
| 16:16:07 | Nothing_Much | fordcars? is there a ff port? because FF works out of the box html5 vids |
| 16:19:14 | fordcars | Hah |
| 16:19:39 | fordcars | It says HTML5 is too slow for Pi |
| 16:19:54 | fordcars | I checked out a perl module for Youtube |
| 16:20:20 | Nothing_Much | oh wow |
| 16:20:22 | Nothing_Much | that really sucks |
| 16:21:19 | fordcars | yeah |
| 16:21:29 | fordcars | http://www.raspians.com/Knowledgebase/how-to-watch-youtube-on-the-raspberry-pi/ |
| 16:21:59 | fordcars | uh |
| 16:22:40 | Nothing_Much | oh my |
| 16:25:08 | Nothing_Much | binary-only dude |
| 16:25:21 | fordcars | hah I know |
| 16:29:54 | Nothing_Much | I shall brb |
| 16:30:13 | | Nothing_Much Quit (Remote host closed the connection) |
| 16:34:13 | | Nothing_Much has joined |
| 16:40:42 | kaen | Nothing_Much, I've actually written my own network library |
| 16:40:47 | kaen | but it's in javascript |
| 16:41:13 | kaen | it's actually a generic object replication library, but that's what tnl is (or wants to be at least...) |
| 16:41:29 | | amgine123456789 has joined |
| 16:41:30 | amgine123456789 | sup |
| 16:41:58 | | raptor Quit () |
| 16:42:41 | kaen | I'm uploading the latest exe for you amgine |
| 16:42:48 | kaen | no promises as to whether it works |
| 16:49:22 | kaen | amgine123456789, http://www.filedropper.com/bitfighter |
| 16:49:33 | kaen | just replace your old 019 exe with it |
| 16:51:02 | kaen | man I need to write an autobuild script for windows... |
| 16:59:57 | | koda Quit (Quit: koda) |
| 17:07:00 | Nothing_Much | ohh neat kaen |
| 17:11:50 | amgine123456789 | uh it must be a ZIP or im blocked..... |
| 17:12:19 | amgine123456789 | ie a standalone version |
| 17:13:18 | amgine123456789 | also...... " bitfighter.exe is not save and has been rmeoved" norton |
| 17:14:55 | amgine123456789 | i have a idea for BF have BF track the nubmer of i.ps or acounts on a BF server somwhow so it can still display the server name nubmer of players and bots |
| 17:15:07 | amgine123456789 | and somehow track teh server name |
| 17:15:10 | Nothing_Much | kaen, amgine needs some help |
| 18:06:32 | | alex__ has joined |
| 18:07:24 | alex__ | Hi Nothing_Much! |
| 18:07:55 | alex__ | Hi kaen! |
| 18:09:33 | Nothing_Much | Hey alex__ |
| 18:09:57 | alex__ | What's uo? |
| 18:10:00 | alex__ | *up |
| 18:11:02 | Nothing_Much | Me lol |
| 18:11:43 | alex__ | lol |
| 18:14:12 | | alex__ Quit (Quit: Page closed) |
| 18:35:53 | | Nothing_Much Quit (Read error: Connection reset by peer) |
| 18:36:55 | | Nothing_Much has joined |
| 18:36:55 | | Nothing_Much Quit (Changing host) |
| 18:36:55 | | Nothing_Much has joined |
| 19:03:29 | amgine123456789 | kaen..... |
| 20:52:58 | | Nothing_Much Quit (Read error: Connection reset by peer) |
| 21:04:43 | | Nothing_Much has joined |
| 21:39:08 | | fordcars Quit (Ping timeout: 250 seconds) |
| 21:42:50 | | fordcars has joined |
| 21:42:50 | | [None PING] |
| 21:42:50 | BFLogBot | If we wanted more leisure, we'd invent machines that do things less efficiently. -- Calvin's dad |
| 21:54:22 | fordcars | Sure |
| 22:04:40 | | BFLogBot Commit: 8853dd7441bc | Author: kaen | Message: add null check to OGLCONSOLE_GetVisibility, fixes segfault when running tests |
| 22:05:25 | fordcars | http://bash.org/?top |
| 22:05:32 | fordcars | HILAIRIOUS! |
| 22:09:52 | | [None PING] |
| 22:09:52 | BFLogBot | That's the difference between me and the rest of the world! Happiness isn't good enough for me! I demand euphoria! -- Calvin |
| 22:18:58 | Nothing_Much | fordcars, wut |
| 22:19:15 | fordcars | sorry, I really laughed at some hah |
| 22:19:43 | fordcars | Some are durty though |
| 22:20:01 | Nothing_Much | lol that's np dude |
| 22:20:08 | Nothing_Much | I didn't know something like that existed :o |
| 22:20:25 | fordcars | HAha |
| 22:27:03 | | FlynnnNT has joined |
| 22:33:09 | amgine123456789 | http://www.youtube.com/watch?v=l2k8Gl-XdcU HILARUOIUS pasue so you can read all the boxes ;) |
| 22:34:20 | Nothing_Much | kaen, is there support for Mir or XMir yet? |
| 22:57:36 | amgine123456789 | gtrg bye get me a ZIP build! |
| 23:01:54 | | amgine123456789 Quit (Ping timeout: 250 seconds) |
| 23:02:17 | fordcars | seriously bash.org is freaking awesome |
| 23:23:56 | Nothing_Much | maybe |