#bitfighter IRC Log

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IRC Log for 2013-10-02

Timestamps are in GMT/BST.

00:16:43fordcarsnight guys, off to bed!
00:18:15koda Quit (Quit: koda)
00:21:06fordcars Quit (Ping timeout: 250 seconds)
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09:43:19raptorgood morning!
09:46:38bobdaduckGood morning
09:47:20raptorbobdaduck: did watusimoto say you could adjust the MOTD?
09:47:27bobdaduckyeah
09:47:29watusimotoyes, he did
09:47:33bobdaduckbut he doesn't know the user/pass
09:47:40watusimotobut he couldn't find the .htpaswd file
09:47:44raptorthat's probably because there is no .htpasswd
09:47:44watusimotoor whatever it's called
09:47:53watusimotothat was my conclusion as well, but I wasn't sure
09:48:06raptoralso bobdaduck, others; new windows build: ftp://ftp.novell.com/outgoing/bitfighter-019-beta-8199-71eaf1b5d814.zip
09:48:07watusimotobut yes, I think bobdaduck should edit the motd -- someone has to
09:48:13raptorok
09:48:24raptorI honestly don't remember the old password...
09:48:27raptoror user..
09:50:41watusimotonor I. I have to go, but I can help out later on this if need be. Also I have a new idea for a web site design which I'll try to get mocked up later
09:50:46watusimotobye!
09:52:06raptorbye.. it was just Basic Auth, right?
09:55:17watusimoto Quit (Ping timeout: 260 seconds)
10:01:21raptorbwahahaha
10:01:26raptorbobdaduck: ready to test?
10:01:37bobdaducktest the new 019 you just gave me?
10:01:39raptorhttp://bitfighter.org/motd/
10:02:44raptorI've actually never seen this page before
10:03:32raptorI think I build the master to rescan the motd every 30 seconds or so
10:04:54raptorso if you update it, wait a bit, then open up a new game
10:05:06raptortell me if/when you do, i want to make sure it works...
10:05:30bobdaduckGUESS WHAT
10:05:43bobdaduckFRIENDLY SPY BUGS LETS YOU SURVEIL THE AREA.
10:05:53raptor?
10:06:52raptorI think it's been like 5 years or more since I've used basic auth with apache in this manner
10:06:55bobdaduckin the instructions
10:06:58bobdaduckwhich look really good
10:07:18raptoryeah, watusimoto did a good job
10:07:37bobdaduckbut friendly spybugs
10:07:42bobdaducklets you surveil the area.
10:07:50bobdaduckokay, I've attempted to update the motd.
10:07:57raptorhttps://www.google.com/search?q=surveil&ie=utf-8&oe=utf-8
10:08:20raptorok
10:08:20bobdaducklol
10:08:33bobdaduckit brought me to a blank page called savemotd.
10:08:38bobdaduckand nothing seems to have happened
10:08:40raptorhaha
10:08:41raptorit worked
10:08:59bobdaducknot on my client!
10:09:04raptorrestart your client
10:09:08bobdaduckthe new bitfighter 019 just says welcome to bitfighter.
10:09:40raptorthe client doesn't have a repeating motd updater built in
10:09:53bobdaduckuh, okay
10:11:00bobdaduckI'll change it to something serious in a sec.
10:13:08bobdaduckxDD
10:13:12bobdaduckraptor's world?
10:13:26raptoryeah.. I'm fixing the response page...
10:17:03raptorok, response page fixed
10:18:25bobdaduckcool
10:23:46raptorOK, I changed it back to 'Welcom to Bitfighter!'
10:23:50raptor*Welcome
10:23:56raptorso it's all yours!
10:24:07bobdaduckhah, okay
10:24:46raptoryay math.tau
10:25:50bobdaduckmath.tau
10:26:01raptornow available in 019 Lua scripts!
10:26:04bobdaducklol
10:26:05bobdaduckyayy
10:27:42kaenI use tau so much
10:27:49kaenthat I just do local T = math.tau now
10:28:40raptorwelcome kaen
10:28:45LordDVG Quit (Read error: Connection reset by peer)
10:29:24kaenmorning
10:33:09bobdaduckgoodmorning
10:43:43LordDVG has joined
10:48:21koda Quit (Ping timeout: 252 seconds)
11:09:21raptorkaboomtastic9000 is online!
11:14:12bobdaduckwhat?
11:14:14bobdaduckoh.
11:14:15bobdaduckxD
11:17:00kaenwow. I just read an infographic that referred to people who use both vim and emacs as "ambitextrous"
11:17:05kaengenius.
11:17:40raptorshow me
11:18:05raptorbobdaduck: I really like the 'Gladiators' server - it's one of my favorites
11:19:15kaenhttp://sachachua.com/blog/wp-content/uploads/2013/05/How-to-Learn-Emacs-v2-Large.png
11:19:26kaenthe graphic itself is actually pretty lame
11:19:32kaenI just told you about the best part :P
11:19:49raptorhah, ok
11:19:53raptorwow, there's a lot..
11:45:17raptorquestion: In Lua, fastest way to split a comma-delimited list, with possible whitespace around commas?
11:45:26raptorI know I've written something like this for bobdaduck before...
11:45:59bobdaduckyeah kinda?
12:09:41LordDVG Quit (Remote host closed the connection)
12:14:03Watusimoto has joined
12:18:50raptorI'm stuck trying to implement the fastest string split function in Lua... but there's now way to get milliseconds
12:26:38bobdaduckall the times are in milliseconds?
12:27:48raptorin seconds.... which isn't precise enough
12:28:04bobdaduckbut like everything I've ever done has been in milliseconds
12:28:11bobdaduckheading to lunch bye
12:28:12bobdaduck Quit (Read error: Connection reset by peer)
12:31:21Watusimotocan you write a hook into the bf code to use its get milliseconds?
12:33:09WatusimotoI can't beleive lua can't get milliseconds
12:34:11Watusimotohttp://stackoverflow.com/questions/463101/lua-current-time-in-milliseconds
12:34:14Watusimotoyou are not alone
12:36:04BFLogBot Commit: 917dca20608a | Author: watusimoto | Message: Fix teleporter geometry propagation bug, includes full test coverage proving fix works and otherwise testing teleporter geom propagation. Also alters the effects of modifying teleporter geom from lua scripts.
12:55:40Nothing_Much Quit (Ping timeout: 245 seconds)
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13:23:47bobdaduck has joined
13:30:53bobdaduckokay I'm back
13:30:58bobdaduckhow may I save your day?
14:06:09Little_Apple has joined
14:06:29Little_Applebobdaduck: levels!
14:06:39bobdaduckhmm?
14:07:12Little_Applei have some levels if yer thing
14:07:17Little_Appleer.. for..
14:07:21bobdaduckah yes.
14:07:25Little_Applewhere did that if come from.
14:10:20raptorLittle_Apple: I fixed yer thinky
14:10:23raptor*thingy
14:10:25Little_Appleoh right!
14:10:31Little_Applei need to get that...
14:10:31raptorcan you confirm?
14:10:38Little_Appleone second..
14:10:40raptorwhenever is fine
14:10:54raptorI get to code Lua for work!
14:11:07raptorthis is great! all the countless bitfighter hours have paid off in the real world...
14:11:48Little_Applewoohoo!
14:12:02bobdaduckwhat?
14:12:05bobdaduckxD
14:12:06Little_Applebobdaduck: sent!
14:13:10Little_Applehey! it works!
14:13:22bobdaduckcool
14:13:44Little_Appleare the levels ok bob?
14:14:30thread_ has joined
14:14:38bobdaduckI'll look at them in a bit...
14:14:51Little_Applekk
14:14:52bobdaduckI don't think I have the server's regular levels on my thumb drive
14:15:19Little_Appleraptor: could the notifier make a little noise as well?
14:26:58Watusimoto has joined
14:27:31Little_Applewelcome!
14:50:11raptorLittle_Apple: does that mean it works?
14:50:17Little_Appleyep!
14:50:20raptorhooray!
14:50:48Little_Appleits like the annoying updates banner from the mac app store that i cant turn off!
14:51:02Little_Appleexcept it only stays around for a few seconds!
14:51:10raptor:)
14:51:23raptorit's much worse on osx 10.7 or earlier
14:51:32Little_Applewoo
14:52:04Little_Appledoes it give you a popup?
14:53:03Little_Appleoop.. gotta go...
14:53:09Little_Appleblorp
14:53:10Little_Apple Quit (Quit: Page closed)
14:53:13raptorit does, and stops the whole system
14:53:18raptorand... good bye
15:02:30koda has joined
15:26:57raptorWatusimoto: I had an idea
15:27:17raptorregarding friendly fire (since that seems to keep coming up)
15:27:33raptorwhat if we made it a server option
15:28:03bobdaduckWe should also make turrets a server option
15:28:05bobdaduckand loadout zones
15:28:14raptorwe'd have to default to all or nothing, I think, to keep it consistent
15:28:17fordcars has joined
15:28:31bobdaduckGlobal friendly fire I guess I can see
15:28:38raptorbobdaduck: you're not helping your case by being snarky!
15:28:43raptor:)
15:28:59bobdaduckSo there is a server where you're allowed to rage-kill your teamates, and another where you aren't?
15:29:21raptorthat would be a consequence, yes
15:30:10bobdaduckBUT WITHOUT MY SNARK
15:30:12bobdaduckI MIGHT DIE.
15:30:23raptorfriendly fire would be all or nothing: kill/killed by teammates/turrets... or not
15:30:50bobdaduckI feel like everyone would be opposed to that, but I guess it doesn't matter too much at this point.
15:30:59raptoranyways it was a thought.. which I don't remember discussing (but I have become braindead recently)
15:40:34Watusimotohey there
15:40:38Watusimotoworking on a web design
15:40:52raptorrunaway!
15:41:08Watusimotofriendly fire only keeps coming up because bobdaduck keeps brinigng it up! :-)
15:41:19raptorah ok
15:41:38WatusimotoI don't care for the server option option
15:41:44raptorok
15:41:48WatusimotoI think they should just work one way or the other
15:42:03raptorhonestly I was thinking of UT2004 at the time, and I remembered it havnig that option
15:42:12bobdaduckOR WE COULD
15:42:16Watusimotoso let's just make sure we understand the issue
15:42:20bobdaduckTry it and see!
15:42:24Watusimototurrets do not target friendly players
15:42:35raptornope
15:42:39Watusimotowill they fire at a target if the friendly player is in the way?
15:42:46raptornope
15:42:48bobdaducksupposedly no
15:42:54bobdaduckbut in my experiments
15:42:57bobdaduckyou will still get hit
15:42:59Watusimotobut if you fly into the bullets you are nailed
15:43:01raptorbut nothing stops the player from moving into an already-fired shot!
15:43:18Watusimotoso the question is simply should the ship be damaged in that situation
15:43:37Watusimotois that correct
15:43:37raptorI think?
15:43:38Watusimoto?
15:43:43bobdaduckyes
15:43:44Watusimotobobdaduck: is that correct
15:43:46Watusimotook
15:43:50bobdaduckAlso shooting your own turrets
15:44:22bobdaduckI had a room full of resource items and turrets because of engineer and without moving, I would still get shot occasionally by the turrets.
15:44:43bobdaduckFun fact: if you make a resource item in levelgen and set it to have a team, turrets of that team won't shoot at it.
15:46:26raptorhahaha
15:46:36bobdaduckactually super useful in DnD
15:47:29Watusimotoso... what if we made it so you can't damage your own turrets, but they could still kill you?
15:47:34raptorWatusimoto: actually, I think we may have a possible logic error in turret targeting
15:47:46Watusimotologic error????
15:47:50Watusimotoimpossible!
15:48:23WatusimotoI'll have the sample web page ready tonight, I think
15:48:31Watusimotoagh! midnight already!!!
15:48:46raptorif a resource is going to move behind you, and a turret is about to fire at it
15:49:02raptorbut you are currently not in the path of directly line from turret-to-resource
15:49:29raptorthe turret will auto-aim to match the movement of the resource, and fire straight through you
15:49:37raptor*team turret
15:49:40Watusimotoah, interesting
15:49:40bobdaduckIf we made it so you can't damage your own turrets but they can damage you
15:49:45raptorI think that is what bobdaduck is saying
15:49:53bobdaduckI will stop making levels with turrets unless they are hostile-to-all
15:50:11bobdaduckbecause from my current point of view all turrets are hostile to all to me.
15:50:35bobdaduckThe reason I care about this is because my own turrets are better at killing me than enemy players are and that's not okay.
15:51:50raptorthat means the devs are better at killing you with code, than with their reflexes :)
15:52:21bobdaduckI'm... I'm not sure that's what it means...
15:56:42Watusimotowhat if we fixed the targeting bug so they would not fire on you as much?
15:57:36Watusimotohey, what's our twatter feed?
15:57:40fordcarsWait, we need to be able to shoot our own turrets!!!!
15:58:21bobdaduckBECAUSE ENGINER.
15:58:46fordcarstwatter.com haha
15:58:58bobdaduckits @playbitfighter.
15:59:08bobdaduckI can give you the password and stuff if you want
16:02:31raptorfor a moment I had thought kaen might have fixed that possible turret targeting bug, but I can't find a commit log on it
16:11:09bobdaduck Quit (Remote host closed the connection)
16:17:00Watusimotoraptor, to get a web page to work, I put it in /var/www/xyz and access it via http://bitfighter.org/xyz/sss, right?
16:17:15raptor/var/www/html/
16:17:17Watusimotowhere sss is the name of the file
16:17:34raptorthe 'html' folder corresponds as the root
16:17:36koda Quit (Quit: koda)
16:17:40Watusimotoworks
16:17:58Watusimotoso the page is up
16:18:07Watusimotonone of the links work (well most anyway)
16:18:10raptortell me about this page
16:18:12Watusimotoand it's pretty ugly
16:18:18Watusimotobut it will give you the idea of this concept
16:18:24Watusimoto4 sections
16:18:32Watusimoto1 is our what's up with bitfighter section
16:18:47Watusimoto2 is a set of screen shots with a slideshow widget not yet implemented
16:18:48raptordo you have the link?
16:18:52Watusimotoyes
16:19:01Watusimoto3 is the downloads section
16:19:10Watusimotoand 4 is the join the bitfighter b0rg section
16:19:11Watusimotohttp://bitfighter.org/bitjunk/index.html
16:21:53WatusimotoI have an idea for a background graphic for one of the other sections... basically black or near black with a bunch of 1s and 0s lined up like binary codes in very dark gray
16:21:55raptoroh neat
16:22:03Watusimototo give a textured feel more than anything
16:22:13raptorso each section
16:22:29raptorwould you click on them and it'd take you to a page with more items on it?
16:22:33Watusimotono
16:22:53Watusimotowe could put links to a wiki page or something if we wanted more info
16:23:10Watusimotoso like a full release history, for example, or whatever
16:23:28Watusimotothere would really only be this one page
16:23:35Watusimotoplus the wiki plus the forums
16:23:51Watusimotomaybe plus a page with the irc widget
16:24:26Watusimotoit got crapper as I went down because i am getting tired and I hate web coding
16:24:33raptorso for section 1, how would we show multiple news items?
16:25:05Watusimotowe would just list one or two things there
16:25:14raptorand could people access the others?
16:25:36Watusimotono
16:25:59Watusimotobut the reality is we don't really do news much
16:26:15Watusimotoand to edit this it would have to be raw html
16:26:22Watusimotono cms, no web interface
16:26:25Watusimotojust the code
16:26:49Watusimotoso it's just a proposal, something different than what we've been looking at/doing
16:27:01Watusimotowith a very trendy design
16:27:41Watusimotoand we'd need to put the player widget on there somewhere
16:27:50raptorso you are thinking about ditching a CMS entirely
16:28:18Watusimotothat's the idea with this design
16:28:35Watusimotoit's an option
16:28:49raptorok
16:28:57Watusimotowe'd have to really look at what we are using the cms for now, and whether we really need it
16:29:03raptoryeah
16:29:15Watusimotoit's currently mostly just for updating stuff on the front page and the releases page
16:29:32Watusimotoand for releases, we mostly just use it to insert html
16:30:04raptorWell I think I like it - but it seems like it'd be nice to keep an archive of news items. Also Wordpress would provide hooks to post to social media, and have RSS feeds available
16:30:04fordcarslater!
16:30:09Watusimotolater
16:30:27Watusimotowe'd also need to put the ships on there somewhere (from current home page)
16:31:06Watusimotothe rss feed is not terribly useful if nothing is ever fed into it, no?
16:31:21raptornews of new releases
16:31:29Watusimotobut going this route would mean no plugins, more manual work, etc.
16:31:42Watusimotobut balancing that is no upgrades
16:31:42raptoryes
16:31:51Watusimotono cms management
16:32:45Watusimotoso anyway... think about it; maybe we don't go with this, but maybe it stimulates other thoughts
16:34:22fordcars Quit (Ping timeout: 250 seconds)
16:34:41raptorok
16:34:48raptori'd like kaen's thoughts, too
16:34:53raptorbut I have to go
16:34:56Watusimotoyes, of course
16:34:57raptorso good night!
16:35:10WatusimotoI'm sure we'll get feedback from bobdaduck as well
16:35:21Watusimotohe usually has an opinion about... everything!
16:35:32Watusimotomy wife was luke-warm on it
16:35:33raptoroh yes, one of the constants in the universe
16:35:52Watusimotothough I did not show her new and old side-by-side
16:37:27Watusimotobye then
16:37:58raptor Quit ()
17:11:11Nothing_Much Quit (Quit: Leaving)
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17:16:24thread_ Quit (Ping timeout: 250 seconds)
17:50:16amgine123456789 has joined
17:50:26amgine123456789hello whats up
18:08:21Watusimoto Quit (Ping timeout: 252 seconds)
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20:32:21ChanServ sets mode +o
20:36:41fordcars has joined
20:39:17raptor Quit ()
20:43:26FlynnnNT has joined
20:49:11fordcarsTime to make PiFighter
20:49:16fordcarsBrb
20:53:30fordcars Quit (Ping timeout: 250 seconds)
20:58:51Platskies Quit (Quit: Gotta go)
21:01:43fordcars_pi has joined
21:02:03fordcars_piUh, how do I get the source of the latest SDL2?
21:03:42FlynnnNT Quit (Read error: Connection reset by peer)
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21:09:58amgine123456789 Quit (Ping timeout: 250 seconds)
21:22:50fordcars_piUh, kaen, If I want to install sdl2 for Bitfighter, which one is it?
21:22:53fordcars_pi.dev?
21:28:06fordcars_piohhhhhhhh blarghgrg
21:28:09fordcars_pi Quit (Quit: Page closed)
23:38:42FlynnnNT Quit (Quit: Leaving)
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