Timestamps are in GMT/BST.
| 00:16:43 | fordcars | night guys, off to bed! |
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| 09:43:19 | raptor | good morning! |
| 09:46:38 | bobdaduck | Good morning |
| 09:47:20 | raptor | bobdaduck: did watusimoto say you could adjust the MOTD? |
| 09:47:27 | bobdaduck | yeah |
| 09:47:29 | watusimoto | yes, he did |
| 09:47:33 | bobdaduck | but he doesn't know the user/pass |
| 09:47:40 | watusimoto | but he couldn't find the .htpaswd file |
| 09:47:44 | raptor | that's probably because there is no .htpasswd |
| 09:47:44 | watusimoto | or whatever it's called |
| 09:47:53 | watusimoto | that was my conclusion as well, but I wasn't sure |
| 09:48:06 | raptor | also bobdaduck, others; new windows build: ftp://ftp.novell.com/outgoing/bitfighter-019-beta-8199-71eaf1b5d814.zip |
| 09:48:07 | watusimoto | but yes, I think bobdaduck should edit the motd -- someone has to |
| 09:48:13 | raptor | ok |
| 09:48:24 | raptor | I honestly don't remember the old password... |
| 09:48:27 | raptor | or user.. |
| 09:50:41 | watusimoto | nor I. I have to go, but I can help out later on this if need be. Also I have a new idea for a web site design which I'll try to get mocked up later |
| 09:50:46 | watusimoto | bye! |
| 09:52:06 | raptor | bye.. it was just Basic Auth, right? |
| 09:55:17 | | watusimoto Quit (Ping timeout: 260 seconds) |
| 10:01:21 | raptor | bwahahaha |
| 10:01:26 | raptor | bobdaduck: ready to test? |
| 10:01:37 | bobdaduck | test the new 019 you just gave me? |
| 10:01:39 | raptor | http://bitfighter.org/motd/ |
| 10:02:44 | raptor | I've actually never seen this page before |
| 10:03:32 | raptor | I think I build the master to rescan the motd every 30 seconds or so |
| 10:04:54 | raptor | so if you update it, wait a bit, then open up a new game |
| 10:05:06 | raptor | tell me if/when you do, i want to make sure it works... |
| 10:05:30 | bobdaduck | GUESS WHAT |
| 10:05:43 | bobdaduck | FRIENDLY SPY BUGS LETS YOU SURVEIL THE AREA. |
| 10:05:53 | raptor | ? |
| 10:06:52 | raptor | I think it's been like 5 years or more since I've used basic auth with apache in this manner |
| 10:06:55 | bobdaduck | in the instructions |
| 10:06:58 | bobdaduck | which look really good |
| 10:07:18 | raptor | yeah, watusimoto did a good job |
| 10:07:37 | bobdaduck | but friendly spybugs |
| 10:07:42 | bobdaduck | lets you surveil the area. |
| 10:07:50 | bobdaduck | okay, I've attempted to update the motd. |
| 10:07:57 | raptor | https://www.google.com/search?q=surveil&ie=utf-8&oe=utf-8 |
| 10:08:20 | raptor | ok |
| 10:08:20 | bobdaduck | lol |
| 10:08:33 | bobdaduck | it brought me to a blank page called savemotd. |
| 10:08:38 | bobdaduck | and nothing seems to have happened |
| 10:08:40 | raptor | haha |
| 10:08:41 | raptor | it worked |
| 10:08:59 | bobdaduck | not on my client! |
| 10:09:04 | raptor | restart your client |
| 10:09:08 | bobdaduck | the new bitfighter 019 just says welcome to bitfighter. |
| 10:09:40 | raptor | the client doesn't have a repeating motd updater built in |
| 10:09:53 | bobdaduck | uh, okay |
| 10:11:00 | bobdaduck | I'll change it to something serious in a sec. |
| 10:13:08 | bobdaduck | xDD |
| 10:13:12 | bobdaduck | raptor's world? |
| 10:13:26 | raptor | yeah.. I'm fixing the response page... |
| 10:17:03 | raptor | ok, response page fixed |
| 10:18:25 | bobdaduck | cool |
| 10:23:46 | raptor | OK, I changed it back to 'Welcom to Bitfighter!' |
| 10:23:50 | raptor | *Welcome |
| 10:23:56 | raptor | so it's all yours! |
| 10:24:07 | bobdaduck | hah, okay |
| 10:24:46 | raptor | yay math.tau |
| 10:25:50 | bobdaduck | math.tau |
| 10:26:01 | raptor | now available in 019 Lua scripts! |
| 10:26:04 | bobdaduck | lol |
| 10:26:05 | bobdaduck | yayy |
| 10:27:42 | kaen | I use tau so much |
| 10:27:49 | kaen | that I just do local T = math.tau now |
| 10:28:40 | raptor | welcome kaen |
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| 10:29:24 | kaen | morning |
| 10:33:09 | bobdaduck | goodmorning |
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| 11:09:21 | raptor | kaboomtastic9000 is online! |
| 11:14:12 | bobdaduck | what? |
| 11:14:14 | bobdaduck | oh. |
| 11:14:15 | bobdaduck | xD |
| 11:17:00 | kaen | wow. I just read an infographic that referred to people who use both vim and emacs as "ambitextrous" |
| 11:17:05 | kaen | genius. |
| 11:17:40 | raptor | show me |
| 11:18:05 | raptor | bobdaduck: I really like the 'Gladiators' server - it's one of my favorites |
| 11:19:15 | kaen | http://sachachua.com/blog/wp-content/uploads/2013/05/How-to-Learn-Emacs-v2-Large.png |
| 11:19:26 | kaen | the graphic itself is actually pretty lame |
| 11:19:32 | kaen | I just told you about the best part :P |
| 11:19:49 | raptor | hah, ok |
| 11:19:53 | raptor | wow, there's a lot.. |
| 11:45:17 | raptor | question: In Lua, fastest way to split a comma-delimited list, with possible whitespace around commas? |
| 11:45:26 | raptor | I know I've written something like this for bobdaduck before... |
| 11:45:59 | bobdaduck | yeah kinda? |
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| 12:18:50 | raptor | I'm stuck trying to implement the fastest string split function in Lua... but there's now way to get milliseconds |
| 12:26:38 | bobdaduck | all the times are in milliseconds? |
| 12:27:48 | raptor | in seconds.... which isn't precise enough |
| 12:28:04 | bobdaduck | but like everything I've ever done has been in milliseconds |
| 12:28:11 | bobdaduck | heading to lunch bye |
| 12:28:12 | | bobdaduck Quit (Read error: Connection reset by peer) |
| 12:31:21 | Watusimoto | can you write a hook into the bf code to use its get milliseconds? |
| 12:33:09 | Watusimoto | I can't beleive lua can't get milliseconds |
| 12:34:11 | Watusimoto | http://stackoverflow.com/questions/463101/lua-current-time-in-milliseconds |
| 12:34:14 | Watusimoto | you are not alone |
| 12:36:04 | | BFLogBot Commit: 917dca20608a | Author: watusimoto | Message: Fix teleporter geometry propagation bug, includes full test coverage proving fix works and otherwise testing teleporter geom propagation. Also alters the effects of modifying teleporter geom from lua scripts. |
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| 13:23:47 | | bobdaduck has joined |
| 13:30:53 | bobdaduck | okay I'm back |
| 13:30:58 | bobdaduck | how may I save your day? |
| 14:06:09 | | Little_Apple has joined |
| 14:06:29 | Little_Apple | bobdaduck: levels! |
| 14:06:39 | bobdaduck | hmm? |
| 14:07:12 | Little_Apple | i have some levels if yer thing |
| 14:07:17 | Little_Apple | er.. for.. |
| 14:07:21 | bobdaduck | ah yes. |
| 14:07:25 | Little_Apple | where did that if come from. |
| 14:10:20 | raptor | Little_Apple: I fixed yer thinky |
| 14:10:23 | raptor | *thingy |
| 14:10:25 | Little_Apple | oh right! |
| 14:10:31 | Little_Apple | i need to get that... |
| 14:10:31 | raptor | can you confirm? |
| 14:10:38 | Little_Apple | one second.. |
| 14:10:40 | raptor | whenever is fine |
| 14:10:54 | raptor | I get to code Lua for work! |
| 14:11:07 | raptor | this is great! all the countless bitfighter hours have paid off in the real world... |
| 14:11:48 | Little_Apple | woohoo! |
| 14:12:02 | bobdaduck | what? |
| 14:12:05 | bobdaduck | xD |
| 14:12:06 | Little_Apple | bobdaduck: sent! |
| 14:13:10 | Little_Apple | hey! it works! |
| 14:13:22 | bobdaduck | cool |
| 14:13:44 | Little_Apple | are the levels ok bob? |
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| 14:14:38 | bobdaduck | I'll look at them in a bit... |
| 14:14:51 | Little_Apple | kk |
| 14:14:52 | bobdaduck | I don't think I have the server's regular levels on my thumb drive |
| 14:15:19 | Little_Apple | raptor: could the notifier make a little noise as well? |
| 14:26:58 | | Watusimoto has joined |
| 14:27:31 | Little_Apple | welcome! |
| 14:50:11 | raptor | Little_Apple: does that mean it works? |
| 14:50:17 | Little_Apple | yep! |
| 14:50:20 | raptor | hooray! |
| 14:50:48 | Little_Apple | its like the annoying updates banner from the mac app store that i cant turn off! |
| 14:51:02 | Little_Apple | except it only stays around for a few seconds! |
| 14:51:10 | raptor | :) |
| 14:51:23 | raptor | it's much worse on osx 10.7 or earlier |
| 14:51:32 | Little_Apple | woo |
| 14:52:04 | Little_Apple | does it give you a popup? |
| 14:53:03 | Little_Apple | oop.. gotta go... |
| 14:53:09 | Little_Apple | blorp |
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| 14:53:13 | raptor | it does, and stops the whole system |
| 14:53:18 | raptor | and... good bye |
| 15:02:30 | | koda has joined |
| 15:26:57 | raptor | Watusimoto: I had an idea |
| 15:27:17 | raptor | regarding friendly fire (since that seems to keep coming up) |
| 15:27:33 | raptor | what if we made it a server option |
| 15:28:03 | bobdaduck | We should also make turrets a server option |
| 15:28:05 | bobdaduck | and loadout zones |
| 15:28:14 | raptor | we'd have to default to all or nothing, I think, to keep it consistent |
| 15:28:17 | | fordcars has joined |
| 15:28:31 | bobdaduck | Global friendly fire I guess I can see |
| 15:28:38 | raptor | bobdaduck: you're not helping your case by being snarky! |
| 15:28:43 | raptor | :) |
| 15:28:59 | bobdaduck | So there is a server where you're allowed to rage-kill your teamates, and another where you aren't? |
| 15:29:21 | raptor | that would be a consequence, yes |
| 15:30:10 | bobdaduck | BUT WITHOUT MY SNARK |
| 15:30:12 | bobdaduck | I MIGHT DIE. |
| 15:30:23 | raptor | friendly fire would be all or nothing: kill/killed by teammates/turrets... or not |
| 15:30:50 | bobdaduck | I feel like everyone would be opposed to that, but I guess it doesn't matter too much at this point. |
| 15:30:59 | raptor | anyways it was a thought.. which I don't remember discussing (but I have become braindead recently) |
| 15:40:34 | Watusimoto | hey there |
| 15:40:38 | Watusimoto | working on a web design |
| 15:40:52 | raptor | runaway! |
| 15:41:08 | Watusimoto | friendly fire only keeps coming up because bobdaduck keeps brinigng it up! :-) |
| 15:41:19 | raptor | ah ok |
| 15:41:38 | Watusimoto | I don't care for the server option option |
| 15:41:44 | raptor | ok |
| 15:41:48 | Watusimoto | I think they should just work one way or the other |
| 15:42:03 | raptor | honestly I was thinking of UT2004 at the time, and I remembered it havnig that option |
| 15:42:12 | bobdaduck | OR WE COULD |
| 15:42:16 | Watusimoto | so let's just make sure we understand the issue |
| 15:42:20 | bobdaduck | Try it and see! |
| 15:42:24 | Watusimoto | turrets do not target friendly players |
| 15:42:35 | raptor | nope |
| 15:42:39 | Watusimoto | will they fire at a target if the friendly player is in the way? |
| 15:42:46 | raptor | nope |
| 15:42:48 | bobdaduck | supposedly no |
| 15:42:54 | bobdaduck | but in my experiments |
| 15:42:57 | bobdaduck | you will still get hit |
| 15:42:59 | Watusimoto | but if you fly into the bullets you are nailed |
| 15:43:01 | raptor | but nothing stops the player from moving into an already-fired shot! |
| 15:43:18 | Watusimoto | so the question is simply should the ship be damaged in that situation |
| 15:43:37 | Watusimoto | is that correct |
| 15:43:37 | raptor | I think? |
| 15:43:38 | Watusimoto | ? |
| 15:43:43 | bobdaduck | yes |
| 15:43:44 | Watusimoto | bobdaduck: is that correct |
| 15:43:46 | Watusimoto | ok |
| 15:43:50 | bobdaduck | Also shooting your own turrets |
| 15:44:22 | bobdaduck | I had a room full of resource items and turrets because of engineer and without moving, I would still get shot occasionally by the turrets. |
| 15:44:43 | bobdaduck | Fun fact: if you make a resource item in levelgen and set it to have a team, turrets of that team won't shoot at it. |
| 15:46:26 | raptor | hahaha |
| 15:46:36 | bobdaduck | actually super useful in DnD |
| 15:47:29 | Watusimoto | so... what if we made it so you can't damage your own turrets, but they could still kill you? |
| 15:47:34 | raptor | Watusimoto: actually, I think we may have a possible logic error in turret targeting |
| 15:47:46 | Watusimoto | logic error???? |
| 15:47:50 | Watusimoto | impossible! |
| 15:48:23 | Watusimoto | I'll have the sample web page ready tonight, I think |
| 15:48:31 | Watusimoto | agh! midnight already!!! |
| 15:48:46 | raptor | if a resource is going to move behind you, and a turret is about to fire at it |
| 15:49:02 | raptor | but you are currently not in the path of directly line from turret-to-resource |
| 15:49:29 | raptor | the turret will auto-aim to match the movement of the resource, and fire straight through you |
| 15:49:37 | raptor | *team turret |
| 15:49:40 | Watusimoto | ah, interesting |
| 15:49:40 | bobdaduck | If we made it so you can't damage your own turrets but they can damage you |
| 15:49:45 | raptor | I think that is what bobdaduck is saying |
| 15:49:53 | bobdaduck | I will stop making levels with turrets unless they are hostile-to-all |
| 15:50:11 | bobdaduck | because from my current point of view all turrets are hostile to all to me. |
| 15:50:35 | bobdaduck | The reason I care about this is because my own turrets are better at killing me than enemy players are and that's not okay. |
| 15:51:50 | raptor | that means the devs are better at killing you with code, than with their reflexes :) |
| 15:52:21 | bobdaduck | I'm... I'm not sure that's what it means... |
| 15:56:42 | Watusimoto | what if we fixed the targeting bug so they would not fire on you as much? |
| 15:57:36 | Watusimoto | hey, what's our twatter feed? |
| 15:57:40 | fordcars | Wait, we need to be able to shoot our own turrets!!!! |
| 15:58:21 | bobdaduck | BECAUSE ENGINER. |
| 15:58:46 | fordcars | twatter.com haha |
| 15:58:58 | bobdaduck | its @playbitfighter. |
| 15:59:08 | bobdaduck | I can give you the password and stuff if you want |
| 16:02:31 | raptor | for a moment I had thought kaen might have fixed that possible turret targeting bug, but I can't find a commit log on it |
| 16:11:09 | | bobdaduck Quit (Remote host closed the connection) |
| 16:17:00 | Watusimoto | raptor, to get a web page to work, I put it in /var/www/xyz and access it via http://bitfighter.org/xyz/sss, right? |
| 16:17:15 | raptor | /var/www/html/ |
| 16:17:17 | Watusimoto | where sss is the name of the file |
| 16:17:34 | raptor | the 'html' folder corresponds as the root |
| 16:17:36 | | koda Quit (Quit: koda) |
| 16:17:40 | Watusimoto | works |
| 16:17:58 | Watusimoto | so the page is up |
| 16:18:07 | Watusimoto | none of the links work (well most anyway) |
| 16:18:10 | raptor | tell me about this page |
| 16:18:12 | Watusimoto | and it's pretty ugly |
| 16:18:18 | Watusimoto | but it will give you the idea of this concept |
| 16:18:24 | Watusimoto | 4 sections |
| 16:18:32 | Watusimoto | 1 is our what's up with bitfighter section |
| 16:18:47 | Watusimoto | 2 is a set of screen shots with a slideshow widget not yet implemented |
| 16:18:48 | raptor | do you have the link? |
| 16:18:52 | Watusimoto | yes |
| 16:19:01 | Watusimoto | 3 is the downloads section |
| 16:19:10 | Watusimoto | and 4 is the join the bitfighter b0rg section |
| 16:19:11 | Watusimoto | http://bitfighter.org/bitjunk/index.html |
| 16:21:53 | Watusimoto | I have an idea for a background graphic for one of the other sections... basically black or near black with a bunch of 1s and 0s lined up like binary codes in very dark gray |
| 16:21:55 | raptor | oh neat |
| 16:22:03 | Watusimoto | to give a textured feel more than anything |
| 16:22:13 | raptor | so each section |
| 16:22:29 | raptor | would you click on them and it'd take you to a page with more items on it? |
| 16:22:33 | Watusimoto | no |
| 16:22:53 | Watusimoto | we could put links to a wiki page or something if we wanted more info |
| 16:23:10 | Watusimoto | so like a full release history, for example, or whatever |
| 16:23:28 | Watusimoto | there would really only be this one page |
| 16:23:35 | Watusimoto | plus the wiki plus the forums |
| 16:23:51 | Watusimoto | maybe plus a page with the irc widget |
| 16:24:26 | Watusimoto | it got crapper as I went down because i am getting tired and I hate web coding |
| 16:24:33 | raptor | so for section 1, how would we show multiple news items? |
| 16:25:05 | Watusimoto | we would just list one or two things there |
| 16:25:14 | raptor | and could people access the others? |
| 16:25:36 | Watusimoto | no |
| 16:25:59 | Watusimoto | but the reality is we don't really do news much |
| 16:26:15 | Watusimoto | and to edit this it would have to be raw html |
| 16:26:22 | Watusimoto | no cms, no web interface |
| 16:26:25 | Watusimoto | just the code |
| 16:26:49 | Watusimoto | so it's just a proposal, something different than what we've been looking at/doing |
| 16:27:01 | Watusimoto | with a very trendy design |
| 16:27:41 | Watusimoto | and we'd need to put the player widget on there somewhere |
| 16:27:50 | raptor | so you are thinking about ditching a CMS entirely |
| 16:28:18 | Watusimoto | that's the idea with this design |
| 16:28:35 | Watusimoto | it's an option |
| 16:28:49 | raptor | ok |
| 16:28:57 | Watusimoto | we'd have to really look at what we are using the cms for now, and whether we really need it |
| 16:29:03 | raptor | yeah |
| 16:29:15 | Watusimoto | it's currently mostly just for updating stuff on the front page and the releases page |
| 16:29:32 | Watusimoto | and for releases, we mostly just use it to insert html |
| 16:30:04 | raptor | Well I think I like it - but it seems like it'd be nice to keep an archive of news items. Also Wordpress would provide hooks to post to social media, and have RSS feeds available |
| 16:30:04 | fordcars | later! |
| 16:30:09 | Watusimoto | later |
| 16:30:27 | Watusimoto | we'd also need to put the ships on there somewhere (from current home page) |
| 16:31:06 | Watusimoto | the rss feed is not terribly useful if nothing is ever fed into it, no? |
| 16:31:21 | raptor | news of new releases |
| 16:31:29 | Watusimoto | but going this route would mean no plugins, more manual work, etc. |
| 16:31:42 | Watusimoto | but balancing that is no upgrades |
| 16:31:42 | raptor | yes |
| 16:31:51 | Watusimoto | no cms management |
| 16:32:45 | Watusimoto | so anyway... think about it; maybe we don't go with this, but maybe it stimulates other thoughts |
| 16:34:22 | | fordcars Quit (Ping timeout: 250 seconds) |
| 16:34:41 | raptor | ok |
| 16:34:48 | raptor | i'd like kaen's thoughts, too |
| 16:34:53 | raptor | but I have to go |
| 16:34:56 | Watusimoto | yes, of course |
| 16:34:57 | raptor | so good night! |
| 16:35:10 | Watusimoto | I'm sure we'll get feedback from bobdaduck as well |
| 16:35:21 | Watusimoto | he usually has an opinion about... everything! |
| 16:35:32 | Watusimoto | my wife was luke-warm on it |
| 16:35:33 | raptor | oh yes, one of the constants in the universe |
| 16:35:52 | Watusimoto | though I did not show her new and old side-by-side |
| 16:37:27 | Watusimoto | bye then |
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| 17:50:26 | amgine123456789 | hello whats up |
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| 20:49:11 | fordcars | Time to make PiFighter |
| 20:49:16 | fordcars | Brb |
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| 20:58:51 | | Platskies Quit (Quit: Gotta go) |
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| 21:02:03 | fordcars_pi | Uh, how do I get the source of the latest SDL2? |
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| 21:22:50 | fordcars_pi | Uh, kaen, If I want to install sdl2 for Bitfighter, which one is it? |
| 21:22:53 | fordcars_pi | .dev? |
| 21:28:06 | fordcars_pi | ohhhhhhhh blarghgrg |
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