#bitfighter IRC Log

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IRC Log for 2013-10-03

Timestamps are in GMT/BST.

00:23:26Flynn Quit (Quit: This computer has gone to sleep)
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08:35:19raptor9 hour meeting!
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08:44:21bobdaduckfun stuff
08:52:30PlatskiesSounds... hardcore
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10:28:53raptorthe whole idea behind bootpress is just static views, i think
10:29:04raptorsorry, 'bootstrap'
10:29:49Little_Applehooray! my server is down yet again...
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10:36:17Little_Appleuh
10:37:05bobdaduck_uhhh
10:37:17Little_Appleuhhhhh
10:37:29bobdaduck_uhhhhhhh
10:37:39Little_Applehrnnnngggg
10:37:49raptorhello
10:38:06Little_Applegreetings!
10:41:19raptor Quit ()
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10:44:48Little_Appleuh
10:48:34raptor Quit (Ping timeout: 240 seconds)
10:49:07Little_Apple.—.
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10:50:02bobdaduck_xD
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11:22:17Little_Applewhatishappening....
11:26:16bobdaduck_Well
11:26:28raptor9-hour meeting!
11:26:30bobdaduck_Congress won't sign a budget
11:26:52bobdaduck_So they're cutting non-essential services.
11:27:03bobdaduck_Like the internet. So we're all having a hard time staying connected.
11:27:29bobdaduck_Raptor is currently in a 9-hour meeting discussing solutions to the problem.
11:28:10bobdaduck_Half the community is mia
11:28:20bobdaduck_and anarchy rules the streets.
11:29:10bobdaduck_also there are two giant robots fighting each other.
11:30:46bobdaduck_And my fortress is in the middle of its annual goblin siege.
11:30:50Little_Appleis this where a bitfighter themed superhero steps in and saves america while also helping to grow the bitfighter community?
11:31:06bobdaduck_Dude lets do it
11:31:52Little_Applehave any extra spandex?
11:32:06bobdaduck_Nope
11:32:13bobdaduck_but I have a job and can probably buy some
11:32:36Little_Applejust buy a cheap spiderman costume and paint over it
11:32:48Little_Appleand maybe cut out a bitfighter ship on a piece of paper...
11:35:18bobdaduck_Should work.
11:36:16Little_Applepowers?
11:37:09bobdaduck_He can fly
11:37:30bobdaduck_And turn invisible
11:37:39bobdaduck_And can cast "summon 12 year olds"
11:37:48Little_Appleoh thats a good one...
11:37:56Little_Applebanned in tournaments...
11:49:18LordDVG Quit (Remote host closed the connection)
12:09:13Watusimoto has joined
12:24:12Watusimotooh my goodness... twice today I've been dragged into online debates about whether there is a difference between "prohibit" and "prevent"
12:24:20WatusimotoI feel like i'm turning into "that grammar guy"
12:24:31Watusimotobut really... how can you conflate the two?
12:24:40raptorhaha
12:24:48Little_Applewho...
12:24:54Watusimototwice
12:24:57Watusimototwo different projects
12:25:08Watusimotoone is Rails
12:25:17raptorlesson #1 - don't do online debates?
12:25:37Watusimoto"Don't wrestle with a pig -- you'll only get dirty and the pig likes it"
12:25:46WatusimotoI don't really know what that means, but I like it
12:25:59Little_Applelike the pig?
12:26:31WatusimotoI submitted a patch to fix an invalid use of "prohibited" and got sucked in
12:26:43raptoroh no...
12:26:55Watusimotoactually twice, two different fixes on two different projects
12:26:57Watusimotooh my
12:26:58raptora patch to fix terminology
12:27:08raptorthat's... that's asking for trouble
12:27:11Watusimototo fix an error message that was annoying me
12:27:20Watusimotoerror messages shouldn't contain errors
12:27:24raptorhaha
12:27:29Watusimotothat's my thinking, anyway
12:27:53WatusimotoERROR: This message contains prevented words
12:28:01raptorhahaha
12:28:12Little_Applelol
12:28:31Watusimotoso it's been that kind of day for me
12:28:48raptorI'm sorry
12:28:51Watusimotoand one of the dudes telling me there was no difference was a Brazillian living in Poland.
12:29:01raptoroh lovely
12:29:12Little_Appledid he know all the grammar?
12:29:18Watusimotonot all of it
12:29:37Watusimotonothing against Brazillians, of course, nor Poles, nor Polish Brazillians
12:30:01Watusimotosigh
12:30:11raptorI think it's reasonable to think a native speaker of a language will know the language better (at least how it's used)
12:30:21Watusimotothat's what I'm thinking
12:30:31Little_Applejust that specific brazilian in poland?
12:30:33raptormaybe not the grammar rules, but definitely word meanings
12:30:43Watusimotoquite right on that point
12:31:13Watusimotomaybe it was because I spent the morning proofreading scientific papers for proper english usage
12:31:27Watusimotoa tedious task if ever there was one
12:32:13Little_AppleSOUNDS FUN
12:33:14Watusimototo finalize this, the error I was objecting to was <PROBLEM> prohibited this <THING> from being saved
12:33:37Little_Apple.—.
12:33:38raptorheh
12:33:40LordDVG has joined
12:33:48Watusimotook, I'll shut up on this for a while
12:34:01raptorno worries - I stand by you
12:34:06Watusimotothanks man!
12:35:10Watusimotoso there is a bitfighter problem I need to decide how to resolve
12:35:25raptorok
12:35:51Watusimotowe have a flag that resends the geometry of a teleporter if it changes (a very rare event) in the pack/unpack stuff
12:35:58raptorin one door lies freedom, the other, death
12:36:13raptoralready it sounds like that should be RPC
12:36:16Watusimotowe also have a pair of s2c methods that clear all destinations and add a destination respectively
12:36:31Watusimotohowever, we have no s2c to change the origin of a teleporter
12:36:54Watusimotoeverything works currently, though it is ugly and convoluted, and stuff may be being sent twice.
12:37:02Watusimotobut it is a very rare event
12:37:07Watusimotoso we have 3 options
12:37:15raptorsending geometry would change the origin, right?
12:37:22Watusimoto(yes)
12:37:40Watusimoto1) alter/create the s2cs to send all geometry
12:37:53Watusimoto2) use only the pack/unpack mecahanism
12:38:03Watusimoto3) since it works, leave it be and worry about it later
12:38:24Watusimotobtw, we have full test coverage of this stuff, so the liklihood of intorducing weird bugs is minimal
12:38:48raptoroh cool
12:38:58Watusimoto(and by later I mean after the 019 release, if we remember it)
12:39:09raptorwell, is the pack/unpack mechanism doing the geometry now?
12:41:40LordDVG Quit (Remote host closed the connection)
12:45:00Watusimotosome of it
12:45:22WatusimotoI feel that pack/unpack should be for regular, unimportant events
12:45:29raptoryes, me too
12:45:35Watusimotoas I am not sure that the related packets are reset if lost
12:45:36raptorlike location changes of moveobjects
12:45:39Watusimotoyes
12:45:44Watusimotothings that become out of date quickly
12:46:01Watusimotochanging geometry seems important and unlikely to become stale anytime soon
12:46:08Watusimotohence rpc seems the right mechanism
12:46:13raptori agree
12:46:19raptorbut #3 is looking good...
12:46:29raptorbecause this may open up pandora's box
12:46:54raptorand we'll have reassess more pack/unpack issues
12:46:57raptoralso
12:47:17raptorRPC gets more expensive every pow2 cound there are
12:47:22raptor*count
12:50:10Watusimotomaybe we could create a single "update geom" rpc
12:50:14Watusimotothat sent all geom every time
12:50:20Watusimotosince it's rare
12:51:30raptorthan might work
12:51:47raptorare there any objects that do have geom changes frequently?
12:52:02raptori can't think of any...
12:52:02bobdaduck_ Quit (Ping timeout: 256 seconds)
12:53:07Little_Appleyou could wait to fix it until someone comes on the irc saying they found a new bug
13:08:42raptornow you know how software development works!
13:09:11Little_Applewoo!
13:09:41WatusimotoLittle_Apple: it's not a bug, more of a design flaw. everything currently works perfectly, even if the innards are inelegant
13:09:54bobdaduck has joined
13:10:08Little_Applewonderful
13:11:24kaen"full test coverage"
13:11:28kaenbrought a tear to my eye
13:23:34thread_ has joined
13:28:40Watusimotokaen -- did you see my new idea for a website I linked to last night?
13:28:53Watusimotohttp://bitfighter.org/bitjunk
13:29:57Watusimotothe second "panel" would be a slide show widget instead of a static picture
13:31:25bobdaduckhttp://xkcd.com/1264/
13:32:13bobdaduckSeemed relevant
13:54:35Little_Apple Quit (Quit: Page closed)
14:11:40thread_Where do I get the latest build again? I forget.
14:12:32bobdaduckjpw ;stest?
14:18:22koda has joined
14:18:26raptoryou have to provide ice cream and ask really nicely
14:20:07raptorI made a build 1.5 days ago. get it while it hasn't been deleted: ftp://ftp.novell.com/outgoing/bitfighter-019-beta-8199-71eaf1b5d814.zip
14:20:11raptorthread_: ^^
14:22:22thread_thanks
14:22:48thread_icecream ----> <((O
14:22:55raptorthanks!
14:26:16thread_Aww, it crashes for me. :( is there a log file it makes so I can see why?
14:27:26thread_I mean other than bitfighter.log?
14:44:20kaenraptor, is that a debug build?
14:44:52kaenthread_, try disabling the "robots balance teams" option in the host game menu
14:55:10raptordebug build, yes
14:55:17raptorprice of beta testing :)
14:55:52kaenok, he's hitting an assert from my bot work
14:55:58kaen99% chance
15:23:48Watusimotoan assert would show a message
15:24:09raptoronly in vc++, right?
15:24:18raptoror even on command line?
15:24:26WatusimotoI assumed at cmd line as well
15:24:37Watusimotoit's not a VC++ thing, is it?
15:25:29WatusimotoI think it isn't
15:26:24Watusimototesting
15:27:14raptorthread_: run bitfighter from command line to see what the issue is - I'm sure it's what kaen said
15:28:01thread_ Quit (Ping timeout: 250 seconds)
15:28:22kaenalso, I hit one when I have a dangling symlink in my levels folder:
15:28:24kaenAssert: Expected a filename here! in /home/charon/code/bitfighter/zap/ServerGame.cpp line 362
15:28:59kaenalthough I don't imagine that's his problem.
15:29:04Watusimotoasserts are displayed when running cmd line
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16:12:51koda Quit (Quit: koda)
16:26:22raptor Quit (Ping timeout: 240 seconds)
17:07:52BFLogBot Commit: 84febed75d39 | Author: watusimoto | Message: Dim inline help messages when level info is displayed, to avoid visual conflict
17:07:54BFLogBot Commit: d7541ef792ca | Author: watusimoto | Message: Reduce visual clutter with inlineHelpItems by hiding them when other stuff is going on. Don't debit display time when they are hidden or obscured.
17:39:09Watusimoto Quit (Ping timeout: 246 seconds)
17:40:17fordcars has joined
17:47:48fordcarsHi kaen, is the Zap source code still available?
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18:14:43Nothing_Much Quit (Quit: Leaving)
18:32:01fordcars_Oh nm
18:32:22fordcars_Sometimes I just imagine how bitfighter would be awesome with allot of players
19:18:40Nothing_Much has joined
22:06:39fordcars_Night guys!
22:11:01fordcars_ Quit (Ping timeout: 250 seconds)

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