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| 08:35:19 | raptor | 9 hour meeting! |
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| 08:44:21 | bobdaduck | fun stuff |
| 08:52:30 | Platskies | Sounds... hardcore |
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| 10:28:53 | raptor | the whole idea behind bootpress is just static views, i think |
| 10:29:04 | raptor | sorry, 'bootstrap' |
| 10:29:49 | Little_Apple | hooray! my server is down yet again... |
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| 10:36:17 | Little_Apple | uh |
| 10:37:05 | bobdaduck_ | uhhh |
| 10:37:17 | Little_Apple | uhhhhh |
| 10:37:29 | bobdaduck_ | uhhhhhhh |
| 10:37:39 | Little_Apple | hrnnnngggg |
| 10:37:49 | raptor | hello |
| 10:38:06 | Little_Apple | greetings! |
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| 10:44:48 | Little_Apple | uh |
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| 10:49:07 | Little_Apple | .—. |
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| 10:50:02 | bobdaduck_ | xD |
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| 11:22:17 | Little_Apple | whatishappening.... |
| 11:26:16 | bobdaduck_ | Well |
| 11:26:28 | raptor | 9-hour meeting! |
| 11:26:30 | bobdaduck_ | Congress won't sign a budget |
| 11:26:52 | bobdaduck_ | So they're cutting non-essential services. |
| 11:27:03 | bobdaduck_ | Like the internet. So we're all having a hard time staying connected. |
| 11:27:29 | bobdaduck_ | Raptor is currently in a 9-hour meeting discussing solutions to the problem. |
| 11:28:10 | bobdaduck_ | Half the community is mia |
| 11:28:20 | bobdaduck_ | and anarchy rules the streets. |
| 11:29:10 | bobdaduck_ | also there are two giant robots fighting each other. |
| 11:30:46 | bobdaduck_ | And my fortress is in the middle of its annual goblin siege. |
| 11:30:50 | Little_Apple | is this where a bitfighter themed superhero steps in and saves america while also helping to grow the bitfighter community? |
| 11:31:06 | bobdaduck_ | Dude lets do it |
| 11:31:52 | Little_Apple | have any extra spandex? |
| 11:32:06 | bobdaduck_ | Nope |
| 11:32:13 | bobdaduck_ | but I have a job and can probably buy some |
| 11:32:36 | Little_Apple | just buy a cheap spiderman costume and paint over it |
| 11:32:48 | Little_Apple | and maybe cut out a bitfighter ship on a piece of paper... |
| 11:35:18 | bobdaduck_ | Should work. |
| 11:36:16 | Little_Apple | powers? |
| 11:37:09 | bobdaduck_ | He can fly |
| 11:37:30 | bobdaduck_ | And turn invisible |
| 11:37:39 | bobdaduck_ | And can cast "summon 12 year olds" |
| 11:37:48 | Little_Apple | oh thats a good one... |
| 11:37:56 | Little_Apple | banned in tournaments... |
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| 12:24:12 | Watusimoto | oh my goodness... twice today I've been dragged into online debates about whether there is a difference between "prohibit" and "prevent" |
| 12:24:20 | Watusimoto | I feel like i'm turning into "that grammar guy" |
| 12:24:31 | Watusimoto | but really... how can you conflate the two? |
| 12:24:40 | raptor | haha |
| 12:24:48 | Little_Apple | who... |
| 12:24:54 | Watusimoto | twice |
| 12:24:57 | Watusimoto | two different projects |
| 12:25:08 | Watusimoto | one is Rails |
| 12:25:17 | raptor | lesson #1 - don't do online debates? |
| 12:25:37 | Watusimoto | "Don't wrestle with a pig -- you'll only get dirty and the pig likes it" |
| 12:25:46 | Watusimoto | I don't really know what that means, but I like it |
| 12:25:59 | Little_Apple | like the pig? |
| 12:26:31 | Watusimoto | I submitted a patch to fix an invalid use of "prohibited" and got sucked in |
| 12:26:43 | raptor | oh no... |
| 12:26:55 | Watusimoto | actually twice, two different fixes on two different projects |
| 12:26:57 | Watusimoto | oh my |
| 12:26:58 | raptor | a patch to fix terminology |
| 12:27:08 | raptor | that's... that's asking for trouble |
| 12:27:11 | Watusimoto | to fix an error message that was annoying me |
| 12:27:20 | Watusimoto | error messages shouldn't contain errors |
| 12:27:24 | raptor | haha |
| 12:27:29 | Watusimoto | that's my thinking, anyway |
| 12:27:53 | Watusimoto | ERROR: This message contains prevented words |
| 12:28:01 | raptor | hahaha |
| 12:28:12 | Little_Apple | lol |
| 12:28:31 | Watusimoto | so it's been that kind of day for me |
| 12:28:48 | raptor | I'm sorry |
| 12:28:51 | Watusimoto | and one of the dudes telling me there was no difference was a Brazillian living in Poland. |
| 12:29:01 | raptor | oh lovely |
| 12:29:12 | Little_Apple | did he know all the grammar? |
| 12:29:18 | Watusimoto | not all of it |
| 12:29:37 | Watusimoto | nothing against Brazillians, of course, nor Poles, nor Polish Brazillians |
| 12:30:01 | Watusimoto | sigh |
| 12:30:11 | raptor | I think it's reasonable to think a native speaker of a language will know the language better (at least how it's used) |
| 12:30:21 | Watusimoto | that's what I'm thinking |
| 12:30:31 | Little_Apple | just that specific brazilian in poland? |
| 12:30:33 | raptor | maybe not the grammar rules, but definitely word meanings |
| 12:30:43 | Watusimoto | quite right on that point |
| 12:31:13 | Watusimoto | maybe it was because I spent the morning proofreading scientific papers for proper english usage |
| 12:31:27 | Watusimoto | a tedious task if ever there was one |
| 12:32:13 | Little_Apple | SOUNDS FUN |
| 12:33:14 | Watusimoto | to finalize this, the error I was objecting to was <PROBLEM> prohibited this <THING> from being saved |
| 12:33:37 | Little_Apple | .—. |
| 12:33:38 | raptor | heh |
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| 12:33:48 | Watusimoto | ok, I'll shut up on this for a while |
| 12:34:01 | raptor | no worries - I stand by you |
| 12:34:06 | Watusimoto | thanks man! |
| 12:35:10 | Watusimoto | so there is a bitfighter problem I need to decide how to resolve |
| 12:35:25 | raptor | ok |
| 12:35:51 | Watusimoto | we have a flag that resends the geometry of a teleporter if it changes (a very rare event) in the pack/unpack stuff |
| 12:35:58 | raptor | in one door lies freedom, the other, death |
| 12:36:13 | raptor | already it sounds like that should be RPC |
| 12:36:16 | Watusimoto | we also have a pair of s2c methods that clear all destinations and add a destination respectively |
| 12:36:31 | Watusimoto | however, we have no s2c to change the origin of a teleporter |
| 12:36:54 | Watusimoto | everything works currently, though it is ugly and convoluted, and stuff may be being sent twice. |
| 12:37:02 | Watusimoto | but it is a very rare event |
| 12:37:07 | Watusimoto | so we have 3 options |
| 12:37:15 | raptor | sending geometry would change the origin, right? |
| 12:37:22 | Watusimoto | (yes) |
| 12:37:40 | Watusimoto | 1) alter/create the s2cs to send all geometry |
| 12:37:53 | Watusimoto | 2) use only the pack/unpack mecahanism |
| 12:38:03 | Watusimoto | 3) since it works, leave it be and worry about it later |
| 12:38:24 | Watusimoto | btw, we have full test coverage of this stuff, so the liklihood of intorducing weird bugs is minimal |
| 12:38:48 | raptor | oh cool |
| 12:38:58 | Watusimoto | (and by later I mean after the 019 release, if we remember it) |
| 12:39:09 | raptor | well, is the pack/unpack mechanism doing the geometry now? |
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| 12:45:00 | Watusimoto | some of it |
| 12:45:22 | Watusimoto | I feel that pack/unpack should be for regular, unimportant events |
| 12:45:29 | raptor | yes, me too |
| 12:45:35 | Watusimoto | as I am not sure that the related packets are reset if lost |
| 12:45:36 | raptor | like location changes of moveobjects |
| 12:45:39 | Watusimoto | yes |
| 12:45:44 | Watusimoto | things that become out of date quickly |
| 12:46:01 | Watusimoto | changing geometry seems important and unlikely to become stale anytime soon |
| 12:46:08 | Watusimoto | hence rpc seems the right mechanism |
| 12:46:13 | raptor | i agree |
| 12:46:19 | raptor | but #3 is looking good... |
| 12:46:29 | raptor | because this may open up pandora's box |
| 12:46:54 | raptor | and we'll have reassess more pack/unpack issues |
| 12:46:57 | raptor | also |
| 12:47:17 | raptor | RPC gets more expensive every pow2 cound there are |
| 12:47:22 | raptor | *count |
| 12:50:10 | Watusimoto | maybe we could create a single "update geom" rpc |
| 12:50:14 | Watusimoto | that sent all geom every time |
| 12:50:20 | Watusimoto | since it's rare |
| 12:51:30 | raptor | than might work |
| 12:51:47 | raptor | are there any objects that do have geom changes frequently? |
| 12:52:02 | raptor | i can't think of any... |
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| 12:53:07 | Little_Apple | you could wait to fix it until someone comes on the irc saying they found a new bug |
| 13:08:42 | raptor | now you know how software development works! |
| 13:09:11 | Little_Apple | woo! |
| 13:09:41 | Watusimoto | Little_Apple: it's not a bug, more of a design flaw. everything currently works perfectly, even if the innards are inelegant |
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| 13:10:08 | Little_Apple | wonderful |
| 13:11:24 | kaen | "full test coverage" |
| 13:11:28 | kaen | brought a tear to my eye |
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| 13:28:40 | Watusimoto | kaen -- did you see my new idea for a website I linked to last night? |
| 13:28:53 | Watusimoto | http://bitfighter.org/bitjunk |
| 13:29:57 | Watusimoto | the second "panel" would be a slide show widget instead of a static picture |
| 13:31:25 | bobdaduck | http://xkcd.com/1264/ |
| 13:32:13 | bobdaduck | Seemed relevant |
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| 14:11:40 | thread_ | Where do I get the latest build again? I forget. |
| 14:12:32 | bobdaduck | jpw ;stest? |
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| 14:18:26 | raptor | you have to provide ice cream and ask really nicely |
| 14:20:07 | raptor | I made a build 1.5 days ago. get it while it hasn't been deleted: ftp://ftp.novell.com/outgoing/bitfighter-019-beta-8199-71eaf1b5d814.zip |
| 14:20:11 | raptor | thread_: ^^ |
| 14:22:22 | thread_ | thanks |
| 14:22:48 | thread_ | icecream ----> <((O |
| 14:22:55 | raptor | thanks! |
| 14:26:16 | thread_ | Aww, it crashes for me. :( is there a log file it makes so I can see why? |
| 14:27:26 | thread_ | I mean other than bitfighter.log? |
| 14:44:20 | kaen | raptor, is that a debug build? |
| 14:44:52 | kaen | thread_, try disabling the "robots balance teams" option in the host game menu |
| 14:55:10 | raptor | debug build, yes |
| 14:55:17 | raptor | price of beta testing :) |
| 14:55:52 | kaen | ok, he's hitting an assert from my bot work |
| 14:55:58 | kaen | 99% chance |
| 15:23:48 | Watusimoto | an assert would show a message |
| 15:24:09 | raptor | only in vc++, right? |
| 15:24:18 | raptor | or even on command line? |
| 15:24:26 | Watusimoto | I assumed at cmd line as well |
| 15:24:37 | Watusimoto | it's not a VC++ thing, is it? |
| 15:25:29 | Watusimoto | I think it isn't |
| 15:26:24 | Watusimoto | testing |
| 15:27:14 | raptor | thread_: run bitfighter from command line to see what the issue is - I'm sure it's what kaen said |
| 15:28:01 | | thread_ Quit (Ping timeout: 250 seconds) |
| 15:28:22 | kaen | also, I hit one when I have a dangling symlink in my levels folder: |
| 15:28:24 | kaen | Assert: Expected a filename here! in /home/charon/code/bitfighter/zap/ServerGame.cpp line 362 |
| 15:28:59 | kaen | although I don't imagine that's his problem. |
| 15:29:04 | Watusimoto | asserts are displayed when running cmd line |
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| 17:07:52 | | BFLogBot Commit: 84febed75d39 | Author: watusimoto | Message: Dim inline help messages when level info is displayed, to avoid visual conflict |
| 17:07:54 | | BFLogBot Commit: d7541ef792ca | Author: watusimoto | Message: Reduce visual clutter with inlineHelpItems by hiding them when other stuff is going on. Don't debit display time when they are hidden or obscured. |
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| 17:47:48 | fordcars | Hi kaen, is the Zap source code still available? |
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| 18:32:01 | fordcars_ | Oh nm |
| 18:32:22 | fordcars_ | Sometimes I just imagine how bitfighter would be awesome with allot of players |
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| 22:06:39 | fordcars_ | Night guys! |
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