#bitfighter IRC Log

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IRC Log for 2013-10-04

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09:23:04raptorgood day!
09:24:20thread_Good day to you too, my good sir
09:29:14thread_That build you gave me is still crashing, and I don't know why. It crashes when It connects to the master server
09:30:08raptorcan you please run it from the command line and see what error it spits out?
09:32:15thread_do i need to launch it with some parameters? if I just run bitfighter.exe, it says "Welcome to Bitfighter!"
09:32:18thread_"Client connecting to master [IP:199.192.229.168:25955]"
09:32:28thread_"Client established connection with Master Server"
09:32:34thread_then the program dies
09:32:36raptorthat's fine
09:32:46raptorreally??
09:32:54raptorno other error messages?
09:32:56thread_yea
09:33:04raptorthat's really odd, I was sure it ran fine for me - I will test again
09:33:31thread_the build kaen gave me the week before did the same thing, so it might be my enviornment... maybe?
09:33:40raptorwhat is your environment?
09:33:47raptorplatform/OS
09:34:09thread_windows 7, sitting inside the university's network
09:34:30raptor64/32 bit?
09:34:50thread_64
09:35:01thread_Although.. 018a doesn't crash so...
09:36:09thread_oh, one more thing: when I launch the game by clicking on the exe icon, the little background command window doesn't close like normal
09:36:22raptorthat's normal in a debug build
09:36:23FlynnnNT has joined
09:36:32thread_ok
09:36:38raptorok, it runs find on my winxp 32bit
09:36:46raptorlaunching a win7 64 vm...
09:37:00raptoris that the host OS? or is it a linux machine with a windows VM in it?
09:37:16thread_its the host OS
09:37:31thread_Throughout the day, I can try it on other machines
09:37:40thread_if youd like
09:37:44raptorthat would be good actually...
09:38:06raptoron other windows platforms, if possible - like 32 bit (but I doub't you'll find one)
09:38:26thread_yea
09:38:51raptora crash right there is concerning to me, especially without any other output in the terminal
09:39:06raptorit didn't give an assert error message or anything?
09:39:14thread_Good thing it happened before release
09:39:19thread_nope
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09:40:50thread_http://imgur.com/jU7FtBK screenshot of the terminal
09:41:35raptorhuh
09:41:50raptorok, i just ran it with no problems in my win7 x64 VM
09:42:04raptorhmmm
09:42:24raptorwould there be a way you could run it in a debugger somehow?
09:42:32raptoris gdb via minw or cygwin available?
09:43:22thread_sorry, no
09:44:21thread_Was there a change to something about the master server in 019?
09:45:29raptorwe did make some protocol changes, but they're being handled fine
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09:45:49raptorand yous ay 018a is working fine?
09:46:14thread_Yea. I'm just wondering if there is something about the network trying to block game server connections...
09:46:36raptorwe really need to get you to run it in a debugger somehow...
09:47:39thread_what is minw? Where do I get it? (cygwin is out of question, because it will break some of my git setup)
09:47:58raptormingw is like a linux opensource terminal and compilation environment
09:48:00raptorfor windows
09:48:11raptorit's usually complicated to get installed
09:48:35raptorthread_: I found this: http://technet.microsoft.com/en-us/sysinternals/bb896647.aspx
09:48:37thread_I don't suppose my git bash has anything similar...?
09:48:58raptoryou can try to type in 'gdb' and see if that is a recognized command
09:49:00raptorbut I doubt it
09:50:53thread_ok, this DebugView surely has instructions somewhere...
09:51:05raptorhaha... I can't figure it out either
09:53:22watusimotobtw, I run win7 64bit at home, can test tonight
09:54:21watusimotoblocked connections shoudl not cause a crash
09:57:27thread_soooo... I am getting a lot of "[ERROR]:CallNamedPipe failed. error=2"
09:57:34thread_is that a bitfighter thing?
09:57:40raptori have no idea...
09:58:06thread_I got 14 of them running bitfighter
09:58:23thread_and then some periodically when it isnt running
10:00:12thread_meeting time at work. brb
10:00:23thread_ goes afk
10:04:19watusimotoCallNamedPipe??
10:04:34watusimotodoesn't sound like windows to me
10:05:06watusimotooops, it is
10:05:07watusimotohttp://msdn.microsoft.com/en-us/library/windows/desktop/aa365144.aspx
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10:33:34bobdaduckSo watusimoto
10:33:47bobdaduckIn DnD you get gold and you can buy items and then deploy them into the level via levelgen
10:34:06bobdaduckI recently discovered that at some point I added the wall item to the things you can buy and deploy
10:34:14bobdaduck...Uh, do you endorse that?
10:34:23watusimotonot really, but if it works... then it works
10:34:34watusimotoand I don't have a problem with it
10:34:58watusimotolevelgens should be able to manipulate walls... it's just that they can't at the moment (with exception of adding and clearing them all)
10:35:27watusimotobut... I have to go
10:35:35watusimotoso we can continue this later if that's ok
10:35:49kaenI'll take over from here
10:35:54watusimoto:-)
10:35:54kaenBAD BOBDADUCK, BAD!
10:36:00kaen:)
10:36:21kaenjp, but really you figured out how to actually add a wallitem, bobdaduck ?
10:36:22watusimoto Quit (Quit: Leaving.)
10:36:48thread_That wasn't the question. he just wanted to know if the action was "endorsed"
10:40:24kaenwell, the answer to that is "no" but only because it probably doesn't work right
10:40:39kaenso my question is whether figured out how to make it work right.
10:40:57kaenwhether he*
10:41:26kaeniirc it's possible to do but it won't display client-side
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10:44:49bobdaduckYeah I got it working
10:44:52bobdaduckUh, its invisible
10:45:06bobdaduckbut I made a line item around it using your extrudegeomfromline function
10:45:40bobdaduckSo its visible now and not a problem
10:45:59kaenah, that's right.
10:47:43kaenthread_, have you seen this yet? http://toys.usvsth3m.com/javascript-under-pressure/
10:47:53kaenI got 7:34
10:48:11bobdaduckrofl
10:48:18bobdaduckI wish that I knew javascript to try that
10:50:01kaendude you should see the last page
10:50:04kaenafter you complete it
10:50:58bobdaduckokay I'm on the third one
10:51:03bobdaduckhow do I split a string in java?
10:51:24bobdaduck pings kaen because time is of the essense
10:51:45kaen"".split('.')
10:52:00kaenreplacing "" with some arbitrary string
10:52:21kaentime doesn't really matter actually
10:52:31kaenand the recursive array sum is going to take you... some time.
10:52:43bobdaduckrofl
10:54:30bobdaduckI'VE GOT THIS MAYBE.
10:55:15bobdaduckHow do I get the length of an array?
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11:05:44thread_I got stuck on largestString
11:06:31bobdaduckthat's what I'm on
11:10:38bobdaduckWHY 0,1,2,3,4 WHY
11:12:40thread_I got stuck on the one after that :p
11:13:10bobdaduckHelp?
11:14:11raptorthread_: could it be possible that a virus scanner or something is shutting down bitfighter on some of those machines?
11:14:42raptoralso, are you working on campus?
11:17:30thread_yea, I have an oncampus job. There is no antivirus software on this computer
11:18:54bobdaduckwow I have no idea how to do this
11:18:54bobdaduckxD
11:19:28bobdaducknot because I don't know the logic but because I have no idea javascript syntax
11:19:33bobdaduckI BET I COULD DO IT IN LUA
11:20:46bobdaduckI WANNA FINISH THOUGH :(
11:28:36bobdaduckkaen is there some javascript that works like lua's for index, val in pairs(i)?
11:29:02raptorfor(k = 0; k < something; k++)
11:29:14bobdaduckthat's just a regular for loop though!
11:29:16raptorthen use 'k' as index
11:29:21bobdaduckHow do I loop through an array xD
11:29:26bobdaduckthat may or may not have nested arrays.
11:29:27raptorso somearray[k]
11:29:34raptor= somevalue
11:29:45bobdaduckor some way to check if a value is an integer?
11:29:51bobdaduckor array or something
11:29:53raptorerr... var currentValue == someArray[k]
11:29:59bobdaduck// i will be an array, containing integers, strings and/or arrays like itself.
11:29:59bobdaduck// Sum all the integers you find, anywhere in the nest of arrays.
11:30:01raptorhmm... type checking
11:30:23raptorhttp://stackoverflow.com/questions/4514602/type-checking-in-javascript
11:31:13bobdaduckI'm still like totally lost on how to go about this though
11:31:46bobdaduckin lua I would loop through the array and then if its an array loop through that array but like
11:32:16raptoryou do the same, it's just different syntax
11:33:31bobdaduckthat's the part that's throwing me
11:36:43bobdaduckhttp://pastie.org/8378046
11:36:57raptorloop through an array: http://pastie.org/8378047
11:40:22bobdaduckthat doesn't work for two of them though
11:40:47raptorno, i was just showing you how to loop through an array in jS
11:46:02thread_Just be glad I haven't finished the specs for my programming language. I purposely designed it to be hard to grasp the context.
11:46:13thread_That would have made an interesting challenge
11:46:33bobdaduckxD
11:47:35thread_for (this greater than that while they < sum(others))
11:47:56thread_is a totally valid line in ambiquity
11:48:26bobdaducklol
11:49:28bobdaduckSomeone help me with this silly recursive loop thingy xD
11:49:48thread_all the answers -> (http://davidbcalhoun.com/2013/you-cant-javascript-under-pressure-walkthrough)
11:52:17bobdaduckthanks xD
11:52:33bobdaduckYay learning javascript
11:53:03kaenpfffftt
11:53:09kaenArray.isArray()
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11:53:31thread_BTW, I can't get a standalone version of bitfighter on my thumbdrive working. I have standalong.txt and bitfighter.ini, but it staill saves to %appdata%
11:53:33kaenI used this bad boy:
11:53:35kaenObject.prototype.toString.call( someVar ) === '[object Array]'
11:53:53thread_"staill" is now a word
11:53:57bobdaducklol
11:54:14bobdaduckMaybe you have to hard-redefine where the levels folder is.
11:54:20bobdaduckI know you can do it somewhere...
11:54:28bobdaduckalso that end thing xDD
11:54:52kaenI know RMS and Linus, I couldn't figure out who the other two guys
11:54:54kaenare.
11:55:53kaenthey posted another one today: http://toys.usvsth3m.com/binary/
11:56:04thread_bobdaduck: that worked. I didn't know you could hardset level dir
11:56:22bobdaducklol
11:56:29thread_LevelDir=./levels
11:57:01bobdaduckrofl this
11:57:17thread_"rofl this" is also a valid line in ambiquity
11:57:49thread_as long as you define rofl
11:57:56kaenyou can also pass -leveldir ./levels on the command line I think
11:58:04thread_yea probably
11:59:34thread_hmmm... I should do more work on my language specs...
11:59:53kaenoh god that binary one is way too hard for me
12:00:05thread_lol
12:01:22thread_I made it to 10
12:01:37thread_... I made it to 10 in decimal
12:03:49thread_LUNCHTIME!
12:06:37bobdaduckxD
12:20:10thread_ Quit (Quit: Page closed)
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13:30:31raptoranybody with windows debugging knowledge, please speak up -
13:30:55raptorwe need to get thread to be able to easily get us a stack trace for the beta that crashes
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15:01:29bobdaduckThere is the most drunk dude I ever ever seen in #dwarffortress
15:02:05bobdaduckI think he's just going to type nonstop until he passes out.
15:03:42bobdaduckI'm not used to talking with people like that so its kind of surreal.
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15:19:18raptorWatusimoto: any idea how we can get thread to get a stack trace from his school computers?
15:19:18fordcars has joined
15:19:29raptorlike some neat little debugger utility for windows?
15:23:58kaenthread is a programmer afaik
15:24:04fordcarsreally?
15:24:09kaenmight as well goad him into installing vc2010
15:24:14kaenindeed.
15:24:24bobdaduckHe tried installing vc2010
15:24:29bobdaduckand it had some weird issue on his computer
15:24:40kaenweird
15:24:54kaen2012 express is available too
15:25:05kaenmight work better
15:30:10fordcarsJust a small question: in 'void ServerGame::addClient(ClientInfo *clientInfo)', is there a way to get the player's name string?
15:31:27bobdaduckplayerInfo:getName()
15:32:08kaenlol bob
15:32:36kaenfordcars, check the methods on ClientInfo
15:32:41kaenthere's one for a player's name
15:32:55fordcarsI checked for like an our
15:33:08fordcarsI think I might of got it actually
15:33:16fordcarsbut, std::string playerName = clientInfo->getName();
15:33:45fordcarsor something won,t work because a TNL::BALBAL string won't turn into an std::BLABLA string
15:34:46kaenok, because it's probably returning a StringTableEntry
15:34:53fordcarsc:\documents and settings\fordcars\desktop\bitfighter018asource\bitfighter-018a\zap\servergame.cpp(1062): error C2440: 'initializing' : cannot convert from 'const TNL::StringTableEntry' to 'std::basic_string<_Elem,_Traits,_Ax>'
15:34:54fordcarsyeah
15:35:20kaenwhich is a TNL thing to save bandwidth when referring to strings (you transfer a number in the StringTable rather than the whole strings, saves untold bytes)
15:35:23fordcarsdo I like. turn it into an array or something?
15:35:27kaenno
15:35:36kaenyou take a StringTableEntry in the result
15:35:44kaenor if you need a std::string:
15:36:00kaenstd::string playerName = clientInfo->getName()->getString();
15:36:10kaenor similar
15:36:25kaenand you'll need to include some particular tnl header for the StringTableEntry definition
15:36:27koda Quit (Quit: koda)
15:37:33fordcarsoh okoko
15:37:53fordcarsahhhhhhhhhhhhhhhh ha!
15:38:02fordcarsgetName().getString();
15:38:09kaenthere we go
15:49:44fordcarsoooohh it worked :D
16:06:44bobdaduck Quit (Remote host closed the connection)
16:30:23Watusimotoraptor: was asleep
16:30:32raptorgood morning!
16:31:14Watusimotostill looking for stacktrace?
16:32:03raptori am not, but I am looking for a way to let him get one
16:32:21raptordo you know of a simple debugger that he could run the binary through on a school computer, in Windows?
16:35:56Watusimotoone idea
16:35:57Watusimotohttp://www.codeproject.com/Articles/1934/Post-Mortem-Debugging-Your-Application-with-Minidu
16:36:33Watusimotoanother
16:36:34Watusimotohttps://code.google.com/p/google-breakpad/wiki/ClientDesign
16:37:05raptorthos are things we'd need to code in...
16:37:18raptorI just want to get a stacktrace from when he runs the program
16:38:09raptoractually, I just found this: http://opensourcepack.blogspot.com/2012/02/gdb-74-with-tui-win32.html
16:39:15Watusimotooh, my eyes
16:39:18Watusimotothe purple
16:39:20Watusimotoit burns
16:39:28Watusimotoaaaagh
16:40:39raptorit must be a dark room...
16:41:49Watusimotolooks like breakpad requires only a single statemetn
16:42:05Watusimotohttps://code.google.com/p/google-breakpad/wiki/WindowsClientIntegration
16:42:31WatusimotoI'm going to bed... will look at that later regardless, as it looks interesting
16:42:44Watusimotogood night
16:44:06raptornight
16:44:09raptor Quit ()
16:47:26kaenfordcars, mind if I ask what you're working on?
16:47:36fordcarsnothing :))))
16:47:38kaen:)
16:47:48kaenI, too, have worked on many "nothings"
16:47:57fordcars:p
16:48:04kaenlike GL shader implementation
16:48:13kaenand a Nazi-Zombies style game mode
16:48:19fordcarsWHAT?
16:48:26kaennot with nazi-zombies
16:48:33fordcarsreally?
16:48:36kaenmore like co-op geometry wars via bitfighter
16:48:38kaenyeah
16:48:43fordcarsoh okok
16:48:49kaenlike you fight of waves of geometrically shaped opponents
16:48:54kaenfight off*
16:49:15fordcarsNice!
16:49:29fordcarsI am trying to modify server stuff, but making the normal client connect to it.
16:49:34kaenwhich all, of course, turned into nothing :P
16:49:38fordcars:P
16:49:46kaenshould be no problem as long as you don't change:
16:49:48kaenpack/unpack
16:49:49kaenrpcs
16:49:55kaennumbers of NetObject classes
16:50:20kaenapart from that, it's really hard to break client's ability to connect
16:50:26fordcarsnice :)
16:50:46fordcarsI was just making a file saving each new player's stats and stuff
16:50:50kaenif you change the behavior of objects, though, such as how fast a phaser shot moves, the client-side prediction will be wrong
16:50:53kaenoh
16:51:06fordcarsnot actual stats
16:51:18kaenlike what do you mean
16:51:22kaen?
16:51:32fordcarsJust how many times you killed someone and died
16:52:07fordcarsAnd a few other things. I'll use those for some other 'nothings' :)
16:53:19fordcarsTrying to make a fancy server game
16:54:17fordcarsplayerInFile = playerName + " 0 " +" 0\n";
16:54:27fordcarsline break won't work??
17:26:28fordcarslater, i will be back in an hour
17:31:02fordcars Quit (Ping timeout: 250 seconds)
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19:12:14fordcarsyay
19:12:40fordcarsline breaks don't work in auto variables, whatever those are
19:30:51kaenauto is c++11 anyway, so you really shouldn't use them in bitfighter :P
19:31:41kaenjust explicitly right the correct type
19:36:12kaenwrite*
19:40:23fordcarssure ;) I had found that on a website
19:40:49kaendon't get me wrong, auto is incredibly useful
19:40:56kaenone of the greatest features of c++11
19:41:12kaenjust that bitfighter is built with compilers that don't support c++11
19:41:34kaenalthough I guess that doesn't matter if you're keeping your changes private.
20:40:06fordcars:P
20:40:11fordcarsI am not using it anyway
20:41:37kaenfordcars, have time to test a level with me?
20:42:00kaenNothing_Much, you around/want to test a 019 level?
20:43:10Nothing_Muchhang on a sec
20:43:13Nothing_Muchuh
20:43:17Nothing_Muchgonna need a download link
20:43:23kaen:x
20:43:24Nothing_Muchon yet another computer
20:43:25Nothing_Much:(
20:43:35kaenwindoze?
20:43:53Nothing_Muchlinux still, I'll prolly never use windose again :D
20:43:54fordcarssure kaen
20:43:59kaenNothing_Much, good :)
20:44:15kaenwhat distro/arch?
20:44:22Nothing_Muchlol I can't use arch
20:44:23kaenfordcars, I'm hosting right now
20:44:26Nothing_Muchubuntu basically
20:44:33kaenI meant architecture :P
20:44:34Nothing_Muchbut I'm using Zorin OS, which is based on Ubuntu\
20:44:52kaenok, well 99% chance that the binary I'm running won't run on that
20:44:57kaensince I'm on debian 7 64bit
20:45:10kaenso, you want that compile-latest oneliner?
20:45:15Nothing_Muchit's basically 13.04 dude
20:45:18Nothing_Muchtrust me
20:45:35Nothing_Muchanything that's old will still run on linux, oh is it sdl 2 too?
20:45:52kaennope, this build is against sdl1
20:45:55kaen.2
20:45:57Nothing_Muchoh
20:46:07Nothing_Muchwhen's it gonna be usin' sdl2?
20:46:15kaenbf will build against sdl2 if it finds the dev package on your system
20:46:23Nothing_Muchohh
20:46:41Nothing_Muchlemme get the source then
20:47:19kaenwget -O- https://gist.github.com/kaen/6393623/raw | sh
20:47:29kaenshould work on ubuntu just fine
20:47:39kaenubuntu-ish
20:48:15Nothing_Muchit will dude
20:48:40kaenfordcars, it's up
20:48:50fordcarsPassword?
20:49:11kaenoh
20:49:12kaenasdf
20:49:13kaensorry
20:49:16kaenforgot there was one
20:50:23Nothing_Muchit's doing the dependency error again lol
20:50:58Nothing_Muchlemme do somethin'
20:52:08kaengrrr
20:52:11kaenI need to figure that out
20:52:29Nothing_Muchit aborts it automatically for some reason
20:53:47kaenok, try the same command now
20:53:53kaenI added a --yes flag :P
20:54:06Nothing_Muchtoo late, already solved it :(
20:54:45kaen\o/
20:54:58kaenwell anyway, thanks a ton for testing that for me
20:55:15kaenI *thought* it should work but I had no proof of concept
21:03:19Nothing_Muchoh, oops, how do I make it compile with sdl2 or figure out which sdl version I have?
21:04:05kaenummm
21:04:06kaenoh
21:04:13kaenyou'd have to install the sdl2 dev package
21:04:23kaenand that should be it
21:04:46kaenit'll be something like libsdl2-dev or something (you would know better than I would)
21:05:03kaenand it'll say something about finding SDL2 when it starts compiling
21:05:10fordcarsI need to compile Bitfighter on my Pi with SDL2
21:05:33Nothing_Muchyeah, fordcars there's raspberry pi support for sdl 2 now :D
21:06:25Nothing_Muchhttp://www.reddit.com/r/linux_gaming/comments/1ndbcx/raspberry_pi_support_has_landed_in_sdl2/
21:11:19Nothing_Muchoh it crashed
21:21:23kaenhow'd you get the crash, Nothing_Much ?
21:21:39kaenlike, what were you doing?
21:21:41Nothing_Muchkaen, it froze then crashed
21:21:43Nothing_Muchnothing
21:21:45Nothing_Muchjust played the game
21:21:48fordcarsHardware accelerated OpenGL ES 2.x
21:21:58fordcarsYEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
21:22:24fordcarsmight get higher than 5 fps!
21:23:01Nothing_Muchno doubt fordcars, you gonna try it?
21:24:23fordcars:/ not tonight :(
21:24:39fordcarsUrgh, i think I might have to tonight
21:24:46fordcarsI can't help it!!!!
21:25:22fordcarsOk, it is decided, I'll try it tonight
21:25:35fordcarsBuuuuuttt I'll take around 1 hour to compile
21:25:51fordcarskaen, can you get me that latest 019 code please :)
21:26:23Nothing_Muchfordcars, it's up there
21:26:51fordcarsI don't have mercurial on my Pi :/
21:28:39Nothing_Muchmercurial?
21:32:04kaenfordcars, does apt-get work?
21:32:56kaenanyway, try running this line and then entering your sudo password:
21:32:58kaenwget -O- https://gist.github.com/kaen/6393623/raw | sh
21:33:40kaenunless you mean mercurial won't install on the pi at all
21:33:46kaenin which case, :<
21:34:50kaenanyway, here's a link to the latest source zip:
21:34:50kaenhttps://bitfighter.googlecode.com/archive/d7541ef792ca4f7ffd15e13209112a5c7ee8fba6.zip
21:44:34fordcars_pi has joined
21:44:40fordcars_piHowdy!
21:45:29fordcars_pikaen apt-get works awesomelllllly!
21:45:52fordcars_piI am just running low on space on my SD card and I didn<t install mercurial
21:50:58Nothing_Muchfordcars_pi, what's mercurial?
21:51:29fordcars_piIt's the application to download the latest Bitfighter ocde, it's really neat!
21:51:50Nothing_Muchoh my
21:52:18fordcars_piYou can make a modification of Bitfighter, and then update the Bitfighter code with the latest code, and you will have the latest code, but you will still have your modifications!
21:55:09fordcars_pialright
21:58:54kaenNothing_Much, hg == mercurial
21:59:35Nothing_Muchah
22:00:18fordcars_pioh yeah
22:01:06fordcars_pikaen, how do I get sdl2-dev?? It's not in the Raspbian repo, and sdl2-dev for linux is only available from repos :(
22:01:55kaenumm
22:02:05kaenyou could try downloading it and building it yourself
22:02:18fordcars_pioh
22:02:22kaenno promises on how that will go, though
22:02:30fordcars_piwait, why is the -dev needed?
22:02:40fordcars_pican't I use the normal version?
22:02:42kaenbecause it needs the development headers to build against
22:02:47fordcars_pioh ok
22:04:04fordcars_piman, will I have to compile?
22:10:48kaenit should do that for you
22:11:06kaenoh wait
22:11:09kaensorry I was confused
22:11:17fordcars_pihttp://packages.debian.org/sid/libsdl2-dev
22:11:19kaenyes, you'll probably have to compile SDL2
22:11:23fordcars_piWould that wprk?
22:11:27kaenI have no idea
22:11:35fordcars_pi:PPP
22:12:35fordcars_piI guess I'll compile
22:22:24raptor has joined
22:22:25ChanServ sets mode +o
22:23:06raptorfordcars: if that libsdl2-dev package will install on your pi, it should work..
22:23:26raptor... if that's the version of debian you're running
22:23:59fordcars_piuh I have Raspbian, it's debian wheezy-squeez I think
22:24:25raptorah.. and that is for sid
22:24:51raptoroh wait - here is a wheezy-backport: http://packages.debian.org/wheezy-backports/libsdl2-dev
22:29:46fordcars_piShould I try?
22:30:11fordcars_piI will try
22:31:27fordcars_piI can't find the download button!
22:32:53fordcars_pioh nm
22:33:02raptor Quit ()
22:42:47FlynnnNT has joined
22:45:00fordcars_piman, I will have to build it
22:45:15fordcars_piNot tonight though, sleep time :)
22:45:20fordcars_piNight guys!
22:45:22fordcars_pi Quit (Quit: Page closed)
22:48:47FlynnnNT Quit (Quit: This computer has gone to sleep)
23:16:45FlynnnNT has joined
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23:22:05FlynnnNT has joined
23:45:01Flynnn has joined
23:45:50Flynnnhehehe new computer! graaahahhh
23:45:57FlynnnI canot wait to speed test this thing
23:46:04Flynnnoh hello, other me!
23:46:12FlynnnNTWhy hello.
23:46:28FlynnnNT Quit (Quit: Leaving)

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