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| 09:23:04 | raptor | good day! |
| 09:24:20 | thread_ | Good day to you too, my good sir |
| 09:29:14 | thread_ | That build you gave me is still crashing, and I don't know why. It crashes when It connects to the master server |
| 09:30:08 | raptor | can you please run it from the command line and see what error it spits out? |
| 09:32:15 | thread_ | do i need to launch it with some parameters? if I just run bitfighter.exe, it says "Welcome to Bitfighter!" |
| 09:32:18 | thread_ | "Client connecting to master [IP:199.192.229.168:25955]" |
| 09:32:28 | thread_ | "Client established connection with Master Server" |
| 09:32:34 | thread_ | then the program dies |
| 09:32:36 | raptor | that's fine |
| 09:32:46 | raptor | really?? |
| 09:32:54 | raptor | no other error messages? |
| 09:32:56 | thread_ | yea |
| 09:33:04 | raptor | that's really odd, I was sure it ran fine for me - I will test again |
| 09:33:31 | thread_ | the build kaen gave me the week before did the same thing, so it might be my enviornment... maybe? |
| 09:33:40 | raptor | what is your environment? |
| 09:33:47 | raptor | platform/OS |
| 09:34:09 | thread_ | windows 7, sitting inside the university's network |
| 09:34:30 | raptor | 64/32 bit? |
| 09:34:50 | thread_ | 64 |
| 09:35:01 | thread_ | Although.. 018a doesn't crash so... |
| 09:36:09 | thread_ | oh, one more thing: when I launch the game by clicking on the exe icon, the little background command window doesn't close like normal |
| 09:36:22 | raptor | that's normal in a debug build |
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| 09:36:32 | thread_ | ok |
| 09:36:38 | raptor | ok, it runs find on my winxp 32bit |
| 09:36:46 | raptor | launching a win7 64 vm... |
| 09:37:00 | raptor | is that the host OS? or is it a linux machine with a windows VM in it? |
| 09:37:16 | thread_ | its the host OS |
| 09:37:31 | thread_ | Throughout the day, I can try it on other machines |
| 09:37:40 | thread_ | if youd like |
| 09:37:44 | raptor | that would be good actually... |
| 09:38:06 | raptor | on other windows platforms, if possible - like 32 bit (but I doub't you'll find one) |
| 09:38:26 | thread_ | yea |
| 09:38:51 | raptor | a crash right there is concerning to me, especially without any other output in the terminal |
| 09:39:06 | raptor | it didn't give an assert error message or anything? |
| 09:39:14 | thread_ | Good thing it happened before release |
| 09:39:19 | thread_ | nope |
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| 09:40:50 | thread_ | http://imgur.com/jU7FtBK screenshot of the terminal |
| 09:41:35 | raptor | huh |
| 09:41:50 | raptor | ok, i just ran it with no problems in my win7 x64 VM |
| 09:42:04 | raptor | hmmm |
| 09:42:24 | raptor | would there be a way you could run it in a debugger somehow? |
| 09:42:32 | raptor | is gdb via minw or cygwin available? |
| 09:43:22 | thread_ | sorry, no |
| 09:44:21 | thread_ | Was there a change to something about the master server in 019? |
| 09:45:29 | raptor | we did make some protocol changes, but they're being handled fine |
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| 09:45:49 | raptor | and yous ay 018a is working fine? |
| 09:46:14 | thread_ | Yea. I'm just wondering if there is something about the network trying to block game server connections... |
| 09:46:36 | raptor | we really need to get you to run it in a debugger somehow... |
| 09:47:39 | thread_ | what is minw? Where do I get it? (cygwin is out of question, because it will break some of my git setup) |
| 09:47:58 | raptor | mingw is like a linux opensource terminal and compilation environment |
| 09:48:00 | raptor | for windows |
| 09:48:11 | raptor | it's usually complicated to get installed |
| 09:48:35 | raptor | thread_: I found this: http://technet.microsoft.com/en-us/sysinternals/bb896647.aspx |
| 09:48:37 | thread_ | I don't suppose my git bash has anything similar...? |
| 09:48:58 | raptor | you can try to type in 'gdb' and see if that is a recognized command |
| 09:49:00 | raptor | but I doubt it |
| 09:50:53 | thread_ | ok, this DebugView surely has instructions somewhere... |
| 09:51:05 | raptor | haha... I can't figure it out either |
| 09:53:22 | watusimoto | btw, I run win7 64bit at home, can test tonight |
| 09:54:21 | watusimoto | blocked connections shoudl not cause a crash |
| 09:57:27 | thread_ | soooo... I am getting a lot of "[ERROR]:CallNamedPipe failed. error=2" |
| 09:57:34 | thread_ | is that a bitfighter thing? |
| 09:57:40 | raptor | i have no idea... |
| 09:58:06 | thread_ | I got 14 of them running bitfighter |
| 09:58:23 | thread_ | and then some periodically when it isnt running |
| 10:00:12 | thread_ | meeting time at work. brb |
| 10:00:23 | | thread_ goes afk |
| 10:04:19 | watusimoto | CallNamedPipe?? |
| 10:04:34 | watusimoto | doesn't sound like windows to me |
| 10:05:06 | watusimoto | oops, it is |
| 10:05:07 | watusimoto | http://msdn.microsoft.com/en-us/library/windows/desktop/aa365144.aspx |
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| 10:33:34 | bobdaduck | So watusimoto |
| 10:33:47 | bobdaduck | In DnD you get gold and you can buy items and then deploy them into the level via levelgen |
| 10:34:06 | bobdaduck | I recently discovered that at some point I added the wall item to the things you can buy and deploy |
| 10:34:14 | bobdaduck | ...Uh, do you endorse that? |
| 10:34:23 | watusimoto | not really, but if it works... then it works |
| 10:34:34 | watusimoto | and I don't have a problem with it |
| 10:34:58 | watusimoto | levelgens should be able to manipulate walls... it's just that they can't at the moment (with exception of adding and clearing them all) |
| 10:35:27 | watusimoto | but... I have to go |
| 10:35:35 | watusimoto | so we can continue this later if that's ok |
| 10:35:49 | kaen | I'll take over from here |
| 10:35:54 | watusimoto | :-) |
| 10:35:54 | kaen | BAD BOBDADUCK, BAD! |
| 10:36:00 | kaen | :) |
| 10:36:21 | kaen | jp, but really you figured out how to actually add a wallitem, bobdaduck ? |
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| 10:36:48 | thread_ | That wasn't the question. he just wanted to know if the action was "endorsed" |
| 10:40:24 | kaen | well, the answer to that is "no" but only because it probably doesn't work right |
| 10:40:39 | kaen | so my question is whether figured out how to make it work right. |
| 10:40:57 | kaen | whether he* |
| 10:41:26 | kaen | iirc it's possible to do but it won't display client-side |
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| 10:44:49 | bobdaduck | Yeah I got it working |
| 10:44:52 | bobdaduck | Uh, its invisible |
| 10:45:06 | bobdaduck | but I made a line item around it using your extrudegeomfromline function |
| 10:45:40 | bobdaduck | So its visible now and not a problem |
| 10:45:59 | kaen | ah, that's right. |
| 10:47:43 | kaen | thread_, have you seen this yet? http://toys.usvsth3m.com/javascript-under-pressure/ |
| 10:47:53 | kaen | I got 7:34 |
| 10:48:11 | bobdaduck | rofl |
| 10:48:18 | bobdaduck | I wish that I knew javascript to try that |
| 10:50:01 | kaen | dude you should see the last page |
| 10:50:04 | kaen | after you complete it |
| 10:50:58 | bobdaduck | okay I'm on the third one |
| 10:51:03 | bobdaduck | how do I split a string in java? |
| 10:51:24 | | bobdaduck pings kaen because time is of the essense |
| 10:51:45 | kaen | "".split('.') |
| 10:52:00 | kaen | replacing "" with some arbitrary string |
| 10:52:21 | kaen | time doesn't really matter actually |
| 10:52:31 | kaen | and the recursive array sum is going to take you... some time. |
| 10:52:43 | bobdaduck | rofl |
| 10:54:30 | bobdaduck | I'VE GOT THIS MAYBE. |
| 10:55:15 | bobdaduck | How do I get the length of an array? |
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| 11:05:44 | thread_ | I got stuck on largestString |
| 11:06:31 | bobdaduck | that's what I'm on |
| 11:10:38 | bobdaduck | WHY 0,1,2,3,4 WHY |
| 11:12:40 | thread_ | I got stuck on the one after that :p |
| 11:13:10 | bobdaduck | Help? |
| 11:14:11 | raptor | thread_: could it be possible that a virus scanner or something is shutting down bitfighter on some of those machines? |
| 11:14:42 | raptor | also, are you working on campus? |
| 11:17:30 | thread_ | yea, I have an oncampus job. There is no antivirus software on this computer |
| 11:18:54 | bobdaduck | wow I have no idea how to do this |
| 11:18:54 | bobdaduck | xD |
| 11:19:28 | bobdaduck | not because I don't know the logic but because I have no idea javascript syntax |
| 11:19:33 | bobdaduck | I BET I COULD DO IT IN LUA |
| 11:20:46 | bobdaduck | I WANNA FINISH THOUGH :( |
| 11:28:36 | bobdaduck | kaen is there some javascript that works like lua's for index, val in pairs(i)? |
| 11:29:02 | raptor | for(k = 0; k < something; k++) |
| 11:29:14 | bobdaduck | that's just a regular for loop though! |
| 11:29:16 | raptor | then use 'k' as index |
| 11:29:21 | bobdaduck | How do I loop through an array xD |
| 11:29:26 | bobdaduck | that may or may not have nested arrays. |
| 11:29:27 | raptor | so somearray[k] |
| 11:29:34 | raptor | = somevalue |
| 11:29:45 | bobdaduck | or some way to check if a value is an integer? |
| 11:29:51 | bobdaduck | or array or something |
| 11:29:53 | raptor | err... var currentValue == someArray[k] |
| 11:29:59 | bobdaduck | // i will be an array, containing integers, strings and/or arrays like itself. |
| 11:29:59 | bobdaduck | // Sum all the integers you find, anywhere in the nest of arrays. |
| 11:30:01 | raptor | hmm... type checking |
| 11:30:23 | raptor | http://stackoverflow.com/questions/4514602/type-checking-in-javascript |
| 11:31:13 | bobdaduck | I'm still like totally lost on how to go about this though |
| 11:31:46 | bobdaduck | in lua I would loop through the array and then if its an array loop through that array but like |
| 11:32:16 | raptor | you do the same, it's just different syntax |
| 11:33:31 | bobdaduck | that's the part that's throwing me |
| 11:36:43 | bobdaduck | http://pastie.org/8378046 |
| 11:36:57 | raptor | loop through an array: http://pastie.org/8378047 |
| 11:40:22 | bobdaduck | that doesn't work for two of them though |
| 11:40:47 | raptor | no, i was just showing you how to loop through an array in jS |
| 11:46:02 | thread_ | Just be glad I haven't finished the specs for my programming language. I purposely designed it to be hard to grasp the context. |
| 11:46:13 | thread_ | That would have made an interesting challenge |
| 11:46:33 | bobdaduck | xD |
| 11:47:35 | thread_ | for (this greater than that while they < sum(others)) |
| 11:47:56 | thread_ | is a totally valid line in ambiquity |
| 11:48:26 | bobdaduck | lol |
| 11:49:28 | bobdaduck | Someone help me with this silly recursive loop thingy xD |
| 11:49:48 | thread_ | all the answers -> (http://davidbcalhoun.com/2013/you-cant-javascript-under-pressure-walkthrough) |
| 11:52:17 | bobdaduck | thanks xD |
| 11:52:33 | bobdaduck | Yay learning javascript |
| 11:53:03 | kaen | pfffftt |
| 11:53:09 | kaen | Array.isArray() |
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| 11:53:31 | thread_ | BTW, I can't get a standalone version of bitfighter on my thumbdrive working. I have standalong.txt and bitfighter.ini, but it staill saves to %appdata% |
| 11:53:33 | kaen | I used this bad boy: |
| 11:53:35 | kaen | Object.prototype.toString.call( someVar ) === '[object Array]' |
| 11:53:53 | thread_ | "staill" is now a word |
| 11:53:57 | bobdaduck | lol |
| 11:54:14 | bobdaduck | Maybe you have to hard-redefine where the levels folder is. |
| 11:54:20 | bobdaduck | I know you can do it somewhere... |
| 11:54:28 | bobdaduck | also that end thing xDD |
| 11:54:52 | kaen | I know RMS and Linus, I couldn't figure out who the other two guys |
| 11:54:54 | kaen | are. |
| 11:55:53 | kaen | they posted another one today: http://toys.usvsth3m.com/binary/ |
| 11:56:04 | thread_ | bobdaduck: that worked. I didn't know you could hardset level dir |
| 11:56:22 | bobdaduck | lol |
| 11:56:29 | thread_ | LevelDir=./levels |
| 11:57:01 | bobdaduck | rofl this |
| 11:57:17 | thread_ | "rofl this" is also a valid line in ambiquity |
| 11:57:49 | thread_ | as long as you define rofl |
| 11:57:56 | kaen | you can also pass -leveldir ./levels on the command line I think |
| 11:58:04 | thread_ | yea probably |
| 11:59:34 | thread_ | hmmm... I should do more work on my language specs... |
| 11:59:53 | kaen | oh god that binary one is way too hard for me |
| 12:00:05 | thread_ | lol |
| 12:01:22 | thread_ | I made it to 10 |
| 12:01:37 | thread_ | ... I made it to 10 in decimal |
| 12:03:49 | thread_ | LUNCHTIME! |
| 12:06:37 | bobdaduck | xD |
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| 13:30:31 | raptor | anybody with windows debugging knowledge, please speak up - |
| 13:30:55 | raptor | we need to get thread to be able to easily get us a stack trace for the beta that crashes |
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| 15:01:29 | bobdaduck | There is the most drunk dude I ever ever seen in #dwarffortress |
| 15:02:05 | bobdaduck | I think he's just going to type nonstop until he passes out. |
| 15:03:42 | bobdaduck | I'm not used to talking with people like that so its kind of surreal. |
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| 15:19:18 | raptor | Watusimoto: any idea how we can get thread to get a stack trace from his school computers? |
| 15:19:18 | | fordcars has joined |
| 15:19:29 | raptor | like some neat little debugger utility for windows? |
| 15:23:58 | kaen | thread is a programmer afaik |
| 15:24:04 | fordcars | really? |
| 15:24:09 | kaen | might as well goad him into installing vc2010 |
| 15:24:14 | kaen | indeed. |
| 15:24:24 | bobdaduck | He tried installing vc2010 |
| 15:24:29 | bobdaduck | and it had some weird issue on his computer |
| 15:24:40 | kaen | weird |
| 15:24:54 | kaen | 2012 express is available too |
| 15:25:05 | kaen | might work better |
| 15:30:10 | fordcars | Just a small question: in 'void ServerGame::addClient(ClientInfo *clientInfo)', is there a way to get the player's name string? |
| 15:31:27 | bobdaduck | playerInfo:getName() |
| 15:32:08 | kaen | lol bob |
| 15:32:36 | kaen | fordcars, check the methods on ClientInfo |
| 15:32:41 | kaen | there's one for a player's name |
| 15:32:55 | fordcars | I checked for like an our |
| 15:33:08 | fordcars | I think I might of got it actually |
| 15:33:16 | fordcars | but, std::string playerName = clientInfo->getName(); |
| 15:33:45 | fordcars | or something won,t work because a TNL::BALBAL string won't turn into an std::BLABLA string |
| 15:34:46 | kaen | ok, because it's probably returning a StringTableEntry |
| 15:34:53 | fordcars | c:\documents and settings\fordcars\desktop\bitfighter018asource\bitfighter-018a\zap\servergame.cpp(1062): error C2440: 'initializing' : cannot convert from 'const TNL::StringTableEntry' to 'std::basic_string<_Elem,_Traits,_Ax>' |
| 15:34:54 | fordcars | yeah |
| 15:35:20 | kaen | which is a TNL thing to save bandwidth when referring to strings (you transfer a number in the StringTable rather than the whole strings, saves untold bytes) |
| 15:35:23 | fordcars | do I like. turn it into an array or something? |
| 15:35:27 | kaen | no |
| 15:35:36 | kaen | you take a StringTableEntry in the result |
| 15:35:44 | kaen | or if you need a std::string: |
| 15:36:00 | kaen | std::string playerName = clientInfo->getName()->getString(); |
| 15:36:10 | kaen | or similar |
| 15:36:25 | kaen | and you'll need to include some particular tnl header for the StringTableEntry definition |
| 15:36:27 | | koda Quit (Quit: koda) |
| 15:37:33 | fordcars | oh okoko |
| 15:37:53 | fordcars | ahhhhhhhhhhhhhhhh ha! |
| 15:38:02 | fordcars | getName().getString(); |
| 15:38:09 | kaen | there we go |
| 15:49:44 | fordcars | oooohh it worked :D |
| 16:06:44 | | bobdaduck Quit (Remote host closed the connection) |
| 16:30:23 | Watusimoto | raptor: was asleep |
| 16:30:32 | raptor | good morning! |
| 16:31:14 | Watusimoto | still looking for stacktrace? |
| 16:32:03 | raptor | i am not, but I am looking for a way to let him get one |
| 16:32:21 | raptor | do you know of a simple debugger that he could run the binary through on a school computer, in Windows? |
| 16:35:56 | Watusimoto | one idea |
| 16:35:57 | Watusimoto | http://www.codeproject.com/Articles/1934/Post-Mortem-Debugging-Your-Application-with-Minidu |
| 16:36:33 | Watusimoto | another |
| 16:36:34 | Watusimoto | https://code.google.com/p/google-breakpad/wiki/ClientDesign |
| 16:37:05 | raptor | thos are things we'd need to code in... |
| 16:37:18 | raptor | I just want to get a stacktrace from when he runs the program |
| 16:38:09 | raptor | actually, I just found this: http://opensourcepack.blogspot.com/2012/02/gdb-74-with-tui-win32.html |
| 16:39:15 | Watusimoto | oh, my eyes |
| 16:39:18 | Watusimoto | the purple |
| 16:39:20 | Watusimoto | it burns |
| 16:39:28 | Watusimoto | aaaagh |
| 16:40:39 | raptor | it must be a dark room... |
| 16:41:49 | Watusimoto | looks like breakpad requires only a single statemetn |
| 16:42:05 | Watusimoto | https://code.google.com/p/google-breakpad/wiki/WindowsClientIntegration |
| 16:42:31 | Watusimoto | I'm going to bed... will look at that later regardless, as it looks interesting |
| 16:42:44 | Watusimoto | good night |
| 16:44:06 | raptor | night |
| 16:44:09 | | raptor Quit () |
| 16:47:26 | kaen | fordcars, mind if I ask what you're working on? |
| 16:47:36 | fordcars | nothing :)))) |
| 16:47:38 | kaen | :) |
| 16:47:48 | kaen | I, too, have worked on many "nothings" |
| 16:47:57 | fordcars | :p |
| 16:48:04 | kaen | like GL shader implementation |
| 16:48:13 | kaen | and a Nazi-Zombies style game mode |
| 16:48:19 | fordcars | WHAT? |
| 16:48:26 | kaen | not with nazi-zombies |
| 16:48:33 | fordcars | really? |
| 16:48:36 | kaen | more like co-op geometry wars via bitfighter |
| 16:48:38 | kaen | yeah |
| 16:48:43 | fordcars | oh okok |
| 16:48:49 | kaen | like you fight of waves of geometrically shaped opponents |
| 16:48:54 | kaen | fight off* |
| 16:49:15 | fordcars | Nice! |
| 16:49:29 | fordcars | I am trying to modify server stuff, but making the normal client connect to it. |
| 16:49:34 | kaen | which all, of course, turned into nothing :P |
| 16:49:38 | fordcars | :P |
| 16:49:46 | kaen | should be no problem as long as you don't change: |
| 16:49:48 | kaen | pack/unpack |
| 16:49:49 | kaen | rpcs |
| 16:49:55 | kaen | numbers of NetObject classes |
| 16:50:20 | kaen | apart from that, it's really hard to break client's ability to connect |
| 16:50:26 | fordcars | nice :) |
| 16:50:46 | fordcars | I was just making a file saving each new player's stats and stuff |
| 16:50:50 | kaen | if you change the behavior of objects, though, such as how fast a phaser shot moves, the client-side prediction will be wrong |
| 16:50:53 | kaen | oh |
| 16:51:06 | fordcars | not actual stats |
| 16:51:18 | kaen | like what do you mean |
| 16:51:22 | kaen | ? |
| 16:51:32 | fordcars | Just how many times you killed someone and died |
| 16:52:07 | fordcars | And a few other things. I'll use those for some other 'nothings' :) |
| 16:53:19 | fordcars | Trying to make a fancy server game |
| 16:54:17 | fordcars | playerInFile = playerName + " 0 " +" 0\n"; |
| 16:54:27 | fordcars | line break won't work?? |
| 17:26:28 | fordcars | later, i will be back in an hour |
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| 19:12:14 | fordcars | yay |
| 19:12:40 | fordcars | line breaks don't work in auto variables, whatever those are |
| 19:30:51 | kaen | auto is c++11 anyway, so you really shouldn't use them in bitfighter :P |
| 19:31:41 | kaen | just explicitly right the correct type |
| 19:36:12 | kaen | write* |
| 19:40:23 | fordcars | sure ;) I had found that on a website |
| 19:40:49 | kaen | don't get me wrong, auto is incredibly useful |
| 19:40:56 | kaen | one of the greatest features of c++11 |
| 19:41:12 | kaen | just that bitfighter is built with compilers that don't support c++11 |
| 19:41:34 | kaen | although I guess that doesn't matter if you're keeping your changes private. |
| 20:40:06 | fordcars | :P |
| 20:40:11 | fordcars | I am not using it anyway |
| 20:41:37 | kaen | fordcars, have time to test a level with me? |
| 20:42:00 | kaen | Nothing_Much, you around/want to test a 019 level? |
| 20:43:10 | Nothing_Much | hang on a sec |
| 20:43:13 | Nothing_Much | uh |
| 20:43:17 | Nothing_Much | gonna need a download link |
| 20:43:23 | kaen | :x |
| 20:43:24 | Nothing_Much | on yet another computer |
| 20:43:25 | Nothing_Much | :( |
| 20:43:35 | kaen | windoze? |
| 20:43:53 | Nothing_Much | linux still, I'll prolly never use windose again :D |
| 20:43:54 | fordcars | sure kaen |
| 20:43:59 | kaen | Nothing_Much, good :) |
| 20:44:15 | kaen | what distro/arch? |
| 20:44:22 | Nothing_Much | lol I can't use arch |
| 20:44:23 | kaen | fordcars, I'm hosting right now |
| 20:44:26 | Nothing_Much | ubuntu basically |
| 20:44:33 | kaen | I meant architecture :P |
| 20:44:34 | Nothing_Much | but I'm using Zorin OS, which is based on Ubuntu\ |
| 20:44:52 | kaen | ok, well 99% chance that the binary I'm running won't run on that |
| 20:44:57 | kaen | since I'm on debian 7 64bit |
| 20:45:10 | kaen | so, you want that compile-latest oneliner? |
| 20:45:15 | Nothing_Much | it's basically 13.04 dude |
| 20:45:18 | Nothing_Much | trust me |
| 20:45:35 | Nothing_Much | anything that's old will still run on linux, oh is it sdl 2 too? |
| 20:45:52 | kaen | nope, this build is against sdl1 |
| 20:45:55 | kaen | .2 |
| 20:45:57 | Nothing_Much | oh |
| 20:46:07 | Nothing_Much | when's it gonna be usin' sdl2? |
| 20:46:15 | kaen | bf will build against sdl2 if it finds the dev package on your system |
| 20:46:23 | Nothing_Much | ohh |
| 20:46:41 | Nothing_Much | lemme get the source then |
| 20:47:19 | kaen | wget -O- https://gist.github.com/kaen/6393623/raw | sh |
| 20:47:29 | kaen | should work on ubuntu just fine |
| 20:47:39 | kaen | ubuntu-ish |
| 20:48:15 | Nothing_Much | it will dude |
| 20:48:40 | kaen | fordcars, it's up |
| 20:48:50 | fordcars | Password? |
| 20:49:11 | kaen | oh |
| 20:49:12 | kaen | asdf |
| 20:49:13 | kaen | sorry |
| 20:49:16 | kaen | forgot there was one |
| 20:50:23 | Nothing_Much | it's doing the dependency error again lol |
| 20:50:58 | Nothing_Much | lemme do somethin' |
| 20:52:08 | kaen | grrr |
| 20:52:11 | kaen | I need to figure that out |
| 20:52:29 | Nothing_Much | it aborts it automatically for some reason |
| 20:53:47 | kaen | ok, try the same command now |
| 20:53:53 | kaen | I added a --yes flag :P |
| 20:54:06 | Nothing_Much | too late, already solved it :( |
| 20:54:45 | kaen | \o/ |
| 20:54:58 | kaen | well anyway, thanks a ton for testing that for me |
| 20:55:15 | kaen | I *thought* it should work but I had no proof of concept |
| 21:03:19 | Nothing_Much | oh, oops, how do I make it compile with sdl2 or figure out which sdl version I have? |
| 21:04:05 | kaen | ummm |
| 21:04:06 | kaen | oh |
| 21:04:13 | kaen | you'd have to install the sdl2 dev package |
| 21:04:23 | kaen | and that should be it |
| 21:04:46 | kaen | it'll be something like libsdl2-dev or something (you would know better than I would) |
| 21:05:03 | kaen | and it'll say something about finding SDL2 when it starts compiling |
| 21:05:10 | fordcars | I need to compile Bitfighter on my Pi with SDL2 |
| 21:05:33 | Nothing_Much | yeah, fordcars there's raspberry pi support for sdl 2 now :D |
| 21:06:25 | Nothing_Much | http://www.reddit.com/r/linux_gaming/comments/1ndbcx/raspberry_pi_support_has_landed_in_sdl2/ |
| 21:11:19 | Nothing_Much | oh it crashed |
| 21:21:23 | kaen | how'd you get the crash, Nothing_Much ? |
| 21:21:39 | kaen | like, what were you doing? |
| 21:21:41 | Nothing_Much | kaen, it froze then crashed |
| 21:21:43 | Nothing_Much | nothing |
| 21:21:45 | Nothing_Much | just played the game |
| 21:21:48 | fordcars | Hardware accelerated OpenGL ES 2.x |
| 21:21:58 | fordcars | YEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH |
| 21:22:24 | fordcars | might get higher than 5 fps! |
| 21:23:01 | Nothing_Much | no doubt fordcars, you gonna try it? |
| 21:24:23 | fordcars | :/ not tonight :( |
| 21:24:39 | fordcars | Urgh, i think I might have to tonight |
| 21:24:46 | fordcars | I can't help it!!!! |
| 21:25:22 | fordcars | Ok, it is decided, I'll try it tonight |
| 21:25:35 | fordcars | Buuuuuttt I'll take around 1 hour to compile |
| 21:25:51 | fordcars | kaen, can you get me that latest 019 code please :) |
| 21:26:23 | Nothing_Much | fordcars, it's up there |
| 21:26:51 | fordcars | I don't have mercurial on my Pi :/ |
| 21:28:39 | Nothing_Much | mercurial? |
| 21:32:04 | kaen | fordcars, does apt-get work? |
| 21:32:56 | kaen | anyway, try running this line and then entering your sudo password: |
| 21:32:58 | kaen | wget -O- https://gist.github.com/kaen/6393623/raw | sh |
| 21:33:40 | kaen | unless you mean mercurial won't install on the pi at all |
| 21:33:46 | kaen | in which case, :< |
| 21:34:50 | kaen | anyway, here's a link to the latest source zip: |
| 21:34:50 | kaen | https://bitfighter.googlecode.com/archive/d7541ef792ca4f7ffd15e13209112a5c7ee8fba6.zip |
| 21:44:34 | | fordcars_pi has joined |
| 21:44:40 | fordcars_pi | Howdy! |
| 21:45:29 | fordcars_pi | kaen apt-get works awesomelllllly! |
| 21:45:52 | fordcars_pi | I am just running low on space on my SD card and I didn<t install mercurial |
| 21:50:58 | Nothing_Much | fordcars_pi, what's mercurial? |
| 21:51:29 | fordcars_pi | It's the application to download the latest Bitfighter ocde, it's really neat! |
| 21:51:50 | Nothing_Much | oh my |
| 21:52:18 | fordcars_pi | You can make a modification of Bitfighter, and then update the Bitfighter code with the latest code, and you will have the latest code, but you will still have your modifications! |
| 21:55:09 | fordcars_pi | alright |
| 21:58:54 | kaen | Nothing_Much, hg == mercurial |
| 21:59:35 | Nothing_Much | ah |
| 22:00:18 | fordcars_pi | oh yeah |
| 22:01:06 | fordcars_pi | kaen, how do I get sdl2-dev?? It's not in the Raspbian repo, and sdl2-dev for linux is only available from repos :( |
| 22:01:55 | kaen | umm |
| 22:02:05 | kaen | you could try downloading it and building it yourself |
| 22:02:18 | fordcars_pi | oh |
| 22:02:22 | kaen | no promises on how that will go, though |
| 22:02:30 | fordcars_pi | wait, why is the -dev needed? |
| 22:02:40 | fordcars_pi | can't I use the normal version? |
| 22:02:42 | kaen | because it needs the development headers to build against |
| 22:02:47 | fordcars_pi | oh ok |
| 22:04:04 | fordcars_pi | man, will I have to compile? |
| 22:10:48 | kaen | it should do that for you |
| 22:11:06 | kaen | oh wait |
| 22:11:09 | kaen | sorry I was confused |
| 22:11:17 | fordcars_pi | http://packages.debian.org/sid/libsdl2-dev |
| 22:11:19 | kaen | yes, you'll probably have to compile SDL2 |
| 22:11:23 | fordcars_pi | Would that wprk? |
| 22:11:27 | kaen | I have no idea |
| 22:11:35 | fordcars_pi | :PPP |
| 22:12:35 | fordcars_pi | I guess I'll compile |
| 22:22:24 | | raptor has joined |
| 22:22:25 | | ChanServ sets mode +o |
| 22:23:06 | raptor | fordcars: if that libsdl2-dev package will install on your pi, it should work.. |
| 22:23:26 | raptor | ... if that's the version of debian you're running |
| 22:23:59 | fordcars_pi | uh I have Raspbian, it's debian wheezy-squeez I think |
| 22:24:25 | raptor | ah.. and that is for sid |
| 22:24:51 | raptor | oh wait - here is a wheezy-backport: http://packages.debian.org/wheezy-backports/libsdl2-dev |
| 22:29:46 | fordcars_pi | Should I try? |
| 22:30:11 | fordcars_pi | I will try |
| 22:31:27 | fordcars_pi | I can't find the download button! |
| 22:32:53 | fordcars_pi | oh nm |
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| 22:45:00 | fordcars_pi | man, I will have to build it |
| 22:45:15 | fordcars_pi | Not tonight though, sleep time :) |
| 22:45:20 | fordcars_pi | Night guys! |
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| 23:45:50 | Flynnn | hehehe new computer! graaahahhh |
| 23:45:57 | Flynnn | I canot wait to speed test this thing |
| 23:46:04 | Flynnn | oh hello, other me! |
| 23:46:12 | FlynnnNT | Why hello. |
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