#bitfighter IRC Log

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IRC Log for 2013-11-03

Timestamps are in GMT/BST.

00:00:15raptornow i just have to refigure out the new Settings system..
00:05:47destroyerimo has joined
00:06:26destroyerimohi
00:06:36raptorhi
00:08:57destroyerimoi gotta question
00:09:30raptorwelcome
00:09:41raptorok
00:11:01destroyerimoright now theres 2 servers,1 i m able to see the other is ping timed out
00:11:34raptorthe ping-timed-out one means that they are probably behind a firewall
00:11:43destroyerimohmm
00:12:05destroyerimoare there players playing in servers?
00:12:59raptorwe don't have many players
00:13:09raptorbut we still think it's a good game :)
00:13:43destroyerimoyea i love this game
00:13:50destroyerimoinstant action
00:13:55raptor!motd
00:14:00kaenyea PTO servers usually mean rookie hosters
00:14:16kaenor people who don't understand port forwarding :)
00:14:38kaenoh, but there's a list of players online on the website
00:18:06raptorjust to confirm Watusimoto, we shouldn't need to use a separate member of the IniSettings class for each config option, right? The new way is to just get it via mSettings->get<whatever>("somename"); right?
00:18:21Watusimotoyes
00:25:12raptoroh my.... this gridsize business is getting messy
00:37:13raptorWatusimoto: should I create a new editor menu for editor-specific settings? like grid size?
00:37:54Watusimotono, just make gridsize unchangable from the editor, even in old levels
00:38:22raptoruh
00:38:51raptorI was thinking to make gridsize changeable (saved in the INI), so people can use it for snapping
00:42:58destroyerimoi think i m having a problem with email activation, i didnt recieve an email
00:43:22raptordestroyerimo: for the forums?
00:43:35destroyerimoyes
00:44:39raptorWatusimoto: would it be a good idea to have editor-specific settings?
00:44:45raptordestroyerimo: I will activate you
00:44:57destroyerimook thx
00:45:26raptordestroyerimo: done. try to log in now
00:46:06destroyerimodone thx
00:46:15raptoryou're welcome
00:48:35Watusimotowhat do you mean by editor-specific settings?
00:48:42raptorlike grid size
00:49:01Watusimotooh in the INI
00:49:06raptori was planning on making that editor-only so people could use it more effectively
00:49:12WatusimotoI totally misunderstood
00:49:18Watusimotowell, gridsize is going away
00:49:22raptorand wondered if we should provide a menu for it like 'EDITOR SETTINGS'
00:49:33Watusimotowhere would this menu be?
00:49:41raptorin the editor main menu
00:49:58raptorand we could put other editor-specific settings in there for people to customize their editing experience more
00:50:06Watusimotoaside from gridsize, what else would be there?
00:50:17raptori don't know - just thinking about the future
00:50:18Watusimotoand that is really a level-specific setting anyway
00:50:26raptorno non on
00:50:28raptorno
00:50:35raptorgridsize as it was is going away
00:50:36raptorso
00:50:44Watusimotoyes
00:51:18raptorthere are now (potentially) two new concepts for 'grid size': 1 legacy multiplier in level files; 2. editor-only preference for snapping
00:51:36Watusimotoah, a cell size for the grid
00:51:40raptoryes!
00:51:41Watusimotomajor and minor etc.
00:51:56Watusimotosure, but that could easily wait for 019a
00:52:22raptorok, but the old gridsize is very parasitic so I'm touching a lot of code anyways
00:52:38raptorand I figured to just add the editor one while I'm at it
00:52:47Watusimotoyou could, and worry about exposing it later
00:52:49raptorwhich brings me to the question of having a editor settings menu
00:52:53raptorah ok
00:52:55raptorgood idea
00:53:01Watusimotowe've done that before
00:53:11Watusimotoexpose it for 019a?
00:53:16raptorok, i'll do that - INI only, wait for 019a
00:53:21Watusimotosounds good
00:53:34raptorand start unravelling the old gridsize to only be a legacy multiplier..
00:56:14BFLogBot Commit: 5527fcfb7dae | Author: watusimoto | Message: Fux editor crash with degnerate zone geometry -- zones with all vertices atop one another will no longer be loaded
00:59:25Watusimoto5 cases left for 019!
01:02:41raptoroh boy!
01:04:03raptoroh interesting - gridsize multiplying was already broken - since 017
01:04:19raptor255 was *always* used, no matter what (server-side)
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01:18:23Watusimotointeresting
01:39:46kaen"53/53 test methods complete: 53 passes, 0 fails, 146 assertions and 0 exceptions."
01:39:53kaenit took all day, but pleiades is back to green field
01:40:33kaenand I restructured it so you guys can actually have a hope of installing it yourselves should I be hit by any buses
01:42:53raptorhooray!
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03:08:50raptoroh my goodness, I think I succeeded -
03:08:56raptorgridsize is gone
03:11:58kaenyay!
03:12:19kaenI succeeded in breaking the pleiades homepage
03:12:24kaeneverything else works fine for some reason ...
03:12:26raptoryay!
03:13:52raptorso... do we need have a function lua_getGridSize() now?
03:14:20raptorhee hee.. spelling error in last commit...
03:14:49kaenlol
03:16:31raptorwe have two concepts of gridsize now: 1. legacy server-side; 2. editor snap grid
03:16:44raptordo we need a lua_getGridSize() for either of those? (because we have one)
03:18:42raptorprobably not for levelgens, but for editor plugins? do you use gridsize at all in your plugins, kaen?
03:19:24kaenI do not currently.
03:19:56kaenat best it would be a good default choice for menu items prompting for a game distance
03:20:21kaendoesn't really seem useful
03:20:38kaenalthough I think we should keep it and if it just doesn't get used, that's not really a problem
03:20:46raptorfor plugins, you mean?
03:20:50kaenyes
03:20:52raptorok
03:33:24Nothing_Much has joined
03:34:54Nothing_MuchHi guys
03:35:10kaenhello
03:35:46Nothing_Muchwhat's up?
03:37:08kaenI fixed pleiades
03:37:09kaenthen broke it.
03:37:20Nothing_Muchpleiades?
03:37:20kaenlike a true PHP coder :)
03:37:25Nothing_Muchlol
03:37:34Nothing_MuchPHP is a web thing right?
03:37:35kaenthe level database
03:37:39kaenyeah, it is
03:38:21Nothing_Muchnice
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03:56:21kaenman... this laptop can barely run apache
03:56:50Nothing_Muchkaen: oh dear
03:56:56Nothing_Muchis apache the..
03:57:00Nothing_Muchwebserver or something?
03:57:16kaenyes
03:57:28Nothing_Muchwell
03:57:31kaenand when you put mysql and php on top of it, my laptop seems to buckle somewhat
03:57:40Nothing_Muchoh dear
03:57:50kaenmy test suite takes like 30 seconds to run :x
03:57:58Nothing_Muchyou might need either a xeon processor or an odroid-XU
03:58:04Nothing_Muchwhat's your test suite do?
03:58:05kaenon my old laptop it just over a second
03:58:21kaenit tests different parts of the code, it's for the webapp
03:58:27kaenunit tests
03:58:41Nothing_Muchohh
03:58:41Nothing_Muchnice
03:58:44Nothing_Muchwebapp?
03:59:17kaenweb application
03:59:22kaenweb site, basically
03:59:39kaenI guess webapp is a bit generous :)
03:59:40Nothing_Muchyeah I know
03:59:54Nothing_Muchbut I thought you were makin' BF a webapp lol
04:00:20kaenoh no, it's the level DB I've been working on for 019
04:00:30Nothing_Muchoho sweet
04:08:50raptorhi again
04:09:26Nothing_MuchHey raptor
04:14:20amgine123 has joined
04:15:41amgine123sup
04:15:49kaenhi
04:15:49amgine123raptor any builds/
04:15:54amgine123or kaen
04:16:00kaenI've got nothing
04:33:58raptorhi
04:39:13raptorhere it comes!
04:39:24BFLogBot Commit: 0f2e0e3da870 | Author: buckyballreaction | Message: GridSize has been 'eliminated'. Objects are saved to a level file with their true coordinates. Older levels with a 'GridSize' line will still be loaded correctly; however, if saved in the level editor, the level file will be updated to the new format.
04:55:48raptorheading to bed - good night!
04:55:58raptor Quit ()
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05:15:30kumulor a lighter webserver?
05:16:07kumulkaen, apache is the heaviest one out there
05:55:41Nothing_Much Quit (Quit: No Ping reply in 180 seconds.)
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07:37:48fordcarsTest 123
07:37:54fordcarshehe irssi is neat
07:39:30fordcarsHey kaen, sorry to bother you, but I made a simple c file trying out the switch statement, and the compiler spits out a bunch of crap. The code is exactly the same from Learn C The Hard Way. Any help?
07:58:46fordcarsanyway, see you tomorrow!
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11:04:03Watusimoto_raptor: I'd say the level editor is better, but not perfect:
11:04:04Watusimoto_LoadoutZone 0 80.850945 124.503754 109.216507 178.499985 295.787231 191.425308 316.257355 116.63063
11:04:04Watusimoto_LoadoutZone 0 80.850937 124.503754 109.216507 178.499985 295.787231 191.425308 316.257324 116.63063
11:04:12Watusimoto_this with the latest in the repo
11:05:50Watusimoto_it gets a little better further away from 0,0, probably because the F32 resolution is lower
11:08:17Watusimoto_also, in many cases it is perfect
11:08:25Watusimoto_what I posted above is the worst I've found
11:33:27Platskies Quit (Quit: Sleep time…)
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11:48:34destroyerimofor some reason my irc works on my vpn browser not the normal one...
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13:22:47Watusimoto_hi destroyerimo
13:23:09destroyerimohi
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14:25:03ChanServ sets mode +o
14:25:46raptorwe did it now! level files have all changed..
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14:26:27raptoralso for our purposes, your worst-case will still clip/triangulate perfectly
14:26:40raptorbecause its upscalled by only 1000
14:26:46raptorthen cast to int
14:28:06Watusimoto_good!
14:28:49raptorand hello!
14:30:14Watusimoto_hi
14:43:39raptorWatusimoto_: for another rank, I was thinking of kaen's idea of doing a 'hat trick' (3-in-a-row) for soccer
14:43:52raptorwould that be too hard?
14:44:03Watusimoto_no, I think it is good
14:44:32raptorbut I have no idea what to draw for it..
14:45:55Watusimoto_http://www.easyvectors.com/assets/images/vectors/afbig/winter-hat-clip-art.jpg
14:46:16raptorhah
14:46:34Watusimoto_something a little better, but I think a hat of that style would be good
14:46:54raptorseriously?
14:47:11raptori've been trying to merge a '3' and a soccerball...
14:47:15Watusimoto_why not?
14:47:25Watusimoto_I mean, yes, seriously!
14:47:35raptora soccerball and a hat!
14:47:45Watusimoto_or maybe the cat-in-the-hat's hat
14:47:56Watusimoto_or waldo'
14:47:57raptoroh please, anything but cat-in-thehat
14:47:57Watusimoto_s
14:51:19raptorsorry that was a reaction (to when the kids want a book to read)
14:54:57Watusimoto_I like cat in hat
14:55:19Watusimoto_did we remove the ability to run the current level levelgen in the editor (e.g. mazeracer maze gen script)?
14:55:31raptorWatusimoto_: not intentionally
14:55:40raptori think the key was rebound though
14:55:44Watusimoto_ah we rebound it
14:55:47Watusimoto_yes
14:55:54Watusimoto_ctrl+k
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14:59:39raptorfound this: https://commons.wikimedia.org/wiki/File:Football_pictogram_English_Premier_Legue_hat-trick.png
14:59:54raptorbut that's too complex for a badge
14:59:59Watusimoto_far too complex
15:00:04Watusimoto_go with the hat!!
15:02:43Watusimoto_don't be too literal
15:03:01raptorhow is using a 'hat' not literal?
15:03:29raptorok, i think i found a hat...
15:03:30Watusimoto_it's iconic/memorable! not a soccer ball in sight
15:03:46raptorok ok, i'm going with the hat...
15:03:56raptorjust the hat? or a hat-topped ball?
15:04:30kumul has joined
15:19:12Watusimoto_just the hat!
15:19:19raptoralready planning on it... :)
15:22:03raptorkaen's simplify plugin saves the day...
15:24:18raptorWatusimoto_: how about like this?: http://imagebin.org/275638
15:24:39Watusimoto_it's a little big...
15:24:51Watusimoto_but seriously folks
15:24:53raptorhaha, it'll be scaled...
15:25:02raptori use the editor to draw...
15:25:13Watusimoto_if I were doing it, I would make it rounder, more symmetrical, and upright
15:25:29Watusimoto_but the general idea is what I was thinking
15:25:49Watusimoto_it has to be pretty recognizable
15:26:36raptorwhat type of hat is that called anyways?
15:28:30raptorso like this?: http://www.clker.com/cliparts/6/A/P/S/R/K/white-winter-hat.svg
15:30:06Watusimoto_that's it!
15:30:13raptorok, i'll do that
15:30:17Watusimoto_do you like it?
15:30:24raptori like this variation, yes
15:30:32Watusimoto_if it were _me_, I'd put a tony-the-tiger icon on the front
15:30:39raptorha!
15:31:11raptornow for colors... red/white?
15:32:22Watusimoto_sorry this took so long...
15:32:32Watusimoto_I say that because I am at this moment wearing this:
15:32:32Watusimoto_http://img1.etsystatic.com/007/0/6852185/il_570xN.404583777_23av.jpg
15:32:42Watusimoto_though, sadly, the pom pom is gone
15:32:45raptorhahaha...
15:32:52raptorpom-pom, that's right
15:47:12raptorWatusimoto_: http://imagebin.org/275639
15:47:31Watusimoto_excellent!
15:47:54raptori'm thinking about making the bottom flap, zig-zag, and pom-pom red
15:48:03Watusimoto_probably better to have the zig zags follow the curve of the brim
15:48:15Watusimoto_but that wiould probably be invisible at a small scale
15:49:02Watusimoto_the bottom flap should probably be a different color than the zigzag, otherwise, they will blend together too much
15:49:14jimmythesquid has joined
15:49:24jimmythesquidHi guys
15:49:28Watusimoto_hi jimmythesquid
15:49:31jimmythesquidHows it going?
15:49:39raptorhi
15:49:50raptorok, i'll experiment with colors..
15:49:57Watusimoto_there aer 4 bands of colors there, perhaps alternate red and black/white?
15:50:37Watusimoto_jimmythesquid: we're down to 5 cases on our release list
15:50:51Watusimoto_that's the shortest it's been in a while
15:51:13Watusimoto_though we tend to add more when the list gets too short, which means we never have to do a release :-)
15:51:26jimmythesquidlol
15:51:27raptorwould the zig-zag be a border of color, or it's own color?
15:51:52Watusimoto_oh wait, are you thinking of fill colors or outline colors?
15:51:58raptorboth
15:52:01Watusimoto_my comment was based on the idea of fill colors
15:52:02Watusimoto_ok
15:52:08raptorbrim is fill, for sure, i think
15:52:16raptorand pom-pom
15:52:21jimmythesquidStill wanting help with the web design? I got some paid work / was busy at my other job so got distracted.
15:52:23Watusimoto_I have no idea... try some stuff and see what you like
15:52:25raptorlike your tiger hat!
15:52:27raptorok
15:52:42Watusimoto_jimmythesquid: I think there was a general sense of liking your designs
15:53:25Watusimoto_raptor and kaen I think both want to overhaul the website
15:53:37Watusimoto_and they outvote me :-)
15:54:18Watusimoto_so the answer is yes
15:55:01jimmythesquidOkay,
15:55:17jimmythesquidWell, I'm just looking over my bitfighter folder.
15:56:11jimmythesquidI think when we last spoke I was waiting on a list of your most visually pleasing levels along with action shots of those levels.
15:57:27Watusimoto_how many did you get, and how many did you want?
15:58:30jimmythesquidAs far as I remember, I got a couple sent to me, but they were just for test purposes.
15:59:29jimmythesquidDid you want to have the front page images as gamemodes or as highlight features.
15:59:32jimmythesquid?
16:01:59Watusimoto_I think it might make sense to do a combination of both. As I recall, you want to do a series of "images behind the text". Would these be a rotating series on some sort of timer?
16:02:23Watusimoto_if so, the exact number is not so important -- we can add more as we think of ideas
16:03:04jimmythesquidYeah, true.
16:04:03Watusimoto_so was the idea that they would rotate, or would they be tied to a particular page?
16:05:59jimmythesquidThe Idea was that they rotate yes.
16:06:06jimmythesquidAnd would just be on the homepage.
16:09:22Watusimoto_ok, so perhaps we should start out with 4 or 5
16:09:52Watusimoto_so the next question would be what sort of size would we want for creating the final pix?
16:09:54jimmythesquidSo here was the most recent homepage:
16:10:09jimmythesquidhttp://georgepayne.co.uk/Images/BITFIGHTER-Mock-5a.jpg
16:11:21jimmythesquidAnd the back imageless downloads page:
16:11:23jimmythesquidhttp://georgepayne.co.uk/Images/BITFIGHTER-Mock-Downloads3.jpg
16:11:40jimmythesquidThough this was pre-starsdimming.
16:12:43Watusimoto_so the image in mock5a looks like a good size to me
16:12:59Watusimoto_and we were obviously able to capture one at that size
16:13:58Watusimoto_do you know what size that one was?
16:14:38jimmythesquid1920x1200
16:14:59raptori have to go, but - i used that one patch i posted to take a fullscreen shot of that level in the editor preview
16:15:27raptori'll be back later this afternoon
16:15:36raptor Quit ()
16:15:48Watusimoto_ok -- you'll probably have to do the others, as my screen can't capture that resolution
16:15:58Watusimoto_but since you're gone I'll have to tell you later :-)
16:16:33jimmythesquidWell, I'm going to go too, I want to cook myself some dinner.
16:16:47Watusimoto_jimmythesquid: we also have one fairly high quality trailer which is not currently on our home page, but proably should be, in place of the current vids
16:16:48Watusimoto_https://www.youtube.com/watch?v=9gyPOPp9DXs
16:16:58Watusimoto_so you're in europe, eh?
16:17:04Watusimoto_talk to you later
16:17:09jimmythesquidNo, Korea.
16:17:16jimmythesquidAnd its 1:17 am..
16:17:18Watusimoto_so a late dinneer!
16:17:37Watusimoto_ok, well glad you aer back
16:17:47Watusimoto_we'll figure out what to do for the screenies
16:18:07jimmythesquidI don't start work until 2:00pm so I tend to stay up quite late.
16:18:33jimmythesquidAnyway, Send me an email when you have some screenshots for me to work on.
16:18:42Nothing_Much has joined
16:18:45jimmythesquidgeorgepayne@hotmail.com
16:18:52Watusimoto_super
16:18:57Watusimoto_will do
16:18:58Watusimoto_thanks!
16:19:08jimmythesquidBetter than me coming on here and trying to catch you guys at a good time.
16:20:32jimmythesquidGood luck with the release, maybe we can co-inside the website launch with the release launch.
16:20:39jimmythesquidBye
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16:24:39Nothing_Muchgood morning
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16:27:41Watusimoto_hi
16:30:06Invisible1 has joined
16:30:14Nothing_Muchwhat's going on?
16:37:06Watusimoto_idea for a new website
16:37:06Watusimoto_http://georgepayne.co.uk/Images/BITFIGHTER-Mock-5a.jpg
16:37:15Watusimoto_with rotating background images
16:40:50Watusimoto_back in a bit
16:45:44Nothing_Muchcool!
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16:56:15kaenmorning all
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18:06:48Little_Applekaen: whats up with pleiades?
18:07:04kaenI broke the home page
18:07:08kaeneverything else should work
18:07:15Little_Applealso i can log in on safari!
18:07:18kaen\o/
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18:53:36kaenLittle_Apple: fixed :)
18:53:54Little_Applewonderful!
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19:41:52Watusimotoso kaen, what is your opinion about the new website proposal by jimmythesquid?
19:42:01kaenI like it!
19:42:14Watusimotowell, he was back this evening and wants images
19:42:38kaenah, yes
19:42:40WatusimotoI'm not certain I like it better than what we have
19:43:08WatusimotoI told him we'd get him 5 images @ 1920x1200, with captions, and that we'd add more over time
19:43:31Watusimotoeach would highlight some aspect of the game, which could be a gametype like what we already gave him
19:44:00WatusimotoI think one should be a pic of bastion, which is pretty much what we already gave him
19:44:06Watusimotoone should probably be of the editor
19:44:13Watusimotoand then a couple of others
19:44:28Watusimotoso you like his design better than what we have?
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19:50:35kaenI like how it immediately shows off the game's visual style
19:50:55kaenand it gives us a chance to show off our engine, which is making me prouder every day
19:51:35kaenand it feels like it has a lot less visual noise, and there's clear call to action for downloading the game
19:51:51kaenso all in all, it makes it more likely that people will play the game
19:52:11kaenalthough I'll admit the floating box we have now looks more polished
19:52:26Nothing_Muchfloating box?
19:52:29kaenbut we care more about what people think of the game than the website, I think
19:53:08kaenyeah, the current website is a box (with borders and everything) just sort of floating in the middle of the screen
19:53:42kaenoh, and the new website gives us a chance to use all of the screen space
19:53:52Nothing_Muchnice
19:53:55kaenthe current site is like 60% margin on my machine
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19:55:18ChanServ sets mode +o
19:57:22raptorso my hat is horrid: http://imagebin.org/275655 (second-to-last one)
19:57:32raptorat that size, all is lost
19:58:23Watusimoto>> Coding is easy; All you do is sit staring at a terminal until the drops of blood form on your forehead.
19:58:43raptorhaha
19:58:52Watusimotothe hat looks like something a baby would look for...
19:59:11Watusimotoeither that or a bombed out turret
19:59:19raptorsigh
19:59:23Watusimotoit's hard
19:59:41Watusimotonow imagine trying to fit a soccer ball in!
19:59:50Watusimotohow about this
19:59:53Watusimoto(3)
19:59:58Watusimotoa 3 inside a soccer ball
20:00:23raptorthat would be too easy, no? :)
20:00:31Watusimotoyes
20:01:07Watusimotoraptor: what do you think about jimmythesquid's proposed website?
20:01:40raptorI like it - it's much less noisy than the current one
20:01:48raptoralthough integration would be a challenge
20:02:55WatusimotoI think I'm willing to say I like our current one more
20:03:27Watusimotobut the proposed design is interesting
20:03:54raptoryes, but you're also heavily biased because you put in the blood and sweat to make the current one... :)
20:04:10Watusimotopossibly, but that was a long time ago
20:04:25raptorbut i concede I do not have a very good eye for design
20:04:25WatusimotoI do see some shortcomings in the current site
20:04:44Watusimotoand it does not really show off the game as well as jts's does
20:05:09Watusimotoand it is a narrow design (intentionally so)
20:05:23Watusimotoand it does look a bit 2005
20:05:59raptorpart of web 1.5
20:06:05Watusimotoand I don;t really like drupal -- it solved a problem at the time, but is really not a great fit for what we need
20:07:32Watusimotowhen you say integration, what do you mean by that?
20:07:38raptorforums/wiki
20:07:47Watusimotoyes, they'd be different
20:08:00raptorwhich might not even matter - we want to captivate people on site arrival
20:08:03raptorI think
20:08:45Watusimotowe could go to this theme
20:08:45Watusimotohttp://www.themesbase.com/preview/?preview=5866
20:14:46Watusimotoso there may be options for making the transition less jarring
20:21:16raptorI think having a captivating front page might be more important than integration with forums, etc.
20:22:35Watusimotoprobably agreed
20:25:53raptormaybe the hat needs to be taller
20:26:10Watusimotohttp://demo.phpbb3styles.net/Lucid+Lime
20:26:26raptoroooo
20:26:33raptorthat's nice, too
20:28:13Watusimotohttp://demo.phpbb3styles.net/X-Treme+Green
20:28:35Watusimotohttp://demo.phpbb3styles.net/CTF_Black-Lime
20:29:12Watusimotoand I am sure there are dozens more out there like these
20:34:16HylianSavior has joined
20:34:58kaenLucid Lime is beautiful!
20:35:11Watusimotoanyway, if we want to move forward, we need to get 5 images
20:35:37WatusimotoI think lucidlime, with some tweaks, could be a good theme for us
20:36:25Watusimotoif the green matched the home page, I think the integration would be enough to feel not-jarring
20:42:24raptorI can get 5 images - but of which levels?
20:44:30Watusimotobastion for sure
20:44:38Watusimotomaybe a shot of the editor?
20:45:20WatusimotoI'm not sure about the others off the top of my head because I don't really know the levels too well
20:45:23Watusimotogeowar maybe
20:45:37Watusimotoceltic runes maybe
20:46:18Watusimotothe cow skull one that's in pleiades maybe
20:46:46Watusimotomaybe a classic level -- perhaps the one that looks like a 3-way triangly level
20:47:05Watusimotoone of the levels make of hexagons
20:47:14WatusimotoI think those look pretty cool
20:47:33Watusimotomaybe one of the curvy levels made my phantomime
20:47:59Watusimotoviva la muerte, that's the cow skull one
20:51:08Watusimotokaen: when a level upload fails, what sorts of responsebodies do you send out... i.e. do you send custom error messages, or are they all the typical http messages?
20:51:41kaenI send human-readable validation errors
20:51:55kaenex:
20:52:11kaenThe name "biosynthesis" is too similar to "biosynthesis" by kaen
20:52:15Invisible1 has joined
20:52:57Watusimotowell, when I upload a copy of little apple's viva la muerte level, it fails (as it probably should) and returns me a 403 message with no body
20:53:03kaen:x
20:53:14Watusimotowhere is all that stuff handled?
20:53:22kaenall in the webapp
20:53:29Watusimotois that in a repo somewhere?
20:53:30kaenin the Level model's validation hook
20:53:32kaenyeah
20:53:37kaenit's ... spaghetti
20:53:45Watusimotowebapps often are
20:53:52kaenlemme get you a link
20:54:35kaenhttps://github.com/kaen/pleiades/blob/master/app/Model/Level.php#L63
20:55:11kaenand here's the test battery for Level-related logic https://github.com/kaen/pleiades/blob/master/app/Test/Case/Model/LevelTest.php
20:55:17kaenmaybe more sensical, maybe not
20:55:35kaenand the webapp will (should) return all of the validation errors it finds on a separate line
20:55:57WatusimotoI'm curious why you chose to host this on github
20:56:07kaensubmodules
20:56:47kaencakephp is on github and I wanted to keep it out of the tree, so I used a submodule
20:56:59Watusimotoah submodules. one of my tasks at work is to figure out how to get submodules to work with github
20:57:08WatusimotoI see
20:57:10kaenit's really easy
20:57:30Watusimotoso I've heard
20:58:01kaenand then also github's collaboration utilities are tons better than google code
20:58:07kaenjust considering pull requests alone
20:58:14Watusimotothough can you include a specific version of cake in your codebase, even if they continue to update it?
20:58:29kaenyeah, part of the commit info is which revision the submodule is at
20:58:37Watusimotothat's what we need to do
20:59:00kaenyep, just checkout the revision in question before you commit after `git submodule add <repo>`
20:59:00Watusimotowell, when I get to that task, I might ask you some questions if I get stuck
20:59:04kaenok
20:59:06Watusimotoeasy
20:59:08kaenI doubt you will :)
20:59:16Watusimotonothing with git is easy for me
20:59:38kaenthat's how it used to be for me, too
21:00:08kaenI learned git and C at the same time, I remember my brain was like mashed potatoes at the end of that week
21:00:14Watusimotoha
21:01:26Watusimotowell, I keep wondering if we should migrate from google code to a more modern hosting service, like github or bitbucket
21:01:43kaenI would be *very* happy about moving to github
21:02:12Watusimotoat bitbucket we could use hg!
21:04:32kaenbitbucket's fine too, since they have pull requests :)
21:04:56Watusimotoso if _performUpload returns false, a 403 is returned
21:05:01Watusimotoit's the only place
21:05:22Watusimoto_performUpload throws lots of errors
21:05:51Watusimotobut they are not caught in the place that returns the 403
21:05:56Watusimotowhere are they caught?
21:07:29WatusimotoI can't even see where upload() is called (upload() is what calls _performUpload())
21:08:01kaenactually the exceptions are caught by the framework
21:08:13kaenso it return 403 whenever a ForbiddenException is raised
21:08:34kaenand 400 on BadRequestException
21:09:36Watusimotobut it returns an empty 403, at least in the case I'm seeing
21:09:40kaenand then 403 also when _performUpload is false through validation
21:10:03kaenwhen you upload Viva ?
21:10:11Watusimotojust now
21:10:17kaenwhich level
21:10:20WatusimotoI've tried maybe 30 times
21:10:21kaenand does it have an ID line?
21:10:44Watusimotoprobably, as I got it by downloading it from the database
21:10:48kaenthen yes
21:10:57Watusimotoand I haven't done anything to it
21:11:05destroyerimo Quit (Ping timeout: 250 seconds)
21:11:06kaenand so you're trying to update someone else's actual level entry
21:11:11Watusimotoyes
21:11:22kaenbut anyway, I need to fix it to display that message
21:11:26Watusimoto(which I realize shouldn't work)
21:11:27kaenso I'll do that
21:11:58kaensilly oversight on my part :P
21:12:10Watusimotook, good. I want to see text of the message. But I like that you can just throw forbidden exception and get a 403 generated for you
21:12:21Watusimotothat's what testing is for!
21:12:26kaenindeed :)
21:13:30Watusimotoraptor: I was thinking that instead of subdiving our grid into 10ths we should divide it into 12ths
21:13:46Watusimotoso we could get 1/2, 1/3, 1/4, 1/6 divisions
21:17:31kaenyeah!
21:19:19Little_Apple Quit (Ping timeout: 250 seconds)
21:30:59Watusimotoanyway, I'm moving onto another task, but let me know whenver you get the error reporting stuff fixed and I'll test again
21:31:36kaenwill do
21:31:45SkybaxI bought a Wii U
21:32:05kaencool!
21:32:08kaenhow is it?
21:32:51SkybaxIt's amazing
21:33:45BFLogBot Commit: 549e6b4efa92 | Author: watusimoto | Message: Whitespace
21:33:46BFLogBot Commit: 22d828ff7be5 | Author: watusimoto | Message: Typo
21:33:48BFLogBot Commit: 95ec22348727 | Author: watusimoto | Message: Improve error message and handling for script errors in editor
21:33:49BFLogBot Commit: 5dc0fd65b9e1 | Author: watusimoto | Message: Show proper error box when encountering an error during uploading a level. Also some related refactor and cleanup.
21:33:51BFLogBot Commit: b9e02367fcce | Author: watusimoto | Message: Upload thread will now nicely present returned error code/error body when pleiades doesn't like a request.
21:34:09SkybaxNow I just need more friends to buy one so I can add them to my friend's list lol
21:34:20SkybaxI'm always the first one to buy new video game stuff and then I'm all alone xD
21:38:46Watusimotoproblem: in the editor when you upload a level it takes a while. the upload runs in a different thread, so you might be happily editing away when the error message is shown. If you happen to press a key, after the message is displayed, it disappears and you might not have had a chance to read it.
21:38:49Watusimotopossible solutions
21:38:58Watusimoto1) new key to recall dismissed error messages
21:39:06Watusimoto2) hit esc instead of any key to dismiss
21:39:20Watusimoto3) make message visible for 1-2 seconds before allowing user to dismiss
21:39:31Watusimotothoughts?
21:40:15kaen2
21:40:49Skybax2
21:40:52kaen1 is more than we need, 3 would be downright aggravating
21:41:10Watusimotothis would probably apply to all error messages for consistency... but maybe that's a good thing. same problem can happen when the message about not connecting to master appears
21:41:23WatusimotoI think I also prefer 2
21:47:24raptorBACK!
21:50:12raptorWatusimoto: I could make it an INI setting: GridDivisions
21:50:22raptorwe could also change the default grid from 255
21:50:29raptorto say.. 240
21:50:34Watusimotowhy 240?
21:50:37raptoror 300
21:50:40Watusimoto255 is a comforting number
21:50:40raptordivisible by 12
21:50:43Watusimotoah
21:52:41Watusimotoyes, INI may make sense
21:53:03raptorsoo... do we really want to change the default grid stuff? I'm OK with doing it
21:53:28raptorand would it break people's brains?
21:53:50Watusimotolet's do it for 019a
21:54:05Watusimotolatest sdl still crashes with my joystick
21:54:13raptorfrom SDL hg?
21:54:22raptorand you copied the new DLL to the exe folder?
21:56:13Watusimotoyes, and no -- I'm running their joysticktest program directly from the ide
21:56:33Watusimotothe crash currently involves no bitfighter code whatsoever
22:07:20raptorthis hat thing isn't working out so well...
22:11:08raptormaybe it's the pompom
22:18:26WatusimotoI'm sorry to hear that
22:18:35Watusimotoshow me what you've got
22:21:19raptorso the designs look fine in the editor, of course, but as a badge, the pompom is always just little dot
22:21:40raptori'm trying a different type of hat, without a pom pom (sorry!)
22:33:49WatusimotoI'm thinking we should release wihtout the joystick fix, as I don't think we're giong to get one before we're ready
22:34:03raptor:(
22:34:16WatusimotoI think the devs are stumped. They want me to send them my joystick
22:34:19raptoralso, i don't know of anyone who has tested joystick in OSX/Linux...
22:34:26raptorha!
22:39:49raptorWatusimoto: http://imagebin.org/275670
22:39:59raptorthe smallest ones are my latest, with a fedora-type hat
22:41:05raptorthe tan variant is made with loadout zones to get a better feel for the color...
22:43:11WatusimotoI tried photoshop's healing brush on the icons, but it did more harm than good
22:43:24Watusimotoloadout zones!
22:43:44Watusimotowell, the fedoras are recognizable as such
22:43:55Watusimotowhich is an advantage over the hat
22:44:35WatusimotoI like the pom-pom hat because it's something I associate with hockey, which I associaet with hat tricks
22:44:39Watusimotothe fedora less so
22:44:47raptortrue
22:44:48Watusimotomakes me think of indiana jones
22:45:18Watusimotobut my choice would be the brown fedora with perhaps a white ro red stripe
22:46:23raptormaybe the pom pom does need to be not-centered (like my first example)
22:46:31raptorto be recognizable...
22:47:09raptorred is too much for the tan, totally distorts the perceived shape
22:48:00Watusimotohttp://icons.iconarchive.com/icons/ph03nyx/super-mario/16/Hat-Mario-icon.png
22:48:19raptorthat's tiny
22:48:40raptorhat tricks originally come from cricket, don't they?
22:48:56Watusimotohockey, I think
22:49:03Watusimotocricket has sticky wickets
22:49:36raptorhuh
22:49:44Watusimotohttp://www.iconsdb.com/icons/download/black/german-hat-16.png
22:49:49Watusimotothat's a fedora
22:50:03Watusimotoyou're not the only one with hat problems
22:50:04Watusimotohttp://www.google.com/imgres?start=476&sa=X&tbas=0&biw=1366&bih=643&tbs=isz:ex,iszw:16,iszh:16&tbm=isch&tbnid=cfnYV_RjMo1uQM:&imgrefurl=http://www.iconsdb.com/black-icons/hat-beanie-icon.html&docid=EfVGkGHnEwgkiM&imgurl=http://www.iconsdb.com/icons/download/black/hat-beanie-16.png&w=16&h=16&ei=rNJ2UvuWO8eShge4n4GgDA&zoom=1&ved=1t:3588,r:86,s:400,i:262&iact=rc&page=10&tbnh=16&tbnw=16&ndsp=56&tx=7&ty=8
22:50:04raptorwith a feather!
22:50:16raptorhahaha
22:51:13Watusimotopuritanical
22:51:13Watusimotohttp://www.google.com/imgres?start=644&sa=X&tbas=0&biw=1366&bih=643&tbs=isz:ex,iszw:16,iszh:16&tbm=isch&tbnid=2oXHcYSexOxchM:&imgrefurl=http://findicons.com/icon/126579/pilgrim_hat&docid=NG8oGBje_8b6bM&imgurl=http://png-5.findicons.com/files/icons/1189/iconfactory_thanksgiving_2008/16/pilgrim_hat.png&w=16&h=16&ei=OdN2UrVjkfGFB-ypgKAO&zoom=1&ved=1t:3588,r:48,s:600,i:148&iact=rc&page=13&tbnh=16&tbnw=16&ndsp=56&tx=3&ty=9
22:51:29Watusimotoeducational
22:51:29Watusimotohttp://www.google.com/imgres?start=644&sa=X&tbas=0&biw=1366&bih=643&tbs=isz:ex,iszw:16,iszh:16&tbm=isch&tbnid=thAO8sY4wsq9EM:&imgrefurl=http://en.krmu.kz/&docid=SqQ8zxlUPTFTDM&imgurl=http://en.krmu.kz/templates/krmu_EN/images/hat.png&w=16&h=16&ei=OdN2UrVjkfGFB-ypgKAO&zoom=1&ved=1t:3588,r:58,s:600,i:178&iact=rc&page=13&tbnh=16&tbnw=16&ndsp=56&tx=11&ty=7
22:51:51raptorthat one is recognizable
22:52:17Watusimotored hat
22:52:18Watusimotohttp://www.google.com/imgres?start=700&sa=X&tbas=0&biw=1366&bih=643&tbs=isz:ex,iszw:16,iszh:16&tbm=isch&tbnid=sXh13lgDVKbJAM:&imgrefurl=http://www.hatsandvisors.co.uk/&docid=CgDAM_Z9ltCrnM&imgurl=http://www.hatsandvisors.co.uk/product_images/hat_red.ico%253F1268008810&w=16&h=16&ei=VdN2UvK-DMuThQf13oHQAw&zoom=1&ved=1t:3588,r:53,s:700,i:163&iact=rc&page=14&tbnh=16&tbnw=16&ndsp=56&tx=3&ty=5
22:52:31raptorthat's not bad
22:53:19Watusimotosearching for 20x20
22:53:20Watusimotohttp://www.google.com/imgres?sa=X&tbas=0&biw=1366&bih=643&tbs=isz:ex,iszw:20,iszh:20&tbm=isch&tbnid=HLGFc0W9Ch3XYM:&imgrefurl=https://www.iconfinder.com/icons/147790/black_hat_black_seo_cap_cia_crime_fbi_gentleman_hat_head_mafia_magic_main_nsa_president_symbol_wear_wizard_icon&docid=EYUPWzDAQXpuZM&imgurl=https://cdn1.iconfinder.com/data/icons/huge-basic-icons-part-3/20/Hat.png&w=20&h=20&ei=wtN2UoGkDsWmhAfqx4GoCA&zoom=1&ved=1t:3588,
22:53:20Watusimotor:58,s:0,i:276&iact=rc&page=2&tbnh=20&tbnw=20&start=28&ndsp=56&tx=14&ty=9
22:53:31Watusimotoa few pixels makes a big difference
22:53:46Watusimotohttp://www.google.com/imgres?sa=X&tbas=0&biw=1366&bih=643&tbs=isz:ex,iszw:20,iszh:20&tbm=isch&tbnid=zbprf27OssV7zM:&imgrefurl=https://www.iconfinder.com/icons/118414/black_cartoon_celebration_christmas_computer_graphic_hat_illustrations_and_vector_art_ink_isolated_personal_accessory_santa_hat_santaclaw_simplicity_single_object_white_background_icon&docid=qFT0eB_wKLFqbM&imgurl=https://cdn3.iconfinder.
22:53:47Watusimotocom/data/icons/stroke/53/Santaclaw-hat-20.png&w=20&h=20&ei=wtN2UoGkDsWmhAfqx4GoCA&zoom=1&ved=1t:3588,r:90,s:0,i:376&iact=rc&page=3&tbnh=20&tbnw=20&start=84&ndsp=56&tx=6&ty=15
22:53:59raptoryou need to degooglyfy those
22:54:05Watusimotosorry
22:54:08raptorbecause they're coming across on several lines
22:54:14Watusimotooops
22:54:19Watusimotook
22:54:59Watusimotofor future use; http://tinyurl.com/knxunnd
22:55:58raptorhaha
22:56:21raptoryou can middle click the 'view image' to open in a new tab, then past the link
22:56:24raptor*paste
22:56:39Watusimotodang you right... hat trick _is_ a cricket term
22:57:02Watusimotoview image was opening the image up in an external application
22:57:10Watusimotoat least if it was png
22:57:16Watusimotoand I didn't want to reconfig my browser
22:57:26Watusimotothough I ended up doing more work
22:59:40Watusimotoanother achievement idea: full house
22:59:51raptorwhat's that?
22:59:57Watusimotonot sure yet
23:00:08Watusimotobut it's a good name
23:00:18Watusimotoand could be a combo of other events
23:00:47Watusimotokill, suicide, fratricide within a minute?
23:01:15Watusimotofratricide being the trickiest, of course
23:01:23Watusimotowould require strategic mine work
23:01:50raptormaybe all three with the same mine work
23:02:11Watusimotothe same mine?
23:02:19Watusimotothat would be rather challenging!
23:02:24raptorit would take multiple
23:02:28Watusimotobut a mine that kills two players might be good
23:02:46Watusimotooh, like including all the linked explosions
23:03:02raptoryes
23:03:10Watusimotowould still be hard
23:03:16raptorok, DST is messing with my head
23:03:25raptorit's 4 right now, but i'm starving
23:03:29raptorwhat time is it there?
23:03:31Watusimotobut we definitely need a mine-based achievement
23:03:43Watusimototime for pie!
23:05:22raptorkill 3 ships with a mine
23:05:34raptormaybe only 1 has to be an enemy.. :)
23:05:39Watusimoto:-)
23:05:50Watusimotoanother good name is trifecta
23:10:42Nothing_Much Quit (Read error: Connection reset by peer)
23:13:52raptorWatusimoto: this design: http://imagebin.org/275675 ; larger: http://imagebin.org/275676
23:13:57raptorany better?
23:15:02Watusimotobetter, yes; I assume the blue box is just for identification/scaling purposes
23:16:05WatusimotoI think it is hilarious that you are drawing these in the editor, btw
23:16:17raptoryes
23:16:30raptorwell, i save the level file, then extract the points :)
23:18:08Watusimotocould also go for one of the abstract icons...
23:18:22raptorwhich?
23:18:34raptorwhat are the 'abstract' icons?
23:18:39Watusimotothe ones in the diagnostic screen
23:18:43raptorah those
23:19:11raptori was perusing this page for ideas the other night (graphic ideas): http://halo.wikia.com/wiki/Halo:_Reach_Medals
23:20:22raptorred brim: http://imagebin.org/275678
23:22:18Invisible1 Quit (Ping timeout: 246 seconds)
23:24:09raptorgrey filling: http://imagebin.org/275680
23:26:23Nothing_Much has joined
23:29:14Watusimotowell, it makes me smile!
23:30:35Watusimotoit's the best yet
23:30:56raptordisregarding the loadout zones, would it be recognizable?
23:33:30Nothing_Much Quit (Read error: Connection reset by peer)
23:36:28Skybax Quit (Ping timeout: 240 seconds)
23:49:12Nothing_Much has joined

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