Timestamps are in GMT/BST.
| 00:00:15 | raptor | now i just have to refigure out the new Settings system.. |
| 00:05:47 | | destroyerimo has joined |
| 00:06:26 | destroyerimo | hi |
| 00:06:36 | raptor | hi |
| 00:08:57 | destroyerimo | i gotta question |
| 00:09:30 | raptor | welcome |
| 00:09:41 | raptor | ok |
| 00:11:01 | destroyerimo | right now theres 2 servers,1 i m able to see the other is ping timed out |
| 00:11:34 | raptor | the ping-timed-out one means that they are probably behind a firewall |
| 00:11:43 | destroyerimo | hmm |
| 00:12:05 | destroyerimo | are there players playing in servers? |
| 00:12:59 | raptor | we don't have many players |
| 00:13:09 | raptor | but we still think it's a good game :) |
| 00:13:43 | destroyerimo | yea i love this game |
| 00:13:50 | destroyerimo | instant action |
| 00:13:55 | raptor | !motd |
| 00:14:00 | kaen | yea PTO servers usually mean rookie hosters |
| 00:14:16 | kaen | or people who don't understand port forwarding :) |
| 00:14:38 | kaen | oh, but there's a list of players online on the website |
| 00:18:06 | raptor | just to confirm Watusimoto, we shouldn't need to use a separate member of the IniSettings class for each config option, right? The new way is to just get it via mSettings->get<whatever>("somename"); right? |
| 00:18:21 | Watusimoto | yes |
| 00:25:12 | raptor | oh my.... this gridsize business is getting messy |
| 00:37:13 | raptor | Watusimoto: should I create a new editor menu for editor-specific settings? like grid size? |
| 00:37:54 | Watusimoto | no, just make gridsize unchangable from the editor, even in old levels |
| 00:38:22 | raptor | uh |
| 00:38:51 | raptor | I was thinking to make gridsize changeable (saved in the INI), so people can use it for snapping |
| 00:42:58 | destroyerimo | i think i m having a problem with email activation, i didnt recieve an email |
| 00:43:22 | raptor | destroyerimo: for the forums? |
| 00:43:35 | destroyerimo | yes |
| 00:44:39 | raptor | Watusimoto: would it be a good idea to have editor-specific settings? |
| 00:44:45 | raptor | destroyerimo: I will activate you |
| 00:44:57 | destroyerimo | ok thx |
| 00:45:26 | raptor | destroyerimo: done. try to log in now |
| 00:46:06 | destroyerimo | done thx |
| 00:46:15 | raptor | you're welcome |
| 00:48:35 | Watusimoto | what do you mean by editor-specific settings? |
| 00:48:42 | raptor | like grid size |
| 00:49:01 | Watusimoto | oh in the INI |
| 00:49:06 | raptor | i was planning on making that editor-only so people could use it more effectively |
| 00:49:12 | Watusimoto | I totally misunderstood |
| 00:49:18 | Watusimoto | well, gridsize is going away |
| 00:49:22 | raptor | and wondered if we should provide a menu for it like 'EDITOR SETTINGS' |
| 00:49:33 | Watusimoto | where would this menu be? |
| 00:49:41 | raptor | in the editor main menu |
| 00:49:58 | raptor | and we could put other editor-specific settings in there for people to customize their editing experience more |
| 00:50:06 | Watusimoto | aside from gridsize, what else would be there? |
| 00:50:17 | raptor | i don't know - just thinking about the future |
| 00:50:18 | Watusimoto | and that is really a level-specific setting anyway |
| 00:50:26 | raptor | no non on |
| 00:50:28 | raptor | no |
| 00:50:35 | raptor | gridsize as it was is going away |
| 00:50:36 | raptor | so |
| 00:50:44 | Watusimoto | yes |
| 00:51:18 | raptor | there are now (potentially) two new concepts for 'grid size': 1 legacy multiplier in level files; 2. editor-only preference for snapping |
| 00:51:36 | Watusimoto | ah, a cell size for the grid |
| 00:51:40 | raptor | yes! |
| 00:51:41 | Watusimoto | major and minor etc. |
| 00:51:56 | Watusimoto | sure, but that could easily wait for 019a |
| 00:52:22 | raptor | ok, but the old gridsize is very parasitic so I'm touching a lot of code anyways |
| 00:52:38 | raptor | and I figured to just add the editor one while I'm at it |
| 00:52:47 | Watusimoto | you could, and worry about exposing it later |
| 00:52:49 | raptor | which brings me to the question of having a editor settings menu |
| 00:52:53 | raptor | ah ok |
| 00:52:55 | raptor | good idea |
| 00:53:01 | Watusimoto | we've done that before |
| 00:53:11 | Watusimoto | expose it for 019a? |
| 00:53:16 | raptor | ok, i'll do that - INI only, wait for 019a |
| 00:53:21 | Watusimoto | sounds good |
| 00:53:34 | raptor | and start unravelling the old gridsize to only be a legacy multiplier.. |
| 00:56:14 | | BFLogBot Commit: 5527fcfb7dae | Author: watusimoto | Message: Fux editor crash with degnerate zone geometry -- zones with all vertices atop one another will no longer be loaded |
| 00:59:25 | Watusimoto | 5 cases left for 019! |
| 01:02:41 | raptor | oh boy! |
| 01:04:03 | raptor | oh interesting - gridsize multiplying was already broken - since 017 |
| 01:04:19 | raptor | 255 was *always* used, no matter what (server-side) |
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| 01:18:23 | Watusimoto | interesting |
| 01:39:46 | kaen | "53/53 test methods complete: 53 passes, 0 fails, 146 assertions and 0 exceptions." |
| 01:39:53 | kaen | it took all day, but pleiades is back to green field |
| 01:40:33 | kaen | and I restructured it so you guys can actually have a hope of installing it yourselves should I be hit by any buses |
| 01:42:53 | raptor | hooray! |
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| 03:08:50 | raptor | oh my goodness, I think I succeeded - |
| 03:08:56 | raptor | gridsize is gone |
| 03:11:58 | kaen | yay! |
| 03:12:19 | kaen | I succeeded in breaking the pleiades homepage |
| 03:12:24 | kaen | everything else works fine for some reason ... |
| 03:12:26 | raptor | yay! |
| 03:13:52 | raptor | so... do we need have a function lua_getGridSize() now? |
| 03:14:20 | raptor | hee hee.. spelling error in last commit... |
| 03:14:49 | kaen | lol |
| 03:16:31 | raptor | we have two concepts of gridsize now: 1. legacy server-side; 2. editor snap grid |
| 03:16:44 | raptor | do we need a lua_getGridSize() for either of those? (because we have one) |
| 03:18:42 | raptor | probably not for levelgens, but for editor plugins? do you use gridsize at all in your plugins, kaen? |
| 03:19:24 | kaen | I do not currently. |
| 03:19:56 | kaen | at best it would be a good default choice for menu items prompting for a game distance |
| 03:20:21 | kaen | doesn't really seem useful |
| 03:20:38 | kaen | although I think we should keep it and if it just doesn't get used, that's not really a problem |
| 03:20:46 | raptor | for plugins, you mean? |
| 03:20:50 | kaen | yes |
| 03:20:52 | raptor | ok |
| 03:33:24 | | Nothing_Much has joined |
| 03:34:54 | Nothing_Much | Hi guys |
| 03:35:10 | kaen | hello |
| 03:35:46 | Nothing_Much | what's up? |
| 03:37:08 | kaen | I fixed pleiades |
| 03:37:09 | kaen | then broke it. |
| 03:37:20 | Nothing_Much | pleiades? |
| 03:37:20 | kaen | like a true PHP coder :) |
| 03:37:25 | Nothing_Much | lol |
| 03:37:34 | Nothing_Much | PHP is a web thing right? |
| 03:37:35 | kaen | the level database |
| 03:37:39 | kaen | yeah, it is |
| 03:38:21 | Nothing_Much | nice |
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| 03:56:21 | kaen | man... this laptop can barely run apache |
| 03:56:50 | Nothing_Much | kaen: oh dear |
| 03:56:56 | Nothing_Much | is apache the.. |
| 03:57:00 | Nothing_Much | webserver or something? |
| 03:57:16 | kaen | yes |
| 03:57:28 | Nothing_Much | well |
| 03:57:31 | kaen | and when you put mysql and php on top of it, my laptop seems to buckle somewhat |
| 03:57:40 | Nothing_Much | oh dear |
| 03:57:50 | kaen | my test suite takes like 30 seconds to run :x |
| 03:57:58 | Nothing_Much | you might need either a xeon processor or an odroid-XU |
| 03:58:04 | Nothing_Much | what's your test suite do? |
| 03:58:05 | kaen | on my old laptop it just over a second |
| 03:58:21 | kaen | it tests different parts of the code, it's for the webapp |
| 03:58:27 | kaen | unit tests |
| 03:58:41 | Nothing_Much | ohh |
| 03:58:41 | Nothing_Much | nice |
| 03:58:44 | Nothing_Much | webapp? |
| 03:59:17 | kaen | web application |
| 03:59:22 | kaen | web site, basically |
| 03:59:39 | kaen | I guess webapp is a bit generous :) |
| 03:59:40 | Nothing_Much | yeah I know |
| 03:59:54 | Nothing_Much | but I thought you were makin' BF a webapp lol |
| 04:00:20 | kaen | oh no, it's the level DB I've been working on for 019 |
| 04:00:30 | Nothing_Much | oho sweet |
| 04:08:50 | raptor | hi again |
| 04:09:26 | Nothing_Much | Hey raptor |
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| 04:15:41 | amgine123 | sup |
| 04:15:49 | kaen | hi |
| 04:15:49 | amgine123 | raptor any builds/ |
| 04:15:54 | amgine123 | or kaen |
| 04:16:00 | kaen | I've got nothing |
| 04:33:58 | raptor | hi |
| 04:39:13 | raptor | here it comes! |
| 04:39:24 | | BFLogBot Commit: 0f2e0e3da870 | Author: buckyballreaction | Message: GridSize has been 'eliminated'. Objects are saved to a level file with their true coordinates. Older levels with a 'GridSize' line will still be loaded correctly; however, if saved in the level editor, the level file will be updated to the new format. |
| 04:55:48 | raptor | heading to bed - good night! |
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| 05:15:30 | kumul | or a lighter webserver? |
| 05:16:07 | kumul | kaen, apache is the heaviest one out there |
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| 07:37:48 | fordcars | Test 123 |
| 07:37:54 | fordcars | hehe irssi is neat |
| 07:39:30 | fordcars | Hey kaen, sorry to bother you, but I made a simple c file trying out the switch statement, and the compiler spits out a bunch of crap. The code is exactly the same from Learn C The Hard Way. Any help? |
| 07:58:46 | fordcars | anyway, see you tomorrow! |
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| 11:02:04 | | Watusimoto_ has joined |
| 11:04:03 | Watusimoto_ | raptor: I'd say the level editor is better, but not perfect: |
| 11:04:04 | Watusimoto_ | LoadoutZone 0 80.850945 124.503754 109.216507 178.499985 295.787231 191.425308 316.257355 116.63063 |
| 11:04:04 | Watusimoto_ | LoadoutZone 0 80.850937 124.503754 109.216507 178.499985 295.787231 191.425308 316.257324 116.63063 |
| 11:04:12 | Watusimoto_ | this with the latest in the repo |
| 11:05:50 | Watusimoto_ | it gets a little better further away from 0,0, probably because the F32 resolution is lower |
| 11:08:17 | Watusimoto_ | also, in many cases it is perfect |
| 11:08:25 | Watusimoto_ | what I posted above is the worst I've found |
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| 11:48:34 | destroyerimo | for some reason my irc works on my vpn browser not the normal one... |
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| 13:22:47 | Watusimoto_ | hi destroyerimo |
| 13:23:09 | destroyerimo | hi |
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| 14:25:03 | | ChanServ sets mode +o |
| 14:25:46 | raptor | we did it now! level files have all changed.. |
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| 14:26:27 | raptor | also for our purposes, your worst-case will still clip/triangulate perfectly |
| 14:26:40 | raptor | because its upscalled by only 1000 |
| 14:26:46 | raptor | then cast to int |
| 14:28:06 | Watusimoto_ | good! |
| 14:28:49 | raptor | and hello! |
| 14:30:14 | Watusimoto_ | hi |
| 14:43:39 | raptor | Watusimoto_: for another rank, I was thinking of kaen's idea of doing a 'hat trick' (3-in-a-row) for soccer |
| 14:43:52 | raptor | would that be too hard? |
| 14:44:03 | Watusimoto_ | no, I think it is good |
| 14:44:32 | raptor | but I have no idea what to draw for it.. |
| 14:45:55 | Watusimoto_ | http://www.easyvectors.com/assets/images/vectors/afbig/winter-hat-clip-art.jpg |
| 14:46:16 | raptor | hah |
| 14:46:34 | Watusimoto_ | something a little better, but I think a hat of that style would be good |
| 14:46:54 | raptor | seriously? |
| 14:47:11 | raptor | i've been trying to merge a '3' and a soccerball... |
| 14:47:15 | Watusimoto_ | why not? |
| 14:47:25 | Watusimoto_ | I mean, yes, seriously! |
| 14:47:35 | raptor | a soccerball and a hat! |
| 14:47:45 | Watusimoto_ | or maybe the cat-in-the-hat's hat |
| 14:47:56 | Watusimoto_ | or waldo' |
| 14:47:57 | raptor | oh please, anything but cat-in-thehat |
| 14:47:57 | Watusimoto_ | s |
| 14:51:19 | raptor | sorry that was a reaction (to when the kids want a book to read) |
| 14:54:57 | Watusimoto_ | I like cat in hat |
| 14:55:19 | Watusimoto_ | did we remove the ability to run the current level levelgen in the editor (e.g. mazeracer maze gen script)? |
| 14:55:31 | raptor | Watusimoto_: not intentionally |
| 14:55:40 | raptor | i think the key was rebound though |
| 14:55:44 | Watusimoto_ | ah we rebound it |
| 14:55:47 | Watusimoto_ | yes |
| 14:55:54 | Watusimoto_ | ctrl+k |
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| 14:59:39 | raptor | found this: https://commons.wikimedia.org/wiki/File:Football_pictogram_English_Premier_Legue_hat-trick.png |
| 14:59:54 | raptor | but that's too complex for a badge |
| 14:59:59 | Watusimoto_ | far too complex |
| 15:00:04 | Watusimoto_ | go with the hat!! |
| 15:02:43 | Watusimoto_ | don't be too literal |
| 15:03:01 | raptor | how is using a 'hat' not literal? |
| 15:03:29 | raptor | ok, i think i found a hat... |
| 15:03:30 | Watusimoto_ | it's iconic/memorable! not a soccer ball in sight |
| 15:03:46 | raptor | ok ok, i'm going with the hat... |
| 15:03:56 | raptor | just the hat? or a hat-topped ball? |
| 15:04:30 | | kumul has joined |
| 15:19:12 | Watusimoto_ | just the hat! |
| 15:19:19 | raptor | already planning on it... :) |
| 15:22:03 | raptor | kaen's simplify plugin saves the day... |
| 15:24:18 | raptor | Watusimoto_: how about like this?: http://imagebin.org/275638 |
| 15:24:39 | Watusimoto_ | it's a little big... |
| 15:24:51 | Watusimoto_ | but seriously folks |
| 15:24:53 | raptor | haha, it'll be scaled... |
| 15:25:02 | raptor | i use the editor to draw... |
| 15:25:13 | Watusimoto_ | if I were doing it, I would make it rounder, more symmetrical, and upright |
| 15:25:29 | Watusimoto_ | but the general idea is what I was thinking |
| 15:25:49 | Watusimoto_ | it has to be pretty recognizable |
| 15:26:36 | raptor | what type of hat is that called anyways? |
| 15:28:30 | raptor | so like this?: http://www.clker.com/cliparts/6/A/P/S/R/K/white-winter-hat.svg |
| 15:30:06 | Watusimoto_ | that's it! |
| 15:30:13 | raptor | ok, i'll do that |
| 15:30:17 | Watusimoto_ | do you like it? |
| 15:30:24 | raptor | i like this variation, yes |
| 15:30:32 | Watusimoto_ | if it were _me_, I'd put a tony-the-tiger icon on the front |
| 15:30:39 | raptor | ha! |
| 15:31:11 | raptor | now for colors... red/white? |
| 15:32:22 | Watusimoto_ | sorry this took so long... |
| 15:32:32 | Watusimoto_ | I say that because I am at this moment wearing this: |
| 15:32:32 | Watusimoto_ | http://img1.etsystatic.com/007/0/6852185/il_570xN.404583777_23av.jpg |
| 15:32:42 | Watusimoto_ | though, sadly, the pom pom is gone |
| 15:32:45 | raptor | hahaha... |
| 15:32:52 | raptor | pom-pom, that's right |
| 15:47:12 | raptor | Watusimoto_: http://imagebin.org/275639 |
| 15:47:31 | Watusimoto_ | excellent! |
| 15:47:54 | raptor | i'm thinking about making the bottom flap, zig-zag, and pom-pom red |
| 15:48:03 | Watusimoto_ | probably better to have the zig zags follow the curve of the brim |
| 15:48:15 | Watusimoto_ | but that wiould probably be invisible at a small scale |
| 15:49:02 | Watusimoto_ | the bottom flap should probably be a different color than the zigzag, otherwise, they will blend together too much |
| 15:49:14 | | jimmythesquid has joined |
| 15:49:24 | jimmythesquid | Hi guys |
| 15:49:28 | Watusimoto_ | hi jimmythesquid |
| 15:49:31 | jimmythesquid | Hows it going? |
| 15:49:39 | raptor | hi |
| 15:49:50 | raptor | ok, i'll experiment with colors.. |
| 15:49:57 | Watusimoto_ | there aer 4 bands of colors there, perhaps alternate red and black/white? |
| 15:50:37 | Watusimoto_ | jimmythesquid: we're down to 5 cases on our release list |
| 15:50:51 | Watusimoto_ | that's the shortest it's been in a while |
| 15:51:13 | Watusimoto_ | though we tend to add more when the list gets too short, which means we never have to do a release :-) |
| 15:51:26 | jimmythesquid | lol |
| 15:51:27 | raptor | would the zig-zag be a border of color, or it's own color? |
| 15:51:52 | Watusimoto_ | oh wait, are you thinking of fill colors or outline colors? |
| 15:51:58 | raptor | both |
| 15:52:01 | Watusimoto_ | my comment was based on the idea of fill colors |
| 15:52:02 | Watusimoto_ | ok |
| 15:52:08 | raptor | brim is fill, for sure, i think |
| 15:52:16 | raptor | and pom-pom |
| 15:52:21 | jimmythesquid | Still wanting help with the web design? I got some paid work / was busy at my other job so got distracted. |
| 15:52:23 | Watusimoto_ | I have no idea... try some stuff and see what you like |
| 15:52:25 | raptor | like your tiger hat! |
| 15:52:27 | raptor | ok |
| 15:52:42 | Watusimoto_ | jimmythesquid: I think there was a general sense of liking your designs |
| 15:53:25 | Watusimoto_ | raptor and kaen I think both want to overhaul the website |
| 15:53:37 | Watusimoto_ | and they outvote me :-) |
| 15:54:18 | Watusimoto_ | so the answer is yes |
| 15:55:01 | jimmythesquid | Okay, |
| 15:55:17 | jimmythesquid | Well, I'm just looking over my bitfighter folder. |
| 15:56:11 | jimmythesquid | I think when we last spoke I was waiting on a list of your most visually pleasing levels along with action shots of those levels. |
| 15:57:27 | Watusimoto_ | how many did you get, and how many did you want? |
| 15:58:30 | jimmythesquid | As far as I remember, I got a couple sent to me, but they were just for test purposes. |
| 15:59:29 | jimmythesquid | Did you want to have the front page images as gamemodes or as highlight features. |
| 15:59:32 | jimmythesquid | ? |
| 16:01:59 | Watusimoto_ | I think it might make sense to do a combination of both. As I recall, you want to do a series of "images behind the text". Would these be a rotating series on some sort of timer? |
| 16:02:23 | Watusimoto_ | if so, the exact number is not so important -- we can add more as we think of ideas |
| 16:03:04 | jimmythesquid | Yeah, true. |
| 16:04:03 | Watusimoto_ | so was the idea that they would rotate, or would they be tied to a particular page? |
| 16:05:59 | jimmythesquid | The Idea was that they rotate yes. |
| 16:06:06 | jimmythesquid | And would just be on the homepage. |
| 16:09:22 | Watusimoto_ | ok, so perhaps we should start out with 4 or 5 |
| 16:09:52 | Watusimoto_ | so the next question would be what sort of size would we want for creating the final pix? |
| 16:09:54 | jimmythesquid | So here was the most recent homepage: |
| 16:10:09 | jimmythesquid | http://georgepayne.co.uk/Images/BITFIGHTER-Mock-5a.jpg |
| 16:11:21 | jimmythesquid | And the back imageless downloads page: |
| 16:11:23 | jimmythesquid | http://georgepayne.co.uk/Images/BITFIGHTER-Mock-Downloads3.jpg |
| 16:11:40 | jimmythesquid | Though this was pre-starsdimming. |
| 16:12:43 | Watusimoto_ | so the image in mock5a looks like a good size to me |
| 16:12:59 | Watusimoto_ | and we were obviously able to capture one at that size |
| 16:13:58 | Watusimoto_ | do you know what size that one was? |
| 16:14:38 | jimmythesquid | 1920x1200 |
| 16:14:59 | raptor | i have to go, but - i used that one patch i posted to take a fullscreen shot of that level in the editor preview |
| 16:15:27 | raptor | i'll be back later this afternoon |
| 16:15:36 | | raptor Quit () |
| 16:15:48 | Watusimoto_ | ok -- you'll probably have to do the others, as my screen can't capture that resolution |
| 16:15:58 | Watusimoto_ | but since you're gone I'll have to tell you later :-) |
| 16:16:33 | jimmythesquid | Well, I'm going to go too, I want to cook myself some dinner. |
| 16:16:47 | Watusimoto_ | jimmythesquid: we also have one fairly high quality trailer which is not currently on our home page, but proably should be, in place of the current vids |
| 16:16:48 | Watusimoto_ | https://www.youtube.com/watch?v=9gyPOPp9DXs |
| 16:16:58 | Watusimoto_ | so you're in europe, eh? |
| 16:17:04 | Watusimoto_ | talk to you later |
| 16:17:09 | jimmythesquid | No, Korea. |
| 16:17:16 | jimmythesquid | And its 1:17 am.. |
| 16:17:18 | Watusimoto_ | so a late dinneer! |
| 16:17:37 | Watusimoto_ | ok, well glad you aer back |
| 16:17:47 | Watusimoto_ | we'll figure out what to do for the screenies |
| 16:18:07 | jimmythesquid | I don't start work until 2:00pm so I tend to stay up quite late. |
| 16:18:33 | jimmythesquid | Anyway, Send me an email when you have some screenshots for me to work on. |
| 16:18:42 | | Nothing_Much has joined |
| 16:18:45 | jimmythesquid | georgepayne@hotmail.com |
| 16:18:52 | Watusimoto_ | super |
| 16:18:57 | Watusimoto_ | will do |
| 16:18:58 | Watusimoto_ | thanks! |
| 16:19:08 | jimmythesquid | Better than me coming on here and trying to catch you guys at a good time. |
| 16:20:32 | jimmythesquid | Good luck with the release, maybe we can co-inside the website launch with the release launch. |
| 16:20:39 | jimmythesquid | Bye |
| 16:23:59 | | LordDVG has joined |
| 16:24:39 | Nothing_Much | good morning |
| 16:25:05 | | jimmythesquid Quit (Ping timeout: 250 seconds) |
| 16:27:41 | Watusimoto_ | hi |
| 16:30:06 | | Invisible1 has joined |
| 16:30:14 | Nothing_Much | what's going on? |
| 16:37:06 | Watusimoto_ | idea for a new website |
| 16:37:06 | Watusimoto_ | http://georgepayne.co.uk/Images/BITFIGHTER-Mock-5a.jpg |
| 16:37:15 | Watusimoto_ | with rotating background images |
| 16:40:50 | Watusimoto_ | back in a bit |
| 16:45:44 | Nothing_Much | cool! |
| 16:50:13 | | Nothing_Much Quit (Ping timeout: 248 seconds) |
| 16:55:23 | | LordDVG Quit (Remote host closed the connection) |
| 16:56:15 | kaen | morning all |
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| 18:06:11 | | Little_Apple has joined |
| 18:06:48 | Little_Apple | kaen: whats up with pleiades? |
| 18:07:04 | kaen | I broke the home page |
| 18:07:08 | kaen | everything else should work |
| 18:07:15 | Little_Apple | also i can log in on safari! |
| 18:07:18 | kaen | \o/ |
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| 18:50:46 | | koda has joined |
| 18:53:36 | kaen | Little_Apple: fixed :) |
| 18:53:54 | Little_Apple | wonderful! |
| 18:58:19 | | LordDVG has joined |
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| 19:33:53 | | Watusimoto has joined |
| 19:41:52 | Watusimoto | so kaen, what is your opinion about the new website proposal by jimmythesquid? |
| 19:42:01 | kaen | I like it! |
| 19:42:14 | Watusimoto | well, he was back this evening and wants images |
| 19:42:38 | kaen | ah, yes |
| 19:42:40 | Watusimoto | I'm not certain I like it better than what we have |
| 19:43:08 | Watusimoto | I told him we'd get him 5 images @ 1920x1200, with captions, and that we'd add more over time |
| 19:43:31 | Watusimoto | each would highlight some aspect of the game, which could be a gametype like what we already gave him |
| 19:44:00 | Watusimoto | I think one should be a pic of bastion, which is pretty much what we already gave him |
| 19:44:06 | Watusimoto | one should probably be of the editor |
| 19:44:13 | Watusimoto | and then a couple of others |
| 19:44:28 | Watusimoto | so you like his design better than what we have? |
| 19:48:18 | | LordDVG Quit (Ping timeout: 272 seconds) |
| 19:50:35 | kaen | I like how it immediately shows off the game's visual style |
| 19:50:55 | kaen | and it gives us a chance to show off our engine, which is making me prouder every day |
| 19:51:35 | kaen | and it feels like it has a lot less visual noise, and there's clear call to action for downloading the game |
| 19:51:51 | kaen | so all in all, it makes it more likely that people will play the game |
| 19:52:11 | kaen | although I'll admit the floating box we have now looks more polished |
| 19:52:26 | Nothing_Much | floating box? |
| 19:52:29 | kaen | but we care more about what people think of the game than the website, I think |
| 19:53:08 | kaen | yeah, the current website is a box (with borders and everything) just sort of floating in the middle of the screen |
| 19:53:42 | kaen | oh, and the new website gives us a chance to use all of the screen space |
| 19:53:52 | Nothing_Much | nice |
| 19:53:55 | kaen | the current site is like 60% margin on my machine |
| 19:55:18 | | raptor has joined |
| 19:55:18 | | ChanServ sets mode +o |
| 19:57:22 | raptor | so my hat is horrid: http://imagebin.org/275655 (second-to-last one) |
| 19:57:32 | raptor | at that size, all is lost |
| 19:58:23 | Watusimoto | >> Coding is easy; All you do is sit staring at a terminal until the drops of blood form on your forehead. |
| 19:58:43 | raptor | haha |
| 19:58:52 | Watusimoto | the hat looks like something a baby would look for... |
| 19:59:11 | Watusimoto | either that or a bombed out turret |
| 19:59:19 | raptor | sigh |
| 19:59:23 | Watusimoto | it's hard |
| 19:59:41 | Watusimoto | now imagine trying to fit a soccer ball in! |
| 19:59:50 | Watusimoto | how about this |
| 19:59:53 | Watusimoto | (3) |
| 19:59:58 | Watusimoto | a 3 inside a soccer ball |
| 20:00:23 | raptor | that would be too easy, no? :) |
| 20:00:31 | Watusimoto | yes |
| 20:01:07 | Watusimoto | raptor: what do you think about jimmythesquid's proposed website? |
| 20:01:40 | raptor | I like it - it's much less noisy than the current one |
| 20:01:48 | raptor | although integration would be a challenge |
| 20:02:55 | Watusimoto | I think I'm willing to say I like our current one more |
| 20:03:27 | Watusimoto | but the proposed design is interesting |
| 20:03:54 | raptor | yes, but you're also heavily biased because you put in the blood and sweat to make the current one... :) |
| 20:04:10 | Watusimoto | possibly, but that was a long time ago |
| 20:04:25 | raptor | but i concede I do not have a very good eye for design |
| 20:04:25 | Watusimoto | I do see some shortcomings in the current site |
| 20:04:44 | Watusimoto | and it does not really show off the game as well as jts's does |
| 20:05:09 | Watusimoto | and it is a narrow design (intentionally so) |
| 20:05:23 | Watusimoto | and it does look a bit 2005 |
| 20:05:59 | raptor | part of web 1.5 |
| 20:06:05 | Watusimoto | and I don;t really like drupal -- it solved a problem at the time, but is really not a great fit for what we need |
| 20:07:32 | Watusimoto | when you say integration, what do you mean by that? |
| 20:07:38 | raptor | forums/wiki |
| 20:07:47 | Watusimoto | yes, they'd be different |
| 20:08:00 | raptor | which might not even matter - we want to captivate people on site arrival |
| 20:08:03 | raptor | I think |
| 20:08:45 | Watusimoto | we could go to this theme |
| 20:08:45 | Watusimoto | http://www.themesbase.com/preview/?preview=5866 |
| 20:14:46 | Watusimoto | so there may be options for making the transition less jarring |
| 20:21:16 | raptor | I think having a captivating front page might be more important than integration with forums, etc. |
| 20:22:35 | Watusimoto | probably agreed |
| 20:25:53 | raptor | maybe the hat needs to be taller |
| 20:26:10 | Watusimoto | http://demo.phpbb3styles.net/Lucid+Lime |
| 20:26:26 | raptor | oooo |
| 20:26:33 | raptor | that's nice, too |
| 20:28:13 | Watusimoto | http://demo.phpbb3styles.net/X-Treme+Green |
| 20:28:35 | Watusimoto | http://demo.phpbb3styles.net/CTF_Black-Lime |
| 20:29:12 | Watusimoto | and I am sure there are dozens more out there like these |
| 20:34:16 | | HylianSavior has joined |
| 20:34:58 | kaen | Lucid Lime is beautiful! |
| 20:35:11 | Watusimoto | anyway, if we want to move forward, we need to get 5 images |
| 20:35:37 | Watusimoto | I think lucidlime, with some tweaks, could be a good theme for us |
| 20:36:25 | Watusimoto | if the green matched the home page, I think the integration would be enough to feel not-jarring |
| 20:42:24 | raptor | I can get 5 images - but of which levels? |
| 20:44:30 | Watusimoto | bastion for sure |
| 20:44:38 | Watusimoto | maybe a shot of the editor? |
| 20:45:20 | Watusimoto | I'm not sure about the others off the top of my head because I don't really know the levels too well |
| 20:45:23 | Watusimoto | geowar maybe |
| 20:45:37 | Watusimoto | celtic runes maybe |
| 20:46:18 | Watusimoto | the cow skull one that's in pleiades maybe |
| 20:46:46 | Watusimoto | maybe a classic level -- perhaps the one that looks like a 3-way triangly level |
| 20:47:05 | Watusimoto | one of the levels make of hexagons |
| 20:47:14 | Watusimoto | I think those look pretty cool |
| 20:47:33 | Watusimoto | maybe one of the curvy levels made my phantomime |
| 20:47:59 | Watusimoto | viva la muerte, that's the cow skull one |
| 20:51:08 | Watusimoto | kaen: when a level upload fails, what sorts of responsebodies do you send out... i.e. do you send custom error messages, or are they all the typical http messages? |
| 20:51:41 | kaen | I send human-readable validation errors |
| 20:51:55 | kaen | ex: |
| 20:52:11 | kaen | The name "biosynthesis" is too similar to "biosynthesis" by kaen |
| 20:52:15 | | Invisible1 has joined |
| 20:52:57 | Watusimoto | well, when I upload a copy of little apple's viva la muerte level, it fails (as it probably should) and returns me a 403 message with no body |
| 20:53:03 | kaen | :x |
| 20:53:14 | Watusimoto | where is all that stuff handled? |
| 20:53:22 | kaen | all in the webapp |
| 20:53:29 | Watusimoto | is that in a repo somewhere? |
| 20:53:30 | kaen | in the Level model's validation hook |
| 20:53:32 | kaen | yeah |
| 20:53:37 | kaen | it's ... spaghetti |
| 20:53:45 | Watusimoto | webapps often are |
| 20:53:52 | kaen | lemme get you a link |
| 20:54:35 | kaen | https://github.com/kaen/pleiades/blob/master/app/Model/Level.php#L63 |
| 20:55:11 | kaen | and here's the test battery for Level-related logic https://github.com/kaen/pleiades/blob/master/app/Test/Case/Model/LevelTest.php |
| 20:55:17 | kaen | maybe more sensical, maybe not |
| 20:55:35 | kaen | and the webapp will (should) return all of the validation errors it finds on a separate line |
| 20:55:57 | Watusimoto | I'm curious why you chose to host this on github |
| 20:56:07 | kaen | submodules |
| 20:56:47 | kaen | cakephp is on github and I wanted to keep it out of the tree, so I used a submodule |
| 20:56:59 | Watusimoto | ah submodules. one of my tasks at work is to figure out how to get submodules to work with github |
| 20:57:08 | Watusimoto | I see |
| 20:57:10 | kaen | it's really easy |
| 20:57:30 | Watusimoto | so I've heard |
| 20:58:01 | kaen | and then also github's collaboration utilities are tons better than google code |
| 20:58:07 | kaen | just considering pull requests alone |
| 20:58:14 | Watusimoto | though can you include a specific version of cake in your codebase, even if they continue to update it? |
| 20:58:29 | kaen | yeah, part of the commit info is which revision the submodule is at |
| 20:58:37 | Watusimoto | that's what we need to do |
| 20:59:00 | kaen | yep, just checkout the revision in question before you commit after `git submodule add <repo>` |
| 20:59:00 | Watusimoto | well, when I get to that task, I might ask you some questions if I get stuck |
| 20:59:04 | kaen | ok |
| 20:59:06 | Watusimoto | easy |
| 20:59:08 | kaen | I doubt you will :) |
| 20:59:16 | Watusimoto | nothing with git is easy for me |
| 20:59:38 | kaen | that's how it used to be for me, too |
| 21:00:08 | kaen | I learned git and C at the same time, I remember my brain was like mashed potatoes at the end of that week |
| 21:00:14 | Watusimoto | ha |
| 21:01:26 | Watusimoto | well, I keep wondering if we should migrate from google code to a more modern hosting service, like github or bitbucket |
| 21:01:43 | kaen | I would be *very* happy about moving to github |
| 21:02:12 | Watusimoto | at bitbucket we could use hg! |
| 21:04:32 | kaen | bitbucket's fine too, since they have pull requests :) |
| 21:04:56 | Watusimoto | so if _performUpload returns false, a 403 is returned |
| 21:05:01 | Watusimoto | it's the only place |
| 21:05:22 | Watusimoto | _performUpload throws lots of errors |
| 21:05:51 | Watusimoto | but they are not caught in the place that returns the 403 |
| 21:05:56 | Watusimoto | where are they caught? |
| 21:07:29 | Watusimoto | I can't even see where upload() is called (upload() is what calls _performUpload()) |
| 21:08:01 | kaen | actually the exceptions are caught by the framework |
| 21:08:13 | kaen | so it return 403 whenever a ForbiddenException is raised |
| 21:08:34 | kaen | and 400 on BadRequestException |
| 21:09:36 | Watusimoto | but it returns an empty 403, at least in the case I'm seeing |
| 21:09:40 | kaen | and then 403 also when _performUpload is false through validation |
| 21:10:03 | kaen | when you upload Viva ? |
| 21:10:11 | Watusimoto | just now |
| 21:10:17 | kaen | which level |
| 21:10:20 | Watusimoto | I've tried maybe 30 times |
| 21:10:21 | kaen | and does it have an ID line? |
| 21:10:44 | Watusimoto | probably, as I got it by downloading it from the database |
| 21:10:48 | kaen | then yes |
| 21:10:57 | Watusimoto | and I haven't done anything to it |
| 21:11:05 | | destroyerimo Quit (Ping timeout: 250 seconds) |
| 21:11:06 | kaen | and so you're trying to update someone else's actual level entry |
| 21:11:11 | Watusimoto | yes |
| 21:11:22 | kaen | but anyway, I need to fix it to display that message |
| 21:11:26 | Watusimoto | (which I realize shouldn't work) |
| 21:11:27 | kaen | so I'll do that |
| 21:11:58 | kaen | silly oversight on my part :P |
| 21:12:10 | Watusimoto | ok, good. I want to see text of the message. But I like that you can just throw forbidden exception and get a 403 generated for you |
| 21:12:21 | Watusimoto | that's what testing is for! |
| 21:12:26 | kaen | indeed :) |
| 21:13:30 | Watusimoto | raptor: I was thinking that instead of subdiving our grid into 10ths we should divide it into 12ths |
| 21:13:46 | Watusimoto | so we could get 1/2, 1/3, 1/4, 1/6 divisions |
| 21:17:31 | kaen | yeah! |
| 21:19:19 | | Little_Apple Quit (Ping timeout: 250 seconds) |
| 21:30:59 | Watusimoto | anyway, I'm moving onto another task, but let me know whenver you get the error reporting stuff fixed and I'll test again |
| 21:31:36 | kaen | will do |
| 21:31:45 | Skybax | I bought a Wii U |
| 21:32:05 | kaen | cool! |
| 21:32:08 | kaen | how is it? |
| 21:32:51 | Skybax | It's amazing |
| 21:33:45 | | BFLogBot Commit: 549e6b4efa92 | Author: watusimoto | Message: Whitespace |
| 21:33:46 | | BFLogBot Commit: 22d828ff7be5 | Author: watusimoto | Message: Typo |
| 21:33:48 | | BFLogBot Commit: 95ec22348727 | Author: watusimoto | Message: Improve error message and handling for script errors in editor |
| 21:33:49 | | BFLogBot Commit: 5dc0fd65b9e1 | Author: watusimoto | Message: Show proper error box when encountering an error during uploading a level. Also some related refactor and cleanup. |
| 21:33:51 | | BFLogBot Commit: b9e02367fcce | Author: watusimoto | Message: Upload thread will now nicely present returned error code/error body when pleiades doesn't like a request. |
| 21:34:09 | Skybax | Now I just need more friends to buy one so I can add them to my friend's list lol |
| 21:34:20 | Skybax | I'm always the first one to buy new video game stuff and then I'm all alone xD |
| 21:38:46 | Watusimoto | problem: in the editor when you upload a level it takes a while. the upload runs in a different thread, so you might be happily editing away when the error message is shown. If you happen to press a key, after the message is displayed, it disappears and you might not have had a chance to read it. |
| 21:38:49 | Watusimoto | possible solutions |
| 21:38:58 | Watusimoto | 1) new key to recall dismissed error messages |
| 21:39:06 | Watusimoto | 2) hit esc instead of any key to dismiss |
| 21:39:20 | Watusimoto | 3) make message visible for 1-2 seconds before allowing user to dismiss |
| 21:39:31 | Watusimoto | thoughts? |
| 21:40:15 | kaen | 2 |
| 21:40:49 | Skybax | 2 |
| 21:40:52 | kaen | 1 is more than we need, 3 would be downright aggravating |
| 21:41:10 | Watusimoto | this would probably apply to all error messages for consistency... but maybe that's a good thing. same problem can happen when the message about not connecting to master appears |
| 21:41:23 | Watusimoto | I think I also prefer 2 |
| 21:47:24 | raptor | BACK! |
| 21:50:12 | raptor | Watusimoto: I could make it an INI setting: GridDivisions |
| 21:50:22 | raptor | we could also change the default grid from 255 |
| 21:50:29 | raptor | to say.. 240 |
| 21:50:34 | Watusimoto | why 240? |
| 21:50:37 | raptor | or 300 |
| 21:50:40 | Watusimoto | 255 is a comforting number |
| 21:50:40 | raptor | divisible by 12 |
| 21:50:43 | Watusimoto | ah |
| 21:52:41 | Watusimoto | yes, INI may make sense |
| 21:53:03 | raptor | soo... do we really want to change the default grid stuff? I'm OK with doing it |
| 21:53:28 | raptor | and would it break people's brains? |
| 21:53:50 | Watusimoto | let's do it for 019a |
| 21:54:05 | Watusimoto | latest sdl still crashes with my joystick |
| 21:54:13 | raptor | from SDL hg? |
| 21:54:22 | raptor | and you copied the new DLL to the exe folder? |
| 21:56:13 | Watusimoto | yes, and no -- I'm running their joysticktest program directly from the ide |
| 21:56:33 | Watusimoto | the crash currently involves no bitfighter code whatsoever |
| 22:07:20 | raptor | this hat thing isn't working out so well... |
| 22:11:08 | raptor | maybe it's the pompom |
| 22:18:26 | Watusimoto | I'm sorry to hear that |
| 22:18:35 | Watusimoto | show me what you've got |
| 22:21:19 | raptor | so the designs look fine in the editor, of course, but as a badge, the pompom is always just little dot |
| 22:21:40 | raptor | i'm trying a different type of hat, without a pom pom (sorry!) |
| 22:33:49 | Watusimoto | I'm thinking we should release wihtout the joystick fix, as I don't think we're giong to get one before we're ready |
| 22:34:03 | raptor | :( |
| 22:34:16 | Watusimoto | I think the devs are stumped. They want me to send them my joystick |
| 22:34:19 | raptor | also, i don't know of anyone who has tested joystick in OSX/Linux... |
| 22:34:26 | raptor | ha! |
| 22:39:49 | raptor | Watusimoto: http://imagebin.org/275670 |
| 22:39:59 | raptor | the smallest ones are my latest, with a fedora-type hat |
| 22:41:05 | raptor | the tan variant is made with loadout zones to get a better feel for the color... |
| 22:43:11 | Watusimoto | I tried photoshop's healing brush on the icons, but it did more harm than good |
| 22:43:24 | Watusimoto | loadout zones! |
| 22:43:44 | Watusimoto | well, the fedoras are recognizable as such |
| 22:43:55 | Watusimoto | which is an advantage over the hat |
| 22:44:35 | Watusimoto | I like the pom-pom hat because it's something I associate with hockey, which I associaet with hat tricks |
| 22:44:39 | Watusimoto | the fedora less so |
| 22:44:47 | raptor | true |
| 22:44:48 | Watusimoto | makes me think of indiana jones |
| 22:45:18 | Watusimoto | but my choice would be the brown fedora with perhaps a white ro red stripe |
| 22:46:23 | raptor | maybe the pom pom does need to be not-centered (like my first example) |
| 22:46:31 | raptor | to be recognizable... |
| 22:47:09 | raptor | red is too much for the tan, totally distorts the perceived shape |
| 22:48:00 | Watusimoto | http://icons.iconarchive.com/icons/ph03nyx/super-mario/16/Hat-Mario-icon.png |
| 22:48:19 | raptor | that's tiny |
| 22:48:40 | raptor | hat tricks originally come from cricket, don't they? |
| 22:48:56 | Watusimoto | hockey, I think |
| 22:49:03 | Watusimoto | cricket has sticky wickets |
| 22:49:36 | raptor | huh |
| 22:49:44 | Watusimoto | http://www.iconsdb.com/icons/download/black/german-hat-16.png |
| 22:49:49 | Watusimoto | that's a fedora |
| 22:50:03 | Watusimoto | you're not the only one with hat problems |
| 22:50:04 | Watusimoto | http://www.google.com/imgres?start=476&sa=X&tbas=0&biw=1366&bih=643&tbs=isz:ex,iszw:16,iszh:16&tbm=isch&tbnid=cfnYV_RjMo1uQM:&imgrefurl=http://www.iconsdb.com/black-icons/hat-beanie-icon.html&docid=EfVGkGHnEwgkiM&imgurl=http://www.iconsdb.com/icons/download/black/hat-beanie-16.png&w=16&h=16&ei=rNJ2UvuWO8eShge4n4GgDA&zoom=1&ved=1t:3588,r:86,s:400,i:262&iact=rc&page=10&tbnh=16&tbnw=16&ndsp=56&tx=7&ty=8 |
| 22:50:04 | raptor | with a feather! |
| 22:50:16 | raptor | hahaha |
| 22:51:13 | Watusimoto | puritanical |
| 22:51:13 | Watusimoto | http://www.google.com/imgres?start=644&sa=X&tbas=0&biw=1366&bih=643&tbs=isz:ex,iszw:16,iszh:16&tbm=isch&tbnid=2oXHcYSexOxchM:&imgrefurl=http://findicons.com/icon/126579/pilgrim_hat&docid=NG8oGBje_8b6bM&imgurl=http://png-5.findicons.com/files/icons/1189/iconfactory_thanksgiving_2008/16/pilgrim_hat.png&w=16&h=16&ei=OdN2UrVjkfGFB-ypgKAO&zoom=1&ved=1t:3588,r:48,s:600,i:148&iact=rc&page=13&tbnh=16&tbnw=16&ndsp=56&tx=3&ty=9 |
| 22:51:29 | Watusimoto | educational |
| 22:51:29 | Watusimoto | http://www.google.com/imgres?start=644&sa=X&tbas=0&biw=1366&bih=643&tbs=isz:ex,iszw:16,iszh:16&tbm=isch&tbnid=thAO8sY4wsq9EM:&imgrefurl=http://en.krmu.kz/&docid=SqQ8zxlUPTFTDM&imgurl=http://en.krmu.kz/templates/krmu_EN/images/hat.png&w=16&h=16&ei=OdN2UrVjkfGFB-ypgKAO&zoom=1&ved=1t:3588,r:58,s:600,i:178&iact=rc&page=13&tbnh=16&tbnw=16&ndsp=56&tx=11&ty=7 |
| 22:51:51 | raptor | that one is recognizable |
| 22:52:17 | Watusimoto | red hat |
| 22:52:18 | Watusimoto | http://www.google.com/imgres?start=700&sa=X&tbas=0&biw=1366&bih=643&tbs=isz:ex,iszw:16,iszh:16&tbm=isch&tbnid=sXh13lgDVKbJAM:&imgrefurl=http://www.hatsandvisors.co.uk/&docid=CgDAM_Z9ltCrnM&imgurl=http://www.hatsandvisors.co.uk/product_images/hat_red.ico%253F1268008810&w=16&h=16&ei=VdN2UvK-DMuThQf13oHQAw&zoom=1&ved=1t:3588,r:53,s:700,i:163&iact=rc&page=14&tbnh=16&tbnw=16&ndsp=56&tx=3&ty=5 |
| 22:52:31 | raptor | that's not bad |
| 22:53:19 | Watusimoto | searching for 20x20 |
| 22:53:20 | Watusimoto | http://www.google.com/imgres?sa=X&tbas=0&biw=1366&bih=643&tbs=isz:ex,iszw:20,iszh:20&tbm=isch&tbnid=HLGFc0W9Ch3XYM:&imgrefurl=https://www.iconfinder.com/icons/147790/black_hat_black_seo_cap_cia_crime_fbi_gentleman_hat_head_mafia_magic_main_nsa_president_symbol_wear_wizard_icon&docid=EYUPWzDAQXpuZM&imgurl=https://cdn1.iconfinder.com/data/icons/huge-basic-icons-part-3/20/Hat.png&w=20&h=20&ei=wtN2UoGkDsWmhAfqx4GoCA&zoom=1&ved=1t:3588, |
| 22:53:20 | Watusimoto | r:58,s:0,i:276&iact=rc&page=2&tbnh=20&tbnw=20&start=28&ndsp=56&tx=14&ty=9 |
| 22:53:31 | Watusimoto | a few pixels makes a big difference |
| 22:53:46 | Watusimoto | http://www.google.com/imgres?sa=X&tbas=0&biw=1366&bih=643&tbs=isz:ex,iszw:20,iszh:20&tbm=isch&tbnid=zbprf27OssV7zM:&imgrefurl=https://www.iconfinder.com/icons/118414/black_cartoon_celebration_christmas_computer_graphic_hat_illustrations_and_vector_art_ink_isolated_personal_accessory_santa_hat_santaclaw_simplicity_single_object_white_background_icon&docid=qFT0eB_wKLFqbM&imgurl=https://cdn3.iconfinder. |
| 22:53:47 | Watusimoto | com/data/icons/stroke/53/Santaclaw-hat-20.png&w=20&h=20&ei=wtN2UoGkDsWmhAfqx4GoCA&zoom=1&ved=1t:3588,r:90,s:0,i:376&iact=rc&page=3&tbnh=20&tbnw=20&start=84&ndsp=56&tx=6&ty=15 |
| 22:53:59 | raptor | you need to degooglyfy those |
| 22:54:05 | Watusimoto | sorry |
| 22:54:08 | raptor | because they're coming across on several lines |
| 22:54:14 | Watusimoto | oops |
| 22:54:19 | Watusimoto | ok |
| 22:54:59 | Watusimoto | for future use; http://tinyurl.com/knxunnd |
| 22:55:58 | raptor | haha |
| 22:56:21 | raptor | you can middle click the 'view image' to open in a new tab, then past the link |
| 22:56:24 | raptor | *paste |
| 22:56:39 | Watusimoto | dang you right... hat trick _is_ a cricket term |
| 22:57:02 | Watusimoto | view image was opening the image up in an external application |
| 22:57:10 | Watusimoto | at least if it was png |
| 22:57:16 | Watusimoto | and I didn't want to reconfig my browser |
| 22:57:26 | Watusimoto | though I ended up doing more work |
| 22:59:40 | Watusimoto | another achievement idea: full house |
| 22:59:51 | raptor | what's that? |
| 22:59:57 | Watusimoto | not sure yet |
| 23:00:08 | Watusimoto | but it's a good name |
| 23:00:18 | Watusimoto | and could be a combo of other events |
| 23:00:47 | Watusimoto | kill, suicide, fratricide within a minute? |
| 23:01:15 | Watusimoto | fratricide being the trickiest, of course |
| 23:01:23 | Watusimoto | would require strategic mine work |
| 23:01:50 | raptor | maybe all three with the same mine work |
| 23:02:11 | Watusimoto | the same mine? |
| 23:02:19 | Watusimoto | that would be rather challenging! |
| 23:02:24 | raptor | it would take multiple |
| 23:02:28 | Watusimoto | but a mine that kills two players might be good |
| 23:02:46 | Watusimoto | oh, like including all the linked explosions |
| 23:03:02 | raptor | yes |
| 23:03:10 | Watusimoto | would still be hard |
| 23:03:16 | raptor | ok, DST is messing with my head |
| 23:03:25 | raptor | it's 4 right now, but i'm starving |
| 23:03:29 | raptor | what time is it there? |
| 23:03:31 | Watusimoto | but we definitely need a mine-based achievement |
| 23:03:43 | Watusimoto | time for pie! |
| 23:05:22 | raptor | kill 3 ships with a mine |
| 23:05:34 | raptor | maybe only 1 has to be an enemy.. :) |
| 23:05:39 | Watusimoto | :-) |
| 23:05:50 | Watusimoto | another good name is trifecta |
| 23:10:42 | | Nothing_Much Quit (Read error: Connection reset by peer) |
| 23:13:52 | raptor | Watusimoto: this design: http://imagebin.org/275675 ; larger: http://imagebin.org/275676 |
| 23:13:57 | raptor | any better? |
| 23:15:02 | Watusimoto | better, yes; I assume the blue box is just for identification/scaling purposes |
| 23:16:05 | Watusimoto | I think it is hilarious that you are drawing these in the editor, btw |
| 23:16:17 | raptor | yes |
| 23:16:30 | raptor | well, i save the level file, then extract the points :) |
| 23:18:08 | Watusimoto | could also go for one of the abstract icons... |
| 23:18:22 | raptor | which? |
| 23:18:34 | raptor | what are the 'abstract' icons? |
| 23:18:39 | Watusimoto | the ones in the diagnostic screen |
| 23:18:43 | raptor | ah those |
| 23:19:11 | raptor | i was perusing this page for ideas the other night (graphic ideas): http://halo.wikia.com/wiki/Halo:_Reach_Medals |
| 23:20:22 | raptor | red brim: http://imagebin.org/275678 |
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| 23:24:09 | raptor | grey filling: http://imagebin.org/275680 |
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| 23:29:14 | Watusimoto | well, it makes me smile! |
| 23:30:35 | Watusimoto | it's the best yet |
| 23:30:56 | raptor | disregarding the loadout zones, would it be recognizable? |
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