#bitfighter IRC Log

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IRC Log for 2013-11-04

Timestamps are in GMT/BST.

00:06:28raptorshould I rename rabid rabid rabbit into raging rabit rabbit?
00:08:24raptoror raving rabid rabbit
00:10:12raptoror radical rabid rabbit
00:11:33bobdaduck has joined
00:12:45Nothing_Much Quit (Ping timeout: 272 seconds)
00:12:50bobdaduckmath help!
00:13:38bobdaduckKaen can we restart?
00:13:46kaenok
00:13:56kaenis it the slow thing still?
00:14:00bobdaduckyeah
00:14:29bobdaduckBigger number A is, the smaller I want number B to be, where number B should be between 0 and 1
00:15:08kaenok, and why doesn't B/A suffice?
00:15:18kaenoh derp
00:15:19kaensorry
00:15:44kaenwhat if you do math.min(1.0, B/A) ?
00:16:28kaenoh, also you will need to multiply A by something, this will be a constant that controls the exact shape of the curve
00:17:22bobdaduckI have no idea what you just said.
00:17:41kaenok, I mixed up the variables too
00:18:00kaenB = math.min(1.0, V/(A*K))
00:18:02raptor(A - B) / A
00:18:13raptoroh
00:18:30kaenwhere V is the input (velocity?) and K is the constant factor I mentioned
00:18:35raptor(A' - A)/ A'
00:19:22bobdaduckSuggestion for a constant?
00:19:31bobdaduckBecausee I don't understand what any of that math actually means
00:20:28kaenif V is between 0.0 and 1.0, and A is in milliseconds, then .001 is a good start
00:20:44bobdaduckA is in seconds
00:21:42kaenok, then probably 1.0, moving around by .5 to adjust it
00:21:53kaenand just try to zone in on what feels right
00:22:22bobdaduckcan't validate params
00:22:25bobdaduckpoint value with a number
00:22:32kaenoh man that's right
00:22:44bobdaduckV is a point
00:23:07kaenyuck
00:24:12kaendoes this work: V * math.min(1.0, 1 / (A*K))
00:24:14kaen?
00:24:42kaendoes point really not support any arithmetic with a number?
00:27:21Watusimotosorry -- off watching bee videos
00:27:28Watusimotohow about raging rabit?
00:27:34raptorok
00:27:36raptorsold!
00:27:42bobdaduckI think it sort of worked but now my other math is wrong so give me a second
00:27:47kaenok
00:29:09kaenmath.min(1.0, X) will choose the lowest value among 1.0 and X, therefore the result will *always* be less than or equal to one
00:30:44kaenyou could even do math.max(0.0, math.min(1.0, X)) to ensure X is greater than 0.0, too, but this is guaranteed as long as A and K are positive
00:34:58bobdaduckits definitely slowing
00:35:06bobdaduckbut I can't tell if its speeding up
00:37:39kaenuse a smaller K
00:37:43kaenstart at 0.1
00:37:49kaenand add zeros as necessary
00:38:33HylianSavior Quit (Read error: Connection reset by peer)
00:38:39raptorWatusimoto: does your compiler really require an 'f' if doing this: F32 array[] = {1.01f, 2.02f }; ??
00:38:49Watusimotoit warned me
00:39:08WatusimotoF64 to F32 conversion loses data or whatever
00:39:11WatusimotoI hate it
00:39:28Watusimotowould love to get rid of all those useless f's
00:39:45bobdaduckExplain math.min to me more?
00:41:48kaenit takes the minimum value of all the numbers you pass to it
00:42:00Nothing_Much has joined
00:42:04bobdaduckso... Is it like comparing two numbers then and choosing the lowest?
00:42:08kaenyes
00:42:31kaenso that means highest it will ever be is 1.0, because anything above that "loses"
00:43:41bobdaduckokay
00:43:49bobdaducksort of unintuitive
00:43:59bobdaduckI feel like it should be reversed
00:45:05bobdaduckRegardless, it works
00:45:10kaenjust remember it's choosing the minimum
00:45:17bobdaduckso thanks
00:45:20kaenalso, this is sort of what the function looks like: http://fooplot.com/#W3sidHlwZSI6MCwiZXEiOiJtaW4oMS4wLDEveCkiLCJjb2xvciI6IiMwMDAwMDAifSx7InR5cGUiOjEwMDAsIndpbmRvdyI6WyItMC4zNjA0NDgwMDAwMDAwMDAxIiwiNC45NjQzNTIiLCItMC44OTI5MjgwMDAwMDAwMDAyIiwiMi4zODM4NzIiXX1d
00:45:40kaenthe flat part is min at work
00:46:22kaeny-axis is B, x-axis is A in our little equation
00:46:23bobdaduckyeah
00:47:10bobdaduckWell thanks
00:47:11bobdaduckbye
00:47:17bobdaduck Quit (Remote host closed the connection)
00:48:18Watusimotofooplot!
00:48:20Watusimotoawesome!
00:48:59kaenyeah, I just discovered it
00:49:09kaenlike four minutes ago :)
00:50:24kaenit's cool what kinds of things you can do with base64encode
00:54:09raptorWatusimoto: 2nd-to-last: http://imagebin.org/275687
00:54:53kaenthat one looks good!
00:55:01raptorpassable?
00:55:19kaenI think so
00:55:28kaenwill it say "hat trick" somewhere?
00:55:37raptorin the instructions menu
00:56:05kaenjust checked and saw that :P
00:56:10raptorgl_triangle_fan suffers from lack of AA... maybe i'll add an outline
00:56:59WatusimotoAA?
00:57:03WatusimotoAnti Aircraft?
00:57:30Watusimotohat looks great
00:57:46Watusimotoif we made it white with one more red stripe, it would be waldo's!
01:02:42Watusimotook, bedtime!
01:02:50BFLogBot Commit: b3bdeddf0231 | Author: watusimoto | Message: Change error boxes to require Esc to close. Still some weirdness to figure out, but essentially there. Also make error dialog titles and instrs be symbol strings so we can embed key renderings, all polished like.
01:04:30raptorshould i do waldo's?
01:05:39Watusimototry it!
01:05:54Watusimotoor not, if you are sick of it!
01:10:26Watusimoto Quit (Ping timeout: 245 seconds)
01:14:28raptorhere comes waldo: http://imagebin.org/275692
01:14:38raptorany better kaen?
01:15:05kaenI think that's good
01:27:13fordcars has joined
01:39:13raptorok, i'll clean up waldo's hat and implement the badge logic
01:44:35Nothing_Muchanybody know of any linux web page editors?
01:45:53raptori'm not sure how advanced, but: http://bluefish.openoffice.nl/index.html
01:46:18Nothing_Muchnot too advanced
01:46:19raptorthere was one called 'komodo' i think
01:46:20Nothing_Muchlike
01:46:22Nothing_Muchbasic thing
01:46:52raptoroh yeah, haha: kompozer
01:46:54Nothing_Muchoh bluefish!
01:48:55Nothing_Muchhopefully it won't crap out on this pentium M
01:49:15raptorWOW
01:49:26raptoryeah, hopefully...
01:49:38fordcarsFor any coding I ever did, I always used a normal text editor
01:49:59Nothing_Muchraptor: lol old eh?
01:50:38fordcarsI have Pentium 4à
01:50:42fordcars*4
01:50:54fordcarsI think it's around the from the same time
01:51:18Nothing_Mucharound that same time
01:51:38Nothing_Muchfordcars: how've ya been?
01:51:43fordcarsGood!
01:52:02fordcarsI think I found the missing header that should make bitfighter work on pi! I haven't tried them yet
01:52:10Nothing_Muchnice
01:52:12fordcarsOh wait, Pentium M is from 2004
01:52:14Nothing_MuchWhat's the header?
01:52:47fordcarsuh, libraspberrypisomethinsomethinsomething-dev
01:52:49Nothing_MuchIs it a -dev file?
01:52:53fordcarsyep
01:52:56Nothing_Muchthought so
01:53:11Nothing_Muchbut did you hear raptor got an RPi?
01:53:14fordcarsWow pentium 4 is from 2000?!?!?!?!?!?!?
01:53:17raptoroh yeah
01:53:18raptorfordcars:
01:53:19fordcarsReally?!?!?!?!?!
01:53:22fordcars?!?!?!?!
01:53:25fordcarssorry, had too
01:53:27raptormy parents-in-law got me an RPi
01:53:30raptorout of the blue
01:53:31fordcarsRaptor, cool!
01:53:43raptorso... what distro did you do? raspbian?
01:53:45fordcarsGot raspbian?
01:53:52fordcarsI do, but there is also arch
01:53:57fordcarsBut raspbian is the official one
01:54:28fordcarsGPIO pins are fun on there :P
01:55:37raptorwell.. i just put raspbian on an sd card
01:55:41raptorstill have to hook stuff up
01:55:56raptorbut i wanted to make sure i'm using the same distro as you so I can continue work on bitfighter.. :)
01:56:03fordcarshah
01:56:15fordcarsI am nearly there I just need some headers i found
01:56:28fordcarsBut I think they should of came with raspbian
01:56:43Nothing_Muchfordcars: those are the binaries
01:56:46koda Quit (Quit: koda)
01:56:52Nothing_Muchnot sure if distros include dev files by default :)
01:56:57fordcarsmaybe not
01:56:59fordcarshah
01:57:55kaenmost distros do not
01:58:08kaenunless you mean a source distribution i.e. tarball
01:58:18raptorok, it looks like once you image the sd card, you need to expand it to fill the rest... then that becomes the hard drive for the RPi?
01:58:56Nothing_MuchI think so
01:59:34Nothing_MuchI don't know what you mean by "expand"
01:59:38fordcarsme neaither
01:59:46Nothing_MuchAll I know is that once you flash the SD card
01:59:48fordcarsYou can expand the partion of the os
02:00:02Nothing_MuchIt's become the HDD basically
02:00:02fordcarsSd has 2 partitions: OS and Hard drive
02:00:25fordcarsI think
02:00:57Nothing_MuchUh
02:01:02Nothing_MuchDepends on how you form-
02:01:04Nothing_Muchoh yeah
02:01:17Nothing_MuchI flashed my micro SD card with Ubuntu
02:01:21Nothing_MuchXubuntu*
02:01:57Nothing_MuchAnd when I popped it in
02:02:17Nothing_MuchIt had FAT32 and ext4/2 partitions
02:06:38Nothing_MuchIf you have an 8GB SD card, you're gonna have to use the space wisely
02:06:51fordcarsI have a 4gb sd card...
02:06:54fordcarsHah
02:07:10fordcarsI only have 400 mb left on it I think
02:07:35fordcarsBut I was going to get a 16gb one
02:08:29Nothing_Muchyou should've man lol
02:08:36Nothing_MuchIsn't there a possible way to use like
02:08:43Nothing_Muchan eMMC or something?
02:10:06fordcarsI don't think so
02:10:15fordcarsBut you can always plug-in an external hard drive
02:10:49Nothing_Muchyeah, but that'd be a pain to deal with or something
02:11:09fordcarsI finally ordered an hdmi to vga adapter so I can plug my Pi in my computer screen instead of my old CRT
02:11:13fordcarsYeah, may7be
02:11:49Nothing_Muchnice
02:13:56Nothing_MuchOh, I wanna see if this oldie with an R300 can handle bitfighter with kernel 3.12 :D
02:17:23fordcarshah :P
02:18:12Nothing_Muchis master server up?
02:18:30fordcarsI wanna see if my Casio watch can handle Bitfighter :D
02:18:43Nothing_Muchoh holy crap
02:18:44fordcarsI think it was down yesterday
02:18:47Nothing_MuchopenGL 2.1!
02:18:58Nothing_Muchoh there's master
02:51:10Nothing_Much Quit (Read error: Connection reset by peer)
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03:06:02Nothing_Muchtrusty tahr's quite unstable with bf :(
03:07:38raptoris that a new flavor of ubuntu?
03:19:53fordcarsMaster Server is down
03:20:04raptornot to me...
03:20:12fordcarsOh ok up again
03:20:15Nothing_Muchraptor: it's 14.04
03:20:16Nothing_Much:D
03:20:20Nothing_Muchalpha woo
03:24:15raptorkaen: do you know if we already keep track of who scores a goal in soccer?
03:26:10kaenI think we do
03:26:14kaenbut I do not know
03:26:53kaen"kaen scored a goal on team blue"
03:27:20raptoryeah i tracked that... it's done on-the-fly
03:27:36Platskies Quit (Read error: Connection reset by peer)
03:28:24kaenoh... hmm
03:28:49raptorI'm not finding much - i'll just keep track in the soccer gametype itself..
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03:37:41Nothing_Muchg'night everyone
03:37:47raptornight
03:37:49Nothing_Much Quit (Remote host closed the connection)
03:37:50fordcarsNigh Nothing!
03:39:16raptorkaen: for the hat trick, should it be 3 goals in a row without the other team scoring in the middle?
03:39:38kaenyes, that sounds best
03:40:13fordcarsWho can score in soccer?
03:40:35raptorok, it'll be another hard-to-get badge
03:40:45fordcars:P
03:50:10raptorkaen: how does that look: http://imagebin.org/275697
03:50:20raptorshould I scale the badge down a little?
03:51:11raptormaybe the pom pom should be a little higher...
04:00:28kaenI think it should
04:00:37kaenand maybe move the rest of it down?
04:01:03kaenthe other two touch the bottom of the square
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04:12:23fordcarsMaybe you should add a boarder around the hat to make it less hand drawn
04:13:23fordcarsanyway, later, I'll be back soon
04:13:24kaenI think it's charming
04:13:26kaenlater
04:13:34fordcarsOk :)
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06:08:41BFLogBot Commit: 54f20e54d5de | Author: buckyballreaction | Message: Add new badge: Hat Trick. Gained by scoring 3 goals in a row
06:09:47raptorOK, one badge left to close the issue!
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06:14:03BFLogBot Commit: 8edac0a160ea | Author: buckyballreaction | Message: Raging
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13:21:41kaenwatusimoto: pleiades should display error messages to clients for Exceptions that get raised now
13:21:47kaenas plain text
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15:23:24Nothing_MuchHowdy y'all
15:39:27destroyerimohi
15:40:37Nothing_Muchwhat's up?
15:41:12destroyerimou...
15:41:17destroyerimou?
15:41:47destroyerimoo wait...
15:42:41destroyerimoyea....hows goin
15:45:13Nothing_Muchlol
15:45:20Nothing_MuchI'm doin' fine atm
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15:53:31raptorgood morning!
15:53:43Nothing_Muchmorning sir!
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15:59:37destroyerimogood morning...
15:59:57destroyerimowait its 11:59 pm here
15:59:58destroyerimoo.o
16:00:12destroyerimook its 12:00 am
16:00:17destroyerimogood morning! :D
16:01:19raptorhi
16:01:36raptorare you in china or thereabouts?
16:05:13raptorback in a bit..
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16:13:51destroyerimoyes i live in china raptor
16:14:34raptorgreat!
16:15:44destroyerimowat
16:15:59destroyerimou guessed?
16:16:09raptoryes - based on your time
16:16:27destroyerimo:)
16:18:00raptorwatusimoto: you should see the final iteration of the hat trick badge
16:18:23watusimotoI'd like to!
16:18:27watusimotoI will!
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16:37:15watusimotoraptor: I think the hat looks really good. The only suggestion I have would be to make the stripe extend all the way to the edges, but that is a small detail.
16:37:38raptoreasy enough
16:43:23raptorhuh, they actually do...
16:43:33raptorah, it must be the linewidth of 2
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16:47:33BFLogBot Commit: 79fa08d61aa5 | Author: buckyballreaction | Message: Make hat stripe go to edges
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19:35:53raptoris it release week?
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19:38:39BFLogBot Commit: 5f08d0d08f52 | Author: buckyballreaction | Message: Change look of menu fadeout mechanism. Less ugly. Still needs review
19:41:21raptori feel it's almost within our grasp...
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20:28:26Nothing_Muchjust got my odroid!
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21:31:17sky_larkhey guys, I could use some levelgen help if any of you are online/free
21:37:08raptorhi sky_lark
21:37:21sky_larkhello
21:37:26raptorI'm about half-here, but may be able to help
21:37:37sky_larkok cool
21:38:02sky_larkFirst, is it possible to add items while in-game, without restarting?
21:38:14raptoryes, most items (not walls)
21:39:59sky_larkOk. Here's what I'm trying to do. I want to add a set # of mines to a location that constantly replenishes. Meaning, if the # was 5, and 3 were destroyed, then 2 would be added. If all were destroyed, then 5 would be added.
21:40:10sky_larkIs this possible, do you think?
21:40:19raptoryes
21:41:10sky_larkOk, sweet. I read through _k's levelgen guide and I've got the gist of it, but I'm still pretty clueless. His guide also seemed to work around restarting levels for levelgen to take effect, so I don't know if I'll need to do something majorly different for that
21:41:40raptorI don't know how familiar you are with programming terminology; but: in a levelgen script you'd keep a table (a registry of sorts) of mines and their locations, then in each 'tick' of the game, you'd check to make sure they're there
21:42:06raptorah... actually, his guide is outdated
21:42:39raptorwhat you really want is this: http://bitfighter.org/luadocs/index.html
21:42:56raptorthat is the current documentation, but it is sparse on how-to stuff
21:43:24sky_larkOk
21:43:26raptoroh whoa...
21:43:28raptoruhh
21:43:38raptoractually, loks like kaen updated that to be for 019
21:43:44raptorso... bah!
21:43:59sky_larkhehe
21:44:03raptorit's about 90% the same though
21:44:27sky_larkSo I should try to figure out how to implement a table
21:44:47sky_larkAnd ticks?
21:45:03raptorthere are two main learning curves: 1. Lua 2. Bitfighter API
21:45:15raptor2 is easy if you know 1
21:45:55raptorif you don't know Lua that well, here is a good introductory tutorial: http://luatut.com/crash_course.html
21:46:33raptori'll whip you up a quick example of a levelgen script
21:46:48sky_larkok
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22:09:05sky_larkRaptor, I hate to do this to you, but I actually have to go return an item to a store before it closes... will you be on later?
22:09:14raptorsure, i'll be here
22:09:19sky_larkThank you!
22:09:25raptoryw
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23:01:38amgine123sup
23:01:47amgine123anything new
23:19:08raptorhi
23:19:11raptornot at the moment
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23:21:27thread_Windows 8 is WEiRd
23:22:21raptoryes, yes it is
23:22:35raptorunholy offspring of a desktop and tablet OS
23:22:58thread_I haven't tried running bitfighter yet
23:23:13raptori don't think anyone has... i'd be curious to know what happens :)
23:24:52thread_BTW, this is the same machine that kept crashing before, but now reimaged
23:25:01raptorha
23:25:08raptornow i'm doubly curious
23:25:21thread_I need a drumroll
23:25:59raptorfailing at onomatopoeia
23:27:47thread_I get MasterServer Error #13; but the network here today is really really bad, so I wouldn't read too much into it...
23:28:12raptorbut no crash?
23:28:28thread_nope. currently running level editor...
23:28:32thread_testing level...
23:28:39thread_flying around...
23:29:09thread_It is annoying that it keeps telling me I have a MasterServer Error #13.
23:29:35raptorthat's odd.... let me check what that is
23:30:15thread_I seem to have about a 50% packet loss to any ip on my network today... That's probably the issue
23:30:42raptorare you trying with 019?
23:31:16raptor13 is: ReasonIncompatibleRPCCounts
23:31:24thread_yea
23:31:30raptorwhich should never happen unless we're don.... ah ha!
23:31:31thread_what does that mean?
23:31:42raptorit means any 019 build is now bad
23:31:44raptordev build
23:31:53thread_why?
23:31:55raptorrecent master changes have broken all of them :)
23:32:04raptorbecause... it's in development!
23:32:39thread_I see. Master Server doesn't talk to the development builds?
23:32:44raptorit does
23:33:03raptorit's just that it could be incompatible at any time if we update it, but don't get you an updated build
23:33:25thread_my build is a few weeks old at this point
23:33:28raptorWatusimoto: made network changes to 019, which are not reflected in your build
23:33:35raptoryep
23:33:37raptortoo old
23:34:04thread_ok. Can you get a new build for me to run on winders 8?]
23:34:17thread_Make sure things are fine
23:34:40raptori might be able to later tonight - we're actually really close to releasing if none of us do any more giant refactors
23:34:57raptorand i think it'd be good to get another beta build out, just in case
23:35:41thread_I need to put more effort into BCL, so I will have it for the release
23:35:49raptorheh
23:36:00raptorquick question
23:36:16raptorsky_lark was on here asking how to add a mine back if it blows up, with Lua
23:36:18thread_yes?
23:36:29thread_if it blows up?
23:36:32raptorbut now that I tried it, I can't seem to figure out how (in 018a)
23:36:49thread_oh... hmm... gimme a minute to think it through
23:37:08raptorif i add the object, then blow it up, it doesn't return nil
23:37:20raptorbut I know bobdaduck has done something like this before...
23:37:24thread_its still an object?
23:37:35raptorLua thinks it is - it's still userdata
23:37:53thread_heh
23:38:19thread_you could test for that
23:38:20thread_but you should get an error if you try to call its methods
23:39:00thread_in 019 is an object changed to nil if it is removed from the game?
23:39:51raptorgood question - I think it is (that was a bug, and i spent 2 weeks or more on it)
23:40:17thread_That's nice
23:42:04thread_ok got it
23:42:28thread_a mine:getLoc() will retrun a point. if the mine is killed, mine:getLoc(0 returns nil
23:42:36raptorhah! really??
23:42:39YoshiSmb has joined
23:42:40thread_yep
23:42:41raptorthat's hilarious
23:42:46raptorgood find! testing...
23:43:26thread_Its really interesting being an... almost developer
23:43:47raptoryes... especially when I don't now how to use the code I code...
23:44:04raptoryou get the dev badge if you commit code to the tree!
23:44:30thread_I need someone to help me get my instance of the code set up. something always dies and I don't know what to do
23:44:47thread_my latest problem is getting the cmake to run
23:45:42raptordo youw ant some help now?
23:45:48Invisible Quit (Ping timeout: 260 seconds)
23:45:52thread_(There is no way I am going to commit code that I cant build) sure
23:47:01raptorok
23:47:10raptor1. install cmake
23:47:31raptor2. follow directions: http://bitfighter.org/wiki/index.php/Building_Bitfighter#019_.28development.29_and_later
23:47:34raptor:)
23:47:51raptorif you attempted this, let me know where you're stuck
23:48:27thread_ok. give my ridiculously slow internet time to catch up to your instructions...
23:48:37raptorheh, sure
23:57:47kaen has joined
23:58:03kaenhi guys
23:58:12raptorhi kaen
23:59:13YoshiSmbhi
23:59:28thread_alright, I need to reboot. See you in a bit
23:59:30kaenraptor, I don't recall updating luadocs for 019
23:59:40kaenI added bitfighter.org/luadocs019 for that purpose

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