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00:02:59 | | amgine123 has joined |
00:03:00 | amgine123 | sup |
00:03:14 | amgine123 | i see bf 19 was officaly released |
00:04:13 | amgine123 | I will need a bf 19 windows standalone Zip file to play :) ( no installer ) |
00:07:15 | sam686 | https://code.google.com/p/bitfighter/downloads/list see the ZIP? |
00:09:32 | amgine123 | got it ty |
00:10:36 | amgine123 | :( |
00:10:53 | amgine123 | i see abosutly no credit for my bug testing anywhere on the forums or in game credits |
00:11:00 | amgine123 | oh well ^_^ |
00:11:41 | sam686 | its partly because you didn't make any code changes at all, or maybe we forgot maybe? |
00:13:11 | amgine123 | hmm you owuld think after 3 version of helpfull bug testing i would get a little credit |
00:13:22 | amgine123 | many bugs were foudn because of me |
00:15:52 | amgine123 | is raptor online |
00:16:09 | sam686 | looks like hes on irc but idling? |
00:16:16 | amgine123 | ah |
00:16:19 | amgine123 | hard to tell sometimes |
00:16:29 | amgine123 | and btw i see more pto now then before =p |
00:17:05 | sam686 | there have been some more people |
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01:09:36 | raptor | hi |
01:09:54 | raptor | amgine123: I added a note about testers at the bottom here: http://bitfighter.org/forums/viewtopic.php?f=20&t=2154 |
01:43:49 | amgine123 | oh how did I miss that XD |
01:47:35 | amgine123 | wsow norton removed BF |
01:47:43 | amgine123 | htinks its a virus... |
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02:18:46 | raptor | wait wait wait - is a PolyWall a Barrier?? |
02:34:13 | raptor | wait wait wait - server-side, PolyWall is a Barrier?????? |
02:49:47 | raptor | amgine123: did that happen on the portable build? |
02:50:35 | amgine123 | how to check |
02:50:53 | raptor | what did you download? you can download the installer or the portable build |
02:53:10 | raptor | https://www.virustotal.com/en/file/524bab107e6c8be7754703014bb9cd7f922bb8e91a6f4255bb8dfe45be00df60/analysis/1386125515/ |
02:56:34 | raptor | and the installer: https://www.virustotal.com/en/file/0b61731d872a09168169947e3e51f86320d11ef85ca64bcbc73c6bd7556bc89c/analysis/ |
03:29:02 | | BFLogBot Commit: 60b9c38e3de5 | Author: buckyballreaction | Message: Update to clipper 6.0.0 + bugfixes (svn 428) |
03:46:20 | | BFLogBot Commit: 3b596498ac36 | Author: buckyballreaction | Message: Use clipper's StrictlySimple flag to generate even cleaner output for poly2tri. So far this seems to fix all the crashes |
03:46:44 | raptor | sam686 / kaen: all known level crashes with botzone generation seem fixed with that last commit |
03:46:50 | raptor | hooray! |
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04:06:01 | sam686 | will check if it fixes crash for me too |
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04:48:49 | | BFLogBot Commit: f9855c0c8f03 | Author: sam8641 | Message: Fix compile error |
04:52:56 | raptor | let me see about desura now... |
05:01:35 | raptor | Nothing_Much: do you happen do know what linux distro desura is mostly based off of now? |
05:02:09 | raptor | I mean, if I were to compile bitfighter for desura, should I do it on ubuntu 10.04 like i did last time? or is it better done on 12.04 now? |
05:03:29 | Nothing_Much | 12.04 I would say. |
05:03:38 | Nothing_Much | But do you have RPM and DEB builds too? |
05:03:45 | Nothing_Much | You can add those to Desura as well |
05:03:52 | Nothing_Much | raptor: ^ |
05:04:12 | raptor | i do |
05:04:14 | raptor | hmm |
05:04:21 | raptor | it wasn't like that last time |
05:04:42 | Nothing_Much | Desura? |
05:04:55 | Nothing_Much | Yeah, since they were purchased by Linden Lab, they've been doing more recently. |
05:05:13 | raptor | oh cool |
05:05:15 | raptor | ok |
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05:19:31 | Nothing_Much | Hi Guest66379 |
05:20:25 | Nothing_Much | You can change your name using /nick username |
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05:23:40 | Nothing_Much | Oh |
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05:56:39 | | BFLogBot Commit: 3a2e0289d1da | Author: sam8641 | Message: It will help if script filename without ".levelgen" also uploads with level. Prevent uploads if levelgen missing. |
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06:02:35 | raptor | night! |
06:03:32 | Nothing_Much | later raptor |
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06:05:39 | | Skybax has joined |
06:05:58 | sam686 | (raptor left 2 minutes ago) |
06:05:59 | Skybax | Herro |
06:06:03 | sam686 | hi |
06:07:22 | Nothing_Much | Hey |
06:08:33 | Skybax | What's up? |
06:11:32 | Nothing_Much | Nothin' much here, just listenin' to some music here |
06:11:56 | Nothing_Much | I can't figure out the lyrics to them though lol |
06:12:11 | Skybax | I just smiled as a realized I asked "What's up?" to someone named "Nothing_Much" |
06:12:18 | Nothing_Much | Teehee |
06:12:22 | Nothing_Much | I get that a lot dude haha |
06:14:26 | Skybax | I bet |
06:14:45 | Skybax | Did you know I used to write lyrics? |
06:15:19 | Nothing_Much | Skybax: Oh really? French ones? lol |
06:15:39 | Skybax | Not quite lol |
06:15:45 | Skybax | But they were ballads |
06:16:54 | Nothing_Much | Ballads? |
06:17:20 | Skybax | Yes lol |
06:18:02 | Nothing_Much | Not sure what those are |
06:18:51 | Skybax | http://en.wikipedia.org/wiki/Ballad |
06:19:14 | Skybax | Oh look! The word has French origins lol |
06:23:53 | Nothing_Much | Oh man that's cool |
06:24:44 | Skybax | Yeh |
06:25:21 | Nothing_Much | How've ya been? |
06:25:29 | Skybax | Pretty good |
06:26:42 | Nothing_Much | nice |
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06:31:49 | | Skybax has joined |
06:33:00 | Nothing_Much | wb |
06:33:20 | Skybax | My internet is stupid lol |
06:36:01 | Nothing_Much | It's np, so was mine when we had 802.11g internet |
06:52:35 | Skybax | The contest is looking good |
06:54:46 | Nothing_Much | The stupid one? |
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07:35:53 | | BFLogBot Commit: 28b179348897 | Author: sam8641 | Message: Fix /showpaths |
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08:22:05 | Skybax | Yes |
08:22:09 | Skybax | The stupid one |
08:22:10 | Skybax | lol |
08:22:43 | Nothing_Much | Ah cool |
08:22:47 | Nothing_Much | What's happenin' to it? |
08:26:02 | Skybax | Votes are coming in |
08:28:13 | Nothing_Much | I already voted :D |
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08:35:26 | Skybax_ | So did I lol |
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08:41:00 | Nothing_Much | So long skybax |
08:41:30 | | Skybax has joined |
08:50:19 | Skybax | Maybe it's Quassel that's freaking out |
08:51:49 | Nothing_Much | Cool, you're on Quassel too? :D |
08:53:55 | Skybax | Yeah |
08:54:04 | Nothing_Much | Nice |
08:54:09 | Skybax | lol why does everyone spell my name "SkyBax" |
08:54:20 | Skybax | The b is not capitol! |
08:54:22 | Nothing_Much | Skybax: I just press tab lol |
08:55:15 | Skybax | Yeah but like, on the post where raptor thanks various people for beta testing, he spells everyone's name right, even "Little_Apple", but for me he does "SkyBax" |
08:55:36 | Skybax | I'm gonna call him rapTor from now on |
08:55:48 | Skybax | CAMELCASE FOR EVERYONE |
08:56:28 | Nothing_Much | Maybe because it's.. close enough to be its own word lol |
08:56:51 | Skybax | Syllables |
08:57:09 | Nothing_Much | Yeah those |
08:57:17 | Skybax | Are not capitolized |
08:58:53 | Skybax | ImaGine What It Would Be Like If All SyllaBles Were CapItOlIzed |
08:59:23 | Nothing_Much | Oh man, what a nightmare for my OCD |
08:59:35 | Skybax | ME TOO |
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09:00:21 | Skybax | AlThOuGh ThIs DoEs LoOk KiNd Of CoOl SoMeTiMeS |
09:00:29 | Nothing_Much | nah |
09:00:37 | Skybax | It makes my eyes dance |
09:01:12 | Skybax | Anyways. Going to sleep now. Gotta get up early for a chiropractic appointment |
09:01:15 | Skybax | Night! |
09:01:29 | Nothing_Much | L8r dude |
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17:38:47 | raptor | good morning! |
17:46:18 | raptor | sam686: I don't think we want ServerGame.h in UIGame |
17:46:23 | raptor | with your last change |
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17:47:02 | raptor | for 019, we did a lot of work to keep it out of any UI stuff |
17:47:47 | raptor | we're trying to keep things appropriately separated with an interface in the middle (I think Game* is the interface) |
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18:11:21 | fordcars | Hi |
18:12:06 | fordcars | Hehe later |
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19:01:59 | kaen | I just made a bot using artificial neural networks |
19:02:13 | kaen | after 100 games with sbot, it averages a 3.16 KDR |
19:02:38 | raptor | wait what?? |
19:02:43 | raptor | s_bot v2? |
19:03:45 | kaen | I guess it's going against Sbot_upgrade |
19:04:07 | kaen | but I'm waiting for the training to complete to see what kind of strategy it's using |
19:04:39 | kaen | last time it trained itself to sit and wait for you to come into view, then just dump phaser on you |
19:05:18 | raptor | hahaha |
19:05:44 | raptor | interesting - so essentially learning heuristics? |
19:08:15 | kaen | NNs always learn the simplest thing that reliably works :P |
19:08:34 | raptor | heh |
19:08:59 | kaen | it knows how to approach, flee, and camp |
19:09:12 | kaen | and when it starts it's basically random how it acts |
19:09:17 | kaen | so it's legitimately learning to camp. |
19:10:22 | raptor | I toyed once with the idea of increasing s_bots accuracy automatically if it was losing a lot more than winning |
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19:38:08 | oskopek | Hello kaen |
19:44:18 | kaen | hello oskopek |
19:45:27 | oskopek | I've gotten on in the task, do you have time to look at it? Is there something I missed? |
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19:54:29 | kaen | hmm, perhaps I've missed a step, oskopek, but this is what I see when I run build-doc.sh and view output/index.html |
19:54:30 | kaen | http://imgbin.org/index.php?page=image&id=15881 |
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19:55:47 | kaen | oops! sorry, did forget a step :) |
19:55:56 | oskopek | kaen, are you sure you pulled the new commits? I'll check if I pushed them |
19:56:03 | oskopek | :) |
19:56:18 | kaen | ahh there we go, this is looking very good |
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19:59:32 | oskopek | glad you like it :) |
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20:07:03 | kaen | ok, so we don't actually need *all* of the cpp/h files in this set of docs |
20:08:08 | kaen | so the only files that need a @module are the ones with lua classes (game objects, a few info classes, and menu items) |
20:08:44 | oskopek | Ah, ok |
20:09:42 | oskopek | Is there any possibilty that they are going to be added in the future? If I should just out-comment the module tag or remove it altogether? |
20:10:22 | kaen | I think the best thing to do is just to remove the unneeded ones entirely |
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20:10:54 | kaen | once you've done that, I'll accept the task :) |
20:11:05 | kaen | getting the methods to show up right is another task entirely |
20:12:25 | oskopek | Ok, I'll get to it then |
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20:25:43 | Skybax | Herro |
20:25:46 | kaen | hi! |
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20:32:49 | Skybax | raptor! There's no BitTown server! :O |
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21:14:14 | kaen | interesting... my brain bot has learned to prefer burst over phaser |
21:19:31 | Skybax | That's cause phaser is weaker and less effective at slaughter |
21:20:37 | kaen | it's training 1v1 against sbot on bitmatch01 |
21:21:23 | kaen | I think it's because the burst is more forgiving of misses, and the phaser firing solution code is not very good |
21:21:59 | kaen | or maybe it's because computers are dumb and not very good at learning |
21:22:07 | kaen | it went from a 3.00 kdr down to ~.75 |
21:23:13 | kaen | .5 ... |
21:23:19 | kaen | maybe I'm just bad at teaching them |
21:23:57 | oskopek | kaen: ldoc seems to generate docs for files not containing the @module tag auto-magically, even ones where it doesn't have much sense.. is that a big problem? |
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21:29:54 | kaen | for now, I think that's ok. I see that we can limit the files to process via the config file |
21:31:30 | raptor | so... bittown can load with my clipper enhancements from last night... should I upgrade the servers on master? |
21:31:40 | raptor | we didn't break protocol yet, did we? |
21:31:45 | kaen | we did not |
21:31:56 | kaen | I've been using the hg client since release :P |
21:32:16 | raptor | it's good to be a developer... we have the stablest clients! (for now...) |
21:32:36 | kaen | hehe |
21:33:17 | raptor | Watusimoto: I've got all the desura builds up and waiting: http://www.desura.com/games/publish/bitfighter/execute |
21:33:31 | raptor | except for the Linux one.. |
21:33:35 | raptor | because.. linux... |
21:36:07 | Skybax | I say full steam ahead for upgrading the BitTown server lol |
21:36:16 | Watusimoto | how hard is it? I thought you had figured the linux bit out before |
21:36:36 | raptor | i did - but I'm looking for new documentation on any *standards* I should follow to build for |
21:37:10 | raptor | because desura was recently bought out and may have changed things - also, i was building for ubuntu 10.04 before, i figure it would be for 12.04 now or something simliar |
21:38:35 | raptor | kaen / Watusimoto: sam686's latest change here http://code.google.com/p/bitfighter/source/detail?r=28b17934889 adds ServerGame.h to UIGame.cpp. We're supposed to be avoiding this, right? by using the Game* interface, I think? |
21:39:59 | Watusimoto | actually I think it is a good thing, in this case |
21:40:03 | Watusimoto | because of this function: |
21:40:06 | Watusimoto | getLocalServerGame() |
21:40:22 | Watusimoto | which allows you to get a servergame from a clientgame without referring to gservergame |
21:40:43 | Watusimoto | in fact, I am testing some code right now that expands on that and elminates moer than a dozen refs to gservergame |
21:41:16 | Watusimoto | though at the cost of adding at least one more ref to servergame.h |
21:41:37 | raptor | ok |
21:41:44 | raptor | just thought i'd check |
21:41:50 | Watusimoto | your instinct was good |
21:42:24 | Watusimoto | for a brief moment earlier, I thought I saw a way to eliminate gservergame entirely |
21:42:32 | Watusimoto | but I was wrong |
21:42:36 | Watusimoto | but I am still hopeful |
21:43:22 | sam686 | I didn't use gServerGame, I just needed a way to access local ServerGame |
21:43:49 | raptor | hi sam686 |
21:44:02 | raptor | you're absolved from my accusations... :) |
21:44:14 | raptor | Watusimoto has filed a friend-of-the-court on your behalf |
21:44:52 | sam686 | If you look at getLocalServerGame on UIGame.cpp you will see how I get local ServerGame without gServerGame |
21:45:28 | Watusimoto | I took it one step further, and moved that function into clientgame |
21:45:40 | sam686 | ok |
21:48:42 | Watusimoto | though actually, the main reason gservergame is needed in uigame (where I agree it does not belong) is for renderBotPaths(), which is an "illegal" funciton in the sense that it exposes stuff to the client that the client "shouldn't" know about |
21:49:05 | Watusimoto | if we eliminated all our illegal functions, our code would be cleaner |
21:49:11 | raptor | hence my lawsuit.. |
21:49:27 | Watusimoto | but we we want to show the bot paths, we have no choice |
21:49:44 | Watusimoto | that's something the client shouldn't know about, yet it's useful to show |
21:49:44 | raptor | maybe we should have a UIServerGame |
21:49:49 | Watusimoto | ha |
21:49:58 | Watusimoto | there are other places where we need the same thing |
21:50:33 | Watusimoto | for example, I am about to check in code with this function: |
21:50:35 | Watusimoto | bool ClientGame::isTestServer() const |
21:50:51 | Watusimoto | this also requires access to the def of ServerGame |
21:51:04 | Watusimoto | but using this function lets us eliminate refs to gservergame |
21:51:37 | Watusimoto | this is another "illegal" function |
21:51:50 | sam686 | showing bot zones? but why is getBotZoneDatabase() static/global instead of in ServerGame? |
21:53:01 | raptor | UIClientServerGameGame |
21:53:12 | sam686 | GameGame? |
21:54:17 | Watusimoto | I think the main reason that is satic is, again, for illegal use |
21:54:28 | Watusimoto | we sometimes want to render nav zones on the client |
21:54:42 | Watusimoto | but we don't send them to the client, we just grab them from the server |
21:54:56 | Watusimoto | when I originally implemented bot zones, we did send them to the client |
21:55:14 | Watusimoto | and, even when you were rnning on a local server, it made everything very slow |
21:55:23 | sam686 | I remembered bot zone was slow/trouble sending thousands over TNL network, even for local connection. |
21:55:43 | Watusimoto | so we decided to only show them on a local server, and just grab them from the server illegally |
21:56:13 | sam686 | its much faster just rendering from server's bot zone database |
21:56:38 | Watusimoto | it's ugly, and I don;t like it, but if we want to allow access to this data, which is useful for testing things, I don't think there is a better way |
21:57:14 | Watusimoto | most access to getBotZoneDatabase could probably be made non-static |
21:57:27 | sam686 | it may be less ugly with getLocalServerGame() now |
21:57:43 | Watusimoto | we have a servergame everywhere in robot, for example, which is the majority of the uses |
21:58:24 | Watusimoto | in LuaScriptRunner, we also (at least in principle) have a servergame as well |
21:58:34 | Watusimoto | but not in uigame |
21:58:59 | Watusimoto | (though perhaps with the new client->server game method we could make this a non-static reference now) |
21:59:04 | sam686 | in Robot::processArguments, instead of gServerGame, why not (ServerGame *)game) |
21:59:30 | sam686 | (maybe check if game is actaully ServerGame |
21:59:34 | Watusimoto | let me check this in -- I've eliminated 75% of gservergame references |
21:59:44 | sam686 | ok |
21:59:48 | raptor | Skybax: bittown has returned |
21:59:57 | | BFLogBot Commit: 5a66403b0cb1 | Author: watusimoto | Message: Make method non-static |
21:59:58 | | BFLogBot Commit: b259161feee7 | Author: watusimoto | Message: Comment |
22:00:00 | | BFLogBot Commit: 9c8556dae03a | Author: watusimoto | Message: Slay a slew of gServerGames |
22:00:01 | | BFLogBot Commit: a775e7aa39f6 | Author: watusimoto | Message: More elimination of gServerGame |
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22:07:53 | Watusimoto | ok, all the botnavmeshzone stuff is static but does not need to be |
22:08:00 | Watusimoto | it could reside on servergame just fine |
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22:09:36 | Kiryx | join #hungary |
22:09:40 | Kiryx | sorry |
22:11:22 | Watusimoto | raptor: would building again for 10.04 help with the desura stuff? |
22:11:40 | raptor | help how? |
22:11:46 | raptor | I'm thinking of just doing that anyways |
22:12:03 | Watusimoto | you said that was what you built for before, and it sounded like building for a newer linux was part of the problem |
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22:13:55 | oskopek | kaen: I think I've got it this time.. I excluded all the files unneeded files using the config.ld, which seems like a hack-ish solution, but.. works |
22:18:10 | sam686 | if there an easier way then just passing in checkIfServerGameIsShuttingDown(gClientGames in main.cpp |
22:18:18 | sam686 | because it won'r compile dedicated build |
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22:20:59 | raptor | death to gWhatever! |
22:22:25 | | Iamtaz Quit (Ping timeout: 250 seconds) |
22:24:05 | | Iamtaz has joined |
22:24:16 | Iamtaz | hello |
22:24:35 | | Iamtaz_ Quit (Ping timeout: 250 seconds) |
22:24:52 | sam686 | hi |
22:24:55 | raptor | hi |
22:24:59 | sam686 | hi |
22:25:21 | Iamtaz | I posted a bug on the issues page. If I have additional information is it ok if I just share it here? |
22:26:39 | Iamtaz | or huh should i comment? I don't see an edit option |
22:27:10 | raptor | thanks! |
22:27:20 | raptor | posting a bug was the proper way to go |
22:28:10 | Iamtaz | Ahh, but I was wrong about the exact bug! |
22:28:31 | Iamtaz | https://code.google.com/p/bitfighter/issues/detail?id=328 |
22:28:33 | raptor | ok, update the issue |
22:28:54 | raptor | heh, puts the coordinates at NaN |
22:28:55 | Iamtaz | How do I do that? |
22:28:57 | raptor | fun! |
22:29:09 | raptor | just add a new comment |
22:29:38 | Iamtaz | oh ok :) |
22:31:44 | sam686 | well I see that rotate problem in editor... not only that pressing "Z" zooms out to infinity (zoom scale in edotor says "-1.#J" what ever that means) |
22:34:11 | Iamtaz | since I'm here. could one of you guys take a screenshot of the new editor help? |
22:34:27 | Iamtaz | pages 1 and 2 are broken for me! |
22:34:53 | raptor | Iamtaz: yes, one moment |
22:35:26 | sam686 | somebody already did at release build (only happens on mac), http://bitfighter.org/forums/viewtopic.php?t=2155 |
22:35:33 | sam686 | and may have already been fixed now |
22:35:55 | sam686 | just haven't yet released newest revision yet |
22:36:31 | sam686 | it looked something like http://i.imgur.com/H0dgKHm.png http://i.imgur.com/ZqD2ccx.png |
22:36:49 | Iamtaz | undecipherable for me :D |
22:36:56 | Iamtaz | that's what i have. |
22:37:36 | sam686 | should work fine now on newest revision of code (if you know how to build the latest yourself) |
22:37:58 | raptor | Iamtaz: http://bitfighter.org/forums/viewtopic.php?f=28&t=2165 |
22:38:50 | Iamtaz | thanks! |
22:39:45 | raptor | I love NaN so much |
22:39:58 | raptor | it's my favorite number |
22:42:25 | | thread_ has joined |
22:42:49 | thread_ | has anybody ever heard of a game called starbound? |
22:43:09 | raptor | I have now! |
22:43:14 | thread_ | yay! |
22:43:59 | Iamtaz | That poor squirrel! http://playstarbound.com/about/ |
22:44:13 | thread_ | I've been thinking about getting it, but looking around to see if anyone would potentially play along with me |
22:45:30 | Skybax | Hooray! |
22:45:33 | thread_ | Actually... Hey! today is the first day of release! they aren't in beta anymore! |
22:45:53 | thread_ | (I need more exclamation points...)!!!!!!!!!!!!!!!! |
22:47:38 | Iamtaz | well it looks better than mine craft at least |
22:49:11 | thread_ | I've always been a sucker for sandbox games |
22:50:04 | Skybax | I love Gmod |
22:52:10 | Nothing_Much | I can't play sandbox games :( |
22:52:17 | Nothing_Much | Starbound looks good though |
22:52:27 | Skybax | Starbound looks like a futuristic Terraria |
22:52:33 | Nothing_Much | It pretty much is |
22:52:35 | thread_ | I basically is |
22:52:38 | Nothing_Much | Except it's much much much much bigger |
22:52:56 | thread_ | and space-ier |
22:53:10 | Nothing_Much | You can leave and join overworlds too |
22:53:19 | Nothing_Much | Best part: It's cross platform! |
22:56:46 | Skybax | Epic |
23:00:12 | thread_ | Thanks, nothing. You are really selling the game for me |
23:05:46 | | Iamtaz Quit (Quit: Page closed) |
23:06:52 | Nothing_Much | thread_: You're welcome |
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23:21:15 | | BFLogBot Commit: 460d6b257764 | Author: watusimoto | Message: Remove a bunch of static stuff related to zones |
23:21:26 | Watusimoto | raptor: ask and you shall receive |
23:22:21 | Watusimoto | I need to get to bed, so... good night! |
23:22:28 | raptor | hooray! |
23:22:29 | Watusimoto | also, I will not be around tomorrow night |
23:22:30 | raptor | night! |
23:22:56 | raptor | ok |
23:23:01 | raptor | vacation! |
23:25:56 | thread_ | I guess on a similar thread of discussion to starbound... who here uses steam? We should make a steam group |
23:27:43 | Nothing_Much | thread_: nah no reason to |
23:27:46 | Nothing_Much | there's thousands already |
23:28:03 | Nothing_Much | I use steam on occasion only to play a pretty lame FPS |
23:29:48 | | Watusimoto Quit (Ping timeout: 252 seconds) |
23:44:44 | Skybax | I have like 142 games on steam |
23:45:30 | thread_ | I have apparently, exactly 100 games |
23:45:42 | Skybax | *143 I just checked |
23:46:23 | Skybax | Also, there's already a Bitfighter group |
23:46:30 | thread_ | there is?!? |
23:47:01 | thread_ | I mean: "There is‽" |
23:47:06 | Skybax | Yeup lol |
23:47:12 | Skybax | What's your Steam name? |
23:47:31 | thread_ | Thread_Speaker |
23:47:39 | Skybax | I'll send you an invite |
23:47:45 | | Flynnn has joined |
23:50:27 | Skybax | Sent |
23:52:23 | Skybax | Who's Cursed Wanderer? They're playing Starbound lol |
23:54:23 | Skybax | Also, if you're interested in buffing your steam library without spending much money, go to humblebundle.com |
23:54:36 | Skybax | They've got some epic games in the bundle right now |
23:54:36 | Skybax | Including Gmod |
23:56:14 | Skybax | thread_: |
23:56:47 | raptor | anyone get any of the new badges yet? |
23:57:09 | Skybax | I got one of them in my mind |
23:57:37 | Skybax | Specifically the one I came up with |
23:58:54 | raptor | that one might be our hardest one to get... |
23:58:58 | raptor | unless you cheat |