#bitfighter IRC Log

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IRC Log for 2013-12-04

Timestamps are in GMT/BST.

00:02:59amgine123 has joined
00:03:00amgine123sup
00:03:14amgine123i see bf 19 was officaly released
00:04:13amgine123I will need a bf 19 windows standalone Zip file to play :) ( no installer )
00:07:15sam686https://code.google.com/p/bitfighter/downloads/list see the ZIP?
00:09:32amgine123got it ty
00:10:36amgine123:(
00:10:53amgine123i see abosutly no credit for my bug testing anywhere on the forums or in game credits
00:11:00amgine123oh well ^_^
00:11:41sam686its partly because you didn't make any code changes at all, or maybe we forgot maybe?
00:13:11amgine123hmm you owuld think after 3 version of helpfull bug testing i would get a little credit
00:13:22amgine123many bugs were foudn because of me
00:15:52amgine123is raptor online
00:16:09sam686looks like hes on irc but idling?
00:16:16amgine123ah
00:16:19amgine123hard to tell sometimes
00:16:29amgine123and btw i see more pto now then before =p
00:17:05sam686there have been some more people
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01:09:36raptorhi
01:09:54raptoramgine123: I added a note about testers at the bottom here: http://bitfighter.org/forums/viewtopic.php?f=20&t=2154
01:43:49amgine123oh how did I miss that XD
01:47:35amgine123wsow norton removed BF
01:47:43amgine123htinks its a virus...
01:49:21Watusimoto Quit (Ping timeout: 245 seconds)
02:18:46raptorwait wait wait - is a PolyWall a Barrier??
02:34:13raptorwait wait wait - server-side, PolyWall is a Barrier??????
02:49:47raptoramgine123: did that happen on the portable build?
02:50:35amgine123how to check
02:50:53raptorwhat did you download? you can download the installer or the portable build
02:53:10raptorhttps://www.virustotal.com/en/file/524bab107e6c8be7754703014bb9cd7f922bb8e91a6f4255bb8dfe45be00df60/analysis/1386125515/
02:56:34raptorand the installer: https://www.virustotal.com/en/file/0b61731d872a09168169947e3e51f86320d11ef85ca64bcbc73c6bd7556bc89c/analysis/
03:29:02BFLogBot Commit: 60b9c38e3de5 | Author: buckyballreaction | Message: Update to clipper 6.0.0 + bugfixes (svn 428)
03:46:20BFLogBot Commit: 3b596498ac36 | Author: buckyballreaction | Message: Use clipper's StrictlySimple flag to generate even cleaner output for poly2tri. So far this seems to fix all the crashes
03:46:44raptorsam686 / kaen: all known level crashes with botzone generation seem fixed with that last commit
03:46:50raptorhooray!
03:53:57Flynnn has joined
04:06:01sam686will check if it fixes crash for me too
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04:48:49BFLogBot Commit: f9855c0c8f03 | Author: sam8641 | Message: Fix compile error
04:52:56raptorlet me see about desura now...
05:01:35raptorNothing_Much: do you happen do know what linux distro desura is mostly based off of now?
05:02:09raptorI mean, if I were to compile bitfighter for desura, should I do it on ubuntu 10.04 like i did last time? or is it better done on 12.04 now?
05:03:29Nothing_Much12.04 I would say.
05:03:38Nothing_MuchBut do you have RPM and DEB builds too?
05:03:45Nothing_MuchYou can add those to Desura as well
05:03:52Nothing_Muchraptor: ^
05:04:12raptori do
05:04:14raptorhmm
05:04:21raptorit wasn't like that last time
05:04:42Nothing_MuchDesura?
05:04:55Nothing_MuchYeah, since they were purchased by Linden Lab, they've been doing more recently.
05:05:13raptoroh cool
05:05:15raptorok
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05:19:26hylian is now known as Guest66379
05:19:31Nothing_MuchHi Guest66379
05:20:25Nothing_MuchYou can change your name using /nick username
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05:23:40Nothing_MuchOh
05:43:30Nothing_Much Quit (Remote host closed the connection)
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05:56:39BFLogBot Commit: 3a2e0289d1da | Author: sam8641 | Message: It will help if script filename without ".levelgen" also uploads with level. Prevent uploads if levelgen missing.
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06:02:35raptornight!
06:03:32Nothing_Muchlater raptor
06:03:38raptor Quit ()
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06:05:58sam686(raptor left 2 minutes ago)
06:05:59SkybaxHerro
06:06:03sam686hi
06:07:22Nothing_MuchHey
06:08:33SkybaxWhat's up?
06:11:32Nothing_MuchNothin' much here, just listenin' to some music here
06:11:56Nothing_MuchI can't figure out the lyrics to them though lol
06:12:11SkybaxI just smiled as a realized I asked "What's up?" to someone named "Nothing_Much"
06:12:18Nothing_MuchTeehee
06:12:22Nothing_MuchI get that a lot dude haha
06:14:26SkybaxI bet
06:14:45SkybaxDid you know I used to write lyrics?
06:15:19Nothing_MuchSkybax: Oh really? French ones? lol
06:15:39SkybaxNot quite lol
06:15:45SkybaxBut they were ballads
06:16:54Nothing_MuchBallads?
06:17:20SkybaxYes lol
06:18:02Nothing_MuchNot sure what those are
06:18:51Skybaxhttp://en.wikipedia.org/wiki/Ballad
06:19:14SkybaxOh look! The word has French origins lol
06:23:53Nothing_MuchOh man that's cool
06:24:44SkybaxYeh
06:25:21Nothing_MuchHow've ya been?
06:25:29SkybaxPretty good
06:26:42Nothing_Muchnice
06:30:30Skybax Quit (Read error: Connection reset by peer)
06:31:49Skybax has joined
06:33:00Nothing_Muchwb
06:33:20SkybaxMy internet is stupid lol
06:36:01Nothing_MuchIt's np, so was mine when we had 802.11g internet
06:52:35SkybaxThe contest is looking good
06:54:46Nothing_MuchThe stupid one?
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07:35:53BFLogBot Commit: 28b179348897 | Author: sam8641 | Message: Fix /showpaths
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08:22:05SkybaxYes
08:22:09SkybaxThe stupid one
08:22:10Skybaxlol
08:22:43Nothing_MuchAh cool
08:22:47Nothing_MuchWhat's happenin' to it?
08:26:02SkybaxVotes are coming in
08:28:13Nothing_MuchI already voted :D
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08:35:26Skybax_So did I lol
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08:41:00Nothing_MuchSo long skybax
08:41:30Skybax has joined
08:50:19SkybaxMaybe it's Quassel that's freaking out
08:51:49Nothing_MuchCool, you're on Quassel too? :D
08:53:55SkybaxYeah
08:54:04Nothing_MuchNice
08:54:09Skybaxlol why does everyone spell my name "SkyBax"
08:54:20SkybaxThe b is not capitol!
08:54:22Nothing_MuchSkybax: I just press tab lol
08:55:15SkybaxYeah but like, on the post where raptor thanks various people for beta testing, he spells everyone's name right, even "Little_Apple", but for me he does "SkyBax"
08:55:36SkybaxI'm gonna call him rapTor from now on
08:55:48SkybaxCAMELCASE FOR EVERYONE
08:56:28Nothing_MuchMaybe because it's.. close enough to be its own word lol
08:56:51SkybaxSyllables
08:57:09Nothing_MuchYeah those
08:57:17SkybaxAre not capitolized
08:58:53SkybaxImaGine What It Would Be Like If All SyllaBles Were CapItOlIzed
08:59:23Nothing_MuchOh man, what a nightmare for my OCD
08:59:35SkybaxME TOO
09:00:09Kiryx has joined
09:00:21SkybaxAlThOuGh ThIs DoEs LoOk KiNd Of CoOl SoMeTiMeS
09:00:29Nothing_Muchnah
09:00:37SkybaxIt makes my eyes dance
09:01:12SkybaxAnyways. Going to sleep now. Gotta get up early for a chiropractic appointment
09:01:15SkybaxNight!
09:01:29Nothing_MuchL8r dude
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17:38:47raptorgood morning!
17:46:18raptorsam686: I don't think we want ServerGame.h in UIGame
17:46:23raptorwith your last change
17:47:01LordDVG has joined
17:47:02raptorfor 019, we did a lot of work to keep it out of any UI stuff
17:47:47raptorwe're trying to keep things appropriately separated with an interface in the middle (I think Game* is the interface)
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18:11:21fordcarsHi
18:12:06fordcarsHehe later
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19:01:59kaenI just made a bot using artificial neural networks
19:02:13kaenafter 100 games with sbot, it averages a 3.16 KDR
19:02:38raptorwait what??
19:02:43raptors_bot v2?
19:03:45kaenI guess it's going against Sbot_upgrade
19:04:07kaenbut I'm waiting for the training to complete to see what kind of strategy it's using
19:04:39kaenlast time it trained itself to sit and wait for you to come into view, then just dump phaser on you
19:05:18raptorhahaha
19:05:44raptorinteresting - so essentially learning heuristics?
19:08:15kaenNNs always learn the simplest thing that reliably works :P
19:08:34raptorheh
19:08:59kaenit knows how to approach, flee, and camp
19:09:12kaenand when it starts it's basically random how it acts
19:09:17kaenso it's legitimately learning to camp.
19:10:22raptorI toyed once with the idea of increasing s_bots accuracy automatically if it was losing a lot more than winning
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19:38:08oskopekHello kaen
19:44:18kaenhello oskopek
19:45:27oskopekI've gotten on in the task, do you have time to look at it? Is there something I missed?
19:52:24kumool has joined
19:54:29kaenhmm, perhaps I've missed a step, oskopek, but this is what I see when I run build-doc.sh and view output/index.html
19:54:30kaenhttp://imgbin.org/index.php?page=image&id=15881
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19:55:47kaenoops! sorry, did forget a step :)
19:55:56oskopekkaen, are you sure you pulled the new commits? I'll check if I pushed them
19:56:03oskopek:)
19:56:18kaenahh there we go, this is looking very good
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19:59:32oskopekglad you like it :)
20:03:29LordDVG Quit (Remote host closed the connection)
20:07:03kaenok, so we don't actually need *all* of the cpp/h files in this set of docs
20:08:08kaenso the only files that need a @module are the ones with lua classes (game objects, a few info classes, and menu items)
20:08:44oskopekAh, ok
20:09:42oskopekIs there any possibilty that they are going to be added in the future? If I should just out-comment the module tag or remove it altogether?
20:10:22kaenI think the best thing to do is just to remove the unneeded ones entirely
20:10:23Flynnn has joined
20:10:54kaenonce you've done that, I'll accept the task :)
20:11:05kaengetting the methods to show up right is another task entirely
20:12:25oskopekOk, I'll get to it then
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20:25:43SkybaxHerro
20:25:46kaenhi!
20:29:34Flynnn Quit (Quit: This computer has gone to sleep)
20:32:49Skybaxraptor! There's no BitTown server! :O
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21:14:14kaeninteresting... my brain bot has learned to prefer burst over phaser
21:19:31SkybaxThat's cause phaser is weaker and less effective at slaughter
21:20:37kaenit's training 1v1 against sbot on bitmatch01
21:21:23kaenI think it's because the burst is more forgiving of misses, and the phaser firing solution code is not very good
21:21:59kaenor maybe it's because computers are dumb and not very good at learning
21:22:07kaenit went from a 3.00 kdr down to ~.75
21:23:13kaen.5 ...
21:23:19kaenmaybe I'm just bad at teaching them
21:23:57oskopekkaen: ldoc seems to generate docs for files not containing the @module tag auto-magically, even ones where it doesn't have much sense.. is that a big problem?
21:24:46Watusimoto has joined
21:29:54kaenfor now, I think that's ok. I see that we can limit the files to process via the config file
21:31:30raptorso... bittown can load with my clipper enhancements from last night... should I upgrade the servers on master?
21:31:40raptorwe didn't break protocol yet, did we?
21:31:45kaenwe did not
21:31:56kaenI've been using the hg client since release :P
21:32:16raptorit's good to be a developer... we have the stablest clients! (for now...)
21:32:36kaenhehe
21:33:17raptorWatusimoto: I've got all the desura builds up and waiting: http://www.desura.com/games/publish/bitfighter/execute
21:33:31raptorexcept for the Linux one..
21:33:35raptorbecause.. linux...
21:36:07SkybaxI say full steam ahead for upgrading the BitTown server lol
21:36:16Watusimotohow hard is it? I thought you had figured the linux bit out before
21:36:36raptori did - but I'm looking for new documentation on any *standards* I should follow to build for
21:37:10raptorbecause desura was recently bought out and may have changed things - also, i was building for ubuntu 10.04 before, i figure it would be for 12.04 now or something simliar
21:38:35raptorkaen / Watusimoto: sam686's latest change here http://code.google.com/p/bitfighter/source/detail?r=28b17934889 adds ServerGame.h to UIGame.cpp. We're supposed to be avoiding this, right? by using the Game* interface, I think?
21:39:59Watusimotoactually I think it is a good thing, in this case
21:40:03Watusimotobecause of this function:
21:40:06WatusimotogetLocalServerGame()
21:40:22Watusimotowhich allows you to get a servergame from a clientgame without referring to gservergame
21:40:43Watusimotoin fact, I am testing some code right now that expands on that and elminates moer than a dozen refs to gservergame
21:41:16Watusimotothough at the cost of adding at least one more ref to servergame.h
21:41:37raptorok
21:41:44raptorjust thought i'd check
21:41:50Watusimotoyour instinct was good
21:42:24Watusimotofor a brief moment earlier, I thought I saw a way to eliminate gservergame entirely
21:42:32Watusimotobut I was wrong
21:42:36Watusimotobut I am still hopeful
21:43:22sam686I didn't use gServerGame, I just needed a way to access local ServerGame
21:43:49raptorhi sam686
21:44:02raptoryou're absolved from my accusations... :)
21:44:14raptorWatusimoto has filed a friend-of-the-court on your behalf
21:44:52sam686If you look at getLocalServerGame on UIGame.cpp you will see how I get local ServerGame without gServerGame
21:45:28WatusimotoI took it one step further, and moved that function into clientgame
21:45:40sam686ok
21:48:42Watusimotothough actually, the main reason gservergame is needed in uigame (where I agree it does not belong) is for renderBotPaths(), which is an "illegal" funciton in the sense that it exposes stuff to the client that the client "shouldn't" know about
21:49:05Watusimotoif we eliminated all our illegal functions, our code would be cleaner
21:49:11raptorhence my lawsuit..
21:49:27Watusimotobut we we want to show the bot paths, we have no choice
21:49:44Watusimotothat's something the client shouldn't know about, yet it's useful to show
21:49:44raptormaybe we should have a UIServerGame
21:49:49Watusimotoha
21:49:58Watusimotothere are other places where we need the same thing
21:50:33Watusimotofor example, I am about to check in code with this function:
21:50:35Watusimotobool ClientGame::isTestServer() const
21:50:51Watusimotothis also requires access to the def of ServerGame
21:51:04Watusimotobut using this function lets us eliminate refs to gservergame
21:51:37Watusimotothis is another "illegal" function
21:51:50sam686showing bot zones? but why is getBotZoneDatabase() static/global instead of in ServerGame?
21:53:01raptorUIClientServerGameGame
21:53:12sam686GameGame?
21:54:17WatusimotoI think the main reason that is satic is, again, for illegal use
21:54:28Watusimotowe sometimes want to render nav zones on the client
21:54:42Watusimotobut we don't send them to the client, we just grab them from the server
21:54:56Watusimotowhen I originally implemented bot zones, we did send them to the client
21:55:14Watusimotoand, even when you were rnning on a local server, it made everything very slow
21:55:23sam686I remembered bot zone was slow/trouble sending thousands over TNL network, even for local connection.
21:55:43Watusimotoso we decided to only show them on a local server, and just grab them from the server illegally
21:56:13sam686its much faster just rendering from server's bot zone database
21:56:38Watusimotoit's ugly, and I don;t like it, but if we want to allow access to this data, which is useful for testing things, I don't think there is a better way
21:57:14Watusimotomost access to getBotZoneDatabase could probably be made non-static
21:57:27sam686it may be less ugly with getLocalServerGame() now
21:57:43Watusimotowe have a servergame everywhere in robot, for example, which is the majority of the uses
21:58:24Watusimotoin LuaScriptRunner, we also (at least in principle) have a servergame as well
21:58:34Watusimotobut not in uigame
21:58:59Watusimoto(though perhaps with the new client->server game method we could make this a non-static reference now)
21:59:04sam686in Robot::processArguments, instead of gServerGame, why not (ServerGame *)game)
21:59:30sam686(maybe check if game is actaully ServerGame
21:59:34Watusimotolet me check this in -- I've eliminated 75% of gservergame references
21:59:44sam686ok
21:59:48raptorSkybax: bittown has returned
21:59:57BFLogBot Commit: 5a66403b0cb1 | Author: watusimoto | Message: Make method non-static
21:59:58BFLogBot Commit: b259161feee7 | Author: watusimoto | Message: Comment
22:00:00BFLogBot Commit: 9c8556dae03a | Author: watusimoto | Message: Slay a slew of gServerGames
22:00:01BFLogBot Commit: a775e7aa39f6 | Author: watusimoto | Message: More elimination of gServerGame
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22:07:53Watusimotook, all the botnavmeshzone stuff is static but does not need to be
22:08:00Watusimotoit could reside on servergame just fine
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22:09:40Kiryxsorry
22:11:22Watusimotoraptor: would building again for 10.04 help with the desura stuff?
22:11:40raptorhelp how?
22:11:46raptorI'm thinking of just doing that anyways
22:12:03Watusimotoyou said that was what you built for before, and it sounded like building for a newer linux was part of the problem
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22:13:55oskopekkaen: I think I've got it this time.. I excluded all the files unneeded files using the config.ld, which seems like a hack-ish solution, but.. works
22:18:10sam686if there an easier way then just passing in checkIfServerGameIsShuttingDown(gClientGames in main.cpp
22:18:18sam686because it won'r compile dedicated build
22:20:25Iamtaz_ has joined
22:20:59raptordeath to gWhatever!
22:22:25Iamtaz Quit (Ping timeout: 250 seconds)
22:24:05Iamtaz has joined
22:24:16Iamtazhello
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22:24:52sam686hi
22:24:55raptorhi
22:24:59sam686hi
22:25:21IamtazI posted a bug on the issues page. If I have additional information is it ok if I just share it here?
22:26:39Iamtazor huh should i comment? I don't see an edit option
22:27:10raptorthanks!
22:27:20raptorposting a bug was the proper way to go
22:28:10IamtazAhh, but I was wrong about the exact bug!
22:28:31Iamtazhttps://code.google.com/p/bitfighter/issues/detail?id=328
22:28:33raptorok, update the issue
22:28:54raptorheh, puts the coordinates at NaN
22:28:55IamtazHow do I do that?
22:28:57raptorfun!
22:29:09raptorjust add a new comment
22:29:38Iamtazoh ok :)
22:31:44sam686well I see that rotate problem in editor... not only that pressing "Z" zooms out to infinity (zoom scale in edotor says "-1.#J" what ever that means)
22:34:11Iamtazsince I'm here. could one of you guys take a screenshot of the new editor help?
22:34:27Iamtazpages 1 and 2 are broken for me!
22:34:53raptorIamtaz: yes, one moment
22:35:26sam686somebody already did at release build (only happens on mac), http://bitfighter.org/forums/viewtopic.php?t=2155
22:35:33sam686and may have already been fixed now
22:35:55sam686just haven't yet released newest revision yet
22:36:31sam686it looked something like http://i.imgur.com/H0dgKHm.png http://i.imgur.com/ZqD2ccx.png
22:36:49Iamtazundecipherable for me :D
22:36:56Iamtazthat's what i have.
22:37:36sam686should work fine now on newest revision of code (if you know how to build the latest yourself)
22:37:58raptorIamtaz: http://bitfighter.org/forums/viewtopic.php?f=28&t=2165
22:38:50Iamtazthanks!
22:39:45raptorI love NaN so much
22:39:58raptorit's my favorite number
22:42:25thread_ has joined
22:42:49thread_has anybody ever heard of a game called starbound?
22:43:09raptorI have now!
22:43:14thread_yay!
22:43:59IamtazThat poor squirrel! http://playstarbound.com/about/
22:44:13thread_I've been thinking about getting it, but looking around to see if anyone would potentially play along with me
22:45:30SkybaxHooray!
22:45:33thread_Actually... Hey! today is the first day of release! they aren't in beta anymore!
22:45:53thread_(I need more exclamation points...)!!!!!!!!!!!!!!!!
22:47:38Iamtazwell it looks better than mine craft at least
22:49:11thread_I've always been a sucker for sandbox games
22:50:04SkybaxI love Gmod
22:52:10Nothing_MuchI can't play sandbox games :(
22:52:17Nothing_MuchStarbound looks good though
22:52:27SkybaxStarbound looks like a futuristic Terraria
22:52:33Nothing_MuchIt pretty much is
22:52:35thread_I basically is
22:52:38Nothing_MuchExcept it's much much much much bigger
22:52:56thread_and space-ier
22:53:10Nothing_MuchYou can leave and join overworlds too
22:53:19Nothing_MuchBest part: It's cross platform!
22:56:46SkybaxEpic
23:00:12thread_Thanks, nothing. You are really selling the game for me
23:05:46Iamtaz Quit (Quit: Page closed)
23:06:52Nothing_Muchthread_: You're welcome
23:14:27iamtaz has joined
23:20:55iamtaz Quit (Ping timeout: 250 seconds)
23:21:15BFLogBot Commit: 460d6b257764 | Author: watusimoto | Message: Remove a bunch of static stuff related to zones
23:21:26Watusimotoraptor: ask and you shall receive
23:22:21WatusimotoI need to get to bed, so... good night!
23:22:28raptorhooray!
23:22:29Watusimotoalso, I will not be around tomorrow night
23:22:30raptornight!
23:22:56raptorok
23:23:01raptorvacation!
23:25:56thread_I guess on a similar thread of discussion to starbound... who here uses steam? We should make a steam group
23:27:43Nothing_Muchthread_: nah no reason to
23:27:46Nothing_Muchthere's thousands already
23:28:03Nothing_MuchI use steam on occasion only to play a pretty lame FPS
23:29:48Watusimoto Quit (Ping timeout: 252 seconds)
23:44:44SkybaxI have like 142 games on steam
23:45:30thread_I have apparently, exactly 100 games
23:45:42Skybax*143 I just checked
23:46:23SkybaxAlso, there's already a Bitfighter group
23:46:30thread_there is?!?
23:47:01thread_I mean: "There is‽"
23:47:06SkybaxYeup lol
23:47:12SkybaxWhat's your Steam name?
23:47:31thread_Thread_Speaker
23:47:39SkybaxI'll send you an invite
23:47:45Flynnn has joined
23:50:27SkybaxSent
23:52:23SkybaxWho's Cursed Wanderer? They're playing Starbound lol
23:54:23SkybaxAlso, if you're interested in buffing your steam library without spending much money, go to humblebundle.com
23:54:36SkybaxThey've got some epic games in the bundle right now
23:54:36SkybaxIncluding Gmod
23:56:14Skybaxthread_:
23:56:47raptoranyone get any of the new badges yet?
23:57:09SkybaxI got one of them in my mind
23:57:37SkybaxSpecifically the one I came up with
23:58:54raptorthat one might be our hardest one to get...
23:58:58raptorunless you cheat

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