Timestamps are in GMT/BST.
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00:05:26 | thread_ | heh |
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00:49:35 | Skybax | Cheating is ungentlemanly |
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00:50:03 | sam686 | sensor not detecting any cloaked ships? |
00:50:40 | sam686 | and if you equipp both sensor and cloak, and use cloak, your ship shows that circle animation |
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00:53:09 | YoshiSmb | yea, i founded it a few minutes ago |
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00:54:24 | YoshiSmb | before 019 (ex: 018b), we can Spot cloaked ships with sensor, now we can't on 019. |
00:55:03 | YoshiSmb | kaen / raptor: it's a bug? |
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01:02:19 | sam686 | http://sam6.25u.com/upload/cloakproblem_1.png |
01:02:20 | sam686 | http://sam6.25u.com/upload/cloakproblem_2.png |
01:02:37 | sam686 | flip those pictures around and see the cloak problem |
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01:43:51 | kaen | hah! |
01:43:59 | kaen | we accidentally nerfed sensor :< |
01:45:34 | sam686 | it also turns out you can see enemy cloaked ships only while holding down "Place spybug" module button |
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01:58:24 | Nothing_Much | Actually raptor, do you have a Debian 7 VM around somewhere? |
02:00:41 | sam686 | I think my linux is actually debian 7/wheezy, with some unstable/jessie kernel+firmware parts in it. |
02:01:28 | Nothing_Much | What's the libc6 version on it sam686? |
02:02:08 | sam686 | easy way to check version? |
02:02:41 | Nothing_Much | Uh.. lemme find out. >.> |
02:02:49 | sam686 | my libc6-dev says 2.17-93 |
02:03:04 | sam686 | same for libc (without -dev) |
02:03:11 | Nothing_Much | That's Jessie/Unstable, not Wheezy |
02:03:12 | sam686 | I used aptitude search |
02:03:58 | Nothing_Much | That's the version |
02:04:26 | Nothing_Much | Someone needs to compile on Wheezy that way you get compatibility with all latest *stable* distros that use .deb's. |
02:04:48 | Nothing_Much | I'd do it, but unfortunately I only have a development board and my main PC is shot |
02:05:23 | sam686 | my gcc-4.8 says 4.8.2-1 is that unstable or wheezy? |
02:05:44 | Nothing_Much | Lemme check |
02:06:08 | Nothing_Much | That's unstable |
02:06:23 | Nothing_Much | Actually |
02:06:26 | Nothing_Much | That might be experimental |
02:06:48 | Nothing_Much | Nvm |
02:06:50 | sam686 | umm it shows as me having gcc-4.6 gcc-4.7 gcc-4.8 all installed |
02:07:05 | Nothing_Much | Oh my |
02:07:11 | Nothing_Much | Well it's possible to have those |
02:07:16 | Nothing_Much | At the same time |
02:08:21 | Nothing_Much | 4.8.2-1 hasn't come out yet on Debian according to the package lists.. |
02:08:34 | Nothing_Much | The max for sid says 4.8.1-3 |
02:10:11 | sam686 | perhaps I put my sources.list as both jessie and unstable |
02:10:59 | sam686 | I ama pretty sure I have apache2 as jessie (because unstable version of apache2 is missing a php function that might come back soon or did not sure) |
02:12:07 | Nothing_Much | Apache is a server client, right? |
02:12:39 | sam686 | my /etc/sources/preferences says priority of jussie is higher priority then unstable |
02:12:46 | sam686 | yes |
02:12:53 | sam686 | mostly server |
02:13:08 | Nothing_Much | Ah |
02:13:13 | Nothing_Much | How do you set priority? |
02:13:53 | sam686 | http://sam6.25u.com/upload/text1312/131205_02-13-45.txt |
02:14:08 | sam686 | I forgot which website I looked at though to see where that came from |
02:14:25 | sam686 | again that file was located at my /etc/sources/preferences |
02:14:39 | Nothing_Much | Ah |
02:15:22 | sam686 | I guess I made my firmware/kernal image/headers the unstable one.. |
02:15:33 | Nothing_Much | You compiled everything yourself? |
02:15:50 | Nothing_Much | (sorry for the bunch of questions) |
02:16:27 | sam686 | I once did, but otherwise it just pulls the unstable one because of unstable was listed on my /etc/apt/preferences |
02:16:52 | sam686 | oops in /etc/apt/sources.list |
02:17:05 | sam686 | forget the /sources/ part |
02:17:10 | sam686 | its /apt/ part |
02:18:05 | Nothing_Much | hah |
02:18:35 | sam686 | again my: /etc/apt/preferences http://sam6.25u.com/upload/text1312/131205_02-13-45.txt |
02:18:53 | sam686 | and my /etc/apt/sources.list http://sam6.25u.com/upload/text1312/131205_02-18-47.txt |
02:19:17 | Nothing_Much | Looks like you have wheezy commented out |
02:19:48 | sam686 | maybe thats part of my problem |
02:20:11 | Nothing_Much | Did you have any packages left over from wheezy? |
02:20:14 | sam686 | oh, maybe I was wrong, I am not on wheezy at all |
02:20:30 | sam686 | http://www.debian.org/releases/ shows the next release jussie |
02:20:35 | sam686 | jessie |
02:21:03 | Nothing_Much | uh |
02:21:12 | Nothing_Much | you weren't referring wheezy as stable? :P |
02:21:23 | sam686 | I was first at wheezy on first install, but desided those software are a bit dated mostly outdated drivers |
02:21:46 | sam686 | maybe I said a few things wrong.. |
02:21:52 | Nothing_Much | np |
02:21:57 | Nothing_Much | Jessie is the new testing |
02:22:05 | Nothing_Much | sid is unstable and always will be |
02:22:49 | sam686 | let me check my virtual box, I have some version of debian I don't know yet |
02:23:03 | Nothing_Much | if it's oldstable (squeeze) then upgrade it asap |
02:23:17 | sam686 | it might just be 9 months old though |
02:24:03 | Nothing_Much | ohh |
02:25:43 | sam686 | I had both 32bit and 64bit on my virtual machine, 64bit seem to fail to boot something like it can't find filesystem after kernel loads |
02:25:48 | sam686 | 32bit seems to work |
02:26:18 | Nothing_Much | I think it would be best to just have a 32bit version and let multiarch take care of the rest.. |
02:26:43 | sam686 | my 32bit debian /etc/apt/sources.list just says wheezy, nothing else |
02:26:57 | Nothing_Much | I'm a bit conflicted on how long 32bit will last, aside from the usage of hippies. |
02:27:33 | Nothing_Much | That's good sam686, btw, what are your specs? |
02:28:30 | sam686 | my real computer or my virtual machine? my guess set to use 3072 MB memory (my system is 16GB) and my system is intel I7-2600 running windows as host |
02:29:28 | Nothing_Much | Whoa, nice |
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04:46:13 | | BFLogBot Commit: 7a36f35e816d | Author: kaen | Message: fix mkstemp warning in lua-vec |
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04:58:27 | raptor | I can't believe we broke sensor.. |
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05:29:57 | kaen | raptor, target is nil here when my bot is targeting a dead ship: http://pastie.org/8529936 |
05:30:04 | kaen | null, rather |
05:30:15 | kaen | sorry, been hacking in lua for a couple days straight :P |
05:30:47 | kaen | I think it might be a dead but not deleted ship |
05:30:56 | kaen | do you think it's ok to just add a null check here? |
05:31:47 | raptor | I think so, yes - it is possible that the ship goes missing for a few ticks when it dies. I'd add a note though |
05:33:09 | kaen | oh, and I mean in Zap::Robot::lua_getFiringSolution |
05:33:44 | kaen | or do you think it should go in the core function? |
05:36:04 | raptor | let me look at it closer.. |
05:37:47 | raptor | ok so you are saying that you pass in a target that is not nil, but that in lua_getFiringSolution it can be NULL? |
05:38:45 | kaen | I put this conditional right before the call: |
05:38:45 | kaen | Zap::Robot::lua_getFiringSolution |
05:38:51 | kaen | oops |
05:38:58 | kaen | if bot == nil or STATE.target == nil then |
05:38:58 | kaen | return |
05:38:58 | kaen | end |
05:39:22 | kaen | then the call is: local solution = bot:getFiringSolution(STATE.target) |
05:39:34 | raptor | ok |
05:39:59 | kaen | so is luaW maybe checking whether the object has exploded? |
05:40:03 | raptor | i'm trying to think how it ends up NULL... |
05:40:56 | raptor | it doesn't do that type of check.. |
05:41:24 | raptor | it checks for a null userdata associated with the object - which is supposed to be cleaned up when the object dies, but maybe it does it a bit late |
05:44:00 | raptor | i'm heading in.. quite cold and tired |
05:44:01 | raptor | night! |
05:44:04 | kaen | night! |
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06:27:17 | sam686 | I guess raptor actually playing on a server (6 players), not yet going "night" |
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06:57:03 | Skybax | Hi fordcars! |
07:08:22 | fordcars | HI! |
07:08:31 | Skybax | How're you? |
07:08:38 | fordcars | Goood |
07:09:00 | Skybax | Awesome |
07:09:04 | fordcars | Nope your bot isn't done I have to change a few things for 019 :P |
07:09:08 | Skybax | Hahaha xD |
07:09:20 | Skybax | But it's close to done? |
07:09:25 | fordcars | Kindof |
07:09:28 | fordcars | :) |
07:09:32 | Skybax | Kind of close to done? |
07:09:36 | fordcars | Kindof |
07:09:37 | fordcars | :) |
07:09:39 | Skybax | xD |
07:09:42 | Skybax | Okay lol |
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07:09:53 | Skybax | kaen! |
07:10:44 | Skybax | Were you the one who told me about that one band? |
07:10:55 | Skybax | It had elephant in the name but I can't remember what the rest of it was |
07:11:04 | fordcars | kaen |
07:11:19 | fordcars | random doesn<t work in lua in 019??????????????? |
07:11:58 | fordcars | math.random(80000,40000) |
07:12:54 | sam686 | s_bot already uses math.random(0, 10) maybe something else is causing problems? |
07:13:31 | sam686 | did you save and "/clearcache" or restart hosting/testing? |
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07:42:44 | fordcars | Oh I guess I didn't read the log right, I think a timer was the problem |
07:42:55 | fordcars | random being one of it's argument |
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07:57:58 | fordcars | night guys! |
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11:37:13 | Nothing_Much | good morning |
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17:42:33 | kaen | morning |
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17:49:27 | kaen | !bugs |
17:49:27 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
17:49:38 | | BFLogBot Commit: 031a8064c345 | Author: kaen | Message: fix tests |
17:49:40 | | BFLogBot Commit: 16a284b53996 | Author: kaen | Message: fix potential crash when target is null in calcInterceptCourse |
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18:22:38 | Skybax | Goodmorning! |
18:22:49 | Skybax | kaen, did you read my message to you last night? |
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18:25:35 | Skybax | Hi raptor! |
18:25:44 | raptor | good morning! |
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18:30:56 | kaen | I did not. I use an RSS reader for the forums so I don't see PMs |
18:31:24 | kaen | Skybax, nothing in my inbox |
18:31:37 | Skybax | It was in IRC lol |
18:31:40 | Skybax | You were online at the time |
18:32:00 | raptor | kaen: that mktemp fix for the CMakeLists.txt - can you add COMPILE_DEFINITIONS like that multiple times and they won't overwrite each other? |
18:34:43 | raptor | it seems to work... but I didn't know you could do that |
18:35:03 | kaen | Skybax, I haven't closed my client since last night and I see no record of it |
18:35:07 | kaen | resend it? |
18:35:34 | Skybax | I had asked if you were the one who told me about that one band. I don't remember what it was called except that it had elephant in the name |
18:37:29 | Skybax | Was that you or someone else? |
18:37:29 | kaen | umm not that I can think of |
18:37:39 | kaen | sounds like you're talking about "cage the elephant" though |
18:38:00 | Skybax | No it wasn't that lol it was a band I hadn't heard of before... hmmm... maybe Bob told me |
18:38:05 | kaen | raptor, that was an editing bug. afaik, it will clobber the other def. I'll fix it |
18:38:15 | kaen | oh good |
18:38:20 | kaen | because cage the elephant sucks. |
18:38:24 | Skybax | Hahaha xD |
18:40:43 | kaen | raptor, I think we should start merging completed GCI stuff |
18:41:21 | kaen | if we let it keep going we could be walking into a nightmarish mergestorm when it's over. |
18:42:50 | | BFLogBot Commit: 2f7f57537948 | Author: kaen | Message: fix a bad fix for lua warning |
18:44:23 | Skybax | What do you guys think of my suggestion about the implimentation of ranks? |
18:45:08 | kaen | I think they should be shown in all of those places |
18:45:24 | Skybax | Everywhere? lol |
18:45:37 | kaen | it would be cool if they were actual performance ranks (maybe monthly?) instead of just number of games played. |
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18:47:33 | kaen | in other news, after 2,000 ten-kill games with Sbot, my brain bot learned to bait SBot, then fly backwards firing bursts at it. |
18:47:34 | Skybax | Is that what the ranks signify? How many games you've played? |
18:47:38 | kaen | yes. |
18:49:34 | Skybax | Why is there an "Enter Password" function when I am an Admin of the server? |
18:49:44 | Skybax | And none of my passwords work for it xD |
18:49:46 | kaen | I think it's for the owner password. |
18:49:47 | raptor | because there is an OWNER level |
18:49:59 | Skybax | What does that mean |
18:50:02 | raptor | made just for footloose |
18:50:15 | raptor | it means you 'own' the server - and can even kick admins |
18:50:24 | Skybax | Ooooo |
18:50:55 | Skybax | Is there an owner signifier (Like @ for Admin and + for LevelChange)? |
18:53:27 | raptor | nope, you still see @ |
18:53:44 | raptor | but you get special privileges like /shutdown /kick <admin> |
18:53:52 | raptor | umm... others |
18:53:56 | Skybax | Nice |
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18:57:13 | kaen | "Those who don't understand UNIX are doomed to reinvent it, poorly." |
18:57:21 | Skybax | My BF just crashed |
18:57:39 | kaen | what were you doing? |
18:57:50 | Skybax | I was on the main menu and I clicked "Level editor" |
18:58:00 | kaen | well, then don't do that :) |
18:58:02 | kaen | just kidding |
18:58:06 | kaen | that's a really nasty bug ... |
18:58:21 | kaen | OSX, right? |
18:58:32 | Skybax | Nope, Windows 8.1 |
18:58:34 | raptor | haha |
18:58:37 | kaen | does it happen every time you open the editor? |
18:58:38 | raptor | Skybax: which level? |
18:58:41 | raptor | i bet it was bittown |
18:58:50 | Skybax | I didn't even get a chance to open a level lol |
18:58:59 | raptor | oh - bittown opens OK... |
18:59:01 | Skybax | As soon as I clicked "Level Editor" it crashed |
18:59:04 | raptor | but not in-game |
18:59:26 | Skybax | Is there a crash log I can find somewhere? |
18:59:44 | kaen | unfortunately no :< |
18:59:57 | kaen | does it happen every time? |
19:00:14 | Skybax | Nope |
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19:00:23 | raptor | that's... really bad |
19:00:27 | raptor | has it worked before? |
19:00:28 | kaen | so that means either UI stuff, leveldir traversal, or plugin bootstrapping |
19:00:35 | kaen | my money is on UI stuff. |
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19:00:45 | Skybax | It happens randomly when I'm doing things. Sometimes it happens in the middle of playing a level... other times it happens when I push buttons |
19:00:46 | raptor | Skybax: can you please launch it from command line? |
19:00:56 | raptor | Skybax: do you have norton antivirus? |
19:01:02 | Skybax | I don't |
19:01:15 | Skybax | How do I launch from command line? |
19:01:32 | raptor | open a command prompt |
19:01:50 | raptor | do you know much about command line? |
19:02:17 | Skybax | Hardly lol |
19:02:20 | Skybax | Command prompt is open |
19:02:40 | raptor | ok you need to change directories to where bitfighter is installed |
19:02:56 | raptor | to change, you run a command like so: cd some_directory |
19:03:07 | raptor | I would do the following, type: cd \Program |
19:03:19 | raptor | then hit TAB until it says something like Program Files x86 |
19:03:46 | Skybax | Tab doesn't do anything |
19:03:53 | raptor | what |
19:04:00 | kaen | make sure there's no space between program and the cursor |
19:04:16 | Skybax | Figured it out lol |
19:04:20 | | raptor is a bit ignorant of windows 8 |
19:04:23 | Skybax | I had used / instead of \ |
19:04:24 | Skybax | My bad |
19:04:27 | raptor | what |
19:04:42 | raptor | my bad - because every other version of windows uses \ |
19:04:47 | raptor | ok, in that directory? |
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19:05:13 | Skybax | Now it says cd "\Program Files (x86)" |
19:05:21 | raptor | ok, press ENTER |
19:05:31 | Skybax | Kay |
19:05:33 | raptor | next type: cd Bitfighter |
19:05:38 | raptor | and press ENTER |
19:05:50 | Skybax | Kay |
19:05:51 | raptor | you should now be in the Bitfighter directory |
19:05:59 | raptor | from here type: bitfighter.exe |
19:06:05 | raptor | press ENTER to run the game |
19:06:42 | raptor | now, when it crashes - give us the last few lines of output that appear in the command prompt |
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19:07:35 | Skybax | lol so I just have to do stuff on it until it crashed xD |
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19:07:45 | Skybax | *crashes |
19:10:08 | raptor | what specifically were you doing this time? |
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19:12:12 | bobdaduck | 019 installs to bitfighterTest directory |
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19:12:46 | raptor | a drive-by ducking! |
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19:29:16 | Skybax | Nothing_Much: I just bought StarBound lol |
19:29:25 | raptor | i'm starting to think we should get out 019a sooner than later... |
19:30:06 | raptor | Watusimoto: just finished linux desura upload: http://www.desura.com/games/publish/bitfighter/execute |
19:30:09 | raptor | looks like it works |
19:30:25 | raptor | I'm not sure what we need to do next - wait for them to review? |
19:34:13 | oskopek | kaen: thanks for accepting the task :) |
19:34:20 | kaen | oskopek, thanks for the work :) |
19:34:32 | oskopek | kaen: glad I could help :) |
19:34:40 | kaen | raptor, can you remind me how to stage new tasks? |
19:35:29 | raptor | uhmmm |
19:35:31 | raptor | ok |
19:35:34 | raptor | hg upload |
19:35:44 | raptor | hg.copyleftgames.org/gci |
19:36:12 | raptor | found the level that crashed us last night on 'Ghost': it was 'Crushed' |
19:36:21 | raptor | I have it down to a crash case of just two barriers |
19:36:41 | raptor | but it shoudl not be crashing with my new clipper... |
19:49:11 | Nothing_Much | Hi guys |
19:49:24 | Nothing_Much | raptor: It doesn't look like it was published on Desura |
19:49:28 | Nothing_Much | It still shows 018a |
19:49:51 | kaen | it's pending review |
19:49:58 | Nothing_Much | Ah okay |
19:50:12 | Nothing_Much | You mean by the Desura folk? |
19:50:16 | kaen | yes |
19:50:26 | Nothing_Much | Gotcha |
19:50:36 | kaen | turns out that tailgunning bursts at sbot is a really effective strategy... brainbot holds a solid 1.8 against him after 20,000 kills |
19:50:49 | | Flynnn has joined |
19:51:08 | kaen | bad news is brainbot still doesn't understand shielding :< |
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19:55:49 | raptor | haha |
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19:59:23 | Canseco | 019 released? i will try to compile on OpenPandora, ;) |
19:59:34 | kaen | hooray! |
20:00:06 | Skybax | I just uploaded a new map to Pleiades |
20:00:10 | kaen | hooray! |
20:00:10 | Nothing_Much | Canseco: yeah! |
20:00:20 | kaen | man this was a good sixty seconds. |
20:00:25 | Skybax | Hahaha |
20:00:31 | Nothing_Much | lol |
20:00:39 | Skybax | Hey Nothing, I just bought StarBound lol |
20:00:48 | Canseco | lot of updates recently, i already maintain 60 apps... |
20:00:51 | Nothing_Much | Skybax: Nice, what os are ya using/ |
20:01:04 | Skybax | Windows 8.1 |
20:01:07 | kaen | wow Canseco, that's amazing |
20:01:11 | Nothing_Much | Canseco: What does it take to actually maintain apps? |
20:01:15 | Nothing_Much | Skybax: ew |
20:01:22 | kaen | I'm having trouble maintaining one :) (bitfighter for debian) |
20:01:48 | Canseco | compile, configure, package, a lot of time |
20:01:51 | Skybax | Why ew xD |
20:02:03 | Nothing_Much | Skybax: Windows itself is horrific :( |
20:02:12 | Nothing_Much | Canseco: What do you mean "configure"? |
20:02:25 | Nothing_Much | Configure as in code or configure as in ./configure? |
20:02:33 | Skybax | I would much rather have a Mac but they're waaaay out of my price range for the kind of things I want to do with a computer |
20:03:51 | Nothing_Much | Skybax: Consider Ubuntu, it's somewhat similar to a Mac... meaning the default config has the min/max/close buttons on the top left |
20:04:12 | Nothing_Much | It has a fantastic UI as well |
20:04:46 | Canseco | Nothing_Much: i mean configure resolution (800x480), configure A,B,X,Y, dpad, etc |
20:04:55 | raptor | 'Ubuntu' 'similar' and 'Mac'... all in one sentence... |
20:04:56 | Skybax | lol is that the only similarity xD |
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20:50:19 | Nothing_Much | Skybax: Yeah, but its interface is pretty much perfect |
20:50:26 | Skybax | Hahaha |
20:52:52 | Nothing_Much | imo |
20:54:05 | raptor | Nothing_Much: I wonder if you could test the 019 desura build with this link?: http://www.desura.com/app/need?action=desura%3A%2F%2Ftest%2Fgames%2Fbitfighter%2F5516%2F3 |
20:54:13 | raptor | i don't knwo if you'd have access... |
20:54:15 | raptor | *know |
20:54:59 | Nothing_Much | I'm unsure |
20:55:09 | Nothing_Much | I don't have an architecture that desura supports |
20:55:16 | Nothing_Much | unfortunately no testing for me |
20:55:17 | Nothing_Much | :( |
20:55:35 | raptor | ah yes |
20:55:40 | raptor | you're on ARM now... |
20:56:24 | Nothing_Much | someone here could try it out, just sign up for Desura if you have a moddb account or somewhere |
20:57:00 | Nothing_Much | and I've got a tooth problem right now |
20:58:42 | raptor | back later! |
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21:29:21 | kaen | I just taught brainbot how to systematically experiment with its strategy |
21:33:47 | oskopek | is it alright to pull changes from the upstream repository into my clone and merge them? or should it be avoided? |
21:35:22 | Victor___ | GUYS |
21:35:34 | Victor___ | just unpacked bitfighter |
21:35:51 | Victor___ | done everything from the readme |
21:36:04 | Victor___ | now i was wondering |
21:36:06 | Victor___ | how shoudl i |
21:36:11 | Victor___ | how should i |
21:36:18 | Victor___ | run it? |
21:36:25 | oskopek | Victor___: cd exe |
21:36:28 | oskopek | ./bitfighter |
21:37:01 | Victor___ | it is missing from my |
21:37:13 | Victor___ | exe directory |
21:37:24 | oskopek | then you haven't compiled bitfighter correctly |
21:37:34 | kaen | hello all |
21:37:54 | kaen | oskopek, feel free to pull, it'll likely save us time merging your changes |
21:38:03 | oskopek | kaen: ok, thanks |
21:39:04 | kaen | Victor___, which OS, and can you confirm you followed all the steps listed here: http://bitfighter.org/wiki/index.php/Building_Bitfighter |
21:39:06 | kaen | ? |
21:39:15 | Victor___ | so, i went to /build, i've done cmake and make and then i copied everything from /recource to /exe |
21:39:27 | kaen | and there's no bitfighter in exe ? |
21:39:34 | Victor___ | nope |
21:39:39 | kaen | ok, are you on linux? |
21:39:44 | Victor___ | yep |
21:39:50 | Victor___ | Ubuntu |
21:39:51 | kaen | ok, you're missing dependencies |
21:39:53 | Victor___ | nwest |
21:40:02 | Victor___ | umm |
21:40:14 | Victor___ | that is what i thought too |
21:40:18 | Victor___ | but |
21:40:23 | Victor___ | the dependencies |
21:40:31 | Victor___ | um.. where can i get them from? |
21:41:11 | kaen | sudo apt-get --yes install libsdl1.2-dev zlib1g-dev libpng12-dev libopenal-dev libvorbis-dev libspeex-dev libmodplug-dev cmake build-essential mercurial |
21:41:24 | Victor___ | woah xD |
21:41:28 | kaen | then run cmake and make again |
21:41:44 | kaen | I wrote a debian build script ... I wonder why it's not in the repo |
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22:34:30 | Victor___ | am yes |
22:34:39 | Victor___ | it worked well now |
22:34:43 | Victor___ | thanks (: |
22:36:11 | kaen | glad to hear :) |
22:37:50 | | Skybax_ is now known as Skybax |
22:39:09 | Victor___ | i am looking forward to take on yyour challenge at google code in |
22:41:18 | Victor___ | so undo function is implemented right now and theproblem is that it reloads all the code |
22:41:23 | Victor___ | correct? |
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