Timestamps are in GMT/BST.
| 00:06:39 | Nothing_Much | raptor: Do you have any gif images of the weapon's shots? |
| 00:07:25 | raptor | I think there are a few in the forums somewhere |
| 00:07:33 | raptor | Little_Apple made some I think |
| 00:08:36 | Nothing_Much | Ah good, is it possible embed them and list the changes within Desura's editor? |
| 00:09:14 | Nothing_Much | Erm |
| 00:09:30 | Nothing_Much | Well, lemme see a link to the weapons |
| 00:19:26 | Nothing_Much | raptor: Were badges implimented in 019 or 018a? |
| 00:20:06 | raptor | i think in 017 |
| 00:20:16 | Nothing_Much | Ohh |
| 00:21:06 | raptor | here is teh 019 extended changelog: http://bitfighter.org/downloads#changes |
| 00:22:40 | Nothing_Much | Ty ty |
| 00:23:26 | | Watusimoto Quit (Ping timeout: 240 seconds) |
| 00:28:39 | raptor | I'm heading out, back in a few hours! |
| 00:28:57 | | raptor Quit () |
| 00:29:25 | | Nothing_Much Quit (Ping timeout: 272 seconds) |
| 00:38:51 | | kaen has joined |
| 00:41:30 | | koda Quit (Quit: koda) |
| 00:42:00 | | Nothing_Much has joined |
| 00:42:26 | Nothing_Much | Darned router |
| 00:46:33 | Nothing_Much | Oh crap |
| 00:46:44 | Nothing_Much | kaen: I'm gonna need you for about a few minutes |
| 00:47:37 | Nothing_Much | kaen |
| 00:51:07 | kaen | ok |
| 00:51:14 | kaen | I'm here Nothing_Much |
| 00:51:30 | | Kiryx Quit (Read error: Operation timed out) |
| 00:52:34 | Nothing_Much | Alright, do you mind me asking questions here or - Actually, I'll just ask these questions here, I'm gonna need sam686 too. |
| 00:53:06 | kaen | heh ok |
| 00:54:09 | Nothing_Much | I'd like to know from the two of you devs, what or who kept you guys coming back to Bitfighter? sam686, kaen |
| 00:55:50 | kaen | well, at first it was the unique style of the game. fast-paced, top-down, gradual projectiles versus instant bullets, that sort of thing. |
| 00:56:36 | kaen | then another big part was that the engine is very technically broad, it has a bunch of libraries and touches essentially every piece of hardware on a modern computer, so it was a good way to test and expand the limits of what I could do |
| 00:57:16 | kaen | and finally, I like the dev team structure. We all have push access, and there is little to no "process" to fight with when submitting things. |
| 00:57:55 | kaen | having that sort of freedom really appeals to me, because I like to take on big, crazy ideas. |
| 00:58:04 | kaen | (like pleiades) |
| 00:58:18 | kaen | -- fin |
| 00:58:41 | Nothing_Much | Awesome, thanks dude |
| 00:58:59 | kaen | are you doing an interview? |
| 00:59:17 | Nothing_Much | Not necessarily, I can do one but I'm not very well known lol |
| 00:59:42 | Nothing_Much | I'm trying to find some things to think about that can actually give me the right words to put on the Desura page. |
| 00:59:48 | kaen | ohhh a release post for desura |
| 00:59:51 | kaen | gotcha. |
| 00:59:56 | Nothing_Much | I await sam686's input too as well |
| 01:00:27 | Nothing_Much | I also need .gif images of the weapons' animations, gonna give a little taste of the changelog on Desura |
| 01:05:13 | kaen | I think your best bet there is using gtk-recordmydesktop to capture small portions of instructions screen, then putting those through ffmpeg |
| 01:05:33 | kaen | I'm gonna step out for maybe an hour, you can ping me with questions and I'll answer them when I get back. |
| 01:06:41 | Nothing_Much | Alrighty then |
| 01:09:57 | Nothing_Much | uh.. kaen, where's the instructions? |
| 01:10:46 | Nothing_Much | they should be animated right? |
| 01:10:49 | kaen | SUPER SECRET from the main menu |
| 01:10:51 | kaen | they are |
| 01:10:54 | Nothing_Much | uh oh |
| 01:10:58 | Nothing_Much | they aren't here ._ |
| 01:10:59 | Nothing_Much | . |
| 01:11:07 | kaen | page over |
| 01:11:22 | kaen | I just checked like a minute ago |
| 01:11:58 | Nothing_Much | Oh crap |
| 01:12:14 | kaen | back soon! |
| 01:12:18 | Nothing_Much | Must be the llvm thing |
| 01:12:19 | Nothing_Much | l8r kaen |
| 01:15:40 | | Nothing_Much Quit (Remote host closed the connection) |
| 01:16:17 | | Nothing_Much has joined |
| 01:16:20 | sam686 | oh boo, Nothing_Much left when I came back |
| 01:16:24 | sam686 | or you did come back |
| 01:16:43 | Nothing_Much | ergh, my computer's just not feelin' it today :( |
| 01:17:04 | sam686 | mostly, I started it out from instactaction.com (now dead) version of ZAP |
| 01:18:43 | sam686 | Theres http://bitfighter.org/forums/viewtopic.php?t=998 thats about how people discover Bitfighter |
| 01:20:41 | Nothing_Much | sam686: I meant you as a developer :P What brings you back to Bitfighter? :) |
| 01:21:15 | sam686 | bug fixing? Thats what I mostly do |
| 01:21:49 | sam686 | not sure, maybe just to have fun with game coding |
| 01:22:44 | Nothing_Much | c'mon man, what's your drive? take a look at what kaen wrote and see if you can gather some of your thoughts and give me some specifics man! |
| 01:24:24 | sam686 | i don't really know how to say it though... At first I find bugs and tell it to Watusimoto, eventually I get push access |
| 01:25:06 | sam686 | often I really get buzy hunting for problems and bugs when it is close to release |
| 01:26:51 | Nothing_Much | Aww, sorry dude, take your time to think then you can come up with some things to say about. :) |
| 01:30:19 | Nothing_Much | Oh wow, Chromium JUST updated when I was about to reinstall! |
| 01:48:34 | Nothing_Much | Dammit, need those gif images |
| 01:56:00 | Nothing_Much | What's the "Pulse" module? |
| 02:02:45 | | Nothing_Much Quit (Remote host closed the connection) |
| 02:04:22 | | Nothing_Much has joined |
| 02:23:56 | | raptor has joined |
| 02:23:56 | | ChanServ sets mode +o |
| 02:38:06 | kaen | I think that's an old name for turbo, but I'm not sure |
| 02:40:39 | raptor | it's the double-tap |
| 02:41:05 | Nothing_Much | I thought so |
| 02:43:53 | Nothing_Much | I'm gonna need opinions from the BF devs as to what kept you driving to return to BF and why, so I can get a good idea as to what to write out properly. raptor do you wanna see what I have so far? (Nothing big just the introductory paragraphs and bits of the changelog) |
| 02:46:27 | Nothing_Much | Well actually the introductory paragraph itself is just a paragraph |
| 02:47:50 | Nothing_Much | And I can't make the animation gifs :( |
| 02:48:15 | kaen | I don't think the gifs are anything to get hung up about |
| 02:48:35 | kaen | they can see those in the gameplay videos |
| 02:49:23 | Nothing_Much | Well duh, but it's something to let people know what the heck you're talking about as well as making the news section *pop*. |
| 02:50:40 | Nothing_Much | Ya gotta have some screenshots and some footage in the news section, but I'm making it somewhat minor, such as the weapons' animations |
| 02:50:59 | raptor | hi again |
| 02:51:12 | raptor | i have one hand available at the moment... |
| 02:51:29 | raptor | i should go check the wikioedia status |
| 02:51:55 | Nothing_Much | No responses there yet |
| 02:56:07 | Nothing_Much | So raptor, what is your drive to keep coming back to bitfighter aside from being a nice hobby? :) |
| 02:56:19 | raptor | addiction? |
| 02:57:19 | raptor | I like to fix things... and uh,,, break things |
| 02:58:48 | raptor | oh and it quite fulfills the self-education part of me - game programming hits most areas of programming in general. bitfighter has taught me quite a lot |
| 02:59:17 | Nothing_Much | Do you still learn things to this day? |
| 02:59:35 | raptor | like the fact that bobdaduck's favorite map is 'Lamp's Flag Dungeon' |
| 02:59:47 | raptor | oh yes |
| 03:00:52 | raptor | especially with talking with the other devs, I continue to learn a lot about code design an architecture |
| 03:07:53 | Nothing_Much | Awesome |
| 03:13:47 | Nothing_Much | raptor: Wanna see what I have? I think I've got most of what I could think of. |
| 03:20:44 | fordcars_pi | Hi |
| 03:27:24 | kaen | I do, Nothing_Much |
| 03:27:26 | kaen | hi fordcars_pi |
| 03:28:56 | raptor | Hi |
| 03:28:59 | raptor | Sure Nothing_Much |
| 03:29:37 | fordcars_pi | raptor, fail in desktop :/ |
| 03:29:43 | fordcars_pi | Going to command line |
| 03:29:45 | | fordcars_pi Quit (Quit: Lost terminal) |
| 03:29:52 | raptor | fordcars_pi: yes, that is expe.... bye! |
| 03:31:32 | | fordcars_pi has joined |
| 03:31:44 | fordcars_pi | Yeah it is not working. Man |
| 03:32:00 | raptor | ok, it's the non-desktop that we really want |
| 03:32:05 | fordcars_pi | Ah ok |
| 03:32:09 | raptor | do you get an error at all? |
| 03:32:10 | fordcars_pi | I still only get the mouse |
| 03:32:13 | fordcars_pi | Nope! |
| 03:32:14 | raptor | ok |
| 03:32:50 | raptor | hmmm, well thanks for trying - looks like I have work to do... |
| 03:33:13 | fordcars_pi | raptor, you don' have to di this now if you have other things to do |
| 03:33:22 | fordcars_pi | Hah typos |
| 03:33:36 | fordcars_pi | di: this |
| 03:33:47 | fordcars_pi | di: do |
| 03:33:52 | fordcars_pi | I'll just shutup |
| 03:34:05 | raptor | heh |
| 03:34:11 | raptor | i always have other things to do... |
| 03:34:17 | fordcars_pi | :) Me too |
| 03:35:54 | fordcars_pi | raptor, I'll have try to do something about it |
| 03:36:11 | fordcars_pi | So expect me to mess up my build in no time ;) |
| 03:37:57 | raptor | let me go through the sdl readmes... |
| 03:38:58 | fordcars_pi | I did, it only talks about how to install and get libs |
| 03:39:09 | raptor | sadness.. |
| 03:39:14 | fordcars_pi | very |
| 03:39:24 | fordcars_pi | Bu why does the mouse show up? |
| 03:39:40 | raptor | good question... |
| 03:39:53 | fordcars_pi | Going to desktop brb |
| 03:39:56 | | fordcars_pi Quit (Quit: leaving) |
| 03:40:59 | | fordcars_pi has joined |
| 03:41:47 | kaen | I think we're using a HW mouse |
| 03:42:01 | Nothing_Much | wb kaen |
| 03:42:04 | kaen | hi |
| 03:42:13 | kaen | sorry I got tricked into cooking dinner. |
| 03:42:32 | Nothing_Much | lol dude |
| 03:42:35 | Nothing_Much | cooking is fun |
| 03:42:47 | raptor | chemistry! |
| 03:42:51 | kaen | I agree :) |
| 03:43:08 | kaen | I love the chemistry link as well |
| 03:43:18 | Nothing_Much | in cooking? |
| 03:43:37 | kaen | in fact, I've been searching for a good resource on food chemistry, but there are (not surprisingly) very few |
| 03:43:48 | fordcars_pi | Foo chemestry? |
| 03:43:53 | fordcars_pi | *chemistry |
| 03:44:07 | Nothing_Much | I have no idea how chemistry involves food tho |
| 03:44:16 | fordcars_pi | Chemistry is everywhere! |
| 03:44:20 | kaen | there's a good video on bread, on eggs, and on the maillard reaction when cooking meat |
| 03:44:23 | kaen | but that's about it |
| 03:44:30 | kaen | yeah, cooking is 100% chemistry |
| 03:44:36 | raptor | should we do a gles 2 task? |
| 03:44:54 | kaen | I don't feel like that's 4-6 hours worth of work for a high schooler |
| 03:45:03 | raptor | heh, good point |
| 03:45:08 | kaen | but I have no idea how gles 2 compares to gles 1 |
| 03:45:37 | raptor | http://wiki.maemo.org/OpenGL-ES |
| 03:45:46 | raptor | ^^ see prettt pictures |
| 03:45:52 | raptor | *pretty |
| 03:46:45 | kaen | wow, that was agood find |
| 03:46:57 | kaen | wow |
| 03:47:02 | Nothing_Much | does the RPi support GLES2? |
| 03:47:03 | kaen | yeah, 100% of that shader work is done |
| 03:47:10 | fordcars_pi | Yes Nothing |
| 03:47:30 | raptor | so we'd probably have to writ a rendering abstraction layer |
| 03:47:32 | fordcars_pi | I believe so |
| 03:47:37 | fordcars_pi | ^Nothing |
| 03:47:48 | Nothing_Much | fordcars_pi: alright, lemme double check then :) |
| 03:47:55 | fordcars_pi | Haha |
| 03:48:05 | Nothing_Much | yes it does |
| 03:48:14 | fordcars_pi | Nothing_Much, I have the libraries and SDL2 loves them |
| 03:48:21 | fordcars_pi | ;) |
| 03:48:23 | Nothing_Much | ah |
| 03:48:39 | Nothing_Much | Rendering abstraction layer? |
| 03:48:53 | Nothing_Much | Is it like Wine except with native code? |
| 03:49:15 | fordcars_pi | Uh |
| 03:49:33 | kaen | it's a software engineering term |
| 03:49:54 | kaen | just a generic rendering interface, with modular backends so we could swap out GL vs GLES etc. |
| 03:50:05 | Nothing_Much | so.... |
| 03:50:11 | Nothing_Much | blah |
| 03:50:18 | fordcars_pi | Guys, are you sure we get the blank screen on RPi not because it doesn't have enough memory or something? |
| 03:50:39 | raptor | nope, not sure |
| 03:50:43 | fordcars_pi | The mighty Google totally says this everywhere |
| 03:50:44 | kaen | googling |
| 03:51:01 | raptor | but there's no way we use 64mb if video memory... is there? |
| 03:51:11 | raptor | *of |
| 03:51:18 | fordcars_pi | Oh that is not it |
| 03:51:30 | fordcars_pi | Those are more for textures |
| 03:51:40 | fordcars_pi | ^The blank screen errors people get |
| 03:51:58 | | vs73nx has joined |
| 03:52:06 | raptor | yeah, but fir what games? |
| 03:52:07 | kaen | I don't know |
| 03:52:18 | kaen | I also don't even know how to measure our GRAM usage |
| 03:52:28 | Nothing_Much | kaen: GRAM? |
| 03:52:31 | raptor | we only use textures for fonts |
| 03:52:33 | kaen | gpu ram |
| 03:52:37 | Nothing_Much | shouldn't it be nonexistent? |
| 03:52:44 | fordcars_pi | VRAM? |
| 03:52:45 | Nothing_Much | right now BF's using only 13.7mb |
| 03:52:54 | Nothing_Much | of DDR RAM |
| 03:52:55 | kaen | maybe I mean VRAM |
| 03:53:02 | Nothing_Much | yeah vram |
| 03:53:03 | kaen | GPU RAM, in any case |
| 03:53:06 | raptor | and fontstash doesn;t even work with GLES |
| 03:53:06 | fordcars_pi | Is the same? |
| 03:53:18 | fordcars_pi | Oh |
| 03:53:35 | kaen | I have to read up on GLES |
| 03:54:02 | kaen | if they've gone whole-hog on this "no fixed pipeline" thing, then I have some ideas as to why |
| 03:54:07 | Nothing_Much | guys, I just realized, the iOS and Android ports have to use GLES or something.. right? |
| 03:54:24 | raptor | not android |
| 03:54:25 | fordcars_pi | Those are ooold |
| 03:54:29 | raptor | newer ios, yes |
| 03:54:37 | kaen | that's where our current GLES implementation comes from, right? |
| 03:54:41 | kaen | koda's ios work? |
| 03:54:48 | raptor | yes |
| 03:55:03 | Nothing_Much | why not use his work? is he a dev too? :O |
| 03:55:09 | raptor | he found all the aread that didn't compile and urged me to fix them :) |
| 03:56:43 | Nothing_Much | what did android use? |
| 03:56:43 | Nothing_Much | :O |
| 03:56:55 | raptor | normal opengl |
| 03:56:57 | Nothing_Much | or what DOES it use? |
| 03:56:58 | Nothing_Much | oh really? |
| 03:57:13 | Nothing_Much | huh. |
| 03:57:17 | fordcars_pi | According to RPi forums, Does Bitfighter use glDrawElements? |
| 03:57:23 | vs73nx | android is kinda linux so i could have opengl... |
| 03:57:25 | fordcars_pi | Woops |
| 03:57:45 | Nothing_Much | if I had an iOS device/RPi I would love to try out this sorta thing |
| 03:58:03 | vs73nx | i have an android opengl book, id refer to it to see if android uses gles or gl |
| 03:58:12 | Nothing_Much | I could put Android on this Odroid though, but OGLES would be nice |
| 03:59:27 | vs73nx | android has the old GLESV1 (fixed function) and the new ones GLESV2, GLESV3 (shader based) |
| 04:00:18 | raptor | I have an RPi ready to play with for the christmas break... but we may need to program an abstraction layer first... |
| 04:00:30 | raptor | I bet RPi only uses GLES2 on the command line.. |
| 04:01:32 | fordcars_pi | raptor, the problem might be glDrawElements that doesn't take GL_UNSIGNED_INT |
| 04:02:16 | vs73nx | why not a regular unsigned int? |
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| 04:04:00 | | raptor Quit (Read error: Operation timed out) |
| 04:05:07 | fordcars_pi | http://benosteen.wordpress.com/2012/04/27/using-opengl-es-2-0-on-the-raspberry-pi-without-x-windows/ |
| 04:05:53 | | raptor has joined |
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| 04:07:02 | raptor | fordcars_pi: we don't use glDrawElements |
| 04:07:09 | fordcars_pi | Ah ok |
| 04:10:54 | vs73nx | my custom binding table code with binding compiles! |
| 04:11:14 | vs73nx | yay |
| 04:11:37 | vs73nx | but it segfaults |
| 04:11:40 | vs73nx | :( |
| 04:12:36 | raptor | kaen: this was the other guide I used that helped specifically with bitfighter code: http://pandorawiki.org/Porting_to_GLES_from_GL |
| 04:12:45 | raptor | vs73nx: do you know how to use 'gdb' ? |
| 04:12:58 | vs73nx | i know why the segfault is happenging |
| 04:13:05 | raptor | oh ok, nevermind then |
| 04:13:14 | vs73nx | i have some parameters in the table are NULL |
| 04:13:24 | vs73nx | which is a no no |
| 04:13:33 | fordcars_pi | raptor, you know that Bitfighter runs on Pandora right? |
| 04:13:48 | fordcars_pi | But with OpenGl |
| 04:13:50 | raptor | fordcars_pi: yes, Canseco got GLES 1.1 to work, except for the fonts |
| 04:13:57 | fordcars_pi | Yeah |
| 04:13:59 | raptor | no he actually got GLES 1.1 to work... |
| 04:14:04 | fordcars_pi | But it wasn't native |
| 04:14:06 | raptor | but our poor fonts |
| 04:14:17 | fordcars_pi | Ohhh right |
| 04:14:18 | raptor | no he got it native |
| 04:14:29 | raptor | with the most recent changes |
| 04:14:31 | fordcars_pi | Okokokok |
| 04:23:33 | Nothing_Much | oh really? |
| 04:23:34 | Nothing_Much | nice |
| 04:26:50 | kaen | question: does anyone want to play bitfighter? |
| 04:26:59 | vs73nx | im in |
| 04:27:34 | vs73nx | oooh a ping of only 200 |
| 04:27:40 | vs73nx | a new record :) |
| 04:28:15 | Nothing_Much | my internet is horrific since my 2nd router broke but sure kaen! |
| 04:28:33 | vs73nx | what server? |
| 04:29:50 | fordcars_pi | I can play withoit OpenGl |
| 04:32:55 | | kaen Quit (Ping timeout: 246 seconds) |
| 04:44:25 | vs73nx | probably not |
| 04:44:31 | fordcars_pi | Yeah I know :P |
| 04:44:50 | Nothing_Much | I'm not using OGL |
| 04:44:55 | Nothing_Much | and it's rough (literally) |
| 04:46:01 | vs73nx | well im sitting at a happy 60 fps |
| 04:46:11 | vs73nx | on both computers |
| 04:46:20 | | kaen has joined |
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| 04:46:20 | | kaen has joined |
| 04:46:48 | vs73nx | </boast> |
| 04:58:43 | Nothing_Much | so how's 'bout dat gles 1.1? |
| 05:00:37 | Nothing_Much | wait for canseco? |
| 05:00:47 | fordcars_pi | I guess :P |
| 05:28:34 | Nothing_Much | Are there any places for recruiting GLES experts? |
| 05:31:00 | | kaen Quit (Ping timeout: 265 seconds) |
| 05:31:27 | vs73nx | gci? |
| 05:32:24 | Nothing_Much | vs73nx: what's that? |
| 05:32:38 | fordcars_pi | Google Code In, where he is from :P |
| 05:33:06 | Nothing_Much | ohh |
| 05:33:07 | Nothing_Much | nice |
| 05:33:13 | Nothing_Much | What's In stand for? |
| 05:33:17 | vs73nx | im no gles expert though |
| 05:33:45 | vs73nx | although last years winners might be... |
| 05:33:57 | Nothing_Much | uh.. perhaps maybe you don't have to be! |
| 05:34:03 | Nothing_Much | is it a learning experience for you guys? |
| 05:34:20 | vs73nx | yeah, ive learnet heaps |
| 05:34:20 | Nothing_Much | or is it something else? |
| 05:34:27 | Nothing_Much | oh sweet |
| 05:34:54 | vs73nx | although i did 3 kde tasks i might stick with bf devlopment |
| 05:35:15 | vs73nx | if they dont run out of tasks :P |
| 05:35:36 | fordcars_pi | Bitfighter will never run out of tasks ;) |
| 05:35:37 | | kaen has joined |
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| 05:35:38 | | kaen has joined |
| 05:35:44 | Nothing_Much | lol there's not gonna be many stops for bf |
| 05:35:45 | vs73nx | cool |
| 05:36:05 | vs73nx | i know what im doing in the summer holidays :) |
| 05:36:12 | vs73nx | and over xmas |
| 05:36:19 | Nothing_Much | there was the possibility for mobile ports |
| 05:36:26 | vs73nx | coding! |
| 05:36:27 | Nothing_Much | but so far touchscreen controls don't exist yet |
| 05:36:34 | vs73nx | they could |
| 05:36:36 | Nothing_Much | yeah |
| 05:36:52 | Nothing_Much | I played a F2P game called "pew pew" on my TF101 |
| 05:36:57 | Nothing_Much | Android |
| 05:37:07 | Nothing_Much | it had pretty solid controls for a touchscreen |
| 05:37:10 | vs73nx | although making bf a xcode project would be important for ios mobile development |
| 05:37:20 | vs73nx | *xcode 5 project |
| 05:37:24 | fordcars_pi | It already has one |
| 05:37:26 | Nothing_Much | what's xcode? |
| 05:37:26 | fordcars_pi | Ah ok |
| 05:37:31 | fordcars_pi | Apple's IDE |
| 05:37:38 | vs73nx | xcode is apples ide |
| 05:37:42 | Nothing_Much | IDE Information development entity? |
| 05:37:48 | Nothing_Much | >.> |
| 05:37:51 | kaen | integrated development environment |
| 05:37:53 | fordcars_pi | :P |
| 05:37:56 | Nothing_Much | yeah that |
| 05:37:56 | vs73nx | intergrated devlopment environment |
| 05:38:06 | fordcars_pi | All of those fancy buttons |
| 05:38:08 | Nothing_Much | Yeah |
| 05:38:15 | fordcars_pi | Packed in one big text edito |
| 05:38:17 | fordcars_pi | *r |
| 05:38:19 | Nothing_Much | I can imagine making touchscreen controls |
| 05:38:25 | Nothing_Much | That are in context menus |
| 05:38:33 | Nothing_Much | To activate them or somethin' |
| 05:39:02 | Nothing_Much | Oh oh |
| 05:39:03 | Nothing_Much | wait |
| 05:39:05 | vs73nx | it would be nice to have one codebase to rule them all |
| 05:39:10 | raptor | CMake! |
| 05:39:13 | vs73nx | desktop and mobile |
| 05:39:33 | Nothing_Much | vs73nx: Ubuntu's doing that |
| 05:39:41 | vs73nx | i know |
| 05:39:43 | Nothing_Much | I think it was QML that supports the converging thing |
| 05:39:54 | vs73nx | so is w*ndows |
| 05:39:57 | Nothing_Much | .... wait that's a language right? |
| 05:39:58 | Nothing_Much | oh pfft |
| 05:40:04 | Nothing_Much | windows hasn't a chance in hell |
| 05:40:13 | Nothing_Much | all they did was slap one interface over another |
| 05:40:17 | Nothing_Much | that's it |
| 05:40:25 | Nothing_Much | and their proprietary bs isn't gonna help them out |
| 05:40:32 | vs73nx | agreed |
| 05:41:10 | Nothing_Much | It's all or nothing for Ubuntu as of yet |
| 05:41:24 | fordcars_pi | I absolutely agree |
| 05:41:26 | vs73nx | the "modern" UI was what made me change from windows to linux |
| 05:41:51 | vs73nx | i used a beta of win8 and it was hate from first site |
| 05:41:52 | Nothing_Much | microsoft's past history as of 2012 made me go back to Linux |
| 05:42:04 | vs73nx | i accepted win7 |
| 05:42:14 | fordcars_pi | The 'Microsoft' made me go away from Windows |
| 05:42:25 | Nothing_Much | and the more I think about what they've done, (IE6, .NET, XNA, everything proprietary) I just can't stand them |
| 05:42:30 | Nothing_Much | Adobe's up there too |
| 05:42:38 | fordcars_pi | Hah |
| 05:42:38 | Nothing_Much | God I hate Adobe |
| 05:42:43 | Nothing_Much | Well |
| 05:42:47 | fordcars_pi | Don;t forget Notpade, command line |
| 05:42:56 | Nothing_Much | At least Photoshop, After Effects and Premiere Pro are good |
| 05:42:59 | Nothing_Much | Flash just needs to die |
| 05:43:03 | Nothing_Much | Just... die |
| 05:43:03 | fordcars_pi | Heh |
| 05:43:10 | Nothing_Much | Thank goodness it is |
| 05:43:13 | fordcars_pi | Yep |
| 05:43:15 | vs73nx | flash is horible |
| 05:43:17 | fordcars_pi | So slow |
| 05:43:21 | vs73nx | webgl FTW |
| 05:43:25 | fordcars_pi | Html5 FTW |
| 05:43:36 | vs73nx | html5 and WebGL TFW |
| 05:43:42 | vs73nx | *FTW |
| 05:43:48 | fordcars_pi | JS FTW |
| 05:43:55 | Nothing_Much | derrrrrrrrrrrrrrr nothing from me |
| 05:44:01 | vs73nx | web FTW |
| 05:44:01 | fordcars_pi | Haha |
| 05:44:02 | Nothing_Much | I just don't like it when my software doesn't work |
| 05:44:17 | Nothing_Much | IE6 was my childhood nightmare |
| 05:44:19 | vs73nx | yeah and viruses |
| 05:44:26 | Nothing_Much | And we were a family that didn't know of any alternatives |
| 05:44:28 | vs73nx | lots and lots of cviruses |
| 05:44:35 | vs73nx | *viruses |
| 05:44:44 | Nothing_Much | So only MS and IE6 and Adobe Flash existed to us |
| 05:44:47 | fordcars_pi | Toolbars |
| 05:44:53 | fordcars_pi | Ask.com |
| 05:44:55 | fordcars_pi | :) |
| 05:44:56 | vs73nx | oh god why |
| 05:45:02 | fordcars_pi | FREE SMILEYS! |
| 05:45:12 | vs73nx | FREE VIRUSES |
| 05:45:16 | vs73nx | ! |
| 05:46:10 | Nothing_Much | oh my |
| 05:46:14 | vs73nx | what |
| 05:46:15 | Nothing_Much | yeah that's pretty much that |
| 05:46:36 | Nothing_Much | my childhood :( |
| 05:46:36 | fordcars_pi | Yep |
| 05:46:38 | fordcars_pi | Haha |
| 05:46:41 | Nothing_Much | *internet childhood |
| 05:46:43 | vs73nx | the only pleasent windows experience i had was my irst netbook |
| 05:46:44 | fordcars_pi | Poor you |
| 05:46:49 | vs73nx | *first |
| 05:46:59 | fordcars_pi | I never had a pleasant experience |
| 05:47:07 | fordcars_pi | My childhood as Mac os 9 |
| 05:47:12 | fordcars_pi | *was |
| 05:47:26 | Nothing_Much | fordcars_pi: lol at least you had a Mac |
| 05:47:26 | vs73nx | yeah well i was 8 or 7 so xp was amazing back then |
| 05:47:31 | Nothing_Much | yeah |
| 05:47:34 | Nothing_Much | XP was awesome |
| 05:47:40 | Nothing_Much | but now it's insane to even install it nowadays |
| 05:47:41 | fordcars_pi | Hah |
| 05:47:53 | fordcars_pi | It's still my main computer's os |
| 05:48:02 | vs73nx | the endless hours lost theming the os |
| 05:48:04 | fordcars_pi | But Xp is really sucky |
| 05:48:26 | fordcars_pi | Desktop is flashy/buggy |
| 05:48:38 | fordcars_pi | And it comes with Notepad and IE |
| 05:48:43 | vs73nx | it was good at the time |
| 05:48:43 | Nothing_Much | yeah |
| 05:48:48 | fordcars_pi | Yeah |
| 05:48:57 | Nothing_Much | fordcars_pi: you seriously need to get an Iris Pro iMac base |
| 05:49:01 | fordcars_pi | Well you can still easily get Xp by getting Windows 8 |
| 05:49:10 | fordcars_pi | Haha I do :P |
| 05:49:12 | vs73nx | nooooooo |
| 05:49:24 | fordcars_pi | *7 |
| 05:49:25 | vs73nx | avoid win8 like the plauge |
| 05:49:37 | vs73nx | oh win 7 was just fine |
| 05:49:40 | fordcars_pi | Avoid Windows |
| 05:49:46 | Nothing_Much | Like the plague |
| 05:49:52 | vs73nx | agreed |
| 05:49:54 | fordcars_pi | Haha |
| 05:50:00 | fordcars_pi | Poo |
| 05:50:07 | fordcars_pi | I have to go :(( |
| 05:50:08 | Nothing_Much | http://store.apple.com/us/buy-mac/imac |
| 05:50:11 | Nothing_Much | fordcars_pi: Wait |
| 05:50:13 | Nothing_Much | Before you leave |
| 05:50:16 | fordcars_pi | yes? |
| 05:50:17 | Nothing_Much | Check out the website I linked |
| 05:50:21 | Nothing_Much | If you can |
| 05:50:28 | Nothing_Much | Get the base 21.5-in one |
| 05:50:29 | Nothing_Much | :D |
| 05:50:29 | fordcars_pi | I know what is an iMac |
| 05:50:35 | fordcars_pi | :) |
| 05:50:35 | Nothing_Much | yeah I know |
| 05:50:41 | Nothing_Much | Just get the one with Iris Pro on it :D |
| 05:50:47 | fordcars_pi | Haha |
| 05:50:49 | vs73nx | wait i got another website for fordcars |
| 05:50:52 | Nothing_Much | (1299$ one) |
| 05:50:52 | fordcars_pi | $$$ |
| 05:50:54 | vs73nx | http://www.apple.com/au/mac-pro/ |
| 05:51:02 | fordcars_pi | Yeah |
| 05:51:04 | vs73nx | i want |
| 05:51:05 | fordcars_pi | sure |
| 05:51:10 | fordcars_pi | 3000$$$$$$ |
| 05:51:14 | fordcars_pi | But man |
| 05:51:24 | fordcars_pi | I drolled over it's specs |
| 05:51:29 | fordcars_pi | *drooled |
| 05:51:31 | Nothing_Much | Seriously |
| 05:51:41 | Nothing_Much | I expected that powerhouse to be at least 5grand |
| 05:51:42 | vs73nx | because you really 2 amd firePro gpu,s |
| 05:51:50 | fordcars_pi | Amd |
| 05:51:58 | vs73nx | yes |
| 05:51:58 | fordcars_pi | Yeah |
| 05:52:07 | vs73nx | or a 6 code xeon E5 |
| 05:52:15 | Nothing_Much | AMD itself is improving drastically |
| 05:52:19 | Nothing_Much | Regarding Liinux |
| 05:52:22 | Nothing_Much | *Linux |
| 05:52:32 | fordcars_pi | really? |
| 05:52:36 | Nothing_Much | Yeah |
| 05:52:41 | vs73nx | yes although i hope that amd mantle would work with linux |
| 05:52:48 | Nothing_Much | Better than Nvidia with OOTB stuff |
| 05:52:55 | Nothing_Much | I believe it will |
| 05:53:08 | vs73nx | with the new boxes they need to lift their game |
| 05:53:14 | vs73nx | *steam boxes |
| 05:53:30 | Nothing_Much | steam machines :D] |
| 05:53:32 | Nothing_Much | :D |
| 05:53:37 | vs73nx | :D |
| 05:53:41 | vs73nx | i want! |
| 05:54:17 | Nothing_Much | perhaps |
| 05:54:30 | vs73nx | when i buy another computer (better start saving) i will retire my laptop to be a steam machine |
| 05:54:57 | vs73nx | although dualbooting ubuntu and steam os would be super cool |
| 05:56:03 | fordcars_pi | Can you guys connect to 24.202.170.101:1601? |
| 05:56:16 | vs73nx | what with? |
| 05:56:24 | fordcars_pi | Http |
| 05:56:36 | vs73nx | yes i can |
| 05:56:40 | fordcars_pi | :) |
| 05:56:46 | vs73nx | page loads quick too |
| 05:56:50 | vs73nx | 'what is it? |
| 05:56:58 | fordcars_pi | It's pretty huh :P |
| 05:57:12 | fordcars_pi | Haha testing this Python http server |
| 05:57:12 | vs73nx | is it running off your pi? |
| 05:57:14 | fordcars_pi | Yeah |
| 05:57:30 | vs73nx | i might try to one up that with an arduino |
| 05:57:31 | Nothing_Much | fordcars_pi: How do you get your own server? |
| 05:57:41 | vs73nx | if i had an ethernet enabled arduino... |
| 05:57:42 | Nothing_Much | I never could figure out how to work this sorta stuff.. |
| 05:57:43 | fordcars_pi | The best way to do it is to download apache |
| 05:57:52 | fordcars_pi | Yeah :P |
| 05:58:05 | fordcars_pi | And then get an html file or write one |
| 05:58:11 | vs73nx | i have an arduino leonardo and arduino uno R3 |
| 05:58:25 | fordcars_pi | I don't have one :( |
| 05:58:29 | vs73nx | they are powerful enough to serve webpages amazingly |
| 05:58:50 | Nothing_Much | what? |
| 05:58:51 | Nothing_Much | wait |
| 05:58:57 | Nothing_Much | I need some help with a webpage :( |
| 05:59:01 | Nothing_Much | I mean |
| 05:59:03 | Nothing_Much | Not webpage |
| 05:59:03 | vs73nx | i fcan help |
| 05:59:04 | Nothing_Much | Just server |
| 05:59:07 | fordcars_pi | Nothing_Much: It is like hosting a Bitfighter server |
| 05:59:08 | Nothing_Much | How do you get one? |
| 05:59:13 | vs73nx | whats the problem |
| 05:59:15 | Nothing_Much | Oh really? |
| 05:59:18 | fordcars_pi | apache.org |
| 05:59:53 | vs73nx | fordcars_pi: what network stack are you using? |
| 05:59:56 | fordcars_pi | I never used apache though, but it is the best |
| 06:00:03 | fordcars_pi | Netwrok Stack? |
| 06:00:13 | vs73nx | LAMP< XAML... |
| 06:00:21 | Nothing_Much | Well basically I just.. I don't know, I wanna host some web page, but I don't know how to get privacy software on it and I don't know how to use someone else's server, do I have to pay for a server? |
| 06:00:24 | vs73nx | or just plain old apache |
| 06:00:40 | fordcars_pi | Nothing_Much: It is free if you host it on your computer! |
| 06:01:00 | fordcars_pi | vs73nx: I have no idea :P |
| 06:01:03 | vs73nx | as long but it chews up your internet |
| 06:01:11 | fordcars_pi | Yep |
| 06:01:26 | fordcars_pi | But a 100bytes html won't do much :) |
| 06:01:48 | vs73nx | i might use a spam refresh bot and eat up all your upload quota :) |
| 06:01:52 | vs73nx | but i wont |
| 06:02:13 | fordcars_pi | Haha |
| 06:02:17 | fordcars_pi | Totally saw you |
| 06:02:35 | vs73nx | how many mb's was uploaded? |
| 06:03:00 | Nothing_Much | upload quota? |
| 06:03:03 | fordcars_pi | 9 |
| 06:03:07 | vs73nx | while i spammed the refresh |
| 06:03:24 | fordcars_pi | Good thing I have a black list mhaha |
| 06:03:32 | vs73nx | oh no! |
| 06:03:38 | fordcars_pi | But I won't ;) |
| 06:03:44 | vs73nx | cool |
| 06:04:10 | fordcars_pi | Nothing_Much: My server is availible to you guys because I opened a port |
| 06:04:25 | fordcars_pi | But hosting a server without opening one will only be accessible within your lan |
| 06:04:27 | Nothing_Much | HOW DOES ONE OPEN PORTS? |
| 06:04:30 | Nothing_Much | D: |
| 06:04:34 | fordcars_pi | Depends of the router! |
| 06:04:40 | vs73nx | port forwarding |
| 06:04:42 | fordcars_pi | *Port Forwarding |
| 06:04:44 | fordcars_pi | Yep |
| 06:04:56 | Nothing_Much | Through apache? |
| 06:04:59 | fordcars_pi | Nope |
| 06:05:03 | Nothing_Much | through what? |
| 06:05:07 | fordcars_pi | Through d-link, Airport etc |
| 06:05:16 | fordcars_pi | What is your router? |
| 06:05:20 | Nothing_Much | Ohh |
| 06:05:22 | Nothing_Much | Okay |
| 06:05:22 | vs73nx | i once tried to make a mine-craft server... never got past port forwarding. |
| 06:05:23 | kumul | Nothing_Much, your magical box that lets you connect to the internet |
| 06:05:39 | fordcars_pi | Hi kumul :) |
| 06:05:44 | kumul | hello fordcars_pi |
| 06:05:51 | Nothing_Much | Hey kumul |
| 06:05:59 | kaen | Nothing_Much, http://portforward.com/english/routers/port_forwarding/ |
| 06:06:09 | vs73nx | i was a windows using computer newb back then... |
| 06:06:10 | fordcars_pi | Ahh yes |
| 06:06:29 | kaen | best link I think I've ever found |
| 06:06:39 | fordcars_pi | Port Forwarding is extremely easy with Airport though, don't know about others |
| 06:06:48 | kumul | vs73nx, hey, i use windows |
| 06:07:10 | kaen | hey, I use windows too! |
| 06:07:15 | fordcars_pi | Let the battle commence... |
| 06:07:23 | vs73nx | its a personal opinion |
| 06:07:27 | kaen | in my VM to make sure I don't break the windows build :) |
| 06:07:33 | Nothing_Much | kaen: nice |
| 06:07:37 | fordcars_pi | :) |
| 06:07:45 | kaen | I used to have a mac VM |
| 06:07:57 | fordcars_pi | I had an Ubuntu Vm |
| 06:08:01 | kaen | but it was so hacky and barely ran at all on this poor laptop |
| 06:08:03 | fordcars_pi | It hated my Gpu |
| 06:08:09 | vs73nx | my opinion can be different to yours so im not here to offend anyone or to start a flame war |
| 06:08:32 | vs73nx | </disclaiimer> |
| 06:08:52 | kaen | knives out, boys! |
| 06:09:03 | vs73nx | :) |
| 06:09:12 | fordcars_pi | :) |
| 06:09:17 | fordcars_pi | ======> |
| 06:09:26 | fordcars_pi | ^^amazing UT8 art |
| 06:09:33 | fordcars_pi | *knife |
| 06:09:44 | vs73nx | more like a spear |
| 06:09:45 | kaen | bringing a bow and arrow to a knife fight? |
| 06:09:55 | fordcars_pi | Yep :) |
| 06:09:58 | kaen | I like your style :) |
| 06:10:08 | fordcars_pi | -I=====> |
| 06:10:08 | | vs73nx pulls out his knife |
| 06:10:10 | Nothing_Much | I covered my knee |
| 06:10:17 | Nothing_Much | I'm ready for those arrows |
| 06:10:20 | fordcars_pi | Haha |
| 06:10:45 | | vs73nx threw a throwing knife in kaen's foot, instantly killing him |
| 06:10:55 | vs73nx | cod logic |
| 06:10:56 | | fordcars_pi |
| 06:11:09 | fordcars_pi | Haha |
| 06:11:23 | vs73nx | █████]▄▄▄▄▄ |
| 06:11:23 | vs73nx | ▂▄▅█████████▅▄▃ |
| 06:11:23 | vs73nx | Il██████████████|) |
| 06:11:23 | vs73nx | ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.. / |
| 06:11:29 | vs73nx | i got a tank |
| 06:11:30 | | fordcars_pi slaps everybody with a smelly fish, instantlly wining the war |
| 06:12:33 | Nothing_Much | HOLY MACKERAL |
| 06:12:44 | fordcars_pi | Yes? |
| 06:12:51 | vs73nx | ^ vs37nx has decided decided that nuclear |
| 06:12:51 | vs73nx | ☻/ / \ Weapons are the only way to destroy win this war. |
| 06:12:51 | vs73nx | /▌ |☢| |
| 06:12:51 | vs73nx | / \ //||\\ |
| 06:12:57 | vs73nx | ascii art fail |
| 06:13:02 | fordcars_pi | Yep haha |
| 06:13:14 | fordcars_pi | Looks like Google+ Bob |
| 06:13:23 | kaen | raptor, have you seen http://bitfighter.org/forums/viewtopic.php?f=28&t=2174 ? |
| 06:13:27 | vs73nx | good eye |
| 06:13:48 | kaen | bad dlopen in openAL? |
| 06:14:05 | vs73nx | ▬▬▬.◙.▬▬▬ |
| 06:14:06 | vs73nx | ═▂▄▄▓▄▄▂ |
| 06:14:06 | vs73nx | ◢◤ █▀▀████▄▄▄▄◢◤ This is bob, bob finally got a helicopter |
| 06:14:06 | vs73nx | █▄ █ーF ███▀▀▀▀▀▀▀╬ \☻/ |
| 06:14:06 | vs73nx | ◥█████◤ / ▌ Support Bob |
| 06:14:06 | vs73nx | ══╩══╩══▬▬▬.◙.▬▬▬ / \ |
| 06:14:16 | Nothing_Much | fordcars_pi: Bob has existed for a long time way before G+ |
| 06:14:21 | vs73nx | i love ascii art... |
| 06:14:30 | fordcars_pi | Hehe I didn't know :P |
| 06:14:36 | Nothing_Much | vs73nx: no more of that, ya don't wanna get kicked |
| 06:14:40 | vs73nx | true |
| 06:33:19 | raptor | kaen: someone still uses ppc! |
| 06:33:49 | kaen | /o\ |
| 06:34:43 | raptor | I'm suprised the tank didn't crash logbot... |
| 06:35:20 | vs73nx | sorry bout that |
| 06:35:29 | vs73nx | got a little carried away |
| 06:35:31 | Nothing_Much | lol |
| 06:35:37 | kaen | python supports UTF by default |
| 06:35:44 | raptor | I'm quite impressed actually... |
| 06:35:51 | vs73nx | i had to resort to nuclear weapons |
| 06:36:54 | fordcars_pi | What? |
| 06:37:02 | fordcars_pi | raptor, who uses ppc? |
| 06:37:11 | Nothing_Much | some dude fordcars_pi |
| 06:37:53 | raptor | taz |
| 06:37:56 | kaen | raptor, do you still have that c++ class tree from doxygen somewhere? |
| 06:38:06 | raptor | yes, let me update it.. |
| 06:38:15 | kaen | I need to hook an rpc onto something that will include all netobjects with poly geom |
| 06:38:27 | kaen | or at least all zones and lineitems |
| 06:38:54 | raptor | wait, will this be protocol changing? |
| 06:39:35 | fordcars_pi | Oh hehe |
| 06:40:23 | kaen | yes |
| 06:40:31 | raptor | then that means no 019a |
| 06:40:51 | kaen | potentially silly question: why do we aim to maintain protocol compatibility between releases? |
| 06:40:55 | Nothing_Much | straight to 020? |
| 06:41:07 | raptor | good question |
| 06:41:42 | fordcars_pi | night guys! Off to bed |
| 06:41:48 | raptor | my honest answer would be to force me to fix bugs so we have a very stable release before really changing things up |
| 06:41:51 | raptor | night |
| 06:42:29 | fordcars_pi | Bye! |
| 06:42:34 | Nothing_Much | g'night raptor! |
| 06:42:36 | fordcars_pi | :) |
| 06:42:39 | fordcars_pi | Later |
| 06:42:42 | vs73nx | goodnight |
| 06:42:44 | kaen | that's fair |
| 06:42:45 | raptor | i'm around for a few more min |
| 06:42:54 | raptor | that was for fordcars_pi |
| 06:42:54 | fordcars_pi | :P |
| 06:42:57 | | fordcars_pi Quit (Quit: Lost terminal) |
| 06:43:21 | kaen | this is technically a bugfix |
| 06:43:54 | Nothing_Much | oh |
| 06:43:58 | Nothing_Much | my bad |
| 06:44:05 | Nothing_Much | oops lol |
| 06:44:19 | raptor | actually, I think sam686 programmed a way to have a new RPC on the same protocol |
| 06:44:27 | kaen | that's right, I was just remembering that |
| 06:44:34 | raptor | there's am RPC version or something |
| 06:44:37 | kaen | I think there's a version number I can specify |
| 06:44:38 | raptor | *an |
| 06:44:55 | kaen | just too fast ... |
| 06:44:55 | raptor | yes, but it is cumulative, so take the highest number that's there and add one.. |
| 06:45:00 | kaen | ok |
| 06:45:01 | raptor | heh |
| 06:45:14 | kaen | any news on that class tree? |
| 06:45:22 | kaen | and do you have a doxyfile you could commit? |
| 06:45:31 | raptor | man, all the google results on that osx error end in 'this version of osx is no longer supported. issue invalid' |
| 06:45:48 | raptor | oh yeah, here, just finished: http://bitfighter.org/~raptor/doxygen/current/ |
| 06:46:27 | raptor | it's somewhere in /home/raptor - i wrote a script to auto-update from latest source |
| 06:50:50 | | kumul Quit (Read error: Connection reset by peer) |
| 06:51:21 | | Darrel[OFF] is now known as Darrel |
| 06:53:49 | raptor | man.. all that work to try and keep osx 10.4/5 compatibility... |
| 06:55:32 | vs73nx | thanks for that doxygen documentation |
| 06:56:00 | vs73nx | i have a feeling that i'll need it soon. |
| 06:59:25 | raptor | oh stink - i think I know what I did... |
| 07:01:53 | Nothing_Much | Oh, I should email Wat the thing I wrote! |
| 07:06:03 | Nothing_Much | sent woo! |
| 07:15:28 | raptor | kaen: problem - there's a gtest header in GeomObject.h |
| 07:16:52 | raptor | can I remove the gtest stuff from the class? I don't think it's a good idea to have testing code intermingled with our game code base |
| 07:18:23 | raptor | actually maybe that was a mistake... I'm going to remove that code |
| 07:19:23 | kaen | I added that to fix one of sam's tests |
| 07:19:26 | | BFLogBot Commit: d88a4a4910c0 | Author: buckyballreaction | Message: Remove gtest code from our game code |
| 07:20:15 | raptor | hmmm.... what do you think should be done? I don't really like the idea of intermingling the gtest code like that.. |
| 07:20:31 | raptor | I feel we should keep the game source 'pristine' (heh) |
| 07:20:37 | kaen | well, it's a dependency just like any other |
| 07:20:50 | kaen | that particular macro is needed to access private members in tests |
| 07:21:23 | kaen | the alternatives would be to either write a test-only public getter |
| 07:21:35 | kaen | or #define private public |
| 07:21:48 | raptor | ahhh... and that's what sam686 did |
| 07:21:52 | kaen | yes |
| 07:22:07 | raptor | that's funny |
| 07:22:21 | kaen | it is pretty hilarious :) |
| 07:23:49 | raptor | I'm bringing this up now because it broke compilation on OSX - I don't know why, something about ISO C... |
| 07:24:29 | kaen | hmm |
| 07:24:39 | vs73nx | that'll make the gci task of making an xcode 5 project a whole lot harder... |
| 07:24:49 | vs73nx | no osx compilation and all... |
| 07:25:01 | raptor | there is already no osx compilation |
| 07:25:08 | raptor | just me and my 10.6 VM |
| 07:25:13 | vs73nx | well then |
| 07:25:22 | kaen | it might need a forward dec of the test class |
| 07:25:45 | kaen | I hope not. that's not in the gtest guide :/ |
| 07:26:18 | raptor | now something else is broke... |
| 07:27:08 | raptor | does gameConnection.cpp:1460 look fishy to anyone else? |
| 07:29:06 | raptor | Also, I'm not sure how to solve this compilation error on OSX (originates in gameConnection.cpp:1555 - /Users/geeko/temp/hg/bitfighter/build/osx/xcode/../../../tnl/tnlVector.h:269:0 /Users/geeko/temp/hg/bitfighter/build/osx/xcode/../../../tnl/tnlVector.h:269: error: type 'class TNL::SafePtr<TNL::ByteBuffer>' argument given to 'delete', expected pointer |
| 07:29:06 | kaen | looks right to me |
| 07:30:22 | | BFLogBot Commit: ca2938429c32 | Author: buckyballreaction | Message: Minor clarification |
| 07:32:35 | kaen | raptor, maybe it needs .getPointer() ? |
| 07:33:01 | raptor | well, it would, but it's in a vector with deleteAndClear() |
| 07:33:27 | kaen | whoa! |
| 07:33:47 | raptor | maybe i'll do it the old fashioned way... |
| 07:33:54 | raptor | it's kind of a weird scenario... |
| 07:34:19 | kaen | I think SafePtr needs an operator delete for that |
| 07:34:23 | kaen | not certain though |
| 07:34:35 | raptor | yes, and I've never written one before... |
| 07:35:07 | kaen | actually I don't think that's it actually |
| 07:35:16 | kaen | operator delete takes an address |
| 07:37:00 | kaen | I think... I think maybe the std::vector implementation doesn't have the proper delete[] operator ? |
| 07:37:07 | raptor | no it does |
| 07:37:23 | raptor | it's just that i think osx doesn't have some c++ features implemented |
| 07:37:40 | kaen | :| |
| 07:37:56 | raptor | because i've seen this error many times on osx, but outside a vector |
| 07:38:08 | raptor | always working to just delete SafePtr* on Linux |
| 07:38:18 | raptor | but you hae to specify .getPointer() on OSX.. |
| 07:43:39 | | BFLogBot Commit: 82a96c399721 | Author: buckyballreaction | Message: Fix compiling on OSX, maybe we should have a delete operator for SafePtr? (Not sure how to do one) |
| 07:45:07 | vs73nx | yay got a bitfighter eclipse project working :D |
| 07:45:35 | Nothing_Much | Eclipse? |
| 07:45:39 | vs73nx | yes |
| 07:45:45 | vs73nx | its and IDE |
| 07:45:49 | vs73nx | *an |
| 07:46:15 | Nothing_Much | Ah |
| 07:46:38 | raptor | yay - running a debug 32bit PPC app in rosetta under an OSX 10.6 64 bit in VMware on Linux |
| 07:46:52 | vs73nx | one keybind to build the code and another to road |
| 07:46:55 | vs73nx | *load |
| 07:49:42 | | BFLogBot Commit: 4fad30e4c57c | Author: buckyballreaction | Message: Add missing classes to OSX build |
| 07:49:58 | raptor | vs73nx: did you use cmake? |
| 07:50:10 | vs73nx | yes\ |
| 07:50:15 | raptor | sweet! |
| 07:50:26 | raptor | I've never used it to generate an eclipse project.. |
| 07:50:37 | raptor | I wonder if eclipse can even build it.. |
| 07:50:44 | vs73nx | it did |
| 07:50:51 | raptor | but it's probably more useful to be able to debug... really? that's great! |
| 07:51:24 | vs73nx | i might make an external tool for running cmake, and a keybinding to run the bf |
| 07:54:40 | raptor | ok... it's time for me to go to bed or faint in my chair |
| 07:54:48 | Nothing_Much | g'night raptor |
| 07:54:59 | raptor | night all! |
| 07:56:10 | raptor | study for the next few weeks: http://troylawlor.com/content/writing-an-abstract-renderer-part-1/ |
| 07:56:26 | | raptor Quit () |
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| 08:18:48 | vs73nx | eclipse project is giving SOOO many Errors |
| 08:18:59 | vs73nx | but it builds fine |
| 08:20:36 | | koda has joined |
| 08:46:44 | vs73nx | ooh eclipse can expand a macro if i hover my mouse over it... |
| 08:47:02 | vs73nx | makes life MUCH easier |
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| 12:49:06 | | destroyerimo has joined |
| 13:20:26 | | Canseco has joined |
| 13:31:19 | Nothing_Much | Canseco: the devs here are gonna learn about GLES 1.1 :D |
| 13:31:59 | Canseco | i should do the same, ;) |
| 13:32:07 | Nothing_Much | oh really? |
| 13:32:40 | Nothing_Much | they've been havin' some problems with the RPi |
| 13:33:14 | Nothing_Much | and raptor said he's gonna be lookin' at this thingy http://troylawlor.com/content/writing-an-abstract-renderer-part-1/ |
| 14:11:45 | Nothing_Much | Canseco: 019 is native on the Pandora right? |
| 14:13:12 | Canseco | yep, but will not release on repo until text rendering is fixed |
| 14:13:42 | Nothing_Much | ohh it hasn't been released to the public yet? |
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| 14:32:05 | | watusimoto has joined |
| 14:32:05 | | ChanServ sets mode +o |
| 14:32:23 | Nothing_Much | Hey watusimoto |
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| 15:26:56 | watusimoto | hi |
| 15:28:57 | Nothing_Much | did you get my email? |
| 15:29:02 | watusimoto | I did |
| 15:29:08 | watusimoto | it looks like a big improvement |
| 15:29:36 | Nothing_Much | when compared to what was on the latest news on desura |
| 15:29:37 | Nothing_Much | yes it is |
| 15:29:49 | watusimoto | so thanks for writing it! |
| 15:30:01 | Nothing_Much | not a problem! also |
| 15:30:09 | Nothing_Much | maybe a change from mobile phone to tablet support |
| 15:30:18 | Nothing_Much | since phones might be a bit on the small side of things |
| 15:30:40 | watusimoto | creating animations of the weapons would be difficult, I think |
| 15:31:06 | Nothing_Much | well, I do have a screen recorder |
| 15:31:20 | Nothing_Much | and I could record the animations on the bitfighter "super secret" menu |
| 15:31:28 | watusimoto | that would definitely be the way to do it |
| 15:32:13 | Nothing_Much | unfortunately |
| 15:32:25 | Nothing_Much | my computer doesn't show them as animations |
| 15:32:32 | Nothing_Much | probably because of the lack of OGL here |
| 15:32:38 | Nothing_Much | I'm using software rendering |
| 15:33:07 | Nothing_Much | so if anybody else could do that, it'd be good to make the article pop out a bit |
| 15:36:02 | watusimoto | The animations are not really key to the changes though; none of the weapons are new in 019, nor did the graphics change. |
| 15:36:54 | watusimoto | I can get my son to try doing it (he's looking for screen recording projects), but it is acutally a biggish project -- capturing the animation, cropping, then converting to an animated gif. |
| 15:37:04 | watusimoto | it might be too much for him |
| 15:37:26 | watusimoto | also, the screen capture would have to happen at a very fast rate as the animations are very rapid |
| 15:37:29 | | Canseco Quit (Remote host closed the connection) |
| 15:39:02 | | kumul has joined |
| 15:39:35 | watusimoto | also the gif timing would have to be right, otherwise the animations would be too slow or too fast and would look weird |
| 15:39:50 | Nothing_Much | I just found a spare computer, maybe now I can do it |
| 15:40:07 | Nothing_Much | watusimoto: right, but I'm willing to try! |
| 15:40:21 | watusimoto | well, it would be great if you can do it |
| 15:40:38 | watusimoto | I'm not trying to be discouraging... these are just all issues that need to be considered |
| 15:41:15 | watusimoto | oh, and in 019, the animations in the instructions are broken unless you enter from the game itself |
| 15:41:24 | watusimoto | hitting F1 on the main menu will show no animations |
| 15:41:33 | watusimoto | this has been fixed in the codebase, and will be included with 019a |
| 15:41:49 | watusimoto | so your original computer may not have been at fault |
| 15:43:17 | Nothing_Much | oh really? |
| 15:43:27 | watusimoto | really |
| 15:44:01 | Nothing_Much | oh you're right! |
| 15:44:27 | Nothing_Much | well, burst needs a small fix, since it's uh.. |
| 15:44:55 | Nothing_Much | not flashing |
| 15:53:56 | | Canseco has joined |
| 16:02:27 | Nothing_Much | watusimoto: the burst in the weapon projectiles page isn't flashing like it should |
| 16:02:39 | watusimoto | I'll take a look at that tonight |
| 16:03:22 | Nothing_Much | it flashes fine in game though |
| 16:03:31 | watusimoto | it normally flashes at a rate determined by its speed... so in the instructions it has 0 speed, and (probably) therefore does not flash |
| 16:04:11 | Nothing_Much | ohh |
| 16:04:12 | Nothing_Much | interesting |
| 16:14:37 | | Kiryx Quit (Ping timeout: 272 seconds) |
| 16:27:32 | watusimoto | ok, heading out very soon... will be back on later tonight, probably |
| 16:27:41 | Nothing_Much | take care watusimoto |
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| 16:52:54 | | raptor has joined |
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| 16:53:04 | raptor | good morning! |
| 16:54:41 | Nothing_Much | mornin' raptor |
| 17:09:08 | | Watusimoto has joined |
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| 17:23:30 | kumul | morning DINOSAUR THAT IS PLOTTING TO KILL ME! |
| 17:23:37 | raptor | RAWR |
| 17:23:53 | kumul | raptor, arent your "hands" too small to reach the keyboard? |
| 17:23:56 | kumul | how do you do it? |
| 17:24:40 | raptor | I'm a utahraptor, we've got larger appendiges... |
| 17:27:11 | kumul | what in the |
| 17:28:00 | kumul | so you dont deny wanting to kill everyone huh? |
| 17:28:35 | kumul | YOU TYPE WITH YOUR APPENDIX? whaa? |
| 17:28:40 | raptor | only if I'm not hungry.. |
| 17:35:04 | | kodab Quit (Ping timeout: 272 seconds) |
| 17:40:02 | kumul | raptor, appendices btw |
| 17:40:08 | kumul | i didnt know that |
| 17:40:11 | kumul | hum |
| 17:40:33 | raptor | i misspelled appendiges |
| 17:40:47 | raptor | should be appendages |
| 17:40:58 | raptor | that's probably where the confusion comes from :) |
| 17:41:33 | kumul | :) |
| 17:54:25 | Nothing_Much | oh hey, I made a gif of bouncer :D |
| 18:08:25 | Nothing_Much | oh darn, openshot has to crap out on me :( |
| 18:15:50 | Nothing_Much | oh, it's Friday the 13th! no wonder I'm having bad luck! |
| 18:19:14 | | thread_ has joined |
| 18:19:22 | thread_ | BWAARRR! I'm a zombie, back from the dead |
| 18:19:49 | raptor | thread_: hello! |
| 18:20:01 | thread_ | raptor: HI |
| 18:20:28 | raptor | almost free from school! |
| 18:20:38 | thread_ | you are graduating? |
| 18:20:45 | raptor | some year, yes |
| 18:20:51 | raptor | but i mean for the break |
| 18:20:53 | thread_ | lol, I guess I am too then |
| 18:22:07 | Nothing_Much | hey thread_ |
| 18:22:11 | thread_ | yea? |
| 18:22:13 | raptor | ha! I just stumbled upong this: http://dangerousminds.net/comments/taxidermied_mice_chess_set |
| 18:22:19 | raptor | *upon |
| 18:22:27 | Nothing_Much | that pic |
| 18:22:36 | Nothing_Much | just sayin' hi thread_! |
| 18:23:24 | thread_ | oh... Hi! and raptor, WHAT? |
| 18:23:44 | raptor | talk about different, huh? |
| 18:24:15 | thread_ | I know I do have a small collection of chess sets, but that is one I have no interest in adding |
| 18:24:25 | raptor | haha |
| 18:24:35 | Nothing_Much | oh THAT'S what a taxidermy is |
| 18:24:38 | Nothing_Much | yuck |
| 18:28:48 | raptor | we're #1 in the nation!: http://airnow.gov/ |
| 18:29:55 | Nothing_Much | what's that? o.o |
| 18:30:21 | raptor | it's an air-quality index |
| 18:30:51 | Nothing_Much | somethin's unhealthy! |
| 18:31:07 | raptor | every winter the winds change and keep the valleys here in utah covered in junk |
| 18:31:36 | Nothing_Much | oh dear |
| 18:31:40 | Nothing_Much | is that where you are? |
| 18:31:50 | raptor | yep, in Provo, UT |
| 18:32:04 | thread_ | "Do not divulge our military secrets!" |
| 18:32:09 | raptor | oh |
| 18:32:22 | raptor | umm, I'm from, uh... Hawaii |
| 18:32:40 | raptor | with 10 inches of snow on the ground |
| 18:32:40 | thread_ | better |
| 18:33:14 | thread_ | lol |
| 18:35:27 | Nothing_Much | o.o |
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| 19:22:00 | kaen | thread_, you might like this: https://www.destroyallsoftware.com/talks/wat |
| 19:25:40 | raptor | bwahahaha |
| 19:25:59 | thread_ | I've seen that before |
| 19:26:15 | kaen | just saw it on reddit today |
| 19:26:43 | Nothing_Much | what's that? programming jokes? |
| 19:27:07 | thread_ | yea |
| 19:28:08 | Nothing_Much | oh okay |
| 19:30:21 | thread_ | ok... so have you seen... THIS?!? http://www.youtube.com/watch?v=38v51JvIv0A |
| 19:32:16 | Nothing_Much | That's actually kinda scary |
| 19:32:27 | Nothing_Much | I mean Jesus |
| 19:32:40 | Nothing_Much | Second and third time watching it's hysterical though |
| 19:32:54 | thread_ | The first time I couldn't stop laughing |
| 19:33:10 | thread_ | (mostly becauseI had seen the tide talking stain commercials) |
| 19:33:55 | | Watusimoto has joined |
| 19:33:57 | Nothing_Much | lol |
| 19:34:13 | thread_ | ok, ok. One more... http://master-cdn.memepix.com/images/large/j71qc.jpg |
| 19:34:34 | thread_ | (may require zomming) |
| 19:45:32 | Nothing_Much | thread_: you mean zooming? |
| 19:45:55 | thread_ | ummm... well, yea. |
| 19:46:13 | thread_ | No! you must zomm the picture! |
| 19:46:16 | thread_ | lol |
| 19:46:21 | Nothing_Much | zomm? |
| 19:46:24 | Nothing_Much | wait |
| 19:46:30 | kaen | hahaha |
| 19:46:32 | kaen | I like that one |
| 19:46:34 | Nothing_Much | a voice command printer? :O |
| 19:46:43 | thread_ | lolol |
| 19:47:08 | Nothing_Much | I can make gif images! but the colors are bad :( |
| 19:48:14 | Nothing_Much | like |
| 19:48:17 | Nothing_Much | really bad :( |
| 19:49:02 | Nothing_Much | except bouncer |
| 19:49:13 | Nothing_Much | maybe use bouncer as a decoration! |
| 19:49:22 | thread_ | on another note, I've been thinkingabout doing some "let's plays" and putting them online, but I can't find a good screen capture program that will record audio from both the program and my mic. |
| 19:49:36 | Nothing_Much | oh thread_, what os do you use? |
| 19:49:49 | thread_ | wimders |
| 19:49:53 | Nothing_Much | yuck |
| 19:49:58 | Nothing_Much | get fraps or somethin' then |
| 19:50:02 | thread_ | which is like windows, but spelled differently |
| 19:50:10 | Nothing_Much | well yeah |
| 19:50:11 | Nothing_Much | yuck |
| 19:50:34 | Nothing_Much | do you need to record output too? |
| 19:50:40 | Nothing_Much | or are you commentating on them? |
| 19:51:56 | Nothing_Much | anybody know where I can host the bouncer.gif I made? :D |
| 19:52:02 | thread_ | record output? like the audio output? yes I do |
| 19:52:17 | Nothing_Much | nice |
| 19:52:21 | thread_ | imgur maybe? I think they do gifs |
| 19:52:26 | Nothing_Much | yeah they do |
| 19:53:31 | Nothing_Much | http://i.imgur.com/7JxKkqn.gif |
| 19:53:33 | Nothing_Much | woo! |
| 19:53:43 | Nothing_Much | it's tiny |
| 19:53:53 | Nothing_Much | but that was intentional |
| 19:54:42 | Nothing_Much | and I'm not gonna attempt to make it backgroundless |
| 19:54:48 | Nothing_Much | that'd be waaaaaaay too much work |
| 20:04:51 | Nothing_Much | well then |
| 20:04:53 | Nothing_Much | how's everybody? |
| 20:06:41 | | kumul has joined |
| 20:10:47 | Nothing_Much | oh wow, I just realized how lazy that sounded, I apologize |
| 20:24:34 | | Quartzy has joined |
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| 20:42:10 | raptor | fyi Quartzy, I thoroughly enjoyed your interviews |
| 20:42:38 | Quartzy | Hahaha thanks |
| 20:42:41 | raptor | also, that sonic game brought back crazy memories of my brother and I having a hilarious time with psycho-sonic |
| 20:42:54 | Quartzy | Hahaha :D |
| 20:43:02 | Quartzy | Nice |
| 20:43:16 | raptor | the goal was to make it so the other one of us who was 'tails' could never play in a level... |
| 20:43:45 | thread_ | which sonic was this? 2 or 3? |
| 20:44:00 | raptor | 2 |
| 20:44:09 | thread_ | :) |
| 20:44:18 | thread_ | I hated chemical plant soo much |
| 20:44:19 | raptor | we'd spend half an hour trying to get that level select screen to come up |
| 20:44:29 | raptor | oh no wait, maybe it was 3? |
| 20:44:43 | Nothing_Much | interviews? |
| 20:44:49 | thread_ | oh 3. wasn't that one the konami code? |
| 20:44:51 | raptor | no, it was 2 |
| 20:44:51 | Nothing_Much | Sonic the Hedgehog? |
| 20:45:25 | thread_ | I'm suddenly interested, because sonic the hedgehog 1-3 were the games I grew up on |
| 20:45:55 | Nothing_Much | If you could fly with Tails, then that'd be Sonic 3 (& Knuckles) |
| 20:47:27 | Nothing_Much | Quartzy: You had an interview? Where? |
| 20:57:22 | raptor | Nothing_Much: he posted about it in the forums |
| 20:58:17 | Nothing_Much | offtopic? |
| 21:01:21 | Nothing_Much | oh goodness, I'm not sure if that's an interview or not but it's funny |
| 21:08:44 | raptor | I have to go see lamp's flag dungeon again... |
| 21:08:45 | Nothing_Much | ah here they are |
| 21:25:17 | Quartzy | Haha I'm with thread_ I grew up with Sonic 1-3! Hell yeah man! :D |
| 21:26:10 | Quartzy | My personal favorite line from the interview was bobdaduck saying that "/get map sooo hard says so much about the human condition" |
| 21:26:11 | raptor | I remember the first time I beat sonic3 + sonic & knuckles - my brother and I were working on that last space level for like a week |
| 21:26:35 | Quartzy | Haha that game is arguably my favorite game of all time. That or Left 4 Dead, but that's new school |
| 21:26:45 | Quartzy | Love Sonic 3 & Knuckles ... such memories :) |
| 21:26:56 | raptor | we had spent so much time getting all 14 emeralds |
| 21:27:00 | Quartzy | Getting all the Super Emeralds with Knuckles was so awesome. Hit a wall and all the enemies blew up on screen |
| 21:27:24 | raptor | hah! yeah |
| 21:27:26 | Quartzy | My sister was always really good at special stages and terrible with bosses, I was terrible with special stages and really good with bosses. XD |
| 21:27:57 | raptor | ha! I guess I was like your sister and my brother more like you, in that regards |
| 21:28:17 | raptor | I ended up with all the headaches because I could solve those special stages |
| 21:28:25 | Quartzy | hahaha |
| 21:29:58 | thread_ | I still have my sonic 3 and sonic and knuckles cartridges. There are four save files on tham, for each character (and sonic and tails) and they are all 100%ed |
| 21:30:13 | Quartzy | Atta boy |
| 21:30:21 | Quartzy | Yeah we still have the old stuff lying around too |
| 21:30:39 | thread_ | Was it just me, or was super tails the most powerful? |
| 21:30:39 | Quartzy | Sega family lol. Still got our Genesis, Saturn, and Dreamcast. Hell our Dreamcast is set up at the TV :P |
| 21:30:44 | raptor | the real question is if you have a genesis and a compatible tv... |
| 21:30:46 | Quartzy | Not just you. Super Tails was insane. |
| 21:31:20 | Quartzy | Compatible TV is tough: We have a VCR that is in a closet for the pure purpose of being able to set up the Genesis at this point. So yes. We can make it work. It's just a little complicated xD |
| 21:31:27 | Quartzy | Run the Genesis to the VCR and then to the TV and it works |
| 21:31:31 | raptor | heh |
| 21:31:33 | Quartzy | I hate new TVs |
| 21:31:42 | Quartzy | They try to be smart and shit. I just want a fucking input output device. |
| 21:31:48 | thread_ | my genesis is going bad... the controller connection is unreliable |
| 21:31:55 | Quartzy | aye |
| 21:32:08 | Quartzy | Atari 2600 and Sega Genesis controller ports are the same, fun fact. |
| 21:32:16 | Quartzy | We would actually play Atari 2600 with Genesis Controllers |
| 21:32:26 | Quartzy | Forwards compatability son! |
| 21:32:28 | raptor | whoa, really?? |
| 21:32:32 | Quartzy | Dead serious |
| 21:32:41 | raptor | and the buttons even worked? |
| 21:32:53 | Quartzy | Yeah, I think B button works. Nothing else of course, because Atari only had one button. |
| 21:32:58 | Quartzy | And of course the control pad |
| 21:33:10 | Quartzy | That's why we really did it; the control pad was good on the Genesis, while with Atari you had that damn stick |
| 21:33:19 | thread_ | Looks like you can get new genesis's on ebay for 50ish |
| 21:33:22 | Nothing_Much | I wish Sega would return to the console race.. it's that or at least port their games to Linux. |
| 21:33:34 | Quartzy | Huh, they've gone up then. They were $20 like ten years ago xD |
| 21:33:34 | Nothing_Much | thread_: Model 1 or 2? |
| 21:33:41 | Quartzy | ^ |
| 21:33:46 | Quartzy | Model 2s are nice and cheap |
| 21:33:46 | thread_ | both |
| 21:33:47 | Nothing_Much | I have a Model 2 CIB opened |
| 21:33:59 | Nothing_Much | For 35$ w/Sonic 2 included |
| 21:34:06 | thread_ | !! |
| 21:34:09 | Quartzy | Well I guess their games are *in a sense* coming to Linux |
| 21:34:17 | Quartzy | Because of Steam |
| 21:34:24 | Quartzy | And Steam is doing that Steam OS and Steambox thing |
| 21:34:34 | thread_ | thats true |
| 21:34:36 | Quartzy | *Valve fanboy* |
| 21:34:38 | Nothing_Much | Yeah, thank goodness for that |
| 21:34:43 | Nothing_Much | Valve is lazy |
| 21:34:46 | Nothing_Much | Just plain and simple |
| 21:34:48 | Quartzy | Yep |
| 21:34:52 | Nothing_Much | They're extremely lazy |
| 21:34:57 | Nothing_Much | I love Valve |
| 21:35:04 | thread_ | But they have a system that allows them to be lazy |
| 21:35:09 | Quartzy | Yep ^ |
| 21:35:16 | Quartzy | I never anticipated Linux would be the leader of gaming, but that's where things are going thanks to Windows 8. lol |
| 21:35:19 | Nothing_Much | What, their lack of setting up good servers? |
| 21:35:29 | Quartzy | No he means the company as a whole |
| 21:35:32 | Nothing_Much | And God bless Windows 8 |
| 21:35:34 | Nothing_Much | for that |
| 21:35:39 | Quartzy | If you look at how they have things set up |
| 21:35:55 | Quartzy | It's a really weird dynamic tbh, dunno how to describe it. |
| 21:35:58 | Nothing_Much | What's set up for them to be lazy? |
| 21:36:19 | thread_ | I was thinking along the lines of how they build their library for the steam box. |
| 21:36:29 | Quartzy | Like ok. Everyone starts on the same level; seriously. Anybody can put anything forth for the company. Then people decide whether to accept it or deny it. It's hard to explain. |
| 21:36:31 | thread_ | any game that isn't an exclusive is already there |
| 21:36:51 | thread_ | chicken chicken chicken |
| 21:36:57 | Nothing_Much | Bleep |
| 21:37:03 | Nothing_Much | When it comes to their games |
| 21:37:11 | Nothing_Much | They're good and all, but when Steam is down.. oho boy |
| 21:37:16 | Nothing_Much | Nobody cares surprisingly |
| 21:37:23 | Nothing_Much | I go apeshit though |
| 21:37:36 | raptor | that's like IE being the best browser - because you could download firefox with it |
| 21:37:43 | kaen | Seriously that infinite series in the chicken paper made me lose it |
| 21:37:44 | Quartzy | bahaha |
| 21:37:52 | thread_ | My one gripe is that whenever I want to play a game, that one games happens to have a mandatory update |
| 21:37:56 | raptor | (talking about win8 + valve) |
| 21:38:06 | Nothing_Much | Valve in general |
| 21:38:19 | Nothing_Much | Microsoft is just horrible at everything ever |
| 21:38:23 | Quartzy | I don't PC game that much anymore. I'm definitely gonna hop on the Steambox thing though |
| 21:38:27 | Nothing_Much | From a consumer standpoint |
| 21:38:34 | raptor | oh hi kaen |
| 21:38:39 | kaen | hello all |
| 21:38:43 | sam686 | steam could go down, and xbox live or ps3 (psn) could go down too |
| 21:38:44 | thread_ | hi |
| 21:38:56 | Nothing_Much | I'm on an Armhf computer, so I literally can't run Steam at all |
| 21:39:12 | kaen | I have a hard time ragging on MS after working so hard to make linux work on my craptops |
| 21:39:16 | Quartzy | Steam, like Xbox Live, is overrated but everyone else is on it, so ... yeah. |
| 21:39:20 | raptor | kaen: agreed |
| 21:39:32 | kaen | whereas pretty much any version of windows just works no matter what I throw it on. |
| 21:39:33 | sam686 | i think microsoft is buzy with consoles then windows 8 |
| 21:39:55 | sam686 | could be partly why windows 8 is somewhat crap |
| 21:40:01 | raptor | oh hi sam686 |
| 21:40:01 | Quartzy | I wouldn't be surprised. |
| 21:40:05 | raptor | everyone's on! |
| 21:40:18 | Quartzy | Xbox has become massive so they've got to work to keep that hype. |
| 21:40:24 | raptor | soo... developer roundtable - 019a by new year's? |
| 21:40:29 | raptor | :) |
| 21:40:31 | Quartzy | Hahaha |
| 21:40:31 | kaen | yep |
| 21:40:42 | kaen | we released with way too many bugs |
| 21:40:56 | raptor | yes, but i still think it was good we released... |
| 21:41:01 | kaen | me too |
| 21:41:07 | kaen | features to bugs ratio was high |
| 21:41:09 | Quartzy | Same |
| 21:41:19 | kaen | just that both have a large magnitude |
| 21:41:20 | Quartzy | Features to bug ratio is TOO DAMN HIGH |
| 21:41:23 | Quartzy | Sorry had to. |
| 21:42:09 | Quartzy | I really like 019. The button changes piss me off but I'm slowly getting used to it. That new text is sexy as hell. Burst is intimidating now. The rebalancing in general is pretty excellent. I can't upload to Pleiades so FML, but whatever |
| 21:42:12 | sam686 | eventually all bugs will be gone, and the feature:bug ratio goes to infinity |
| 21:42:44 | raptor | and beyond! |
| 21:42:46 | kaen | I dunno... that depends on the asymptotic behavior of Features(t)/Bugs(t) |
| 21:42:47 | Quartzy | What I'm really not liking about Pleiades -- and this is sort of a personal problem, nothing you guys can do about it -- is people uploading my maps, edited a tiny bit, and then of course Pleiades says it's their map. It's ... infuriating |
| 21:43:08 | Quartzy | Especially when Skybax takes an old, broken dungeon of mine, fails to notice that I've fixed it myself already, and fixes it up on his own, uploading his version and uhgads;kfdjskl;fdj |
| 21:43:30 | raptor | kaen: do us admins have rights to kill maps on pleiades? |
| 21:43:33 | kaen | yep |
| 21:43:56 | raptor | because Quartzy, if you lodge a formal complaint, we can take care of it - at least that's the idea |
| 21:44:05 | Quartzy | OK thanks. I'll keep that in mind. |
| 21:44:10 | kaen | I was going to add a "report" feature too, but now we've released and there's a schema change and I'm too lazy to write a two-way migration |
| 21:44:15 | raptor | well, 'formal' as in pop in here and tell us to remove something |
| 21:44:21 | Quartzy | Lol I feel so bad, Skybax and I always seem to butt heads. I have nothing against him but yeah |
| 21:44:44 | kaen | sue him |
| 21:44:46 | kaen | lawyer up |
| 21:44:47 | Quartzy | xD |
| 21:45:10 | Quartzy | I'll admit it's sorta my own ego. I am pretty possessive of my work. |
| 21:45:36 | kaen | legally speaking, he can't use your work because it's copyrighted to you (until explicitly license it to him) |
| 21:45:45 | Quartzy | :P |
| 21:45:47 | Quartzy | I enjoy collabs though |
| 21:45:52 | kaen | so you're entitled to every penny he's made off of you :P |
| 21:45:59 | Quartzy | ahaha. Which is zero pennies |
| 21:46:04 | Quartzy | EXCELLENT |
| 21:46:56 | kaen | any of you hooligans want to play bitfighter? |
| 21:47:05 | raptor | imagine a bitfighter editor with the features of etherpad |
| 21:47:22 | Quartzy | heck no kaen. pssht. playing the game? what. |
| 21:47:28 | kaen | I've been dreaming of co-op editing since I started contributing |
| 21:47:35 | Quartzy | THAT WOULD BE SICKNESS |
| 21:47:45 | Quartzy | \m/ |
| 21:47:59 | raptor | we'd have to have an EditorServerGame |
| 21:48:05 | raptor | heh |
| 21:48:56 | Quartzy | Though I get by just fine without it |
| 21:48:58 | Quartzy | But it would be neat. |
| 21:50:10 | Quartzy | I should make a thread complaining about the default team colors. |
| 21:50:15 | Quartzy | they suck |
| 21:50:44 | Quartzy | Lilac? Ruby? LightBlue? Srsly? |
| 21:52:36 | thread_ | how about dark gray and slightly darker gray? |
| 21:52:39 | Nothing_Much | I think there should be more emphasis on getting BF on other platforms atm |
| 21:52:46 | Quartzy | har har har thread_ :P |
| 21:52:49 | | kaen Quit (Ping timeout: 272 seconds) |
| 21:52:57 | Nothing_Much | Oh, what about the colors from that yin/yang map? |
| 21:53:03 | Nothing_Much | Those were pretty good |
| 21:53:20 | | Watusimoto Quit (Ping timeout: 240 seconds) |
| 21:53:22 | thread_ | I should make a team map where both teams are the same color and name |
| 21:53:24 | Quartzy | See personally, I think since the first few team colors are all "perfect" colors as it were |
| 21:53:35 | Quartzy | thread_ that was done like twice in the last level contest alone |
| 21:53:41 | thread_ | really? hmmm |
| 21:53:56 | thread_ | ooh, what if the blue colored team I name "Red"? |
| 21:54:22 | thread_ | and the red colored team I name "Green" etc. |
| 21:54:23 | sam686 | team names only shows up on scoreboard |
| 21:54:28 | Quartzy | Then the rest of the colors should be "perfect" colors as well. After Team 6 it starts getting weird, right now. Like Lilac is (79, 50, 96)? Whut. Try Purple (50 0 100) for instance. |
| 21:55:16 | Quartzy | Anyway hardly a priority. I'm just OCD hahaha |
| 21:55:32 | Quartzy | Screw this. I'll make my own team colors with Blackjack, and hookers |
| 21:55:37 | Nothing_Much | wut |
| 21:55:50 | thread_ | futureama |
| 21:55:52 | Quartzy | Futurama bro ... come on. |
| 21:56:04 | Nothing_Much | Haven't seen that show in a while man |
| 21:56:12 | Quartzy | haha me neither |
| 21:56:14 | Nothing_Much | It died again recently |
| 21:56:28 | Quartzy | YUP |
| 21:56:35 | Nothing_Much | Will it return or was that the official series finali? |
| 21:56:49 | raptor | i can't remember the reason behind the colors, but I think Watusimoto chose those on purpose... |
| 21:57:43 | Quartzy | Well, clearly |
| 21:58:35 | thread_ | I am lying |
| 21:58:59 | Quartzy | Haha idk it just seems really odd to have all these colors that are all "perfect" in a sense and then the last 3 are like, very obscure hues. |
| 21:59:49 | | kaen has joined |
| 21:59:49 | | kaen Quit (Changing host) |
| 21:59:49 | | kaen has joined |
| 21:59:57 | Nothing_Much | wb |
| 22:00:01 | thread_ | All I know is my gut says "maybe" |
| 22:00:08 | Quartzy | ahahah |
| 22:00:26 | Nothing_Much | Why are we talkin' 'bout colors? lol aren't they fine already? |
| 22:01:24 | | vs73nx has joined |
| 22:01:27 | Nothing_Much | Oh, Lilac, Ruby and Lightblue? |
| 22:01:51 | Quartzy | Yeah that shit is weird bro |
| 22:02:06 | Nothing_Much | OCD is good though |
| 22:02:11 | Quartzy | Agreed |
| 22:02:20 | Nothing_Much | Except when it's about semi-pointless stuff lol |
| 22:02:29 | Quartzy | yeahhhhh. shh. |
| 22:03:18 | Nothing_Much | I'd honestly love to see touchscreen controls for Bitfighter, I found a game with pretty good analog controls and has vector graphics on Android |
| 22:03:55 | Quartzy | ehhh |
| 22:03:57 | Nothing_Much | *touchscreen analog controls |
| 22:04:28 | vs73nx | me to, the mobile port of gta vice city has great controls.. |
| 22:04:48 | Nothing_Much | Thumbs would probably get extremely tired after 1 round considering how fast the gameplay is though |
| 22:05:12 | Nothing_Much | I have somewhat of a visual in my head but I'm not sure how I'd put it on GIMP |
| 22:06:40 | vs73nx | look at other mobile games for inspiration |
| 22:06:59 | Nothing_Much | vs73nx: Do you have an Android device on hand? |
| 22:07:22 | vs73nx | only an ios one my android was stolen remember :P |
| 22:07:38 | Nothing_Much | Oh darn |
| 22:07:41 | Nothing_Much | Lemme see if it's on iOS |
| 22:08:14 | vs73nx | cant get access to my ios device as well |
| 22:08:24 | Nothing_Much | ... |
| 22:08:27 | kaen | here's my idea http://www.twiddla.com/1425403 |
| 22:08:51 | Nothing_Much | no flash player! |
| 22:08:53 | Nothing_Much | :D |
| 22:08:56 | vs73nx | nice! |
| 22:08:56 | kaen | your thumb knuckles go over the big ones, then you use your tips for the mod buttons |
| 22:10:02 | vs73nx | i drew a pause button |
| 22:12:05 | kaen | I have an android tablet and a compiler all ready to go |
| 22:12:16 | kaen | I've just been stretched thin on bitfighter things |
| 22:12:51 | raptor | yeah - I have to stop my GLES research for more important bugs, I think |
| 22:14:25 | Quartzy | http://www.bitfighter.org/forums/viewtopic.php?f=35&t=2175 |
| 22:15:05 | | thread_ Quit (Ping timeout: 272 seconds) |
| 22:15:35 | kaen | ship:setTeam(roll) |
| 22:15:36 | kaen | does ... |
| 22:15:37 | Nothing_Much | perhaps make 019a and then back to GLES stuff |
| 22:15:40 | kaen | does that actually work? |
| 22:16:18 | Quartzy | Wanna try? ;D |
| 22:16:31 | raptor | does that work?? |
| 22:16:48 | raptor | let me update the pleiades server.. |
| 22:17:31 | raptor | that can't possible work.. |
| 22:17:53 | kaen | I think it works if you do it every time a ship spawns |
| 22:18:09 | raptor | ok, i'm on pleiades server |
| 22:21:20 | Nothing_Much | nice snowflake Quartzy |
| 22:21:34 | Quartzy | :P |
| 22:24:53 | raptor | hahahaha |
| 22:24:55 | raptor | no way |
| 22:25:09 | raptor | the winner is random, too |
| 22:26:32 | raptor | and bouncer was actually used extensively on that map... |
| 22:26:41 | vs73nx | agreed |
| 22:26:48 | vs73nx | it was very annoying |
| 22:29:50 | Nothing_Much | kaen: what's your screen resolution on your phone/tablet? |
| 22:31:21 | Quartzy | vs73nx meant "very awesome" |
| 22:41:31 | kaen | Nothing_Much, 7" but I can't find the resolution |
| 22:41:33 | kaen | it's a cheapo |
| 22:42:16 | sam686 | (Bitfighter Mobole controls ideas) http://bitfighter.org/forums/viewtopic.php?t=863 |
| 22:42:29 | sam686 | I was thinking android had tiny 3 inch screen |
| 22:42:49 | Nothing_Much | sam686: they're about 5in nowadays |
| 22:42:55 | Nothing_Much | it used to be 3.5 when iPhones came out |
| 22:43:29 | sam686 | I was used to the nintendo gameboy tiny screen size |
| 22:43:52 | sam686 | Never had an android though so I don't know the size |
| 22:44:45 | Nothing_Much | well lookie there |
| 22:45:11 | Nothing_Much | iPhones have a giant resolution now, with their Retina displays |
| 22:46:11 | sam686 | mobile devices have gotten faster now, compared to 10 years ago (nintendo 3ds much faster then gameboy is one thing) |
| 22:46:46 | Nothing_Much | oh yes |
| 22:50:38 | | kaen Quit (Ping timeout: 264 seconds) |
| 22:57:12 | | Watusimoto has joined |
| 23:02:28 | | kaen has joined |
| 23:02:28 | | kaen Quit (Changing host) |
| 23:02:28 | | kaen has joined |
| 23:06:45 | Nothing_Much | kaen: your internet needs a fixin' |
| 23:10:16 | | Darrel is now known as Darrel[OFF] |
| 23:18:38 | Quartzy | kaen Can I just say that I LOVE the Pleiades "loading..." having the Zapdancer |
| 23:18:41 | Quartzy | SO perfect |
| 23:20:30 | kaen | hehe |
| 23:20:33 | kaen | wat hates it |
| 23:20:44 | kaen | I asked the channel for spinner ideas, and no one spoke |
| 23:20:56 | kaen | so I just yanked the zapdancer |
| 23:21:29 | raptor | I think it's great! |
| 23:29:48 | vs73nx | in my EDITOR_BINDING_TABLEit is giving me any errors on like this ' 21:84: error: �ReamEditor� was not declared in this scope |
| 23:29:48 | vs73nx | EDITOR_BINDING( BINDING_TEAM_EDITOR, "ReamEditor", true, ReamEditor, "F2" ) \' |
| 23:35:05 | raptor | are your quotes real quotes? |
| 23:35:44 | vs73nx | the wuotes are from the compiler error |
| 23:35:49 | vs73nx | *quotes |
| 23:36:31 | vs73nx | do the member name need to be defined somewhere |
| 23:37:52 | raptor | no i mean, are the quotes real quotes |
| 23:38:13 | Quartzy | Will the real Slim Shady please stand up? |
| 23:38:20 | raptor | because sometimes quotes get turned into those funky quotes in word processors |
| 23:38:27 | raptor | like those fanciful ones |
| 23:38:59 | vs73nx | i use " " for every quote i did in the binding table |
| 23:39:18 | vs73nx | the ' ' werent in the code |
| 23:39:49 | raptor | ok |
| 23:40:19 | raptor | maybe ReamEditor should be TeamEditor? |
| 23:40:47 | vs73nx | yeah did that but it is giving me errors for all the other members in the binding table |
| 23:41:02 | Quartzy | raptor: level contest? level contest? level contest? |
| 23:41:43 | raptor | oh yeah Quartzy - i'll see about that tonight |
| 23:43:20 | Quartzy | woooo! |
| 23:43:24 | Quartzy | You da man. |
| 23:43:24 | vs73nx | another level contest... |
| 23:43:41 | vs73nx | i got a good map i made... |
| 23:43:58 | raptor | the skill-based one |
| 23:45:49 | vs73nx | hmmm my good friend eclipse is highlighting my EDITOR_BINDING_TABLE and saying - Symbol 'keyDockmodeItems' could not be resolved ... but BINDING_TABLE is ok... |
| 23:53:19 | raptor | sounds like a missing comma |