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| 00:34:10 | | raptor has joined |
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| 00:34:25 | Nothing_Much | Hello |
| 00:35:24 | raptor | hi |
| 00:35:55 | Nothing_Much | What's goin' on? |
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| 02:19:57 | raptor | hi again |
| 02:20:06 | Nothing_Much | Hey |
| 02:20:23 | raptor | did watusimoto ever get that desura news item worked out? |
| 02:23:24 | Nothing_Much | He needs new footage, pictures, and download links |
| 02:23:34 | raptor | rats |
| 02:24:15 | Nothing_Much | Yeah and my trailer isn't that good, since the gameplay is a bit laggy, lookin' at it now |
| 02:24:34 | raptor | kaen: you around? |
| 02:24:58 | Nothing_Much | Pics, footage, and download links to the game are the key thingies. |
| 02:25:47 | Nothing_Much | Where's kaen been anyways? Still working with Debian stuff? |
| 02:32:50 | raptor | I'm sure he's got plenty of stuff going on |
| 02:33:07 | Nothing_Much | Oh yeah, Finals and Christmas is coming |
| 02:33:10 | Nothing_Much | *are coming |
| 02:56:50 | Nothing_Much | Speakin' of |
| 02:56:56 | Nothing_Much | How's everybody's holidays so far? |
| 02:57:03 | Nothing_Much | *how're |
| 02:57:33 | raptor | COLD |
| 02:58:11 | Nothing_Much | WOO! |
| 03:31:33 | Nothing_Much | hmm.. |
| 03:31:39 | Nothing_Much | I'll be on another PC brb |
| 03:35:42 | | NoMo has joined |
| 03:35:54 | NoMo | Hello again, (this is Nothing_Much) |
| 03:36:36 | NoMo | I just need to figure out why nouveau isn't working with Bitfighter on a GeForce 4600 Ti |
| 03:36:53 | NoMo | nv20_render.c:128: get_hw_format: Assertion `0' failed. |
| 03:37:34 | raptor | sounds like it doesn't support it very well.. |
| 03:38:50 | NoMo | huh. |
| 03:39:26 | NoMo | yeah it's an old card |
| 03:40:00 | raptor | are you against the NVidia binary drivers? |
| 03:40:03 | NoMo | but there's some crazies out there that swear by old hardware for some reason |
| 03:40:05 | NoMo | oh no |
| 03:40:22 | NoMo | the geforce4 4600 Ti is so old it doesn't have official updated drivers anymore :O |
| 03:40:33 | NoMo | so nouveau is all that exists |
| 03:41:11 | raptor | oh wow! |
| 03:41:18 | NoMo | yeah lol |
| 03:41:27 | raptor | yeah, i have a geforce4 in my drawer |
| 03:41:34 | NoMo | o.o |
| 03:41:40 | raptor | maybe 2 |
| 03:41:47 | NoMo | whoa |
| 03:41:55 | raptor | what distro? |
| 03:41:58 | NoMo | I had a couple of tnt2's as well |
| 03:42:02 | NoMo | lubuntu 13.10 |
| 03:42:09 | raptor | is that lxde? |
| 03:42:13 | NoMo | yes |
| 03:42:16 | raptor | cool |
| 03:42:20 | raptor | let me look... |
| 03:43:10 | NoMo | bitfighter: ../../../../../../../src/mesa/drivers/dri/nouveau/nv20_render.c:128: get_hw_format: Assertion `0' failed. Aborted (core dumped) |
| 03:43:15 | NoMo | that's the full error btw |
| 03:43:34 | raptor | i'm pretty sure nouveau doesn't support that old.. |
| 03:43:45 | raptor | you need driver 96 from nvidia |
| 03:43:54 | Nothing_Much | it does support it, just very limited |
| 03:44:02 | Nothing_Much | actually I played Half Life 1 with it on Linux |
| 03:44:08 | Nothing_Much | ran very well |
| 03:44:25 | Nothing_Much | well, not very limited, it's just not 100% supported since it's so old |
| 03:45:06 | Nothing_Much | http://nouveau.freedesktop.org/wiki/CodeNames/ |
| 03:45:22 | Nothing_Much | that's the list of un/supported cards by nouveau |
| 03:46:16 | raptor | packages.ubuntu.org are down, but maybe this wheezy one may work?: http://packages.debian.org/wheezy/nvidia-glx-legacy-96xx |
| 03:47:13 | Nothing_Much | nope, won't work since there's this ABI thingy that isn't supported by the current drivers on xorg |
| 03:47:20 | Nothing_Much | I tried it, believe me |
| 03:47:24 | raptor | oh really?? |
| 03:47:27 | raptor | that sure stinks |
| 03:47:28 | Nothing_Much | I'd get a black screen or software rendering |
| 03:47:28 | Nothing_Much | yeah |
| 03:47:37 | Nothing_Much | actually only a black screen |
| 03:47:55 | raptor | be wait, doesn't debian wheezy compile against altest xorg? |
| 03:47:57 | raptor | *latest |
| 03:47:59 | Nothing_Much | yeah, supporting nouveau would also be well for people with old cards |
| 03:49:01 | Nothing_Much | it's the driver's incompatibility, not xorg's.. erm.. well the drivers aren't updated anymore and therefore aren't compatible with the latest xorg |
| 03:49:16 | raptor | I'm pretty sure debian patches the ABI - openSUSE does |
| 03:49:26 | Nothing_Much | for the binary driver?? |
| 03:49:30 | raptor | yeah |
| 03:49:43 | Nothing_Much | lemme check the drivers from wheezy |
| 04:00:13 | raptor | yeah, I count at least a dozen patches on the openSUSE builder... |
| 04:00:22 | raptor | many are for updated kernel |
| 04:00:28 | NoMo | whoa |
| 04:00:32 | NoMo | well apparently |
| 04:00:52 | NoMo | the packages want to redirect to the 275.xx.xx drivers |
| 04:01:02 | NoMo | all from wheezy |
| 04:01:06 | raptor | oh really?? |
| 04:01:10 | NoMo | yeah |
| 04:01:25 | raptor | nvidia-glx-legacy-96xx |
| 04:01:31 | NoMo | yeah |
| 04:01:58 | NoMo | Got all of the deps/packages and then dpkg -i *.deb |
| 04:02:32 | raptor | I wonder if that would still work... |
| 04:02:53 | raptor | i don't know what magic debian does with half of their scripts... |
| 04:06:16 | NoMo | huh |
| 04:06:20 | NoMo | lemme check out opensuse |
| 04:06:25 | NoMo | that's pretty odd |
| 04:06:43 | raptor | oh actually... |
| 04:06:45 | raptor | heh |
| 04:07:07 | raptor | my opensuse drivers come from an company-internal site |
| 04:07:14 | NoMo | o.o |
| 04:07:18 | raptor | but I can sneak you the RPMs if you want... :) |
| 04:07:24 | NoMo | oh my |
| 04:07:29 | NoMo | dude really? |
| 04:07:31 | NoMo | what do they do? |
| 04:07:39 | NoMo | and how do they get permission from nvidia? |
| 04:07:52 | raptor | the 96 drivers are compiled for openSUSE 12.3 |
| 04:08:05 | NoMo | when was it released? |
| 04:08:20 | NoMo | opensuse |
| 04:08:34 | raptor | 12.3 was released about 11 months ago, I think |
| 04:08:48 | raptor | 13.1 just came out, but I think it's a bit bleeding edge at the moment... |
| 04:08:51 | NoMo | whoa |
| 04:08:59 | NoMo | dang man |
| 04:09:03 | NoMo | where are the drivers? |
| 04:09:06 | NoMo | erm |
| 04:09:09 | NoMo | where do they come from? |
| 04:09:16 | raptor | an internal build server in Germany |
| 04:09:32 | raptor | I, uh, work for the same company as SUSE, sort of... |
| 04:09:42 | NoMo | holy crap! |
| 04:09:46 | raptor | :) |
| 04:09:50 | NoMo | awesome man |
| 04:10:44 | NoMo | from a consumer standpoint (myself) things I don't know are very interesting to me (like coding and programming)! |
| 04:12:49 | raptor | What computer is this on for you? Is it a personal laptop? or old server? |
| 04:13:09 | NoMo | uh.. it's actually a custom built old pc |
| 04:13:17 | NoMo | that I built in 2011 |
| 04:13:19 | NoMo | lol |
| 04:13:21 | raptor | cool |
| 04:13:47 | NoMo | oh wait, nvm, it's an old motherboard with a sempron |
| 04:13:56 | NoMo | I have a few older motherboards |
| 04:13:58 | NoMo | and components |
| 04:14:38 | NoMo | my oldest one is a pentium 3 motherboard Asus TUA266 with a Tualatin processor, 768GB SD-RAM |
| 04:14:44 | raptor | WOW! |
| 04:14:47 | raptor | a P3! |
| 04:14:57 | raptor | I last came across one of those 8 years ago... |
| 04:15:27 | NoMo | it's a pretty cool PC, it'd probably be the highest end PC for 2002 :D |
| 04:15:33 | NoMo | or.. yeah 2002 |
| 04:15:35 | raptor | hahaha |
| 04:15:41 | NoMo | geforce4 came around that time |
| 04:16:13 | NoMo | the weirdest thing about that motherboard though is that it has a larger AGP slot |
| 04:16:18 | NoMo | can't remember what it's called |
| 04:16:33 | NoMo | ah, agp pro |
| 04:16:42 | NoMo | Apple computers used that slot |
| 04:19:20 | NoMo | can't seem to find a download for 12.3 |
| 04:19:50 | | BFLogBot Commit: 5b562ea629dc | Author: buckyballreaction | Message: Give message about on-deck loadout. Helps when selecting a preset. Is this OK? Probably needs some refinement... |
| 04:19:51 | NoMo | oh there we go |
| 04:21:11 | raptor | 64bit or 32bit? |
| 04:21:22 | raptor | not sure about the sempron.. |
| 04:21:34 | NoMo | 32bit, it's an old sempron |
| 04:21:37 | NoMo | socket 754 |
| 04:21:41 | raptor | k |
| 04:25:38 | NoMo | 3 hours 'til download finishes |
| 04:25:58 | Nothing_Much | I shall be waiting |
| 04:26:02 | raptor | are you downlaoding the entire DVD? |
| 04:26:10 | Nothing_Much | oh no, the CD |
| 04:26:14 | Nothing_Much | i386 version |
| 04:26:16 | raptor | ah ok |
| 04:26:32 | Nothing_Much | and apparently the GeForce drivers ARE there for OpenSUSE! |
| 04:26:43 | raptor | oh good |
| 04:26:45 | raptor | :) |
| 04:29:47 | Nothing_Much | dude that's a big selling point! |
| 04:29:52 | Nothing_Much | people love using old hardware! |
| 04:30:05 | Nothing_Much | (don't take "selling" point the wrong way) |
| 04:30:19 | raptor | heh |
| 04:30:30 | Nothing_Much | it's more like a.. highlight |
| 04:30:48 | raptor | openSUSE has always been a favorite of mine, even before I started working with SUSE |
| 04:31:02 | raptor | but I know the ins-and-outs |
| 04:31:14 | Nothing_Much | suse is an oldie |
| 04:31:19 | Nothing_Much | as far as I know |
| 04:34:24 | Nothing_Much | that's awesome man |
| 04:34:32 | Nothing_Much | but if it comes down to sneaking things |
| 04:34:35 | Nothing_Much | you don't have to |
| 04:34:48 | Nothing_Much | wouldn't wanna put yourself in jeapordy and stuff |
| 04:35:37 | raptor | yeah it's not really sneaking - I could just as easily build the package using those patches (which other have already publically done) |
| 04:35:52 | raptor | it's just nice that someone on the inside already did the work :) |
| 04:36:03 | raptor | and in this case, there is no jeopardy |
| 04:36:09 | Nothing_Much | ah okay |
| 04:36:33 | Nothing_Much | just wanted to be sure |
| 04:42:48 | Nothing_Much | aw, 12.3 isn't lts |
| 04:43:02 | raptor | ? |
| 04:43:08 | Nothing_Much | long term support |
| 04:43:15 | Nothing_Much | or evergreen |
| 04:43:21 | raptor | ah evergreen |
| 04:44:10 | Nothing_Much | ubuntu should have a clever name for their LTS's |
| 04:44:16 | raptor | oh wait... are they actually making 13.1 evergreen? |
| 04:44:25 | Nothing_Much | yeah, according to wikipedia |
| 04:44:43 | raptor | Coprolite |
| 04:45:03 | raptor | ok that was a bad joke... |
| 04:45:09 | Nothing_Much | fossilized..? |
| 04:45:45 | raptor | back when ubuntu was gaining popularity, it had such a horrendous brown color scheme that it was nicknamed poo-buntu |
| 04:45:50 | Nothing_Much | i dun geddit |
| 04:46:00 | raptor | and coprolite is... fossilized poo |
| 04:46:06 | Nothing_Much | yeah |
| 04:46:13 | Nothing_Much | wait |
| 04:46:16 | Nothing_Much | lol that's funny |
| 04:47:01 | raptor | :) |
| 04:47:12 | raptor | my father-in-law is a geologist |
| 04:47:15 | Nothing_Much | well, hardy was my first Ubuntu :D |
| 04:47:17 | Nothing_Much | oh nice |
| 04:47:28 | Nothing_Much | it was orange and stuff |
| 04:47:39 | raptor | would say things like "you'll never forget your first coprolite!" |
| 04:47:48 | Nothing_Much | hahahaha |
| 04:49:24 | raptor | i'll be back in about in an hour... |
| 04:49:31 | Nothing_Much | alrighty then, take care |
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| 05:26:30 | | fordcars has joined |
| 05:29:39 | Nothing_Much | Hey fordcars |
| 05:29:57 | fordcars | Hi |
| 05:30:06 | Nothing_Much | How're ya? |
| 05:30:38 | | vs73nx Quit (Ping timeout: 240 seconds) |
| 05:30:45 | fordcars | Goooood, you? |
| 05:31:06 | Nothing_Much | been alright |
| 05:31:14 | Nothing_Much | trying to find another niche for myself |
| 05:31:37 | fordcars | Heh |
| 05:32:21 | fordcars | :) |
| 05:33:01 | fordcars | Woa raptor is in SUSE? |
| 05:33:14 | Nothing_Much | why yes he is apparently :D |
| 05:33:23 | fordcars | :P Nice! |
| 05:33:29 | Nothing_Much | I'm gonna be trying it out for my old nvidia card |
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| 05:34:34 | fordcars | Haha what card? |
| 05:34:40 | Nothing_Much | It's an oldie |
| 05:34:54 | Nothing_Much | Nvidia GeForce4 4600 Ti |
| 05:34:57 | fordcars | I bet mine is older, my stuff is always older on my Windows ._. |
| 05:35:04 | fordcars | Mhaha |
| 05:35:06 | Nothing_Much | What's yours? |
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| 05:35:11 | fordcars | Uhhh |
| 05:35:14 | fordcars | Good Question |
| 05:35:17 | Nothing_Much | lol |
| 05:35:21 | Nothing_Much | 2002 card is mine :D |
| 05:35:42 | fordcars | i have a GeForce 7600 GS |
| 05:35:44 | | Flynnn Quit (Client Quit) |
| 05:35:44 | fordcars | *I |
| 05:35:58 | Nothing_Much | I beat your card in oldness! |
| 05:36:14 | fordcars | Haha! |
| 05:36:27 | Nothing_Much | 7600 GS is actually not that bad, you could play BF on Linux with that, even with Ubuntu until 2017 :D |
| 05:36:33 | fordcars | Wow they are still selling 7600 GS |
| 05:36:41 | Nothing_Much | nope |
| 05:36:46 | Nothing_Much | where do you see that? |
| 05:36:58 | fordcars | Well there is the Compare Prices for it on nVidia haha |
| 05:37:09 | Nothing_Much | lol |
| 05:37:13 | Nothing_Much | I think that's the 760 series |
| 05:37:22 | fordcars | I play Assasin's Creed on it with a whopping 20 fps |
| 05:37:28 | fordcars | Oh sorry |
| 05:37:54 | vs73nx | my gpu in my laptop is a 540m, a dinosaur compared to new gpu's such as the 780m and such |
| 05:38:16 | Nothing_Much | vs73nx: nah |
| 05:38:20 | Nothing_Much | it' snot THAT old |
| 05:38:24 | Nothing_Much | fordcars: sorry for wut |
| 05:38:35 | fordcars | Wut? |
| 05:38:45 | vs73nx | although my macbook air though has a better gpu then my 17 inch monster |
| 05:38:45 | Nothing_Much | you said somethin' after Assasin's Creed |
| 05:38:56 | fordcars | Oh sorry |
| 05:38:57 | Nothing_Much | Macs have amazingly good hardware |
| 05:39:03 | fordcars | the 760 NVidia |
| 05:39:36 | vs73nx | agreed my macbook air has intel graphics 5000 and it is better than my 540m |
| 05:39:43 | vs73nx | but the mac pro... |
| 05:40:21 | fordcars | My PowerBook G3 beats all GPUs |
| 05:40:23 | fordcars | ;) |
| 05:40:31 | fordcars | 8mb vram ftw |
| 05:40:38 | vs73nx | heh |
| 05:40:52 | vs73nx | two amd D500 FirePro GPU's for the win |
| 05:41:18 | vs73nx | because you really need 2.2 teraflops of gpu power... |
| 05:41:23 | fordcars | Yep |
| 05:42:30 | vs73nx | or to rephrase it, 2.2 trillion floating point operations per second |
| 05:43:37 | fordcars | Woa |
| 05:46:19 | Nothing_Much | g'night everyone |
| 05:46:46 | fordcars | night! |
| 05:46:54 | vs73nx | night |
| 05:49:30 | raptor | hello again |
| 05:51:32 | vs73nx | hi |
| 05:52:46 | raptor | hi vs73nx, watusimoto said your task needs more work. want me to extend it? |
| 05:52:54 | vs73nx | yes plaease |
| 05:53:12 | raptor | done! |
| 05:53:17 | vs73nx | thansl |
| 05:53:18 | raptor | ok, I'm heading to bed... |
| 05:53:21 | vs73nx | *thanks |
| 05:53:25 | vs73nx | good night |
| 05:53:28 | raptor | night! |
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| 07:55:02 | fordcars | Night! |
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| 09:08:15 | vs73nx | hi watusimoto, im not getting errors now! |
| 09:08:26 | watusimoto | great |
| 09:08:31 | vs73nx | but i need to know one thing to make my code complete |
| 09:08:56 | watusimoto | does it all work pretty much? |
| 09:09:08 | vs73nx | \hew would i access getEditorBinding, which is a member of the struct BindingSet |
| 09:09:46 | watusimoto | you need it in the onKeyDown function, right? |
| 09:09:54 | vs73nx | would i have to make a member variable for the struct |
| 09:09:56 | watusimoto | and you can't pass it in because of the signature, right? |
| 09:10:03 | vs73nx | ysa i cant |
| 09:10:06 | vs73nx | *yes |
| 09:10:33 | watusimoto | yes, make a member variable. It's the only other (acceptable) way (you could also make a global variable, but don't do that!) |
| 09:11:21 | vs73nx | i can do that in InputCode.cpp but not in UIeditor.cpp |
| 09:11:27 | vs73nx | i do BindingSet bs |
| 09:11:36 | vs73nx | and the bs.getEditorBinding |
| 09:12:03 | vs73nx | in inputcode.cpp but i tried that in UIeditor.cpp and it didnt work |
| 09:12:05 | watusimoto | you can either pass a pointer to the structure to the class during construction, and store it on a member variable, or just create it on the class and grab a pointer to it when you need to configure it |
| 09:12:18 | watusimoto | why didin't it work? |
| 09:12:35 | vs73nx | dont know |
| 09:12:53 | watusimoto | btw, we follow the convnetion ofnaming our member variables starting with an m, and making them all private or protected |
| 09:13:05 | vs73nx | id think making a member variablle in the ctor would be a better idea |
| 09:13:18 | vs73nx | *a pointer to the structure |
| 09:14:11 | watusimoto | I think a member variable would be best; I'll bet the reason it didn't work was you needed to #include something |
| 09:14:27 | watusimoto | the structure needs to "live" somewhere |
| 09:14:46 | vs73nx | isnt InputCode.h includeed already in UIeditor? |
| 09:15:05 | watusimoto | Probably... why not try it again and tell me what error you get |
| 09:15:06 | vs73nx | and BindingSet is inside InputCode.yh |
| 09:15:09 | vs73nx | k |
| 09:17:16 | vs73nx | nup the member variable worked |
| 09:17:20 | vs73nx | thanks |
| 09:26:21 | vs73nx | actually it doesnt work |
| 09:26:55 | vs73nx | Assert: Invalid key binding! in /home/vs73nx/development/eclipseProgs/c++/vs37nx-work4bitfighter/zap/InputCode.cpp line 110 |
| 09:26:55 | vs73nx | Trace/breakpoint trap (core dumped) |
| 09:27:02 | vs73nx | could be worse |
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| 09:29:24 | watusimoto | So if(bindingName == InputCodeManager::enumName) is evauating to false |
| 09:29:43 | watusimoto | it should be true for the key in question |
| 09:30:05 | vs73nx | in handling keys like this inputString == mBindingSet.getEditorBinding(InputCodeManager::BINDING_FLIP_HORIZ) |
| 09:30:15 | watusimoto | probably a problem of trying to put BINDING_TABLE and EDITOR_BINDING_TABLE together, if that';s what you did here |
| 09:31:16 | watusimoto | the problem is not in the code you pasted |
| 09:31:19 | vs73nx | all i want to do is to compare inputString to the key bound to the key |
| 09:31:23 | vs73nx | i know |
| 09:32:08 | watusimoto | the line being evaluated looks like this: |
| 09:32:10 | watusimoto | if(bindingName == InputCodeManager::BINDING_SELWEAP1) inputSELWEAP1 = key |
| 09:32:23 | vs73nx | ohhh |
| 09:32:31 | vs73nx | nup |
| 09:32:45 | watusimoto | ok :-) |
| 09:32:57 | vs73nx | im calling getEditorBinding which is this |
| 09:32:59 | vs73nx | string BindingSet::getEditorBinding(InputCodeManager::BindingNameEnum bindingName) const |
| 09:32:59 | vs73nx | { |
| 09:32:59 | vs73nx | if(false) { } // Dummy conditional to let us use else if below |
| 09:32:59 | vs73nx | #define EDITOR_BINDING(enumName, b, c, memberName) else if(bindingName == InputCodeManager::enumName) return memberName; |
| 09:33:00 | vs73nx | EDITOR_BINDING_TABLE |
| 09:33:01 | vs73nx | #undef EDITOR_BINDING |
| 09:33:03 | vs73nx | // Just in case: |
| 09:33:07 | vs73nx | TNLAssert(false, "Invalid key binding!"); |
| 09:33:09 | vs73nx | return ""; |
| 09:33:11 | vs73nx | } |
| 09:35:59 | watusimoto | what are you passing in (add a printf or logprintf to check) |
| 09:36:06 | watusimoto | (or set a breakpoint to check) |
| 10:24:15 | vs73nx | whats the editor key to reset your view? |
| 10:24:31 | vs73nx | nvm |
| 10:34:34 | vs73nx | watusimoto: ok it works now thanks for your help, ill get it done within the next day or so. and so anyways, thanks for dealing with me :p |
| 10:34:40 | vs73nx | i need to go to bed |
| 10:34:51 | vs73nx | goodnight everyone |
| 10:34:54 | watusimoto | excellent! sleep well! |
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| 15:37:52 | Nothing_Much_ | Good morning everyone |
| 15:39:13 | raptor | good morning! |
| 15:47:43 | watusimoto | hi |
| 15:48:11 | raptor | hello |
| 15:48:16 | | Kiryx has joined |
| 15:48:31 | watusimoto | I was working on a relatively minor fix/enhancement for adding bots last night and it started to grow |
| 15:48:53 | raptor | this sounds like the start of a confession... |
| 15:48:56 | watusimoto | I realized we have at least 3 ways of adding bots, that don't seem fully linked |
| 15:49:05 | watusimoto | (and 3 ways of removing them) |
| 15:49:15 | watusimoto | and I am trying to understand concpetually how they should all interact |
| 15:49:27 | raptor | commands, menu.. levelgen? |
| 15:49:38 | watusimoto | we have the Robots menu on the Hosting screen, we have /addbots, and we have the More Robots menu in game |
| 15:49:48 | raptor | ah |
| 15:49:58 | watusimoto | (yes, plus levelgen, but that is really a different thing) |
| 15:50:42 | watusimoto | so it seems that of those three, the only one that should change anything in the INI is the hosting menu, as it is today |
| 15:50:53 | raptor | ok |
| 15:51:34 | watusimoto | I think the hosting menu should set the initial bot parameters for teh games to follow, and that the other two methods should modify those params (for use in-game, but not modifying the initaial settings in the INI) |
| 15:51:53 | | Kiryx Quit (Remote host closed the connection) |
| 15:51:58 | watusimoto | and it sort of works this way, but not really |
| 15:52:18 | | Kiryx has joined |
| 15:52:31 | watusimoto | but where I am getting confused is when you configure the bots, you specify how many players you want in total |
| 15:52:36 | watusimoto | let's call that B |
| 15:52:39 | watusimoto | so you specify B |
| 15:52:51 | watusimoto | well, you specify whether to add bots (A) and B |
| 15:53:16 | watusimoto | so if A is false (no auto add bots), and you do /addbot, then I think A should become true (for the current session) |
| 15:53:43 | watusimoto | abd B should probably be set to the number of players + 1 (for the bot) |
| 15:53:44 | raptor | ok |
| 15:53:53 | watusimoto | subsequent /addbot commands should increment B |
| 15:53:59 | watusimoto | follow so far? |
| 15:54:02 | raptor | B, is an INI-only option that should not be altered with command or menu, I think |
| 15:54:06 | watusimoto | (already this is helping me) |
| 15:54:20 | watusimoto | B is set in the INI initially |
| 15:54:31 | watusimoto | and/or on the hosting menu |
| 15:55:10 | watusimoto | so /addbots 3 should increment B by 3 |
| 15:55:15 | raptor | yes, and it should stay static - that was my intention |
| 15:55:21 | raptor | sorry, constant |
| 15:55:25 | raptor | i don't think so |
| 15:55:28 | watusimoto | yes, constant and stick into the next game |
| 15:55:59 | watusimoto | so /kickbot would decrement B by 1 |
| 15:56:00 | raptor | B (being total number of players) was intended to be a server setting that would kick in on each round |
| 15:56:07 | watusimoto | yes |
| 15:56:08 | raptor | and not change |
| 15:56:19 | watusimoto | well, I think it should change |
| 15:56:23 | raptor | then in each level, a player has control to adjust current bots, withoug affecting B |
| 15:56:27 | raptor | *without |
| 15:56:50 | watusimoto | but if you are playing and you decide to add more bots, those more bots should stick with you on subsequent games |
| 15:57:39 | watusimoto | I think ^^^ was what was frustrating me as a player |
| 15:57:51 | watusimoto | I kept adding bots, the level would change, and they'd go away |
| 15:58:02 | | Kiryx Quit (Remote host closed the connection) |
| 15:58:12 | watusimoto | or the opposite -- I'd kick them, then they'd be back next level |
| 15:58:40 | | Kiryx has joined |
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| 16:00:35 | watusimoto | but where it gets confusing is if you do more bots or less bots |
| 16:00:44 | watusimoto | what should happen to B? |
| 16:00:45 | | Kiryx_ Quit (Client Quit) |
| 16:01:09 | raptor | ok, I see that point |
| 16:01:20 | raptor | but I had originally intended it to be a server-setting that would change |
| 16:01:30 | raptor | because it would provide some consistency |
| 16:01:37 | watusimoto | if there are 3 teams, and b == 6, then you do more bots, does B become 9? |
| 16:01:50 | raptor | on the flip side, you be playing with say 10 bots, then you cahnge to a small level and need to kick 6 |
| 16:01:56 | raptor | and so you're change a lot anyways |
| 16:02:05 | raptor | *changing |
| 16:02:14 | watusimoto | or does B become 7, and you rely on the "filling in" of teams to let you play with 9 bots before reverting to 7 on the next level? |
| 16:02:24 | raptor | I still think B stays the same |
| 16:02:27 | raptor | always |
| 16:02:29 | raptor | less complex |
| 16:02:37 | raptor | *should* |
| 16:02:39 | watusimoto | I think that's less intuitive |
| 16:02:57 | raptor | because then you're always adjusting bots from level to level anyways when level size changes, etc. |
| 16:03:00 | watusimoto | if you think of bots like players, you expect them to follow you from level to level |
| 16:03:25 | raptor | hmmm |
| 16:03:26 | raptor | ok |
| 16:03:37 | raptor | hmmm |
| 16:03:42 | watusimoto | now, possibly, levels could have an optimium player count that could be used to set B for that level |
| 16:04:07 | raptor | min/maxplayers |
| 16:04:15 | raptor | ok, actually |
| 16:04:23 | watusimoto | the great unused settings |
| 16:04:46 | raptor | I can see that adding bots through the menu might make you think you've adjusted the server amount |
| 16:04:49 | watusimoto | I think we should get rid of those, and possibly replace them with a single OptimumPlayers setting |
| 16:05:28 | raptor | I think that's Apple-ifying it too much |
| 16:05:42 | watusimoto | well, the fact is no one uses those params |
| 16:05:49 | raptor | oh |
| 16:05:54 | raptor | oh oh, you mean min/maxplayers |
| 16:05:56 | watusimoto | if there were only one, it might be more usable |
| 16:05:56 | watusimoto | yes |
| 16:05:57 | raptor | not robot menu |
| 16:06:00 | watusimoto | no |
| 16:06:00 | raptor | hah, ok |
| 16:06:27 | watusimoto | though I do think we should get rid of the 3rd option on the hosting > robots menu |
| 16:06:34 | watusimoto | and just set it to "Yes" |
| 16:06:39 | raptor | which is? |
| 16:06:52 | watusimoto | the "automatically add mroe bots to even the teams out" |
| 16:07:03 | raptor | that's default, yes, right? |
| 16:07:06 | watusimoto | yes |
| 16:07:08 | raptor | oh good |
| 16:07:13 | watusimoto | (I think so) |
| 16:07:20 | watusimoto | it remembers whatever you used last time |
| 16:07:25 | raptor | yes, INI option |
| 16:07:40 | watusimoto | so it makes sense to say 1) want bots? 2) how many? |
| 16:08:01 | | Nothing_Much_ is now known as Nothing_Much |
| 16:08:16 | watusimoto | but then to say 3) do you want me to add more bots in order to keep the teams even? seems a bit... detailed |
| 16:09:58 | raptor | hmm... |
| 16:10:27 | raptor | how about asking people on the forums? |
| 16:11:33 | raptor | 'how many' has to be 'total players' I think |
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| 16:11:49 | watusimoto | I think so too |
| 16:12:17 | watusimoto | I think levels should be able to override that setting with their own value |
| 16:12:26 | raptor | so, I suppose I am OK with having 'MORE ROBOTS' (menu) adjust the server setting for total players |
| 16:12:37 | raptor | whoa whoa |
| 16:12:59 | raptor | I don't agree levels should override a server bot setting |
| 16:13:08 | watusimoto | ok, let's discuss that separately |
| 16:13:10 | raptor | that's taking power out of the server owner |
| 16:13:13 | watusimoto | it's a related but different issue |
| 16:13:27 | raptor | ok |
| 16:13:30 | watusimoto | and not something I need to figure out to finish my current work |
| 16:13:40 | raptor | heh, ok |
| 16:14:07 | watusimoto | so if more bots and less bots mofifies B the question is by how much |
| 16:14:15 | watusimoto | so B = 6, with 3 teams |
| 16:14:23 | watusimoto | after more bots, what does B equal? |
| 16:14:27 | raptor | 1 * team count |
| 16:14:33 | watusimoto | B => 9 |
| 16:14:35 | raptor | yes |
| 16:14:42 | watusimoto | I think b => 7 |
| 16:14:45 | raptor | that is what it does now, and it's worked well in games I've seen it |
| 16:15:06 | raptor | so instead of MORE ROBOTS it would ADD ONE BOT |
| 16:15:11 | watusimoto | no |
| 16:15:16 | watusimoto | leave it as more bots |
| 16:15:25 | watusimoto | when you hit more bots, you get the 9 bots as you do now |
| 16:15:34 | watusimoto | but when you go to the next level, b is 7 |
| 16:15:43 | raptor | ah |
| 16:15:54 | watusimoto | so if there are 2 teams, each will have 4 players instead of 5 |
| 16:15:54 | raptor | i get it |
| 16:16:12 | raptor | and because force balance is on, it'll even out |
| 16:16:30 | watusimoto | so I think you make the smallest change to B as possible to achieve the desired effect (which is to increase or reduce bots per team by 1) |
| 16:16:46 | raptor | so what if |
| 16:16:59 | raptor | total players is 10, but there are three teams |
| 16:17:05 | raptor | so force balance makes 4 per team |
| 16:17:07 | watusimoto | each team has 4 |
| 16:17:09 | watusimoto | yes |
| 16:17:19 | raptor | you do more robots, -> 5 per team (15 total players) |
| 16:17:24 | raptor | next round B is 11? |
| 16:17:38 | watusimoto | yes |
| 16:18:23 | raptor | then you have a game with 15 players and next round you do a bitmatch with 11 |
| 16:18:30 | raptor | i guess that's not too bad... |
| 16:18:47 | raptor | a little weird maybe for those who care to notice |
| 16:18:49 | watusimoto | so in your example, if you then do less bots |
| 16:19:44 | watusimoto | you drop to 4 per team, and B becomes ... ?? |
| 16:20:07 | watusimoto | I think 10 |
| 16:20:23 | watusimoto | I am thinking B should be the smallest number that acheives the target number of players |
| 16:23:20 | raptor | so B = (((playerCount / teams) - 1) * teams) + 1 |
| 16:24:22 | raptor | i wonder if that can be reduced meaningfully |
| 16:24:44 | watusimoto | I may run that through a spreadsheet tonight to see if ti really makes sense |
| 16:24:53 | raptor | ok |
| 16:25:49 | watusimoto | and see the effects of switching between different game sizes |
| 16:25:59 | raptor | and teams |
| 16:26:15 | watusimoto | so then kickbot would simply act as it does today, reducing the actual number of bots in the game by 1 |
| 16:26:33 | raptor | yes, and it should also turn off forced-balance |
| 16:26:43 | watusimoto | it would have to, otherwise it would have no effect |
| 16:26:52 | watusimoto | but more/less bots would restore force balance |
| 16:27:06 | raptor | i don't think it does that now - |
| 16:27:12 | watusimoto | it does not |
| 16:27:20 | watusimoto | (at least not in your copy :-) |
| 16:27:33 | raptor | forced-balance is a timed loop that analyzes every 10? seconds or so |
| 16:27:40 | raptor | I think |
| 16:27:48 | watusimoto | yes, but that doesn't reall make sense |
| 16:27:54 | watusimoto | it should be event driven |
| 16:28:09 | raptor | yes, that may be better |
| 16:28:10 | watusimoto | player join/leave, level change |
| 16:28:16 | watusimoto | etc. |
| 16:28:25 | watusimoto | but if I do kickbot, that turns off autoleveling |
| 16:28:37 | watusimoto | then go to the next level. does autoleveling get turned on? I think so |
| 16:28:59 | raptor | or even have it me a simple static bool - but /addbots doesn't flip it on |
| 16:29:13 | raptor | yes, next level turns it on, as it does now |
| 16:30:12 | watusimoto | and if you kick all bots from a level, A becomes false |
| 16:30:23 | watusimoto | no bots will be added to the next level |
| 16:34:07 | watusimoto | well, in any case B becomes 0 so A may be unneeded |
| 16:34:08 | sam686 | is bitfighter.org working? |
| 16:34:08 | watusimoto | hrm |
| 16:34:08 | watusimoto | looks like no |
| 16:34:08 | sam686 | !BfLogBot |
| 16:34:08 | sam686 | nope no responce |
| 16:34:08 | raptor | BFLogBot: hello |
| 16:34:08 | | [None PING] |
| 16:34:21 | raptor | watusimoto: we'd need two bools - one to enable/disable force-balance, one to trigger event |
| 16:34:28 | sam686 | CTCP PING reply from BFLogBot [~BFLogBot@209.148.88.166]: 69 sec 8 msec |
| 16:34:31 | raptor | oh hi BFLogBot |
| 16:34:33 | sam686 | thats a really long ping |
| 16:34:36 | raptor | hah |
| 16:34:45 | | Kiryx Quit (Ping timeout: 248 seconds) |
| 16:34:49 | watusimoto | bf.net is up |
| 16:35:02 | watusimoto | bf.org is up |
| 16:35:13 | sam686 | the first hint I saw was my server kept trying to connect to master |
| 16:35:21 | sam686 | its connected not |
| 16:35:23 | sam686 | now |
| 16:35:31 | watusimoto | this has been an ongoing issue... these short microoutages |
| 16:36:00 | watusimoto | raptor: two bools? |
| 16:36:15 | watusimoto | what do you mean trigger event? |
| 16:36:25 | | raptor Quit (Disconnected by services) |
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| 16:36:35 | | ChanServ sets mode +o |
| 16:37:42 | raptor | one bool in onPlayerJoined doRebalance, then in idle() if doRebalance and not disabledForceBalance then analyzeBalance() |
| 16:37:55 | raptor | oh yuk, that was ugly |
| 16:37:56 | sam686 | bitfighter.org website seems really slow to load now.. |
| 16:38:02 | watusimoto | yea, something like that |
| 16:38:14 | watusimoto | I thik I'm going to create a RobotManager to contain all the logic |
| 16:38:22 | raptor | haha, ok |
| 16:38:34 | sam686 | hah by the time I said it was slow, its not slow anymore |
| 16:38:38 | raptor | it's like... it's like we're maturing into a real Object Oriented project or something |
| 16:38:41 | watusimoto | because some of the settings woudl reside on game, some on gameType |
| 16:38:53 | raptor | sam686: it was probably building up the server caches |
| 16:39:25 | sam686 | it was loading the main homepage it was slow at first |
| 16:39:40 | raptor | yay php! |
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| 16:40:16 | raptor | just to check - you don't think your refactor is too extreme for 019a? |
| 16:40:30 | raptor | for robots, I mean, watusimoto |
| 16:41:50 | watusimoto | no, I don't think it will end up being that much at all, actually |
| 16:41:57 | raptor | OK |
| 16:42:14 | watusimoto | I've already implemented a lot of the logic, and it's really not that bad |
| 16:42:50 | raptor | ok |
| 16:43:11 | watusimoto | ok, gotta go. later guys! |
| 16:43:33 | watusimoto | this session will likely be on all night, but I won't be here; I'll be the other watusimoto :-) |
| 16:43:42 | raptor | ok |
| 16:43:49 | raptor | later |
| 16:47:20 | Nothing_Much | raptor: how long does opensuse take to boot? (13.1) |
| 16:47:52 | raptor | should be a matter of seconds to a minute... |
| 16:49:17 | Nothing_Much | hmm.. hard reboot |
| 16:49:43 | | Kiryx Quit (Ping timeout: 245 seconds) |
| 16:49:47 | raptor | I recommended 12.3 because I couldn't find drivers for 13.1 for your card (and 13.1 is bleeding edge) |
| 16:50:34 | Nothing_Much | Oh, 13.1 was the one that was first on the official website, that's why I had a hard time finding 12.3 |
| 16:50:58 | | kodab Quit (Ping timeout: 245 seconds) |
| 17:04:38 | Nothing_Much | Oh |
| 17:04:44 | Nothing_Much | It's already booted |
| 17:04:50 | Nothing_Much | Gnome 3 is just not showing up lol |
| 17:49:25 | Nothing_Much | 0 |
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| 18:56:51 | Nothing_Much | I guess you can't play <FX series cards :( |
| 18:57:01 | raptor | Hi |
| 18:57:05 | raptor | ? |
| 18:57:06 | Nothing_Much | play Bitfighter on* |
| 18:57:14 | Nothing_Much | Hey there |
| 18:57:28 | raptor | as long as it supports opengl 1.1, i think |
| 18:57:46 | sam686 | what FX? theres AMD CPU called FX... like my AMD FX-4100 cpu |
| 18:58:05 | Nothing_Much | GeForce FX aka 5 series |
| 18:58:35 | Nothing_Much | Geforce4 supports up to 2.0 |
| 18:58:56 | sam686 | some games requires opengl 2.0, or some later version of opengl.. |
| 18:59:38 | sam686 | however I think bitfighter can run on opengl 1.1, i think.. |
| 18:59:48 | Nothing_Much | bitfighter is what I'm talkin' about |
| 19:00:10 | sam686 | what problems do you get trying to run bitfighter? |
| 19:01:08 | Nothing_Much | using the nouveau driver on Linux pretty much |
| 19:01:12 | Nothing_Much | lemme find the specific error |
| 19:01:44 | Nothing_Much | [22:43:10] <NoMo> bitfighter: ../../../../../../../src/mesa/drivers/dri/nouveau/nv20_render.c:128: get_hw_format: Assertion `0' failed. Aborted (core dumped) |
| 19:02:06 | sam686 | theres the feature matrix http://nouveau.freedesktop.org/wiki/FeatureMatrix/ in the neuveau driver, which one is yours? |
| 19:02:41 | Nothing_Much | nv25 |
| 19:02:47 | Nothing_Much | or nv20 |
| 19:03:50 | sam686 | I guess nouveau don't have very good support on <= NV25 (Texture/Primitive/Fixed pope TCL is mostly) |
| 19:04:10 | raptor | are you on opensuse? |
| 19:04:33 | raptor | you're going to have the exact same problem with nouveau regardless of the distribution |
| 19:05:03 | Nothing_Much | I installed the 96.xx drivers, but forgot to copy the error.. |
| 19:05:14 | Nothing_Much | + |
| 19:06:07 | sam686 | backtrace of the "get_hw_format: Assertion `0' failed. "? (try running gdb ./bitfighter .. start ... continue ... bt ) |
| 19:06:18 | raptor | sam686: it's a driver issue |
| 19:06:36 | sam686 | backtrace of when bitfighter desices to quit? |
| 19:07:12 | sam686 | it looks dumb that it can't even handle opengl 1.1? |
| 19:08:44 | sam686 | a second problem is..... some closed source driver don't work on newest version of linux, mostly for very old graphics cards. |
| 19:09:01 | Nothing_Much | yeah |
| 19:09:22 | Nothing_Much | nouveau is the only way to get older geforce cards workin' |
| 19:09:28 | Nothing_Much | oh awesome thing though |
| 19:09:43 | Nothing_Much | you can theoretically go down to the nvidia TNT2 cards |
| 19:09:50 | Nothing_Much | as it supports OGL 1.2 |
| 19:10:22 | sam686 | you should probably get ATI/AMD graphics card. linux open source drivers is better with most ATI/AMD graphics. |
| 19:10:26 | sam686 | Radeon feature: http://www.x.org/wiki/RadeonFeature/ |
| 19:10:54 | Nothing_Much | they most certainly are! |
| 19:11:14 | sam686 | and I have a R200 Radeon 9250 PCI card too. |
| 19:11:37 | Nothing_Much | does BF work well with it on Linux? |
| 19:11:45 | sam686 | yes |
| 19:12:25 | sam686 | except, line smoothing doesn't work on newer Radeon cards.. parhaps because of no "Smooth Primitives" |
| 19:13:18 | sam686 | I have Radeon 6770, and Radeon 7-something too |
| 19:14:38 | sam686 | I have NV30 that works with bitfighter too, but is kindof slow (card is low end, heatsink only, with VGA and TV-out) |
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| 19:18:07 | Quartzy | bye NOOBS |
| 19:18:10 | Quartzy | jk |
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| 19:20:14 | Nothing_Much | later |
| 19:23:12 | raptor | The only way you'll get BF to work on that card is by using the nvidia drivers |
| 19:23:38 | sam686 | thats not the only way... another way is to fix open source driver.. |
| 19:24:17 | raptor | haha, yes - well, I suppose that's true too |
| 19:24:51 | Nothing_Much | nvidia is still uncooperative with nouveau |
| 19:25:06 | Nothing_Much | but people hail them as having the best linux support, which is somewhat true |
| 19:25:23 | Nothing_Much | only from their closed drivers |
| 19:29:24 | sam686 | http://arek.bdmonkeys.net/bugs/invariance/index.html that could explain why line smoothing looks worse on newer radeon cards then radeon r200 |
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| 19:52:03 | Canseco | uploaded bitfighter 019 to openpandora repo, i had corrupted files in my system |
| 19:52:15 | raptor | hi Canseco |
| 19:52:17 | Nothing_Much | Canseco: uh oh |
| 19:52:22 | raptor | did you get fonts to work? any patches? |
| 19:52:47 | Canseco | yep, fonts worked after i flashed firmware again |
| 19:53:19 | raptor | oh really? what did firmware flashing do to resolve the problem? |
| 19:56:47 | Canseco | don't know, maybe a corrupted, now i use SD card instead of internal nand, more easy to check for filesystem errors |
| 19:57:03 | Canseco | s/corrupted/corrupted lib |
| 19:58:44 | sam686 | umm don't use NAND type flash... wikipedia says "NAND flash has reduced erase and write times" |
| 19:59:20 | sam686 | says it here http://en.wikipedia.org/wiki/Flash_memory |
| 20:06:04 | Nothing_Much | sam686: I think that's in the Pandora |
| 20:07:54 | Canseco | it's a 512MB internal NAND where basic Linux OS is installed, but next OpenPandora (Dragonbox Pyra) will use emmc, hope it's 32GB |
| 20:08:04 | sam686 | umm. . http://info.quadros.com/blog/bid/101731/Understanding-NAND-and-NOR-Flash-Devices maybe Im wrong |
| 20:08:49 | sam686 | flash drives should have ECC, if not it can corrupt data silently without reporting read error |
| 20:12:40 | Nothing_Much | bbl! |
| 20:14:48 | sam686 | bbl? be back laughing? |
| 20:16:42 | Nothing_Much | be back later :D |
| 20:16:50 | Nothing_Much | in about 15-20 min |
| 20:16:57 | sam686 | ok |
| 20:17:03 | Nothing_Much | forgot my appointment's at 4 instead of 3:30 |
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| 20:56:03 | vs73nx | raptor: nearly finished with my gci task, but it is giving me a linking error |
| 20:56:05 | vs73nx | /home/vs73nx/development/eclipseProgs/c++/vs37nx-work4bitfighter/zap/config.cpp:795: undefined reference to `Zap::InputCodeManager::setEditorBinding(Zap::InputCodeManager::BindingNameEnum, Zap::InputMode, std::string)' |
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| 21:42:23 | raptor | hi |
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| 22:29:59 | | BFLogBot Commit: c4d66c47ddcc | Author: sam8641 | Message: Add Connection Status (ctrl+F6 for now) for bandwidth usage, dropped packet, size of packet. |
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| 22:46:05 | Nothing_Much | Hi guys |
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| 23:40:19 | | BFLogBot Commit: fb84e0c04e97 | Author: sam8641 | Message: Fix problem with both joysticks being active at the same time, conflicting joystick buttons. |