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| 03:11:13 | Nothing_Much | Hey fordcars |
| 03:11:18 | fordcars | Hi |
| 03:11:27 | Nothing_Much | What's goin' on? |
| 03:13:47 | fordcars | Nothing_Much: |
| 03:13:52 | fordcars | You? |
| 03:14:07 | Nothing_Much | Trying to work with Mumble with my bad internet :( |
| 03:15:06 | sam686 | My internet kindof went bad too (624 / 2614 sent packet dropped) at the moment |
| 03:15:34 | sam686 | ever since I added such packet drop monitoring into bitfighter, its much better then ping command |
| 03:16:04 | sam686 | 672 sent packet dropped 3 received packet dropped |
| 03:29:52 | | BFLogBot Commit: deabf7dbe699 | Author: sam8641 | Message: Fix some bandwidth problem, don't send LineItem points to every clients (lag) when a client joins. |
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| 04:34:04 | raptor | hi |
| 04:34:11 | fordcars | Hi |
| 04:34:21 | raptor | sam686: does you ConnectIon stats addition break compatibility? |
| 04:35:23 | | fordcars Quit (Quit: Page closed) |
| 04:59:46 | | vs73nx has joined |
| 05:01:37 | vs73nx | yay schools out for the year! :d |
| 05:01:39 | vs73nx | :D |
| 05:01:47 | Nothing_Much | nice |
| 05:02:04 | vs73nx | no more school for six weeks |
| 05:02:15 | vs73nx | which means six weeks for coding |
| 05:03:36 | | bobdaduck has joined |
| 05:03:44 | Nothing_Much | nice |
| 05:03:49 | bobdaduck | I need a tester base. |
| 05:04:13 | Nothing_Much | what do ya mean? |
| 05:04:20 | bobdaduck | People to test a level. |
| 05:04:38 | Nothing_Much | Ah |
| 05:05:03 | bobdaduck | Apparently like everyone is afk though |
| 05:07:07 | | bobdaduck pings raptor |
| 05:07:15 | | bobdaduck pings vs73nx |
| 05:08:54 | bobdaduck | Ehhhh |
| 05:08:56 | vs73nx | yes bobaduck? |
| 05:09:11 | bobdaduck | Need testers for a level |
| 05:09:28 | vs73nx | k im good for that |
| 05:10:01 | bobdaduck | Who is kumool? |
| 05:10:02 | vs73nx | what server is it |
| 05:11:28 | bobdaduck | kaen? sam686? |
| 05:13:09 | Nothing_Much | kaen's been afk for a while now |
| 05:46:34 | kumool | bobdaduck, i dont know, why dont you ask him? |
| 05:47:10 | bobdaduck | lol |
| 05:47:56 | raptor | hello! |
| 05:48:01 | raptor | pong bobdaduck |
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| 06:53:10 | vs73nx | is there any way to check all the values in the const string array editorBindingNames? |
| 06:53:38 | vs73nx | or the normal const string array bindingName |
| 06:53:43 | raptor | hi |
| 06:53:48 | raptor | what do you mean by 'check values' ? |
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| 06:54:51 | vs73nx | print |
| 06:55:05 | vs73nx | there is no format specifier for const string |
| 06:55:18 | raptor | oh |
| 06:55:23 | vs73nx | Assert: Invalid value for bindingName! in /home/vs73nx/development/eclipseProgs/c++/vs37nx-work4bitfighter/zap/InputCode.cpp line 1781 |
| 06:55:23 | vs73nx | Trace/breakpoint trap (core dumped) |
| 06:55:26 | raptor | do somestring.c_str() |
| 06:55:38 | raptor | I think that's what you want |
| 06:55:49 | vs73nx | tried that |
| 06:56:15 | vs73nx | /home/vs73nx/development/eclipseProgs/c++/vs37nx-work4bitfighter/zap/InputCode.cpp:1782:53: error: �const string� has no member named �cstr� |
| 06:56:56 | vs73nx | once this error is fixed i would of have finished the project |
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| 06:59:59 | vs73nx | silly me i was writing cstr() not c_str() |
| 07:00:02 | vs73nx | doh |
| 07:00:20 | vs73nx | its printing the values for the normal editor strings |
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| 07:03:22 | vs73nx | hmmm it is printing the values of editorBindingNames 3 times |
| 07:03:59 | vs73nx | its fine cause i call it 3 times |
| 07:06:47 | raptor | oh good |
| 07:09:55 | vs73nx | but it still doesnt work :( |
| 07:12:36 | raptor | I'm heading to bed - watusimoto should be up soon |
| 07:13:02 | vs73nx | k good night |
| 07:13:06 | raptor | night! |
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| 07:29:23 | Skybax | Herro |
| 07:30:00 | vs73nx | hi |
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| 07:36:58 | vs73nx | just printed out editorBindingNames in gdb and im getting something cryptic |
| 07:37:22 | vs73nx | looks ok to me |
| 07:38:15 | vs73nx | the editorBindingNames http://pastie.org/8560081 |
| 07:39:32 | vs73nx | the bindingNames http://pastie.org/8560082 |
| 07:42:52 | Watusimoto_ | You need to look at that in the context of the structure itself. Sometimes you need to dive into the individual items to get something meaninguful |
| 07:43:12 | vs73nx | ? |
| 07:43:25 | Watusimoto_ | maybe I misunderstood |
| 07:43:35 | Watusimoto_ | are you still trying to figure out your link error? |
| 07:43:43 | vs73nx | im way past that |
| 07:44:06 | Watusimoto_ | ok, good |
| 07:44:30 | vs73nx | althpugh it is complaining about this string InputCodeManager::getEditorBindingName(BindingNameEnum bindingName) |
| 07:44:30 | vs73nx | { |
| 07:44:31 | vs73nx | U32 index = (U32)bindingName; |
| 07:44:31 | vs73nx | TNLAssert(index >= 0 && index < ARRAYSIZE(editorBindingNames), "Invalid value for bindingName!"); |
| 07:44:31 | vs73nx | return editorBindingNames[index]; |
| 07:44:31 | vs73nx | return ""; |
| 07:44:35 | vs73nx | } |
| 07:45:11 | Watusimoto_ | is the assert triggering? |
| 07:45:54 | vs73nx | yes but i disabled to find out why it isnt working |
| 07:46:09 | vs73nx | so i can find the source of the segfault |
| 07:46:49 | vs73nx | i need to leave to eat some dinner will be back in 10 -20 mins |
| 07:47:02 | Watusimoto_ | ok -- I'll be gone, will be back later |
| 07:58:34 | Skybax | Watusimoto_: Are timers still broken in 019? |
| 07:59:05 | vs73nx | k back |
| 07:59:19 | Watusimoto_ | timers? |
| 07:59:40 | Skybax | Yes. Ford had said he couldn't continue work on my robot because timers are broken in 019 |
| 07:59:51 | Watusimoto_ | I think timers are ok |
| 08:00:02 | Watusimoto_ | I don't remember fixing them, but I don;t remember them ebing broken either |
| 08:00:13 | Skybax | Ford seems to think they aren't functioning lol |
| 08:00:18 | Watusimoto_ | but we use timers all over the place |
| 08:00:30 | Watusimoto_ | so maybe I need clarification on what he thinks of as timers |
| 08:00:37 | Skybax | Maybe he's just trying to get out of making me a robot |
| 08:00:50 | Watusimoto_ | ha, maybe. anyway, I need to go. later guys! |
| 08:00:53 | Skybax | Bai! |
| 08:01:51 | vs73nx | bai |
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| 09:15:16 | | -kornbluth.freenode.net- *** Looking up your hostname... |
| 09:15:16 | | -kornbluth.freenode.net- *** Checking Ident |
| 09:15:16 | | -kornbluth.freenode.net- *** No Ident response |
| 09:15:16 | | -kornbluth.freenode.net- *** Couldn't look up your hostname |
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| 09:15:23 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 09:15:28 | koda | hello everyone |
| 09:15:48 | vs73nx | hi |
| 09:16:20 | watusimoto | hi |
| 09:17:12 | vs73nx | watusimoto: did you see my valgrind output |
| 09:17:19 | watusimoto | no |
| 09:17:23 | | [None PING] |
| 09:17:33 | vs73nx | got a link above for it |
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| 09:17:49 | watusimoto | I see the luink above |
| 09:18:17 | vs73nx | i have next to no experience with valgrind so i cant decipher it |
| 09:18:28 | watusimoto | it's tricky |
| 09:18:34 | vs73nx | i know |
| 09:18:48 | watusimoto | valgrind is a very useful program, but it is more for memory leaks and such than the problem you are having |
| 09:19:17 | vs73nx | it gives me a memory problem |
| 09:19:20 | watusimoto | it does suggest a problem here: |
| 09:19:20 | watusimoto | InputCode.cpp:1786 |
| 09:19:35 | | [None PING] |
| 09:19:40 | vs73nx | thats my getEditorBindingName method |
| 09:20:40 | watusimoto | it's doing something with a string that isn't good. |
| 09:20:45 | vs73nx | it crashes at Zap::InputCodeManager::getEditorBindingName (bindingName=Zap::InputCodeManager::BINDING_RELOAD_LEVEL) at /home/vs73nx/development/eclipseProgs/c++/vs37nx-work4bitfighter/zap/InputCode.cpp:1786 |
| 09:20:46 | vs73nx | 1786 |
| 09:20:47 | watusimoto | but I can't say what from this output |
| 09:20:56 | watusimoto | yes |
| 09:21:01 | vs73nx | or thats what gdb says |
| 09:21:31 | watusimoto | you said yesterday that you had disabled an assert |
| 09:21:44 | watusimoto | in order to make it run. is that correct? |
| 09:21:48 | | [None PING] |
| 09:21:50 | vs73nx | today i disabled the assert |
| 09:21:56 | watusimoto | right |
| 09:22:09 | vs73nx | yes it was to run |
| 09:22:36 | watusimoto | that may be a clue -- the assert should not trip; maybe you should re-enable it and figure out why it is asserting |
| 09:23:02 | vs73nx | i deleted the assert TNLAssert(ARRAYSIZE(BindingNames) == BINDING_DEFINEABLE_KEY_COUNT, "Problem somewhere!"); |
| 09:23:18 | vs73nx | and its editor equivlent |
| 09:23:40 | watusimoto | ok, that's the one I suggested you delete, and that's ok; we no longer expect that to be true |
| 09:23:50 | vs73nx | k then |
| 09:23:55 | watusimoto | so those were the only ones you deleted? |
| 09:23:59 | | [None PING] |
| 09:24:03 | vs73nx | yes |
| 09:24:21 | watusimoto | ok, I thought there was another |
| 09:24:42 | watusimoto | so what is line 1786? |
| 09:25:20 | vs73nx | the closing bracket for string InputCodeManager::getEditorBindingName(BindingNameEnum bindingName) |
| 09:25:57 | watusimoto | try putting a breakpoint in that function and step through to see where it is crashing and what is going on |
| 09:26:03 | vs73nx | i did |
| 09:26:11 | | [None PING] |
| 09:26:21 | watusimoto | did you step into whatever just prior to the line with the crash? |
| 09:26:21 | vs73nx | 'it was at Zap::InputCodeManager::getEditorBindingName (bindingName=Zap::InputCodeManager::BINDING_RELOAD_LEVEL) at /home/vs73nx/development/eclipseProgs/c++/vs37nx-work4bitfighter/zap/InputCode.cpp:1786 |
| 09:26:41 | | koda_ has joined |
| 09:26:48 | watusimoto | so it's probably choking on some bit of cleanup -- some variable that's being deleted because it's going out of scope |
| 09:26:59 | vs73nx | the prior line is Zap::InputCodeManager::getEditorBindingName (bindingName=Zap::InputCodeManager::BINDING_FLIP_VERTICAL) |
| 09:27:20 | watusimoto | but that line executes ok? |
| 09:27:39 | vs73nx | yes but the following one dies |
| 09:27:47 | watusimoto | the following one is the } |
| 09:28:05 | vs73nx | nope the following one is Zap::InputCodeManager::getEditorBindingName (bindingName=Zap::InputCodeManager::BINDING_RELOAD_LEVEL) at /home/vs73nx/development/eclipseProgs/c++/vs37nx-work4bitfighter/zap/InputCode.cpp:1786 |
| 09:28:23 | | [None PING] |
| 09:28:25 | vs73nx | the full code is |
| 09:28:27 | vs73nx | string InputCodeManager::getEditorBindingName(BindingNameEnum bindingName) |
| 09:28:27 | vs73nx | { |
| 09:28:27 | vs73nx | U32 index = (U32)bindingName; |
| 09:28:27 | vs73nx | TNLAssert(index >= 0 && index < ARRAYSIZE(editorBindingNames), "Invalid value for bindingName!"); |
| 09:28:27 | vs73nx | return editorBindingNames[index]; |
| 09:28:29 | vs73nx | return ""; |
| 09:28:31 | vs73nx | } |
| 09:30:35 | | [None PING] |
| 09:32:47 | | [None PING] |
| 09:33:01 | watusimoto | ok, which one is 1786? (sorry, getting confused!) |
| 09:33:30 | vs73nx | the last line of the snippet of code i displayed |
| 09:33:37 | watusimoto | the } |
| 09:33:41 | vs73nx | yes] |
| 09:33:52 | watusimoto | why are there two returns? |
| 09:34:24 | vs73nx | if the first return fails it does the second one |
| 09:34:42 | vs73nx | the two returns are in the stock unchanged ccode aswell |
| 09:34:59 | | [None PING] |
| 09:35:05 | watusimoto | if the first fails, it will crash -- the second will never be executed |
| 09:35:29 | vs73nx | it was in the normal getBindingName so i put it in |
| 09:36:48 | watusimoto | I will admit that I am somewhat puzzled. The only vars that will be cleaned up are ints, so that's not the problem. But in the valgrid output, it suggests a problem with a string. So there's probably a problem with ditorBindingNames[index]. is index a sane value? (i.e. coudl this be an array overflow issue?) |
| 09:37:09 | vs73nx | i think so |
| 09:37:11 | | [None PING] |
| 09:37:18 | watusimoto | why not add this: |
| 09:37:30 | vs73nx | if i get rid of InputCodeManager::BINDING_RELOAD_LEVE it crashes at the prior one |
| 09:37:38 | watusimoto | printf("Binding name: %s", editorBindingNames[index].c_str()); |
| 09:37:43 | vs73nx | so it must be an array overflow |
| 09:37:49 | vs73nx | k |
| 09:38:02 | watusimoto | and may before that a printf("INdex: %d", index); |
| 09:38:11 | watusimoto | since that first printf will probably crash |
| 09:38:40 | vs73nx | k |
| 09:39:23 | | [None PING] |
| 09:40:24 | vs73nx | Welcome to Bitfighter! |
| 09:40:25 | vs73nx | INdex: 34 |
| 09:40:25 | vs73nx | Binding name: NoGridSnapping |
| 09:40:25 | vs73nx | INdex: 35 |
| 09:40:25 | vs73nx | Binding name: PreviewMode |
| 09:40:25 | vs73nx | INdex: 36 |
| 09:40:27 | vs73nx | Binding name: DockmodeItems |
| 09:40:29 | vs73nx | INdex: 37 |
| 09:40:31 | vs73nx | Binding name: (null) |
| 09:40:35 | vs73nx | Assert: Invalid value for bindingName! in /home/vs73nx/development/eclipseProgs/c++/vs37nx-work4bitfighter/zap/InputCode.cpp line 1784 |
| 09:40:38 | vs73nx | Trace/breakpoint trap (core dumped) |
| 09:41:01 | watusimoto | so now figure out which one has an index of 37, and you should be on your way! |
| 09:41:05 | vs73nx | line 1784 is the assert |
| 09:41:35 | | [None PING] |
| 09:41:42 | vs73nx | there is no index 37 |
| 09:41:55 | vs73nx | i only made 36 bindings |
| 09:42:02 | watusimoto | well then... where is the 37 coming from? |
| 09:42:20 | vs73nx | nup i made 7 |
| 09:42:25 | vs73nx | *37 |
| 09:42:58 | vs73nx | but there is nothing past dockmode items |
| 09:43:19 | vs73nx | ahhh |
| 09:43:37 | vs73nx | it starts at 34 which is the number of bindings in the BINDING_TABLE |
| 09:43:47 | | [None PING] |
| 09:44:06 | vs73nx | ahhh |
| 09:44:09 | vs73nx | i get it |
| 09:45:59 | | [None PING] |
| 09:46:18 | vs73nx | the function is still starting at 34 even though i got rid of all the instances of the prevoius code from the origional BINDING_TABLE |
| 09:46:43 | watusimoto | god |
| 09:46:45 | watusimoto | good |
| 09:47:46 | vs73nx | the code is now |
| 09:47:48 | vs73nx | string InputCodeManager::getEditorBindingName(BindingNameEnum editorBindingName) |
| 09:47:48 | vs73nx | { |
| 09:47:48 | vs73nx | U32 editorIndex = (U32)editorBindingName; |
| 09:47:48 | vs73nx | printf("INdex: %d\n", editorIndex); |
| 09:47:50 | vs73nx | printf("Binding name: %s\n", editorBindingNames[editorIndex].c_str()); |
| 09:47:52 | vs73nx | TNLAssert(editorIndex >= 0 && editorIndex < ARRAYSIZE(editorBindingNames), "Invalid value for bindingName!"); |
| 09:47:57 | vs73nx | return editorBindingNames[editorIndex]; |
| 09:47:59 | vs73nx | return ""; |
| 09:48:01 | vs73nx | } |
| 09:48:11 | | [None PING] |
| 09:48:15 | watusimoto | you can delete that 2nd return |
| 09:48:44 | vs73nx | i did but it doesnt help |
| 09:49:01 | vs73nx | its a problem with the index starting at 34 |
| 09:49:17 | watusimoto | no it won't fix your poblem, but it's just incorrect (but harmless) code |
| 09:49:25 | vs73nx | which is the number of bindings in BINDING_TABLE |
| 09:49:49 | watusimoto | well, now you need to look at where this is getting called, and figure out why the indexes are different than you expect |
| 09:50:23 | | [None PING] |
| 09:51:57 | vs73nx | it is being called here |
| 09:51:59 | vs73nx | void setDefaultEditorKeyBindings(CIniFile *ini, InputCodeManager *inputCodeManager) |
| 09:51:59 | vs73nx | { |
| 09:51:59 | vs73nx | ///// EDITOR_BINDING_TABLE |
| 09:51:59 | vs73nx | #define EDITOR_BINDING(enumVal, b, c, defaultEditorKeyboardBinding) \ |
| 09:51:59 | vs73nx | if(true) \ |
| 09:52:00 | vs73nx | inputCodeManager->setEditorBinding(InputCodeManager::enumVal, InputModeKeyboard, \ |
| 09:52:04 | vs73nx | getInputString(ini, "EditorKeyboardKeyBindings", \ |
| 09:52:06 | vs73nx | InputCodeManager::getEditorBindingName(InputCodeManager::enumVal), \ |
| 09:52:08 | vs73nx | defaultEditorKeyboardBinding)); |
| 09:52:10 | vs73nx | EDITOR_BINDING_TABLE |
| 09:52:12 | vs73nx | #undef EDITOR_BINDING |
| 09:52:14 | vs73nx | } |
| 09:52:35 | | [None PING] |
| 09:54:04 | watusimoto | I think the problem is that you may have combined regular bindings and editor bindings into a single enum. If you did that, it would explain why the enum values are higher than you think they are |
| 09:54:19 | vs73nx | by setting the index to 0 i works |
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| 10:06:54 | vs73nx | there we go fixed it |
| 10:07:03 | vs73nx | int i = 0; |
| 10:07:04 | vs73nx | / Re |
| 10:07:04 | vs73nx | string InputCodeManager::getEditorBindingName(BindingNameEnum editorBindingName) |
| 10:07:04 | vs73nx | { |
| 10:07:04 | vs73nx | U32 editorIndex = (U32)editorBindingName; |
| 10:07:04 | vs73nx | editorIndex = i; |
| 10:07:07 | vs73nx | if (i < 36) |
| 10:07:09 | vs73nx | { |
| 10:07:10 | vs73nx | i++; |
| 10:07:12 | vs73nx | } |
| 10:07:15 | vs73nx | else |
| 10:07:17 | vs73nx | { |
| 10:07:21 | vs73nx | i = 0; |
| 10:07:23 | vs73nx | } |
| 10:07:25 | vs73nx | printf("INdex: %d\n", editorIndex); |
| 10:07:29 | vs73nx | printf("Binding name: %s\n", editorBindingNames[editorIndex].c_str()); |
| 10:07:31 | vs73nx | TNLAssert(editorIndex >= 0 && editorIndex < ARRAYSIZE(editorBindingNames), "Invalid value for bindingName!"); |
| 10:07:36 | vs73nx | return editorBindingNames[editorIndex]; |
| 10:07:38 | vs73nx | } |
| 10:07:40 | vs73nx | a dodgy fix but it works |
| 10:07:44 | vs73nx | with no segfaults :D |
| 10:07:59 | | [None PING] |
| 10:08:57 | watusimoto | ok good. now that you have a fix that works, and understand the problem, see if you can find a less dodgy fix (because that one is... pretty bad :-) ) Obviously, the values you are passing into this function are incorrect, and since they come from an enum, it means that the enum has more values in in than you think it does |
| 10:10:08 | vs73nx | how about just settng the original index to 0 |
| 10:10:11 | | [None PING] |
| 10:10:30 | watusimoto | why are the enum values you are passing into this function so high? |
| 10:10:38 | vs73nx | dunno |
| 10:10:39 | watusimoto | look at the enum definition |
| 10:10:56 | vs73nx | yes i see it |
| 10:10:57 | watusimoto | I think it combines both normal key bindings and editor key bindings into one enum |
| 10:11:08 | vs73nx | so different enums |
| 10:11:16 | watusimoto | yes, probably |
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| 10:22:03 | vs73nx | what is enumVal? |
| 10:22:29 | vs73nx | in config.cpp it calls the keybinding functions and passes it enumval |
| 10:22:40 | watusimoto | probably the column of the binding table that has the name of an enum, but hard to say without context |
| 10:23:04 | vs73nx | #define BINDING(enumVal, b, savedInIni, d, e, f) \ |
| 10:23:05 | vs73nx | if(savedInIni) \ |
| 10:23:05 | vs73nx | ini->SetValue(section, InputCodeManager::getBindingName(InputCodeManager::enumVal), \ |
| 10:23:05 | vs73nx | InputCodeManager::inputCodeToString(inputCodeManager->getBinding(InputCodeManager::enumVal, mode))); |
| 10:23:06 | vs73nx | BINDING_TABLE |
| 10:23:08 | vs73nx | #undef BINDING |
| 10:23:10 | vs73nx | } |
| 10:23:17 | vs73nx | it passes getBinding enumVal |
| 10:23:23 | | [None PING] |
| 10:23:27 | vs73nx | so what is enumVal |
| 10:23:33 | vs73nx | ? |
| 10:23:36 | watusimoto | yes, so it's an enum value defined somwewhere |
| 10:24:01 | vs73nx | but not in inputcode |
| 10:24:31 | watusimoto | no, it will be defined somwwhere where BINDING_TABLE is used |
| 10:25:35 | | [None PING] |
| 10:26:09 | vs73nx | you have any idea where? |
| 10:27:24 | watusimoto | search for "BINDING(enumVal", and you'll find it |
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| 10:28:50 | vs73nx | 719:86: error: no matching function for call to �Zap::InputCodeManager::getEditorBindingName(Zap::InputCodeManager::EditorBindingNameEnum)� |
| 10:28:51 | vs73nx | InputCodeManager::getEditorBindingName(InputCodeManager::editorEnumVal), \ |
| 10:28:51 | vs73nx | ? |
| 10:29:59 | | [None PING] |
| 10:31:12 | vs73nx | nvm |
| 10:32:11 | | [None PING] |
| 10:32:31 | vs73nx | 'seems to compile fine... |
| 10:32:44 | vs73nx | and it works!!!!!!!!! |
| 10:32:50 | vs73nx | yay |
| 10:33:19 | | vs73nx is having a victory dance |
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| 10:39:53 | vs73nx | watusimoto: im done the task and fully finished it, the code is at thus usual repo: https://code.google.com/r/vs37nx-work4bitfighter/ |
| 10:40:04 | watusimoto | great |
| 10:40:16 | watusimoto | did you get rid of the dodgy fix you tried earleir? |
| 10:40:25 | vs73nx | darn |
| 10:40:29 | watusimoto | :-) |
| 10:40:59 | watusimoto | Just work backwards... you know you are getting bad values in there... look at what is passing those bad values |
| 10:40:59 | | [None PING] |
| 10:41:25 | watusimoto | where do they come from? keep working backwards and you'll find the source. I suspect it is an easy fix |
| 10:41:44 | vs73nx | building luavec is failing |
| 10:42:00 | vs73nx | i betta make clean and try again |
| 10:42:05 | watusimoto | you are on linux? |
| 10:42:29 | vs73nx | yes |
| 10:42:39 | vs73nx | ubuntu |
| 10:42:43 | vs73nx | 13; 10 |
| 10:42:49 | vs73nx | didnt fail before |
| 10:42:58 | watusimoto | but it built before, right? raptor made some change to the repo that broke luavec on windows; but that is now fixed, and I don't think it would affect ubuntu |
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| 10:43:46 | vs73nx | yeah my build environment has killed itself |
| 10:43:57 | watusimoto | does it seem depressed? |
| 10:44:03 | vs73nx | yeah |
| 10:44:14 | vs73nx | ill send you a patch for the change |
| 10:44:46 | vs73nx | nup i screwed up the repo |
| 10:44:58 | vs73nx | unresolved hg merge |
| 10:45:14 | vs73nx | abort: unresolved merge conflicts (see hg help resolve) |
| 10:45:23 | | [None PING] |
| 10:46:14 | watusimoto | I'm not good at resoiving these sorts of issues |
| 10:46:32 | watusimoto | sounds like you have a merge conflict that needs to be manually sorted out |
| 10:46:50 | watusimoto | I don't know the tools for doing that on linux, but it should be well documented on google |
| 10:47:01 | vs73nx | there fixed it nvm |
| 10:47:31 | vs73nx | ill push my changes to the repo and go to bed :( |
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| 10:51:39 | vs73nx | watusimoto: the changes are at the repo |
| 10:51:50 | vs73nx | off to bed for me |
| 10:51:57 | vs73nx | goodnight everyone! |
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| 10:52:00 | watusimoto | night |
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| 16:15:20 | Nothing_Much | good morning! |
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| 17:54:48 | | BFLogBot Commit: b75cb8291423 | Author: sam8641 | Message: Created ColorPicker (To enter, press C on editor team selection) |
| 17:55:10 | sam686 | http://sam6.25u.com/upload/color_picker2.png |
| 17:55:22 | sam686 | may be back in about 45 minutes.. |
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| 19:23:35 | Skybax | Goodmorning |
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| 19:33:50 | Nothing_Much | Hey Skybax_ |
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| 19:34:16 | Skybax | What's up? |
| 19:34:41 | Nothing_Much | I'm hoping to learn some C++ so I could contribute, all I need now is to find some time |
| 19:34:45 | Nothing_Much | And try to focus |
| 19:34:48 | Skybax | Fun fun |
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| 19:36:13 | Nothing_Much | I'd love to see if I can get my hands on an Ubuntu Phone and maybe an older Nexus 7 |
| 19:36:28 | Nothing_Much | Just to see if I can get a touch interface going |
| 19:36:33 | Nothing_Much | For Bitfighter |
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| 19:44:07 | Watusimoto | Nothing_Much: we've looked at it and can't figure out how it could work. If you have ideas for how the phone interface might actually be configured, it would be great to hear your ideas. Think about how the controls would work, moving, shooting, modules, etc. |
| 19:44:26 | Watusimoto | we actually have a partial phone port done... |
| 19:44:29 | Watusimoto | back later |
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| 20:16:24 | Nothing_Much | I thought raptor said that you guys did have ideas o.O |
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| 20:18:01 | Nothing_Much | My idea though is to double tap the sticks to activate the modules |
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| 20:31:12 | Nothing_Much | Have a couple of buttons on the face to change the weapons and get to the menu |
| 20:31:18 | Nothing_Much | Oh |
| 20:31:41 | Nothing_Much | And you can have relative or absolute controls in the form of Bangai-O controls :D |
| 20:32:19 | Nothing_Much | Bangai-O is a shooter with 2 different sets of controls, but there's only one control I'm focusing on which is the digital ones or the... hang on |
| 20:33:09 | | [None PING] |
| 20:33:17 | Nothing_Much | Diagonal controls can be used as a D-Pad instead of an analog pad |
| 20:34:43 | Nothing_Much | I might as well explain the other control from Bangai-O, which is the single-button control, where you move your ship in the direction you want to shoot and then you shoot with the single button |
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| 20:53:59 | Nothing_Much | Watusimoto: check out the logs, I went on a semi-talking/texting spree |
| 20:54:07 | Watusimoto | ok |
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| 20:56:46 | Watusimoto | ok -- you need to have a button to hold to activate a module; think shields. a double-tap won't work very well |
| 20:57:12 | Nothing_Much | right |
| 20:57:15 | Nothing_Much | with the double tap though |
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| 20:57:26 | Nothing_Much | you can use it for a while when holding it down |
| 20:57:41 | Nothing_Much | the double tap activates the module |
| 20:57:49 | Nothing_Much | holding it down will leave it activated |
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| 21:16:27 | Nothing_Much | wb Skybax |
| 21:16:35 | Skybax | Wooo! |
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| 21:17:37 | Nothing_Much | yeah WOO! |
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| 21:41:20 | Skybax | Nothing_Much: Y'know, if you're broke and don't mind being a pirate, you can get Starbound of Pirate Bay lol |
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| 21:41:28 | Skybax | *off |
| 21:41:47 | Skybax | My brother and one of my friends got it that way |
| 21:42:30 | sam686 | for the most part, the only people that hates pirate is the people that made the game/program |
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| 21:47:31 | Nothing_Much | Skybax: c'mon man |
| 21:47:36 | Nothing_Much | don't be lame |
| 21:47:56 | Skybax | I have the legit version lol I'm just sayin if you really wanna play it you can always pirate it |
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| 21:48:36 | Nothing_Much | don't recommend pirating stuff dude |
| 21:48:38 | Nothing_Much | it's not cool |
| 21:48:53 | Nothing_Much | not to mention that it can and has killed developers' motivation |
| 21:48:57 | Nothing_Much | indie games |
| 21:49:08 | Nothing_Much | luckily bitfighter is FOSS |
| 21:49:13 | Nothing_Much | so it can't be pirated |
| 21:49:44 | sam686 | bitfighter could be pirated but whats the point if free stuff is free? |
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| 21:50:17 | Nothing_Much | that's what I mean lol |
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