Timestamps are in GMT/BST.
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| 01:08:11 | raptor | hello! |
| 01:08:34 | Watusimoto_ | what a bitfightery day |
| 01:08:38 | Watusimoto_ | crazy |
| 01:08:45 | raptor | oh? |
| 01:08:56 | raptor | I was on from 9 to 1 and there wasn't a peep |
| 01:12:11 | Watusimoto_ | http://gamejolt.com/games/arcade/bitfighter/20546/ |
| 01:12:21 | Watusimoto_ | this took waaaay too long |
| 01:12:31 | Watusimoto_ | I've also been searching for a good screenshot sharing site |
| 01:12:39 | Watusimoto_ | and been ealing with our various gci students |
| 01:13:00 | raptor | oh wow! |
| 01:13:06 | Watusimoto_ | I wrote a long review of the copy/paste task (spent 45 mins or so on it), which melange promptly deleted |
| 01:13:15 | raptor | awww |
| 01:13:15 | Watusimoto_ | you saw the much truncated 5 minute rewrite |
| 01:13:26 | Watusimoto_ | (or at least you should have) |
| 01:13:35 | raptor | not yet... |
| 01:13:39 | raptor | checking... |
| 01:13:47 | Watusimoto_ | emailed it to r@b.org |
| 01:13:53 | raptor | oh great |
| 01:13:56 | Watusimoto_ | bcc'ed you |
| 01:14:09 | Watusimoto_ | in any event, tonight was the night I was going to bed early... |
| 01:14:21 | vs73nx | aww |
| 01:14:21 | Watusimoto_ | so now that's it's 2:15AM, I'll bid you a good night |
| 01:14:28 | vs73nx | goodnight! |
| 01:14:29 | raptor | good night! |
| 01:18:17 | Skybax | Goodmorning! |
| 01:18:31 | vs73nx | Good afternoon! |
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| 01:20:01 | vs73nx | raptor: ive nearly got my project working! |
| 01:20:13 | vs73nx | although im having problems with leveloading |
| 01:22:24 | vs73nx | it seems that no matter what path i supply to my leveloading routine, it cant seem to find the level |
| 01:36:54 | | fordcars has joined |
| 01:37:25 | raptor | hi vs73nx |
| 01:37:36 | raptor | so the playlist loads? |
| 01:37:45 | raptor | but when it looks for the level it can't find it? |
| 01:53:07 | | BFLogBot Commit: 708d4fbb4a9f | Author: buckyballreaction | Message: Fix scrolling MOTD. I'm not sure I like this font.. |
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| 04:44:47 | fordcars | raptor? I need help with a timer, it's just, weird |
| 04:44:55 | raptor | hello! |
| 04:45:01 | fordcars | Hi! |
| 04:45:04 | raptor | tell me your woes |
| 04:45:50 | fordcars | The timer is set to 10000 ms, and it doesn't run the event before 10000, but for like another time, like around 80000 |
| 04:46:23 | fordcars | I tried a timer alone in a levelgen, and it is fine. |
| 04:46:34 | fordcars | If you want I can show you |
| 04:47:20 | raptor | show me code |
| 04:47:53 | fordcars | http://pastie.org/8612788 |
| 04:48:18 | fordcars | But this works fine: http://pastie.org/8612789 |
| 04:53:16 | raptor | that first one is so complicated that I think I would print out the timedelays before they're run |
| 04:54:08 | fordcars | I did actually |
| 04:54:22 | fordcars | I even did it in onTick and it is ALWAYS 10000 |
| 04:54:52 | raptor | event hat getRandomNumber one? |
| 04:56:46 | fordcars | Uh, yeah? What do you mean |
| 04:57:02 | raptor | even that |
| 04:57:21 | fordcars | Oh, no |
| 04:57:23 | raptor | there is one scheduleOnce with a random amount |
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| 04:57:40 | fordcars | That one, I don't really know if it is spot on, |
| 04:58:09 | fordcars | But, with an argument, I can specify to use that or not, and when I don't use it, I am sure that it doesn't go into that |
| 04:58:12 | raptor | you need to save that value first and print it out |
| 04:59:55 | fordcars | That value isn't modified |
| 05:00:03 | fordcars | timeDelay? |
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| 05:02:27 | raptor | this line: Timer:scheduleOnce(switchPlayers,getRandomNumber(timeDelay-timeAddSubPercent,timeDelay+timeAddSubPercent)) |
| 05:03:03 | raptor | you need to store this in variable: getRandomNumber(timeDelay-timeAddSubPercent,timeDelay+timeAddSubPercent) |
| 05:03:09 | raptor | and print that, just to check |
| 05:03:16 | fordcars | Oh ok |
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| 05:05:07 | fordcars | I get 8223 |
| 05:05:12 | fordcars | That is a good value |
| 05:05:56 | raptor | in both places? in main() and in switchPlayers() ? |
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| 05:09:03 | fordcars | Oh, uh |
| 05:09:40 | fordcars | Well I copied pasted those |
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| 05:13:53 | fordcars | I get 8342, which is also good |
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| 05:38:20 | raptor | could it be that some other condition just isn't being met until a few iterations? |
| 05:46:07 | fordcars | I don't have a loop :P But seriously, I really have no idea, I am near certain that it runs the right stuff, but, argh |
| 05:46:22 | raptor | yes you do |
| 05:46:35 | raptor | you call switchPlayers(), then at the end, you call switchPlayers() again |
| 05:47:02 | fordcars | Where? |
| 05:47:09 | raptor | function switchPlayers() |
| 05:47:20 | raptor | at the end you do: Timer:scheduleOnce(switchPlayers,timeDelay) |
| 05:47:25 | raptor | you call itself again |
| 05:47:29 | raptor | that's a loop |
| 05:47:33 | fordcars | Oh ok sorry |
| 05:47:53 | raptor | so, i'm thinking that you go through the loop several times before actually switching |
| 05:48:21 | raptor | which if you put a print statement in the switchPlayers() method you can see if that's true |
| 05:49:24 | fordcars | Ahh maybe |
| 05:49:37 | fordcars | Whoa Bitfighter crashed while I was trying to add a bot, random |
| 05:49:42 | fordcars | No error message |
| 05:49:47 | fordcars | Adding Zapdancer |
| 05:52:26 | fordcars | Heh, haveMargin is always false |
| 05:53:00 | raptor | that's because it's only set in main(), i think |
| 05:53:08 | fordcars | Yeah |
| 05:54:03 | fordcars | I tried a globalMsg in switchPlayers(), it only runs once per switch |
| 05:54:31 | raptor | if you add a logprint, it'll show up in the console (CTRL + / ) |
| 05:54:37 | fordcars | But, actually, the timer runs for 4 sconds it seems, coincidentially the percentage thing I put there, probably a coincidence though |
| 05:54:38 | raptor | or in a terminal |
| 05:54:58 | fordcars | Oh ok thanks |
| 05:57:11 | fordcars | Oh never mind, it is not 4 seconds, more 5 seconds |
| 05:57:58 | fordcars | When I logprint timeDelay before and after the Timer in the if, I get 10000 |
| 06:03:42 | raptor | I'm wondering about this conditional in switchPlayers() - if(getLength(allItems)>1) |
| 06:04:00 | raptor | if that isn't met, then it doesn't do the task, right? is that met on every loop? |
| 06:12:18 | fordcars | ep |
| 06:12:21 | fordcars | *Yep |
| 06:54:51 | fordcars | I guess I am stuck for now |
| 06:54:56 | fordcars | Anyway, night! |
| 06:55:02 | fordcars | :P |
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| 09:23:23 | vs73nx | hi all! |
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| 09:39:36 | vs73nx_ | watusimoto: did you get anything of what i said? |
| 09:39:50 | vs73nx_ | my ping timed out so you might of not seen it |
| 09:39:53 | watusimoto | no |
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| 09:40:00 | vs73nx_ | oh |
| 09:40:26 | vs73nx_ | yeah so ive beed tinkering with the code all day |
| 09:40:36 | vs73nx_ | but to no avail |
| 09:40:49 | vs73nx_ | right now im resorting to hardoding the levels name... |
| 09:42:36 | vs73nx_ | yeah, that didnt work |
| 09:50:43 | vs73nx_ | watusimoto: Yay, i can get fileExists(filename.c_str()) to work! |
| 09:52:03 | vs73nx_ | but sadly i am getting this message... |
| 09:52:03 | vs73nx_ | Unable to find level file "bm.level |
| 09:52:09 | vs73nx_ | :( |
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| 09:58:10 | vs73nx_ | watusimoto: IT WORKS!!!!! |
| 09:58:16 | vs73nx_ | i finally got it working! |
| 09:58:27 | watusimoto | feels good, no? |
| 09:58:45 | vs73nx_ | yes, but with a catch... |
| 09:58:57 | vs73nx_ | the levels need to be in the levels folder |
| 09:59:08 | vs73nx_ | and the levelfile im loading is hardcoded |
| 09:59:11 | vs73nx_ | but still... |
| 09:59:19 | vs73nx_ | its pretty cool |
| 09:59:33 | watusimoto | great! |
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| 10:02:22 | vs73nx_ | watusimoto: Why would if i use a hardcoded string it works, yet when i use a softcoded string that is EXACTLY the same, it doesnt work? |
| 10:02:41 | watusimoto | rae the |
| 10:02:50 | watusimoto | are they strings or const char *s? |
| 10:04:03 | vs73nx_ | tried both |
| 10:04:11 | vs73nx_ | example... |
| 10:04:52 | vs73nx_ | string filename = FolderManager::findLevelFile(GameSettings::getFolderManager()->levelDir, fullFilename); < DOESNT work -- fullFilename value is "bm.level" |
| 10:04:55 | vs73nx_ | yet... |
| 10:05:08 | vs73nx_ | string filename = FolderManager::findLevelFile(GameSettings::getFolderManager()->levelDir, "bm.level"); < WORKS |
| 10:05:51 | vs73nx_ | also if i do fullFileName.c_str(), it doesnt work |
| 10:06:07 | watusimoto | try a 3rd variant, with some new var called test; then set test = "bm.level" and see if that works |
| 10:06:14 | watusimoto | maybe you already tried that |
| 10:07:05 | vs73nx_ | no i havent |
| 10:08:06 | vs73nx_ | the test var works |
| 10:08:21 | watusimoto | ok, so compare test and fullFilename |
| 10:08:26 | watusimoto | they must be different |
| 10:09:12 | vs73nx_ | when i printf they are exactly the same... |
| 10:09:24 | watusimoto | actually compare them with == |
| 10:09:32 | vs73nx_ | but test is a string, while fullFilename, is a const string &fullFilename |
| 10:09:52 | watusimoto | you can still compare them |
| 10:13:49 | vs73nx_ | hmm |
| 10:14:01 | vs73nx_ | the condition file != fullFilename fails |
| 10:14:12 | vs73nx_ | and my debugging output returns this... |
| 10:14:22 | vs73nx_ | File and fullFilename dont match... |
| 10:14:22 | vs73nx_ | File = bm.level |
| 10:14:22 | vs73nx_ | fullFileName = bm.level |
| 10:15:04 | vs73nx_ | NOTE: file is the test var |
| 10:15:35 | watusimoto | ma |
| 10:15:42 | watusimoto | maybe one has a space around it? |
| 10:15:50 | vs73nx_ | no |
| 10:15:55 | vs73nx_ | they dont |
| 10:16:17 | vs73nx_ | well. |
| 10:16:18 | watusimoto | so they look the same, but the computer tells you they are not the same |
| 10:16:21 | vs73nx_ | maybe they do |
| 10:16:26 | watusimoto | I'd check |
| 10:16:39 | vs73nx_ | how do i get rid of spaces in a string? |
| 10:16:41 | watusimoto | printf ("xx%sxx") |
| 10:16:48 | watusimoto | we have a trim function |
| 10:18:38 | vs73nx_ | your right... |
| 10:18:54 | vs73nx_ | File = __bm.level__ |
| 10:18:54 | vs73nx_ | fullFileName = __bm.level |
| 10:19:12 | vs73nx_ | and the printf\'s are |
| 10:19:20 | vs73nx_ | printf("File = __%s__\n", file.c_str()); |
| 10:19:20 | vs73nx_ | printf("fullFileName = __%s__\n", fullFilename.c_str()); |
| 10:19:57 | vs73nx_ | why would the chars after the second string be ignored? |
| 10:21:42 | watusimoto | not sure, but the solution is to trim your nput |
| 10:21:45 | watusimoto | input |
| 10:23:02 | vs73nx_ | whats the niput trimming function? |
| 10:23:06 | vs73nx_ | *input |
| 10:24:39 | watusimoto | trim |
| 10:24:44 | watusimoto | in stringutils |
| 10:26:26 | vs73nx_ | is this the right syntax? |
| 10:26:26 | vs73nx_ | string file2 = trim(fullFilename); |
| 10:28:40 | vs73nx_ | beacuse idid that and im still getting the same tresults |
| 10:28:50 | vs73nx_ | *i did that ^ |
| 10:29:01 | vs73nx_ | *results |
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| 10:32:45 | vs73nx__ | watusimoto: did you say anything while was gone? |
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| 11:07:18 | vs73nx__ | watusimoto: what is the correct way to use the trim function? |
| 11:09:49 | watusimoto | look for examples in the code |
| 11:09:56 | watusimoto | x=trim(y) or something like that |
| 11:10:27 | vs73nx__ | im usning the trim function but it isnt doing anything |
| 11:12:03 | vs73nx__ | i know the problem... |
| 11:12:14 | vs73nx__ | i need to trim a newline at the end of the problem string |
| 11:32:50 | vs73nx__ | i got the newline trimming to work... |
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| 11:41:59 | vs73nx__ | watusimoto: ok i got it fully working without hardcoded values |
| 11:42:10 | vs73nx__ | but the levels still need to be in the levels folder... |
| 11:42:13 | vs73nx__ | is that ok? |
| 11:44:34 | vs73nx__ | watusimoto: oh dear, it isnt working... |
| 11:44:45 | vs73nx__ | it seems to only work with one level... |
| 11:50:44 | YoshiSmb | morning! |
| 11:54:52 | vs73nx__ | good night, YoshiSmb |
| 11:54:55 | vs73nx__ | heh |
| 11:55:05 | vs73nx__ | isnt different timezones fun! |
| 11:55:13 | vs73nx__ | *arent |
| 11:55:27 | YoshiSmb | well yea, |
| 11:56:00 | YoshiSmb | im 3 hours away from the server. |
| 11:56:04 | YoshiSmb | -3 GMT |
| 11:57:15 | YoshiSmb | (sometimes i forget the hour for the party servers) |
| 11:59:18 | vs73nx__ | well its 11 o'cloack in australia! |
| 11:59:22 | vs73nx__ | *clock |
| 11:59:26 | vs73nx__ | *PM |
| 11:59:43 | YoshiSmb | 8:59 o'clock here. |
| 12:00:03 | YoshiSmb | PM |
| 12:00:47 | vs73nx__ | oh |
| 12:02:27 | vs73nx__ | YoshiSmb: im going to take a guess here, based on the freenode server your connected to... do you live in germany? |
| 12:05:43 | YoshiSmb | nope |
| 12:06:56 | YoshiSmb | i always connect to a random server, :/ |
| 12:07:04 | YoshiSmb | no wonder why... |
| 12:08:18 | vs73nx__ | oh ok, whoops :3 |
| 12:15:00 | watusimoto | vs73nx__: it would be good if you could specify any level name -- no path would be in the levels folder, or a relative or absolute path |
| 12:15:50 | watusimoto | for the moment you can focus on the no path/levels folder option, which seems to be working, and we can look at the other variants later, after everything else is working |
| 12:16:28 | YoshiSmb | vs73nx__: so, you're new here huh? |
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| 12:33:04 | vs73nx__ | watusimoto: unfortunantly i cant load more than a single file |
| 12:33:10 | vs73nx__ | YoshiSmb: yes i am |
| 12:33:39 | YoshiSmb | then, welcome to bitfighter. |
| 12:33:53 | watusimoto | why not? |
| 12:34:07 | vs73nx__ | dont know |
| 12:34:34 | vs73nx__ | when i add a new file i get the output... EG: |
| 12:34:36 | vs73nx__ | Could not load level zc.level -- FullFileName = levels/zc.level... Skipping... |
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| 12:49:51 | YoshiSmb | !bot |
| 12:49:51 | BFLogBot | I'm a real boy! |
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| 13:04:19 | vs73nx__ | ok everyone im going to bed |
| 13:04:23 | vs73nx__ | cya all! |
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| 15:31:19 | yomanurock | can watusimoto still review my task though gcis over? |
| 15:31:30 | yomanurock | (i sumbitted before it ended) |
| 15:31:59 | watusimoto | I sent you an email; I can discuss it with you in about 1/2 hour |
| 15:32:10 | yomanurock | k |
| 15:32:13 | yomanurock | ill check |
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| 17:14:58 | raptor | good day! |
| 17:16:50 | raptor | watusimoto: what is game jolt exactly? another desura-like platform? |
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| 20:32:25 | Watusimoto | hi all |
| 20:32:35 | Watusimoto | raptor: gamejolt seems to be a desura-light site |
| 20:32:50 | raptor | hi Watusimoto |
| 20:32:56 | raptor | hmm interesting |
| 20:33:02 | Watusimoto | one cool idea they have is to use portable installs as a kind of "run almost in the browser" type think |
| 20:33:05 | raptor | you chose some really good artwork! |
| 20:33:18 | Watusimoto | except that it din't work for Bitfighter, which is why we got a rating of 1 by someone who tried it |
| 20:33:25 | raptor | oh? |
| 20:33:26 | Watusimoto | I've since disabled that feature for us |
| 20:33:29 | Watusimoto | thanks |
| 20:33:43 | Watusimoto | we should rename the game Bitfighter 2100 |
| 20:33:52 | Watusimoto | to be more futuristic |
| 20:34:07 | raptor | that's a big leap in version numbers.. |
| 20:34:18 | Watusimoto | Biftifhter 2100 019a |
| 20:34:23 | Watusimoto | would be the next release |
| 20:36:45 | Watusimoto | another idea, to up our player stats |
| 20:37:32 | raptor | that's umm... a mouthful? |
| 20:37:33 | Watusimoto | would be to choose a random "unlogged in" name each time the game starts, so ChumpChange would not be used over and over |
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| 20:40:05 | sam686 | perhaps a random number at the end of name might do.. |
| 20:40:20 | sam686 | Probably should save random name into ini so it uses the same random name for each computer |
| 20:41:34 | Watusimoto | Maybe something like this |
| 20:41:35 | Watusimoto | http://jsfiddle.net/Panomosh/AXbLy/embedded/result/ |
| 20:41:53 | Watusimoto | but funnier |
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| 20:43:22 | sam686 | I go with at least 4 digits random number |
| 20:44:15 | sam686 | One idea, can make the master pick a unique random name for a client and have that client save that random name into ini. |
| 20:44:49 | sam686 | the master server can potentially can make sure its name isn't used, for stats tracking. |
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| 20:51:03 | Watusimoto | ok I've been looking for an easy image sharing website where people cna upload good screenshots of bitfhgiter, and we can periodically harvest them for use in promotional material |
| 20:51:05 | Watusimoto | criteria: |
| 20:51:14 | Watusimoto | 1) easy upload with no login required |
| 20:51:32 | Watusimoto | 2) taggability/searchability so we can find the bitfighter images |
| 20:51:38 | Watusimoto | 3) not lame |
| 20:52:24 | Watusimoto | so far, imgur is the best I've found, except I can't find the images I upload. I label them with bitfighter, and there is a search, but the search does not find my uploads |
| 20:52:26 | Watusimoto | any ideas? |
| 20:53:45 | sam686 | I don't know any good ones.. most of my images and files I upload to..... is http://sam6.25u.com/upload/ |
| 20:53:58 | sam686 | though, raptor sometimes uploads there.. |
| 20:54:47 | sam686 | and thats my home server, right next to me.. |
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| 21:30:44 | Watusimoto | I'm thinking for players |
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| 22:12:45 | yomanurock | hi, sam686 |
| 22:12:53 | sam686 | hi |
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| 23:06:10 | Watusimoto | should we create a BitfighterCoin? |
| 23:06:13 | Watusimoto | http://coingen.io/ |
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