Timestamps are in GMT/BST.
| 00:17:24 | | BFLogBot Commit: 0146d5007fed | Author: watusimoto | Message: Make it possible to generate levelcode with various bot configurations for testing |
| 00:17:26 | | BFLogBot Commit: e6bcddf5d795 | Author: watusimoto | Message: Add tests related to lessbots removing level provisioned bots; remove unnecessary idle loops to speed tests |
| 00:17:27 | | BFLogBot Commit: 753ff5f6aa61 | Author: watusimoto | Message: Fix warning |
| 00:17:29 | | BFLogBot Commit: a5209fae7125 | Author: watusimoto | Message: Fix robot manager to pass latest round of tests |
| 00:17:30 | | BFLogBot Commit: 5793e9d00d30 | Author: watusimoto | Message: Comment |
| 00:17:32 | | BFLogBot Commit: 9c8e811f9dda | Author: watusimoto | Message: Include commented out version of Sam686's logging options for testing. They are probably a good idea, but we need to eliminate some messages before they are usable in production. |
| 00:17:33 | | BFLogBot Commit: fe0261435fa1 | Author: watusimoto | Message: Merge |
| 00:17:59 | | BFLogBot Commit: 151b4a50a370 | Author: watusimoto | Message: Whitespace |
| 00:18:05 | Watusimoto | ok, gentlemen... time for bed! |
| 00:18:55 | sam686 | ok |
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| 04:26:33 | | BFLogBot Commit: 8381270976d8 | Author: buckyballreaction | Message: Don't render the editor canvas underneath global chat. This is a workaround for rendering the canvas in a different aspect ratio in the background |
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| 09:13:22 | vs73nx | watusimoto: hi, i got leveloading completly working... |
| 09:14:27 | vs73nx | no catches / problems |
| 09:14:42 | vs73nx | except for the levels needing to be in the levels folder |
| 09:15:34 | watusimoto | well that sounds great! |
| 09:15:44 | vs73nx | i found another flaw... |
| 09:16:00 | vs73nx | if you enter the same level in twice it loads it twice |
| 09:16:07 | vs73nx | * in the playlist |
| 09:16:38 | vs73nx | this means that when you click change levels... it shows the same level twice |
| 09:16:47 | vs73nx | is this ok? |
| 09:17:37 | watusimoto | Hmmmm... that's an interesting problem |
| 09:17:43 | watusimoto | from a design point of view |
| 09:17:53 | vs73nx | and better still, it doesnt comprimise the default level loading behavours |
| 09:17:56 | watusimoto | it seems totally legit to list the same level twice if you want to play ti twice, no? |
| 09:18:38 | watusimoto | but if you then go to the level list menu, I assume levels are sorted there alphabetically |
| 09:18:45 | watusimoto | so you would see that double entry |
| 09:19:04 | vs73nx | yes they are |
| 09:19:08 | watusimoto | and if you picked the duplicated level, would you start playing at the first or 2nd instance of that level in the list? |
| 09:19:18 | watusimoto | just thinking about what _should_ happen |
| 09:19:48 | vs73nx | cant tell... they are both the same |
| 09:19:54 | watusimoto | probably what should happen is this: |
| 09:20:14 | watusimoto | the select levels menu should show you the playlist in order, and you would then see both entries |
| 09:20:30 | watusimoto | so here is how we resolve this in terms of you |
| 09:20:33 | vs73nx | yes that is correct |
| 09:20:39 | vs73nx | wait... |
| 09:20:40 | watusimoto | I think that is clearly beyond the scope of your project |
| 09:21:01 | vs73nx | can i also add a function to stringutils... |
| 09:21:09 | watusimoto | if it's a good one |
| 09:21:09 | vs73nx | trimnewline() |
| 09:21:15 | vs73nx | the code isnt that big |
| 09:21:16 | watusimoto | what does that do? |
| 09:21:29 | vs73nx | it trims a newline at the end of a string |
| 09:21:36 | watusimoto | sure |
| 09:21:37 | vs73nx | itll neaten up my code |
| 09:21:46 | vs73nx | ill show you a pastie of the code |
| 09:21:50 | watusimoto | call it trimNewline() |
| 09:22:05 | watusimoto | or (a name I prefer, but will drive raptor nutz) would be chomp() |
| 09:22:27 | watusimoto | as that is the name of a Perl function that does exactly the same thing |
| 09:23:16 | vs73nx | ah |
| 09:23:21 | vs73nx | chom sounds cool |
| 09:23:30 | watusimoto | in terms of resolving the level selection issue, would you please add a bug to our bug list on google code that says something to the effect that selecting levels from the menu needs to work differently for playlists, and that levels should not be sorted in that context? |
| 09:23:42 | vs73nx | but trimNewline is mmore sensible |
| 09:23:44 | vs73nx | ok |
| 09:23:51 | vs73nx | oh, heres the code |
| 09:23:53 | vs73nx | http://pastie.org/8616553 |
| 09:24:21 | watusimoto | what if there are mulitple \ns? |
| 09:24:22 | vs73nx | its not the best, but it was what i could congure up. |
| 09:24:34 | vs73nx | yeah as i said, it isnt very robust |
| 09:24:48 | watusimoto | or a \r\n? (for windows people) |
| 09:24:48 | vs73nx | but i could improve it and add it to stringutils |
| 09:24:52 | watusimoto | yes |
| 09:25:01 | vs73nx | youknow, as a post GCI project |
| 09:25:05 | watusimoto | also, I woul dmake it work with string and not const char*s |
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| 09:25:14 | vs73nx | yeah |
| 09:25:24 | watusimoto | well whatever, it is a 3 line function |
| 09:25:25 | vs73nx | i was waiting for you to menton that |
| 09:25:32 | vs73nx | it works |
| 09:25:50 | watusimoto | include your version with your code and add a comment that it should be generalized and added to stringUtils |
| 09:26:10 | watusimoto | and it will get done someday if not by you then by someone |
| 09:26:27 | vs73nx | howbout a TODO? |
| 09:26:32 | vs73nx | han ill do it |
| 09:26:33 | watusimoto | perfect |
| 09:26:35 | vs73nx | *nah |
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| 09:27:20 | vs73nx | also, how do i do an OR conditional in c++ |
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| 09:27:30 | vs73nx | example... |
| 09:27:41 | vs73nx | str[len-1] == '\n' OR str[len-1] == '\r\n' |
| 09:27:50 | vs73nx | or isnt that nessicary... |
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| 09:28:02 | watusimoto | actually, look at the first answer here |
| 09:28:03 | watusimoto | http://stackoverflow.com/questions/216823/whats-the-best-way-to-trim-stdstring |
| 09:28:21 | watusimoto | that looks like a good replacement for our general trim function, and should work for your case as well |
| 09:28:52 | vs73nx | another problem with my code, is that it is built on a two or three week old version of BF |
| 09:29:01 | watusimoto | that's probably ok |
| 09:29:14 | vs73nx | and o did widespread changes, in many places... |
| 09:29:23 | watusimoto | what we'll do to test it is build a single diff against the main repo, and try to merge it together |
| 09:29:30 | vs73nx | like main.cpp, srevergame, and other places |
| 09:29:44 | watusimoto | we haven't been doing lots of code in the past weeks, so it's probably ok |
| 09:29:54 | vs73nx | oh |
| 09:29:55 | watusimoto | I've been coding maiinly in the tests |
| 09:30:06 | watusimoto | in any event, that is not your problem |
| 09:30:11 | vs73nx | where did you change those problems with loading levels then? |
| 09:30:22 | watusimoto | which problems? |
| 09:30:27 | vs73nx | oh |
| 09:30:36 | vs73nx | i saw a commit about fixing leveloading |
| 09:30:43 | watusimoto | when? |
| 09:30:57 | vs73nx | oh |
| 09:30:58 | vs73nx | nvm |
| 09:31:14 | vs73nx | -*- BFLogBot Commit: 78bebc94f13d | Author: watusimoto <watusimoto@bitfighter.org> | Message: Fix several crashing errors when hosting folder with no levels (there were at least 3 independent crash conditions going on...) |
| 09:31:15 | BFLogBot | Life is full of surprises but never when you need one. -- Calvin |
| 09:31:29 | vs73nx | that one |
| 09:31:39 | watusimoto | that was related to the display of the message |
| 09:31:48 | vs73nx | i briefly forgot that it fixed message loading |
| 09:32:03 | watusimoto | it didn;t touch any of the level loading functions themselves |
| 09:32:35 | watusimoto | the only potential conflcit there is if you added the "press esc" message I suggested on the error message box |
| 09:32:40 | watusimoto | as I added that as well |
| 09:32:43 | watusimoto | but that is just one line |
| 09:33:04 | vs73nx | moving on... my code to check for comments isnt very optimal... |
| 09:33:09 | vs73nx | if(strncmp(line, "#", strlen("#"))) // Isnt a comment in the playlist file |
| 09:33:09 | vs73nx | { |
| 09:33:27 | vs73nx | this is quick and dirty... |
| 09:33:50 | watusimoto | we could probably create a function that strips #comments from a text line |
| 09:33:58 | watusimoto | we do that when loading level files as well |
| 09:33:58 | vs73nx | yeah |
| 09:34:24 | watusimoto | where possible, you should be using the modern c++ string functions |
| 09:34:32 | watusimoto | they are much more secure than the old c ones |
| 09:34:37 | watusimoto | (and easier, too!) |
| 09:34:41 | vs73nx | with this, it treats a string as a comment no matter where the '#' is |
| 09:35:04 | vs73nx | im honestly less of a c++ coder |
| 09:35:13 | vs73nx | lowlevel C is fun! |
| 09:35:34 | vs73nx | but anyways, ill try to use the modern c++ functions |
| 09:36:21 | vs73nx | the old C style leveloading was much more easier to use, than the c++ ones |
| 09:36:33 | vs73nx | infact i couldnt get the stringstreams to work! |
| 09:36:54 | watusimoto | string s; pos = s.find("#"); return substr(0, pos-1); |
| 09:36:57 | watusimoto | soemthing like that |
| 09:37:28 | watusimoto | what could be easier? |
| 09:37:39 | vs73nx | i think that it could |
| 09:38:11 | vs73nx | but i need it to find #'s at the start of a line... |
| 09:38:38 | watusimoto | string chopComment(const string &line) { std::size_t pos = line.find("#"); return line.substr(0,pos-1); } |
| 09:38:57 | vs73nx | yeah |
| 09:39:00 | vs73nx | thatll do it |
| 09:39:05 | watusimoto | probably |
| 09:39:13 | watusimoto | you could add that to stringutils |
| 09:39:16 | watusimoto | and use that |
| 09:39:20 | watusimoto | (if it works!) |
| 09:39:59 | vs73nx | doing work in stringutils looks fun |
| 09:40:13 | vs73nx | itll be a good learing experience |
| 09:40:40 | vs73nx | im sure that theres some easy work in stringutils... (i hope) |
| 09:41:01 | watusimoto | itis |
| 09:41:01 | watusimoto | you can even add test cases in TestStringUtils.cpp |
| 09:41:01 | watusimoto | to test your new functions |
| 09:41:25 | watusimoto | well, now you have two ideas |
| 09:41:34 | vs73nx | when i was working with inputcodes, another longing came to me... |
| 09:41:36 | watusimoto | 1) chopcomments, 2) improved trim that removes newlines |
| 09:42:02 | vs73nx | another type of inputcode... inputstrings |
| 09:42:22 | vs73nx | inputstring.cpp + inputstring.h |
| 09:42:33 | watusimoto | the best thing to do if you want to work on string code is write the function, then add the most difficult edge cases to the TestStringUtils file and see if it works. it's much easier than trying to test stuff in-game |
| 09:42:33 | vs73nx | but that is for a later day... |
| 09:42:48 | watusimoto | we have that |
| 09:42:54 | watusimoto | input strings |
| 09:43:02 | watusimoto | we use them for defining key bindings in the editor, for example |
| 09:43:12 | watusimoto | where ctrl+C is different than C |
| 09:43:30 | watusimoto | (in game, C and ctrl+C are usually treated the same, as if the user is pressing the C key) |
| 09:43:49 | vs73nx | ok |
| 09:44:08 | watusimoto | so you know it's a good idea :-) |
| 09:44:36 | vs73nx | it was just annoying that, the normal binding table and editor binding table were using completley different systems for keycodes |
| 09:44:56 | watusimoto | oh wait, did you do that case? |
| 09:45:19 | vs73nx | yes i did do that task |
| 09:45:26 | watusimoto | the editor key bindings? |
| 09:45:28 | vs73nx | id think that one key notation system to rule them all would be a batter idea |
| 09:45:31 | vs73nx | yes |
| 09:45:49 | vs73nx | editor key binding was my witchcraft... |
| 09:45:50 | watusimoto | ah, ok, then I may have misunderstood what you meant |
| 09:46:00 | watusimoto | it will be in the 019a release |
| 09:46:16 | vs73nx | my editor keybindings? |
| 09:46:19 | watusimoto | yes |
| 09:46:28 | vs73nx | cool |
| 09:46:40 | vs73nx | one more question watusimoto? |
| 09:46:44 | watusimoto | sure |
| 09:47:03 | vs73nx | when do i get my developer badge? |
| 09:47:18 | watusimoto | [[ also, don't forget to add the case about the level menu to the bug tracker; add the tag 019a ]] |
| 09:47:41 | watusimoto | at the end of gci we'll go through and find all the devs who have player accounts |
| 09:48:19 | vs73nx | ok |
| 09:48:22 | vs73nx | (m) |
| 09:48:27 | vs73nx | *(me) |
| 09:48:46 | vs73nx | so i might aswell push my changes to the repo... |
| 09:49:33 | vs73nx | i might aswell add some more comments explaining the code i wrote, and clean up some other loose ends |
| 09:50:12 | watusimoto | sounds good |
| 09:50:19 | vs73nx | also, is an example playlist file, being in the repo a good idea? |
| 09:50:31 | watusimoto | I think for now we'll accept the code without being able to access levels outside the levels folder |
| 09:50:44 | vs73nx | like in the exe folder, or dec folder? |
| 09:50:47 | vs73nx | *doc |
| 09:51:03 | watusimoto | maybe; not sure |
| 09:51:21 | watusimoto | if you add one, put it in the levels folder |
| 09:51:21 | watusimoto | change the extension from .txt to .playlist |
| 09:51:37 | vs73nx | yeah that would work... |
| 09:51:44 | vs73nx | how about in th levels folder... |
| 09:52:11 | watusimoto | yes, in the levels folder. also please add a case to the bug tracker to make playlists accept levels with relative or absolute paths so we'll remember to do that |
| 09:52:34 | vs73nx | ok, can do... |
| 09:56:29 | vs73nx | wait so what is the first issue you wanted me to raise? |
| 10:09:30 | vs73nx | watusimoto: is there a function to get a pointer to gameObjectDatabase |
| 10:09:33 | vs73nx | ? |
| 10:11:02 | vs73nx | * wrong class... the class im looking to get a pointer to is, GridDatabase |
| 10:16:04 | vs73nx | nvm |
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| 11:15:20 | vs73nx | watusimoto: i am getting errora when i push to the repo... |
| 11:15:44 | watusimoto | sorry -- am actually doing some work at work :-) |
| 11:15:53 | vs73nx | ohwarning: Push creates new remote head 36df1ec3f |
| 11:15:59 | vs73nx | whoops |
| 11:16:04 | vs73nx | nvm ill google it |
| 11:16:25 | watusimoto | 2 cases: 1) relateive/absolute paths in levelfiles and 2) better handling of level selection menu when using a levellist |
| 11:16:54 | watusimoto | hg issues are not my forte, so I would suggest google |
| 11:16:59 | vs73nx | ok |
| 11:17:03 | watusimoto | oh, though you may need to do a pull |
| 11:17:10 | watusimoto | that's what that remote head message usually means |
| 11:17:25 | watusimoto | though I don't know why as you are the only one committing to your clone, no? |
| 11:17:49 | vs73nx | yeah |
| 11:17:49 | vs73nx | ill resolve it myself... |
| 11:18:28 | watusimoto | well, try a pull |
| 11:18:33 | vs73nx | ok |
| 11:18:57 | vs73nx | hg pull or hg pull --rebase? |
| 11:19:10 | watusimoto | and if you need me, be sure to type my name in the irc -- I need both my monitors at the moment, so will likely not see any messages without that until later |
| 11:19:25 | watusimoto | hg pull |
| 11:19:28 | vs73nx | alright. |
| 11:19:35 | vs73nx | what do you do as work anyways? |
| 11:19:41 | watusimoto | I'm not clear on all the ramifications of --rebase |
| 11:19:51 | watusimoto | I am a researcher at a research institute in Luxembourg |
| 11:20:03 | vs73nx | ok |
| 11:20:03 | watusimoto | I mostly do programming; javascript, python, sql |
| 11:20:16 | watusimoto | I "do what needs to be done" |
| 11:20:46 | vs73nx | got it. |
| 11:20:52 | watusimoto | you can probably figure out my real name easy enough, and there's info about me out there if you are really curious |
| 11:21:13 | vs73nx | nah, cant be bothered |
| 11:21:18 | watusimoto | :-) |
| 11:21:31 | vs73nx | you can get back to work now, ill get back to wresting with HG |
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| 11:29:12 | watusimoto | you can post things here you want me to read, but don't need an immediate response too as well |
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| 12:08:13 | vs73nx | watusimoto: ok changes puched to the repo... Just tying up loose ends, and when you have spare time you can review it |
| 12:12:12 | vs73nx | i'll raise those issues tommorrow |
| 12:12:22 | vs73nx | and with that, goodnight everyone! |
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| 14:52:44 | watusimoto | hey what about this? |
| 14:52:50 | watusimoto | as a way of spiffing up the website |
| 14:53:11 | watusimoto | add a slowly drifting backgrould of a level, sort of like this: |
| 14:53:13 | watusimoto | http://jsfiddle.net/2by33/ |
| 14:53:28 | watusimoto | transparent, though, so you can see the starts beneath |
| 14:53:47 | watusimoto | not sure it would be good, but it's an interesting idea |
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| 21:15:19 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 21:22:30 | | BFLogBot Commit: a2a23f3c42c9 | Author: watusimoto | Message: Add comment about other tests that are needed, but I am so sick of writing them now that I will work on somehting else for a while. |
| 22:51:25 | | BFLogBot Commit: 919d0bc53f72 | Author: watusimoto | Message: Comments |
| 22:51:27 | | BFLogBot Commit: 5b81e187cb8b | Author: watusimoto | Message: Make long lines shorter |
| 22:51:28 | | BFLogBot Commit: 3dc27facd106 | Author: watusimoto | Message: Remove now unused robot option |
| 22:51:30 | | BFLogBot Commit: 2f91a605d295 | Author: watusimoto | Message: Capitalize menu title |
| 22:51:31 | | BFLogBot Commit: e1b73aff1e11 | Author: watusimoto | Message: Update bfup/gup from latest in gup svn repo. Compiled new exe, and (I think) updated all the relevant stuff. Still untested with problem machines. |
| 22:51:33 | | BFLogBot Commit: fe0b61d253cc | Author: watusimoto | Message: ?? |
| 22:51:34 | | BFLogBot Commit: 7db981375d2c | Author: watusimoto | Message: ??? |
| 22:56:49 | | Skybax Quit (Read error: Connection reset by peer) |
| 22:58:07 | | Skybax has joined |
| 23:01:31 | | fordcars has joined |
| 23:01:44 | fordcars | What |
| 23:02:08 | fordcars | Freenode didn't ask me for nick password |
| 23:03:24 | Skybax | Mine is set to do it automatically |
| 23:07:42 | | Platskies has joined |
| 23:19:31 | sam686 | freenode only ask for your /nickserv user password when nick protection is on |
| 23:19:49 | sam686 | and auto renames if didn't do it within 30 seconds |
| 23:20:44 | sam686 | its /nickserv identify name password |
| 23:22:09 | fordcars | Heh ok thanks |
| 23:35:41 | | Darrel is now known as Darrel[OFF] |
| 23:42:50 | | koda Quit (Ping timeout: 264 seconds) |
| 23:46:08 | fordcars | Later! |
| 23:46:11 | | fordcars Quit (Quit: Page closed) |