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| 00:09:05 | | Darrel Quit (Read error: Connection reset by peer) |
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| 00:40:22 | raptor | man, python is great. a bit wordier than perl, but less so than most others |
| 00:40:32 | raptor | and no semicolon! |
| 01:11:29 | | BFLogBot Commit: 86f4ddbe6723 | Author: watusimoto | Message: Improve messages when changing loadout |
| 01:11:31 | | BFLogBot Commit: 08ccda6d89c7 | Author: watusimoto | Message: Improve inline help for how to chat |
| 01:11:32 | | BFLogBot Commit: b66051bc0255 | Author: watusimoto | Message: Formatting |
| 01:11:34 | | BFLogBot Commit: 2d6f005c5c37 | Author: watusimoto | Message: Change signature of listToString to accept a string separator --> cleaner, more flexible code |
| 01:11:35 | | BFLogBot Commit: 73f4248b2046 | Author: watusimoto | Message: Implement showing presets on Loadout menu (Issue 296). Mostly done, maybe a little more animation would be good, maybe not. Feedback welcome. |
| 01:11:37 | | BFLogBot Commit: c58e3452853a | Author: watusimoto | Message: Merge |
| 01:11:44 | Watusimoto_ | it's great until you get an invisible error |
| 01:11:57 | Watusimoto_ | or you try to make something complex with it |
| 01:12:16 | Watusimoto_ | or you want to find your errors without running every branch of the program |
| 01:12:57 | Watusimoto_ | but yeah, it's ok |
| 01:13:00 | raptor | sounds like experience is talking... i admit i haven't run into much of those yet... |
| 01:13:18 | Watusimoto_ | a bit. it's not bad for scripting and short programs |
| 01:13:25 | Watusimoto_ | lots of good library support |
| 01:13:42 | Watusimoto_ | anyway... good night! |
| 01:13:54 | raptor | night! |
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| 04:41:07 | fordcars | Hi |
| 04:44:01 | fordcars | Later, brb |
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| 07:40:27 | ozbf | That notifier is buggy |
| 07:40:38 | ozbf | it says chumpchange is on for the past hour or so when oone is on. |
| 07:40:39 | ozbf | noone* |
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| 16:37:22 | bobdaduck | 019a soon? |
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| 17:00:35 | bobdaduck | guess not |
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| 17:08:16 | watusimoto | hi |
| 17:09:06 | watusimoto | we would like to do the release soon |
| 17:09:24 | watusimoto | I've been working on cases, and will continue to do so |
| 17:09:36 | watusimoto | we need to either resolve all of them or push them off to 019b |
| 17:09:41 | watusimoto | all the cases marked 019a |
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| 17:21:17 | bobdaduck | sorry I'm just impatient |
| 17:21:32 | bobdaduck | 019 literally broke every single one of my levels so I can't actually host or play the game until 019a |
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| 17:23:28 | bobdaduck | I *could* fix a few of them, the breaks are often things like getTeamIndx() is now getTeamIndex() |
| 17:23:56 | bobdaduck | but there's also plenty of larger crashes like the one raptor fixed for DnD which I don't have power over |
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| 17:34:33 | raptor | good day! |
| 17:47:37 | raptor | DnD must be saved |
| 17:48:50 | raptor | bobdaduck: want an 019a beta release? |
| 17:59:05 | bobdaduck | No point |
| 17:59:08 | bobdaduck | I can still work on DnD |
| 17:59:17 | bobdaduck | I just can't actually host it or let other people play it. |
| 18:11:41 | | raptor is on a warnings hunt |
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| 18:26:55 | Quartzy | SIGH https://www.bitfighter.org/forums/viewtopic.php?f=9&p=22366 |
| 18:27:05 | Quartzy | People can't take a joke :P |
| 18:27:20 | raptor | say what |
| 18:27:31 | Quartzy | click it. click it good. |
| 18:27:55 | raptor | hahaha |
| 18:28:44 | Quartzy | If people are gonna be jealous instead of laughing it should probably be gotten rid of pretty soon here XP |
| 18:29:03 | raptor | you'll have to take that up with the mod who started it... |
| 18:29:06 | | raptor glares around |
| 18:29:14 | Quartzy | hahaha |
| 18:29:19 | Quartzy | bobdaduck check it |
| 18:29:35 | bobdaduck | lol |
| 18:30:07 | bobdaduck | Yeah okay |
| 18:30:20 | bobdaduck | I'll make it so the group doesn't have a color but leave the group. |
| 18:30:28 | Quartzy | Hah ok |
| 18:30:36 | Quartzy | I think people are still gonna be envious though |
| 18:31:11 | bobdaduck | People are also envious of my rad mapmaking skillz |
| 18:31:21 | Quartzy | xD |
| 18:32:11 | raptor | I decided to give th abadge out to sky_lark for most-improved |
| 18:32:11 | raptor | *the badge |
| 18:32:11 | Quartzy | well ... yes, he won it did he not. |
| 18:32:26 | raptor | I wasn't sure before... in case I won it |
| 18:32:35 | Quartzy | ahh |
| 18:32:48 | raptor | because I can give myself any badge I want... at any time |
| 18:32:48 | Quartzy | They're different badges for this contest than the other one yeah? |
| 18:33:00 | raptor | sadly no - only 1 was created |
| 18:33:02 | bobdaduck | I'm pretty sure there's just one "contest winner" badge |
| 18:33:06 | Quartzy | hmm |
| 18:33:13 | Quartzy | that may have to be fixed, later |
| 18:33:15 | raptor | but maybe I should consider doing different winning badges... |
| 18:33:31 | Quartzy | yea I think this one could warrant a couple different badges especially since we plan on repeating this theme once in a while |
| 18:33:48 | raptor | how to even draw 'most improved' |
| 18:33:53 | Quartzy | idk |
| 18:34:08 | Quartzy | just put a phaser on a barriermaker |
| 18:34:13 | Quartzy | Instead of a 1 on a barriermaker |
| 18:34:13 | Quartzy | xD |
| 18:34:19 | raptor | hah |
| 18:34:48 | raptor | i think sky_lark's badges are overflowing in the scoreboard now... |
| 18:35:36 | Quartzy | haha and he doesn't even have all of them. |
| 18:35:36 | bobdaduck | the amount of surprised that I am. |
| 18:35:36 | Quartzy | HAHA |
| 18:35:37 | Quartzy | I'm sensing a little sarcasm! |
| 18:35:37 | | BFLogBot Commit: 03659c9cceef | Author: buckyballreaction | Message: Fix lots of warnings |
| 18:40:15 | raptor | 90% of the difficulty of new badges is drawing them... |
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| 18:41:02 | Quartzy | Seriously. |
| 18:41:03 | Quartzy | That's not hard xD |
| 18:41:03 | bobdaduck | brb.... |
| 18:41:03 | Quartzy | If you really want I can help you with that |
| 18:45:55 | raptor | part of the problem is that it needs to be drawn with lines or dots |
| 18:46:03 | raptor | or polygons |
| 18:46:19 | raptor | basically anything with 'line parts' |
| 18:46:47 | Quartzy | Vector graphics. |
| 18:46:53 | raptor | yes |
| 18:47:07 | raptor | i should have just said that |
| 18:47:09 | Quartzy | So what does your process currently look like? |
| 18:47:33 | raptor | badge idea -> randomly draw in the editor until I get something i like -> put in code |
| 18:48:28 | Quartzy | OK nice |
| 18:48:29 | Quartzy | That's plenty easy |
| 18:48:36 | Quartzy | I could certainly help you with that. |
| 18:48:36 | raptor | oh... i forgot that it needs to shrink to be tiny and still recognizable |
| 18:48:37 | Quartzy | Yep. Understood. |
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| 18:52:07 | raptor | i actually draw it with lines in the editor, then convert the .level file into code using some text editor magic |
| 18:52:23 | Watusimoto | hellp |
| 18:52:26 | Quartzy | mhm |
| 18:52:57 | Quartzy | What size do you normally draw at initially? I mean obviously if it's vector graphics you can up and down scale it as you please but it still might be helpful to know how you start it |
| 18:52:57 | Watusimoto | raptor, sam686: have either of you taken a look at the loadout menu enhancements? |
| 18:53:20 | Watusimoto | what's this? Quartzy taking level design tips? |
| 18:53:29 | Quartzy | lol no. badge design. |
| 18:53:36 | raptor | let me get you a level... |
| 18:53:56 | Quartzy | That said if you want to make fun of me just mention my levelgen abilities xD I have zero |
| 18:56:25 | raptor | Quartzy: http://sam6.25u.com/upload/rabidrabbit.level |
| 18:56:34 | Quartzy | Robot 0 orbitbot.bot LOL |
| 18:56:49 | raptor | yeah yeah...... i has some other extraneous garbage in it |
| 18:56:59 | raptor | hi Watusimoto |
| 18:57:02 | raptor | looking now... |
| 18:57:55 | raptor | Watusimoto: what am I looking for? I don't see any changes |
| 18:57:56 | Quartzy | yes yes I see I see! |
| 18:58:03 | Watusimoto | hit z twice |
| 18:58:03 | Quartzy | Thanks raptor. I will try and help you with badges. |
| 18:58:22 | raptor | WHOA |
| 18:58:25 | raptor | that's great! |
| 18:58:31 | raptor | thanks Quartzy |
| 18:58:36 | raptor | Watusimoto: that looks really good |
| 18:58:55 | Watusimoto | good, glad you like it |
| 18:59:02 | Watusimoto | I want to work on the transitions a little |
| 18:59:09 | Watusimoto | but I think it is a good enhancement |
| 18:59:21 | Watusimoto | I only wish there were a good way to enable it for joystick users |
| 19:00:04 | raptor | there isn't? |
| 19:00:24 | Watusimoto | no |
| 19:00:25 | raptor | can't joystick users just use the loadout menu button twice? |
| 19:00:30 | Watusimoto | no |
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| 19:00:40 | Watusimoto | what is the loadout button? (2) or soemthing? |
| 19:00:55 | Watusimoto | they hit that, and then the next time they hit (2), they get module 2 |
| 19:01:07 | raptor | ah |
| 19:02:02 | Watusimoto | maybe we could overload the "back" button to switch to the presets menu before closing altogether, but that is kind of weird |
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| 19:08:06 | raptor | we have some funny player names on now... |
| 19:08:11 | raptor | probably that canadian tech school |
| 19:08:42 | raptor | and they're all on 018a |
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| 19:23:16 | | Quartzy has joined |
| 19:23:21 | Quartzy | OK so raptor |
| 19:23:29 | Quartzy | How do you designate an area to be filled in a color? |
| 19:24:46 | raptor | ah, you can use teams |
| 19:24:47 | raptor | actually - i do the colors last |
| 19:24:47 | Quartzy | yes but I have noticed some of the badges |
| 19:24:49 | Quartzy | are filled in a color |
| 19:24:52 | Quartzy | while others stay as lines |
| 19:24:54 | raptor | ah yes |
| 19:25:00 | raptor | you can use a loadout zone |
| 19:25:09 | Quartzy | ok |
| 19:25:24 | raptor | but that is actually something I have to specifically do in the code: apply fill |
| 19:25:35 | Quartzy | got it |
| 19:26:02 | Quartzy | Does it suffer from the same issue as loadout zones? Wherein if you actually surround a piece with load out to where it wraps around it explodes? |
| 19:27:40 | raptor | i'm not sure I fully understand you.. |
| 19:28:04 | Quartzy | uhh ok say I make a loadout zone |
| 19:28:05 | Quartzy | That is shaped like a donut! |
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| 19:28:05 | raptor | i can apply fill to polygons when drawing |
| 19:28:05 | Quartzy | If you do that, it sorta freaks out |
| 19:28:05 | raptor | ah |
| 19:28:05 | raptor | yeah - i'd have to make two polygons and split it in half |
| 19:28:05 | Quartzy | Unless of course you make two half donuts and put them together manually, that works. |
| 19:28:05 | raptor | donuts are evil |
| 19:28:05 | Quartzy | OK excelelnt, I will do that. |
| 19:28:06 | raptor | but i can layer circles |
| 19:28:06 | raptor | which is even easier in-code |
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| 19:29:35 | raptor | Watusimoto: I just spent 20 min. on the canadian high school server |
| 19:29:41 | raptor | they let me talk to them for a bit |
| 19:29:51 | Watusimoto | great! |
| 19:30:15 | raptor | they said they only half their computers updated to 019, and that they use the portable versions |
| 19:30:17 | raptor | also that they've been playing bitfighter for years |
| 19:30:17 | Watusimoto | great! |
| 19:30:17 | raptor | and they have tournaments every friday |
| 19:31:20 | raptor | and they thanked us for the game; I told them to stop by the channel if they ever have suggestions, etc. |
| 19:31:59 | Watusimoto | good stalk... er sleuthing! |
| 19:32:00 | raptor | yeah well... i was specifically asked in-game: "who's raptor?" |
| 19:32:03 | raptor | and i had like 350 ping |
| 19:32:12 | Watusimoto | ha |
| 19:32:15 | raptor | everyone else had 12-18 |
| 19:32:56 | Quartzy | noice |
| 19:33:15 | Watusimoto | you should have picked a sneaker name... like "simons mom" or "jims butt" or soemthing |
| 19:33:17 | Watusimoto | sneakier |
| 19:34:16 | raptor | my favorite was "joseph stalins twin" |
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| 19:36:58 | Watusimoto | great... at least they're learning history |
| 19:36:59 | Watusimoto | sort of |
| 19:37:00 | raptor | this school tends to have 'cleaner' names... i think it's a private school |
| 19:37:00 | Quartzy | lololo bad assumption |
| 19:37:00 | Quartzy | But possible. |
| 19:37:00 | raptor | heh, probably true... |
| 19:37:01 | Quartzy | I went to a private school. I would have probably chosen something inappropriate. But that's me xD |
| 19:37:01 | raptor | the assumption is based on the fact that there's no public school in existence that wouldn't take that liberty... |
| 19:37:01 | Quartzy | wut |
| 19:37:30 | raptor | (my experiences in public jai... schools) |
| 19:37:32 | Quartzy | xD |
| 19:40:31 | Skybax | Hi |
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| 19:55:21 | raptor | hi |
| 19:58:49 | Watusimoto | it's a canadian school -- there's your explanation! |
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| 20:08:04 | raptor | i thin i fixed seeker targetting in rabbit |
| 20:08:49 | raptor | you're not working on that one, are you Watusimoto? |
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| 20:13:23 | Watusimoto | no |
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| 20:23:01 | raptor | seeker acquisition is happening each tick... |
| 20:25:17 | bobdaduck | I still say it would be really cool if seeker knockback/explosion happened only in a cone in front of it |
| 20:26:12 | raptor | oh... huh |
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| 20:26:16 | raptor | looks like someone add code to force it to recheck each time... |
| 20:27:23 | bobdaduck | That means that it will constantly go for whoever gets closest to it, as opposed to locking and chasing a single target, yes? |
| 20:27:42 | raptor | yes, but there is a lot of other processing that goes on here... |
| 20:37:32 | | BFLogBot Commit: 8987591b9f85 | Author: buckyballreaction | Message: Fix seeker targetting teammates in team-rabbit. Also fix minor bug with acquiring targets after the object was deleted |
| 20:37:50 | raptor | oops, not 'team-rabbit', just 'rabbit' |
| 20:38:19 | raptor | another bug down! |
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| 21:16:16 | bobdaduck | that feeling you get when you solve a tough problem at work and your coworkers reward you with cake |
| 21:22:19 | raptor | it was worth it! |
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| 22:19:05 | | BFLogBot Commit: 40f87afcd40e | Author: buckyballreaction | Message: Seekers now don't try and acquire a target every tick. Slowed to roughly every 100ms to save processing power |
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| 22:44:50 | Watusimoto | raptor, sam686 I need some feedback |
| 22:45:16 | Watusimoto | I implemented a new animation for the extended loadout menu, that handles the transition between normal and preset mode |
| 22:45:33 | Watusimoto | I'm not sure I like it, and want to get some feedback before i spend more time cleaning up the code |
| 22:46:01 | Watusimoto | so I'm checking the new animation in |
| 22:46:08 | | BFLogBot Commit: 5952510a677f | Author: watusimoto | Message: Lament |
| 22:46:09 | | BFLogBot Commit: 816431cacce3 | Author: watusimoto | Message: Not quite right, but need feedback |
| 22:46:11 | | BFLogBot Commit: 03d39b689e5f | Author: watusimoto | Message: Merge |
| 22:46:19 | Watusimoto | and to make it easier to compare, you can cycle through the menus with the Z key to see the animations |
| 22:46:32 | Watusimoto | but if you hold down shift, the animation in question is disabled |
| 22:46:53 | Watusimoto | to be clear, it is only the animation between the normal and the extended menu that is in question |
| 22:58:59 | bobdaduck | ship:setCollisionCircleDiameter(diameter) |
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| 23:26:48 | amginea | sup |
| 23:26:55 | amginea | hey raptor new problem |
| 23:27:02 | amginea | did you see my link yesterday |
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| 23:55:28 | raptor | hi Watusimoto |
| 23:55:31 | raptor | i'll take a look |
| 23:56:41 | amginea | uh |
| 23:56:55 | amginea | raptor there is a new issua idn if you saw my link yesterday |
| 23:56:55 | raptor | amginea: what link? |
| 23:57:05 | amginea | i posted it yesterday |
| 23:57:08 | amginea | um hold on |
| 23:57:56 | amginea | http://bitfighter.org/forums/viewtopic.php?f=28&t=1525&p=22332#p22332 |
| 23:57:57 | raptor | Watusimoto: I think the transition is fine... |
| 23:58:05 | amginea | also added it to issues btw raptor |
| 23:58:12 | raptor | ah, the norton issue |
| 23:58:32 | raptor | amginea: no one thought you we're lying. but we do think norton is lying |
| 23:58:47 | amginea | lol |
| 23:58:55 | amginea | im going to quote that somwhere |
| 23:59:37 | amginea | im about to uninstall norton antivirus |