Timestamps are in GMT/BST.
| 00:01:44 | fordcars | raptor, can I require an external .lua file and use it's functions? |
| 00:01:57 | raptor | fordcars: yes |
| 00:02:24 | raptor | i thnk kaen's sandbox allows that, but that script will also be sandboxed (so no io for you) |
| 00:02:24 | fordcars | I tried that and calling an external function doesn't work (it can't find it) |
| 00:02:32 | fordcars | Yeah I know :) |
| 00:02:33 | raptor | it must be in the scripts directory |
| 00:02:40 | fordcars | Yeah I put it there |
| 00:02:56 | fordcars | require "bfLuaNet" |
| 00:02:59 | amginea | hmm i wonder what would happen if you put a virus in norton anti virus then has it scan itslef XD |
| 00:03:02 | fordcars | and I have bfLuaNet.lua |
| 00:03:06 | raptor | like this: require('geometry') |
| 00:03:11 | amginea | would it delete itself? |
| 00:03:26 | fordcars | oh HAHAHA sorry I was doing quite allot of python 2.7 |
| 00:03:30 | fordcars | Thanks :) |
| 00:03:45 | raptor | sure |
| 00:09:02 | amginea | im advertising bitfighter :) |
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| 00:12:30 | fordcars | Urgh, it is still not finding it |
| 00:12:46 | fordcars | Weird part is, I think it found it at some point but I don't know what I did |
| 00:13:16 | fordcars | Well, it can' find the function test(), it doesn't say anything about not finding the actual file |
| 00:13:32 | raptor | you probably have to restart the game when adding it? |
| 00:14:05 | fordcars | I did :/ |
| 00:14:21 | raptor | nothing in the console? |
| 00:14:26 | raptor | be right back... |
| 00:14:43 | fordcars | Well, test() is nill |
| 00:14:45 | fordcars | *nil |
| 00:14:47 | fordcars | Sure :P |
| 00:19:26 | fordcars | Anyway, I'll be back llater, bye! |
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| 00:30:12 | amginea | hmm |
| 00:31:40 | amginea | hey raptor guess what! |
| 00:31:42 | amginea | http://www.kongregate.com/games/new |
| 00:31:49 | amginea | i smell bitfighter player explosin |
| 00:31:53 | amginea | ;) |
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| 00:42:50 | raptor | to bitcon 2014! |
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| 00:45:54 | amginea | uhoh |
| 00:45:57 | amginea | dc from irc |
| 00:46:05 | amginea | wattismo are you here >? |
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| 01:09:56 | fordcars | "attempt to call global 'test' (a nil value)" |
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| 01:49:00 | amginea | umm |
| 02:02:28 | amginea | zzzzzzzzzz |
| 02:16:57 | amginea | im bored] |
| 02:40:08 | amginea | www.kongergate.com/games/new "publish BF here" |
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| 04:25:30 | amgine123 | hmm |
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| 07:34:24 | fordcars | Night guys! It was a nice game! |
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| 10:00:28 | vs73nx | hi Watusimoto, did you see my latest changes |
| 10:00:37 | vs73nx | i fixed some of your problems raised |
| 10:09:39 | vs73nx | with my commit |
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| 11:08:27 | Watusimoto | hi |
| 11:08:42 | Watusimoto | oops |
| 11:08:44 | Watusimoto | bye |
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| 17:20:22 | raptor | good day! |
| 17:31:16 | raptor | sam686: did you make the changes on pleiades directly on the master server? |
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| 18:29:47 | | BFLogBot Commit: 7dae5cf62f29 | Author: buckyballreaction | Message: Remove ugly asteroid spawn indicator rendering. Leave the time-base part |
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| 18:52:37 | | BFLogBot Commit: 69afb104b5f5 | Author: buckyballreaction | Message: Show snap targets (purple dots) on Barriers when dragging another Barrier |
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| 19:04:44 | fordcars | Wow, Bitfighter crashed running my bitSwitch script, I didn't get an error message apart from 'Stopped Working" |
| 19:07:29 | fordcars | Ok, Lua Timer in my script seem to fire each 5 seconds, when it is set to 10000 |
| 19:08:56 | raptor | hi fordcars, i'm on briefly - |
| 19:09:03 | fordcars | Ok |
| 19:09:06 | raptor | your Lua problems may be related to this bug: https://code.google.com/p/bitfighter/issues/detail?id=336&q=type%3DDefect%20label%3D019a |
| 19:09:30 | raptor | basically if you restart a level, and it has timers - it seems to keep the timers from the last time the level was run, too |
| 19:09:47 | fordcars | Wow maybe |
| 19:10:01 | fordcars | But I always restart Bitfighter |
| 19:10:03 | raptor | the only way around it is to restart the game each time you run the script |
| 19:10:10 | fordcars | I'll try to see if it runs the timer twice |
| 19:10:16 | raptor | oh? hmmm |
| 19:15:33 | fordcars | Urgh |
| 19:15:34 | raptor | well, if you can reduce the problems to a simple test case, that would help a lot |
| 19:15:35 | fordcars | Ok, I'll try |
| 19:15:35 | raptor | there is a simple test case in the first post of that bug i posted above |
| 19:15:35 | raptor | but you may be having a different problem.. |
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| 19:15:36 | raptor | ok, back a bit later... |
| 19:15:36 | fordcars | Ok, later! |
| 19:21:23 | fordcars | Ok, I have a bug which I can replicate |
| 19:21:29 | fordcars | I have no idea how, thoug |
| 19:21:36 | fordcars | Seems to be related to timers |
| 19:25:57 | fordcars | Weird, so, the timer somehow runs twice, but I call it twice, so it is normal. The thing is is that calling a function in main() doesn't call it, but starts the timer at the end of that function |
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| 19:38:13 | fordcars | Ok, I replaced scheduleOnce to scheduleRepeating when the script is in non-random mode |
| 19:38:13 | Skybax | Watusimoto: Bitfighter.org is down |
| 19:38:15 | fordcars | Yeah it is |
| 19:38:36 | Skybax | And now it's back! |
| 19:38:42 | fordcars | Yippi! |
| 19:38:47 | Skybax | That was fast lol |
| 19:39:24 | Watusimoto | well then |
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| 19:55:42 | fordcars | Watusimoto, timers sometimes run twice, like https://code.google.com/p/bitfighter/issues/detail?id=336&q=type%3DDefect%20label%3D019a, but I didn't go in the editor |
| 19:55:52 | fordcars | Bitfghter also crashed a few times with timers |
| 19:56:20 | fordcars | How do you open the console? It is not in the Editor Secrets |
| 19:57:06 | Watusimoto | console is [/] |
| 19:57:13 | fordcars | It wont work |
| 19:57:15 | fordcars | :/ |
| 19:57:21 | fordcars | Oh never mind HAHA |
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| 19:57:35 | Watusimoto | ok, it works for me! |
| 19:57:54 | fordcars | Sorry, switching French/English keyboard language sometimes makes my head spin, it works P |
| 19:58:38 | fordcars | Oh yeah, the script runs twic |
| 19:58:38 | fordcars | *e |
| 19:59:39 | fordcars | Oh, but it runs once in the Normal PLay |
| 20:17:28 | raptor | hello again |
| 20:17:30 | fordcars | Hi |
| 20:17:31 | fordcars | The script runs once in normal play mode, but I still get two timers or something |
| 20:17:31 | fordcars | Even with scheduleRepeating set to 10000 |
| 20:17:31 | fordcars | In editor, it runs twice, but I always restart Bitfighter and go in Play mode |
| 20:17:32 | raptor | if you host a game, either through the editor or normally, it counts the same |
| 20:17:32 | fordcars | Oh, well it doesn't :P |
| 20:17:32 | raptor | so only host once per bitfighter restart |
| 20:17:42 | fordcars | Yeah, I do |
| 20:18:11 | raptor | i mean, if you host in the editor, exit, then host game.. that's twice |
| 20:18:11 | raptor | or host game twice.. is twice |
| 20:18:11 | fordcars | When I start it and go directly in the Editor, then play in test mode, then go back to editor to check the console, it runs twice |
| 20:18:24 | raptor | yes |
| 20:18:25 | fordcars | I go ingame once |
| 20:18:50 | fordcars | Then, I quit Bitfighter, re-open, and go directly in game, no editor, it runs once |
| 20:19:03 | raptor | yeah, that is right... |
| 20:19:07 | fordcars | Yeah |
| 20:19:14 | raptor | all timer related, right? |
| 20:19:21 | fordcars | And and timer runs twice it seems, yes |
| 20:19:32 | fordcars | But a timer alone in a levelgen is fine! |
| 20:19:49 | fordcars | But raptor, now I have a schedule repeating |
| 20:20:00 | fordcars | And it still runs twice |
| 20:20:01 | fordcars | Doens't make any sense, I call it once |
| 20:20:17 | fordcars | Timer:scheduleRepeating() once |
| 20:20:52 | raptor | it'll run twice if you've loaded it already |
| 20:21:31 | fordcars | I didn't! |
| 20:21:43 | raptor | ok, send me your script that does this, i'll take a look |
| 20:21:47 | fordcars | I just go directly in play mode and it still does this |
| 20:22:12 | fordcars | Ok, I also checked if it ran the other scheduleOnce timer for random intervals, and it doesnt |
| 20:24:16 | fordcars | http://pastie.org/8645983 |
| 20:24:22 | sam686 | raptor: i only made a pleiades database change (from small 'text' to 'mediumtext' (logging in to phpmyadmin plaiades username/password since 1. i don't know root password, 2. I don't need root access for that |
| 20:25:37 | fordcars | I keep forgetting globalMsg() doesn't work in main() |
| 20:26:48 | raptor | sam686: you should have 'sudo' access, right? |
| 20:27:16 | sam686 | yes, but database mysql have a different way (no such 'sudo' there) |
| 20:27:54 | sam686 | or more like mysql |
| 20:30:22 | sam686 | phpmyadmin i mean |
| 20:32:42 | sam686 | although I did use sudo to read config files of pleiades and used that username/password for phpmyadmin.. |
| 20:32:43 | raptor | ha, good |
| 20:34:08 | raptor | sam686: that's all you did was change it to mediumtext? |
| 20:38:48 | sam686 | yes, thats the only thing I did, change both fields to 'mediumtext' |
| 20:38:48 | raptor | ok |
| 20:38:49 | raptor | that was a good move |
| 20:39:13 | sam686 | mediumtext limits to 2^24 or 16777216 bytes, while 'text' limit to 2^16 or 65536 bytes |
| 20:39:13 | sam686 | bigtext limit is 2^32 or 4294967296, though that might be too much maybe, no levels is that big. |
| 20:39:14 | raptor | yeah, largest level i've seen was 980KB |
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| 20:39:15 | sam686 | the master could run out of memory well before reaching 4 GB text, and there may be another limit: apache server upload size limit |
| 20:39:15 | raptor | oh yeah, definitely |
| 20:51:28 | raptor | here's a weird error - have you ever gotten this before, sam686?: http://imgur.com/u5l3ZIn |
| 20:51:29 | raptor | oh ha |
| 20:51:29 | raptor | ok, i solved it |
| 20:51:29 | raptor | it had a levelgen reference, but no levelgen |
| 20:52:35 | sam686 | perhaps the errors could be a little more easier to understand what the problem is. |
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| 21:46:48 | Quartzy | yo raptor how is this? http://pastie.org/pastes/8646161/text |
| 21:47:39 | Quartzy | or do I have to go @raptor to make it boop ... who knows. xD |
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| 22:12:56 | amgine123 | sup |
| 22:15:06 | Quartzy | soup |
| 22:16:53 | amgine123 | hey raptor are you afk atm ? |
| 22:17:36 | Quartzy | He appears to be I tried talking to him like 30 minutes ago xD |
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| 22:26:11 | amgine123 | is wattsimo afk ? |
| 22:27:36 | Quartzy | Well he's not even in the room, so... |
| 22:27:41 | Quartzy | Yes? |
| 22:27:49 | Quartzy | Oh wait, there he is. |
| 22:27:50 | Quartzy | Nevermind. |
| 22:28:01 | Quartzy | It would appear so. You ask me though, everyone's AFK. LOL |
| 22:29:08 | amgine123 | its quartzy afk ? XD |
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| 22:51:56 | Quartzy | Yes. |
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| 23:25:28 | fordcars | Later guys! |
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| 23:37:34 | raptor | hi Quartzy |
| 23:37:43 | Quartzy | yayyyyy |
| 23:38:12 | raptor | ok, what am I looking at in that pastie? |
| 23:38:58 | raptor | i see lots of lineitems... |
| 23:39:06 | Quartzy | yah |
| 23:39:11 | Quartzy | hopefully decent badge designs |
| 23:39:13 | Quartzy | Let me know what you think |
| 23:40:28 | raptor | whoa... those are good! |
| 23:40:55 | Quartzy | Yah? Cool! :D |
| 23:44:59 | raptor | I try and code these up. Do you have specific badge ideas for them? |
| 23:45:55 | Quartzy | errmmm not really xD |
| 23:46:07 | raptor | ok, no worries - you did the hard part |
| 23:46:10 | raptor | and thanks! |
| 23:46:11 | Quartzy | I was figuring at least one of them could be related to the contest that just took place but idk |
| 23:46:22 | Quartzy | You're welcome, ever need any more badges let me know. |