#bitfighter IRC Log

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IRC Log for 2014-01-18

Timestamps are in GMT/BST.

00:01:44fordcarsraptor, can I require an external .lua file and use it's functions?
00:01:57raptorfordcars: yes
00:02:24raptori thnk kaen's sandbox allows that, but that script will also be sandboxed (so no io for you)
00:02:24fordcarsI tried that and calling an external function doesn't work (it can't find it)
00:02:32fordcarsYeah I know :)
00:02:33raptorit must be in the scripts directory
00:02:40fordcarsYeah I put it there
00:02:56fordcarsrequire "bfLuaNet"
00:02:59amgineahmm i wonder what would happen if you put a virus in norton anti virus then has it scan itslef XD
00:03:02fordcarsand I have bfLuaNet.lua
00:03:06raptorlike this: require('geometry')
00:03:11amgineawould it delete itself?
00:03:26fordcarsoh HAHAHA sorry I was doing quite allot of python 2.7
00:03:30fordcarsThanks :)
00:03:45raptorsure
00:09:02amgineaim advertising bitfighter :)
00:09:03Flynnn has joined
00:12:30fordcarsUrgh, it is still not finding it
00:12:46fordcarsWeird part is, I think it found it at some point but I don't know what I did
00:13:16fordcarsWell, it can' find the function test(), it doesn't say anything about not finding the actual file
00:13:32raptoryou probably have to restart the game when adding it?
00:14:05fordcarsI did :/
00:14:21raptornothing in the console?
00:14:26raptorbe right back...
00:14:43fordcarsWell, test() is nill
00:14:45fordcars*nil
00:14:47fordcarsSure :P
00:19:26fordcarsAnyway, I'll be back llater, bye!
00:19:29fordcars Quit (Quit: Page closed)
00:30:12amgineahmm
00:31:40amgineahey raptor guess what!
00:31:42amgineahttp://www.kongregate.com/games/new
00:31:49amgineai smell bitfighter player explosin
00:31:53amginea;)
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00:42:50raptorto bitcon 2014!
00:42:52raptor Quit ()
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00:45:54amgineauhoh
00:45:57amgineadc from irc
00:46:05amgineawattismo are you here >?
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01:09:56fordcars"attempt to call global 'test' (a nil value)"
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01:49:00amgineaumm
02:02:28amgineazzzzzzzzzz
02:16:57amgineaim bored]
02:40:08amgineawww.kongergate.com/games/new "publish BF here"
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04:25:30amgine123hmm
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07:34:24fordcarsNight guys! It was a nice game!
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10:00:28vs73nxhi Watusimoto, did you see my latest changes
10:00:37vs73nxi fixed some of your problems raised
10:09:39vs73nxwith my commit
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11:08:27Watusimotohi
11:08:42Watusimotooops
11:08:44Watusimotobye
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17:20:22raptorgood day!
17:31:16raptorsam686: did you make the changes on pleiades directly on the master server?
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18:29:47BFLogBot Commit: 7dae5cf62f29 | Author: buckyballreaction | Message: Remove ugly asteroid spawn indicator rendering. Leave the time-base part
18:47:19Watusimoto has joined
18:52:37BFLogBot Commit: 69afb104b5f5 | Author: buckyballreaction | Message: Show snap targets (purple dots) on Barriers when dragging another Barrier
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19:04:44fordcarsWow, Bitfighter crashed running my bitSwitch script, I didn't get an error message apart from 'Stopped Working"
19:07:29fordcarsOk, Lua Timer in my script seem to fire each 5 seconds, when it is set to 10000
19:08:56raptorhi fordcars, i'm on briefly -
19:09:03fordcarsOk
19:09:06raptoryour Lua problems may be related to this bug: https://code.google.com/p/bitfighter/issues/detail?id=336&q=type%3DDefect%20label%3D019a
19:09:30raptorbasically if you restart a level, and it has timers - it seems to keep the timers from the last time the level was run, too
19:09:47fordcarsWow maybe
19:10:01fordcarsBut I always restart Bitfighter
19:10:03raptorthe only way around it is to restart the game each time you run the script
19:10:10fordcarsI'll try to see if it runs the timer twice
19:10:16raptoroh? hmmm
19:15:33fordcarsUrgh
19:15:34raptorwell, if you can reduce the problems to a simple test case, that would help a lot
19:15:35fordcarsOk, I'll try
19:15:35raptorthere is a simple test case in the first post of that bug i posted above
19:15:35raptorbut you may be having a different problem..
19:15:36LordDVG Quit (Remote host closed the connection)
19:15:36raptorok, back a bit later...
19:15:36fordcarsOk, later!
19:21:23fordcarsOk, I have a bug which I can replicate
19:21:29fordcarsI have no idea how, thoug
19:21:36fordcarsSeems to be related to timers
19:25:57fordcarsWeird, so, the timer somehow runs twice, but I call it twice, so it is normal. The thing is is that calling a function in main() doesn't call it, but starts the timer at the end of that function
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19:38:13fordcarsOk, I replaced scheduleOnce to scheduleRepeating when the script is in non-random mode
19:38:13SkybaxWatusimoto: Bitfighter.org is down
19:38:15fordcarsYeah it is
19:38:36SkybaxAnd now it's back!
19:38:42fordcarsYippi!
19:38:47SkybaxThat was fast lol
19:39:24Watusimotowell then
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19:55:42fordcarsWatusimoto, timers sometimes run twice, like https://code.google.com/p/bitfighter/issues/detail?id=336&q=type%3DDefect%20label%3D019a, but I didn't go in the editor
19:55:52fordcarsBitfghter also crashed a few times with timers
19:56:20fordcarsHow do you open the console? It is not in the Editor Secrets
19:57:06Watusimotoconsole is [/]
19:57:13fordcarsIt wont work
19:57:15fordcars:/
19:57:21fordcarsOh never mind HAHA
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19:57:35Watusimotook, it works for me!
19:57:54fordcarsSorry, switching French/English keyboard language sometimes makes my head spin, it works P
19:58:38fordcarsOh yeah, the script runs twic
19:58:38fordcars*e
19:59:39fordcarsOh, but it runs once in the Normal PLay
20:17:28raptorhello again
20:17:30fordcarsHi
20:17:31fordcarsThe script runs once in normal play mode, but I still get two timers or something
20:17:31fordcarsEven with scheduleRepeating set to 10000
20:17:31fordcarsIn editor, it runs twice, but I always restart Bitfighter and go in Play mode
20:17:32raptorif you host a game, either through the editor or normally, it counts the same
20:17:32fordcarsOh, well it doesn't :P
20:17:32raptorso only host once per bitfighter restart
20:17:42fordcarsYeah, I do
20:18:11raptori mean, if you host in the editor, exit, then host game.. that's twice
20:18:11raptoror host game twice.. is twice
20:18:11fordcarsWhen I start it and go directly in the Editor, then play in test mode, then go back to editor to check the console, it runs twice
20:18:24raptoryes
20:18:25fordcarsI go ingame once
20:18:50fordcarsThen, I quit Bitfighter, re-open, and go directly in game, no editor, it runs once
20:19:03raptoryeah, that is right...
20:19:07fordcarsYeah
20:19:14raptorall timer related, right?
20:19:21fordcarsAnd and timer runs twice it seems, yes
20:19:32fordcarsBut a timer alone in a levelgen is fine!
20:19:49fordcarsBut raptor, now I have a schedule repeating
20:20:00fordcarsAnd it still runs twice
20:20:01fordcarsDoens't make any sense, I call it once
20:20:17fordcarsTimer:scheduleRepeating() once
20:20:52raptorit'll run twice if you've loaded it already
20:21:31fordcarsI didn't!
20:21:43raptorok, send me your script that does this, i'll take a look
20:21:47fordcarsI just go directly in play mode and it still does this
20:22:12fordcarsOk, I also checked if it ran the other scheduleOnce timer for random intervals, and it doesnt
20:24:16fordcarshttp://pastie.org/8645983
20:24:22sam686raptor: i only made a pleiades database change (from small 'text' to 'mediumtext' (logging in to phpmyadmin plaiades username/password since 1. i don't know root password, 2. I don't need root access for that
20:25:37fordcarsI keep forgetting globalMsg() doesn't work in main()
20:26:48raptorsam686: you should have 'sudo' access, right?
20:27:16sam686yes, but database mysql have a different way (no such 'sudo' there)
20:27:54sam686or more like mysql
20:30:22sam686phpmyadmin i mean
20:32:42sam686although I did use sudo to read config files of pleiades and used that username/password for phpmyadmin..
20:32:43raptorha, good
20:34:08raptorsam686: that's all you did was change it to mediumtext?
20:38:48sam686yes, thats the only thing I did, change both fields to 'mediumtext'
20:38:48raptorok
20:38:49raptorthat was a good move
20:39:13sam686mediumtext limits to 2^24 or 16777216 bytes, while 'text' limit to 2^16 or 65536 bytes
20:39:13sam686bigtext limit is 2^32 or 4294967296, though that might be too much maybe, no levels is that big.
20:39:14raptoryeah, largest level i've seen was 980KB
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20:39:15sam686the master could run out of memory well before reaching 4 GB text, and there may be another limit: apache server upload size limit
20:39:15raptoroh yeah, definitely
20:51:28raptorhere's a weird error - have you ever gotten this before, sam686?: http://imgur.com/u5l3ZIn
20:51:29raptoroh ha
20:51:29raptorok, i solved it
20:51:29raptorit had a levelgen reference, but no levelgen
20:52:35sam686perhaps the errors could be a little more easier to understand what the problem is.
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21:46:48Quartzyyo raptor how is this? http://pastie.org/pastes/8646161/text
21:47:39Quartzyor do I have to go @raptor to make it boop ... who knows. xD
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22:12:56amgine123sup
22:15:06Quartzysoup
22:16:53amgine123hey raptor are you afk atm ?
22:17:36QuartzyHe appears to be I tried talking to him like 30 minutes ago xD
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22:26:11amgine123is wattsimo afk ?
22:27:36QuartzyWell he's not even in the room, so...
22:27:41QuartzyYes?
22:27:49QuartzyOh wait, there he is.
22:27:50QuartzyNevermind.
22:28:01QuartzyIt would appear so. You ask me though, everyone's AFK. LOL
22:29:08amgine123its quartzy afk ? XD
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22:51:56QuartzyYes.
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23:25:28fordcarsLater guys!
23:25:30fordcars Quit (Quit: Page closed)
23:37:34raptorhi Quartzy
23:37:43Quartzyyayyyyy
23:38:12raptorok, what am I looking at in that pastie?
23:38:58raptori see lots of lineitems...
23:39:06Quartzyyah
23:39:11Quartzyhopefully decent badge designs
23:39:13QuartzyLet me know what you think
23:40:28raptorwhoa... those are good!
23:40:55QuartzyYah? Cool! :D
23:44:59raptorI try and code these up. Do you have specific badge ideas for them?
23:45:55Quartzyerrmmm not really xD
23:46:07raptorok, no worries - you did the hard part
23:46:10raptorand thanks!
23:46:11QuartzyI was figuring at least one of them could be related to the contest that just took place but idk
23:46:22QuartzyYou're welcome, ever need any more badges let me know.

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