#bitfighter IRC Log

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IRC Log for 2014-02-03

Timestamps are in GMT/BST.

00:38:48-rajaniemi.freenode.net- *** Looking up your hostname...
00:38:48-rajaniemi.freenode.net- *** Checking Ident
00:38:48-rajaniemi.freenode.net- *** No Ident response
00:38:48-rajaniemi.freenode.net- *** Couldn't look up your hostname
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00:40:51-rajaniemi.freenode.net- *** Checking Ident
00:40:51-rajaniemi.freenode.net- *** Couldn't look up your hostname
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00:45:03-holmes.freenode.net- *** Looking up your hostname...
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00:45:03-holmes.freenode.net- *** Couldn't look up your hostname
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00:50:55-holmes.freenode.net- *** Looking up your hostname...
00:50:56-holmes.freenode.net- *** Checking Ident
00:50:57-holmes.freenode.net- *** Couldn't look up your hostname
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00:55:54-card.freenode.net- *** Looking up your hostname...
00:55:54-card.freenode.net- *** Checking Ident
00:55:56-card.freenode.net- *** Couldn't look up your hostname
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00:56:04-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
00:56:04raptorI JUST COMPILED TNL WITH EMSCRIPTEN
00:57:42raptordinner!
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02:08:33BFLogBot Commit: 8b230600beea | Author: buckyballreaction | Message: Fix ambiguous call to stoi()
03:11:02kaen has joined
03:11:48fordcars has joined
03:12:19fordcarskaen, is onPlayerJoined reliable? If so, then why did bobdaduck use onShipSpawned?
03:20:02BFLogBot raptor says it used to be unreliable and so bobdaduck used a workaround
03:20:46BFLogBot raptor cannot connect to freenode and so must participate via proxy
03:21:06BFLogBot fordcars ^^
03:21:27BFLogBot onPlayerJoined has since been fixed (in 019)
03:22:17fordcarsHaha thanks :P I had a few problems with freenode earlier actually
03:22:31fordcarsOh really? Ahh sweet
03:26:42kaen Quit (Ping timeout: 272 seconds)
03:27:49fordcarsWhoa dedicated server was running my script 3 or 4 times
03:27:50fordcarsAt once
03:28:46BFLogBot also raptor just got bitfighter to compile to LLVM-emscripten bitcode: linking took 5 minutes and consumed 4GB of RAM
03:28:58fordcarsReally!?!
03:29:05fordcarsbitfighter.org/html5
03:29:08fordcarsNOW
03:29:18fordcars:P
03:29:34BFLogBot rats, compiling to JS failed... out of memory
03:29:40fordcarsOuch
03:29:47fordcarsIt didn't clean your ram?
03:29:56fordcarsOh, never mind
03:30:22fordcarsHow much ram do you have?
03:30:30fordcarsI have 8 if you need some
03:30:32fordcars*gb
03:34:21BFLogBot I think the problem is nodejs cant handle it very well
03:35:42fordcarsTnl compiled?
03:35:47fordcarsMaybe so
03:36:11fordcarsHah, my script decided to start again when Kaen left the game, I think I'll use 019a
03:43:06BFLogBot Commit: 5c40e4f29f3a | Author: kaen | Message: set GeomMask in Item::setPos
03:56:07fordcarsOh noes! The script runs twice in 019a!
03:59:55fordcarsIt seems that it always runs twice now though
04:01:12BFLogBot raptor doesnt believe you
04:09:44oskopek Quit (Ping timeout: 564 seconds)
04:11:16LaunchDirector has joined
04:14:20fordcarsraptor, it may be related to.. oh wait
04:14:20fordcarsI know!
04:14:30fordcarsWhen everybody get off the server, the level stops, but not the script. So when somebody joins, the level start, and so does the script
04:14:48kaen has joined
04:15:44kaenyay I'm back on the big server \o/
04:18:23BFLogBot raptor still cant connect
04:20:39LaunchDirector Quit (Read error: Operation timed out)
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04:27:56fordcarsraptor, use freenode?
04:28:00fordcars*qwebirc
04:28:42BFLogBot oh yeah, duh
04:30:05fordcarsraptor/BFLogBot, http://webchat.freenode.net/
04:30:06BFLogBotI like to say "quark"! Quark, quark, quark, quark! -- Hobbes
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04:30:18fordcarsHello :)
04:30:19raptoroh hi
04:30:20raptorjust here for a moment
04:31:14raptori'm surprised at how far I got with emscripten
04:31:16fordcarsLooks good :)
04:31:16raptorgot TNL to compile
04:31:16fordcarsYay!
04:31:17raptorgot zap to compile
04:31:22raptor(with gobs and gobs of commented out code)
04:31:29raptorthe result is LLVM bitcode, which you then need to compile to JS
04:31:31raptorand that step fails..
04:31:50raptorbut i need to take a break
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04:41:33kaenSTEADY
04:41:34kaenSTEEEEEEEEEEAAAAAAAAAAAAAAADY
04:42:45fordcarsi just gave away my password by accident :O
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05:00:56Nothing_MuchHi Guest96860
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07:13:18fordcarsNight!
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07:42:53ozbfso whose alive?
07:43:10ozbfsomeone play bf with me?
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08:46:45-mist- [As Globa As I Can Notice] Sorry folk! We're currently having the DDOS. I guess it will stop at some point. We do not have any information for you about it at this time. Have a cup of tea, or watch TV for a while until it blows over.
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08:59:58ozbfhey vs
08:59:58ozbfplay bf?
09:00:50ozbfvs73nx
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11:46:51ozbfbf game anyone?
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11:47:52ozbfbf game anyone?
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11:53:10kodapadO/
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17:01:13kaenyay netsplit!
17:05:45raptor has joined
17:05:53raptoroh yay, i got on
17:05:59kaen\o/
17:06:11raptorgood day!
17:06:41raptorso watusimoto1, is that really you?
17:06:57raptorat least we have ChanServ
17:06:57watusimoto1I'm not sure
17:07:03watusimoto1yes, I guess it is
17:07:03raptorso i should report
17:07:09watusimoto1hi
17:07:18raptorI have LLVM bitcode generated from compiling bitfighter with emscripten
17:07:26watusimoto1I just got a 5+ day sql query down to 5 mins!!
17:07:41raptorbut the final step to compile to JS keeps failing, with no helpful error message
17:08:07raptorSQL magic
17:08:12kaenyep, definitely javascript
17:08:12watusimoto1really? great
17:08:35watusimoto1well, not great about the error
17:08:42raptoranyways, compilnig TNL is possible - as well as everything under zap
17:08:44watusimoto1but great that you've managed some forward movement
17:08:53raptorhad to comment out lots though
17:09:07kaenwhat kinds of things?
17:09:34raptorlet's see... screenshots, console... large chunks of joystick code
17:09:53kaenhardware-y things. makes sense
17:10:27raptoroh, the fullscreen SDL code because emscripten is stupid and only compiles agains SDL 1.3 (which is like 2.0 with major ABI differences)
17:11:21Flynnn has joined
17:11:46raptori think i disabled audio, too...
17:13:09raptori've been toying with the idea of updating emscripten to SDL 2.0, because it looks like it's just laziness that it hasn't...
17:13:29raptorand I may need to compile on windows to get useful debug messages
17:14:41raptoranyways, it's progress...
17:14:45raptorback to 019a!
17:15:34raptorkaen: did you want to do anything with stardust or can I just pull in those plugins/library into the main repo?
17:17:42raptormaybe freenode's current problems have left me monologuing again...
17:20:40Flynnn Quit (Quit: This computer has gone to sleep)
17:23:35watusimoto1I hear ya, man!
17:30:31sam686 has joined
17:33:02raptorsam686: compiler warning on controlObjectConnection.cpp:232
17:33:13raptornot sure what to do about that, did you add that?
17:34:04sam686I think NickServ is broken, it doesn't even tell me my nick requires 30 second authentication.
17:35:54sam686if you can't connect to irc.freenode.net try a specific servers like card.freenode.net or adams.freenode.net
17:36:47raptoryeah, they're undergoing a DDOS
17:36:50raptorso services are slow
17:38:08sam6863 hours ago I had a internet half-outage again, as in traceroute showed a loop (only lasted 5 minutes, all good for me now)
17:41:01sam686At one time when playing a PS3 game, I got UDP flooded (port 1025) for about 2 minutes and that caused the entire game to go really jumpy. (I guess my ISP dropped packets instead of lagging them)
17:41:26sam686why they chose 1025? maybe cause I stealthed only UDP port 1-1024
17:42:25sam686Now I stealth all ports, except only the needed ports for running servers
17:43:26sam686on to Bitfighter, its been 2 weeks since I looked at bitfighter code..
17:44:41sam686hg --repository C:\OTHER\Bitfighter\HG019 pull --verbose https://code.google.com/p/bitfighter/
17:44:41sam686SSL error: unexpected message
17:46:22sam686http works, don't know why https don't work yet...
17:47:26kaen has left #bitfighter
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17:47:55kaenraptor, at the very least I need to remove the print() statements :P
17:49:15sam686ontrolObjectConnection.cpp:232 mMoveTimeCredit = mMoveTimeCredit; looks like it set the same variable to the same variable, basically doing nothing..
17:51:07kaenok that's done :)
17:52:24raptori'm good to go?
17:53:45raptorsam686: yes, do you think I'm ok to just remove that 'else' statement entirely?
17:53:54sam686sure
17:54:31sam686 is now known as Guest34718
17:55:08kaenI think so
17:55:44Guest34718well boo now nickserv auto renames me without giving me 30 seconds
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17:56:42raptorexcellent, i'm going to add stardust + these plugins: filter, convert, scissor, offset_polygons, subdivide. rdp_simplify, distribute?
17:56:45Guest34718 is now known as sam686_
17:56:49raptorany further objects?
17:57:28raptori'm not sure how useful distribute may be... but maybe the existence of it will inspire its usage
17:58:10sam686_I guess nickserv might be working but take 20 minutes to get any responce from nickserv..
17:58:54raptorany further *objections... I meant
17:59:13sam686_I haven't looked at anything... yet
18:00:21raptorthat's OK, I'm mostly soliciting from kaen and watusimoto1 for this bug
18:00:43kaengreen light on my end
18:01:14watusimoto1raptor: good with me!
18:01:22raptorok, i'll slurp them in
18:01:27watusimoto1we should solicit feedback after the release
18:01:33watusimoto1and adjust as necessary
18:01:54watusimoto1or... what if we included all of them, but only provided bindings for the ones you described?
18:05:21sam686_umm how do I push if https giving me "SSL error: unexpected message"? Do I need to get newer version of turtoiseHG
18:05:21kaensome of them are really rough around the edges
18:05:48raptorwell, we could, but the plugin menu gets pretty full
18:05:53sam686_my turtiuseHG is 2.9.1 with mercurial 2.7.1
18:06:08raptori'm think baby steps
18:06:10raptor*thinking
18:07:06kaenI agree
18:07:14watusimoto1ok, well, that's fine
18:07:40kaenthat's probably the most useful subset, anyway
18:08:56BFLogBot Commit: 2ef7d511bcf4 | Author: buckyballreaction | Message: Remove weird code
18:11:58sam686_updating TurtoiseHG to 2.10.2 with Mercurial 2.8.2 fixes the unexpected message problem
18:13:32BFLogBot Commit: 1fddccdaf3e8 | Author: sam8641 | Message: Fix dedicated build
18:13:43watusimoto1ok, back later
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18:36:27ChanServ sets mode +v
18:39:15sam686_ is now known as sam686
18:40:10sam686I kept doing /nickserv IDENTIFY sam686 ** every 30 seconds, eventually it identified me..
18:40:58sam686Got several Nick/channel is temporarily unavailable trying to identify multiple times...
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19:07:30-tomaw- [Global notice] Hi all. We're still investigating issues with services (ChanServ and NickServ). They're back now but missing a couple of bits of functionality namely nick enforcement and SASL dh-blowfish support. Further updates via wallops.
19:08:06Watusimotohi
19:19:55bobdaduck_What is the point of DDoSing freenode?
19:22:14sam686There is a whole lot of DDOS talk in twitter https://twitter.com/freenodestaff
19:26:26kaen"You provide a valuable service to the open source community! Take this, you bastards!"
19:28:18bobdaduck_lol
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19:57:57raptorhello again
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20:01:36raptorWatusimoto: did you get a chance to meet up with koda as FOSDEM?
20:01:45WatusimotoI did
20:01:49Watusimotohe'
20:01:54Watusimotohe's a nice guy!
20:02:11Watusimotohe bought me coffee :-)
20:02:15raptorgreat!
20:02:22Watusimotoyes, very glad to meet him finally
20:02:41Watusimotohe seems to have his fingers in several projects, and it sounded like he knew a bunch of people there
20:03:06raptoryeah, he likes to hop around
20:04:04raptorwas the conference beneficial?
20:04:14raptor(other than meeting koda)
20:04:44Watusimotoit was ok. it was really crowded. I have to go, but will talk more about it after dinner. There was an interesting session about Battle for Wesnoth.
20:04:47Watusimotook, back later
20:05:06raptorlater
20:05:16raptor(i'm interested in that session...)
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20:10:34nothing_muchHi guys
20:10:37kaenhi
20:10:45kaenyou look shorter without capital letters :P
20:10:51nothing_muchlol
20:10:57nothing_muchI'm at college atm
20:11:04nothing_muchnext class doesn't start for 4 hours :(
20:11:11kaenfun!
20:11:23nothing_muchsorta
20:11:51nothing_muchthis PC's runnin' windows 7, bleh, and unfortunately I can't play games on pc's that are scrapped donations here
20:12:45raptorthe computer is so underpowered it can't handle capital letters... that's horrible!
20:12:53nothing_muchlolol
20:13:43nothing_muchthank goodness freenode's back up!
20:13:59nothing_muchI almost couldn't bare not texting people >.>
20:15:15nothing_muchoh also, is it possible to set the "emoticons" on the forums to "disable emoticons" by default?
20:17:32raptoryeah, i think it's in your preferences somewhere
20:18:23nothing_muchoh boy
20:19:00nothing_muchnice!
20:20:38nothing_muchaw it disables ALL the smilies :( was hoping it would've only disabled the fugly yellow faces
20:23:32nothing_muchwhat's everybody up to?
20:23:51raptori'm listening to the supertuxkart music to see if its any good just listening to
20:24:08raptorit goes all over the place, though
20:24:41nothing_muchwhat do you mean "all over the place"?
20:25:21kaenfunction main()
20:25:22kaenbf:subscribe(Event.MsgReceived)
20:25:22kaenend
20:25:22kaenfunction onMsgReceived(msg, player)
20:25:22kaenplayer:getShip():removeFromGame()
20:25:22kaenend
20:25:23raptorlots of genres. none are vocal (which is good)
20:25:38kaenthe quiet game in bitfighter
20:25:40nothing_muchvocal as in having voices?
20:25:45raptorkaen: please don't tell me that works
20:25:51kaenyou bet it does!
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20:26:02kaenlemme try against 019a
20:27:44raptorjoin my server and tell me what happens...
20:29:49raptorhahaha
20:30:03raptori actually saw what happens because ChumpChange joined and said 'hello'
20:30:12kaenlol
20:30:56raptorthat may be useful in enforcing silence
20:31:09kaenhehe
20:32:50Flynnn Quit (Quit: This computer has gone to sleep)
20:33:18raptorvocal as in having voices - so none of these tracks have voices
20:42:13kaenjust cranked out levelgen tutorials 03 and 04 :)
20:43:16kaenI've got them moving flags to players during onMsgReceived... I think 05 I will start teaching them how to interact with objects created in the level editor.
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20:45:18raptorcool!
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21:18:15nothing_muchoh my goodness bitfighter looks beautiful on windows x.x
21:20:33Watusimoto has joined
21:21:51raptoryou probably have decent graphics drivers
21:26:05nothing_muchyeah
21:26:09nothing_muchkaen: what happened?
21:29:14nothing_muchguess he's got work
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21:39:24Watusimotohi
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21:42:53nothing_muchkaen_: what happened?
21:46:02BFLogBot Commit: 21d134490dbc | Author: buckyballreaction | Message: Bump version to 019a
21:46:03BFLogBot Commit: 2beb93cf9887 | Author: buckyballreaction | Message: Add in new editor plugins! These goodies are taken from kaentools (and use the stardust library). Also remove the item_select plugin which is now superseded by the filter plugin
21:46:19raptor Quit (Disconnected by services)
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21:46:36raptorhi Watusimoto
21:48:57Watusimotohi
21:49:05nothing_muchbbl
21:49:07nothing_much Quit (Quit: Page closed)
21:49:31raptortell me about fosdem!
21:51:33Invisible Quit (Ping timeout: 248 seconds)
21:53:00bobdaduck has joined
21:57:11Watusimotowell...
21:57:26raptorcrowded you say
21:57:29Watusimotofosdem was really crowded this year... almost every session turned people away
21:57:37raptorthat stinks
21:57:38Watusimotoincluding me a couple of times
21:57:40Watusimotoyes, it does
21:57:52Watusimotoi wrote a long complaint note for their comments box
21:58:44raptoroh goodie
21:59:04raptorthat's what I do when I get really frustrated
21:59:15WatusimotoI saw some interesting presentations: clang, a couple related to javascript (trying to hate it less, as it's an unpleasant fact of life), a couple of mildly interesting sessions on legal issues
21:59:51Watusimotoattended the session on thunderbird that confirmed the project is dying, sadly
22:00:03raptorawww
22:00:05raptorthat's the best e-mail client
22:00:09WatusimotoI agree
22:00:18kaen_I use it too :)
22:00:22kaen_ is now known as kaen
22:00:36kaen Quit (Changing host)
22:00:36kaen has joined
22:00:46Watusimotothere's hardly any devs working on it, all nearterm work will be internal, so no new feature
22:01:15Watusimoto"email is dead" seems to be the word at mozilla
22:01:51Watusimotoand then the session on wesnoth
22:01:52nothing_much has joined
22:01:55raptoremail is dead - except for people who want to actually talk
22:02:20Watusimotopeople in the session did not agree that email was dead
22:02:31Watusimotosome got a bit hostile at the notion
22:02:52Watusimotothe real problem seems to be that mozilla is an american foundation, and most tbird users are in europe
22:03:20kaenessentially every administrative function in debian is performed via email
22:03:23nothing_muchwhat's going on?
22:03:29Watusimotooh, nothing much
22:03:46raptorah
22:04:00Watusimoto:-)
22:04:09Watusimotoemail is not dead
22:04:12kaenthey have this massive bug tracking system that's operated entirely by email with some custom headers
22:04:14nothing_muchwhat's wrong with thunderbird?
22:04:15raptori would agree that US vs EU is usually the problem in a lot of things...
22:04:17kaenit's monstrous.
22:04:38raptorwow
22:04:53Watusimotoanyway, don't expect much innovation in tbird for a while
22:05:04raptorwhat about wesnoth? I like that game - although I never get very far
22:05:11nothing_muchtry out dark mail when it comes out dudes
22:05:18raptorit seems one of the most polished OSS games out there
22:06:36nothing_muchkaen: what happened dude?
22:06:43nothing_muchhad to leave suddenly?
22:07:47raptordown to 6 bugs!
22:08:16kaenyep, sorry :/
22:09:21nothing_muchno problem dude
22:09:33nothing_muchthat other guy had to leave too :(
22:12:34FlynnnNT Quit (Quit: This computer has gone to sleep)
22:12:50Watusimotoso wesnoth seems to have hit a user plateau
22:12:58Watusimotoand were trying to figure out what to do about it
22:13:26Watusimoto(though during the session, there were 100+ players on, something i'd be pretty jazzed about)
22:13:38nothing_muchwhat's a user plateau?
22:13:40Watusimotothey got a lot of suggestions, and had reasons to reject every one
22:13:49raptori think their problem is the genre
22:13:52Watusimotouser counts no longer increasing
22:14:31nothing_muchoh dear
22:14:49Watusimotobut they didn't really seem open to trying new stuff
22:15:18raptori think userbases everywhere are dropping with the advent of drugs-in-your-pocket
22:15:23raptorerr, mobile games
22:15:26Watusimotopartly, they are locked in by their content -- it's hard to develop a lot of new content, so they have to stick with their current game format
22:15:43Watusimotopartly the project lacks direction -- "we need a dictator"
22:16:13nothing_muchraptor: oh my goodness mobile games are horribly bad when they're free and have.. micro transactions...
22:16:24Watusimotoyes
22:16:28Watusimotothose are annoying
22:16:57nothing_muchyou pay money to progress in those games
22:17:02nothing_muchseriously
22:17:06raptora dictator for wesnoth
22:17:07Flynnn has joined
22:17:11Watusimotoso I think the project has some structural problems that they may not overcome
22:17:42Watusimotoour project has issues as well, but nothing that can't be solved with more players :-)
22:18:26Watusimotoback up to ~20 players per day
22:19:05raptorwe need like 10 players online at any given time..
22:19:10Watusimotoyes
22:19:22Watusimotomy goal is that you can always find a game
22:19:40raptormaybe we need to put real effort into bots...
22:19:47raptorand let them run their own game
22:19:49nothing_muchdonations I think would help..
22:19:55Watusimotohow so?
22:20:03Watusimotothere's nothing we don;t do for want of money
22:21:16raptorif we had a server with 5 or 6 bots on all the time, and they had 'personalities' (and not kill you so fast) it may encourage more people to stay
22:21:18raptormaybe...
22:22:47nothing_muchwell I've talked to a friend of mine and he said that if games had a price on it or donations, some people would most likely support it, because the assumption goes for FOSS games that they could be lackluster, it's sorta a "what you see is what you get" thing
22:23:17nothing_muchoh, bots on a 24/7 deathmatch server would be good
22:23:50nothing_muchimo, there should only be one game mode for beginners, and what better way to begin than to have a good ol' deathmatch?
22:24:51Flynnn Quit (Ping timeout: 252 seconds)
22:25:10nothing_muchLaunchDi1ector: said that there's quite a few game modes that did confuse a little, I had to explain it to him on Mumble though
22:25:38Watusimotopoints of confustion would be good to know
22:25:49Watusimotoso we can improve the ingame help and whatnot
22:25:50fordcars has joined
22:25:54kaenit took me forever to figure out all of the game types
22:26:01Watusimotoit took me a while too
22:26:04Watusimotoactually
22:26:08nothing_muchkinda the same here
22:26:12raptorSUPERSECRET and in-game help are typically disregarded...
22:26:27kaenmostly just figuring where to bring which flag and when
22:26:35Watusimotoin-game help is unavoidable... that's what I call the popup green text
22:26:35nothing_muchtry a 24/7 deathmatch server guys
22:27:06nothing_muchtreat it like this is a brand spankin' new game that just came out and there's only like 1 or 2 game modes
22:27:12nothing_muchmaybe 3..
22:27:18nothing_muchbut have a beginner's server first
22:27:23raptorwe should say we're in BETA, need testers!
22:27:30nothing_muchdeathmatch is a server-
22:27:32nothing_muchoh really?
22:27:49nothing_muchI expected the releases were stable lol
22:28:06raptori'm just joking - you know, like the grand opening of the store down the street that's been going on for a year
22:28:18nothing_muchohh
22:28:56nothing_muchwell, if I had a decent.. sorta hosting- well hang on a sec
22:29:18nothing_muchwould a pentium 4 with hyperthreading be a good enough server for bitfighter?
22:29:34nothing_much*pentium D
22:29:40nothing_much(dual core pentium 4)
22:30:01nothing_muchI'll host the server myself if I have to :D
22:31:00Flynnn has joined
22:33:47raptorwe've tried single servers like a tutorial server
22:33:57raptorwe need good bots, i think
22:34:18nothing_muchno no
22:34:19nothing_muchI mean
22:34:40nothing_muchthere's a difference between a tutorial and a full blown gaming server
22:34:50nothing_muchor deathmatch server
22:35:00raptori should remove the quartzy_bug map
22:35:13nothing_muchwhat's it about
22:35:14nothing_much?
22:35:28raptorjust junk in the level database, i used it to track down a bug
22:35:36nothing_muchAhh
22:36:06nothing_muchlemme see if I can run a dedicated server on this pc.. hehehehehe
22:36:30raptori'm sure you can
22:36:45raptori got a dedicated server to run on a raspberry pi and handle 6 bots, i think
22:36:58raptoryour p4 should be much more powerful (and toasty!)
22:37:12nothing_muchoh sweet
22:37:31nothing_muchbut I'm on a college pc atm, but it's got a better Core 2 Duo
22:37:35nothing_muchoh that was easy
22:37:38nothing_muchuh
22:37:41nothing_muchalright lemme see
22:38:50nothing_muchtoo cool!
22:41:47nothing_muchwhat does "allow map downloads" mean?
22:41:49fordcarsraptor!
22:41:57fordcarsnothng, allow /getmap :)
22:42:08fordcarsdid you get OpenGl to work with pi?
22:42:17fordcarsJust wondering ^^
22:42:39nothing_muchlike if it's a thing for custom maps?
22:42:44nothing_muchand other people can download it?
22:43:44fordcarsYep
22:43:56fordcarsWel, if you can do /getmap
22:44:02nothing_muchoh okay, so the it should be enabled by default
22:44:02nothing_muchwut
22:44:07fordcarsOh
22:44:08nothing_muchWhere do I put /getmap?
22:44:17fordcarsWell, /getmap downloads the current map
22:44:22fordcarsIt's a chat command :)
22:45:02fordcarsPeople on your server will be able to download the map via chat /getmap
22:45:31fordcarsBy the way I might have a Pentium 4 and a PowerPc G4 being available as dedicated soon
22:45:56nothing_muchSo.. what if there isn't a map and the guy doesn't get a chance or doesn't know how to get the map? o.O
22:46:12raptorfordcars: there are two options on the RPi
22:46:17raptor1. OpenGL + X11
22:46:24raptor2. OpenGLES + console
22:46:30raptor#1 is super slow, as you know
22:46:32fordcarsYes
22:46:41raptor#2 requires GLES 2, which we don't support :(
22:46:46fordcars:(
22:47:01nothing_muchthere must be someone out there that can help this dilemma with GLES 2...
22:47:06fordcarsNothing, just enable it :)
22:47:12fordcarsMaybe so
22:47:23nothing_muchAllow map downloads?
22:47:25nothing_muchI mean like
22:47:25fordcarsraptor, caico can
22:47:40nothing_muchI'm a bit confused when you meant in the "chat"
22:47:41fordcarsCaico managed to get OpenGLES 2 Bitfighter to run on Pandora I think
22:47:44nothing_muchYou mean in-game chat?
22:47:48fordcarsNothing, yes!
22:47:50fordcars:P
22:47:53fordcarsLike /addbot
22:47:56nothing_muchfordcars: That's GLES 1.1 I think :(
22:47:59fordcarsAw
22:49:01raptorit was GLES 1.1
22:49:08raptorcanseco
22:49:18nothing_muchyeah he's canseco
22:49:25raptorwas his name
22:49:28nothing_muchyeah
22:49:42nothing_muchfordcars: There's a problem with that though
22:49:50nothing_muchWhat if the user doesn't have the map?
22:49:53fordcarsHehe
22:49:58nothing_muchAnd the level changes?
22:49:59fordcarsNothing, it "downloads"
22:50:10fordcarsLike when you download a file
22:50:19fordcarsIt dowanloads the lvelfile and saves it
22:50:20nothing_muchAnd it just opens but doesn't save?
22:50:25fordcars*downloads
22:50:26nothing_muchoh
22:50:28fordcars:)
22:50:36nothing_muchhmm..
22:50:40nothing_muchI'm still confused x.o
22:51:22fordcarsJust go to a server and try /getmap
22:51:25fordcars:)
22:51:41nothing_muchnothing happened
22:51:46fordcars?
22:51:55fordcarsMaybe it wasn't enabled
22:51:56nothing_muchnvm
22:51:58nothing_muchYeah
22:52:02nothing_muchIt's not enabled
22:52:06nothing_muchOn ghost
22:52:11fordcarsAh probably
22:52:12fordcarsAnyway, food time, later!
22:52:40nothing_muchl8r fordcars
22:54:03nothing_muchAlright, well now I know how to host a server :D
22:54:21nothing_muchLemme download the Bitmatch maps!
22:55:30nothing_muchThat's so awesome
22:55:35nothing_muchYou download the map in-game
22:55:39nothing_muchwow!
22:56:43Flynnn Quit (Quit: This computer has gone to sleep)
23:09:28nothing_muchanybody know of any cheap game server hosts for like 1.99$ for one server per week or month?
23:09:33nothing_much(in case my PC dies)
23:11:07nothing_muchoh found one!
23:11:11nothing_muchin Romania..
23:11:12nothing_muchhuh.
23:12:40nothing_muchnvm, dead link
23:14:53fordcarsEventually we might get unlimited bandwidth here
23:15:06fordcarsIt's not very expensive. It'll be slow though
23:15:18nothing_muchoh my
23:15:42fordcarsNothing, sweet!
23:15:52raptorWatusimoto: are we close to release yet? I'm looking at these issues and not really caring about many of them (except the bot one - S_Bot has problems): https://code.google.com/p/bitfighter/issues/list?q=type%3DDefect+label%3D019a
23:16:20fordcarsraptor, wait!
23:16:32raptorwait what, do you have additional bugs?
23:16:46fordcars019a keeps crashing on me, and script runs twice often (the cache doesn't clear itself when game goes to suspend mode)
23:16:53fordcarsOnly sometimes though
23:17:03fordcarsI should pull though
23:17:10fordcarsSo it's not comfirmed or anything
23:17:14nothing_muchI'm gonna look for a subreddit where there's a "forhire" for free development :)
23:17:21raptorok, please pull, confirm, then send the script :)
23:17:25fordcarsOk :)
23:17:34raptorand thank you for keeping me on my toes
23:17:49fordcarsHehe welcome :P
23:17:52Watusimotoraptor: when I get this current situation under control, I'll look at the list again
23:17:57WatusimotoI do have one "secret" item
23:18:08raptoryour situation? defcon 5?
23:18:10Watusimotowhich is to review the in-game help; it seems to be firing in weird places
23:18:20raptorok
23:18:31Watusimotomy situation is trying to get vs73nx's stuff to work
23:18:35Watusimotoor to not work
23:18:47Watusimotobut I owe him some resolution
23:18:57raptorah yes
23:19:03raptorwas it the editor INI stuff?
23:19:03nothing_muchhttp://www.reddit.com/r/gamedevclassifieds
23:19:07nothing_muchfound something!
23:19:16nothing_muchgonna bbl again, take care guys
23:19:21nothing_much Quit (Quit: Page closed)
23:20:23fordcarsraptor, Bitfighter only supports OpenGLES 1.1?
23:20:51Darrel Quit (Ping timeout: 272 seconds)
23:22:00raptorfordcars: correct
23:22:20fordcarsOkok
23:22:51Watusimotohis stuff was around specifying a list of levels in a playlist
23:23:28nothing_much has joined
23:23:55raptorah yes - did the editor key-binding INI stuff get finished then?
23:24:08raptorlooks like I have some INI entries for it, but i don't remember if it was polished off
23:24:17nothing_much40 minutes :D
23:24:25fordcarsHeh,it looks like it runs nce
23:24:27fordcars*once
23:24:45fordcarsOh never mind
23:25:28Watusimotokeybinding is finished, and works
23:25:35raptorso... everything is OK, fordcars?
23:25:38fordcarsOh I guess it runs once
23:25:42fordcarsFor some reason, when all players quit a dedicated server, the script restarts
23:25:56fordcarsBut the other one stops I think
23:26:13nothing_muchhttp://www.reddit.com/r/INAT
23:26:18fordcarsYep!
23:26:19nothing_muchHere's the best one I can find
23:26:23raptorwould that be because it goes into idle mode and restarts the level?
23:26:28fordcarsThe timer runs once too
23:26:33fordcarsraptor, I though so
23:26:44fordcarsMaybe it sometimes runs twice
23:26:59fordcarsI joined and quit my server few times, and it seems to be running once
23:27:18raptori should really spend time on s_bot...
23:27:25fordcarsMy script still has a weird bug comparing strings, but I think it's my fault
23:27:30raptorbut it feels like a daunting, headachy task
23:27:36fordcarsIt is
23:27:57fordcarsSecretely, I hat making any bots that use s_bot
23:28:01fordcars*hate
23:28:46fordcarsI always need to scatter around a bunch of If statements everywhere
23:29:07nothing_muchWhat's s_bot?
23:29:15nothing_much*what's it stand for?
23:29:21fordcarsThe bot that show up when you do /adbot
23:29:27fordcars*gahhh /addtypos
23:29:29nothing_muchI know that
23:29:34nothing_muchBut there was also a smartbot somewhere
23:29:42raptorstandard/super/stinky bot
23:29:45nothing_muchIs s_bot short for stupid bot?
23:29:46nothing_muchoh okay
23:29:50fordcarsIt either stands for sam_bot, standard_bot, shit_bot
23:30:01fordcars^^
23:30:02nothing_muchno offense sam
23:30:05raptorit's s_bot
23:30:10fordcarsNah, he did a great job on it
23:30:21nothing_muchAh
23:30:24raptorand it's leaps and bounds better than previous bots - it just needs some love
23:30:47nothing_muchthey're pretty good
23:30:49fordcarsIt rocks in 1v1, but stinks when it's close to forcefields :)
23:30:55nothing_muchthey're not too harsh but-
23:30:56nothing_muchyeha
23:31:00nothing_much1v1 I die easily
23:31:01nothing_muchlol
23:31:17fordcarsAnd sam made the bot use randomness to make it a little easier to kill
23:31:30fordcarsBut if we removed that, it would be unbeatable :O
23:31:58raptorit's what i did with repairbot
23:32:06fordcars:P
23:32:10raptorno shields, but deadly aim
23:32:43fordcarswhoa, my script with writeToFile show a bunch of NULLs in Notepad++, that is probably why it fails checking the strings
23:32:57nothing_muchkaen, raptor, Watusimoto, Can I post a recruitment post on gamedevclassifieds for an OpenGLES 2 port?
23:35:50raptorummm
23:35:55fordcarsbingo: https://code.google.com/p/gles2-bc/
23:35:57raptori'm not sure
23:36:36fordcarsGahhh nevermind, only supports iPhone??
23:39:15raptornothing_much: I have reservations... also I think kaen may have done a lot of the work in one of his clones already
23:39:30nothing_muchReservations?
23:40:26raptorcautious skepticism
23:43:03nothing_muchOh, right, yeah I don't know anything about what to say to recruit developers, sorta.. but I did post there once for Desurium
23:43:35nothing_muchWouldn't hurt to try but I thought I'd ask first.
23:48:12raptori'm really the wrong person to ask about recruitment and advertising
23:49:09raptorthe other devs are probably less reclusive... :)
23:49:41nothing_muchoh, right
23:49:44nothing_muchsorry about that raptor

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