Timestamps are in GMT/BST.
| 00:00:57 | Watusimoto | why do we care about opengles2? |
| 00:03:20 | fordcars | Raspberry PI :P |
| 00:03:42 | fordcars | It doesn't support opengles without x11 |
| 00:05:03 | nothing_much | it's that and potential mobile ports in the future (maybe) |
| 00:05:31 | fordcars | Heh |
| 00:07:33 | Watusimoto | I'm happy to work with a dev who wants to work on opengl2 support, though I don;t have a lot of specific knowledge there. If you want to find someone that would be great, but at the same time it's not a burning piority for me, so i can't provide a tone of excitement and energy for the project |
| 00:07:47 | Watusimoto | raptor: here's my take on the remaining task list |
| 00:07:56 | Watusimoto | going in numerical order |
| 00:08:29 | Watusimoto | 263/ranks -- I think I know the solution, not hard to implement, would like to do this if possible |
| 00:08:55 | Watusimoto | 306 could possibly defer this, again I think I have a solution, would require some work |
| 00:09:21 | Watusimoto | 308/memory leak -- I know nothing about this, sounds bad, but if its minor we could defer to 019b |
| 00:09:37 | Watusimoto | 322/maybe fixed, needs testing (which I can do) |
| 00:10:19 | Watusimoto | 335/navigation issues... bot needs some work, would be nice to have for 019a, maybe could ship with s_bot again |
| 00:11:05 | fordcars | I can work on s_bot if you need to |
| 00:11:10 | Watusimoto | 371/home for playback -- maybe done enough for the moment, kind of waiting for final review (by whom??) maybe leave as is and review for 019b |
| 00:11:14 | Watusimoto | fordcars: that would be great |
| 00:11:32 | Watusimoto | s_bot became rather... stupid at some point in the recent past |
| 00:11:38 | Watusimoto | I have no idea why |
| 00:11:51 | fordcars | Is there a list of things it does wrong? |
| 00:12:12 | Watusimoto | raptor, sam686, whomever, what are your takes on the remaining 019a issues? |
| 00:23:16 | | bobdaduck Quit (Remote host closed the connection) |
| 00:26:02 | raptor | HI |
| 00:26:48 | raptor | GLES 2 is important if we want bitfighter to run on any other platforms besides desktop - it was just lucky that the pandora supported GLES 1.1 |
| 00:26:57 | raptor | also it's faster... |
| 00:27:44 | raptor | ranks - i still don't have a good solution that doesn't look ugly |
| 00:27:51 | fordcars | Is there any function that comes with Bitfighter or lua to get a table's length? |
| 00:28:02 | fordcars | Is it #? |
| 00:28:09 | raptor | badges fit - i'm sure sky_lark and bobdaduck don't mind their overflowing slendor |
| 00:28:12 | raptor | *splendor |
| 00:28:36 | raptor | fordcars: if it is an array, you can use #; with a dictionary you have to count manually with iteration |
| 00:28:48 | fordcars | Ahh ok thanks :) |
| 00:29:33 | raptor | Lua memory leak is non trivial, may require re-architecture. it doesn't hurt the game at all unless a scripter does bad stuff (still doesn't crash unless OOM) |
| 00:29:53 | raptor | 322/gup -> you got it |
| 00:30:29 | raptor | 335/ I almost think we should ship the previous s_bot, then spend some real time on it with the upgrades |
| 00:31:10 | raptor | 371/playback - people are going to gripe that there won't be a way to run 019 games in 020 |
| 00:31:41 | raptor | otherwise it seems ok now, unless we move it again... |
| 00:31:51 | raptor | Watusimoto: those are my takes |
| 00:33:32 | raptor | also there's a bug on the password menu, entering a connection password then escaping trigger and index out of range assert |
| 00:34:00 | Watusimoto | deferred lua mem leak to 019b |
| 00:34:17 | Watusimoto | ranks -- we make it an upgradable badge |
| 00:34:35 | Watusimoto | not to be displayed in game as we previously attempted |
| 00:34:57 | Watusimoto | I thought I fixed the password menu bug |
| 00:35:08 | raptor | let me recompile, did you push? |
| 00:37:18 | raptor | nope, bug still there |
| 00:37:20 | Watusimoto | yesterday |
| 00:37:28 | raptor | actually you just have enter/exit the passwords menu |
| 00:38:17 | raptor | upgradable badge? so the player chooses what they want shown? |
| 00:38:25 | raptor | and get to choose 1 or 2? |
| 00:39:03 | Watusimoto | no -- the badge displayed is that of the highest level they've achieeved |
| 00:39:17 | Watusimoto | I'm not down with choosing badges |
| 00:39:23 | Watusimoto | too complex with too little payoff |
| 00:39:45 | raptor | i was thinking of just haveing a 'chosen' flag in the database, then only rendering the first one with it set |
| 00:39:53 | raptor | but that probably will break compatibility |
| 00:40:06 | raptor | highest level? what determines that? |
| 00:40:32 | Watusimoto | level is determined by games played |
| 00:40:48 | raptor | wait, badge? or rank? |
| 00:41:15 | raptor | i'm not sure what bug we're talking about - maybe we can discuss tomorrow if it's getting late.. |
| 00:41:26 | Watusimoto | let's do that |
| 00:41:41 | Watusimoto | I put in a bug report for the assert you mentioned, will look at it tomorrow |
| 00:41:47 | Watusimoto | I'm going to bed |
| 00:41:54 | raptor | ok, it may be going by the morning.. :) |
| 00:41:56 | raptor | night! |
| 00:41:59 | Watusimoto | :-) |
| 00:42:12 | Watusimoto | in short... I think we're pretty close to the release |
| 00:42:19 | raptor | yes! |
| 00:42:25 | Watusimoto | whew! |
| 00:42:32 | Watusimoto | ok, good night gentlemen! |
| 00:45:41 | Watusimoto | please close my new case if the problem is fixed |
| 00:45:50 | | BFLogBot Commit: 52a04f00d4f2 | Author: watusimoto | Message: Import vs37nx's playlist patch |
| 00:45:52 | | BFLogBot Commit: 02836ea23497 | Author: watusimoto | Message: Clean things up so they compile |
| 00:45:53 | | BFLogBot Commit: 525a01249718 | Author: watusimoto | Message: Remove unneeded overrides that didn't in fact ever get called, as parents were not virtual |
| 00:45:55 | | BFLogBot Commit: 9a44fb943cdf | Author: watusimoto | Message: Fix problem passing playlist |
| 00:45:56 | | BFLogBot Commit: f23761b83be9 | Author: watusimoto | Message: Can't handle playlists in c2sSetParam until 020; it will require a new enum value, which we can't add without breaking compatibility with 019 clients. |
| 00:45:58 | | BFLogBot Commit: ca2fc096714b | Author: watusimoto | Message: Let findLevelFile() handle the extension |
| 00:45:59 | | BFLogBot Commit: 9b23645d4552 | Author: watusimoto | Message: Uh.... some stuff? Lost focus here... |
| 00:46:01 | | BFLogBot Commit: 3f2327def491 | Author: watusimoto | Message: This is the 3rd time I've fixed this!!! What gives?!? |
| 00:46:02 | | BFLogBot Commit: a1c612de6008 | Author: watusimoto | Message: Merge |
| 00:46:06 | Watusimoto | or I'll test tomorrow |
| 00:46:13 | raptor | ok |
| 00:47:39 | raptor | Watusimoto: you forced pushed another repo head |
| 00:48:41 | raptor | NOBODY PULL |
| 00:48:59 | raptor | sam686: kaen: i'm nuking the main repo |
| 00:49:04 | raptor | please don't pull |
| 00:51:18 | raptor | actually never mind... i'll work it out with him tomorrow... |
| 00:51:25 | | Watusimoto Quit (Ping timeout: 272 seconds) |
| 00:51:27 | raptor | it may be intended this time since he actually added a bookmark |
| 00:55:55 | nothing_much | 019a close? |
| 00:57:23 | raptor | yes, quite - depending on how badly we mess thigns up in the next few days :) |
| 00:59:13 | nothing_much | ah nice :) |
| 01:15:09 | sam686 | I can always push only a specific revision like I always used to, because I have some old commited not pushed and not merged changes that mostly either incomplete or not a good feature. |
| 01:22:59 | sam686 | umm raptor, it wasn't a force push, it was creating and naming a branch "vs37nx playlist" which can push without forceing it |
| 01:25:51 | raptor | ah ok |
| 01:26:03 | raptor | i was unaware that tortoise let you do that.. |
| 01:29:40 | raptor | oh hey, the super bowl was yesterday |
| 01:29:43 | raptor | did someone win? |
| 01:44:53 | kaen | football "game" |
| 01:44:58 | kaen | seattle destroyed denver. |
| 01:45:32 | kaen | second play of the game, denver snapped the ball over their QB's head and seattle recovered it for a safety |
| 01:45:35 | kaen | a safety |
| 01:45:38 | kaen | on the second play |
| 01:45:41 | kaen | of the super bowl |
| 01:46:01 | kaen | and then it just went downhill from there |
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| 02:18:18 | raptor | oh wow |
| 02:18:39 | raptor | that's pretty bad |
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| 02:52:08 | | Platskies Quit (Quit: Gotta go) |
| 02:57:08 | raptor | sam686: do you remember why we converted recast from 3d to 2d? was it just for performance purposes? |
| 02:57:35 | raptor | Recast - the meshzone generator |
| 02:59:57 | | nothing_much Quit (Quit: Page closed) |
| 03:32:24 | kaen | got an interview with a startup in san fran! |
| 03:34:27 | fordcars | Whoa, sweet! |
| 03:35:25 | raptor | hooray! |
| 03:38:23 | raptor | whoa kaen - your wasabli project has 34 stars! |
| 03:38:27 | raptor | that's popular! (relatively) |
| 03:38:39 | raptor | 36 |
| 03:47:04 | fordcars | Wasabi? |
| 03:50:50 | kaen | yeah, I posted about it on reddit and people actually didn't hate it |
| 03:50:52 | kaen | it was weird |
| 03:51:13 | raptor | i have this weird urge to do computational geometry... |
| 03:51:22 | kaen | and then I got a bunch of retweets, and I got featured in the Node weekly newsletter |
| 03:51:27 | kaen | lol, raptor |
| 03:51:28 | raptor | ha! |
| 03:51:32 | kaen | an all-to-familiar urge |
| 03:51:50 | kaen | too* |
| 03:52:27 | raptor | i think i really want to get dynamic botzone regeneration working... |
| 03:52:42 | kaen | I was thinking about that problem |
| 03:53:06 | raptor | because seeing s_bot starting to run into a Core is starting to make me feel pity for it... |
| 03:53:47 | kaen | basically, my idea was just to check which botzones got dirty after a level modification, then you really only need to recalculate the dirty zone (and relink it to its neighbors) |
| 03:53:51 | raptor | i'm wondering if the computation is small enough to do in one tick - but just in case we should probably work off of a regeneration queue in another thread |
| 03:54:04 | raptor | yes, exactly |
| 03:54:33 | kaen | I think it could *usually* be done in one tick, but I agree that a queued thread would be better |
| 03:55:24 | raptor | i've been looking back into Recast/Detour |
| 03:55:40 | raptor | and I almost want to hook into it more from upstream |
| 03:56:10 | raptor | we have our own modificatinos to recast, which I can't remember if making it 2d really improved performance or not |
| 03:56:37 | raptor | probably, but if not significanly, then we could use Detour as well... |
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| 03:58:49 | raptor | hmmm, but how to handle the wall buffers... |
| 03:59:55 | raptor | also... the idea with 1-way zone borders |
| 04:00:12 | raptor | i don't even know if recast/detour can handle that... |
| 04:01:46 | kaen | whoa, local root exploit in the latest kernel: https://github.com/saelo/cve-2014-0038 |
| 04:01:53 | raptor | kaen: does your recent mask change to Item solve this?: https://code.google.com/p/bitfighter/issues/detail?id=381 |
| 04:02:53 | raptor | that's cool!! |
| 04:02:55 | kaen | nope, mine only works in Item |
| 04:03:01 | raptor | gotta try it... |
| 04:16:56 | raptor | didn't work on my kernel, even with the 3.8 patch |
| 04:16:58 | raptor | sigh |
| 04:17:39 | fordcars | Gahhhhhh |
| 04:17:54 | raptor | ? |
| 04:18:22 | fordcars | Sorry, I keep getting a bunch of non-standard stuff after writeToFIle in my script |
| 04:18:28 | fordcars | Nuls |
| 04:18:39 | raptor | stop printing nil! |
| 04:18:53 | fordcars | Hehehe |
| 04:19:44 | raptor | fordcars: can you please test this bug again?: https://code.google.com/p/bitfighter/issues/detail?id=381 |
| 04:19:51 | raptor | I think kaen fixed it unwittingly |
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| 04:20:13 | fordcars | Ok, but it wasn't very constant |
| 04:23:07 | fordcars | Not repaired :( |
| 04:24:01 | fordcars | Still bugs in 9366:2beb93cf9887 |
| 04:26:59 | raptor | rats |
| 04:27:01 | raptor | thanks |
| 04:27:20 | fordcars | It looks like the client stops keeping track of it |
| 04:27:34 | fordcars | Or server doesn't care about it anymore |
| 05:17:40 | Nothing_Much | welp |
| 05:17:46 | fordcars | welp |
| 05:17:48 | Nothing_Much | let's see if the radeon driver can handle bitfighter :D |
| 05:17:56 | fordcars | :P |
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| 05:24:04 | Nothing_Much | alright brb |
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| 05:28:33 | Nothing_Much | There we go |
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| 05:37:33 | raptor | fordcars: can you explain better your first comment here?: https://code.google.com/p/bitfighter/issues/detail?id=378 |
| 05:38:07 | fordcars | Well, it actually changes the server description in the .ini |
| 05:38:16 | raptor | i can't get it to crash... |
| 05:38:21 | fordcars | But changes the name in the game |
| 05:38:25 | fordcars | :/ |
| 05:38:37 | fordcars | Maybe it somehow got repaired |
| 05:38:49 | raptor | wait wait... the description vs name? |
| 05:38:58 | | Nothing_Much Quit (Ping timeout: 245 seconds) |
| 05:39:03 | fordcars | Yeah? |
| 05:39:16 | fordcars | That was 019 I think though |
| 05:39:27 | raptor | is that what you mean? it's supposed to alter description but does the name instead? |
| 05:39:48 | fordcars | U, au contraire |
| 05:40:10 | fordcars | It is supposed to alter the name, but alters the description (only in .ini) |
| 05:40:27 | fordcars | In the session in Bitfighter, it alters the correct thing (the name) |
| 05:40:42 | raptor | ok |
| 05:42:03 | raptor | ok, i cannot duplicate at all |
| 05:42:13 | raptor | can you please verify on latest when you get the chance? |
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| 05:51:48 | fordcars | Ok sure |
| 05:52:55 | fordcars | Oh, yeah raptor, that was in 019 and it works now, sorry! |
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| 05:55:35 | raptor | no worries |
| 05:55:44 | raptor | i'm actually quite glad you are finding and logging bugs |
| 05:57:24 | fordcars | Yay! |
| 05:59:06 | nothing_much | where do I file bugs? ;_; |
| 06:00:29 | raptor | !bugs |
| 06:00:29 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
| 06:00:44 | | BFLogBot Commit: 075642ed121d | Author: buckyballreaction | Message: Adjust rendering of slipzone icon slightly |
| 06:01:23 | fordcars | Nothing, BFLogBot has an answer to anything |
| 06:01:24 | BFLogBot | A good compromise leaves everyone mad. -- Calvin |
| 06:01:34 | nothing_much | woo! |
| 06:01:43 | nothing_much | well there's this obvious bug, but I'm not sure if it is or not |
| 06:01:57 | nothing_much | scrolling down doesn't bring you back to the 3rd weapon |
| 06:02:07 | fordcars | Yeah, that was added in 019 |
| 06:02:11 | nothing_much | oh really? |
| 06:02:14 | raptor | wait what? |
| 06:02:16 | nothing_much | that's a feature? :O |
| 06:02:27 | fordcars | Weird, huh? :P I think it it is to make switching weapons easier or somethin |
| 06:02:50 | raptor | i didn't even notice... |
| 06:03:10 | raptor | i'd ask watusimoto about that one - fordcars, do you know if it was intentional? |
| 06:03:25 | fordcars | I think so, I think I asked kaen about it |
| 06:14:19 | fordcars | Hi |
| 06:14:23 | nothing_much | Woop |
| 06:14:52 | fordcars | Yay, the script seems to run once at a time too |
| 06:14:54 | fordcars | So, |
| 06:14:59 | nothing_much | So anyways, I forgot what I was saying |
| 06:15:01 | nothing_much | :( |
| 06:15:02 | fordcars | Bitfighter, advertising |
| 06:15:06 | nothing_much | Something about.. oh yeah |
| 06:15:06 | fordcars | :PPPP |
| 06:15:09 | nothing_much | newbiew |
| 06:15:11 | nothing_much | *newbies |
| 06:15:12 | fordcars | Yeah |
| 06:15:16 | nothing_much | I see this happen a lot |
| 06:15:24 | nothing_much | People "circlejerk" a lot |
| 06:15:28 | nothing_much | Even in the most popular of games |
| 06:15:41 | fordcars | Like "Youz suck n00b i am culzer thaen yu" |
| 06:15:46 | nothing_much | oh no dude |
| 06:15:47 | nothing_much | they're harsh |
| 06:15:55 | nothing_much | way way way more harsh than you can imagine |
| 06:16:03 | nothing_much | Ever heard of HoN? |
| 06:16:07 | fordcars | Oh, like personal stuff |
| 06:16:11 | fordcars | What? nope |
| 06:16:22 | nothing_much | Heroes of Newerth |
| 06:16:26 | fordcars | Nope :P |
| 06:16:31 | nothing_much | It's 100% completely regulars that play that game |
| 06:16:39 | nothing_much | Nobody else plays it because they are HARSH |
| 06:16:48 | fordcars | Wow |
| 06:16:52 | nothing_much | Oh my goodness |
| 06:17:06 | raptor | so what you're saying is... we need a filthy filter? |
| 06:17:07 | nothing_much | They will either insta kick you or insult you if you dare go on one of their servers |
| 06:17:11 | fordcars | Like in Zap! |
| 06:17:18 | fordcars | Ouch |
| 06:17:30 | nothing_much | fordcars: Holy crap, Zap had a bunch of harsh regs? |
| 06:17:37 | fordcars | Nononon |
| 06:17:44 | fordcars | Zap had a filth filter |
| 06:17:53 | nothing_much | Ah |
| 06:17:58 | fordcars | so Sh**** would turn into bulldowzer or something :P |
| 06:18:02 | nothing_much | lol] |
| 06:18:14 | nothing_much | Well it should be an optional feature to turn on or off |
| 06:18:24 | fordcars | Zap was like that I think |
| 06:18:35 | nothing_much | But right now I gotta figure out how to run this PC through a console |
| 06:18:39 | nothing_much | oh wait |
| 06:18:41 | nothing_much | Linux, duh |
| 06:18:42 | fordcars | Ssh? |
| 06:18:46 | nothing_much | But like |
| 06:18:57 | nothing_much | If bitfighter's -dedicated will run without xorg |
| 06:19:02 | fordcars | Oh yeah |
| 06:19:43 | fordcars | You want to not use your desktop environment? |
| 06:20:07 | nothing_much | It's been a while since I was able to do that |
| 06:20:12 | nothing_much | But I think I can remember. |
| 06:20:43 | nothing_much | Dedicated server's gonna be up and runnin' as soon as I download a few Retrieve/Bitmatch maps |
| 06:20:53 | fordcars | Sweet |
| 06:20:58 | raptor | you can compile 'bitfighterd' |
| 06:21:01 | raptor | without x11 |
| 06:21:06 | fordcars | Yep |
| 06:21:16 | raptor | it's the dedicated server-only component |
| 06:21:23 | fordcars | It's lighter? |
| 06:21:37 | nothing_much | Ah, well, configuration might be a bit on the.. harder side if I didn't use xorg |
| 06:21:59 | nothing_much | Since getting bitfighter to download the maps and stuff would be a bit more complicated |
| 06:22:05 | fordcars | wget? |
| 06:22:18 | nothing_much | of course |
| 06:22:34 | fordcars | Probably tougher, but bitfighter is easy :) |
| 06:22:41 | nothing_much | haha yeah |
| 06:22:43 | nothing_much | but the thing is |
| 06:22:48 | fordcars | All levels go in /home/user/.bitfighter I think |
| 06:22:55 | nothing_much | Yeah |
| 06:23:00 | nothing_much | I got that covered dude |
| 06:23:03 | fordcars | :P |
| 06:23:05 | nothing_much | I did it when I was at college! |
| 06:23:12 | nothing_much | Thank goodness for the portable release :D |
| 06:23:12 | fordcars | Whoa! |
| 06:23:15 | fordcars | Haha |
| 06:25:10 | nothing_much | I'm really diggin' the Pleiades search engine |
| 06:25:23 | fordcars | I never checked that out :O |
| 06:25:40 | fordcars | Partially because I can never spell Peilideas |
| 06:25:51 | nothing_much | http://bitfighter.org/pleiades/levels/search/name:/game_type:Retrieve/author:/tags: |
| 06:25:52 | nothing_much | :D |
| 06:26:02 | raptor | http://bitfighter.org/levels/ |
| 06:26:18 | nothing_much | Someone should join my server for a sec |
| 06:26:27 | nothing_much | I need to see if there's a voting system for changing maps.. |
| 06:26:50 | fordcars | Ahh sweet |
| 06:27:03 | nothing_much | Still not 100% done yet |
| 06:27:08 | nothing_much | Still need to dl the maps |
| 06:29:35 | fordcars | Sure |
| 06:29:36 | nothing_much | definitely needs a voting system implemented |
| 06:29:49 | fordcars | Yeah, well normally it works |
| 06:29:52 | fordcars | Voting |
| 06:30:03 | nothing_much | Seriously? |
| 06:30:05 | nothing_much | Where do I find that? |
| 06:30:06 | fordcars | Yeah! |
| 06:30:08 | nothing_much | In the .ini? |
| 06:30:11 | fordcars | Yes! |
| 06:30:16 | nothing_much | oh my |
| 06:30:18 | fordcars | uh, voteEnabled I think |
| 06:30:18 | nothing_much | Lemme check it out |
| 06:30:28 | fordcars | In the first section I think |
| 06:30:33 | fordcars | Cool stuff there btw |
| 06:30:52 | fordcars | VoteEnable=Yes |
| 06:31:03 | nothing_much | Got it! |
| 06:34:04 | nothing_much | fordcars: Need ya to change a map again |
| 06:34:19 | fordcars | Coming :P |
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| 06:43:21 | nothing_much | uh oh |
| 06:43:26 | nothing_much | more ddos's! |
| 06:43:34 | fordcars | :( |
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| 06:56:39 | Nothing_Much | wb kaen |
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| 07:03:15 | Nothing_Much | woo! |
| 07:04:30 | Nothing_Much | alright I'll be headin' out with the bitmatch/retrieve server up and runnin' tonight! |
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| 07:19:56 | fordcars | Night guys! |
| 07:19:59 | | fordcars Quit (Quit: Page closed) |
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| 07:20:37 | Nothing_Much | there we go! |
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| 08:50:11 | vs73nx | hi guys, schools back with all the homework that comes with it |
| 08:50:21 | vs73nx | its not that bad i guess |
| 08:50:46 | vs73nx | i used the experience though to introduce my friends to bitfighter |
| 08:51:04 | vs73nx | too bad the master server is blocked by the school proxy server |
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| 14:18:26 | Nothing_Much | aw man |
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| 14:35:29 | Nothing_Much | Hi destroyerimo |
| 14:35:45 | destroyerimo | hi |
| 14:38:38 | Nothing_Much | What's up? |
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| 16:09:47 | kaen | I've been playing with this for like a couple hours and I think I'm in love: https://github.com/openfl/lime |
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| 16:10:37 | kaen | you write some AS3-like code, it compiles to C++, Obj-C, JavaScript, Flash, runs on OSX/PC/Linux/iOS/Android/BlackBerry |
| 16:10:46 | kaen | or in a browser |
| 16:10:48 | kaen | it's insane |
| 16:10:53 | kaen | and it actually works! |
| 16:12:09 | kaen | then there's openfl on top if it, which exposes things like openGL to all of the target platforms |
| 16:13:13 | watusimoto | hi |
| 16:13:46 | kaen | hi :) |
| 16:14:15 | kaen | sorry to gush, I just found that while I was applying to jobs and it's been blowing my mind all morning. |
| 16:14:53 | watusimoto | so lime compiles to different c++ codes depending on target platform? then you can further compile those to binaries? |
| 16:15:24 | Nothing_Much | kaen: what's that? |
| 16:15:33 | kaen | I'm not sure what the intermediate steps are, but you run "lime build linux" and you get a binary |
| 16:15:42 | kaen | "lime build flash" and you get a swf |
| 16:15:43 | kaen | etc. |
| 16:16:21 | kaen | I can see on linux it's that it's transpiling to C++ and just using g++ |
| 16:16:21 | Nothing_Much | wait |
| 16:16:28 | Nothing_Much | so basically is that like |
| 16:16:36 | Nothing_Much | omg |
| 16:16:41 | Nothing_Much | no wait |
| 16:16:44 | Nothing_Much | lemme read |
| 16:17:06 | Nothing_Much | oh and g'mornin' btw |
| 16:17:15 | kaen | it's an SDK that's beyond cross-platform... it's like all-platform |
| 16:17:25 | Nothing_Much | oh my |
| 16:17:26 | Nothing_Much | wait |
| 16:17:31 | Nothing_Much | All-Platform? :O |
| 16:17:35 | Nothing_Much | Holy crap |
| 16:17:36 | kaen | The examples have some wonkiness though... I can see lots of ifdefs |
| 16:17:37 | Nothing_Much | What does it do? |
| 16:17:44 | watusimoto | that's cool, but thinking about all the different projects I work on , and they all require good library support |
| 16:17:54 | kaen | yeah, that's the big drawback I'm seeing |
| 16:18:11 | kaen | in theory the binding is easy, but almost none of it has been done |
| 16:18:16 | watusimoto | unless you could compile c++ into lime somehow :-) |
| 16:18:17 | Nothing_Much | Holy- GLES support too?! |
| 16:19:02 | watusimoto | list of features is somewhat limited... no network support, for example |
| 16:19:10 | watusimoto | but perhaps enough for a simple game |
| 16:19:28 | kaen | watusimoto, that usually goes like this: extern C {lib_classname_methodname(ClassName obj) {obj->methodName(); } } |
| 16:19:37 | Nothing_Much | is there a suggestion for networking support? |
| 16:19:53 | kaen | basically extern C-ify the whole lib like that and then those bindings can be used from the SDK |
| 16:20:05 | kaen | where you'd probably re-objectify it :P |
| 16:20:14 | watusimoto | are there code samples that show what lime looks like? |
| 16:20:28 | kaen | the language used is "haxe" |
| 16:20:31 | kaen | which is like AS3 |
| 16:20:37 | kaen | I have some links, hold on |
| 16:20:47 | watusimoto | I'm on the haxe website |
| 16:20:50 | watusimoto | should be stuff here |
| 16:21:04 | kaen | here's a cool one: https://github.com/openfl/openfl-samples/blob/master/HerokuShaders/Source/Main.hx |
| 16:21:10 | kaen | it's using GL Shaders |
| 16:22:06 | watusimoto | at least it's typed!~ |
| 16:22:30 | watusimoto | actually it looks a bit like BlitzBasic |
| 16:22:47 | watusimoto | another platform-independent language that compiles to C++ code |
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| 16:26:24 | Nothing_Much | so is that like |
| 16:26:39 | Nothing_Much | is it possible to compile bitfighter on that thing? |
| 16:27:36 | watusimoto | no |
| 16:27:39 | kaen | no |
| 16:30:26 | kaen | it's a pretty interesting paradigm though. I can see this or something like it getting really big once there's good library support |
| 16:31:12 | Nothing_Much | I got confused :( |
| 16:31:14 | Nothing_Much | my bad |
| 16:31:38 | kaen | don't worry, it's really technical stuff |
| 16:31:41 | watusimoto | yes, I agree |
| 16:31:53 | kaen | I had to read the docs a few times just to figure out what it does :P |
| 16:32:01 | Nothing_Much | I got my hopes up for nothin' lol |
| 16:32:31 | kaen | and as far as libraries go, anything with C bindings that compiles on the targets can be used from Haxe |
| 16:32:55 | kaen | and python at least has utilities to bake C bindings from C++ code |
| 16:33:33 | kaen | so the problem is solved, it just needs a lot of man hours to get to a useful state |
| 16:34:03 | Nothing_Much | oh |
| 16:34:10 | Nothing_Much | not sure what you said |
| 16:34:13 | Nothing_Much | but it's alright |
| 16:34:50 | Nothing_Much | if there's any GLES 2.0 thing that makes Bitfighter compatible with mobile devices lemme know, cuz I got myself an Android device here |
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| 16:54:36 | raptor | good day! |
| 17:00:27 | Nothing_Much | Hi raptor |
| 17:00:52 | raptor | hi |
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| 17:17:42 | kaen | good day |
| 17:18:13 | kaen | what a beautiful day |
| 17:18:16 | kaen | sun is shining |
| 17:18:19 | kaen | sky is clear |
| 17:18:25 | kaen | it's a balmy 17 degrees |
| 17:18:33 | kaen | (3 degrees with wind chill) |
| 17:18:38 | kaen | think I'll have a walk |
| 17:19:05 | raptor | yay sun! |
| 17:19:26 | kaen | :) |
| 17:19:59 | kaen | ahaha |
| 17:20:09 | kaen | just found a severe weather warning for my area |
| 17:20:12 | kaen | http://alerts.weather.gov/cap/wwacapget.php?x=WA125141B6174C.WindChillWarning.125141C68460WA.OTXWSWOTX.cb51f790dc36c41c3796c6c10d09a024 |
| 17:20:29 | kaen | expected to get down to 20 below |
| 17:20:48 | kaen | I think that's the coldest weather I've ever personally experienced. |
| 17:21:01 | kaen | walking outside is literally painful, it's so cold right now. |
| 17:22:07 | raptor | ouch |
| 17:22:12 | raptor | dry air? |
| 17:22:15 | kaen | very |
| 17:22:20 | kaen | it's a desert :) |
| 17:22:35 | raptor | ah, eastern oregon territory |
| 17:22:47 | kaen | yep, I'm just a hair north of there |
| 17:24:05 | kaen | I was trying to take the trash out, but I had to abort that mission |
| 17:24:38 | raptor | ha! man.. |
| 18:07:50 | raptor | now that i think about it |
| 18:08:25 | raptor | recast doesn't do dynamic meshzone recalculation, it expects you to build the mesh, then feed it into detour with no changes |
| 18:08:39 | raptor | so... we get to engineer our own system! |
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| 18:16:55 | raptor | hi Watusimoto |
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| 18:27:46 | raptor | if you are you, and not just your laptop being used by family... then I wish to talk about the extra hg head you pushed upstream last night |
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| 19:06:08 | Nothing_Much | oh man |
| 19:06:26 | Nothing_Much | new guy just literally stood here for 3 seconds |
| 19:13:06 | kaen | there's been a lot of that lately |
| 19:16:49 | Nothing_Much | oh really? |
| 19:19:48 | raptor | you can send ban-forwards to ##not-a-honeypot |
| 19:20:06 | raptor | and the bots get banned from freenode after a little |
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| 19:29:15 | Watusimoto | hi |
| 19:29:32 | kaen | hi |
| 19:29:38 | Watusimoto | it really is me |
| 19:30:19 | raptor | hi |
| 19:30:20 | raptor | so |
| 19:30:30 | raptor | it has come to this |
| 19:30:39 | raptor | did you mean to push another branch upstream? |
| 19:31:58 | Watusimoto | yes, well, not necessarily but kind of. Maybe. |
| 19:32:35 | raptor | i'm think we may need 'hg goggles' like 'mail goggles' that google came out with that prevent me from sending e-mail past midnight... |
| 19:33:02 | Watusimoto | ha |
| 19:33:20 | Watusimoto | well, let me ask this... is the branch a problem? I mean... branches are good, right? |
| 19:33:23 | raptor | by default hg prevents pushing branches upstream |
| 19:33:39 | raptor | so you forced pushed it? unless tortoise allows some shenanigans |
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| 19:34:42 | raptor | branches are good, if we can be responible with them - but it's too easy (and I've seen it too many times) to be working on an unintended branch, push upstream, then incur the wrath of a clean-freak like me |
| 19:34:53 | Watusimoto | ha |
| 19:35:07 | Watusimoto | well, we differ there... I like a complex, messy tree. I think it is interesting |
| 19:35:33 | raptor | but normally, the 'good' part of a branch (when using a DVCS) is to keep it locally until it can be merged |
| 19:35:41 | Watusimoto | I always like it when we have 3 parallel lines in my graph |
| 19:35:42 | raptor | unless there's some compelling reason to have it long-term upstream |
| 19:35:56 | Watusimoto | now the dots are both red and blue! |
| 19:35:58 | Watusimoto | awesome! |
| 19:36:47 | Watusimoto | I'm actually not sure how to push just one branch with tortoise |
| 19:37:07 | Watusimoto | there is just a "push" button |
| 19:37:44 | raptor | you should take a look at the tree around 69837124468d |
| 19:38:08 | raptor | where there were two committers and (5?) lines, somehow |
| 19:38:20 | raptor | that's weird |
| 19:38:37 | raptor | by default hg prevents pushing commits if an extra head is created |
| 19:38:48 | raptor | does tortoise override that? |
| 19:39:38 | Watusimoto | it must have |
| 19:39:53 | Watusimoto | maybe it said "are you sure" |
| 19:39:53 | raptor | as the sheep say: that's baaaaaad |
| 19:40:07 | Watusimoto | but I had to get my fix out |
| 19:40:16 | raptor | hg goggles |
| 19:40:19 | Watusimoto | and I don't know if I'll be able to merge this branch until after 019 |
| 19:40:21 | Watusimoto | a |
| 19:40:47 | raptor | what do you want to do about the branch - are you planning on merging? |
| 19:41:38 | raptor | i could strip it, nuke the google code repo, and push the repo with it stripped |
| 19:42:04 | Watusimoto | well, it doesn't work yet |
| 19:42:12 | Watusimoto | so I can't merge |
| 19:42:24 | Watusimoto | and I don't want to spend too much more time on it before the release |
| 19:42:32 | Watusimoto | though I might be able to make it nominally work |
| 19:42:43 | raptor | ok, that leaves the nuking/stripping OR taking extra special care to work on the correct branch |
| 19:43:00 | Watusimoto | how much special care is there for you? |
| 19:43:02 | raptor | in practice that last option doesn't work out so well... |
| 19:43:04 | Watusimoto | for me it's no problem |
| 19:43:42 | Watusimoto | from cmd line it may be mroe difficult... but I doubt it |
| 19:44:18 | raptor | i've rarely had a problem, but my experience has taught me that others aren't as OCD with the revision tree as I am *before* i ever push |
| 19:44:21 | Watusimoto | with git it's trivial |
| 19:44:43 | raptor | git/hg it's the same, except hg probably uses simpler/fewer commands |
| 19:44:53 | Watusimoto | probably true |
| 19:45:26 | raptor | ok, taking care it is |
| 19:45:56 | raptor | the 'tip' bookmark moves with the latest commit, so if you pull, you should be on the right branch |
| 19:46:00 | raptor | since i added a commit last night |
| 19:46:09 | raptor | otherwise we'd be on the wrong branch |
| 19:47:11 | Watusimoto | if it proves to be a problem, at all, let me know, and we'll kill the branch |
| 19:47:45 | raptor | ok, so yo plan on working on it after 019a? |
| 19:47:48 | raptor | *you |
| 19:48:41 | Watusimoto | I might spend a few more minutes trying to get it to not be too broken (so we can merge), but I've done a fair bit of refactoring and cleanup, and don't want to do much more for a bit |
| 19:49:15 | raptor | ok |
| 19:52:31 | Watusimoto | man, I'm seeing all these dark spots |
| 19:53:07 | Watusimoto | I just got one of these |
| 19:53:07 | Watusimoto | http://www.knog.com.au/gear-blinder-lights/ |
| 19:53:10 | raptor | uhh... if a migraine is coming on, then stop everything, take niacin+aspirin, lower the shades, and wait it out |
| 19:53:15 | Watusimoto | and I made the mistake of looking into it |
| 19:53:29 | raptor | ah |
| 19:53:37 | Watusimoto | it may have triggered a migrane, or at least temporary blineness |
| 19:53:42 | raptor | 'blinder', nice |
| 19:54:13 | raptor | because there's nothing like a good high powered light to prevent everyone one else from seeing in the dark |
| 19:54:17 | Watusimoto | it's a very cool design. and comes in biodegradable packaging |
| 19:54:38 | Watusimoto | I don;t even need another light, but this one is pretty cool |
| 19:55:02 | Watusimoto | I do hope I don't attract cars like moths |
| 19:57:02 | Watusimoto | part of the attachment buckle is a thin male usb plug so you can recharge it without cables |
| 19:57:28 | raptor | oh cool |
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| 19:59:42 | Watusimoto | interesting product description: |
| 19:59:43 | Watusimoto | http://www.knog.com.au/gear-locks/milkman.phps?utmcampaign=%20milkmansource=milkmanAd&utm_medium=Knog |
| 19:59:56 | Watusimoto | I don't know what it is yet, but I know I should fear the milkman |
| 20:01:36 | raptor | ha! |
| 20:01:36 | Watusimoto | oh I see... it's a crappy cable lock |
| 20:01:40 | raptor | it's a ... yes |
| 20:02:14 | raptor | nothing my cheapo 12 inch pliers can't handle |
| 20:02:31 | raptor | first feature: security rating 20/100 |
| 20:03:05 | Watusimoto | even weirder: |
| 20:03:06 | Watusimoto | http://www.knog.com.au/gear-locks/strongman-hard-inside.phps |
| 20:04:09 | Watusimoto | actually, they're all a bit out there |
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| 20:13:36 | raptor | weird |
| 20:18:42 | raptor | back later |
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| 21:38:48 | raptor | ok back |
| 21:38:56 | raptor | Watusimoto: should we just ship s_bot (original)? |
| 21:39:07 | raptor | because i'm dreading doing all the bot work... |
| 21:39:26 | Watusimoto | fordcars said he'd take a look at the bot |
| 21:39:38 | Watusimoto | I don't know his abilities |
| 21:39:57 | raptor | he's actually made improvements in the past |
| 21:40:17 | Watusimoto | I was wondering if we (I) should buy some Bitfighter swag to hand out ... stickers, pens, that sort of thing |
| 21:40:19 | raptor | but the differences between sbot and sbot.upgrade are considerable |
| 21:40:39 | Watusimoto | the new bot is a lot better at skirmishing |
| 21:40:40 | raptor | Arc suggested that we do that for anyone who participated in GCI |
| 21:40:58 | raptor | yes, but equally (or more so) worse at objective-completing |
| 21:41:07 | Watusimoto | yes |
| 21:41:32 | Watusimoto | we could do round stickers with the bitfighter ship and bitfighter.org at the bottom |
| 21:41:43 | raptor | i admit, I'm poor |
| 21:41:53 | Watusimoto | I'm not asking you to pay |
| 21:42:08 | raptor | i'm not even sure what pricing is like... |
| 21:42:33 | raptor | when you say 'hand out' do you mean, when you go globetrotting to sell Bitfighter? |
| 21:42:35 | Watusimoto | it's kind of spendy for what it is, but we could get some nicish stuff for $100-$150 |
| 21:42:47 | Watusimoto | pens, buttons, stickers |
| 21:42:49 | raptor | comma, usage, fail |
| 21:42:59 | Watusimoto | maybe less if we're willing to pay more per item |
| 21:43:19 | Watusimoto | the world of swag is big, and I'm not sure what would be good |
| 21:43:45 | Watusimoto | we could design a t-shirt; that would be about $20, but I'm not willing to buy many of those |
| 21:43:51 | raptor | as long as it's not cheap plastic, i'm usually ok with it |
| 21:43:53 | Watusimoto | but others could order direct |
| 21:44:28 | Watusimoto | a bitfighter button could be done for less than a buck per, I think |
| 21:44:54 | Watusimoto | coffee cups for $12, iirc |
| 21:45:05 | Watusimoto | (again, that would be a self-purchase item) |
| 21:45:06 | raptor | you saw this?: http://i.imgur.com/cFdC0ao.jpg |
| 21:45:19 | raptor | it was the BITCON 2014 |
| 21:45:21 | Watusimoto | I did |
| 21:45:25 | raptor | there was talk of t-shirts |
| 21:45:31 | Watusimoto | looks great |
| 21:46:01 | raptor | what about decals you can add to your own mug? |
| 21:46:10 | raptor | if they have that sort of thing |
| 21:46:20 | Watusimoto | haven't seen those, but could be good |
| 21:46:31 | Watusimoto | easier to mail |
| 21:46:43 | Watusimoto | but I'm not sure we have a coffee cup demographic |
| 21:47:22 | Watusimoto | or business cards that could be left around for promo |
| 21:47:33 | raptor | found this: http://www.mcgpaper.com/howtomakdecf.html |
| 21:47:42 | raptor | hah |
| 21:47:47 | raptor | but stickers |
| 21:47:52 | raptor | stickers go anywhere! |
| 21:48:07 | Watusimoto | tattoos! |
| 21:48:19 | Watusimoto | stickers are an invitation to vandalism |
| 21:48:31 | Watusimoto | which I don't say as a criticism |
| 21:48:40 | Watusimoto | we had a sticker campaign in my high school |
| 21:48:52 | raptor | like a two year old with a sharpie |
| 21:49:03 | raptor | Arc said he made stickers from these guys: http://www.stickermule.com/products/sticker-sheets |
| 21:49:19 | raptor | he says they were much better quality than other places |
| 21:50:09 | Watusimoto | those look nice |
| 21:50:13 | Watusimoto | vinyl instead of paper |
| 21:51:10 | Watusimoto | but spendy |
| 21:53:08 | Watusimoto | but I hadn't thought about sheets like this |
| 21:53:28 | Watusimoto | you can do a couple of different designs |
| 21:54:07 | raptor | yes, large sheets where we can cram stuff |
| 21:55:11 | Watusimoto | smallest design needs to be 1" across |
| 21:55:37 | Watusimoto | I was thinking of branded usb drives, or a smaller sticker to let people self-assemble same |
| 21:55:47 | Watusimoto | you know, for portable installs |
| 21:57:18 | raptor | that's a good idea |
| 22:03:13 | Watusimoto | anyway, don't want to resolve it now, just putting the idea out there... let it percolate a little |
| 22:03:20 | Watusimoto | see if anything comes to the surface |
| 22:03:31 | Watusimoto | you saw the graphic I made for fosdem? |
| 22:03:50 | raptor | yes |
| 22:04:02 | Watusimoto | that looked pretty nice, and it was only paper |
| 22:04:05 | raptor | did you actually print out cards with it? |
| 22:04:09 | raptor | or.. paper |
| 22:04:09 | Watusimoto | just on paper |
| 22:04:19 | Watusimoto | I think no one took any |
| 22:04:24 | Watusimoto | I left them all over on Sunday |
| 22:04:34 | Watusimoto | it was kind of a bust |
| 22:04:36 | raptor | vandalism? |
| 22:04:54 | raptor | that stinks |
| 22:05:03 | Watusimoto | no, just neat arrangements on strategic benches where I knew people would be waiting |
| 22:05:19 | Watusimoto | but I went back later and either they were still there, or on the floor |
| 22:05:29 | Watusimoto | or whatever |
| 22:05:39 | Watusimoto | but I have no evidence that a single one was taken |
| 22:05:43 | raptor | sad |
| 22:05:48 | Watusimoto | though no proof that it wasn't |
| 22:06:03 | Watusimoto | it wasn't a huge effort, so I consider it a lesson learned |
| 22:06:14 | raptor | probably the wrong crowd to proselytize to... |
| 22:06:18 | Watusimoto | maybe |
| 22:06:29 | raptor | usb stinks in middle/high school parking lots would probably be the best... |
| 22:06:36 | Watusimoto | yes |
| 22:06:40 | raptor | *sticks |
| 22:07:22 | Watusimoto | with this on it: http://www.trog.us/wp-content/uploads/2008/05/fp2407mud-flap-girl-posters.jpg |
| 22:07:54 | raptor | oh lovely |
| 22:08:06 | raptor | if that doesn't scream 'girls-only'... |
| 22:08:08 | Watusimoto | and maybe a replacement antivirus software for the norton crowd |
| 22:08:12 | raptor | i mean guys-only |
| 22:08:26 | raptor | those poor norton folks |
| 22:08:32 | Watusimoto | it would certainly get them to look on the usb stick! |
| 22:08:35 | raptor | been taken in with the scamware |
| 22:11:26 | Watusimoto | or maybe we can integrate some Russina codez and get bitfighter on ALL the machines |
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| 22:17:02 | raptor | i'm sure there some Unitedstatesian codes that'll work, too, somewhere... but probably less available |
| 22:24:30 | Watusimoto | I was explaining to my younger son how hashes work. I was showing him that you could hash a string, easily, but getting the string back from the hash would be very hard |
| 22:24:44 | Watusimoto | he said "why don't we look it up in a rainbow table?" |
| 22:25:00 | Watusimoto | that took me rather aback |
| 22:25:04 | raptor | introduce him to salting |
| 22:25:28 | Watusimoto | apparently I already did at some point in the past |
| 22:26:37 | Watusimoto | I had just forgotten... and then became ver surprised |
| 22:31:27 | Watusimoto | btw, I've come to really like the green on the player status widget |
| 22:31:40 | fordcars | Hi |
| 22:35:53 | Watusimoto | hi |
| 22:36:01 | Watusimoto | we were just talking about you :-) |
| 22:36:17 | fordcars | :) yeah I checked the logs |
| 22:36:39 | Watusimoto | I have to remember ot be careful what I say about you when you're not around! |
| 22:37:13 | Watusimoto | anyway, we were discussing the bot situation |
| 22:37:50 | Watusimoto | neither raptor nor I has a lot of motivation to look at the bots, so if we're going to do anything before the next release, it might be up to you |
| 22:38:10 | fordcars | Haha |
| 22:38:40 | fordcars | s_bot development isn't very motivating :P |
| 22:38:44 | fordcars | Yeah, I checked it out yesterday, but can I get the original bot? |
| 22:39:00 | fordcars | Or is it the bot from 019? |
| 22:39:12 | fordcars | Or, do you want to keep the upgraded bot? |
| 22:43:21 | Watusimoto | ideally, we'd fix the upgraded bot, as it;s a bit more fun |
| 22:44:04 | Watusimoto | I don't mind doing it so much as there's a lot of other stuff that I need to do and we'd like to get the release done as soon as possible |
| 22:44:16 | Watusimoto | everyone always ends up waiting for me |
| 22:44:44 | Watusimoto | the original bot is the one with 019 |
| 22:44:57 | Watusimoto | and if you don;t have it, I can point you toward it |
| 22:45:14 | fordcars | Ok, I was gong to get the bot to choose a random loadout and use it |
| 22:45:33 | fordcars | Maybe, it would have more chances of choosing Shield |
| 22:47:38 | raptor | i'm thinking we just want a stable bot for 019a more than anything, instead of introducing more features |
| 22:49:05 | Watusimoto | but for 019b, we could go all out! |
| 22:49:17 | fordcars | Ok! |
| 22:49:27 | fordcars | But I can't figure out what the bot goes wrong :/ |
| 22:49:56 | fordcars | Meh, I'll figure it out |
| 22:50:16 | Watusimoto | I just fixed level loading with vs37nx's stuff! |
| 22:50:30 | Watusimoto | so at least you can host normally with it now |
| 22:51:22 | raptor | basically - s_bot is almost good on all gametypes, a little dumb here and there |
| 22:51:51 | raptor | s_bot_upgrade is insane on bitmatch but really dumb on any other objective |
| 22:51:58 | fordcars | Ah okokok |
| 22:52:13 | raptor | so we could just go back to s_bot original |
| 22:52:24 | raptor | but it'd be nice to have the upgrades, too |
| 22:52:32 | Watusimoto | what we want for 019a is s_bot origianl + s_bot_upgrade for killing |
| 22:52:47 | Watusimoto | at least as a first pass |
| 22:52:48 | raptor | but i think we need a bot that works on all gametypes - it'd be too much of a regression otherwise |
| 22:52:53 | Watusimoto | yes |
| 22:52:58 | Watusimoto | that's what i meant |
| 22:53:15 | Watusimoto | all the general logic of s_bot + the enhanced kill capablity of s_bot++ |
| 22:54:19 | Watusimoto | if you can get that to work, we'll put you in the credits! |
| 22:54:58 | raptor | incentive! |
| 22:57:14 | fordcars | ooOOOooo |
| 22:57:16 | fordcars | Fancy |
| 22:59:32 | raptor | Watusimoto: our remaining issues: ranks, badges, gup, bots, playback |
| 23:01:26 | Watusimoto | gup is mine :-( || bots is fordCars || playback is done to my satisfaction... yours? || ranks could be mine || badges I could provide possible solution |
| 23:08:53 | raptor | playback is OK for me, but i just *know* people are going to be upset about not being able to play 019 playbacks in 020 |
| 23:08:55 | raptor | actually |
| 23:09:03 | raptor | we should probably suffix the output files |
| 23:10:56 | raptor | oh koda! |
| 23:10:58 | raptor | hello! |
| 23:11:05 | koda | raptor: \o/ |
| 23:11:12 | koda | Watusimoto: hello! |
| 23:11:20 | raptor | in your hedgewars engine, do you backwards support playback files? |
| 23:11:27 | koda | raptor: thanks to your maili was able to meet Watusimoto |
| 23:11:36 | raptor | hooray! |
| 23:11:56 | koda | nope, every file has its own header and only the associated version can open it |
| 23:11:56 | raptor | i stalked you off of the SDL mailing list... |
| 23:12:08 | raptor | koda: ok, that's what I thought.. |
| 23:12:17 | koda | raptor: see? git would have offered my email in cleartext :p |
| 23:12:28 | raptor | heh |
| 23:15:36 | | koda_ has joined |
| 23:15:47 | koda_ | raptor: so what's this idea? |
| 23:16:21 | raptor | we just got a playback feature implemented, but we realize it can't be compatible from one version to another |
| 23:16:30 | raptor | i was curious if you guys had solved that problem |
| 23:17:06 | koda | yes, install multiple versions of the engine, but meh :p |
| 23:17:25 | raptor | haha, that is our current solution, too... |
| 23:17:56 | raptor | Watusimoto: o |
| 23:17:58 | raptor | oops |
| 23:18:08 | raptor | i'll polish up the playback stuff a bit, then close the bug |
| 23:21:30 | Watusimoto | hi koda |
| 23:21:40 | Watusimoto | you survived the return trip? |
| 23:22:17 | koda | i only had to take a train, a bus, a plane and a car to get home |
| 23:22:19 | koda | but yes |
| 23:22:50 | Watusimoto | I mentioned to an Italian colleage that I had met you, my one Italian Bitfighter partner, and he told some other guys and they all got really excited, wanted to know where you were from, etc. |
| 23:23:10 | koda | yay |
| 23:23:11 | Watusimoto | did you enjoy the conference? |
| 23:23:45 | Watusimoto | I liked it but thought it was waaay too crowded |
| 23:24:09 | koda | i liked it a lot |
| 23:24:17 | koda | it was way croweded |
| 23:24:34 | koda | but sometimes i would just meet up in bof sessions |
| 23:24:41 | koda | which are less crowede |
| 23:25:17 | Watusimoto | I want to start using clang now! |
| 23:26:05 | raptor | Watusimoto: it already compiles with clang |
| 23:26:12 | raptor | but i'd still do release mode in gcc |
| 23:27:37 | Watusimoto | I know |
| 23:27:46 | Watusimoto | and I agree |
| 23:28:36 | Watusimoto | I tried out some of the LLVM->JS ports today (again), and really want to take that last step and figure out why the js compilation is broken |
| 23:29:28 | Watusimoto | we had a little mini conference here in Luxembourg a few weeks ago that was like a 3-day bof session, related to one minor GIS tech |
| 23:29:52 | Watusimoto | it really is fun to talk with people about stuff face-to-face and try to work out good solutions |
| 23:30:21 | koda | +1 |
| 23:30:28 | koda | also the interaction changes |
| 23:31:37 | Watusimoto | definitely |
| 23:32:04 | Watusimoto | did you do any "work" with folks you met, or was it primarily on the social layer? |
| 23:36:25 | Watusimoto | raptor: what happened with jimmy_the_squid? |
| 23:36:40 | raptor | Watusimoto: he was here |
| 23:36:52 | raptor | talked to him - he actually wrote some the HTML/CSS |
| 23:37:20 | Nothing_Much | confirmed jimmythesquid was here at some point |
| 23:37:29 | raptor | kaen has the idea to move away from a CMS and just do static pages |
| 23:37:56 | raptor | which might be good... it'd be easier to integrate any theme, too, i think |
| 23:38:05 | Watusimoto | I have no problem with that |
| 23:38:15 | Watusimoto | very old skool |
| 23:38:18 | raptor | not sure if we ever want to be able to do posts in a blog-like fashion |
| 23:38:25 | raptor | like hedgewars does :) |
| 23:38:38 | raptor | traditionally we just code and speak up every once in a while... |
| 23:38:43 | raptor | like with a release |
| 23:38:50 | Watusimoto | we do our blogging in the forums |
| 23:39:05 | Watusimoto | none of us wants to spend time blogging |
| 23:41:12 | koda | community management was also a hot topic |
| 23:41:45 | Watusimoto | yes -- I went to several sessions on that |
| 23:42:07 | Watusimoto | main message seemed to be "don't be a jerk to your contributors!" |
| 23:42:28 | Watusimoto | and "don't be a jerk when trying to get involved in a project!" |
| 23:42:35 | raptor | i wish more projects woudl take that advice (and I hope we do..) |
| 23:42:49 | Watusimoto | I think we're golden in that respect |
| 23:43:15 | Watusimoto | not to say there is no possibility of improvement, but I feel we're pretty good |
| 23:45:55 | Watusimoto | whoa... |
| 23:46:02 | Watusimoto | civ 5 is on humble bundle |
| 23:46:19 | raptor | oh no! that means my sister will lose her husband for a while... |
| 23:47:23 | Watusimoto | phooey: Please Note: All the games are available via Steam only! |
| 23:49:33 | raptor | Watusimoto: would you be against me making sure saved playback files have extension like this?: somename.019.bfp |
| 23:49:49 | raptor | i wonder if bfp is common... |
| 23:51:03 | koda | since when extensions matter? |
| 23:51:19 | raptor | i see hedgewars does this: bug_.47.hws |
| 23:51:28 | raptor | looks like you use the protocol number |
| 23:52:03 | raptor | since... umm... windows? |
| 23:52:55 | raptor | or maybe just somefile.019 |
| 23:53:07 | koda | nah it’s just a commodity |
| 23:55:00 | | koda_ Quit () |
| 23:55:25 | Watusimoto | no objections |
| 23:55:42 | Watusimoto | thoguh bfp is kind of ugly |
| 23:55:57 | Watusimoto | .bfplay? |
| 23:56:05 | Watusimoto | .bfsave |
| 23:56:55 | raptor | do all OSes like more than 3? |
| 23:57:03 | raptor | or just bf019 |
| 23:57:15 | raptor | bfpb |
| 23:57:19 | raptor | uglier! |
| 23:59:24 | Nothing_Much | fordcars: I just realized something |
| 23:59:36 | fordcars | What? |