#bitfighter IRC Log

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IRC Log for 2014-02-08

Timestamps are in GMT/BST.

00:00:18amgine123wattismo can i ask you somthing
00:00:30amgine123do you think this is a better theme for bitfighters lobby ? http://modarchive.org/index.php?request=view_by_moduleid&query=104355
00:00:35amgine123I think it is
00:02:15amgine123ok
00:02:18amgine123never mind
00:02:25amgine123its b
00:02:33amgine123or not
00:02:36amgine123strange
00:02:40amgine123it crashed before
00:02:47amgine123ill have to investigate that
00:03:57amgine123weaird it worked before
00:04:35amgine123will put aside
00:04:35fordcars has joined
00:04:53amgine123strange
00:05:30amgine123uh i jsut got a crash when i tried to swtich levels
00:05:35amgine123let me confirm
00:06:14amgine123wtf
00:06:22amgine123so many one time crashes *.*
00:09:58fordcarsraptor, can you actually change the Ip address of a server? Like, a Domain Name?
00:10:40fordcarsI had a little fun with free DNS, and bitfighterpi.us.to:1601 is now my Pi Bitfighter server address
00:12:32Watusimotofordcars: n o
00:12:42fordcars:P Ok
00:12:53Watusimototo be honest, I don;t know what that INI option does
00:12:55Watusimoto:-)
00:13:06Watusimotobut it can't change what it can't control
00:13:07fordcarsI have no idea, I changed that and nothing happens O.o
00:13:26amgine123hey wattswimso question
00:13:26raptorit'll change the interface it listens on, but not if you don't control it
00:13:32amgine123raptor
00:13:36BFLogBot Commit: 84c10326a4d6 | Author: watusimoto | Message: Tiny improvement to help message
00:13:37BFLogBot Commit: 2a20f017cd4b | Author: watusimoto | Message: Fix problem in forums with inappropriate help message appearing when not carrying something. Probably.
00:13:38fordcarsMy Pi server ran the whole day without a glitch, sweet!
00:13:39BFLogBot Commit: 2286a960bbc7 | Author: watusimoto | Message: Change priority of help items
00:13:48raptorhi
00:14:03amgine123so i opened the new bf beta you gae yesterday and im getting alot of werid one time bugs could there be a cause?
00:14:20raptoramgine123: we cannot tell unless you can duplicate it
00:14:59Watusimotoamgine123: I know that sucks, but it is really impossible to fix otherwise
00:15:02amgine123well it crashed once pressing b to drop a item it crashed once trying to swtich levels.....
00:15:15amgine123completly random and non dupeable it seems
00:16:08raptorif you find something that duplicates, let us know
00:16:20amgine123btw i see nothing on how to start or stop recording anywhere is it there ?
00:16:42raptorit's experimental so I'm not worried about you testing it yet
00:17:31amgine123I think it should be put in as non experimental
00:18:10raptornot yet
00:18:14Watusimotofordcars: tracing it through that INI address gets passed to the networking layer to tell it what socket to bind to
00:18:35fordcarsOh ok
00:18:46WatusimotoI don;t understand networking enough to really understand it, but perhaps if your machine had mulitple ip addresses, you could choose which to listen on??? does that even make sense???
00:18:58raptorthat's what I tried to say
00:19:03fordcarsUh, I don't know?!
00:19:20fordcarsOhh
00:19:21fordcarsokok
00:19:23raptorso if you have multiple ethernet jacks, and each is designated an IP address
00:19:35raptoryou can specify to only listen on one
00:19:39fordcarsOkkokokok
00:19:43fordcarsI was just wondering if you could change the Ip it sends to Bitfighter Master Server
00:19:54raptorno, you have to 'own' the IP
00:19:55Watusimotofordcars: maybe this could explain it further
00:19:56Watusimotohttp://stackoverflow.com/questions/7556811/why-bind-a-socket-to-an-address
00:19:59fordcarsReally no biggie though
00:20:15amgine123wattismo did oyu see the query ?
00:20:26fordcarsAhhh ok
00:20:29fordcarsThanks :)
00:20:43Watusimotobah, that doesn't really help me
00:22:14amgine123wattsimo query answer later then ?
00:23:45Watusimotofordcars: if you leave that item blank you get something that leads to this comment:
00:23:46Watusimoto/ INADDR_ANY : anyone from any network can connect, using any IP address bound to the PC.
00:23:49amgine123ah always afk Xd
00:23:52Watusimoto// INADDR_ANY : anyone from any network can connect, using any IP address bound to the PC.
00:23:55amgine123ill go test then
00:24:03Watusimotofrom reading that SO entry, I'm guessing that's 0.0.0.0
00:24:17Watusimotoanyway, I realize that was more than you wanted, but you got me curious
00:24:18fordcarsOkokokokokok
00:24:28fordcarsNetworking is really interesting actually
00:25:04fordcarsI am looking at HttpRequests in Bitfighter right now, fancy things, you could actually do quite allot of cool things with that
00:25:11Watusimotoyes
00:25:22Watusimotook, heading to bed.... more tomorrow!
00:25:27fordcarsNight!
00:25:31Watusimoto Quit (Remote host closed the connection)
00:26:09raptorheading home!
00:26:14raptor Quit ()
00:27:26amgine123i love how i got ignored regarding anything but bugs
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00:47:26NothingMuchHereTHi everyone
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01:37:09BFLogBot Commit: 38c4189748e6 | Author: sam8641 | Message: Added/fixed a controller, fixed dedicated compile
01:47:41amgine123sam are you here ?
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02:21:33Nothing_MuchHi everyone
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02:23:50fordcarsHi
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02:52:01raptorsam686: can you tell me what your joystick changes do? are you somehow mapping a trigger to a button?
02:55:43amgine123-raptor can i ask oyu somthing
02:55:51raptorhi, ask away
02:55:58amgine123or will you ignore me if its not bug realted like you always do XD
02:56:27raptoramgine123: you cannot say anyone is ignoring you - this is IRC, we idle here
02:56:33Nothing_Much has joined
02:56:36raptoralso we are very busy during the work day
02:56:59amgine123!gci
02:56:59BFLogBotGCI Students Welcome! Please see: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap for getting started.
03:00:21sam686some controllers don't have a button for a trigger (xbox 360 and some PS3-to-XBOX emulation software to make some games work that only supports xbox 360 controller.
03:01:19raptorsam686: so the trigger is an axis?
03:01:29sam686that 2 analog triggers is a separate axis for each trigger, -1 for fully released, +1 for fully depressed, 0 for halfway pressed
03:01:40raptorahhh
03:01:45raptoranalog triggers
03:01:51raptori was wondering how to handle those...
03:14:35amgine123funny is i knew that wihout even knowing how to program
03:14:43amgine123werid the random stuff i know
03:15:05amgine123so raptor do you htink that would be a better theme for the bf lobby everyone i have asked says they agree that it would be better
03:15:13amgine123that moda
03:15:44raptorthe underwater one?
03:15:49amgine123yeah
03:15:58amgine123i htink it sounds spacy
03:17:05raptoryes, i agree that it's a pretty good fit for the game - I do like our current menu music though
03:17:14Nothing_Much Quit (Remote host closed the connection)
03:17:45amgine123well i have asked around and EVERY person i have asked says its better then our current bf lobby theme
03:18:33fordcarsYou should make a forums poll :)
03:21:11amgine123fordcars every person i have asked has agreed even you agreeded
03:21:24amgine123do you need to be reminded again? Xd
03:21:43fordcarsWhaaaa
03:22:15amgine123fine ill give you the link again
03:22:17amgine123in pc
03:22:55fordcarsI have a link, but it's a .mod and Windows doesn't want to open it :/
03:23:11amgine123use vlc
03:23:18amgine123vlc player opens ALL music files
03:24:04amgine123have you listened to it ?
03:24:09amgine123tell me when you do
03:24:29fordcarsYeah installing Vlc now
03:25:23amgine123raptor i think it fits better becomes its more frantic and exicting unlike the other one bitfighter is supposed to be fast fun frentic not dull boring and slow
03:26:47fordcarsYeah it sound good :P
03:26:55amgine123told ya
03:27:04amgine123raptor its like 50-1 againt you XD
03:27:17raptorI like our current music specifically because it's less frantic and distracting when navigating around the menus
03:27:22fordcarsI didn't say I want to get rid of the old one :O
03:27:30fordcarsraptor, did you listen?
03:27:33raptorand yes, i can easily be in the minority
03:27:38raptoryep
03:27:48raptoralso, it almost loops perfectly, but not quite
03:27:56fordcarsWe need Star Wars theme
03:28:22raptoramgine123: you should ask watusimoto
03:28:22fordcarsOh never mind haha
03:28:32amgine123@ raptor i have
03:28:39raptorwhat did he say?
03:29:35amgine123if i remeber correctly he agreed not sure let me re ask
03:29:43amgine123oh hes not here lol
03:29:45raptoryou'll have to tomorrow
03:29:47amgine123well
03:29:52raptoralso
03:30:44raptori usually have the music off, so honestly, my 'vote' counts for less... also, there is no real vote, this is an oligarchy
03:30:50raptor:)
03:31:05fordcars:0
03:31:05kaenI really like the current menu music
03:31:10kaenthe ambiance is perfect.
03:31:26fordcarsennnnnNNNNNNnnnnnnnnn oooooooooooOOOOOOOoooooo
03:31:30fordcarsMenu music ^^
03:31:42raptorhaha
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03:43:17amgine123kaen hgave you listened tio what i think would be better menu music ?
03:43:24amgine123have you heard it yet
03:45:02amgine123@kaen did oyu listen to it ?
03:58:07amgine123gtg bye
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04:09:36BFLogBot Commit: bb27a5697621 | Author: buckyballreaction | Message: Fix some compiler warnings
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05:58:40fordcarsNight!
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14:39:05raptorgood morning!
14:39:25raptorWatusimoto: you opened an idle bug - 2 and 3 are not regressions
14:39:33raptor1 probably isn't also
14:40:08raptorregressions since 018a maybe, but not 019
14:46:04raptor2 is an issue with rendering when switching between fullscreen/windowed mode (if that's the same thing you're saying)
14:46:47raptor3 is because ghostable objects disappear when your ship disappears and has always been with the game - just htat in 018a we blacked out the screen
14:47:04raptorso it wasn't noticeable
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15:20:31Watusimotohi
15:20:38Watusimoto5th flat tire in 3 weeks
15:20:38raptorhi
15:20:48raptoron your bike??
15:20:50WatusimotoI'm getting rather sick of this
15:20:51Watusimotoyes
15:21:01raptorand you've layered the tubes?
15:21:08Watusimotothis time the valve itself had a leak in the side of the metal
15:21:09Watusimotowtf??
15:21:16raptoroh wonderful
15:21:34WatusimotoI did not layer the tubes on my bike -- only on Ian's, but it totally solved the problem there
15:21:35raptorsounds like corruption and cheapy tubes
15:21:48Watusimotoor maybe I bent the valve with my small hand pump
15:21:50raptori don't dare buy tubes from walmart
15:21:59Watusimotothis is a good brand
15:22:10Watusimoto(somethng geerman... schwalbe, maybe?)
15:22:30raptori'm sorry - flats are annoying
15:22:37Watusimotomy front tire is so small there's no way I could put two layers in
15:22:48raptoris it a skinny-tire?
15:22:51Watusimotoit was hard enough on my son's mtn. bike tire
15:22:52Watusimotoyes
15:22:54Watusimotovery skinny
15:22:59WatusimotoI like to go fast
15:23:14raptorahh... yeah, my technique doesn't work on skinny-tire bikes
15:23:36Watusimotobut no flats sincI did it on Ian's!!
15:23:47raptorgreat!
15:24:19raptorwhen i was in arizona biking about 20-40 miles a day, i used a mountain bike with double/triple tubes
15:24:30Watusimotoha
15:24:47Watusimotothat would probably have worked with most of the glass I hit these past weeks
15:24:51raptori found that in a deserty-cactus area, heaviness and dependability was more important that speed and flat tires every day
15:24:59Watusimotoyes
15:25:16WatusimotoI did by a super puncture proof tire, but I'm waiting for my next rear flat to put it on
15:25:55raptormy brother-in-law liked to go fast, too (in AZ) but he used a mountain bike with slicks
15:26:39raptorslicks are road-treaded mountain bike tires
15:26:57raptorit helped a lot with speed
15:43:20Watusimotoso I added a 3-part bug to the 019a list
15:43:22Watusimotosorry
15:43:34Watusimotobut it's visible and a regression
15:43:41raptori am responding to it
15:43:48raptorat least 2 of them are not regressions from 019
15:43:55Watusimotowhich?
15:43:59Watusimotobecause I am certain two are
15:44:05raptor2 and 3
15:44:06Watusimotoand I forget what the thrid was
15:44:11Watusimotowhich is 2?
15:44:19raptoralsmot done responding...
15:44:20Watusimotowell, I'll look
15:44:29destroyerimo Quit (Read error: Connection reset by peer)
15:44:50Watusimoto2 is definitely a regression
15:44:58Watusimotowhich I'll prove momentarily
15:45:33raptorok responded
15:46:14raptorwell, your #2 can easily be different than what I think it is - there was not a whole lot of detail there
15:47:29Watusimotono -- I think it is mainly a text size/rendering issue
15:47:49raptorso it *is* about the text size
15:48:59Watusimotoalas, I cannot get a screenshot of the new /idle screen
15:49:26raptoric an
15:49:27raptori can
15:49:29raptoryou're right
15:49:39raptorit's a regression...
15:50:15raptorbecause it's consistent
15:50:22raptorin all screen modes
15:50:38raptorprobably due to a missing popFontContext somwhere
15:51:29raptorlet me see if i can hunt it down
15:51:54Watusimotolet me check if 3 happens in 019
15:52:08raptorsure it does
15:52:29Watusimotoit does not
15:52:39WatusimotoI mean things like lines
15:52:50raptorlines?
15:52:56WatusimotolineItems
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15:54:52raptoroh wow, i'm wrong on all accounts
15:55:18raptorexcept - did you do many /idle fixes for 019a? I don't remember doing many
15:56:29raptorsparks only stop if you're hosting - because /idle actually pauses the server
15:57:12WatusimotoI did none
15:57:33Watusimotosam reported some idle related issues in the forums, perhaps the fix for those was related
16:04:26raptorhmm... looks like push/pop font context is not the issue
16:08:32Watusimotocould it just be font size?
16:08:40raptoryes, looks like it is
16:08:58raptori think all font size was reduced to 18 when you redid much of the red message box code
16:10:12Watusimotook... let me fix this. I think this would be a great use for a symbol string, with the font size built in!
16:11:38WatusimotoI gave my son this problem:
16:11:38Watusimotohttp://regexcrossword.com/challenges/experienced/puzzles/1
16:13:18Watusimototook him < 5 mins
16:13:51Watusimotoso I am having him try this:
16:13:52Watusimotohttp://regexcrossword.com/challenges/volapuk/puzzles/1
16:14:26raptorneat!
16:14:44Watusimotono wonder he's bored in math class...
16:16:46Watusimotoactually, this is going to be a pain to fix, just because there are so many uses that need to be tested
16:17:20raptori think the main problem is that we have different styles of message box
16:17:38raptorif you're working on that, i'll do the text item thing - it may be my fault
16:19:00raptoryep, my fault
16:19:06WatusimotoI haven't really started yet, so if you wanted to handle it, fine with me
16:19:15WatusimotoI've just rearranged a few things to make the code neater
16:19:34raptorso the disappearing textitem thing is a problem
16:20:02raptorbecause before when it rendered 'correctly', it rendered all line/textitems, even if they weren't on your team
16:20:36raptorthe reason being is that it does the team check with your ship object, but the ship object doesn't exist in /idle
16:21:24raptorso to fix that last bug, i just disabled rendering if there was no ship
16:21:40raptorbecause I know of know way to get the team without the ship
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16:27:11Watusimotowhat if you stored the team on the clientInfo, or possibliy the clientGame?
16:27:19Watusimotoas a kind of lame hack
16:28:10raptorthat first puzzle took me about 5 min. too...
16:28:25raptorlame hack - i already did a lame hack for it...
16:29:05raptormaybe we should ask ourselves - what should the proper behavior be when you go idle? should you still be able to see textitems?
16:29:10raptoror team-mines?
16:29:34WatusimotoI think you should continue to see what you saw before you died
16:29:50raptorunless it moves
16:29:52Watusimotoin fact, if you are red, how do you even know about the blue lines?
16:30:04Watusimotoyou should not even have that info
16:30:20raptorwe've always had that info, it's just that the team-check against the ship skips the rendering
16:30:31raptorserver sends all lines to each client
16:30:35Watusimotomaybe we should make those items out-of-scope
16:30:59Watusimotothat might fix the problem... if you don't know about the lines, you can't render them
16:31:20raptortrue, but doesn't fix the mine/spybug problem
16:31:31Watusimotowhat is that problem?
16:31:39raptorsame thing
16:31:40Watusimotothat enemy mines become visibler?
16:31:56Watusimotosince you do see them so they are in scope
16:31:57raptorthey used to in 019, until i added my hack to not render if there was no ship
16:33:05Watusimotoso what about making team be a clientInfo thing and not a ship thing... i.e. the player is a member of the team, and not just the owner of a ship that is a member of a team
16:33:46raptorteam is handled on bfobject
16:34:16Watusimotook
16:34:36raptorof which clientinfo is not a child, but i could add an extra member...
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16:34:42Watusimotowell, maybe that's ok
16:34:48Watusimotothe ship still needs to be on a team
16:35:04raptoroh wait!
16:35:06Watusimotobecause it is a teamable object, like a mine or a loadout zone
16:35:10raptorthere is an mTeamIndex on CLientInfo
16:35:20Watusimotook, then there you go!
16:36:02raptori have to make sure it is propagated to the RemoteClientInfo...
16:36:18Watusimotocreate a test!! :-)
16:50:22raptorthat third puzzle took a little longer..
17:19:06raptorok finished all the 'experienced' puzzles... time to fix that bug
17:20:19Watusimotothere's one more you should try; it's only beginner
17:20:20Watusimotohttp://regexcrossword.com/challenges/beginner/puzzles/2
17:20:28Watusimotosorry, not that one
17:20:36Watusimotohttp://regexcrossword.com/challenges/beginner/puzzles/4
17:20:44Watusimoto"symbolism"
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17:24:07raptorhaha
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17:37:54raptorwhat on earth is getLocalRemoteClientInfo
17:39:09Watusimotoit gets the remote client info that refers to the local player
17:39:51destroyerimo Quit (Ping timeout: 245 seconds)
17:39:51raptorso that's good...
17:39:56Watusimotorecall that each player has a remoteClientInfo for all other players, including self
17:40:02WatusimotoI have to go... back later
17:40:08raptorah ok
17:40:11raptorbye
17:40:18Watusimotobye
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18:19:01BFLogBot Commit: f976ebb11676 | Author: buckyballreaction | Message: Better fix for rendering team-based objects when idle. Now they will still render appropriately
18:34:14raptorback later
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19:54:58fordcarsLater!
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19:57:02Nothing_MuchFORDCARD
19:57:04Nothing_MuchS
19:57:05Nothing_Much..
19:57:07Nothing_MuchDarn
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20:07:17amgine123sup
20:26:12amgine123whats that link to that one site where you can lollba on math by showing it ?
20:55:49kaenamgine123, this one? http://www.twiddla.com/1488988
20:56:05amgine123yes ty im trying to solve some trig i cant remember how to dop
21:02:08LordDVG has joined
21:02:46amgine123how do i move text
21:03:02raptor has joined
21:03:02ChanServ sets mode +o
21:03:07amgine123or shirnk the boxes
21:03:19amgine123im having a bad time with twidilla
21:08:14kaenchecking the status of my amazon order:
21:08:16kaenLa Crosse, WI, United States 02/06/2014 6:00 A.M. Train derailment.
21:08:29raptorwhat!?
21:08:40kaenyeah...
21:08:52Nothing_Muchkaen: what did you order and-
21:08:56kaenbut it's in town now
21:08:57Nothing_Muchtrain derailment?
21:09:02kaenshould be here today or tomorrow
21:09:03Nothing_Muchthat doesn't sound good..
21:09:06kaenyeah, I was confused too
21:09:32kaenI was like googling to see if there was some other meaning to the phrase
21:09:34kaennope.
21:09:45kaenhopefully it was a minor derailment (if there is such a thing)
21:10:01Nothing_Muchhope so dude
21:10:06Nothing_Muchbut what'd ya get?
21:10:11kaenit's a couple pairs of headphones and some speakers
21:10:29Nothing_Muchoh dude nice
21:10:31Nothing_Muchheadset?
21:10:34Nothing_Muchwe could like
21:10:36Nothing_Muchchat on bitfighter!
21:11:12kaenno mic, but my laptop has a crappy one built in
21:11:19Nothing_Muchaw darn
21:11:21kaenI used it on skype for the first time last night
21:11:31kaenI got these for spicey: http://www.amazon.com/dp/B009APBSCU/ref=pe_385040_30332190_TE_M3T1_ST1_dp_3
21:11:34Nothing_Muchoh dude, what's your skype/
21:11:37Nothing_Much? :D
21:11:40kaenbecause I broke her last ones :<
21:11:54kaenlive:bkconrad
21:12:07Nothing_Muchoh that's nice lol
21:12:09kaenhopefully the train didn't break her new ones...
21:12:10Nothing_Muchspicey?
21:12:19kaenmy girlfriend's bitfighter alias
21:12:39Nothing_Muchoh nice
21:13:08Nothing_Muchtime to install skype for the first time in months
21:24:23amgine123 Quit (Ping timeout: 245 seconds)
21:39:53amgine123 has joined
21:44:56LordDVG Quit (Remote host closed the connection)
21:46:12Nothing_Much Quit (Remote host closed the connection)
21:48:54Nothing_Much has joined
21:50:33amgine123i need some help here http://www.twiddla.com/1488988
21:50:43amgine123its been to long i forgot how to do math
22:02:06fordcars has joined
22:02:12Nothing_Muchfordcars: !
22:02:15fordcarsHi!
22:02:22Nothing_MuchDude, fix your server up a bit!
22:02:40Nothing_MuchPeople can't vote to change maps.
22:02:42fordcarswhaa
22:02:52Nothing_MuchYeah
22:03:23fordcarsWhat's wrong?
22:03:46fordcarsOh srry
22:03:48fordcarsOkok
22:04:33Nothing_Muchfordcars: Just lettin' ya know about it since people can just easily change the map
22:05:23fordcarsDone
22:06:29Nothing_MuchAlright, I'll check
22:35:26Watusimoto has joined
22:35:34Watusimotohi
22:35:42raptorhi
22:36:36fordcarsraptor, is there a setting for global voice chat now?
22:36:44raptorhuh?
22:36:52raptorto do what about it?
22:36:56fordcarsWell, not team voice chat :)
22:37:09fordcarsWell, LA told me there was a setting in the .ini
22:37:13raptorohhh voice chat
22:37:17raptoryou can disallow it
22:37:31fordcarsIn .ini?
22:37:35raptoryes
22:37:40fordcarsI think my Pi build is too old :X
22:37:48raptorhmm... let me double check..
22:37:53Nothing_Muchyou might need to rebuild it then dude :(
22:38:17fordcarsYeah :/
22:38:24raptorno it's there
22:38:28raptorbeen there a while - EnableServerVoiceChat
22:38:37fordcarsIs it in the top section?
22:38:44raptorin the [Host]
22:39:10fordcarsYeah I have that
22:39:15raptorset it to no
22:39:22raptorto disable it
22:39:26fordcarsBut isn't that going to disable voice chat completely?
22:39:30raptoryes
22:39:35raptorthat's what you're asking?
22:39:38fordcarsI wanted global voice, sorry :X
22:39:52Nothing_Muchalltalk basically
22:39:53fordcarsInstead of only team voice chat
22:40:06fordcarsYeah, last time I had commented out a line, and rebuilt it
22:40:15raptorah, that is not implemented yet, I don't think, unless sam686 or kaen implemented it
22:40:24raptori don't remember...
22:40:41raptorWatusimoto: I fixed your idle bug #3
22:40:50fordcarsOk, I'll rebuild, it'll take a long time, but it will be the latest, so it's worth it :)
22:40:51WatusimotoI saw... great!
22:41:57Nothing_Muchgl fordcars!
22:42:27fordcarsThanks :)
22:43:43fordcarsBy the way, I started working on s_bot, I did a few "repairs", but the main problem is objectives and moving around
22:44:17raptorthink we should just put back the old one for now?
22:44:28fordcarsProbably :P
22:44:44raptorpoor, poor s_bot
22:44:58fordcarsWe would need a timer or something to make sure it gets to the objective, but that looks lugly
22:45:27fordcarss_bot_upgrade was actually shooting neutral turrets and FFs
22:45:53fordcarsAnd now, it will get the enemy flag when it is close to it and it's team flag is stolen by an enemy
22:46:34fordcars!gci
22:46:34BFLogBotGCI Students Welcome! Please see: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap for getting started.
23:02:43raptorI think I'm willing to give Lua-jit again a try after 019a
23:03:05raptorwe'll have to scrap lua-vec
23:03:50raptorbut i think it won't matter with the speed up of lua-jit; see here: http://code.google.com/p/lua-vec/wiki/Benchmarks
23:09:58Flynnn Quit (Quit: Leaving)
23:14:50raptorok Watusimoto, we should probably just use 019 s_bot for now... fordcars makes it seem like there's still a lot of work to merge the two properly
23:17:16fordcarsSweet, Bitfighter compiled fine with latest
23:34:22HylianSavior Quit (Quit: Leaving)
23:37:18destroyerimo Quit (Ping timeout: 252 seconds)
23:41:58Watusimotofalling asleep...
23:42:09raptorsleep
23:46:31Watusimoto Quit (Ping timeout: 260 seconds)
23:50:35destroyerimo has joined
23:52:37Nothing_Much Quit (Remote host closed the connection)

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