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| 00:04:55 | raptor | kaen: would you be willing to let me step in to help out with the debian stuff? |
| 00:05:01 | kaen | absolutely |
| 00:05:24 | kaen | I'm afraid I won't have much time for bitfighter in the coming month or so |
| 00:05:35 | raptor | oh yeah, completely understandable |
| 00:05:44 | kaen | there's no red tape around that, you can just step in without any process |
| 00:06:15 | raptor | would you be able to point me in the right direction? maybe give me a status update with what you were planning next? |
| 00:06:27 | raptor | or what a good next move(s) would be? |
| 00:07:10 | kaen | the thing that I was blocking on was getting this accepted http://mentors.debian.net/package/libpoly2tri |
| 00:11:09 | raptor | ok |
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| 00:17:22 | raptor | kaen: what do you think is the best way I could announce my intercession of your projects? |
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| 00:42:29 | Nothing_Much | Who'd have thought that changing a Grub menu would get a monitor to properly show up? |
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| 01:19:49 | amgine123 | hmm |
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| 06:51:32 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 11:57:54 | | BFLogBot Commit: 0790bed086c3 | Author: watusimoto | Message: Slightly less unhelpful comment |
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| 12:13:35 | | BFLogBot Commit: a1528db1cc5d | Author: watusimoto | Message: Clean up constants |
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| 13:57:20 | | BFLogBot Commit: a803081fa8f8 | Author: watusimoto | Message: Fix spark freezing problem when in /idle |
| 13:57:22 | | BFLogBot Commit: 965ba54f4cbd | Author: watusimoto | Message: Make sure teleporters (and other objects) continue to idle when we are /idled... this will prevent teleporters from "freezing" while /idled. I hope this has no weird side effects |
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| 15:12:13 | raptor | good mroning! |
| 15:33:27 | | BFLogBot Commit: 35863f31906e | Author: buckyballreaction | Message: Fix compiling. Apparently shared_ptr can't take NULL? |
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| 16:07:35 | Watusimoto_ | hi |
| 16:07:41 | raptor | hello |
| 16:09:05 | Watusimoto_ | do you see any danger in idling objects on the client while you are suspended? |
| 16:09:20 | Watusimoto_ | (that was the core of my most recent fixes) |
| 16:10:31 | Watusimoto_ | also we need to discuss schedule a little |
| 16:10:49 | Watusimoto_ | next week I'm going to be away, probably completely out of contact |
| 16:11:05 | Watusimoto_ | so we'll either need to do the 019a release before I go or after I come back |
| 16:11:22 | raptor | what do you m ean by idling objects? |
| 16:11:33 | Watusimoto_ | I'm going to guess you would vote for before; if so, it would probably have to be Wed or earlier |
| 16:11:44 | Watusimoto_ | (I mean calling each client object's idle method) |
| 16:11:58 | Watusimoto_ | (or rather, calling each object's idle method on the client) |
| 16:12:42 | raptor | i don't think there's a problem with the rendering (sparks/teleporter), but BfObject::idle is problematic because many objects don't receive updates from the server |
| 16:12:48 | raptor | since there is no controlObject |
| 16:13:14 | Watusimoto_ | yes |
| 16:13:46 | Watusimoto_ | but that doesn't really matter too much... when you respawn, the screen will (likely) change, and you don't always expect objects to be as they were before you spawned |
| 16:14:05 | Watusimoto_ | so if they get a bit out of sync with the server, it should be fixed on spawn, no? |
| 16:14:47 | raptor | I guess i don't see what goal you're working towards.. |
| 16:15:11 | raptor | it seems OK right now - already /idle doesn't really break game continuity like it used to |
| 16:16:42 | Watusimoto_ | the goal was animating teleporters while you were /idle |
| 16:16:50 | Watusimoto_ | it looked goofy that they froze after 2 seconds |
| 16:19:11 | raptor | ok, that's the rendering |
| 16:19:18 | raptor | not actually bfobject::idle() |
| 16:19:22 | raptor | i have no problem with that |
| 16:20:19 | Watusimoto_ | you need to run idle() on the teleporter to get it to animate |
| 16:23:34 | raptor | really?? i thought it was handled by the graphics (spark) manager |
| 16:25:02 | Watusimoto_ | there is a counter at the very top of the teleporter idle method that needs to be advanced |
| 16:25:17 | Watusimoto_ | I commented that one line out, and teleporters no longer animated |
| 16:27:31 | raptor | interesting |
| 16:29:15 | raptor | i wonder if that should be moved to sparkmanager and have variables in sparkmanager be updated |
| 16:32:36 | raptor | i don't think it warrants idling all BfObjects |
| 16:33:22 | raptor | but we probably don't want to do a refacter |
| 16:38:19 | Watusimoto_ | probably want to do that; I don't know if it would be much of a refactor or not |
| 16:49:36 | raptor | yes, i'd be willing to do the release if we can finish stuff up before your departure |
| 16:55:43 | Watusimoto_ | I'm working on the help item item I added today |
| 16:55:52 | Watusimoto_ | and a related item I did not add, but just discovered |
| 16:56:19 | Watusimoto_ | in a pinch, I'd be willing to let most of the remaining items go, so I think unless we find anythign big we can do the release soon |
| 16:56:31 | Watusimoto_ | and having a deadline is probably a good thing |
| 16:56:48 | raptor | i think s_bot shoule be reverted for now - fordcars gave it a go, fixed several bugs but said lots still existed |
| 17:05:49 | raptor | i have to go - i'll be back in a few hours. after release I have plans to take a look at s_bot |
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| 17:39:15 | | BFLogBot Commit: defe2b81b134 | Author: watusimoto | Message: Make coords explicit |
| 17:39:17 | | BFLogBot Commit: 1908d4b49199 | Author: watusimoto | Message: Warnings and formatting |
| 17:39:20 | | BFLogBot Commit: d4de1e709f0d | Author: watusimoto | Message: Make coords explicit, fix warnings |
| 17:39:22 | | BFLogBot Commit: 371fe9ffff03 | Author: watusimoto | Message: Add shouldRender() to BfObject, use it to suppress inline-help outlines on things like asteroids that have been killed but are still lingering for a few frames. This will help formalize the 'when to render' logic we have strewn around in a few places. Also renamed some method vars to use "m" prefix. |
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| 21:17:09 | | BFLogBot Commit: 07e6fbb2926a | Author: watusimoto | Message: Reversing the logic makes this a tad clearer |
| 21:17:10 | | BFLogBot Commit: abc8876ba6e4 | Author: watusimoto | Message: Formatting |
| 21:17:12 | | BFLogBot Commit: be3ab547c2c3 | Author: watusimoto | Message: Break apart rendering a little; format for shorter lines; disable inline help rendering when /idle |
| 21:17:13 | | BFLogBot Commit: fa594a7652e8 | Author: watusimoto | Message: Turn off ingame help messages when server is suspended |
| 21:17:15 | | BFLogBot Commit: c0ae022e46a8 | Author: watusimoto | Message: Whitespace, formatting |
| 21:17:17 | | BFLogBot Commit: 969ddfe38d5d | Author: watusimoto | Message: More effectively suppress inline help when /idle |
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| 22:28:05 | | BFLogBot Commit: eba5c20c2225 | Author: buckyballreaction | Message: Fix compiler warning |
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| 23:31:13 | raptor | koda! |
| 23:31:35 | raptor | does hedgewars use Lua 5.1, 5.2, or luajit? |
| 23:35:20 | koda | 5.1 |
| 23:35:34 | raptor | ok, thanks! |
| 23:37:08 | koda | there was a patch to move to 5.2 but it got lost |
| 23:37:20 | koda | not sure what are the differences between versions either |
| 23:37:45 | raptor | i tried moving bitfighter to 5.2, but we use a custom Lua interpreter called lua-vec and I couldn't reliably merge the additions in 5.2 |
| 23:37:58 | raptor | so now i'm thinking about moving to luajit |
| 23:38:20 | koda | wait for luajit2 |
| 23:38:32 | raptor | yes, 2.0.2 was recently released |
| 23:38:41 | raptor | benchmarks are impressive |
| 23:39:40 | koda | AH, i would say it was released… |
| 23:39:46 | koda | Just In Time |
| 23:39:48 | koda | 8-) |
| 23:39:50 | raptor | hehe |
| 23:40:32 | raptor | but the build system is going to be interesting... the only real way to build it on any platform is to use the custom Makefile included |
| 23:40:45 | raptor | so i'm researching how to call it from CMake |
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