#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2014-02-11

Timestamps are in GMT/BST.

00:11:12raptorperhaps... but i've heard stories of those standards folks writing portions when sleep-walking
00:20:48Watusimotoit's the C standard... one can hardly blame them!
00:20:54Watusimotoit's hardly exciting like... Java!
00:29:41raptori've been reading a lot about luajit and why it's so fast - the reason basically boils down to that its author is a genious
00:32:32WatusimotoThink he wants to work on bitfighter?
00:32:50WatusimotoI'm committing a proposal for displaying player rank
00:32:56raptoruh oh
00:33:32Watusimotoit's only displayed on the scoreboard
00:33:37Watusimotoit's out of the way
00:33:42Watusimotoit's fairly subtle
00:33:42BFLogBot Commit: ee4246d14f4d | Author: watusimoto | Message: Consolidate logic, such as it is
00:33:43BFLogBot Commit: f5efaf3d54b6 | Author: watusimoto | Message: Use interval
00:33:45BFLogBot Commit: 5ac3c855b7ee | Author: watusimoto | Message: Try to clean up scoreboard rendering by moving some of the code into a separate function. Ouch!
00:33:46BFLogBot Commit: 4e3cbffa67ef | Author: watusimoto | Message: More of the same
00:33:48BFLogBot Commit: ba9a412eb882 | Author: watusimoto | Message: And again!
00:33:49BFLogBot Commit: 4cc05a89b914 | Author: watusimoto | Message: And even more!
00:33:51BFLogBot Commit: b53d5ac0f033 | Author: watusimoto | Message: Make a pass at displaying player levels
00:33:52BFLogBot Commit: 96f55c859360 | Author: watusimoto | Message: Merge
00:34:18Watusimotothere is now a small green number on the scoreboard that reflects your rank, 1-9
00:34:39WatusimotoI think we could doll it up a little, perhaps put it in a circle or whatnot
00:34:46Watusimotomaybe change the color
00:34:51Watusimotoyellow?
00:34:56Watusimotoor make the color rank dependent
00:35:16Watusimotobut I think this is better than any of the earlier proposals
00:35:24raptorok
00:35:27raptorseems ok
00:35:34Watusimotoanyway... I'm going to bed now
00:35:36raptorlooks ok - i'm rank 1!
00:35:42raptornight!
00:35:43Watusimotoyou rock!!
00:36:11Watusimotoso think about it, see if we can improve it, or if it's a sufficient stepping stone to introduce rank moving forward
00:36:18Watusimotoand we can discuss tomorrow
00:36:21raptorok
00:36:42Watusimotoi'll take another look tomorrow as well and see how I feel about it
00:36:58WatusimotoI'm lukewarm at the moment, in part because it adds complexity to an already complex display
00:37:35Watusimotobut I think the idea of rewarding longevity is good, so... well, I'm not sure
00:38:05Watusimotomaybe sam686 or anyone else who uses our dev builds can make a suggestion as well
00:38:12raptorok
00:38:12Watusimotoor kaen
00:38:15WatusimotoL-)
00:38:17Watusimoto:-)
00:38:19raptorlet it simmer in your dreams
00:38:21Watusimotowell, anway
00:38:24Watusimotogood night!
00:38:29raptornight!
00:46:39Watusimoto Quit (Ping timeout: 250 seconds)
00:49:12Flynnn Quit (Quit: This computer has gone to sleep)
00:51:20Flynnn has joined
00:56:19Flynnn Quit (Client Quit)
01:11:43Flynnn has joined
01:18:44no_mu Quit (Quit: Page closed)
01:24:42Flynnn Quit (Quit: This computer has gone to sleep)
01:42:49amgine123 has joined
01:42:55amgine123aha im on
01:42:58amgine123the ric broke Xd
01:43:01amgine123irc
01:43:25Flynnn has joined
02:50:29Flynnn Quit (Quit: This computer has gone to sleep)
03:00:35Flynnn has joined
03:13:21Flynnn Quit (Quit: Leaving)
03:24:09Flynnn has joined
03:24:09Flynnn Quit (Client Quit)
03:24:23Flynnn has joined
03:24:24Flynnn Quit (Client Quit)
03:24:30FlynnnNT has joined
03:24:30FlynnnNT Quit (Client Quit)
03:24:36Flynnn has joined
03:55:08fordcars has joined
03:59:11fordcarsGahh, what the
04:00:27fordcarsI went into Bitfighter with my gamepad plugged in, and now even with my gamepad not plugged, f10 makes a weird locking sound and changes the FPS number color, f11 changes the FPS number's position. Whaaaaaa
04:02:16fordcarsAnd those FPS numbers are off screen (in fullscreen non stretched)
04:03:08fordcarsAnd, when I went into Bitfighter, the FPS was already displayed, I hadn't enabled it before. And it is only FPS, not the other inf, like ping etc
04:04:53Nothing_Much Quit (Ping timeout: 248 seconds)
04:06:19fordcarsF11 or F12
04:06:24fordcarsI am really lost
04:06:37fordcarsThis is in 019, not 019a
04:07:13fordcarsIn window mode the FPS is in the window btw
04:08:06fordcarsOkokokok, apart from the menus, F12 moves the FPS around the 4 corners.
04:08:42fordcarsAnd F10, changes it color for a quarter of a sec and drops the Frame Rate a tiny bit during that same time??
04:09:04fordcarsOh nevermind :3
04:09:39fordcarsOk, F12 is probably some other way to view the fps, for some reason. I still don't get what F10 does, though
04:09:47fordcarsThe logs will be pretty
04:09:55fordcarsSorry BFLogBot!
04:09:57BFLogBotWhy do we drink cow's milk? Who was the first guy who first looked at a cow and said "I think I'll drink whatever comes out of these things when I squeeze 'em!"? -- Calvin
04:39:23fordcars Quit (Ping timeout: 245 seconds)
05:05:12raptor Quit (Disconnected by services)
05:05:38raptor_ has joined
05:05:41raptor_ is now known as raptor
05:05:43raptor Quit (Changing host)
05:05:43raptor has joined
05:05:43ChanServ sets mode +o
05:06:07raptor Quit (Disconnected by services)
05:06:33raptor_ has joined
05:06:36raptor_ is now known as raptor
05:06:37raptor Quit (Changing host)
05:06:38raptor has joined
05:06:38ChanServ sets mode +o
05:07:01fordcars has joined
05:07:02raptor Quit (Disconnected by services)
05:07:07fordcarsWhoops
05:07:26raptor_ has joined
05:07:28raptor_ is now known as raptor
05:07:30raptor Quit (Changing host)
05:07:30raptor has joined
05:07:30ChanServ sets mode +o
05:07:44raptor Quit (Client Quit)
05:07:50fordcarsYeah, that whole FPS was my brother that installed some random benchmark thing that did a bunch of weird things, and is making one of my games crash. Gahhh
05:07:59raptor has joined
05:07:59ChanServ sets mode +o
05:08:21raptorhello
05:13:00fordcarsHi
05:25:08raptori'm struggling with Lua C API again ...
05:28:09amgine123 Quit (Ping timeout: 245 seconds)
05:42:39Nothing_Much has joined
05:55:29Nothing_Much Quit (Ping timeout: 245 seconds)
06:06:39HylianSavior Quit (Quit: Leaving)
06:09:46Nothing_Much has joined
06:22:18bobdaduck has joined
06:22:19bobdaduck_ has joined
06:24:28Nothing_MuchHi guys
06:25:41raptorhi
06:27:31bobdaduck Quit (Remote host closed the connection)
06:27:57bobdaduck_ is now known as b_o_b_d_a_d_d_u_
06:28:30b_o_b_d_a_d_d_u_ is now known as bobdaduck
06:28:37bobdaduckhello
06:28:49Nothing_MuchHi there
06:31:10raptorso the question is - how to make DnD faster?
06:31:53bobdaduckOh gosh
06:31:56bobdaduckDo I have to?
06:32:10raptorno no - I'm currently doing work to do that anyways...
06:32:29bobdaduckOh okay
06:32:31raptori'm replacing our Lua engine with a faster implementation
06:32:46bobdaduckbecause like yeah, I could probably improve the code
06:32:52bobdaduckbut I'd rather not at the moment xD
06:32:53raptoreverything will be the same for the users, so don't worry
06:33:19bobdaduck>>worries anyway
06:33:47raptorif i ever get this to work, then I may want to run DnD through it to make sure it's OK... :)
06:37:14koda has joined
06:54:55bobdaduckbah all the plugins are broken
06:58:16raptorplugins?
06:58:39raptorkaen updated all the editor plugins he wrote for 019 - maybe you have an old version
06:59:03bobdaduckYeah apparently
06:59:30raptorposted luajit problem: https://stackoverflow.com/questions/21695211/luajit-corrupted-lua-stack-and-getting-the-global-table
06:59:53raptorbobdaduck: latest: https://github.com/kaen/stardust/archive/master.zip
07:00:26bobdaduckDoes that include fordcars plugins?
07:00:33raptordoubt it
07:00:39raptorthese are just the mathy ones
07:00:44bobdaduckYeah because those are like, useful
07:00:50bobdaduck*fordcars
07:01:00fordcarsYes?
07:01:25fordcarsI had made, like 1 plugin, which is broken, the dungeon one :)
07:01:36bobdaduckYeah that one
07:01:38bobdaduckits broken
07:01:47fordcarsIt's broken because it uses the addLevelLine function
07:01:48bobdaduckI now cannot work on any levels ever again
07:02:12fordcarsOh noes!
07:02:12raptorhahaha
07:02:29fordcarsEasily updatable with levelgen:addItem()
07:02:30bobdaduckI NEED TO MAKE A BURST TURRET
07:02:34bobdaduckWHAT ON EARTH WILL I DO
07:02:37fordcarsMhahaa
07:02:42bobdaduck*cries*
07:02:48raptoractually...
07:02:56raptordoes our new api support setting the weapon?
07:03:00fordcarsOh poo
07:03:05bobdaducknot via lua I wouldn't think
07:03:06fordcarsYeah, that is why I didn't update it
07:03:23fordcarsNo delayed teleports, turrets with weapons, different asteroids sizes etc
07:03:30fordcars:(
07:03:50bobdaduckYeah see wouldn't be a problem
07:04:02bobdaduckexcept that in DnD.level there are literally over 400 turrets to sift through
07:04:22fordcarsEither, put the level in the screenshots folder, or write the script outside of Bitfighter, which is overly complicated (and far from a plug-in)
07:04:58fordcarsI liked addLevelLine :(
07:05:32bobdaduck downgrades to 018
07:05:51raptorummm, watch out for giant levels...
07:07:00raptorhmmm... interesting
07:07:11raptorwell that's *another* case for addLevelLine to come back...
07:07:24raptorI'll discuss it with watusimoto...
07:10:07raptorok, heading to bed... night!
07:10:17raptor Quit ()
07:10:18bobdaduckNIG
07:10:21bobdaduckHT
07:10:43Darrel Quit (Read error: Operation timed out)
07:12:01bobdaduck Quit (Remote host closed the connection)
07:20:50Darrel has joined
07:44:06Nothing_Much Quit (Remote host closed the connection)
07:48:58fordcarsNight!
07:49:04fordcars Quit (Quit: Page closed)
08:09:43watusimoto has joined
08:09:43ChanServ sets mode +o
08:49:02Flynnn Quit (Quit: This computer has gone to sleep)
08:51:43Flynnn has joined
09:13:19Darrel Quit (Ping timeout: 260 seconds)
09:28:31Flynnn Quit (Quit: This computer has gone to sleep)
09:33:02watusimoto Quit (Quit: Leaving.)
09:44:16destroyerimo Quit (Ping timeout: 252 seconds)
10:01:16watusimoto has joined
10:01:16ChanServ sets mode +o
10:37:56Darrel has joined
11:09:04Darrel Quit (Read error: Connection reset by peer)
11:09:17Darrel has joined
11:47:35Darrel Quit (Read error: Connection reset by peer)
11:47:49Darrel has joined
12:06:08Watusimoto_ has joined
12:39:48koda Quit (Quit: koda)
12:44:09Darrel Quit (Quit: IRC client killed.)
12:46:24Darrel has joined
13:08:08JimmyTheSquid Quit (Ping timeout: 245 seconds)
13:51:05Watusimoto_ Quit (Ping timeout: 272 seconds)
16:06:30raptor has joined
16:06:30ChanServ sets mode +o
16:07:32raptorgood morning
16:31:40raptorI had to open a question: https://stackoverflow.com/questions/21695211/luajit-corrupted-lua-stack-and-getting-the-global-table
16:31:50raptorbecause I'm stumped
16:49:29HylianSavior has joined
16:51:18watusimoto Quit (Ping timeout: 260 seconds)
17:04:19Flynnn has joined
17:41:50bobdaduck has joined
17:42:07kaenmorning
17:42:11kaenbobdaduck, you rang?
17:53:38raptorhi lurch
18:00:26Flynnn Quit (Quit: This computer has gone to sleep)
18:03:48Flynnn has joined
18:04:17Flynnn Quit (Client Quit)
18:06:15HylianSavior Quit (Quit: Leaving)
18:16:47Nothing_Much has joined
18:19:25Watusimoto has joined
18:25:02kaenUsername:
18:25:03kaenwatusimoto
18:25:04kaenLocation: Quartz's mom's house
18:25:15kaenmade my day :)
18:25:29LordDVG has joined
18:25:43raptorha!
18:25:59raptorwonderful - did someone tinker on the admin site...
18:26:20kaennot it!
18:30:14bobdaduck Quit (Ping timeout: 260 seconds)
18:47:06Watusimoto Quit (Ping timeout: 265 seconds)
18:50:51kaenhttp://woutersmet.com/2014/02/11/why-the-most-important-part-of-your-app-has-the-messiest-code/
18:50:53kaenyep.
18:51:06HylianSavior has joined
18:53:09raptorhaha, so true
18:57:04Flynnn has joined
19:12:49bobdaduck has joined
19:13:51bobdaduckOh yeah, that was me
19:15:01bobdaduckI keep thinking that it will be needed at some point in the future
19:32:37raptorback later!
19:32:40raptor Quit ()
19:40:26destroyerimo has joined
19:50:32Flynnn Quit (Read error: Connection reset by peer)
19:59:56Flynnn has joined
20:06:32Flynnn Quit (Quit: This computer has gone to sleep)
20:14:38Watusimoto has joined
20:14:50Watusimotohi
20:15:25WatusimotoI was wondering when someone was going to see where I was going at night! :-)
20:17:44Flynnn has joined
20:26:57Skybax has joined
20:27:02SkybaxHello!
20:27:06SkybaxI just encountered a bug
20:27:25SkybaxWhile playing on the Pleadie's server
20:28:08Flynnn Quit (Quit: This computer has gone to sleep)
20:29:10Flynnn has joined
20:29:14SkybaxMy own team's turrets are shooting at me and I can't go through my own team's force fields
20:34:39Skybaxkaen Watusimoto
20:35:12Watusimotohi
20:35:15LordDVG Quit (Remote host closed the connection)
20:35:46SkybaxHi
20:36:25SkybaxThe bug is still happening if you want to get on the Pleiades server and witness it
20:36:43Watusimotook
20:53:44WatusimotoSkybax: you here?
20:54:17bobdaduckTeam turrets are always the bitterest enemies...
20:54:41SkybaxI'm here
20:54:51WatusimotoI downloaded the level and tried hosting it on my machine
20:54:55WatusimotoI have no bots
20:55:01Watusimotodid you have to add them manually?
20:55:16Watusimotooh now they are there
20:55:21Skybaxx)
20:55:22Watusimotoand it is happening on my machine as well
20:55:28SkybaxWeird
20:55:38SkybaxAnd I'm guessing your Bitfighter is 19a?
20:55:44Watusimotoso it is totally reproducible
20:55:53Watusimotowhich means we probably need to fix it
20:55:55Watusimoto:-(
20:56:20SkybaxProbably
20:56:33Skybaxraptor loves bugs though!
20:57:51Watusimotook, well, thanks for showing me
20:57:58SkybaxYep! ^_^
20:58:40Watusimotosam686: kaen: assassination (available from Pleiades) has some of the weirdest bugs I've seen in years
21:06:15koda has joined
21:18:05WatusimotoSkybax: where did you get repair bot? can you put a copy on pastie.org?
21:18:16SkybaxSure one sec
21:20:08SkybaxThis is the version I have http://pastie.org/8723740 but as it is raptor's server if he has a different version then I can't help with that
21:26:18sam686Watusimoto The Revision 9469 (965ba54f4cbd) Make sure teleporters (and other objects) continue to idle when we are /idled... this will prevent teleporters from "freezing" while /idled. I hope this has no weird side effects
21:26:28sam686Produces all kinds of problem when playing back a recorded game
21:28:36sam686When everything is paused or suspended server side, it is suppose to also pause mostly everything client side
21:28:58sam686or else it will look like the robots and heat seekers get stuck in the wall while puased/suspended
21:32:08Skybax Quit (Remote host closed the connection)
21:41:33Flynnn Quit (Quit: This computer has gone to sleep)
21:43:21Flynnn has joined
21:55:12raptor has joined
21:55:12ChanServ sets mode +o
21:58:30raptorhello!
21:58:48raptora weird bug!
21:58:59raptor is reading the logs
22:01:31raptorWatusimoto: repair bot is found at: /home/master/bitfighter-dedicated/resource/robots/repair.bot on the master server
22:02:43sam686my ssh bitfighter.org keeps freezing
22:02:56sam686uh now it can't connect to http://bitfighter.org/
22:03:20sam686and I wanted to grap the repair.bot thats in the server..
22:03:35raptorwant me to pastie it?
22:03:52sam686ok
22:04:27raptorhere it is: http://pastie.org/pastes/8723850/text
22:04:31sam686the one skybax pasted is a different version and don't have the weard assassination bug
22:04:41HylianSavior Quit (Quit: Leaving)
22:04:49raptorthin it might be the bot?
22:04:54sam686umm I can't connect to pastie.org
22:05:05raptorrefresh your dns
22:05:18raptoras root: netconfig update -f
22:05:54sam686its not DNS, my ISP have the weard router problem again (traceroute loop on most websites)
22:06:04sam686most IP addresses, not just websites)
22:06:17sam686it may fix itself in 10 minutes (i hops)
22:06:34sam686(hope)
22:06:57raptorok, i'll put it somewhere else
22:07:22raptorhere: http://sam6.25u.com/upload/repair.bot
22:07:24raptor:)
22:07:34sam686PING pastie.org (162.159.243.119) 56(84) bytes of data.
22:07:35sam686From host-0-19-220-24-static.midco.net (24.220.19.0) icmp_seq=1 Time to live exceeded
22:08:01sam686got it
22:08:09raptoryay
22:13:43Watusimotofor some reason I kept thinking that skybax was hosting himself
22:13:53Watusimotoeven though I knew he wasn't
22:14:59raptori don't understand how my repair bot is doing anything weird
22:15:02raptorbut it is weird...
22:15:33raptoroh wait!
22:15:36Watusimotoodd I don't get the bug anymore
22:15:38raptoridea
22:15:40raptorha!
22:15:42raptoryeah
22:15:43Watusimotoon my server anyway
22:15:47raptori know the cause
22:15:49Watusimotobut it is grinding my server to a crawl
22:16:01Watusimotoand the scoreboard is all messed up
22:16:35sam686after waiting... the traceroute loop is gone and I can now use bitfighter.org and pastie.org
22:17:18Watusimotoweird
22:17:24raptorit's because the team-changing Timer from that one map Quartz and bobdaduck made is still running
22:17:30raptorbobdaduck: what was that map name?
22:17:42raptorand the server is on 019 where the Timers are broken
22:18:06raptorrestarted the server - i bet it's gone now
22:18:50sam686on 019, the changes to ship's team won't update to clients, fixed sometime ago after 019, at 019a
22:19:29raptorwell
22:19:33sam686old servers needs updating to have changes to ship's team changes update to clients
22:19:33raptorit still does server-side
22:19:47raptorso turrets still kill you even though it looks like you're on the same team
22:19:59Watusimotoraptor: do you recall how you hit that assert last night?
22:20:07Watusimotowith the inline help items?
22:20:18sam686yes because the server scripts changed the ship's team to something else, even if it might not be visible to clients
22:20:26raptoryes... the help was on, something was highlighted, then i did a /restart command
22:20:55sam686not just levelgen, but robots could also do anything, change other ship's team
22:21:17raptorha!, this was the trouble map: http://bitfighter.org/pleiades/levels/view/97
22:26:24Watusimotook, I;m lost. did you fix the assassin problem?
22:26:34raptoryes!
22:26:38raptorlike a month ago
22:28:09Watusimotooh, and the server just wasn't updated
22:28:13raptoryes
22:28:17Watusimotoah, ok
22:28:21Watusimotowell, that's good
22:28:35Watusimotono wonder I couldn;t replicate it here (though I thought I did)
22:28:46WatusimotoI'll close the bug
22:28:51raptorthe real question is: War Monger or Jack of All Trades
22:28:55raptoralready done
22:29:13Watusimotoor not
22:29:22Watusimotoagain??
22:29:32sam686don't know how it happens, there wasn't any team changing stuff on repair bot
22:29:35Watusimotojack is always good
22:29:54sam686could it be it was running another level's levelgen?
22:30:18raptoryes
22:30:35raptorthat was almost it, yes
22:30:52raptorit was running another levelgen's Timer:scheduleRepeating()
22:32:41Watusimotoha
22:33:14raptormy brother and I have decided to do a suicide game, because the last one was too easy
22:33:31raptorso it'll be us against a number of hyper-expansion AIs
23:04:03Watusimotoget mass drivers quickly!
23:04:10Watusimotorather packet flingers
23:06:52raptorthis luajit thing has me baffled
23:07:10raptorevery attempt at getting the global table returns a corrupted stack
23:07:33Watusimotoif you are going to bang your head on an impossible problem, get the game running in js!!
23:07:46raptorah, i already got really far with that, too...
23:07:50raptorthen got stuck
23:07:58WatusimotoI know.... it seems you got really close
23:08:03raptori think the way forward is to debug on windows
23:08:18Watusimotowhich problem?
23:08:19raptorbecause i keep reading about better debug information on a windows compile...
23:08:29Watusimotolua stack or js?
23:08:32raptori've compiled the entire game to llvm bytecode
23:08:36raptorjs
23:09:02raptorbut emscripten doesn't complete the next translation to JS and there's no useful messages
23:11:27Watusimotothat's really odd
23:11:30Watusimotoit just fails?
23:11:46raptorit gives a weird error, but it's absolutely useless
23:12:15Watusimotonothing on the googlenet?
23:12:32raptori've even attempted to edit the python scripts to spit out more useful information, or to force debugging
23:12:35raptorthe google
23:12:38raptornet says little
23:15:36raptorlet me show you the output
23:16:01raptorhttp://pastie.org/pastes/8724017/text
23:16:15raptorthe .bc file is the llvm output after a full successful compile
23:26:08WatusimotoZeroDivisionError: integer division or modulo by zero???
23:26:47Watusimotoit looks like a problem with relooper.js, whatever that is
23:27:39Watusimotodid you try building with no optimization?
23:28:00Watusimotoalso, see solution here
23:28:01Watusimotohttps://github.com/kripken/emscripten/issues/1178
23:29:02Watusimotoalso this suggests possible version issues: https://github.com/kripken/emscripten/issues/959
23:29:03raptoryep, tried clearing cache, tried every optimization level
23:29:34Watusimotoactually forget that last comment
23:30:01raptorusing clang+LLVM 3.2
23:30:29raptori went throught the top 20 or so google hits and tried every possible idea
23:30:38raptormany were from issues on emscripten
23:31:11raptorso when I say I think the next step is doing it on windows... it means I've pretty much exhausted other stuff
23:31:19Watusimotoyou're not doing any parallel compilation?
23:31:29Watusimotook
23:32:15Watusimotohave you thought about posting to the emscripten issues list?
23:32:41raptorsee that would be the smart thing to do
23:32:53raptori did do parallel compilation... did it say somewhere not to?
23:32:58Watusimotoyes
23:33:02raptorok, let me try that
23:33:09Watusimotonow I closed the window... let me find the ref
23:33:24Watusimotohttps://groups.google.com/forum/#!topic/emscripten-discuss/LPmyMvCj-B8
23:33:50Watusimotoexplains why relooper might fail
23:33:50raptorstarted single threaded compilation now...
23:34:16Watusimotofingers crossed!
23:35:26raptorah, except that happens when compiling to JS in parallel, which i have never done
23:38:38Watusimotook
23:38:41Watusimotosigh
23:38:48Watusimotostill hopeful!
23:40:15raptoryep, same error
23:40:23Watusimotodang
23:40:28raptormy third born keeps pulling a kitchen drawer into her face
23:49:56bobdaduck Quit (Remote host closed the connection)

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.