Timestamps are in GMT/BST.
| 00:11:12 | raptor | perhaps... but i've heard stories of those standards folks writing portions when sleep-walking |
| 00:20:48 | Watusimoto | it's the C standard... one can hardly blame them! |
| 00:20:54 | Watusimoto | it's hardly exciting like... Java! |
| 00:29:41 | raptor | i've been reading a lot about luajit and why it's so fast - the reason basically boils down to that its author is a genious |
| 00:32:32 | Watusimoto | Think he wants to work on bitfighter? |
| 00:32:50 | Watusimoto | I'm committing a proposal for displaying player rank |
| 00:32:56 | raptor | uh oh |
| 00:33:32 | Watusimoto | it's only displayed on the scoreboard |
| 00:33:37 | Watusimoto | it's out of the way |
| 00:33:42 | Watusimoto | it's fairly subtle |
| 00:33:42 | | BFLogBot Commit: ee4246d14f4d | Author: watusimoto | Message: Consolidate logic, such as it is |
| 00:33:43 | | BFLogBot Commit: f5efaf3d54b6 | Author: watusimoto | Message: Use interval |
| 00:33:45 | | BFLogBot Commit: 5ac3c855b7ee | Author: watusimoto | Message: Try to clean up scoreboard rendering by moving some of the code into a separate function. Ouch! |
| 00:33:46 | | BFLogBot Commit: 4e3cbffa67ef | Author: watusimoto | Message: More of the same |
| 00:33:48 | | BFLogBot Commit: ba9a412eb882 | Author: watusimoto | Message: And again! |
| 00:33:49 | | BFLogBot Commit: 4cc05a89b914 | Author: watusimoto | Message: And even more! |
| 00:33:51 | | BFLogBot Commit: b53d5ac0f033 | Author: watusimoto | Message: Make a pass at displaying player levels |
| 00:33:52 | | BFLogBot Commit: 96f55c859360 | Author: watusimoto | Message: Merge |
| 00:34:18 | Watusimoto | there is now a small green number on the scoreboard that reflects your rank, 1-9 |
| 00:34:39 | Watusimoto | I think we could doll it up a little, perhaps put it in a circle or whatnot |
| 00:34:46 | Watusimoto | maybe change the color |
| 00:34:51 | Watusimoto | yellow? |
| 00:34:56 | Watusimoto | or make the color rank dependent |
| 00:35:16 | Watusimoto | but I think this is better than any of the earlier proposals |
| 00:35:24 | raptor | ok |
| 00:35:27 | raptor | seems ok |
| 00:35:34 | Watusimoto | anyway... I'm going to bed now |
| 00:35:36 | raptor | looks ok - i'm rank 1! |
| 00:35:42 | raptor | night! |
| 00:35:43 | Watusimoto | you rock!! |
| 00:36:11 | Watusimoto | so think about it, see if we can improve it, or if it's a sufficient stepping stone to introduce rank moving forward |
| 00:36:18 | Watusimoto | and we can discuss tomorrow |
| 00:36:21 | raptor | ok |
| 00:36:42 | Watusimoto | i'll take another look tomorrow as well and see how I feel about it |
| 00:36:58 | Watusimoto | I'm lukewarm at the moment, in part because it adds complexity to an already complex display |
| 00:37:35 | Watusimoto | but I think the idea of rewarding longevity is good, so... well, I'm not sure |
| 00:38:05 | Watusimoto | maybe sam686 or anyone else who uses our dev builds can make a suggestion as well |
| 00:38:12 | raptor | ok |
| 00:38:12 | Watusimoto | or kaen |
| 00:38:15 | Watusimoto | L-) |
| 00:38:17 | Watusimoto | :-) |
| 00:38:19 | raptor | let it simmer in your dreams |
| 00:38:21 | Watusimoto | well, anway |
| 00:38:24 | Watusimoto | good night! |
| 00:38:29 | raptor | night! |
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| 01:42:55 | amgine123 | aha im on |
| 01:42:58 | amgine123 | the ric broke Xd |
| 01:43:01 | amgine123 | irc |
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| 03:59:11 | fordcars | Gahh, what the |
| 04:00:27 | fordcars | I went into Bitfighter with my gamepad plugged in, and now even with my gamepad not plugged, f10 makes a weird locking sound and changes the FPS number color, f11 changes the FPS number's position. Whaaaaaa |
| 04:02:16 | fordcars | And those FPS numbers are off screen (in fullscreen non stretched) |
| 04:03:08 | fordcars | And, when I went into Bitfighter, the FPS was already displayed, I hadn't enabled it before. And it is only FPS, not the other inf, like ping etc |
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| 04:06:19 | fordcars | F11 or F12 |
| 04:06:24 | fordcars | I am really lost |
| 04:06:37 | fordcars | This is in 019, not 019a |
| 04:07:13 | fordcars | In window mode the FPS is in the window btw |
| 04:08:06 | fordcars | Okokokok, apart from the menus, F12 moves the FPS around the 4 corners. |
| 04:08:42 | fordcars | And F10, changes it color for a quarter of a sec and drops the Frame Rate a tiny bit during that same time?? |
| 04:09:04 | fordcars | Oh nevermind :3 |
| 04:09:39 | fordcars | Ok, F12 is probably some other way to view the fps, for some reason. I still don't get what F10 does, though |
| 04:09:47 | fordcars | The logs will be pretty |
| 04:09:55 | fordcars | Sorry BFLogBot! |
| 04:09:57 | BFLogBot | Why do we drink cow's milk? Who was the first guy who first looked at a cow and said "I think I'll drink whatever comes out of these things when I squeeze 'em!"? -- Calvin |
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| 05:07:07 | fordcars | Whoops |
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| 05:07:50 | fordcars | Yeah, that whole FPS was my brother that installed some random benchmark thing that did a bunch of weird things, and is making one of my games crash. Gahhh |
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| 05:08:21 | raptor | hello |
| 05:13:00 | fordcars | Hi |
| 05:25:08 | raptor | i'm struggling with Lua C API again ... |
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| 06:24:28 | Nothing_Much | Hi guys |
| 06:25:41 | raptor | hi |
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| 06:28:37 | bobdaduck | hello |
| 06:28:49 | Nothing_Much | Hi there |
| 06:31:10 | raptor | so the question is - how to make DnD faster? |
| 06:31:53 | bobdaduck | Oh gosh |
| 06:31:56 | bobdaduck | Do I have to? |
| 06:32:10 | raptor | no no - I'm currently doing work to do that anyways... |
| 06:32:29 | bobdaduck | Oh okay |
| 06:32:31 | raptor | i'm replacing our Lua engine with a faster implementation |
| 06:32:46 | bobdaduck | because like yeah, I could probably improve the code |
| 06:32:52 | bobdaduck | but I'd rather not at the moment xD |
| 06:32:53 | raptor | everything will be the same for the users, so don't worry |
| 06:33:19 | bobdaduck | >>worries anyway |
| 06:33:47 | raptor | if i ever get this to work, then I may want to run DnD through it to make sure it's OK... :) |
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| 06:54:55 | bobdaduck | bah all the plugins are broken |
| 06:58:16 | raptor | plugins? |
| 06:58:39 | raptor | kaen updated all the editor plugins he wrote for 019 - maybe you have an old version |
| 06:59:03 | bobdaduck | Yeah apparently |
| 06:59:30 | raptor | posted luajit problem: https://stackoverflow.com/questions/21695211/luajit-corrupted-lua-stack-and-getting-the-global-table |
| 06:59:53 | raptor | bobdaduck: latest: https://github.com/kaen/stardust/archive/master.zip |
| 07:00:26 | bobdaduck | Does that include fordcars plugins? |
| 07:00:33 | raptor | doubt it |
| 07:00:39 | raptor | these are just the mathy ones |
| 07:00:44 | bobdaduck | Yeah because those are like, useful |
| 07:00:50 | bobdaduck | *fordcars |
| 07:01:00 | fordcars | Yes? |
| 07:01:25 | fordcars | I had made, like 1 plugin, which is broken, the dungeon one :) |
| 07:01:36 | bobdaduck | Yeah that one |
| 07:01:38 | bobdaduck | its broken |
| 07:01:47 | fordcars | It's broken because it uses the addLevelLine function |
| 07:01:48 | bobdaduck | I now cannot work on any levels ever again |
| 07:02:12 | fordcars | Oh noes! |
| 07:02:12 | raptor | hahaha |
| 07:02:29 | fordcars | Easily updatable with levelgen:addItem() |
| 07:02:30 | bobdaduck | I NEED TO MAKE A BURST TURRET |
| 07:02:34 | bobdaduck | WHAT ON EARTH WILL I DO |
| 07:02:37 | fordcars | Mhahaa |
| 07:02:42 | bobdaduck | *cries* |
| 07:02:48 | raptor | actually... |
| 07:02:56 | raptor | does our new api support setting the weapon? |
| 07:03:00 | fordcars | Oh poo |
| 07:03:05 | bobdaduck | not via lua I wouldn't think |
| 07:03:06 | fordcars | Yeah, that is why I didn't update it |
| 07:03:23 | fordcars | No delayed teleports, turrets with weapons, different asteroids sizes etc |
| 07:03:30 | fordcars | :( |
| 07:03:50 | bobdaduck | Yeah see wouldn't be a problem |
| 07:04:02 | bobdaduck | except that in DnD.level there are literally over 400 turrets to sift through |
| 07:04:22 | fordcars | Either, put the level in the screenshots folder, or write the script outside of Bitfighter, which is overly complicated (and far from a plug-in) |
| 07:04:58 | fordcars | I liked addLevelLine :( |
| 07:05:32 | | bobdaduck downgrades to 018 |
| 07:05:51 | raptor | ummm, watch out for giant levels... |
| 07:07:00 | raptor | hmmm... interesting |
| 07:07:11 | raptor | well that's *another* case for addLevelLine to come back... |
| 07:07:24 | raptor | I'll discuss it with watusimoto... |
| 07:10:07 | raptor | ok, heading to bed... night! |
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| 07:10:18 | bobdaduck | NIG |
| 07:10:21 | bobdaduck | HT |
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| 07:48:58 | fordcars | Night! |
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| 16:07:32 | raptor | good morning |
| 16:31:40 | raptor | I had to open a question: https://stackoverflow.com/questions/21695211/luajit-corrupted-lua-stack-and-getting-the-global-table |
| 16:31:50 | raptor | because I'm stumped |
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| 17:42:07 | kaen | morning |
| 17:42:11 | kaen | bobdaduck, you rang? |
| 17:53:38 | raptor | hi lurch |
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| 18:25:02 | kaen | Username: |
| 18:25:03 | kaen | watusimoto |
| 18:25:04 | kaen | Location: Quartz's mom's house |
| 18:25:15 | kaen | made my day :) |
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| 18:25:43 | raptor | ha! |
| 18:25:59 | raptor | wonderful - did someone tinker on the admin site... |
| 18:26:20 | kaen | not it! |
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| 18:50:51 | kaen | http://woutersmet.com/2014/02/11/why-the-most-important-part-of-your-app-has-the-messiest-code/ |
| 18:50:53 | kaen | yep. |
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| 18:53:09 | raptor | haha, so true |
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| 19:13:51 | bobdaduck | Oh yeah, that was me |
| 19:15:01 | bobdaduck | I keep thinking that it will be needed at some point in the future |
| 19:32:37 | raptor | back later! |
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| 20:14:50 | Watusimoto | hi |
| 20:15:25 | Watusimoto | I was wondering when someone was going to see where I was going at night! :-) |
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| 20:27:02 | Skybax | Hello! |
| 20:27:06 | Skybax | I just encountered a bug |
| 20:27:25 | Skybax | While playing on the Pleadie's server |
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| 20:29:14 | Skybax | My own team's turrets are shooting at me and I can't go through my own team's force fields |
| 20:34:39 | Skybax | kaen Watusimoto |
| 20:35:12 | Watusimoto | hi |
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| 20:35:46 | Skybax | Hi |
| 20:36:25 | Skybax | The bug is still happening if you want to get on the Pleiades server and witness it |
| 20:36:43 | Watusimoto | ok |
| 20:53:44 | Watusimoto | Skybax: you here? |
| 20:54:17 | bobdaduck | Team turrets are always the bitterest enemies... |
| 20:54:41 | Skybax | I'm here |
| 20:54:51 | Watusimoto | I downloaded the level and tried hosting it on my machine |
| 20:54:55 | Watusimoto | I have no bots |
| 20:55:01 | Watusimoto | did you have to add them manually? |
| 20:55:16 | Watusimoto | oh now they are there |
| 20:55:21 | Skybax | x) |
| 20:55:22 | Watusimoto | and it is happening on my machine as well |
| 20:55:28 | Skybax | Weird |
| 20:55:38 | Skybax | And I'm guessing your Bitfighter is 19a? |
| 20:55:44 | Watusimoto | so it is totally reproducible |
| 20:55:53 | Watusimoto | which means we probably need to fix it |
| 20:55:55 | Watusimoto | :-( |
| 20:56:20 | Skybax | Probably |
| 20:56:33 | Skybax | raptor loves bugs though! |
| 20:57:51 | Watusimoto | ok, well, thanks for showing me |
| 20:57:58 | Skybax | Yep! ^_^ |
| 20:58:40 | Watusimoto | sam686: kaen: assassination (available from Pleiades) has some of the weirdest bugs I've seen in years |
| 21:06:15 | | koda has joined |
| 21:18:05 | Watusimoto | Skybax: where did you get repair bot? can you put a copy on pastie.org? |
| 21:18:16 | Skybax | Sure one sec |
| 21:20:08 | Skybax | This is the version I have http://pastie.org/8723740 but as it is raptor's server if he has a different version then I can't help with that |
| 21:26:18 | sam686 | Watusimoto The Revision 9469 (965ba54f4cbd) Make sure teleporters (and other objects) continue to idle when we are /idled... this will prevent teleporters from "freezing" while /idled. I hope this has no weird side effects |
| 21:26:28 | sam686 | Produces all kinds of problem when playing back a recorded game |
| 21:28:36 | sam686 | When everything is paused or suspended server side, it is suppose to also pause mostly everything client side |
| 21:28:58 | sam686 | or else it will look like the robots and heat seekers get stuck in the wall while puased/suspended |
| 21:32:08 | | Skybax Quit (Remote host closed the connection) |
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| 21:58:30 | raptor | hello! |
| 21:58:48 | raptor | a weird bug! |
| 21:58:59 | | raptor is reading the logs |
| 22:01:31 | raptor | Watusimoto: repair bot is found at: /home/master/bitfighter-dedicated/resource/robots/repair.bot on the master server |
| 22:02:43 | sam686 | my ssh bitfighter.org keeps freezing |
| 22:02:56 | sam686 | uh now it can't connect to http://bitfighter.org/ |
| 22:03:20 | sam686 | and I wanted to grap the repair.bot thats in the server.. |
| 22:03:35 | raptor | want me to pastie it? |
| 22:03:52 | sam686 | ok |
| 22:04:27 | raptor | here it is: http://pastie.org/pastes/8723850/text |
| 22:04:31 | sam686 | the one skybax pasted is a different version and don't have the weard assassination bug |
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| 22:04:49 | raptor | thin it might be the bot? |
| 22:04:54 | sam686 | umm I can't connect to pastie.org |
| 22:05:05 | raptor | refresh your dns |
| 22:05:18 | raptor | as root: netconfig update -f |
| 22:05:54 | sam686 | its not DNS, my ISP have the weard router problem again (traceroute loop on most websites) |
| 22:06:04 | sam686 | most IP addresses, not just websites) |
| 22:06:17 | sam686 | it may fix itself in 10 minutes (i hops) |
| 22:06:34 | sam686 | (hope) |
| 22:06:57 | raptor | ok, i'll put it somewhere else |
| 22:07:22 | raptor | here: http://sam6.25u.com/upload/repair.bot |
| 22:07:24 | raptor | :) |
| 22:07:34 | sam686 | PING pastie.org (162.159.243.119) 56(84) bytes of data. |
| 22:07:35 | sam686 | From host-0-19-220-24-static.midco.net (24.220.19.0) icmp_seq=1 Time to live exceeded |
| 22:08:01 | sam686 | got it |
| 22:08:09 | raptor | yay |
| 22:13:43 | Watusimoto | for some reason I kept thinking that skybax was hosting himself |
| 22:13:53 | Watusimoto | even though I knew he wasn't |
| 22:14:59 | raptor | i don't understand how my repair bot is doing anything weird |
| 22:15:02 | raptor | but it is weird... |
| 22:15:33 | raptor | oh wait! |
| 22:15:36 | Watusimoto | odd I don't get the bug anymore |
| 22:15:38 | raptor | idea |
| 22:15:40 | raptor | ha! |
| 22:15:42 | raptor | yeah |
| 22:15:43 | Watusimoto | on my server anyway |
| 22:15:47 | raptor | i know the cause |
| 22:15:49 | Watusimoto | but it is grinding my server to a crawl |
| 22:16:01 | Watusimoto | and the scoreboard is all messed up |
| 22:16:35 | sam686 | after waiting... the traceroute loop is gone and I can now use bitfighter.org and pastie.org |
| 22:17:18 | Watusimoto | weird |
| 22:17:24 | raptor | it's because the team-changing Timer from that one map Quartz and bobdaduck made is still running |
| 22:17:30 | raptor | bobdaduck: what was that map name? |
| 22:17:42 | raptor | and the server is on 019 where the Timers are broken |
| 22:18:06 | raptor | restarted the server - i bet it's gone now |
| 22:18:50 | sam686 | on 019, the changes to ship's team won't update to clients, fixed sometime ago after 019, at 019a |
| 22:19:29 | raptor | well |
| 22:19:33 | sam686 | old servers needs updating to have changes to ship's team changes update to clients |
| 22:19:33 | raptor | it still does server-side |
| 22:19:47 | raptor | so turrets still kill you even though it looks like you're on the same team |
| 22:19:59 | Watusimoto | raptor: do you recall how you hit that assert last night? |
| 22:20:07 | Watusimoto | with the inline help items? |
| 22:20:18 | sam686 | yes because the server scripts changed the ship's team to something else, even if it might not be visible to clients |
| 22:20:26 | raptor | yes... the help was on, something was highlighted, then i did a /restart command |
| 22:20:55 | sam686 | not just levelgen, but robots could also do anything, change other ship's team |
| 22:21:17 | raptor | ha!, this was the trouble map: http://bitfighter.org/pleiades/levels/view/97 |
| 22:26:24 | Watusimoto | ok, I;m lost. did you fix the assassin problem? |
| 22:26:34 | raptor | yes! |
| 22:26:38 | raptor | like a month ago |
| 22:28:09 | Watusimoto | oh, and the server just wasn't updated |
| 22:28:13 | raptor | yes |
| 22:28:17 | Watusimoto | ah, ok |
| 22:28:21 | Watusimoto | well, that's good |
| 22:28:35 | Watusimoto | no wonder I couldn;t replicate it here (though I thought I did) |
| 22:28:46 | Watusimoto | I'll close the bug |
| 22:28:51 | raptor | the real question is: War Monger or Jack of All Trades |
| 22:28:55 | raptor | already done |
| 22:29:13 | Watusimoto | or not |
| 22:29:22 | Watusimoto | again?? |
| 22:29:32 | sam686 | don't know how it happens, there wasn't any team changing stuff on repair bot |
| 22:29:35 | Watusimoto | jack is always good |
| 22:29:54 | sam686 | could it be it was running another level's levelgen? |
| 22:30:18 | raptor | yes |
| 22:30:35 | raptor | that was almost it, yes |
| 22:30:52 | raptor | it was running another levelgen's Timer:scheduleRepeating() |
| 22:32:41 | Watusimoto | ha |
| 22:33:14 | raptor | my brother and I have decided to do a suicide game, because the last one was too easy |
| 22:33:31 | raptor | so it'll be us against a number of hyper-expansion AIs |
| 23:04:03 | Watusimoto | get mass drivers quickly! |
| 23:04:10 | Watusimoto | rather packet flingers |
| 23:06:52 | raptor | this luajit thing has me baffled |
| 23:07:10 | raptor | every attempt at getting the global table returns a corrupted stack |
| 23:07:33 | Watusimoto | if you are going to bang your head on an impossible problem, get the game running in js!! |
| 23:07:46 | raptor | ah, i already got really far with that, too... |
| 23:07:50 | raptor | then got stuck |
| 23:07:58 | Watusimoto | I know.... it seems you got really close |
| 23:08:03 | raptor | i think the way forward is to debug on windows |
| 23:08:18 | Watusimoto | which problem? |
| 23:08:19 | raptor | because i keep reading about better debug information on a windows compile... |
| 23:08:29 | Watusimoto | lua stack or js? |
| 23:08:32 | raptor | i've compiled the entire game to llvm bytecode |
| 23:08:36 | raptor | js |
| 23:09:02 | raptor | but emscripten doesn't complete the next translation to JS and there's no useful messages |
| 23:11:27 | Watusimoto | that's really odd |
| 23:11:30 | Watusimoto | it just fails? |
| 23:11:46 | raptor | it gives a weird error, but it's absolutely useless |
| 23:12:15 | Watusimoto | nothing on the googlenet? |
| 23:12:32 | raptor | i've even attempted to edit the python scripts to spit out more useful information, or to force debugging |
| 23:12:35 | raptor | the google |
| 23:12:38 | raptor | net says little |
| 23:15:36 | raptor | let me show you the output |
| 23:16:01 | raptor | http://pastie.org/pastes/8724017/text |
| 23:16:15 | raptor | the .bc file is the llvm output after a full successful compile |
| 23:26:08 | Watusimoto | ZeroDivisionError: integer division or modulo by zero??? |
| 23:26:47 | Watusimoto | it looks like a problem with relooper.js, whatever that is |
| 23:27:39 | Watusimoto | did you try building with no optimization? |
| 23:28:00 | Watusimoto | also, see solution here |
| 23:28:01 | Watusimoto | https://github.com/kripken/emscripten/issues/1178 |
| 23:29:02 | Watusimoto | also this suggests possible version issues: https://github.com/kripken/emscripten/issues/959 |
| 23:29:03 | raptor | yep, tried clearing cache, tried every optimization level |
| 23:29:34 | Watusimoto | actually forget that last comment |
| 23:30:01 | raptor | using clang+LLVM 3.2 |
| 23:30:29 | raptor | i went throught the top 20 or so google hits and tried every possible idea |
| 23:30:38 | raptor | many were from issues on emscripten |
| 23:31:11 | raptor | so when I say I think the next step is doing it on windows... it means I've pretty much exhausted other stuff |
| 23:31:19 | Watusimoto | you're not doing any parallel compilation? |
| 23:31:29 | Watusimoto | ok |
| 23:32:15 | Watusimoto | have you thought about posting to the emscripten issues list? |
| 23:32:41 | raptor | see that would be the smart thing to do |
| 23:32:53 | raptor | i did do parallel compilation... did it say somewhere not to? |
| 23:32:58 | Watusimoto | yes |
| 23:33:02 | raptor | ok, let me try that |
| 23:33:09 | Watusimoto | now I closed the window... let me find the ref |
| 23:33:24 | Watusimoto | https://groups.google.com/forum/#!topic/emscripten-discuss/LPmyMvCj-B8 |
| 23:33:50 | Watusimoto | explains why relooper might fail |
| 23:33:50 | raptor | started single threaded compilation now... |
| 23:34:16 | Watusimoto | fingers crossed! |
| 23:35:26 | raptor | ah, except that happens when compiling to JS in parallel, which i have never done |
| 23:38:38 | Watusimoto | ok |
| 23:38:41 | Watusimoto | sigh |
| 23:38:48 | Watusimoto | still hopeful! |
| 23:40:15 | raptor | yep, same error |
| 23:40:23 | Watusimoto | dang |
| 23:40:28 | raptor | my third born keeps pulling a kitchen drawer into her face |
| 23:49:56 | | bobdaduck Quit (Remote host closed the connection) |