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| 01:45:36 | amgime | hi |
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| 01:47:30 | raptor | hi |
| 01:50:20 | fordcars | Hi |
| 02:02:02 | raptor | fordcars: you aren't developing on OSX are you? |
| 02:02:12 | raptor | i mean, developing bitfighter? |
| 02:02:15 | fordcars | Nope, but I can if you wnat |
| 02:02:29 | fordcars | Well, I never developed Bitfighter on anythiing :P |
| 02:03:27 | raptor | no no |
| 02:03:33 | raptor | because I broke it |
| 02:03:41 | fordcars | Mac? |
| 02:03:44 | raptor | oh yeah |
| 02:03:47 | raptor | it's broke good |
| 02:03:51 | fordcars | 019a? |
| 02:03:54 | raptor | no |
| 02:04:04 | raptor | with my upcoming LuaJIT changes I'm about to commit... :) |
| 02:04:08 | fordcars | Oh hehe |
| 02:04:31 | raptor | like... it'll be so broke that I don't think I can use the Xcode 3 project anymore and will have to migrate to a CMake solution |
| 02:04:32 | fordcars | What does it do? |
| 02:04:38 | fordcars | Wow |
| 02:05:00 | raptor | which is good because the only one who could build was me anyways... |
| 02:05:14 | raptor | this will allow it to be build on newer Xcode (I hope) |
| 02:05:20 | raptor | *built |
| 02:06:05 | fordcars | That would be good |
| 02:07:22 | fordcars | Cmake would be fine |
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| 02:39:28 | fordcars | Later! |
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| 02:54:34 | raptor | this has been the quietest release ever... |
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| 04:17:56 | | BFLogBot Commit: 6b9bf6727386 | Author: buckyballreaction | Message: Update SDL2 framework to fix a few OSX bugs. This also adds a missing header |
| 04:18:18 | raptor | stink |
| 04:18:22 | raptor | i put that on the wrong branch |
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| 04:31:35 | raptor | 019a for desura is posted... |
| 04:31:42 | raptor | it'll be approved within 2 weeks probably |
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| 17:28:30 | kaen | morning all |
| 17:28:44 | kaen | or day, as the case may be |
| 17:29:16 | kaen | I got a desk today! |
| 17:29:27 | kaen | no more sitting on my bed programming :P |
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| 17:45:04 | raptor | good day! |
| 17:47:48 | raptor | kaen / sam686: I've got luajit running well on Linux/Windows... think it's time to commit? |
| 17:52:50 | raptor | also, nobody has posted bugs on 019a yet... feels too quiet.. |
| 18:07:38 | kaen | Go for it! |
| 18:07:51 | kaen | also, that's good considering it's a bugfix release :P |
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| 21:24:28 | | Skybax has joined |
| 21:24:51 | Skybax | Hey |
| 21:24:58 | raptor | hi |
| 21:25:19 | Skybax | Does Bitfighter, upon installation, search for and replace previous versions of Bitfighter? |
| 21:25:37 | raptor | no, unless it's in the default folder |
| 21:25:46 | raptor | then it will replace the standard game files |
| 21:26:16 | raptor | so that's really a 'yes' unless you installed it weirdly previously |
| 21:27:29 | Skybax | So if I just installed it normally, then it will replace the old game files without changing the levels, robots, ect files? |
| 21:27:46 | raptor | yes... i'm sensing you have more to your story, though... |
| 21:28:25 | Skybax | Not really lol I just wanted to know if I should take out what I want to keep and delete the old Bitfighter folder before installing the newest version or if it replaces everything smoothly |
| 21:29:20 | raptor | so, if it isn't a 'standalone' (portable) install |
| 21:29:54 | raptor | it'll update the old files, and then copy/replace new resources into your preference directory |
| 21:30:01 | Skybax | Okay |
| 21:30:16 | raptor | it won't remove anything unless you decided to name some files the exact same as the game files (and have them in the same folder) |
| 21:30:37 | raptor | it'll even update your INI for you |
| 21:32:18 | Skybax | When I open Bitfighter 19a, it opens fine, but a window pops up witht the title Xml Exception and says "It's not a valid GUP input xml." |
| 21:32:34 | raptor | oh wonderful |
| 21:33:11 | raptor | every time?? |
| 21:33:18 | Skybax | Yes |
| 21:33:32 | raptor | blargh |
| 21:33:54 | raptor | something must have gone wrong with watusimoto's update changes.. |
| 21:33:58 | raptor | I will check it out |
| 21:34:04 | Skybax | Also, I don't know where Bitfighter is lol |
| 21:34:05 | Skybax | I went into the AppData/Roaming/Bitfighter where 019 was located, and all the files are there, except the .exe |
| 21:34:13 | raptor | ha, yes |
| 21:34:22 | raptor | the game is installed in program files somewhere |
| 21:34:26 | Skybax | Okay xD |
| 21:34:31 | raptor | but your profile is in that place |
| 21:34:38 | raptor | the %appdata% place |
| 21:34:51 | Skybax | So how do run the game without using the shortcut? |
| 21:35:04 | raptor | what OS version? |
| 21:35:10 | Skybax | Windows 8.1 |
| 21:35:23 | raptor | ok, go to c:\program files (x86)\Bitfighter |
| 21:35:40 | raptor | are you saying that the GUP xml problem prevents you from playing? |
| 21:35:58 | Skybax | Okay found it lol |
| 21:36:00 | Skybax | No the game still runs fine |
| 21:36:03 | Skybax | Just the window pops up every time |
| 21:36:05 | raptor | ok phoew |
| 21:36:14 | raptor | i'll investigarte |
| 21:36:18 | raptor | *investigate |
| 21:37:02 | Skybax | So why does the Program FIles (x86) contain the exe and tons of other files, but Bitfighter still uses the data from the AppData place? |
| 21:37:27 | raptor | it's so your data files don't conflict with another user's profile |
| 21:37:40 | Skybax | Okay |
| 21:37:44 | raptor | in case multiple people use the same computer |
| 21:37:56 | Skybax | What does the bitfighter_notifier do? |
| 21:38:01 | raptor | :) |
| 21:38:12 | raptor | notifies you when players come online |
| 21:38:27 | Skybax | Interesting |
| 21:38:56 | Skybax | I opened it and there was no visible change, but task manager says it's a background process... it would be cool if something popped up saying the notifier was now running |
| 21:39:28 | raptor | ok, i logged on... let me know if you get a pop up |
| 21:39:43 | Skybax | Yep! |
| 21:39:45 | raptor | hmmm... a popup on start-up... seems good |
| 21:39:58 | Skybax | Heheh now it says Skybax has joined lol |
| 21:40:36 | Skybax | Yeah cause if you click something and nothing visible happens, a lot of people just click it again xD |
| 21:40:47 | Skybax | I did that three times and it said three different bitfighter_notifiers were running |
| 21:40:47 | raptor | good idea |
| 21:40:50 | Skybax | Could get messy |
| 21:41:02 | raptor | oh? I thought I coded it so that it only ran once |
| 21:41:11 | Skybax | Duplicates! |
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| 22:04:21 | Skybax | raptor, can I write up a chart of how I think Ranks should be detirmined based on the stats and how much XP each stat affects and how much XP you need for each level? x) |
| 22:05:31 | raptor | add ideas here: https://code.google.com/p/bitfighter/issues/detail?id=263 |
| 22:06:11 | Skybax | Otay |
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| 22:08:04 | Skybax | CLN! |
| 22:09:05 | Skybax | Hey raptor, do the statistics take into account all games or only "Official" games? |
| 22:10:35 | Skybax | Actually I guess I should ask kaen that haha |
| 22:10:50 | raptor | not sure about the new stats.. |
| 22:13:49 | Skybax | What does Spread mean> |
| 22:13:51 | Skybax | ? |
| 22:15:07 | Skybax | Cause I had the #1 Spread in January >.> |
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| 22:45:24 | Skybax | Done! |
| 22:45:26 | Skybax | :D |
| 22:45:35 | Skybax | I'm so glad I have a calculator |
| 22:45:37 | Skybax | Math is hard |
| 22:51:19 | raptor | yeah so updater is broken on windows xp |
| 22:51:22 | raptor | sigh |
| 22:51:42 | raptor | i can't do anything about it... watusimoto has the compiling environment set up |
| 22:52:05 | Skybax | Updater? |
| 22:52:24 | raptor | that 'GUP' error you get |
| 22:52:31 | raptor | it's completely broke on windows xp.. |
| 22:53:57 | Skybax | Ah |
| 22:53:59 | Skybax | That sucks |
| 23:02:43 | raptor | ok here goes! no going back! |
| 23:04:41 | Skybax | The point of no return? |
| 23:05:24 | | BFLogBot Commit: bca2b92495d5 | Author: buckyballreaction | Message: Start luajit integration with luajit-2.0.2 git 2be62dcfcd |
| 23:05:26 | | BFLogBot Commit: 15f5fedfa31b | Author: buckyballreaction | Message: Add CMake support for lua-jit. Builds, but won't link until I replace the lua-vec C api usage |
| 23:05:27 | | BFLogBot Commit: 2454d791001d | Author: buckyballreaction | Message: Update stack_trace_plus to support LuaJIT |
| 23:05:29 | | BFLogBot Commit: 217743e7c65d | Author: buckyballreaction | Message: Fix luajit includes in CMake |
| 23:05:30 | | BFLogBot Commit: 5c8886b8c46f | Author: buckyballreaction | Message: Use amalgamated build for luajit |
| 23:05:32 | | BFLogBot Commit: 688c91ea9ed5 | Author: buckyballreaction | Message: Fully port lua-vec functionality into luavec.lua and load it when we set up our Lua instance. Also port all lua-vec C API calls to new methods - these probably need tuning |
| 23:05:33 | | BFLogBot Commit: 02a5a188cd23 | Author: buckyballreaction | Message: Properly use default Lua headers so we don't accidentally compile in the lua-vec ones. This solves a lot of the stack corruption issues I was seeing |
| 23:05:35 | | BFLogBot Commit: 40c993f96cf5 | Author: buckyballreaction | Message: Fix reversed x,y coordinates when getting a point from the Lua stack |
| 23:05:36 | | BFLogBot Commit: 32c3eba27c26 | Author: buckyballreaction | Message: Fix sandbox with new point class in luavec.lua |
| 23:05:38 | | BFLogBot Commit: c47c3a962db6 | Author: buckyballreaction | Message: luavec.lua improvements: make metatable local as well as add a tostring method for the 'point' object |
| 23:05:40 | | BFLogBot Commit: 98bec6fba8dd | Author: buckyballreaction | Message: Hopefully fix luaToPoint() and luaIsPoint(). Use a metatable value of '__point' to tell if a particular table is a 'point' object |
| 23:05:41 | | BFLogBot Commit: e7c285111452 | Author: buckyballreaction | Message: Show nil when dumping a stack |
| 23:05:43 | | BFLogBot Commit: 0924617db637 | Author: buckyballreaction | Message: luavec.lua enhancements - Add point division by scalar. Also make the 'type' function return this as a 'point' |
| 23:05:44 | | BFLogBot Commit: 32349155e757 | Author: buckyballreaction | Message: LuaJIT for Windows! Also default to LuaJIT for all platforms... this means OSX is broke for now |
| 23:05:46 | | BFLogBot Commit: d43405421e8b | Author: buckyballreaction | Message: Build LuaJIT in Visual Studio with the /MT flag so we don't need MSVC runtimes |
| 23:05:47 | | BFLogBot Commit: 02aa3c2188cf | Author: buckyballreaction | Message: Fix not copying lua51.dll to exe directory |
| 23:05:49 | | BFLogBot Commit: 697432fa0e5d | Author: buckyballreaction | Message: CMake: Fix LuaJIT amalgamated build |
| 23:05:50 | | BFLogBot Commit: 0517a416836f | Author: buckyballreaction | Message: Merge luajit branch |
| 23:05:57 | raptor | tada! |
| 23:05:58 | Skybax | Bam |
| 23:07:02 | raptor | let's hope watusimoto doesn't have stern words... |
| 23:07:34 | Skybax | Hahaha |
| 23:08:20 | raptor | good news! OSX is completely broken! |
| 23:08:37 | Skybax | Glad I have a PC now haha |
| 23:12:15 | Skybax | What do you think of my ranks suggestion? If you've had a chance to read it |
| 23:12:22 | raptor | i haven't read it yet |
| 23:12:25 | raptor | sorry |
| 23:12:58 | Skybax | I did math |
| 23:17:47 | Skybax | Ford likes the monthly idea |
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