#bitfighter IRC Log

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IRC Log for 2014-02-15

Timestamps are in GMT/BST.

00:29:22Flynnn has joined
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01:45:36amgimehi
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01:47:30raptorhi
01:50:20fordcarsHi
02:02:02raptorfordcars: you aren't developing on OSX are you?
02:02:12raptori mean, developing bitfighter?
02:02:15fordcarsNope, but I can if you wnat
02:02:29fordcarsWell, I never developed Bitfighter on anythiing :P
02:03:27raptorno no
02:03:33raptorbecause I broke it
02:03:41fordcarsMac?
02:03:44raptoroh yeah
02:03:47raptorit's broke good
02:03:51fordcars019a?
02:03:54raptorno
02:04:04raptorwith my upcoming LuaJIT changes I'm about to commit... :)
02:04:08fordcarsOh hehe
02:04:31raptorlike... it'll be so broke that I don't think I can use the Xcode 3 project anymore and will have to migrate to a CMake solution
02:04:32fordcarsWhat does it do?
02:04:38fordcarsWow
02:05:00raptorwhich is good because the only one who could build was me anyways...
02:05:14raptorthis will allow it to be build on newer Xcode (I hope)
02:05:20raptor*built
02:06:05fordcarsThat would be good
02:07:22fordcarsCmake would be fine
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02:39:28fordcarsLater!
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02:54:34raptorthis has been the quietest release ever...
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04:17:56BFLogBot Commit: 6b9bf6727386 | Author: buckyballreaction | Message: Update SDL2 framework to fix a few OSX bugs. This also adds a missing header
04:18:18raptorstink
04:18:22raptori put that on the wrong branch
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04:31:35raptor019a for desura is posted...
04:31:42raptorit'll be approved within 2 weeks probably
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17:28:30kaenmorning all
17:28:44kaenor day, as the case may be
17:29:16kaenI got a desk today!
17:29:27kaenno more sitting on my bed programming :P
17:44:52raptor has joined
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17:45:04raptorgood day!
17:47:48raptorkaen / sam686: I've got luajit running well on Linux/Windows... think it's time to commit?
17:52:50raptoralso, nobody has posted bugs on 019a yet... feels too quiet..
18:07:38kaenGo for it!
18:07:51kaenalso, that's good considering it's a bugfix release :P
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21:24:28Skybax has joined
21:24:51SkybaxHey
21:24:58raptorhi
21:25:19SkybaxDoes Bitfighter, upon installation, search for and replace previous versions of Bitfighter?
21:25:37raptorno, unless it's in the default folder
21:25:46raptorthen it will replace the standard game files
21:26:16raptorso that's really a 'yes' unless you installed it weirdly previously
21:27:29SkybaxSo if I just installed it normally, then it will replace the old game files without changing the levels, robots, ect files?
21:27:46raptoryes... i'm sensing you have more to your story, though...
21:28:25SkybaxNot really lol I just wanted to know if I should take out what I want to keep and delete the old Bitfighter folder before installing the newest version or if it replaces everything smoothly
21:29:20raptorso, if it isn't a 'standalone' (portable) install
21:29:54raptorit'll update the old files, and then copy/replace new resources into your preference directory
21:30:01SkybaxOkay
21:30:16raptorit won't remove anything unless you decided to name some files the exact same as the game files (and have them in the same folder)
21:30:37raptorit'll even update your INI for you
21:32:18SkybaxWhen I open Bitfighter 19a, it opens fine, but a window pops up witht the title Xml Exception and says "It's not a valid GUP input xml."
21:32:34raptoroh wonderful
21:33:11raptorevery time??
21:33:18SkybaxYes
21:33:32raptorblargh
21:33:54raptorsomething must have gone wrong with watusimoto's update changes..
21:33:58raptorI will check it out
21:34:04SkybaxAlso, I don't know where Bitfighter is lol
21:34:05SkybaxI went into the AppData/Roaming/Bitfighter where 019 was located, and all the files are there, except the .exe
21:34:13raptorha, yes
21:34:22raptorthe game is installed in program files somewhere
21:34:26SkybaxOkay xD
21:34:31raptorbut your profile is in that place
21:34:38raptorthe %appdata% place
21:34:51SkybaxSo how do run the game without using the shortcut?
21:35:04raptorwhat OS version?
21:35:10SkybaxWindows 8.1
21:35:23raptorok, go to c:\program files (x86)\Bitfighter
21:35:40raptorare you saying that the GUP xml problem prevents you from playing?
21:35:58SkybaxOkay found it lol
21:36:00SkybaxNo the game still runs fine
21:36:03SkybaxJust the window pops up every time
21:36:05raptorok phoew
21:36:14raptori'll investigarte
21:36:18raptor*investigate
21:37:02SkybaxSo why does the Program FIles (x86) contain the exe and tons of other files, but Bitfighter still uses the data from the AppData place?
21:37:27raptorit's so your data files don't conflict with another user's profile
21:37:40SkybaxOkay
21:37:44raptorin case multiple people use the same computer
21:37:56SkybaxWhat does the bitfighter_notifier do?
21:38:01raptor:)
21:38:12raptornotifies you when players come online
21:38:27SkybaxInteresting
21:38:56SkybaxI opened it and there was no visible change, but task manager says it's a background process... it would be cool if something popped up saying the notifier was now running
21:39:28raptorok, i logged on... let me know if you get a pop up
21:39:43SkybaxYep!
21:39:45raptorhmmm... a popup on start-up... seems good
21:39:58SkybaxHeheh now it says Skybax has joined lol
21:40:36SkybaxYeah cause if you click something and nothing visible happens, a lot of people just click it again xD
21:40:47SkybaxI did that three times and it said three different bitfighter_notifiers were running
21:40:47raptorgood idea
21:40:50SkybaxCould get messy
21:41:02raptoroh? I thought I coded it so that it only ran once
21:41:11SkybaxDuplicates!
21:48:49vs73nx has joined
22:04:21Skybaxraptor, can I write up a chart of how I think Ranks should be detirmined based on the stats and how much XP each stat affects and how much XP you need for each level? x)
22:05:31raptoradd ideas here: https://code.google.com/p/bitfighter/issues/detail?id=263
22:06:11SkybaxOtay
22:07:35CrazyLinuxNerd has joined
22:08:04SkybaxCLN!
22:09:05SkybaxHey raptor, do the statistics take into account all games or only "Official" games?
22:10:35SkybaxActually I guess I should ask kaen that haha
22:10:50raptornot sure about the new stats..
22:13:49SkybaxWhat does Spread mean>
22:13:51Skybax?
22:15:07SkybaxCause I had the #1 Spread in January >.>
22:21:11vs73nx Quit (Quit: Quitting for now… See you all later)
22:32:59kaen Quit (Remote host closed the connection)
22:45:24SkybaxDone!
22:45:26Skybax:D
22:45:35SkybaxI'm so glad I have a calculator
22:45:37SkybaxMath is hard
22:51:19raptoryeah so updater is broken on windows xp
22:51:22raptorsigh
22:51:42raptori can't do anything about it... watusimoto has the compiling environment set up
22:52:05SkybaxUpdater?
22:52:24raptorthat 'GUP' error you get
22:52:31raptorit's completely broke on windows xp..
22:53:57SkybaxAh
22:53:59SkybaxThat sucks
23:02:43raptorok here goes! no going back!
23:04:41SkybaxThe point of no return?
23:05:24BFLogBot Commit: bca2b92495d5 | Author: buckyballreaction | Message: Start luajit integration with luajit-2.0.2 git 2be62dcfcd
23:05:26BFLogBot Commit: 15f5fedfa31b | Author: buckyballreaction | Message: Add CMake support for lua-jit. Builds, but won't link until I replace the lua-vec C api usage
23:05:27BFLogBot Commit: 2454d791001d | Author: buckyballreaction | Message: Update stack_trace_plus to support LuaJIT
23:05:29BFLogBot Commit: 217743e7c65d | Author: buckyballreaction | Message: Fix luajit includes in CMake
23:05:30BFLogBot Commit: 5c8886b8c46f | Author: buckyballreaction | Message: Use amalgamated build for luajit
23:05:32BFLogBot Commit: 688c91ea9ed5 | Author: buckyballreaction | Message: Fully port lua-vec functionality into luavec.lua and load it when we set up our Lua instance. Also port all lua-vec C API calls to new methods - these probably need tuning
23:05:33BFLogBot Commit: 02a5a188cd23 | Author: buckyballreaction | Message: Properly use default Lua headers so we don't accidentally compile in the lua-vec ones. This solves a lot of the stack corruption issues I was seeing
23:05:35BFLogBot Commit: 40c993f96cf5 | Author: buckyballreaction | Message: Fix reversed x,y coordinates when getting a point from the Lua stack
23:05:36BFLogBot Commit: 32c3eba27c26 | Author: buckyballreaction | Message: Fix sandbox with new point class in luavec.lua
23:05:38BFLogBot Commit: c47c3a962db6 | Author: buckyballreaction | Message: luavec.lua improvements: make metatable local as well as add a tostring method for the 'point' object
23:05:40BFLogBot Commit: 98bec6fba8dd | Author: buckyballreaction | Message: Hopefully fix luaToPoint() and luaIsPoint(). Use a metatable value of '__point' to tell if a particular table is a 'point' object
23:05:41BFLogBot Commit: e7c285111452 | Author: buckyballreaction | Message: Show nil when dumping a stack
23:05:43BFLogBot Commit: 0924617db637 | Author: buckyballreaction | Message: luavec.lua enhancements - Add point division by scalar. Also make the 'type' function return this as a 'point'
23:05:44BFLogBot Commit: 32349155e757 | Author: buckyballreaction | Message: LuaJIT for Windows! Also default to LuaJIT for all platforms... this means OSX is broke for now
23:05:46BFLogBot Commit: d43405421e8b | Author: buckyballreaction | Message: Build LuaJIT in Visual Studio with the /MT flag so we don't need MSVC runtimes
23:05:47BFLogBot Commit: 02aa3c2188cf | Author: buckyballreaction | Message: Fix not copying lua51.dll to exe directory
23:05:49BFLogBot Commit: 697432fa0e5d | Author: buckyballreaction | Message: CMake: Fix LuaJIT amalgamated build
23:05:50BFLogBot Commit: 0517a416836f | Author: buckyballreaction | Message: Merge luajit branch
23:05:57raptortada!
23:05:58SkybaxBam
23:07:02raptorlet's hope watusimoto doesn't have stern words...
23:07:34SkybaxHahaha
23:08:20raptorgood news! OSX is completely broken!
23:08:37SkybaxGlad I have a PC now haha
23:12:15SkybaxWhat do you think of my ranks suggestion? If you've had a chance to read it
23:12:22raptori haven't read it yet
23:12:25raptorsorry
23:12:58SkybaxI did math
23:17:47SkybaxFord likes the monthly idea
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