#bitfighter IRC Log

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IRC Log for 2014-02-21

Timestamps are in GMT/BST.

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12:31:47YoshiSmbanother day on irc, quite boring
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16:39:45ozbfI wsh you'd update the master ip address in the ini file.
16:40:47ozbfYou have to restart bitifighter or wait a minute or two for it to get to the new server.
16:42:23ozbfI guess config.cpp has to be changed to reflect this?
16:43:01ozbfline 256?
16:45:38ozbfit only happens on first time startup but it will discourage people from playing. they might give up at that point and uninstall.
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17:08:54raptor has joined
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17:09:14raptorgood day
17:09:28raptorozbf: did the master IP change again?
17:10:16raptorif the IP goes bad, it will cycle through the list in the INI, it should save the new one as the first to try
17:11:41ozbfNo it didn't. I just did the upgrade from 19 to 19a and it overwrote the ini file
17:12:08raptorit should update the INI, not overwrite
17:12:25ozbfI a motivated player knows that from reading the forums but a new person will not........
17:12:28raptorunless your using a different INI, or are using the standalone build
17:13:00ozbfok maybe it updated the ini to the old bad settings.
17:13:26ozbfit works now that's not the problem just thinking of the newbies - it's such a simple fix as well. Just reverse the hosts.
17:16:29raptori do fresh installs all the time and I haven't noticed it... but I will check
17:18:18ozbfeh?
17:18:34ozbfHmm that's strange then.
17:22:27ozbfOk i did a clean install and it worked fast for me.
17:26:04bobdaduck has joined
17:27:05ozbfbut that config.cpp line 256 still has the old now wrong ip.
17:27:52raptorconfig.cpp?
17:28:08raptorah, well.... ok, maybe it makes sense to not hard code an IP there anymore
17:28:36ozbfNot sure why it reset to that on my installation.
17:28:50ozbfit was updated from 19.
17:31:08raptorwhat is the IP that says now?
17:31:15raptorbecause the one I have matches the real one
17:31:24raptorand it's at the end of the list
17:32:34ozbfI uninstalled and then downloaed 19a
17:32:46ozbfand deleted appdata bitfighter directory
17:33:05ozbfappdata/roaming/bitfighter and it works fast.
17:33:11raptorok
17:33:46raptormy guess is that you had the old IP address in your INI and it came up again somehow
17:36:39ozbfoh and it has been updated. I found an old version of config.cpp
17:36:42ozbfusing google.
17:37:52raptorok
17:39:09ozbfSorry for the bother. Don't know what happened but glad it only applied to me or a small number of people.
17:54:18ozbfwhat's this download recorded game?
17:54:43ozbfonly on sams test 2?
17:55:04raptorgood question - i'm not sure it works, it's experimental
17:55:24raptoryou can record games that you host (in 019a)
17:55:41raptorI guess sam686 added a download feature to get it from a remote server
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19:43:49SkybaxHerro
19:44:29SkybaxHey fordcars, since 019a introduced that new lua thing that has to do with the game ending, does that mean Skybot can respond to a gameEnd event?
19:44:51fordcarsIt came out?
19:45:28SkybaxWhat did?
19:45:34fordcarsThe new event?
19:45:47raptornobody reads the release notes!
19:45:53fordcarsI don't see it in the LuaDocs...
19:46:05fordcarsCool though-> onShipKilled(Ship ship, BfObject damagingObject, BfObject shooter)
19:46:18raptorhttp://bitfighter.org/luadocs/group___event_enum.html
19:46:22fordcarsWe'll be able to get who killed who now :)
19:46:24raptorEvent.GameOver
19:46:28SkybaxIn the 019a changelog, it says an addition to it was Lua API: new Event.GameOver
19:46:39fordcarsOh hahaha didn't see it
19:46:43raptoryay Skybax! someone reads!
19:46:45fordcarsOk, updating :)
19:46:49SkybaxYay!
19:47:47SkybaxSo both the game over thing and the "when killing.." will work now?
19:48:00raptorfor the most part, I think yes
19:48:06SkybaxAwesome :D
19:48:50raptorthere is one case of killing that will not work, and there is little I can do about it -
19:49:07SkybaxWhich case?
19:49:30raptorif you shoot a burst, then someone kills you before the burst kills someone else
19:49:33raptoror a seeker
19:49:55raptoror any bullet - basically if you die before the shot kills a targetted ship, then that ship does not know who killed it
19:50:34SkybaxAhkay
19:50:40SkybaxThat's pretty rare tho
19:50:45raptoryeah
19:51:15SkybaxSo rare it could even be a badge.. "Death from the grave"
19:51:15raptorthere may be a way around it, but I couldn't do much in the code without a large refacter - and I didn't want to do that right before a release
19:51:20raptorhaha
19:51:32raptori can see how it could happen easier with seekers
19:51:40SkybaxYeah seekers would be easy
19:51:42raptorsince they have an 8 second lifetime or something
19:51:50fordcarsBouncers too
19:51:56SkybaxTrue
19:52:19raptori think bouncers are 1.5 to 3 seconds
19:52:24raptordepending on how much they bounce
19:52:32SkybaxBtw rap have you gotten a chance to look at my ranks suggestion yet? Sorry if I'm bugging you about it I'm just excited about it x)
19:53:01raptoraww stink - I have not... I've been sort of taking this week off since watusmoto and his whip aren't around :)
19:53:13SkybaxHaha nice
19:53:49Flynnn has joined
20:01:42SkybaxWell it would be awesome if you did, cause I'd really like your feedback on it
20:02:40raptoryes, I will get to it - but based on its size it will require some attention that don't have at the moment :)
20:03:10fordcarsraptor, shipKilled has BfObject as the third argument as the "shooter", but what is it?
20:03:26raptora BfObject
20:03:39fordcarsShip isn't a BfObject?
20:03:42raptorso either a 'Ship' or a 'Turret'
20:03:45raptorit is
20:04:00fordcarsOh ok
20:04:04fordcarsIt's an "item"
20:04:05raptoror nil
20:04:24raptormaybe... I don't remember the hierarchy, but i know it's a BfObject
20:04:34raptorand probably only 'Ship' or 'Turret' at the moment
20:04:40fordcarsOk cool
20:04:42fordcarsThanks
20:04:51raptordamagingObject can be things like a Burst, Seeker, Asteroid
20:05:08fordcarsAhh ok
20:08:33fordcarsBut how can I get the BfObject's PlayerInfo?
20:08:51fordcarsgetOwner()?
20:08:55raptorif the shooter is a ship, then you can get it from that
20:09:21fordcarsAh ok I thought it was only for projectiles
20:09:34raptordamagingObject would be the projectile
20:10:13raptorI suppose you can getOwner on the projectiles, yes
20:10:22fordcarsOkokokok
20:10:34raptorbut if the damagingObject is an asteroid, it won't have the getOwner() method
20:11:04raptorprobably the shortest route is: if shooter is ship then ship:getPlayerInfo()
20:11:22fordcarsI can do that?
20:11:29fordcarsOn BfObject?
20:11:48raptorif shooter:getObjType() == ObjType.Ship
20:11:58raptoryou can always test the object type
20:12:23fordcarsYes, I did that, but I can do shooter:getPlayerInfo()?
20:12:40raptoronly if it it's ObjType.Ship, yes
20:12:44fordcarsAh okokk
20:13:01fordcarsIt's not in http://bitfighter.org/luadocs/class_bf_object.html
20:13:22raptornope, but if you test the type, you can use anything in that sub-class
20:13:31fordcarsAhh sweet
20:13:35raptorwhich is kind of neat
20:19:35Nothing_Much Quit (Remote host closed the connection)
20:35:09fordcarsOk, your bot should be officially done, Skybax
20:35:16fordcarsTest time!
20:35:30raptor*never* say 'done' before 'test time'
20:36:18SkybaxHahaha
20:36:38fordcarsI know :3
20:36:49SkybaxAre you testing it now?
20:36:55fordcars"Something that isn't tested, is broken"
20:37:02fordcarsYeah
20:37:09fordcarsYou know, removing typos
20:37:14SkybaxHeh
20:40:05kaenhi all
20:40:08fordcarsHi
20:43:24fordcarsraptor, the event doesn't fire at all :O
20:43:32fordcars"Something that isn't tested, is broken"
20:43:39fordcars;)
20:43:45raptorfordcars: what event
20:43:50fordcarsonSHipKilled
20:44:01raptorare you subscribed?
20:44:04fordcarsYes
20:44:08fordcarsI think so
20:44:15fordcarssubscribe(Event.ShipKilledEvent)
20:44:16raptorverify
20:44:25raptorbf:subscribe
20:44:33raptorlet me verify...
20:44:52fordcarsIt works without it with some helper functions I think
20:44:57raptorah yes, ok
20:45:08raptorEvent.ShipKilled
20:45:15fordcarsOh
20:45:28fordcarsOh haha sorry
20:45:33raptortry that
20:45:38fordcarsIsn't Lua supposed to warn me though?
20:46:00raptorthat may be a good idea - can you open a bug that says: warn of improper event subscriptions
20:46:16fordcarsYep it works
20:46:20raptoryay
20:46:32fordcarsThanks :P
20:47:10raptorhi kaen
20:47:12raptorhow goes it?
20:47:37kaenpretty good :)
20:47:48raptormaking headway in your new job?
20:47:49kaensounds like I'm going to GDC in March
20:47:50fordcars!bugs
20:47:50BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
20:47:58kaenyep, learning tons and tons of stuff
20:48:11kaenwhen I get done I think I'll know enough to work on the android BF port
20:48:12raptordid you brick your tablet? :)
20:48:16kaennope
20:48:18kaenoh!
20:48:21kaenfunny story though
20:48:29kaenso I had to do that manual update as you know
20:48:46kaenand I was like super nervous the entire time
20:48:48raptoryes
20:49:11kaenso I threw in the SD card, watched the little progress bar tick perilously along
20:49:16kaenand when it completed and booted up
20:49:20kaeneverything was fine except
20:49:33kaenthe entire screen was rendered at 180 degree rotation
20:49:40raptorha!
20:49:45raptori think i've seen that...
20:50:08kaenand it's weird because input corresponds with the real screen position
20:50:27kaenso when you go to click on something, you have to click the opposite side of the screen
20:50:37kaenbut other than that, everything's great
20:50:50kaenhad I small demo to management yesterday and they're happy with the progress
20:50:55kaenI had a*
20:51:14raptorha, good
20:51:30raptordo you do a video conference with them?
20:51:54kaenI do one on one skype calls mostly
20:52:01raptorok cool
20:52:39kaenit's a lot different than stocking shelves, for sure
20:54:01fordcarsAlright! Your bot is done Skybax, but what do we do about Energy Items?
20:54:17SkybaxWhy do they love them so much? xD
20:54:48SkybaxCan you make it so they only try to get one if there are no enemies around?
20:54:49fordcarsEverybody loves them!
20:55:00fordcarsOk, I'll try
20:58:49fordcarsAhh that was easy
20:58:51fordcarsDone!
20:58:59raptortest time?
20:59:08fordcarsYep
20:59:20fordcarsI already did :D
20:59:46fordcarsI guess I would have to get sky_lark and Footloose to get zapped by it :P
21:00:50Flynnn Quit (Quit: This computer has gone to sleep)
21:01:07raptorhaven't seen footloose in a while...
21:01:33fordcarsMe neither :X
21:01:41fordcarsWe need a BBB at some point
21:01:54fordcarsWell, we have the secret party coming up
21:02:01fordcarsWhatever it is
21:03:03SkybaxSo it recognizes names now?
21:04:26fordcarsYep
21:04:30SkybaxYay
21:04:34fordcarsAll of your specifications :)
21:04:40SkybaxWoo!
21:04:49SkybaxThanks!
21:05:02fordcarsSo, by credit card or in cash?
21:05:13fordcarsSIKE
21:05:17SkybaxHahaha
21:05:26fordcarsOk, so, I'll put it on forums
21:05:29fordcarsWell, update it
21:05:30SkybaxOtay
21:05:34fordcarsOta
21:05:49SkybaxKotawa
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21:08:05fordcarsWatoka
21:09:14fordcarsBy the way it recognizes his name even if he has a .0 etc if there is more than one bot :)
21:09:48fordcarsOh wait
21:10:01Skybax?
21:10:16fordcarsHaha I just thought of something, I added useless code earlier
21:10:59raptorwe fixed that!
21:11:02raptor(I think)
21:12:35fordcarsWhat do you mean?
21:13:19fordcarsI had wrote if(botName==shooterName or string.find(botName .. ".", shooterName)
21:13:34fordcarsBut that just didn't work well with more than one bot obviously
21:13:54fordcarsBut botName includes the .0 etc, so it's good now
21:18:29fordcarsOk, it's all good, now it will only respond when it's his name
21:26:46raptorahhh,, this was an enhancment to skybot
21:26:53SkybaxYes
21:34:22SkybaxSkybot doesn't say anything if he dies by turret
21:35:08SkybaxOhhhh that's a big glitch
21:35:15SkybaxWhenever he uses cloak he also uses shield
21:35:19SkybaxDrains his energy super fast
21:35:35Skybaxfordcars
21:36:54SkybaxHe's also not saying the right thing when he kills me x)
21:38:15Nothing_Much has joined
21:46:17fordcarsWhat?? What does he say?
21:47:14fordcarsBy the way, You didn't tell me to make the bot say something when he dies by turret, so I didn't add it :P But I think it would kindof heavy in the chat
21:49:04SkybaxOh, I thought it was just supposed to be "on death" messages, not only when he dies by another ship
21:49:06SkybaxBut okay
21:49:09SkybaxYou're probably right
21:49:40SkybaxHe's supposed to say something about suicide whenever he zaps me, but he just does his normal "Booyah!" or whatever stuff
21:50:00fordcarsWhoa sorry
21:50:10fordcarsI thought the Suicide thing was when he killed himself
21:50:16fordcarsLogically :P
21:50:34SkybaxWell that could work too lol but it was supposed to be whenever he kills me (cause we're supposed to be the same and stuff)
21:50:41fordcarsRight
21:51:24SkybaxHow would he ever even kill himself? He only uses phaser and triple..
21:51:35SkybaxUnless you're talking about when he zaps another Skybot
21:52:49fordcarsAhh right
21:52:55fordcarsOk, updating, again :P
21:53:07SkybaxDid you catch what I said about using shield and cloak at the same time?
21:53:13fordcarsYeah
21:53:37SkybaxOkay
21:54:06fordcarsOk, updated a few things, can you come to test it? You have your name
21:55:54SkybaxShuh
21:56:10SkybaxI tried to join but your server closed lol
21:56:15fordcarsOh sorry :P
22:02:42Flynnn Quit (Quit: This computer has gone to sleep)
22:04:21fordcarsOk done
22:04:52SkybaxWoop
22:05:16Skybaxlol sam686 has a broken version on Skybot on his server xD
22:05:24SkybaxHe just sits there and shields
22:05:41SkybaxAnd if you say anything over 20 characters he says "Indeed.asdfasdfasdfasdfasdfasdf"
22:12:43HylianSavior Quit (Read error: Connection reset by peer)
22:12:50Nothing_Much Quit (Ping timeout: 264 seconds)
22:13:44Nothing_Much has joined
22:16:45Nothing_Muchoh poopie, there's a party I can't go to :(
22:17:17Flynnn has joined
22:21:45SkybaxOnos
22:24:49Skybax Quit (Read error: Connection reset by peer)
22:26:01Nothing_Much Quit (Remote host closed the connection)
22:26:08Skybax has joined
22:28:43fordcarsAlright, it should be done now
22:28:57fordcarsI have to say that code is some of the most complex branching I have ever done
22:32:52fordcarsWe are good Skybax!!
22:33:02SkybaxHooray!
22:33:23SkybaxDo you want me to test it?
22:33:55fordcarsHosting :P
22:34:04fordcarsOk
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23:02:11bobdaduck Quit (Read error: Connection reset by peer)
23:16:55fordcarsraptor, the bot uses findAllObjects() to find enemies, so it sees them when they are clocked, which is fine, but fireAtObject doesn't work, and I don't know why. It fires, but doesn't do anything
23:17:12fordcars*fires in the code
23:17:27raptorand it's similar to s_bot?
23:17:33fordcarsYes
23:17:40raptorit could be that a filter in fireAtObject is preventing it from firing
23:17:50raptori'm not really familiar with that code
23:17:55fordcarsI thought so, but I didn't see one
23:18:01fordcarsIt only check for teams
23:18:36fordcarsMaybe it is getFiringSolution(obj)
23:18:38fordcarsThat fails
23:18:57fordcarsI'll check
23:19:44fordcarsAhh yes
23:19:47fordcarsThat fails
23:20:07fordcarsThat's annoying
23:23:51Nothing_Much Quit (Read error: Operation timed out)
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23:38:15fordcarsFood time!
23:38:18fordcars Quit (Quit: Page closed)
23:40:05raptorfood time!
23:40:07raptor Quit ()
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