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Bitfighter
021
The Bitfighter Lua Documentation - Robots, Levelgens, and Plugins
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Member Functions | |
| getGeom() | |
| Returns an object's geometry. | |
| getId() | |
| Gets an object's user assigned id. | |
| getObjType() | |
| Gets an object's ObjType. [details] | |
| getOwner() | |
| Gets an object's owner as a PlayerInfo. [details] | |
| getPos() | |
| Gets an object's position. [details] | |
| getTeamIndex() | |
| Gets the index of the object's team. [details] | |
| isSelected() | |
| Determine if an object is selected in the editor. [details] | |
| removeFromGame() | |
| Removes the object from the current game or editor session. [details] | |
| setGeom(geometry) | |
| Sets an object's geometry. [details] | |
| setId(id) | |
| Sets an object's user assigned id. [details] | |
| setOwner(playerName) | |
| Sets the owner of the object. [details] | |
| setPos(pos) | |
| Set the object's position. [details] | |
| setSelected(selected) | |
| Set whether an object is selected in the editor. [details] | |
| setTeam(teamIndex) | |
| Assigns the object to a team. [details] | |
| returns int |
Gets an object's user assigned id.
Users can assign an id to elements in the editor with the ! or # keys. Use this function to obtain this id. If the user has not assigned an object an id, getId() will return a negative id that will remain consistent throught the game.
| returns ObjType |
Gets an object's ObjType.
See ObjType for a list of possible return values.
| returns PlayerInfo |
Gets an object's owner as a PlayerInfo.
Some objects (like projectiles) have an owning player associated. This method returns a PlayerInfo object if there is an owner. Otherwise, returns nil.
This method is intended to be used with bullets and other projectiles, not with game objects like zones.
| returns point |
Gets an object's position.
For objects that are not points (such as a LoadoutZone), will return the object's centroid.
| returns int |
Gets the index of the object's team.
Many BfObjects (such as TestItems) are never part of any particular team. For these objects, this method will return Team.Neutral.
| returns bool |
Determine if an object is selected in the editor.
This is useful for editor plugins only.
true if the object is selected, false if not. | returns nothing |
Removes the object from the current game or editor session.
May not be implemented for all objects.
| Arg types: geometry: Geom | returns nothing |
Sets an object's geometry.
| geometry | The object's new geometry. |
Note that not all objects support changing geometry if the object has already been added to a game.
| Arg types: id: int | returns nothing |
Sets an object's user assigned id.
Users can assign an id to elements in the editor with the ! or # keys. Use this function to set this id from Lua. When called from an editor plugin, the value passed will be displayed in the editor when the player presses ! or #.
| Arg types: playerName: string | returns nothing |
Sets the owner of the object.
| playerName | Name of player as a string. |
This method is intended to be used with bullets and other projectiles, not with game objects like zones.
| Arg types: pos: point | returns nothing |
Set the object's position.
To set the full geometry of a more complex object, see the setGeom() method.
| pos | The new position of the object. |
| Arg types: selected: bool | returns nothing |
Set whether an object is selected in the editor.
This is useful for editor plugins only.
| selected | true to select the object, false to deselect it. |
| Arg types: teamIndex: int | returns nothing |
Assigns the object to a team.
| teamIndex | Index of the team the object should be assigned to. (first team index is 1; there is no team 0) |
Instead of a team index, you can use the special team enums Team.Neutral and Team.Hostile.
Limitations: