Bitfighter
021
The Bitfighter Lua Documentation - Robots, Levelgens, and Plugins
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Players return flags to a NexusZone in a Nexus game.
Member Functions | |
NexusZone() | |
Constructor. | |
NexusZone(polyGeom) | |
Constructor. [details] | |
containsPoint(p) | |
Check whether p lies inside of this Zone. [details] | |
getGeom() | |
Returns an object's geometry. [details] | |
getId() | |
Gets an object's user assigned id. [details] | |
getObjType() | |
Gets an object's ObjType. [details] | |
getOwner() | |
Gets an object's owner as a PlayerInfo. [details] | |
getPos() | |
Gets an object's position. [details] | |
getTeamIndex() | |
Gets the index of the object's team. [details] | |
isOpen() | |
isSelected() | |
Determine if an object is selected in the editor. [details] | |
removeFromGame() | |
Removes the object from the current game or editor session. [details] | |
setClosedTime(seconds) | |
Set the time (in seconds) that the Nexus will remain closed. [details] | |
setGeom(geometry) | |
Sets an object's geometry. [details] | |
setId(id) | |
Sets an object's user assigned id. [details] | |
setOpen(open) | |
Set whether the Nexus is open or close. [details] | |
setOpenTime(seconds) | |
Set the time (in seconds) that the Nexus should remain open. [details] | |
setOwner(playerName) | |
Sets the owner of the object. [details] | |
setPos(pos) | |
Set the object's position. [details] | |
setSelected(selected) | |
Set whether an object is selected in the editor. [details] | |
setTeam(teamIndex) | |
Assigns the object to a team. [details] | |
Players return flags to a NexusZone in a Nexus game.
NexusZone represents a flag return area in a Nexus game. It plays no role in any other game type. Nexus opening and closing times are actually game parameters, so these methods serve only as a convenient and intuitive way to access those parameters. Therefore, modifying the opening/closing schedule or status of any NexusZone will have the same effect on all NexusZones in the game.
returns NexusZone |
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inherited from Zone |
Check whether p
lies inside of this Zone.
Determines if p
is contained by this zone, according to the winding number algorithm. Points which lie on boundary of the polygon are considered inside of it. If a polygon is self-intersecting, this method will return true as long as p
lies within some non-self-intersection subpolygon.
p | The point to check. |
true
if p
lies within the zone, false
otherwise
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inherited from BfObject |
Returns an object's geometry.
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inherited from BfObject |
Gets an object's user assigned id.
Users can assign an id to elements in the editor with the ! or # keys. Use this function to obtain this id. If the user has not assigned an object an id, getId() will return a negative id that will remain consistent throught the game.
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inherited from BfObject |
Gets an object's ObjType.
See ObjType for a list of possible return values.
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inherited from BfObject |
Gets an object's owner as a PlayerInfo.
Some objects (like projectiles) have an owning player associated. This method returns a PlayerInfo object if there is an owner. Otherwise, returns nil.
This method is intended to be used with bullets and other projectiles, not with game objects like zones.
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inherited from BfObject |
Gets an object's position.
For objects that are not points (such as a LoadoutZone), will return the object's centroid.
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inherited from BfObject |
Gets the index of the object's team.
Many BfObjects (such as TestItems) are never part of any particular team. For these objects, this method will return Team.Neutral
.
returns bool |
true
for open, false
for closed.
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inherited from BfObject |
Determine if an object is selected in the editor.
This is useful for editor plugins only.
true
if the object is selected, false
if not.
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inherited from BfObject |
Removes the object from the current game or editor session.
May not be implemented for all objects.
Arg types: seconds: int | returns nothing |
Set the time (in seconds) that the Nexus will remain closed.
Pass 0 if the Nexus should never open, causing the Nexus to remain closed permanently. Passing a negative time will generate an error.
seconds | Time in seconds that the Nexus should remain closed. |
Also note that in a level file, closing times are specified in fractions of minutes, whereas this method works with seconds.
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inherited from BfObject |
Sets an object's geometry.
geometry | The object's new geometry. |
Note that not all objects support changing geometry if the object has already been added to a game.
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inherited from BfObject |
Sets an object's user assigned id.
Users can assign an id to elements in the editor with the ! or # keys. Use this function to set this id from Lua. When called from an editor plugin, the value passed will be displayed in the editor when the player presses ! or #.
Arg types: open: bool | returns nothing |
Set whether the Nexus is open or close.
open | true to open the Nexus, false to close it. |
Arg types: seconds: int | returns nothing |
Set the time (in seconds) that the Nexus should remain open.
Pass 0 if the Nexus should never close, causing the Nexus to remain open permanently. Passing a negative time will generate an error.
seconds | Time in seconds that the Nexus should remain open. |
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inherited from BfObject |
Sets the owner of the object.
playerName | Name of player as a string. |
This method is intended to be used with bullets and other projectiles, not with game objects like zones.
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inherited from BfObject |
Set the object's position.
To set the full geometry of a more complex object, see the setGeom() method.
pos | The new position of the object. |
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inherited from BfObject |
Set whether an object is selected in the editor.
This is useful for editor plugins only.
selected | true to select the object, false to deselect it. |
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inherited from BfObject |
Assigns the object to a team.
teamIndex | Index of the team the object should be assigned to. (first team index is 1; there is no team 0) |
Instead of a team index, you can use the special team enums Team.Neutral
and Team.Hostile
.
Limitations: