#bitfighter IRC Log

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IRC Log for 2014-03-10

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00:20:14Flynnn Quit (Quit: This computer has gone to sleep)
00:21:47Imtaz has joined
00:29:13Nothing_Muchlevel editor keeps losing my keyboard :(
00:36:28Imtaz Quit (Ping timeout: 245 seconds)
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01:25:05Tazinatorquestion
01:25:26TazinatorI don't understand levelgen, can't wrap my head on it
01:26:26TazinatorI tried a bit at making Random maps in AOE2 so im not totally clueless, but in that game, it was more like
01:26:47Tazinatoridk but it was easier
01:27:30Tazinatorwait nvm
01:41:22raptorTazinator: start here: http://bitfighter.org/wiki/index.php/Levelgen_Tutorial_01
01:41:33raptorand thank kaen for writing a good tutorial :)
01:47:40Tazinatorblaaa im too dumb for this!
01:47:52Tazinatoractually thank you though, i have read it before and not understood
01:48:30TazinatorI just want to make items generate at a specific coordinate, after a random generator chooses which item at the start of the level
01:48:50Flynnn has joined
01:54:24Tazinatorthe simplest stuff
01:54:36Tazinator(I am readin it)
02:03:44kaenTazinator: that's #4
02:04:17kaenwhich happens to be the last one I've written so far :)
02:11:20Tazinatorsetpos
02:11:41raptorcase-sensitive!
02:11:43raptorsetPos
02:11:56Tazinatoruh oh
02:11:59Tazinatori crashed Bitfighter :D
02:12:25Tazinatorfunction main() local myTextItem = EnergyItem.new() bf:addItem(myTextItem) myTextItem:setPos(0,0) end
02:13:09Tazinatorhmm maybe the coords go in the first parenthesis
02:14:14Tazinatorok so commas inside parenthesis = big nono
02:14:46Tazinatoris there a safe way to run this code?
02:14:53Tazinatori keep having to reopen
02:16:07raptorbitfighter shouldn't crash
02:16:13raptorthe application actually exits?
02:16:48Tazinatorwell it doesnt crash
02:16:53Tazinatorexit crash
02:17:03raptorwhat does that mean?
02:17:08Tazinatorit gives me a beachball of death
02:17:18Tazinatorbut i just saw kaens code and am going to try it
02:17:28kaenI didn't test that code at all
02:17:29Tazinatorfor the record, function main() local myTextItem = EnergyItem.new() bf:addItem(myTextItem) end works fine
02:17:47kaenyou have to do myTextItem:setPos(point.new(0,0))
02:17:52kaenI think
02:18:18kaenmore importantly
02:18:28kaenwhat, specifically, didn't you understand about the tutorials?
02:18:32kaenI have to rewrite those parts :)
02:19:01TazinatorYou never explained how to write coordinates
02:19:16Tazinatorso I experimented with numbers inside the parenthesis
02:19:40Tazinatorraptor: I can get you a crash report now if you need one
02:19:51Tazinatorraptor: i just force quit
02:20:03kaenoh! you're right
02:20:55Tazinatorsooo how do I tell an item not to regenerate
02:21:10Tazinatoror how long before it regens? Energyitem regenerates
02:21:11Tazinator:D
02:21:48Tazinatorand.. if i want to put a comment in, i put ----- above and below right?
02:22:37kaenyou put -- to the left of it
02:22:46Tazinatorahh.
02:22:55Tazinatorand how do I signify a comment has ended?
02:23:05Tazinatordo I make a new line or put -- on the right?
02:23:43Tazinator--This is a comment--
02:23:47kaennew line
02:23:52koda Quit (Quit: koda)
02:23:57kaenyou can make a block comment with --[[ and ]]--
02:24:39kaenTazinator: meet your new best friend: http://bitfighter.org/luadocs/annotated.html
02:24:40kaen:)
02:24:42TazinatorIm guessing block comments can run over many lines
02:24:45kaenyes
02:24:56Tazinatoruntil the program see ]]--
02:25:14kaenright
02:25:28Tazinatorgot it
02:25:36kaenso, to make a repairitem not regenerate, you'd do:
02:25:43kaenlocal item = RepairItem.new()
02:25:47kaenitem:setRegenTime(0)
02:25:52kaenbf:addItem(item)
02:25:53Tazinatorooh
02:26:17Tazinatornow I will ask, why does this have
02:26:18Tazinatorbf:addItem(RepairItem.new(point.new(20, 50)))
02:26:25Tazinator))) at the end
02:26:38kaenbecause you have to close your parentheses
02:26:54kaenit's a new point passed into a new repairitem passed into bf:addItem
02:27:13Tazinatorokok
02:27:19kaenlike in math, the thing inside of the most parentheses happens first
02:27:35kaenhmm, that's a bad way to put it, but I think you get what I mean
02:27:57TazinatorI want to make four repair items, each at a diff coordinate. Can I just list four different coordinates
02:28:07Tazinatorand say bf:addItem(RepairItem.new
02:28:08Tazinatoronce
02:28:31kaennope, you need a for loop
02:28:34kaenor
02:28:38kaenlist it four times
02:28:47Tazinatorlisting it four times is messy.
02:29:05kaennot if you already know the coordinates :P
02:29:19kaena for loop is at least three lines, possibly four with initialization logic
02:29:52Tazinatorbahhhh
02:29:57TazinatorI thought it would be more like
02:30:00raptori'm concerned that the OSX port hard crashes with that levelgen..
02:30:03kaena for loops is definitely the "correct" way to do it, though
02:30:15Tazinatorbf:addItem(RepairItem.new(point.new(0, -1020)(0, 1020))
02:30:37kaenthink about it this way
02:30:39Tazinatorraptor:
02:30:42Tazinatorlet me crash it really fast
02:30:56raptorLinux doesn't
02:31:20kaenevery time lua runs RepairItem.new(), it's creating a new repair item. so you need to call new once for each individual repairitem.
02:32:03Tazinatorblaah I forgot how the code looked
02:32:06Tazinatorwhen I creashed it
02:32:20TazinatorI have it but it's unorganized. Does it matter if it's all in the same line?
02:32:27raptorthat's fine
02:33:09TazinatorOK I got beachball again
02:33:30Tazinatorthis time i didnt forcequit
02:33:33Tazinatorit crashed
02:34:24Tazinatorhttp://pastebin.com/hBjsjSTw
02:34:42Tazinatortheres the crash report, courtesy of.. crash report?
02:34:58raptorthanks!
02:35:04Tazinatorif you need system details i have those too
02:35:24Tazinatorsystem config, whatever it calls itself
02:35:36raptorthat's the same crash with that Lua plugin
02:35:50raptorI'm beginning to think it's a completely unrelated issue
02:35:58TazinatorI was dicking around in the ini today
02:36:00Tazinatorso uhh
02:36:18raptori'll let you get back to levelgen tutorial with kaen
02:36:57TazinatorYeah
02:37:52Tazinatorraptor
02:37:56Tazinatori think it just wasnt closed right
02:37:57raptorhello?
02:38:23TazinatorI changed () to ())) and (0,0) to (0,0))) and now it works
02:39:04raptoryeah, but Lua shoudl never hard crash the game
02:39:24raptorwe catch Lua crashes before they crash the game...
02:39:51Tazinatoranyway. I remember there was a way to show levelgen effects in the editor without testing the level
02:39:57TazinatorBut I dont remember how to use that
02:40:20raptorcheck the editor help screen, it's a key combo
02:41:39Tazinatoralso, on an unrelated note, i recall you or someone told me i have to quit Bitfighter to see the changes I made to a level or levelgen
02:41:50Tazinatorbut I just have to quit the editor and save my effects, and then reopen the editor
02:41:56Tazinatoror is that by design?
02:43:48BFLogBot Commit: daa17579a4c6 | Author: buckyballreaction | Message: Notifier: unify some start-up logic and show a message that the notifier started
02:43:53raptori liked python a whole lot more before having to do cross-platfrom junk
02:44:11raptorTazinator: that's with the INI
02:44:21raptorany INI changes need to be done with the game not running
02:44:32raptorfor a levelgen, you can edit it while testing the level
02:44:40raptorthen just do /restart to reload it
02:44:54Tazinatorha ok cool
02:44:57Tazinatorthanks
02:45:50TazinatorYES. THE LEVELGEN WORKS NOW
02:46:42raptoroh boy, another levelgener in embryo...
02:49:29TazinatorI hate coding
02:49:32Tazinatorso no
02:49:45Tazinatorwell ok I dont mind basic stuff, but hard stuff I wont do
03:07:37Tazinatorhey how do I record my games?
03:07:49TazinatorI've seen it on a server or two but never used it
03:12:01TazinatorI FOUND IT
03:13:37Nothing_MuchHi everyone
03:15:34Nothing_Muchkaen: what are your pc's specs? ssr works pretty well
03:15:42Nothing_Muchhowever there's something weird about the gl injector
03:16:38Nothing_Muchwhen you make bitfighter bigger in windowed mode, you get some lag on an older PC when you fullscreen it, but when it's smaller and you enter it in fullscreen mode, I don't get any lag
03:17:18raptoris that when you do maximize? or alt+enter fullscreen?
03:18:10Nothing_Muchuh, I go to the options menu and make it fullscreen and it gets lag when you make the windowed mode a bit larger (resizing basically)
03:18:35raptori don't understand, you are resizing a fullscreen window?
03:18:37Nothing_Muchwhen you resize it smaller though, and then you fullscreen it from the options menu, you don't get lag
03:18:50Nothing_Muchno no, you resize it in windowed mode
03:19:16raptorok, do you resize it be dragging a corner? or doing the maximize thingy?
03:19:26Nothing_Muchdragging a corner
03:19:29Nothing_Much:)
03:19:46raptorand the lag happens when dragging or just a lot more after making it bigger?
03:20:03Nothing_Muchjust a lot more when making it bigger
03:20:14Nothing_Muchbut the weird part is when you go into the options menu and make it fullscreen
03:20:14raptorhuh, that's odd
03:20:55Nothing_Muchwhen in windowed mode and it's smaller, you don't get lag when you fullscreen it when the windowed mode is literally smaller resized
03:23:22raptorsounds like a possible SDL 1.2 + hardware issue
03:24:32kaenI tried out SSR today, it was ok
03:24:40kaenthe injector really messed up my performance
03:24:55Nothing_Muchkaen: what are your specs?
03:25:05kaenI had better results forcing software rendering and using the normal window capture
03:25:19Nothing_Muchoh my
03:25:21Nothing_Muchspecs?
03:25:49kaenI think like 2.0G dual core
03:25:57kaenshared memory onboard gpu
03:26:02kaenthat's the killer
03:29:34Nothing_Muchoh man
03:32:18raptorok, what the crazy
03:33:02raptorkaen: any idea why a string being piped into LuaException would be garbage when right before the call I wrap all const char * in a string?
03:34:52kaenstale reference?
03:35:08kaenoh wait, no
03:35:11raptordoes wrapping a const char* in string() not create a copy?
03:35:30kaenI'd assume it does
03:36:12kaen(4) from c-string
03:36:12kaenCopies the null-terminated character sequence (C-string) pointed by s.
03:36:17kaenok, cross that off the list
03:40:40raptorI think we shipped with stackTracer broken
03:43:52raptorwait, maybe watusimoto broke something..
03:47:34Tazinator Quit (Quit: Page closed)
03:48:48Nothing_Much Quit (Quit: Konversation terminated!)
03:50:17raptorok, phoew, it works... just something is goofy with subscribe()
03:51:16raptorFYI, when increasing your bash history in .bashrc, make sure to set both of these:
03:51:18raptorHISTFILESIZE=20000
03:51:19raptorHISTSIZE=20000
03:51:24raptordefault was 1000
03:51:33raptortoo low, just too low..
03:55:36kaennot sure if I showed you the magic of ctrl+R
03:55:41kaenbut ctrl+R is magic
03:56:03raptorin where?
03:56:37kaenin bash
03:56:44kaenit searches your history
03:56:47raptoroh search!
03:56:54kaenchanged my life.
03:56:56raptoryeah, i just type the start of something and do PgUp
03:57:04kaenoooh
03:57:08kaennever heard of that one before
03:57:21raptoryeah, faster than ctrl+R and without the messiness
03:57:27raptorbut only in later bash versions, i think
04:13:59IMTAZ has joined
04:14:09IMTAZthe CAPTCHA is way harder now!
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04:25:25raptornight!
04:25:35raptor Quit ()
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04:28:06Nothing_Muchg'night
04:34:22IMTAZso nm im looking on game jolt wheres the good stuff
04:46:11Nothing_MuchIMTAZ: It's the link I posted in that section
04:46:13Nothing_Mucherm
04:46:46Nothing_MuchOn the bitfighter forums, you click the link I posted, then you go and support my post to show there's more interest by posting why and/or how bitfighter's awesome 'n stuff.
04:47:20Nothing_MuchDon't just leave a comment on the game's homepage on GameJolt, because most people bypass it
04:47:29IMTAZ Quit (Quit: Page closed)
04:47:31Nothing_Muchso getting bitfighter "out there" is-
04:47:33Nothing_Muchoh
04:47:34Nothing_Muchok
04:47:38Nothing_Much:(
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07:03:11TommyZIm making an epic zc map
07:09:23fordcarsNight!
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07:25:53TommyZkaen: is there a stretch tool?
07:26:13TommyZI want to stretch this goalzone by like maybe 20% width wise
07:28:31TommyZit has like 30 or 40 places to grab it
07:28:44TommyZand i need to make 12 or 13 of these so mess up once, uh oh D:
07:29:44kaen Quit (Remote host closed the connection)
07:31:35TommyZblaaaa
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08:41:51TommyZhaha my level is half done :) Is ok that I uploaded it early? I dont want to crash and lose data
08:41:53TommyZhttp://bitfighter.org/pleiades/levels/view/226
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15:35:46raptorgood day!
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15:42:40kaengreetings
15:42:51Invisibl1hi
15:43:09raptorhi
15:43:19raptorkaen you have the 2 highest rated maps on pleiades!
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15:43:36Invisible2what are they?
15:43:52kaenwoo!
15:44:27kaenhttp://bitfighter.org/pleiades/levels/view/1 and http://bitfighter.org/pleiades/levels/view/5
15:44:29kaenInvisible2: ^
15:45:53raptorwhoa, watusimoto even uploaded one: http://bitfighter.org/pleiades/levels/view/178
15:46:19kaenI made a level database so I could make levels that I made with plugins that I made to win fake internet points (that I made!)
15:46:26kaentalk about self-congratulatory :)
15:46:59raptori knew it!
15:47:40kaenoh wow, that one's cool
15:47:57raptorameobae
15:48:00raptorsort of
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15:51:54raptoroh wait, Zemmer is the author...
15:52:23kaenohhh
15:52:34raptorhe must not have a forums account..
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16:05:44bobdaduckAll my levels disappeared!
16:08:30raptoroh?
16:09:22bobdaduckYeah
16:09:28bobdaduckmy backups are fine though so no problem
16:09:35raptorhow did that happen?
16:09:56bobdaduckDunno
16:10:03bobdaduckProbably while I was trying to get the party server up
16:10:13bobdaduckfrantic ctrl-Xing from six different folders
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16:11:16raptorso it probably exists somewhere...
16:11:33bobdaduckMy backups are fine though
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16:29:22raptorwe have to somehow encourage more map voting, i think..
16:30:06bobdaducknobody remembers how to do it in-game
16:30:28raptorthere are quick keys... i think
16:30:33raptorbut usually i do /rate up/down
16:34:18bobdaduckIts not enough
16:34:26bobdaduckthere needs to be a visual cue for players.
16:34:55bobdaduckMaybe it could be coded to, after a level finishes, if the level is in the database, then pause for a second and give players a vote menu?
16:36:19kaenI think that's a great idea!
16:37:35bobdaduckAlso the dividers between sections on the actual pleiades aren't very ergonomic
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17:06:31watusimotohi all!
17:06:33watusimotokaen: could we change the pleiades display to show the author rather than the uploader
17:06:35watusimoto?
17:06:48watusimotobecause you are right, that level is not mine
17:06:50kaenthat's what it's supposed to do :P
17:06:57kaenclearly I broke that somehow...
17:13:13bobdaduckHi
17:13:20bobdaduckI need to find all flag spawns
17:13:33bobdaduckHow is findAllObjects supposed to work?
17:41:42kaenbf:findAllObjects(t, ObjType.FlagSpawn)
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18:18:01raptora new project bobdaduck?
18:18:29bobdaduckI don't think so.
18:18:44bobdaduckI will need to redo the party thing now that its sorted out
18:19:13raptorgreat!
18:22:13bobdaduckI dunno when
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18:25:38Watusimoto`hi again
18:25:46raptorhi
18:26:03WatusimotoI was right in the middle of typing soemthing when I fell asleep last night
18:26:20Watusimotonow I can no longer remember what I wanted to say!
18:26:23raptorsleep is good
18:26:30raptorwe had daylight savings!
18:27:04raptorwhere angry hoards of local mother curse its name all day long
18:27:07raptor*mothers
18:32:16BFLogBot Commit: 2e15b9efbf5d | Author: watusimoto | Message: Fix crash with raptor's level -- our tests for this aren't very comprehensive!
18:32:18BFLogBot Commit: 41911d2a77ae | Author: watusimoto | Message: Merge
18:32:33raptorwhat was the issue?
18:33:27bobdaduckI slept until 2 pm!
18:33:59bobdaduckBecause my body just up and was like "I think I need 15 hours of sleep today!" so it did.
18:34:08Watusimotolook at the fix
18:34:26Watusimotosloppy testing is the ultimate cause
18:34:38Watusimotothe proxmiate cause was no level name
18:34:50raptorah ha
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18:44:40raptorI started doing bugs again...
18:45:14raptorI found that there was a missing args check in the lua_subscribe method
18:45:58raptorbut when adding it, and attempting to subscribe to a non-existent method, the error message isn't actually printed out - it's like the string disappears before throwing the LuaException
18:48:58Flynnn Quit (Quit: This computer has gone to sleep)
18:52:56raptoronly happens when being called from main() (or a sub-method)
18:53:10raptorit's jsut weird
18:57:13Watusimotooh, there's a bug in the test
18:57:14WatusimotoError 11 error C3861: 'lua_pushvec': identifier not found c:\users\chris\documents\bf-trunk\bitfighter_test\testobjects.cpp 232 1 test
18:57:24Watusimotowhat's the fix?
18:57:52raptorluaPushVec
18:57:54raptorI think
18:58:17raptorI had to write my own replacement methods
18:58:35raptorI wanted to talk the logic over with you some tiem, as I want to be as efficient as possible with that API call
18:58:43Watusimotono, that's not it
18:58:50Watusimotook
18:59:02raptorluaPushPoint?
18:59:05raptorchecking..
18:59:27Watusimotothat could be
19:00:28Watusimotothat seems to be working
19:00:47Watusimotobuilds, but haven't run the test
19:01:09raptoryup, that's it
19:01:21sam686Warnings.. Errors... Everywhere http://sam6.25u.com/upload/text1403/140310_13-59-43.txt
19:01:52raptorhi sam686
19:02:14sam686That what happens when doing CMake .. -G "Visual Studio 9 2008 Win64"
19:02:23raptorso, just so you both know (as our windows devs): luajit *needs* to be built externally with it's own makefile/batch process
19:03:12Watusimotowhy can I build without running the external makefile? or does that happen automatically somewhere?
19:03:29raptorbut, I've had success in modifying compiler flags for it, so feel free to do that, if needed: lua/luajit/src/msvcbuild.bat
19:03:39raptori've set it up automatically with CMake
19:04:02raptorso the work is done for you
19:04:07sam686does cmake makes the luajit makefile/project like others automatically?
19:04:13raptorno
19:04:18raptorit's an 'externalproject'
19:04:33Flynnn has joined
19:04:54raptorwhat i'm saying is that you cannot import the sources into your IDE and compile it as a project because luajit requires a very specific compiling order
19:05:36raptorso I set it up as a cmake 'external project' which will call the build from within your IDE, but use the internal building batch file
19:06:41raptorah, sam686, it looks like it does compile fine for you, but your errors are with the master target?
19:07:15raptoroh no wait, i see the luajit errors
19:07:22sam686no, see the "Win64" and "x64"?
19:07:31raptorha
19:07:47raptorwell there is no 64bit windows support in btifighter's libraries
19:08:41sam686errors on luajit, errors on Lua on most Zap files, linker errors (cmake incorrectly using 32 bit on 64 build)
19:09:11raptormake sense
19:09:17raptor32bit version of cmake?
19:10:03raptoranyways, we haven't migrated bitfighter to 64bit on windows yet, there will be a lot more problems than just luajit; although, this page says it supports compiling 64bit windows: http://luajit.org/install.html
19:10:13sam686I don't think 32bit vs 64 bit of Cmake binary itself matters.
19:10:41sam686The problem is CMake finding only 32 bit Zlib PNG libraries even though Win64 is used
19:10:52raptoryup
19:11:03raptorthose are the 'more problems'
19:11:54Invisible1 Quit (Ping timeout: 252 seconds)
19:12:37raptorWatusimoto: what I wanted to check with you is if this method is OK: LuaBase::luaIsPoint()
19:13:09raptoryou may want to open the point 'object' for reference at: resource/scripts/luavec.lua
19:13:16raptor(if you're in that mindset)
19:17:15tommyz has joined
19:17:48sam686bitfighter_test\testobjects.cpp(232) : error C3861: 'lua_pushvec': identifier not found
19:17:49tommyzHey, how do I tie my name to an email?
19:18:04raptorsam686: Watusimoto is fixing that
19:18:24raptortommyz: what system?
19:18:34Canseco Quit (Remote host closed the connection)
19:18:36tommyzalso, raptor, kaen, your converter tool worked great last night. Used it without crashing (Im taz).
19:18:40tommyzsry I mean on IRC
19:18:44tommyznot Bitfighter
19:19:14raptortommyz: there is documentation somewhere on freenode.net
19:19:20raptorabout 'registering'
19:19:27tommyzthanks
19:19:54Watusimotoraptor: that fn looks ok, but what if, conceptually, we just checked for an x and y field
19:20:02Watusimotoand said any table that has those can act as a point
19:20:04Watusimoto?
19:21:02raptorsure
19:21:06raptorthat would be quicker, too
19:21:19bobdaduck has joined
19:21:20raptori'm open to any ideas about it - it's just what i first came up with
19:21:36Watusimotolet's do it that way, seems to give us more flexibility
19:21:41Watusimotocould associate other data with a point
19:21:44raptoralthough, would it be quicker?
19:21:45Watusimototransparently
19:22:32raptori guess I'm worried about speed because I think the slowdown now (after integrating LuaJIT) is teh C <-> Lua calls
19:22:45raptorbecasue pure lua is blazingly fast
19:22:58Watusimotoit would probably be a tiny bit slower, as you now need to check two fields, but might be worth it
19:23:15LordDVG Quit (Remote host closed the connection)
19:24:12raptoreven though everything is overall faster with luajit (2-3x + ), the stuff that had the lowest performance increase in my tests were things that called our C API
19:24:46raptoriterations of bobdaducks levelgens were the slowest with only the 2-3x speed increase (he uses loads of our API calls)
19:24:58Watusimotoso... we need to push as much to the lua side as we can -- and make fewer calls to the c universe?
19:25:25raptorit seems that way, yes, if we want to take advantage of the full speed of luajit
19:25:40raptoror maybe it's just we have a lot of C overhead
19:25:51raptorbut
19:26:28raptorwe probably don't need to take advantage of teh speed increase because it's already fast enough
19:27:22tommyz is now known as Thomasaz
19:27:34Thomasaz is now known as tommyaz
19:27:39Watusimotobut in the meantime, we can call a point any table with an x and a y
19:27:44tommyaz has left #bitfighter
19:28:08raptorok
19:28:15Watusimotoand I would be happy to keep any computations we can do in lua in the lua side
19:28:33raptori just thought it should be known that Lua is not our bottleneck now (if we ever had a bottleneck)
19:28:45WatusimotoI know. luajit is pretty amazing
19:28:50WatusimotoI am now 100% sold
19:29:27raptoryeah, me too
19:30:07Watusimotoexcept for building complexity :-(
19:30:29raptoryeah, i tried to make it seamless
19:30:40raptorshould be, for the most part
19:30:48sam686Most of the older LuaVec slowdowns is so many alloc/free slowdowns and garbage collection slowdowns
19:30:56Watusimotowell, I didn;t even know there was that complexity, so it seemed to work well for me!
19:31:25raptoryeah luajit has a completely rewritten GC
19:31:52raptorand apparently, it's still not good enough for the author, who is rewriting it again for luajit 2.1
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19:32:11sam686why garbage collection when you could just free immediately? That what I sometimes thought.
19:32:27Watusimotoit's probably faster to do larger blocks at once
19:32:31Watusimotorather than more smaller ones
19:32:35raptorit is
19:32:37Watusimotoor even reallocate blocks as needed
19:32:41Watusimotowithout another malloc
19:33:26raptoroh, actually the new GC is for luajit 3
19:33:34raptorthis is a pretty in-depth read on the topic: http://wiki.luajit.org/New-Garbage-Collector
19:36:28tommyaz Quit (Ping timeout: 245 seconds)
19:38:40sam686instead of garbage collector stuff, might as well instead look for "malloc free speed booster"
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20:02:20tommyazguys, is there a stretch/skew tool in the game?
20:02:40tommyazor as a plugin?
20:03:38Watusimotothere is not in the native editor...
20:04:03Watusimotonot sure what's available in the plugin collection we ship with the game
20:04:13tommyazNothing in stardust
20:04:16Watusimotodoes anyone know what it means when lua_gettop() returns a negative number?
20:04:33Watusimotothen probably no
20:05:28tommyazIt's technically in the game in a way, with the scale tool. I just need to fix the scale tool to work on only the x or y axis
20:05:37raptorlua_gettop
20:05:44raptornegative number means stack corruption?
20:06:33Watusimotothat's all I can think of
20:07:03raptori've gotten corrupt stacks when compiling with headers of one Lua version but linking against another
20:07:06Watusimototommyaz: you could hack the source code :-)
20:07:30tommyazI have never coded before. It'd be an interesting project at least
20:07:49bobdaducktommyaz: have you tried ctrl+shift+x?
20:07:53bobdaduckscale tool, kind of close
20:08:08tommyazI need a scale tool for only one axis
20:08:11bobdaduckQuartz and I just design our entire levels by hand
20:08:22Nothing_Much has joined
20:08:27tommyazwhich I could technically hack through a text editor manually
20:08:43tommyazAhh but I did that part already
20:08:54raptorare we spoiling people too much with the plugins? :)
20:08:57tommyazspeaking of design.. do you want to design a cow or bear?
20:09:09tommyazI tried but ended up with a horse and buffalo
20:09:24tommyazraptor: maybe
20:13:31bobdaducka cow or bear in the editor?
20:14:12Watusimotoback after dinner
20:14:34bobdaduckTry this! http://www.bitfighter.org/forums/viewtopic.php?f=41&t=1177&p=10378#p10378
20:15:26Flynnn has joined
20:15:58tommyazOK, how do I combine different walls?
20:16:21raptoroooo, that thing
20:16:23tommyazalso, cool!
20:16:26raptorI remember that thing
20:16:49tommyazI google searched "vector map" just the other day, thinking if bitmaps exist, why not vectormaps?
20:16:49raptorand no I will not support it or update it
20:17:10Flynnn Quit (Client Quit)
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20:19:46Nothing_Muchso how many days does bitfighter go without being updated?
20:19:51Nothing_Muchjust curious
20:19:54Nothing_Much>.>
20:19:55raptorlots!
20:20:13bobdaduckAll of them!
20:20:36Nothing_Muchah okay, because when I joined this community I thought updates on forums and distributed game sections were updated immediately after release
20:20:50tommyazGAMEJOLT?
20:20:52Nothing_Muchlike desura and gamejolt and stuff
20:20:53Nothing_Muchyeah
20:20:54raptorwell...
20:21:00raptorideally, that should be the case
20:21:13raptorin reality, things like work/family can get in the way
20:21:27Nothing_MuchI wish I was a dev. then I'd be more than happy to help out with promoting and updating stuff
20:21:34Nothing_Muchoh that's understandable completely
20:21:57Nothing_Muchbtw, vs wants a developer's badge :)
20:22:39raptoractually, i bet if you ask watusimoto he may grant you update rights on the various sites
20:22:46raptoroh, he doesn't have it yet?
20:23:58Nothing_Muchlast night he didn't have it when I pressed tab
20:24:22Nothing_Muchso yeah he doesn't have it yet
20:24:27tommyaz Quit (Quit: Page closed)
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20:45:57tommyazHow do I edit source code :Z
20:46:40tommyazactually before I evne do that, I just realized
20:46:45tommyazI don't know how to compile
20:47:22Nothing_Muchtommyaz: read the directions on how to compile :)
20:47:26Nothing_Muchlemme get the link
20:47:44Nothing_Muchwait
20:47:44tommyazI've never successfully compiled an application
20:47:51Nothing_Muchtommyaz: what os are you using?
20:47:59tommyazMAc ppc
20:48:10Nothing_Muchhttp://www.bitfighter.org/wiki/index.php?title=Building_Bitfighter#OS_X
20:49:51tommyazSafari can’t open the page “http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/5.1.17.2.1.3.3.1.0.1.1.0.3.3.3.3.1” because Safari can’t connect to the server “connect.apple.com”.
20:50:03tommyazfor antiquated xcodes
20:51:39tommyazxcode 3
20:51:42Nothing_Muchwhat version of os x are you using?
20:52:41tommyaz10.5.8
20:52:49tommyazim looking on google
20:53:11Nothing_Muchdoesn't look like that webpage wants to load for me
20:53:14tommyazi cant connect to https://connect.apple.com/
20:53:15Nothing_Muchoh dude that's dangerous
20:53:24tommyazgoooogle is dangerous?
20:53:25Nothing_Muchyou probably should upgrade
20:53:29Nothing_Muchno not google
20:53:31Nothing_Muchyour computer
20:53:37Nothing_Muchbe careful what you download
20:53:40tommyazI did in 2012 (or was it 13?)
20:53:49tommyazthen it died
20:54:02tommyazthis is the only working computer in the house
20:54:15tommyazand we need it to fix the other computer
20:54:42bobdaduckThe file extention jpg is not allowed
20:54:48bobdaduckthe file extention .png is not allowed
20:54:53bobdaduckthe file extention .bmp is not allowed
20:54:57bobdaduckWELL WHAT IS ALLOWED THEN?
20:55:01Flynnn Quit (Quit: This computer has gone to sleep)
20:55:35sam686connect.apple.com might be dead, I can't connect either
20:55:42Nothing_Muchtommyaz: holy crap really?
20:55:50Nothing_Muchwhat pc did you get?
20:55:56Nothing_Muchor did you buy a mac?
20:56:55tommyazmac mini late 2012 model
20:57:09tommyazit had hdmi problems along with a faulty samsung tv
20:57:18tommyazboth had problems
20:57:31sam686Usually the most of what can happen from downloading random virus stuff is hard disk being deleted or altered in a way to be unbootable, the hardware stays good, just reinstall Operating system to fix
20:57:52tommyazno CD drive!
20:57:59tommyazon mac minis
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20:58:12tommyazwe dont really do the computer fixing stuff
20:58:14tommyazanymore
20:58:27tommyazso even though we have the skill, we don't have the enviornment
20:58:35sam686Get an external CD-rom drive? (intel i think is new enough to boot into external drive)
20:58:38Nothing_Muchtommyaz: well they're outdated, but what happened to your new Mac?
20:58:52tommyazahh
20:58:59tommyazthe HDMI flicker hardware issue
20:59:04Nothing_Muchhdmi?
20:59:06tommyazand a power out
20:59:08Nothing_Muchdude get an iMac!
20:59:12Nothing_Muchor a macbook!
20:59:14Nothing_Muchthey're awesome!
20:59:20tommyazwe had
20:59:24tommyazsomeone stole the macbook
20:59:29Nothing_Muchoh wow ouch man
20:59:32tommyazso we got ipads
20:59:54Nothing_Muchoh darn
21:00:04tommyaz(on credit cards. I would have bought tools to make furniture)
21:00:08Nothing_Muchbut srsly, invest in an iMac for an awesome desktop experience
21:00:09Nothing_Muchoh man
21:00:13tommyazim not
21:00:13Nothing_Muchoh you can make furniture?
21:00:17tommyazpaying for an apple screen
21:00:19tommyazno i cant
21:00:26tommyazi always wanted to
21:00:26Nothing_Muchoh
21:00:27Nothing_Muchah
21:00:34Nothing_Muchbut why not pay for an apple screen?
21:00:44tommyazits funny you ask that
21:00:58tommyazwell, desktops connecting to a monitor are superior experience
21:01:08tommyazonce the time for fixing the computer comes
21:01:09Nothing_Muchall in ones imo are better
21:01:14Nothing_Muchyeah that's true
21:01:54Nothing_Muchbut hopefully when Intel makes up their freakin' minds about NUC's and the Thin Mini ITX standard, maybe customizable all in ones would be easier to upgrade and stuff
21:02:30tommyazF intel
21:02:38Nothing_Muchwhy?
21:02:41tommyazIm thinking of getting a raspberry
21:02:51Nothing_Muchno wait
21:02:53Nothing_Muchdon't
21:02:54raptorok, i feel the need to step in
21:03:05raptori do not recommend developing on OSX
21:03:33raptorbecause, really, only I can compile (and maybe fordcars because he was clever)
21:03:35tommyazok.
21:03:45tommyazIm thinking of getting a linux
21:03:48tommyazor building one
21:03:51Nothing_Muchtommyaz: uh
21:03:52sam686Forget all-in-ones, just get a new desktop and an old working monitor. My windows 7 desktop work on my old CRT monitor (the CRT back sticker says July 2000)
21:03:54Nothing_Muchstick to Ubuntu for now
21:03:58raptorstart small
21:04:07tommyazhaha CRT?
21:04:09raptorbobdaduck: what?
21:04:21bobdaduckon the forums
21:04:25bobdaducktrying to attach a picture
21:04:29tommyazok but uhh
21:04:33tommyazI've heard of Ubuntu
21:04:42tommyazbut all my books are like 20 years out of date
21:05:00sam686I have 5 monitors in one computer, a CRT, 2 old LCD at 1280x1024, and 2 newer LCD at 1920x1080.
21:05:00tommyaznot that i ever understood them
21:05:26sam686My speakers is built into one of my old LCD
21:05:36tommyazbuilt in speakers are fine
21:05:37Nothing_Muchsam686: holy crap you're loaded!
21:05:39raptoralso, I recently migrated OSX building to CMake
21:05:46tommyazi just hate built in monittors
21:05:46raptorand... it's not complete yet
21:05:56tommyazsam686: did you get them off of old recycle places?
21:06:06tommyazcuz thats how i got my collection
21:06:08raptoronly x86_64 works and there is no DMG building yet
21:06:27sam686It came with old computers, that I don't really bother using old computers anymore.
21:07:08sam686I first had a slow 1998 AMD A6-2 533 MHz
21:07:22sam686Then a Pentium 4, 3 GHz
21:07:35sam686then a Pentium D dual core 2.8 GHz
21:08:44sam686I still have pentium D, unused. I use intel i7-2600, 3.4 GHz, 16GB Ram, and also for my linux router, AMD FX 4100
21:09:01sam68632 GB RAM on my AMD FX-4100
21:09:29tommyaz32 GB? Is it specialized?
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21:10:15sam686Just a regular DDR3-16000 8GB sticks (4 of them)
21:10:40sam686oh i think it is DDR3-12800, i forgot
21:12:17tommyazI was under the impression that past 16 GB was workstation status
21:12:42tommyazor maybe its like 64
21:12:48tommyazdo computers even use that much
21:13:01Watusimoto16GB is a lot for a normal computer
21:13:22WatusimotoI can build Bitfighter and play Civ5 in 8GB
21:14:26tommyazThat's because Bitfighter is designed pretty well
21:14:27tommyazimo
21:14:27sam686Its good for hard disk catching in RAM, speeds up building and speeds up loading screen on other games (that loads hundreds of textures)
21:14:49raptorcompiling boost:: takes 1GB by itself!
21:14:53raptor:)
21:15:03tommyazAh... how long does compiling take?
21:15:14raptoryes
21:15:18tommyazI've read about the 24 hour or een 48 hours to just see a new level in ps1 days
21:15:50sam686for me, only takes about 30 seconds, but first time compiling after booting, takes like 3 minutes with hard disk buzy all the time.
21:17:14sam686CPU have gotten 20 times faster in a past 10 years, hard disk speed: only 2 times faster..
21:17:48tommyazHard disk capacity is a lot better though
21:18:24tommyazI have a 4.5 GB HD from one of my childhood pc's
21:18:42tommyazit's bigger too. But..
21:18:47tommyazIT COULD HOLD AGE OF EMPIRES
21:18:57tommyazbest PC game ever
21:19:12sam686sure hard disk have gotten 100 times bigger, but hard disk speed is still kindof slow..
21:21:05tommyazWell, Im going to need a new computer
21:21:08sam686Newer SATA 3 can transfer at 600 MB/s, but my hard disk only reaches about 100 MB/s, not quite reaching SATA 1 (150 MB/s) speed.
21:25:10tommyazI have a Bitfighter levels question now
21:26:24tommyazis there a way to grab the coordinates of a point in game
21:26:32tommyazin editor really
21:27:15tommyazand, in the text file, do they come in pairs (e.g. (x,y))
21:27:32tommyazwell i dont really make sense do i :D
21:28:31tommyazblaaa
21:30:54tommyaz Quit (Quit: Page closed)
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21:41:15sam686Why I have to get rid of Ignore specific libraries MSVCRT.lib;LIBCMT.lib to compile release build, i don't know
21:41:45WatusimotoHmmmm I excluded those, but only tested on debug mode
21:41:59Watusimotowhen I did not exclude them I was getting duplicate symbol definition errors
21:42:32WatusimotoI tried excluding the debug versions and it did not work
21:42:50raptori've never had a problem since moving to CMake
21:45:28sam686Building dedicated, test, and master works, but duplicate symbols in regular bitfighter release build
21:45:44sam686and missing symbols if excluding MSVCRT.lib;LIBCMT.lib
21:46:49bobdaduck Quit (Remote host closed the connection)
21:46:52sam686looks like MSVCRT.lib and LIBCMT.lib are both conflicting on duplicate symbols
21:47:10Watusimotocmake manually excluded msvcrt.lib
21:47:24WatusimotoI added libcmt.lib to get the new merged project to build
21:47:39Watusimoto*added to the exclude list
21:47:49sam686Look like ignore only MSVCRT.lib fixes both duplicate and missing symbols
21:50:58raptori don't understand, are you both saying that the new cmake changes since luajit has altered the libraries?
21:53:33sam686For me, it appears to build fine if LIBCMT.lib wasn't in the excluded list.
22:00:15Flynnn has joined
22:03:14Watusimotoodd
22:03:27Watusimotodebug and releaes build ok?
22:03:34BFLogBot Commit: a6da42e1c191 | Author: sam8641 | Message: Some changes to build dedicated/master in windows x64.
22:04:03sam686Eventually, I got x64 dedicated and master to build, as it doesn't really use next to nothing in libraries.
22:05:09Watusimotoso quick lua trivia question: what will this return, when the stack is empty?
22:05:10Watusimotolua_isnumber(L, -1)
22:05:33raptor0
22:05:42raptorhttp://pgl.yoyo.org/luai/i/lua_isnumber
22:06:40raptorread the first two paras here to know what the indicators mean: http://www.lua.org/manual/5.1/manual.html#3.7
22:07:59Nothing_Muchwhat'd I miss?
22:08:24Watusimoto0 meaning false
22:08:49Watusimotothat's what I thought too
22:08:55Watusimotobefore I learned otherwise
22:09:26Watusimotoit sometimes returns true
22:09:55sam686bool b=true; printf("%i, (int)b); as a test, I think it is 1 if true.
22:10:01Watusimotowhich is where the -3 stack size came from... because we were iterating over an empty list, relying on isnumber to return false if the index did not exist
22:10:11sam686but Lua might have something different, don't know.
22:10:36Watusimotoin c 0 is false, non-zero is true
22:10:53Watusimotoso testing found a bug in our core lua code!
22:13:53Watusimotonow lua is panicing
22:21:35Watusimotothat doc you linked to says this:
22:21:36Watusimotolua_isnumber
22:21:36Watusimoto[-0, +0, -]
22:21:36Watusimotoint lua_isnumber (lua_State *L, int index);
22:21:36WatusimotoReturns 1 if the value at the given acceptable index is a number or a string convertible to a number, and 0 otherwise.
22:21:54Watusimotoit does not mention what happens if index is not an acceptable index
22:32:49raptori figured '0 otherwise' included everything, but a careful re-reading leaves it ambiguous to me again
22:33:06raptorto the source code!
22:34:17raptorlooks like possible invalid memory access
22:34:39raptorreturn (idx <= func->c.nupvalues)
22:34:40raptor? &func->c.upvalue[idx-1]
22:34:42raptor: cast(TValue *, luaO_nilobject)
22:36:15raptorconst TValue luaO_nilobject_ = {{NULL}, LUA_TNIL};
22:58:01Invisible1 Quit (Ping timeout: 240 seconds)
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23:09:24YoshiSmbgood afternoon!
23:09:56tommyazhey yoshi
23:10:05tommyazbeen a while
23:10:28YoshiSmbyea, a new face over here
23:10:39tommyaznuh uh
23:10:48tommyazt--ommy--az
23:11:07YoshiSmbah
23:11:17tommyazmy initials
23:11:20tommyazt.a.z.
23:11:56tommyazYou playing right nw? try sam test
23:12:02YoshiSmbsuch way to not see you with this new nickname, :P
23:12:02YoshiSmbnothing new devs?
23:12:17YoshiSmbno, but i can
23:12:30tommyazcool cuz i got work real fast
23:12:35tommyazone last game in
23:13:11raptorheading home! later!
23:13:13raptor Quit ()
23:16:28YoshiSmb Quit (Ping timeout: 245 seconds)
23:27:45Nothing_MuchHI again
23:29:07Nothing_MuchHey Watusimoto, would you mind giving someone update privileges for some websites?
23:34:00tommyaz Quit (Quit: Page closed)
23:34:16YoshiSmb has joined
23:34:44YoshiSmbNo wonder why everyone liked "Tennis" was more like "Ping Pong"
23:36:14Nothing_MuchThey're almost the same, one's just on a table
23:36:23YoshiSmbyea
23:36:29WatusimotoNothing_Much: generally, I can't
23:36:31YoshiSmbon bitfighter, these rules was needed
23:36:47YoshiSmbon "Tennis" & "Tennis Small Edition" maps
23:36:51Watusimotomostly it's only one account
23:37:30YoshiSmbCheap but Classic style
23:37:39Nothing_MuchWatusimoto: is it against the rules for some of the websites?
23:37:56Nothing_Muchyou mean one password?
23:38:01Watusimotomost of them don't have the capacity to have multiple users manage an account
23:38:10Watusimotoor rather a project
23:38:25Nothing_Muchoh darn, that stinks
23:38:31YoshiSmbQuestion: 019b with bugfixes and new features?
23:38:38Watusimototake gameJolt, for example; I can't even get raptor an account there
23:38:52Watusimoto019b is only bugfixes
23:39:04Watusimotowell, a couple of minor features, but mostly for scripters
23:39:06Nothing_MuchWatusimoto: well can't you share the account or something?
23:39:12Watusimotobut really, just bug fixes
23:39:38WatusimotoNothing_Much: I generally don;t like doing that since my name is attached to the account
23:39:57YoshiSmband that's it's a trouble for raptor
23:40:04Watusimotobrb
23:40:07Nothing_Muchohh okay, but your name's also in the bitfighter credits and on wikipedia too
23:40:11Nothing_MuchI think
23:40:24Nothing_Muchbut it's understandable
23:40:31Flynnn Quit (Quit: This computer has gone to sleep)
23:44:51YoshiSmbwhat it's more STRANGE
23:45:05YoshiSmbit's i cant see the downloaded recorded games from sam's server
23:45:59YoshiSmbany idea Watusimoto / sam686?
23:46:57Watusimotowait, no you misunderstood -- my real name is well known -- I just don't like to have shared accounts attached to my name
23:47:15WatusimotoYoshiSmb: I don't really know how any of that stuff works
23:47:56YoshiSmbSo, who did add "Record Games"?
23:48:53kaensam
23:49:21YoshiSmband he's not online right now i guess
23:49:38WatusimotoNothing_Much: if you are wondering why Ive been slow on updating the sites for 019b its because its such a minor release that I feel no hurry
23:49:49Watusimotooriginally we were not going to publicize it at all
23:50:04WatusimotoI do need to update the binaries on desura and gamejolt, but that may be about it
23:50:20Watusimotoand I will try adding the gamejolt binary
23:50:22Watusimotofor linux
23:54:58sam686hi?
23:55:35YoshiSmbi was just waiting you arrival sam, oh... and good afternoon
23:55:54YoshiSmbi cant see the downloaded records from you server
23:56:04YoshiSmbthey dont show the error, but they wont appear
23:56:30Nothing_MuchWatusimoto: well keeping up to date is a bit more important than what's expected when you see a notification in the game saying "THIS IS OUTDATED" and stuff, people do expect newer releases for games on other sites, especially with that notifier in the game
23:57:10Watusimotoyes, I agree
23:57:15Nothing_Muchbtw, the standalone does work on Linux, but only from the .sh file
23:57:22Watusimotoyes
23:57:28Nothing_Muchif you're busy with irl stuff that's all good dude
23:57:33WatusimotoI tested it also
23:58:08Nothing_Muchon other distros as well? I'm currently only limited to my host machine because I've been having computer problems :(
23:58:17Nothing_Much*host machine running Ubuntu 14.04*

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