Timestamps are in GMT/BST.
00:00:14 | YoshiSmb | and you wont respond huh? |
00:00:19 | Watusimoto | I tested it on Mint |
00:01:21 | sam686 | YoshiSmb: Did you join my server, press ESC, and scroll down to see "Download recorded game" |
00:01:33 | YoshiSmb | yes. |
00:01:46 | YoshiSmb | i say: i cant see the "downloaded" records from you server |
00:01:56 | YoshiSmb | they dont show the error, but they wont appear |
00:02:15 | sam686 | did you try waiting a while while in a blank menu? |
00:02:24 | YoshiSmb | no |
00:02:30 | YoshiSmb | the bar appeared and was full |
00:02:50 | sam686 | the downloading bar should disappear when done downloading |
00:02:56 | YoshiSmb | (downloading, few seconds later, downloaded 100%) |
00:03:15 | sam686 | then check "Host game" "Play recorded game" |
00:03:20 | YoshiSmb | i did |
00:04:04 | Nothing_Much | Watusimoto: which version? 16? |
00:04:32 | sam686 | Theres the problem, its downloaded, except it is named SAM_TEST_2_record_2357_Airlock_bf019 (no .bf019) |
00:04:37 | Watusimoto | Mmmm.... not positive. The latest, I think |
00:05:07 | sam686 | you should see it downloaded if you open up the recorded folder in file explorer, then add a .bf019 at the end of filename. |
00:05:14 | Nothing_Much | that's 16 then :) |
00:05:59 | YoshiSmb | you should fix it |
00:06:23 | YoshiSmb | because why doesn't have the "." before: bf019? |
00:07:41 | sam686 | I first added a game recording download, back then there was no .bf019, then later Watusimoto added a .bf019 at the end of filename. I just didn't see the problem since I thought it works and did work before that .bf019 change.. |
00:08:53 | Watusimoto | we added the bf019 extension to make it more obvious they would not playback with 020 |
00:09:50 | YoshiSmb | that's explain why i cant replay them, they are from the 019b |
00:11:49 | sam686 | you should be able to replay them, if you rename it and add a .bf019 at the end, after all, game recording on bitfighter is 019 only, at the moment. |
00:12:09 | sam686 | Bitfighter only list the files ending in .bf019 |
00:13:50 | sam686 | Bitfighter 020 will not playback on 019 and 019 will not playback on 020. |
00:21:15 | Nothing_Much | can't you export the vids in .mp4's or something? |
00:26:24 | sam686 | its something to work on maybe. But some, mostly windows users, can use fraps, or other screen or opengl recorder to record while playback game recorder. |
00:27:18 | sam686 | video recorder (mp4 flv etc) only records what is seen, in-game recorder records everything and can switch which one to look at while playing back. |
00:28:17 | sam686 | video/screen recorder is also CPU heavy, in-game recorder is server side and have very minimal slowdowns. |
00:29:26 | sam686 | server side recording is a bit more useful, like seeing what happens after quit orlosing connection to server. |
00:36:32 | | BFLogBot Commit: d8318e7c3402 | Author: sam8641 | Message: Fix for downloading game recording need to properly end in .bf019 |
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01:11:35 | Watusimoto | gamejolt is mostly updated |
01:12:13 | Watusimoto | time for bed... |
01:12:21 | Nothing_Much | alright good night Watusimoto |
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01:29:57 | Nothing_Much | Hey fordcars |
01:30:01 | Nothing_Much | How's Debian on your new PC? |
01:30:08 | fordcars | Good :) |
01:32:32 | Nothing_Much | Is it speedy? What's your specs btw? :) |
01:33:19 | fordcars | Quad-core 1.9ghz :) |
01:33:37 | fordcars | 8gb ram and 750gb hdd |
01:33:59 | Nothing_Much | which processor brand? |
01:34:04 | fordcars | Amd |
01:34:07 | Nothing_Much | nice |
01:34:15 | fordcars | It has tubo core, whatever that means |
01:34:17 | Nothing_Much | Turon or A6-A8? |
01:34:23 | fordcars | A8 |
01:34:28 | Nothing_Much | oh sweet dude |
01:34:30 | fordcars | "Vision" |
01:34:34 | Nothing_Much | nice |
01:34:41 | fordcars | I got it refurbished, pretty cool :) |
01:34:44 | Nothing_Much | how much? |
01:35:07 | fordcars | Heheh I don't know, it was a gift :) |
01:35:16 | Nothing_Much | ohman lucky |
01:35:20 | fordcars | Probably 400$? |
01:35:23 | fordcars | I don't know |
01:35:44 | Nothing_Much | man that's lucky |
01:35:45 | fordcars | I would suck at The price is right |
01:35:50 | fordcars | :) |
01:35:52 | Nothing_Much | hahaha |
01:36:07 | Nothing_Much | I thought the RPi was OpenGLES 1.1 at least |
01:36:15 | fordcars | It's OpenGLES 2 |
01:36:22 | fordcars | Doesn't support 1 :( |
01:36:35 | Nothing_Much | yeah, shtinks |
01:36:49 | fordcars | I was actually playing Quake 3 on it :) |
01:37:09 | Nothing_Much | that game was ported? |
01:37:11 | Nothing_Much | o.O |
01:37:12 | fordcars | But it's abit slow, I don't have a heatsink or anything |
01:37:16 | Nothing_Much | oh yeah |
01:37:17 | fordcars | Well, you can build for it |
01:37:17 | Nothing_Much | it's open source |
01:37:34 | fordcars | But, I was playing OpenArena, the same engine, different levels and stuff |
01:37:36 | Nothing_Much | that's weird though, do you need like headers for opengles 2.0 or something? |
01:37:48 | fordcars | Yeah, but it comes with Raspbian |
01:37:55 | fordcars | All the video core stuff |
01:38:07 | fordcars | Open Source too, which is sweet |
01:41:54 | | koda Quit (Quit: koda) |
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01:48:07 | Nothing_Much | fordcars: Oh did you hear? The recent drivers for the GPU.. CPU thing got open sourced recently. |
01:48:15 | Nothing_Much | For the RPi* |
01:48:36 | fordcars | Uh maybe? |
01:49:02 | fordcars | Oh sweet! |
01:49:36 | Nothing_Much | Check it out dude |
01:50:03 | Nothing_Much | Broadcomm is the company that made the GPU right? |
01:50:10 | Nothing_Much | Broadcom* |
01:50:16 | Nothing_Much | http://www.raspberrypi.org/archives/6299 |
01:50:21 | fordcars | Yeah, they make the whole SoC |
01:50:27 | fordcars | But, whoa, $10,000 to the first person to demonstrate to us satisfactorily that they can successfully run Quake III |
01:50:42 | fordcars | ^^With new drivers btw |
01:50:50 | fordcars | :P |
01:51:33 | Nothing_Much | Dude |
01:51:35 | Nothing_Much | MAKE A VID |
01:51:41 | Nothing_Much | I'LL UPLOAD IT TO YOUTUBE |
01:51:45 | Nothing_Much | OMG |
01:51:52 | fordcars | Whaaaaat? |
01:51:55 | Nothing_Much | oh wait do you have a webcam or camera? |
01:52:07 | fordcars | I didn't get the drivers dude :O |
01:52:16 | fordcars | Sorry :/ |
01:52:22 | Nothing_Much | oh nvm |
01:52:27 | Nothing_Much | dude get the drivers |
01:52:28 | Nothing_Much | wait |
01:52:29 | fordcars | All I did was apt-get install :P |
01:52:39 | Nothing_Much | do you have an extra monitor for your pi? |
01:52:42 | fordcars | Yeah |
01:52:46 | fordcars | Extra? |
01:53:00 | Nothing_Much | Yeah like the one you're currently using is for your good PC |
01:53:16 | Nothing_Much | your RPi is your enthusiast PC that you can plug into another monitor right? |
01:53:37 | fordcars | Uh yes |
01:54:00 | fordcars | But now my RPi pretty much has its own screen |
01:54:26 | fordcars | I got the fancy adapter hdmi-to-vga to plug it in my old Vga screen |
01:54:36 | Nothing_Much | oh nice |
01:54:46 | Nothing_Much | dude, power it up and try out the new drivers |
01:54:52 | Nothing_Much | (don't close this PC down though) |
01:54:54 | Nothing_Much | unless you have to |
01:54:56 | Nothing_Much | then don't |
01:55:01 | Nothing_Much | use the RP yet |
01:55:34 | fordcars | Nononon this is a laptop :) |
01:55:39 | fordcars | It's fine |
01:55:40 | Nothing_Much | oh nice |
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01:55:43 | fordcars | :D |
01:55:48 | Nothing_Much | dude that's awesome |
01:56:21 | fordcars | Ok, well I actually got a new sd card today, should I flash it with Raspbian to get a clean platform? |
01:56:29 | fordcars | My current sd-card is pretty full |
01:56:36 | Nothing_Much | but what I'm askin' is if you can like- |
01:56:38 | Nothing_Much | ohh |
01:56:43 | Nothing_Much | well you know how to install the blob right? |
01:56:51 | fordcars | I'll check it out I guess |
01:56:52 | Nothing_Much | remove the blob then apt-get install the FOSS driver |
01:57:09 | Nothing_Much | the blob itself is like.. uh.. I think it takes up a lot of space |
01:57:11 | Nothing_Much | unsure though |
01:57:26 | fordcars | Okokokokok |
01:58:33 | Nothing_Much | Sorry if I sound pushy |
01:58:40 | fordcars | Nononon |
01:58:59 | Nothing_Much | s'all good? |
01:59:05 | fordcars | Of course :P |
01:59:17 | fordcars | But I am pretty sure I won't go very far btw :( |
02:00:38 | Nothing_Much | What if you reflashed your SD card? |
02:01:42 | fordcars | Yep, I am doing this right now :) |
02:01:48 | fordcars | Brand new |
02:02:50 | Nothing_Much | oh nice |
02:03:11 | Nothing_Much | Did you bump up to a more GB SD card? |
02:03:20 | fordcars | Haha not even |
02:03:20 | Nothing_Much | Like 8 or 16 GB? or still the 4GB? :( |
02:03:22 | fordcars | :P |
02:03:26 | Nothing_Much | Oh man that's tough lol |
02:03:58 | fordcars | Sorry, but I got it since I was actually going to try Baking Pi's tutorial on bare-metal programming on Raspberry Pi |
02:04:37 | fordcars | But I messed up somewhere, since the arm toolcahin was for 32bit computers, I have 64 bit |
02:05:06 | Nothing_Much | Wait |
02:05:12 | Nothing_Much | You can use 32 on 64 dude :P |
02:08:58 | fordcars | Yeah, but I needed some library that got discontinued or something |
02:09:05 | fordcars | ia-32libs or something |
02:09:17 | fordcars | Alright, got the driver's source |
02:11:07 | fordcars | Wow, the documentation, lots of words |
02:12:41 | Nothing_Much | wut |
02:12:43 | Nothing_Much | On Debian? |
02:12:52 | | koda Quit (Quit: koda) |
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02:13:26 | | ChanServ sets mode +o |
02:13:45 | fordcars | Uh, the Driver's docs |
02:13:58 | Nothing_Much | Oh dude, that's a transitional package |
02:14:02 | Nothing_Much | Install ia32-libs |
02:14:06 | Nothing_Much | Not the docs |
02:14:07 | fordcars | Yeah I know |
02:14:20 | fordcars | Nnonon, sorry, I was talking about VideoCore drivers haha |
02:14:35 | fordcars | But the armv6 toolchain just wouldn't work without that package |
02:14:46 | fordcars | ^^ia-32libs |
02:15:06 | fordcars | ^^^ia32-libs |
02:17:20 | Nothing_Much | Ohh |
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02:53:39 | fordcars | Hey raptor, emscripten has a new beta llvm-js compiler, if you would want to try it out |
03:03:28 | raptor | hi |
03:03:28 | raptor | i tried emscripten last week... |
03:03:28 | raptor | still no go |
03:03:30 | raptor | straight from github |
03:03:30 | raptor | is this something different? |
03:05:12 | fordcars | Did you try this? |
03:05:13 | fordcars | LLVM Backend - Please try out the new LLVM backend ('fastcomp') being developed for emscripten. Much faster build times and various other improvements in the works. See details in that link. |
03:05:25 | raptor | where? |
03:05:36 | fordcars | On their page |
03:05:43 | fordcars | https://github.com/kripken/emscripten/wiki |
03:07:20 | raptor | oh interesting |
03:07:41 | raptor | no i didnt' try that |
03:08:36 | raptor | it loosk like i'd need a differnet copy of llvm, though |
03:08:51 | fordcars | Oh |
03:09:47 | raptor | but even then, i don't think i'll succeed - i'd need to use windows i think with the official emscripten sdk |
03:10:24 | fordcars | Yeah I saw that in the Wiki |
03:22:04 | fordcars | Well I got Windows if you need help |
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04:42:34 | Taz | im trying to make my own plugin |
04:42:45 | Taz | I have practically zero knowledge of what I'm doing :D |
04:43:55 | raptor | take a look at some of the other plugins - they, combined with the lua tutorials, should get you started well enough |
04:45:49 | Taz | thats what im doing |
04:45:51 | Taz | im about to test it |
04:46:01 | Taz | i am doing this in small parts first |
05:01:45 | Taz | raptor: '(' expected near 'Geom' |
05:01:55 | Taz | in my plugin |
05:02:03 | raptor | looks like you need an '(' |
05:02:25 | Taz | is it 100% case sensitive |
05:02:31 | Taz | cuz I have a #geom |
05:02:32 | raptor | always! |
05:02:46 | raptor | all programming is case-sensitive |
05:03:11 | Taz | I don't see a 'Geom' in my code! |
05:03:25 | raptor | then follow the line number |
05:04:18 | Taz | ok |
05:10:01 | Taz | ')' expected near . |
05:10:10 | Taz | '.' i mean |
05:10:22 | Taz | does that mean on the same line or right next to it? |
05:11:07 | raptor | same line, and probably next to it... |
05:11:17 | raptor | it's basically a syntax error |
05:11:28 | Taz | function (Geom.scale)(geom, sx, sy))) |
05:11:45 | Taz | this is the line that |
05:12:03 | raptor | in your plugin? |
05:12:06 | Taz | yea |
05:12:11 | raptor | pastie me the whole thing |
05:12:17 | raptor | (not in IRC) |
05:13:55 | raptor | ok, first problem: don't put parenthesis around a function name like that |
05:14:30 | raptor | second problem, don't use a dot '.' in a function name unless you know what you're doing |
05:15:09 | raptor | third problem, you have unequal parenthesis on the function line - you ahve 2 more ) than ( |
05:18:39 | | Nothing_Much has joined |
05:20:45 | Taz | OK I did what you told me. Now it tells me. ')' expected near ',' |
05:21:20 | Nothing_Much | Taz: what are ya doing? |
05:21:45 | Taz | trying to make a stretching plugin |
05:22:09 | Taz | or a scale plugin that only works along the x or maybe y axis |
05:22:19 | raptor | ok, show me that line again |
05:22:37 | Taz | function (Geom)(geom, sx, sy) |
05:22:43 | Taz | is the new and improved line |
05:22:56 | Nothing_Much | to stretch the ship? |
05:22:57 | Nothing_Much | :o |
05:23:29 | fordcars | Hi |
05:23:51 | fordcars | Nothing, to stretch a wall item I think :) |
05:24:17 | raptor | Taz: better, but you still have problem #1 |
05:24:29 | raptor | parenthesis don't go around a function name |
05:24:52 | raptor | all functions must look like this: function funcName(argument1, argument2) |
05:25:04 | fordcars | By the way, porting a whole graphics driver to the Raspberry Pi seems a bit out of my range :/ |
05:25:18 | raptor | funcName is the name of the function and does not have parenthesis around it |
05:25:35 | raptor | also, choose another name besides 'Geom' |
05:25:36 | fordcars | Taz, you can check out s_bot's code for syntax if you want |
05:26:49 | Taz | Where can I find a list of all existing funcName |
05:27:09 | Taz | http://bitfighter.org/luadocs/class_geom.html |
05:27:13 | Taz | here? |
05:28:17 | raptor | you can't |
05:28:40 | fordcars | Taz, you can come up with whatever name you want :) |
05:28:59 | raptor | make something up that seems unique to your script - but just know that Geom is already used |
05:29:08 | raptor | maybe use something like translateX |
05:29:12 | Nothing_Much | fordcars: what? |
05:29:20 | raptor | function translateY(geom, y) |
05:29:23 | Nothing_Much | dude a graphics driver already exists for the RPi lol |
05:29:36 | fordcars | Nothing, I don't think I'll be able to do something with the VideoCore thing for RPi |
05:30:38 | fordcars | Way out of my league :O |
05:31:16 | Taz | ok, i copied that line raptor |
05:31:20 | fordcars | I did compile Quake 3 though, runs really well, just with the 'blob' |
05:31:34 | Nothing_Much | fordcars: wait, you don't know how to- wait.. |
05:31:37 | Taz | it tells me, '(' expected near 'translateY' |
05:31:49 | Nothing_Much | you can't apt-get install *raspberry pi graphics driver*? |
05:31:56 | raptor | show me the line |
05:32:07 | Taz | function translateY(geom, y) |
05:32:12 | fordcars | Nothing, The source release targets the BCM21553 cellphone chip, but it should be reasonably straightforward to port this to the BCM2835, allowing access to the graphics core without using the blob. |
05:32:23 | fordcars | That is the whole contest thing ^^ |
05:32:26 | raptor | oh, haha |
05:32:38 | raptor | Taz: you didn't close the function above it with an 'end' |
05:33:00 | fordcars | I already have the drivers, but I was trying to do something witht the new OpenSource drivers |
05:33:17 | fordcars | Quake 3 runs fine! |
05:33:26 | raptor | Taz: if you haven't gone through this, I think it would be good: http://luatut.com/crash_course.html |
05:33:35 | raptor | it'll teach you the syntax a little better |
05:33:38 | fordcars | Really well actually, always above 30fps and nice networking |
05:35:14 | fordcars | Nothing, check out http://www.raspberrypi.org/archives/6299 if you want to check it out |
05:36:08 | Nothing_Much | fordcars: well... I mean the FOSS drivers SHOULD also be an apt-get install just as well |
05:36:25 | fordcars | Yes, but only when they are ported to RPi! |
05:36:26 | fordcars | :P |
05:36:45 | Nothing_Much | how many days has it been? |
05:36:47 | Nothing_Much | o.o |
05:36:54 | fordcars | 1 week? |
05:37:21 | fordcars | "1 week ago" - Raspberry Pi Foundation |
05:38:14 | Nothing_Much | it should be in the repos by now... |
05:38:31 | Taz | isnt there a contest going on with quake and raspberry pi right now |
05:39:10 | Taz | nvm ill just google it |
05:39:15 | Nothing_Much | yeah there is |
05:39:22 | Nothing_Much | but it's for partners only :( |
05:39:41 | fordcars | Nothing, haha |
05:40:02 | fordcars | It's not in the repo, the contest is for people to port it to RPi |
05:40:25 | | kaen Quit (Ping timeout: 240 seconds) |
05:40:30 | Nothing_Much | no not the contest dude |
05:40:35 | Nothing_Much | I'm talking about the FOSS driver |
05:40:51 | fordcars | Oh that |
05:41:00 | fordcars | It's a RPi specific thing I think |
05:41:09 | fordcars | To talk to the 'blob' |
05:41:11 | Nothing_Much | YES |
05:41:13 | Nothing_Much | AND WHAT I MEAN IS |
05:41:22 | Nothing_Much | IS IT IN THE REPOS YET? |
05:41:24 | fordcars | It comes with Raspbian |
05:41:25 | fordcars | :) |
05:41:29 | fordcars | Since 2012 sorry |
05:41:29 | Nothing_Much | THE FOSS DRIVER? |
05:41:34 | Nothing_Much | apojidhjuodfas;l |
05:41:39 | Nothing_Much | let's back up a bit |
05:41:44 | fordcars | 24th of October 2012 by asb |
05:41:51 | fordcars | http://www.raspberrypi.org/archives/2221 |
05:42:00 | fordcars | As of right now, all of the VideoCore driver code which runs on the ARM is available under a FOSS license (3-Clause BSD to be precise). |
05:42:11 | Nothing_Much | OHH |
05:42:13 | Nothing_Much | oh okay |
05:42:17 | fordcars | Mhahaha |
05:42:18 | Nothing_Much | now I get it |
05:42:25 | fordcars | I don;t |
05:42:26 | Nothing_Much | sheesh that was dumb of me |
05:42:32 | fordcars | :P |
05:42:39 | Nothing_Much | basically the specs of the driver were released |
05:42:45 | Nothing_Much | and I think they need to implement them |
05:42:57 | Nothing_Much | is there a blob available as closed source though? |
05:43:10 | fordcars | I think so, but now broadcom released the actual driver 'blob' opensource |
05:43:12 | fordcars | Yes |
05:43:28 | fordcars | Yeah that 'blob' is the code that talks to the GPU |
05:43:55 | Nothing_Much | Right, so basically what I'm wondering is if the FOSS driver can be used for Bitfighter at all? |
05:44:08 | Nothing_Much | It should make things a heck of a lot more easier |
05:44:24 | fordcars | 1 week ago, broadcom released the drivers but only for BCM21553, and RPi is BCM2835, so it needs porting, so that is what the contest is about |
05:44:34 | Nothing_Much | OHH |
05:44:38 | Nothing_Much | Ah |
05:44:39 | Nothing_Much | Alright |
05:44:40 | fordcars | Nothing, I am pretty sure OpenGl handles the Drivers |
05:44:42 | Nothing_Much | Now I get it |
05:44:52 | fordcars | Haha |
05:44:54 | Nothing_Much | Standard OpenGL? |
05:44:59 | fordcars | Yeah |
05:45:01 | fordcars | *ES |
05:45:03 | fordcars | 2 |
05:45:08 | fordcars | OpenGLES 2 |
05:45:10 | Nothing_Much | OpenGLES 2? |
05:45:12 | Nothing_Much | Oh |
05:45:14 | fordcars | Yep |
05:45:22 | Nothing_Much | If that's the case then.. would that make porting BF easier..? |
05:45:25 | fordcars | I think so |
05:45:29 | Nothing_Much | omg :D |
05:45:29 | fordcars | Uh, what? |
05:45:34 | fordcars | Gahh sorry |
05:45:40 | fordcars | I pressed enter late |
05:45:40 | Nothing_Much | you're killing me fordcars |
05:45:43 | fordcars | I know :O |
05:45:43 | Nothing_Much | lmao |
05:45:53 | fordcars | What would make Bitfighter easier to port? |
05:46:02 | Nothing_Much | the open source development files |
05:46:08 | Nothing_Much | for the graphics chip |
05:46:12 | fordcars | Uh, I don't think Bitfighter goes that far |
05:46:35 | fordcars | I think it's SDL2->OpenGLES2->Drivers->GPU |
05:46:42 | fordcars | Bitfighter being before SDL |
05:46:56 | Nothing_Much | Hmm.. |
05:47:10 | Nothing_Much | Well maybe raptor or wat can figure that out maybe, I think raptor has an RPi though.. |
05:47:13 | fordcars | Bitfighter has to be ported to OpenGLES2 and I think that's it |
05:47:19 | fordcars | Yeah :) |
05:47:46 | fordcars | But maybe kaen will be able to help, since he is doing allot of mobile OpenGl |
05:48:01 | fordcars | Heck, he said he'll be able to port Bitfighter to Android |
05:48:17 | Nothing_Much | Oh really? |
05:48:22 | fordcars | Yeah! |
05:48:24 | Nothing_Much | Nice! |
05:48:26 | raptor | what what? |
05:48:44 | raptor | ok, yeah, port bitfighter to use GLES 2 |
05:48:49 | fordcars | ^^Hypothetically btw, controls are impossible on a touch screen |
05:48:50 | raptor | that's the next step |
05:49:24 | Nothing_Much | I have two ideas for controls regarding relative and absolute |
05:49:37 | Nothing_Much | dual analog for absolute, and using your finger to aim your ship |
05:49:44 | Nothing_Much | getting it to fire is another story though... |
05:49:54 | fordcars | Actually, fire would work |
05:50:27 | fordcars | In Bitfighter right now, when you move the analogue stick at the maximum length, it shoots in that direction |
05:50:30 | Nothing_Much | Yeah but if you're aiming and you mis- well.. dual analog has that thing too.. |
05:50:53 | fordcars | Yeah |
05:51:07 | fordcars | But also, all of those fingers will be blocking the whole screen haha |
05:51:18 | Nothing_Much | I'm questioning whether the game should be landscape or portrait though.. for tablets at least |
05:51:26 | Nothing_Much | Landscape should always be for the phones |
05:51:39 | fordcars | Yeah |
05:51:57 | fordcars | I guess we could support those third party Phone GamePads |
05:52:05 | Nothing_Much | Oh yes, absolutely |
05:52:40 | Nothing_Much | I might get myself one |
05:52:47 | Nothing_Much | But sheesh I need to get my priorities straight |
05:52:50 | Nothing_Much | I need a new PC lol |
05:52:54 | fordcars | Haha |
05:52:59 | fordcars | What do you have currently? |
05:53:30 | Nothing_Much | AMD Athlon 64 X2 @ 2.2GHz, 3GB DDR2 RAM, and a 250GB HDD, 2005 CPU basically :( |
05:54:25 | Nothing_Much | I had to bend the pins back into place and thank goodness it still works! |
05:54:33 | fordcars | What? |
05:54:39 | fordcars | Oh the cpu?? |
05:54:58 | Nothing_Much | Yeah |
05:55:00 | fordcars | Haha |
05:55:04 | Nothing_Much | It's ooooooold :( |
05:55:15 | Nothing_Much | Thank goodness for BF's low sys req :D |
05:55:26 | fordcars | Yes! |
05:55:41 | fordcars | As long as Bitfighter uns on it, keep it |
05:55:47 | fordcars | *runs |
05:57:30 | Nothing_Much | yes |
05:57:32 | Nothing_Much | absolutely |
05:57:33 | Nothing_Much | :D |
05:57:42 | Nothing_Much | I really want an Iris Pro all in one though |
05:57:46 | Nothing_Much | and a superphone with Ubuntu :D |
05:58:32 | fordcars | Whoa sweet |
05:59:51 | Nothing_Much | dude, that's what Ubuntu's aiming for, convergence and stuff like that |
06:00:09 | Nothing_Much | Bitfighter'd be an amazing launch title for Ubuntu Phones :D |
06:00:16 | fordcars | Totally! |
06:02:21 | fordcars | Bitfighter ftw |
06:03:59 | Nothing_Much | Heck yes |
06:04:34 | Nothing_Much | Oh |
06:04:38 | Nothing_Much | Nvidia Shield |
06:04:40 | Nothing_Much | Would be great |
06:04:43 | Nothing_Much | It runs Android |
06:04:44 | Taz | IPAD |
06:04:50 | Nothing_Much | That too |
06:05:25 | fordcars | Nvidia Shield? |
06:05:39 | Nothing_Much | It's an Android mobile game platform.. uh.. like a Gameboy |
06:05:39 | fordcars | Oh that |
06:05:41 | Nothing_Much | lemme find one |
06:05:46 | fordcars | Thanks :P |
06:06:13 | Nothing_Much | http://store.nvidia.com/buyshield |
06:06:27 | | Taz Quit (Quit: Page closed) |
06:07:50 | fordcars | Sweet |
06:07:53 | fordcars | Fancy looking too |
06:08:47 | Nothing_Much | Yeah and only 250$ |
06:10:00 | fordcars | Only 250$ indeed |
06:10:05 | fordcars | For a tablet haha |
06:10:14 | fordcars | *Mini tablet |
06:10:46 | Nothing_Much | With an embedded controller! :D |
06:11:59 | fordcars | :D Yeah okokok |
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06:20:16 | Nothing_Much | Hey kaen |
06:21:35 | Nothing_Much | kaen: Check this out: http://store.nvidia.com/buyshield |
06:23:15 | fordcars | I better go to bed, night! |
06:23:28 | Nothing_Much | Later fordcars |
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15:05:42 | Nothing_Much | morning everybody |
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15:22:45 | kaen | morning |
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15:29:25 | Nothing_Much | Hey kaen |
15:29:40 | kaen | greetings |
15:30:04 | raptor | good morning! |
15:30:25 | raptor | may daylight savings die a quick and painful death! |
15:30:39 | kaen | oh man, I know |
15:31:13 | Nothing_Much | Hi raptor |
15:31:18 | Nothing_Much | yes, agreed |
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15:31:40 | raptor | in my head, I keep attempting to try and play devil's advocate for DST |
15:31:50 | raptor | like maybe the farmers like it? |
15:32:22 | kaen | I heard it was originally to save candle wax |
15:32:36 | Nothing_Much | Really? |
15:32:40 | raptor | introduced in WW2 as energy saving plan |
15:32:47 | raptor | i think |
15:32:56 | kaen | I have no idea what I'm talking about, apparently :) |
15:33:07 | kaen | my elementary school teacher told me that :P |
15:33:31 | raptor | but now it's more or less unneeded because power usage doesn't have the same signature as 70 years ago |
15:33:45 | raptor | except to anger young families |
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15:34:40 | raptor | or at least increase overall grumpiness |
15:41:14 | kaen | dude |
15:41:23 | kaen | I started working with Haxe at work |
15:41:27 | kaen | it's amazing |
15:41:39 | bobdaduck | Unknown was telling me a bit about that before he left |
15:41:41 | bobdaduck | what is it? |
15:41:57 | kaen | it compiles down to c++/java/js/c#, and has compile targets for ios/android/linux/windows/html5 |
15:42:19 | kaen | and you write in this AS3-like language, which is in my top five of programming languages, easy |
15:42:22 | kaen | but the best part |
15:42:30 | kaen | is it supports a neko target, which is a vm |
15:42:37 | kaen | so you can run *without* compiling |
15:42:52 | kaen | and then for release compile down to c++ etc. |
15:43:32 | kaen | the language itself amazing. it has optional typing, watusimoto ! |
15:44:02 | kaen | if you don't specify types, it uses type inference and enforces the type implicitly |
15:44:22 | raptor | interesting |
15:44:32 | kaen | but when you do, it has an awesome code completion mode, so there's a ton of IDEs that let you use java-style completion |
15:44:45 | kaen | I'm actually using the IDEA plugin, and it's like the best coding experience I've ever had |
15:45:55 | kaen | not to mention traditional classes, anonymous functions, closures, scope binding |
15:48:29 | kaen | all it's missing is libraries. |
15:49:52 | raptor | well that sounds... too good to be true |
15:50:51 | kaen | heh :) |
15:50:53 | Nothing_Much | kaen: what's all that blibber blabber about? :P |
15:50:54 | kaen | you should try it out |
15:51:04 | kaen | I'm using it with openfl.org for work |
15:52:34 | raptor | are you actually building an application with openfl? |
15:55:34 | kaen | at this very moment |
15:56:16 | kaen | I'm actually converting a JS 3D engine to Haxe :P |
15:59:08 | raptor | is that a task your employer gave you? |
16:01:19 | kaen | Indirectly -- I have to make a 3D demo |
16:02:48 | kaen | I am getting paid to hack on openfl though |
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16:19:57 | raptor | forked! |
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17:50:15 | bobdaduck | man |
17:50:19 | bobdaduck | whoever does these motds |
17:51:03 | raptor | yes, that last double post was my fault |
17:51:54 | bobdaduck | are you planning to make it so you can click hyperlinks in-game? |
17:52:36 | raptor | no, but i'd thought i'd test it to see what happens... |
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17:53:03 | bobdaduck | lol |
17:53:17 | bobdaduck | I'd try something more like "get it at the downloads page!" |
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17:56:06 | raptor | i agree... |
17:58:54 | Invisible2 | hi |
17:59:05 | raptor | hi |
18:02:54 | bobdaduck | HI |
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18:24:59 | kaen | HI |
18:34:05 | Nothing_Much | beep |
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20:28:28 | tommyaz | hi, got a basic table working in my plugin! ofc, that's all i got working D: |
20:29:48 | bobdaduck | Yay! |
20:29:50 | bobdaduck | Want help? |
20:31:21 | tommyaz | ill read the lua tut |
20:31:59 | tommyaz | btw, everytime i search goole for lua, Bitfighter is like in the first page |
20:32:05 | bobdaduck | xD |
20:32:26 | bobdaduck | Google searches semantically |
20:32:30 | bobdaduck | or something. |
20:32:38 | bobdaduck | but basically google results are biased towards you |
20:32:38 | tommyaz | I dont know what semantically means |
20:32:44 | tommyaz | oh |
20:32:45 | bobdaduck | Me either |
20:33:16 | tommyaz | haha i dont like this tutorial |
20:33:25 | tommyaz | i just want a big rule list of what I can or cant do |
20:37:24 | tommyaz | found this, but it doesnt work. https://github.com/kaen/stardust/blob/master/editor_plugins/fuzzy_join.lua |
20:38:39 | tommyaz | oh wait i was wrong |
20:38:48 | tommyaz | it does work |
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20:40:21 | tommyaz | on the class references list http://bitfighter.org/luadocs/class_bf_object.html does void mean that command doesnt work |
20:40:47 | kaen | it means it doesn't return anything |
20:43:17 | bobdaduck | lua uses nil though doesn't it? |
20:43:41 | raptor | hi |
20:44:00 | tommyaz | found the lua manual. i have a love/hate relationship with manuals |
20:44:28 | raptor | void means returns nothing |
20:44:33 | raptor | nil is 'something' |
20:44:43 | raptor | sort of |
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20:51:02 | kaen | although you end up getting nil if you try to capture it, I believe |
20:51:27 | raptor | yes, i think that's true, in Lua |
20:51:49 | kaen | maybe we should doc that as "nil" instead ... |
20:52:59 | tommyaz | mm. raptor, kaen. is there a display command in Bitfighter? |
20:53:12 | kaen | display? |
20:53:13 | raptor | what are you looking to do? |
20:53:15 | tommyaz | idk |
20:53:18 | kaen | you can print() |
20:53:25 | kaen | to the console |
20:53:37 | tommyaz | im just looking at some other code from something else |
20:53:37 | tommyaz | i am really new to coding |
20:54:02 | kaen | you can also plugin:showMessage() |
20:54:27 | kaen | for the big green/red messages I use in my plugins |
20:54:40 | tommyaz | im going to make a levelgen while I make this plugin |
20:55:01 | tommyaz | the levelgen looks easier because I know what a lineitem is. I dont know what an arg is :S |
20:55:12 | tommyaz | argument |
20:55:31 | tommyaz | Is there already a lightning plugin? |
20:55:39 | kaen | not that I know of |
20:55:40 | tommyaz | i mean levelgen |
20:55:47 | kaen | not that I know of |
20:55:55 | tommyaz | cool! |
20:55:57 | kaen | an argument is the x in f(x) |
20:56:19 | kaen | it's what you pass in to a function |
20:57:07 | tommyaz | I really wish I payed attention in math |
20:57:10 | kaen | there's probably a better word for it, but I've never heard of one :) |
20:57:12 | tommyaz | and maybe took up that offer on robotics |
20:57:14 | tommyaz | right now |
20:57:25 | tommyaz | the math people wanted me in robotics |
20:57:29 | tommyaz | club |
20:57:50 | tommyaz | i think.. well they wanted me to do math, maybe it wasnt robotics but idc |
20:58:13 | tommyaz | PREPARE TO BE AMAZED BY LIGHTNING LEVELGEN |
20:58:40 | tommyaz | kaen, if I make a line item in Bitfighter using a levelgen, it doesnt stay in game forever doe sit? |
20:58:46 | tommyaz | I can remove it? |
20:58:47 | kaen | it does |
20:58:54 | kaen | until you lineItem:removeFromGame() |
20:58:55 | tommyaz | shittt that is what I meant by display |
20:59:02 | tommyaz | YOU SCARE ME |
20:59:27 | tommyaz | ok cool |
21:00:10 | tommyaz | it isnt fair of me to not share where i got the lightning idea: https://github.com/astk/Corona-lua-lightning/blob/master/util.lua whatever this is |
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21:03:42 | kaen | that's cool... but you're going to have to do a lot of adaptation |
21:04:09 | | Invisible2 has joined |
21:04:35 | kaen | they're using an alternative list implementation rather than standard tables, and their vector class has a different api than our points |
21:05:17 | kaen | also that render function is for draw/clear loop |
21:05:40 | tommyaz | I know practically the same about their code as Bitfighter code |
21:05:56 | tommyaz | I figure adapting it will help me understand better |
21:06:02 | tommyaz | also, lightning. |
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21:08:45 | Watusimoto | hi all |
21:08:58 | Watusimoto | raptor: I added the slackware distro to our releases page |
21:09:05 | raptor | bwah! |
21:09:09 | raptor | hi |
21:09:30 | raptor | ok, i was just about to add a nice table to that page... |
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21:09:34 | raptor | it'll be spiffy! |
21:09:44 | Watusimoto | feel free to upgrade what I did! |
21:09:53 | | YoshiSmb as started checking on http://bitfighter.org/irclogs/ |
21:10:10 | Watusimoto | I finally have all the releases up on gamejolt... it's very slow because I have to upload each package from my home machine |
21:10:15 | Watusimoto | and upload speeds are not the fastest |
21:10:23 | Watusimoto | on to desura |
21:11:14 | raptor | oh sheesh, desura |
21:12:38 | raptor | let me build that Linux MCF |
21:13:30 | tommyaz | just accidentally uplodaded a level |
21:14:29 | tommyaz | and saw a new kind of error msg but accidentally hit esc bcuz i wanted to quit the editor |
21:14:36 | tommyaz | it had the word array, thats all i saw |
21:14:55 | tommyaz | my bad |
21:17:45 | raptor | ok, did the linux branch release |
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21:28:07 | kaen | I really appreciate your determination, and wanting to learn the hard way, but this is like pointing your bicycle directly at a brick wall and telling me you're going to ride through it |
21:28:07 | kaen | I don't want to watch you hurt yourself :) |
21:28:07 | kaen | that being said, you should give it a try, just keep it in your mind that rewriting this without any coding experience could take a *very* long time. |
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21:29:46 | Watusimoto | finish this sentence: programming without frustration is like __________________. |
21:30:56 | bobdaduck | kids eating spaghetti without a mess |
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21:31:15 | raptor | hahaha |
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21:31:34 | kaen | awesome netsplits! |
21:31:43 | raptor | wrestling with a pig and not getting dirty? |
21:36:15 | Watusimoto | not programming? |
21:36:29 | bobdaduck | lol |
21:36:49 | bobdaduck | I think its like eating pre-opened pistachios |
21:37:18 | bobdaduck | Its a nice experience but you feel like you're cheating somehow |
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21:39:26 | raptor | Watusimoto: every desura build is done except for thw windows branch release |
21:39:53 | raptor | oh, are you doing a build, too? |
21:40:12 | raptor | Watusimoto: refersh here: lunch will have to |
21:40:18 | raptor | what |
21:40:24 | raptor | here: http://www.desura.com/games/publish/bitfighter/execute |
21:40:25 | Watusimoto | ah... have you been uploading to desura? |
21:40:30 | raptor | yes |
21:40:46 | Watusimoto | ok, good |
21:41:01 | Watusimoto | because I've been trying to figure out what to do and am just getting frustrated |
21:41:23 | Watusimoto | I did upload (or am trying) our 019b exe |
21:41:24 | raptor | i did them all except the windows MCF thingy |
21:41:33 | Watusimoto | ok |
21:41:40 | Watusimoto | I'll back off until you're done |
21:41:40 | raptor | like 10 min. ago.. |
21:41:55 | raptor | i'm done until I feel like booting my windows VM |
21:41:59 | Watusimoto | I *almost* deleted a partially uploaded file I saw in the uploads section |
21:42:06 | raptor | oh phoew |
21:42:08 | raptor | ok |
21:42:12 | raptor | well done for now |
21:42:14 | Watusimoto | I didn't realize you were uploading, so glad I resisted the urge to be tidy |
21:42:34 | raptor | if you want to do the branch (if you're already in Windows) that would be nice |
21:42:54 | Watusimoto | sure -- how do I do it? |
21:43:09 | raptor | that's the one where you 'upload an MCF' |
21:43:12 | Watusimoto | yes |
21:43:16 | raptor | and point it to the standalone folder |
21:43:31 | Watusimoto | so upload the standalone version as an mcf? |
21:43:51 | Watusimoto | do I need to rename it or anything? |
21:43:53 | raptor | the extracted portable one, yes... and it has to be done through their client |
21:44:03 | Watusimoto | ah, I see |
21:44:14 | Watusimoto | ok, it builds the mcf for me from a clean folder |
21:44:19 | raptor | yes |
21:44:22 | Watusimoto | rather a clean standlone instlal |
21:44:26 | Watusimoto | ok, sure, I'll do it |
21:44:41 | Watusimoto | just unzip the standalone, then point the mcf builder at it |
21:44:45 | raptor | yes |
21:55:01 | raptor | let it be known that HTTP crawling is a nightmare |
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22:06:07 | Watusimoto | raptor: how can it be that the mcf is 1.7 MB? |
22:06:21 | raptor | ummm |
22:06:23 | Watusimoto | could it only be a diff to what was there before? |
22:06:25 | raptor | yes |
22:06:26 | Watusimoto | I did it twice |
22:06:32 | Watusimoto | yes, could be diff? |
22:06:38 | raptor | i think only the EXE changed |
22:06:42 | raptor | yes it is a diff |
22:06:44 | Watusimoto | yes |
22:06:45 | Watusimoto | ok |
22:06:47 | Watusimoto | will proceed |
22:07:09 | raptor | sam e thing happend with my linux one (but ended up being 4MB because of 2 architectures) |
22:13:32 | Watusimoto | do we do a mac branch release as well, or just windows and linux? |
22:13:51 | raptor | nope, not mac |
22:13:57 | raptor | there is no OSX desura client |
22:14:13 | Watusimoto | ah, ok. I saw what looks like an aborted attempt to create one and wasn't sure |
22:15:42 | raptor | yeah, it did that on purpose |
22:15:45 | raptor | not sure why |
22:18:30 | Watusimoto | ok, I added a note to the front page |
22:18:58 | Watusimoto | I guess I just need to decide what game sites to notify (done: none), and decide whether to send out an email (thinking no). |
22:19:52 | raptor | ha |
22:20:04 | raptor | the silent (lazy) release |
22:21:06 | raptor | so now we can break things! |
22:24:04 | Watusimoto | did you post in the forums (#18)?\ |
22:24:24 | raptor | yes: http://bitfighter.org/forums/viewtopic.php?f=20&t=2276&p=22933#p22933 |
22:24:29 | Watusimoto | (it's just hard to muster an enthusiastic email for this release) |
22:24:43 | Watusimoto | "We FIXED A BUG!!!! Get it today!!!!" |
22:24:44 | raptor | you can read my enthusiastic post! |
22:25:01 | Watusimoto | wonderful! |
22:25:20 | Watusimoto | I added all my notes about desura to the checklist. How involved is the Linux build process? |
22:25:32 | raptor | ummm |
22:25:33 | raptor | uhhh |
22:25:39 | raptor | well, the first time was like death |
22:25:47 | Watusimoto | I rememeber that |
22:26:40 | raptor | so now, I have (on 2 machines) a directory that has the libraries just for the desura release |
22:26:54 | Watusimoto | I see |
22:26:56 | Watusimoto | ok |
22:26:57 | raptor | I'm basing the compile on Ubuntu 10.04 |
22:27:04 | raptor | (glibc 2.11) |
22:27:48 | raptor | and I use the OBS client to build the deb for the xUbuntu_10.04 target on i386 and x86_64 release |
22:28:09 | Watusimoto | Overall, I am having a much more pleasant experience with GameJolt than Desura |
22:28:10 | raptor | then I have a fancy script that takes both of the output DEBs and converts them to the standalone directory |
22:28:44 | Watusimoto | ok, so still pretty involved and painful sounding |
22:28:47 | raptor | in reality, I should somehow compile statically on glibc 2.7 or something crazy |
22:29:00 | raptor | but that's so much work from where I am now that I don't even want to thing about it |
22:29:04 | raptor | *think |
22:29:33 | raptor | yeah, but not as bad as the first time.. my nifty script is nifty |
22:31:39 | raptor | although the overhead with the dependencies and the building in OBS would be gotten rid of with some sort of static compile |
22:33:02 | | Invisible2 Quit (Ping timeout: 252 seconds) |
23:23:02 | tommyaz | hello? |
23:29:56 | raptor | hi |
23:34:18 | | kaen Quit (Remote host closed the connection) |
23:34:32 | | kaen has joined |
23:34:41 | tommyaz | I figured out how to use args a little bit :D |
23:34:52 | tommyaz | kaen: for the lightning I think I will use for loops |
23:35:00 | tommyaz | rather than port that code |
23:35:35 | tommyaz | and have zones where the lightning is attracted to |
23:39:18 | kaen | hooray! |
23:40:47 | Nothing_Much | man everybody in here knows how to program now! |
23:42:26 | tommyaz | N_M i have very little idea what im doing |
23:42:44 | tommyaz | but it's come down to more of not knowing the rules |
23:42:55 | Nothing_Much | tommyaz: but that's still good! |
23:43:06 | Nothing_Much | I just can't wrap my head around programming |
23:43:15 | Nothing_Much | I know basic html though |
23:43:16 | tommyaz | Try reading the Bible |
23:43:23 | Nothing_Much | which one? |
23:43:29 | tommyaz | hmm |
23:43:31 | tommyaz | all of them |
23:43:32 | tommyaz | ? |
23:43:38 | Nothing_Much | about what? |
23:43:43 | raptor | I think everyone can learn to code... but some people do have an easier time thinking the way computers 'think' |
23:43:46 | tommyaz | Law of Moses |
23:43:51 | tommyaz | then again my dad is a lawyer |
23:44:02 | Nothing_Much | it's a bunch of 0's and 1's |
23:44:06 | Nothing_Much | that part's easy raptor |
23:44:11 | tommyaz | he also programmed a little |
23:44:19 | tommyaz | or something in the 80s |
23:44:32 | tommyaz | (it's why all my programming books are like 20 years old |
23:44:34 | tommyaz | LISP! |
23:45:21 | tommyaz | Well God had to program everybodies DNA |
23:45:31 | tommyaz | and if man is in the image of God, then man can do some programming too |
23:45:43 | tommyaz | ok now back to this code |
23:45:46 | tommyaz | this stupid code |
23:45:50 | Nothing_Much | good luck tommyaz |
23:50:00 | tommyaz | I just need |
23:50:24 | tommyaz | to get the old geometry, scale it by the values in sx and sy, and then make the new object |
23:52:03 | tommyaz | I need more classical music |
23:52:11 | raptor | shoutcast! |
23:53:05 | kaen | +--------------------------------------------------------------------------+ |
23:53:05 | kaen | | WARNING: Compiling the amalgamation needs a lot of virtual memory | |
23:53:06 | kaen | | (around 300 MB with GCC 4.x)! If you don't have enough physical memory | |
23:53:06 | kaen | | your machine will start swapping to disk and the compile will not finish | |
23:53:06 | kaen | | within a reasonable amount of time. | |
23:53:06 | kaen | | So either compile on a bigger machine or use the non-amalgamated build. | |
23:53:06 | kaen | +--------------------------------------------------------------------------+ |
23:53:53 | tommyaz | canon in d |
23:54:03 | kaen | pacovel? |
23:54:03 | kaen | :) |
23:54:05 | raptor | WOOT |
23:54:25 | raptor | i saw that warning and laughed |
23:54:31 | kaen | but that warning made me google "amalgamated" |
23:54:45 | raptor | it's obviously geared toward the embedded crowd |
23:54:50 | kaen | still no idea what it means, but it's normal apparently :P |
23:54:55 | kaen | ah, I see |
23:55:10 | raptor | amalgamated means 'all source code in one file' |
23:55:14 | kaen | ohh |
23:55:34 | raptor | allows the compiler to do some more nifty optimizations |
23:55:41 | raptor | sqlite does the same thing |
23:57:21 | raptor | i decided it was ok to use because... we use boost:: |
23:57:23 | raptor | :) |
23:57:52 | tommyaz | canon in d is relaxing |
23:58:01 | tommyaz | raptor you should make a peaceful mode |
23:58:08 | tommyaz | with pachelbel for the music |
23:58:32 | raptor | canon in d is like the most plaigarized tune in all of music |