#bitfighter IRC Log

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IRC Log for 2014-03-11

Timestamps are in GMT/BST.

00:00:14YoshiSmband you wont respond huh?
00:00:19WatusimotoI tested it on Mint
00:01:21sam686YoshiSmb: Did you join my server, press ESC, and scroll down to see "Download recorded game"
00:01:33YoshiSmbyes.
00:01:46YoshiSmbi say: i cant see the "downloaded" records from you server
00:01:56YoshiSmbthey dont show the error, but they wont appear
00:02:15sam686did you try waiting a while while in a blank menu?
00:02:24YoshiSmbno
00:02:30YoshiSmbthe bar appeared and was full
00:02:50sam686the downloading bar should disappear when done downloading
00:02:56YoshiSmb(downloading, few seconds later, downloaded 100%)
00:03:15sam686then check "Host game" "Play recorded game"
00:03:20YoshiSmbi did
00:04:04Nothing_MuchWatusimoto: which version? 16?
00:04:32sam686Theres the problem, its downloaded, except it is named SAM_TEST_2_record_2357_Airlock_bf019 (no .bf019)
00:04:37WatusimotoMmmm.... not positive. The latest, I think
00:05:07sam686you should see it downloaded if you open up the recorded folder in file explorer, then add a .bf019 at the end of filename.
00:05:14Nothing_Muchthat's 16 then :)
00:05:59YoshiSmbyou should fix it
00:06:23YoshiSmbbecause why doesn't have the "." before: bf019?
00:07:41sam686I first added a game recording download, back then there was no .bf019, then later Watusimoto added a .bf019 at the end of filename. I just didn't see the problem since I thought it works and did work before that .bf019 change..
00:08:53Watusimotowe added the bf019 extension to make it more obvious they would not playback with 020
00:09:50YoshiSmbthat's explain why i cant replay them, they are from the 019b
00:11:49sam686you should be able to replay them, if you rename it and add a .bf019 at the end, after all, game recording on bitfighter is 019 only, at the moment.
00:12:09sam686Bitfighter only list the files ending in .bf019
00:13:50sam686Bitfighter 020 will not playback on 019 and 019 will not playback on 020.
00:21:15Nothing_Muchcan't you export the vids in .mp4's or something?
00:26:24sam686its something to work on maybe. But some, mostly windows users, can use fraps, or other screen or opengl recorder to record while playback game recorder.
00:27:18sam686video recorder (mp4 flv etc) only records what is seen, in-game recorder records everything and can switch which one to look at while playing back.
00:28:17sam686video/screen recorder is also CPU heavy, in-game recorder is server side and have very minimal slowdowns.
00:29:26sam686server side recording is a bit more useful, like seeing what happens after quit orlosing connection to server.
00:36:32BFLogBot Commit: d8318e7c3402 | Author: sam8641 | Message: Fix for downloading game recording need to properly end in .bf019
00:38:19HylianSavior has joined
00:39:23Flynnn has joined
00:41:13Flynnn Quit (Client Quit)
00:48:08YoshiSmb Quit (Ping timeout: 245 seconds)
01:07:29Flynnn has joined
01:10:59Flynnn Quit (Client Quit)
01:11:35Watusimotogamejolt is mostly updated
01:12:13Watusimototime for bed...
01:12:21Nothing_Muchalright good night Watusimoto
01:15:10fordcars has joined
01:19:13Watusimoto Quit (Ping timeout: 240 seconds)
01:29:57Nothing_MuchHey fordcars
01:30:01Nothing_MuchHow's Debian on your new PC?
01:30:08fordcarsGood :)
01:32:32Nothing_MuchIs it speedy? What's your specs btw? :)
01:33:19fordcarsQuad-core 1.9ghz :)
01:33:37fordcars8gb ram and 750gb hdd
01:33:59Nothing_Muchwhich processor brand?
01:34:04fordcarsAmd
01:34:07Nothing_Muchnice
01:34:15fordcarsIt has tubo core, whatever that means
01:34:17Nothing_MuchTuron or A6-A8?
01:34:23fordcarsA8
01:34:28Nothing_Muchoh sweet dude
01:34:30fordcars"Vision"
01:34:34Nothing_Muchnice
01:34:41fordcarsI got it refurbished, pretty cool :)
01:34:44Nothing_Muchhow much?
01:35:07fordcarsHeheh I don't know, it was a gift :)
01:35:16Nothing_Muchohman lucky
01:35:20fordcarsProbably 400$?
01:35:23fordcarsI don't know
01:35:44Nothing_Muchman that's lucky
01:35:45fordcarsI would suck at The price is right
01:35:50fordcars:)
01:35:52Nothing_Muchhahaha
01:36:07Nothing_MuchI thought the RPi was OpenGLES 1.1 at least
01:36:15fordcarsIt's OpenGLES 2
01:36:22fordcarsDoesn't support 1 :(
01:36:35Nothing_Muchyeah, shtinks
01:36:49fordcarsI was actually playing Quake 3 on it :)
01:37:09Nothing_Muchthat game was ported?
01:37:11Nothing_Mucho.O
01:37:12fordcarsBut it's abit slow, I don't have a heatsink or anything
01:37:16Nothing_Muchoh yeah
01:37:17fordcarsWell, you can build for it
01:37:17Nothing_Muchit's open source
01:37:34fordcarsBut, I was playing OpenArena, the same engine, different levels and stuff
01:37:36Nothing_Muchthat's weird though, do you need like headers for opengles 2.0 or something?
01:37:48fordcarsYeah, but it comes with Raspbian
01:37:55fordcarsAll the video core stuff
01:38:07fordcarsOpen Source too, which is sweet
01:41:54koda Quit (Quit: koda)
01:43:36koda has joined
01:48:07Nothing_Muchfordcars: Oh did you hear? The recent drivers for the GPU.. CPU thing got open sourced recently.
01:48:15Nothing_MuchFor the RPi*
01:48:36fordcarsUh maybe?
01:49:02fordcarsOh sweet!
01:49:36Nothing_MuchCheck it out dude
01:50:03Nothing_MuchBroadcomm is the company that made the GPU right?
01:50:10Nothing_MuchBroadcom*
01:50:16Nothing_Muchhttp://www.raspberrypi.org/archives/6299
01:50:21fordcarsYeah, they make the whole SoC
01:50:27fordcarsBut, whoa, $10,000 to the first person to demonstrate to us satisfactorily that they can successfully run Quake III
01:50:42fordcars^^With new drivers btw
01:50:50fordcars:P
01:51:33Nothing_MuchDude
01:51:35Nothing_MuchMAKE A VID
01:51:41Nothing_MuchI'LL UPLOAD IT TO YOUTUBE
01:51:45Nothing_MuchOMG
01:51:52fordcarsWhaaaaat?
01:51:55Nothing_Muchoh wait do you have a webcam or camera?
01:52:07fordcarsI didn't get the drivers dude :O
01:52:16fordcarsSorry :/
01:52:22Nothing_Muchoh nvm
01:52:27Nothing_Muchdude get the drivers
01:52:28Nothing_Muchwait
01:52:29fordcarsAll I did was apt-get install :P
01:52:39Nothing_Muchdo you have an extra monitor for your pi?
01:52:42fordcarsYeah
01:52:46fordcarsExtra?
01:53:00Nothing_MuchYeah like the one you're currently using is for your good PC
01:53:16Nothing_Muchyour RPi is your enthusiast PC that you can plug into another monitor right?
01:53:37fordcarsUh yes
01:54:00fordcarsBut now my RPi pretty much has its own screen
01:54:26fordcarsI got the fancy adapter hdmi-to-vga to plug it in my old Vga screen
01:54:36Nothing_Muchoh nice
01:54:46Nothing_Muchdude, power it up and try out the new drivers
01:54:52Nothing_Much(don't close this PC down though)
01:54:54Nothing_Muchunless you have to
01:54:56Nothing_Muchthen don't
01:55:01Nothing_Muchuse the RP yet
01:55:34fordcarsNononon this is a laptop :)
01:55:39fordcarsIt's fine
01:55:40Nothing_Muchoh nice
01:55:40Flynnn has joined
01:55:43fordcars:D
01:55:48Nothing_Muchdude that's awesome
01:56:21fordcarsOk, well I actually got a new sd card today, should I flash it with Raspbian to get a clean platform?
01:56:29fordcarsMy current sd-card is pretty full
01:56:36Nothing_Muchbut what I'm askin' is if you can like-
01:56:38Nothing_Muchohh
01:56:43Nothing_Muchwell you know how to install the blob right?
01:56:51fordcarsI'll check it out I guess
01:56:52Nothing_Muchremove the blob then apt-get install the FOSS driver
01:57:09Nothing_Muchthe blob itself is like.. uh.. I think it takes up a lot of space
01:57:11Nothing_Muchunsure though
01:57:26fordcarsOkokokokok
01:58:33Nothing_MuchSorry if I sound pushy
01:58:40fordcarsNononon
01:58:59Nothing_Muchs'all good?
01:59:05fordcarsOf course :P
01:59:17fordcarsBut I am pretty sure I won't go very far btw :(
02:00:38Nothing_MuchWhat if you reflashed your SD card?
02:01:42fordcarsYep, I am doing this right now :)
02:01:48fordcarsBrand new
02:02:50Nothing_Muchoh nice
02:03:11Nothing_MuchDid you bump up to a more GB SD card?
02:03:20fordcarsHaha not even
02:03:20Nothing_MuchLike 8 or 16 GB? or still the 4GB? :(
02:03:22fordcars:P
02:03:26Nothing_MuchOh man that's tough lol
02:03:58fordcarsSorry, but I got it since I was actually going to try Baking Pi's tutorial on bare-metal programming on Raspberry Pi
02:04:37fordcarsBut I messed up somewhere, since the arm toolcahin was for 32bit computers, I have 64 bit
02:05:06Nothing_MuchWait
02:05:12Nothing_MuchYou can use 32 on 64 dude :P
02:08:58fordcarsYeah, but I needed some library that got discontinued or something
02:09:05fordcarsia-32libs or something
02:09:17fordcarsAlright, got the driver's source
02:11:07fordcarsWow, the documentation, lots of words
02:12:41Nothing_Muchwut
02:12:43Nothing_MuchOn Debian?
02:12:52koda Quit (Quit: koda)
02:13:25raptor has joined
02:13:26ChanServ sets mode +o
02:13:45fordcarsUh, the Driver's docs
02:13:58Nothing_MuchOh dude, that's a transitional package
02:14:02Nothing_MuchInstall ia32-libs
02:14:06Nothing_MuchNot the docs
02:14:07fordcarsYeah I know
02:14:20fordcarsNnonon, sorry, I was talking about VideoCore drivers haha
02:14:35fordcarsBut the armv6 toolchain just wouldn't work without that package
02:14:46fordcars^^ia-32libs
02:15:06fordcars^^^ia32-libs
02:17:20Nothing_MuchOhh
02:29:05Flynnn Quit (Quit: This computer has gone to sleep)
02:31:06Flynnn has joined
02:53:39fordcarsHey raptor, emscripten has a new beta llvm-js compiler, if you would want to try it out
03:03:28raptorhi
03:03:28raptori tried emscripten last week...
03:03:28raptorstill no go
03:03:30raptorstraight from github
03:03:30raptoris this something different?
03:05:12fordcarsDid you try this?
03:05:13fordcarsLLVM Backend - Please try out the new LLVM backend ('fastcomp') being developed for emscripten. Much faster build times and various other improvements in the works. See details in that link.
03:05:25raptorwhere?
03:05:36fordcarsOn their page
03:05:43fordcarshttps://github.com/kripken/emscripten/wiki
03:07:20raptoroh interesting
03:07:41raptorno i didnt' try that
03:08:36raptorit loosk like i'd need a differnet copy of llvm, though
03:08:51fordcarsOh
03:09:47raptorbut even then, i don't think i'll succeed - i'd need to use windows i think with the official emscripten sdk
03:10:24fordcarsYeah I saw that in the Wiki
03:22:04fordcarsWell I got Windows if you need help
03:50:09Taz has joined
04:30:47Nothing_Much Quit (Quit: Konversation terminated!)
04:42:34Tazim trying to make my own plugin
04:42:45TazI have practically zero knowledge of what I'm doing :D
04:43:55raptortake a look at some of the other plugins - they, combined with the lua tutorials, should get you started well enough
04:45:49Tazthats what im doing
04:45:51Tazim about to test it
04:46:01Tazi am doing this in small parts first
05:01:45Tazraptor: '(' expected near 'Geom'
05:01:55Tazin my plugin
05:02:03raptorlooks like you need an '('
05:02:25Tazis it 100% case sensitive
05:02:31Tazcuz I have a #geom
05:02:32raptoralways!
05:02:46raptorall programming is case-sensitive
05:03:11TazI don't see a 'Geom' in my code!
05:03:25raptorthen follow the line number
05:04:18Tazok
05:10:01Taz')' expected near .
05:10:10Taz'.' i mean
05:10:22Tazdoes that mean on the same line or right next to it?
05:11:07raptorsame line, and probably next to it...
05:11:17raptorit's basically a syntax error
05:11:28Tazfunction (Geom.scale)(geom, sx, sy)))
05:11:45Tazthis is the line that
05:12:03raptorin your plugin?
05:12:06Tazyea
05:12:11raptorpastie me the whole thing
05:12:17raptor(not in IRC)
05:13:55raptorok, first problem: don't put parenthesis around a function name like that
05:14:30raptorsecond problem, don't use a dot '.' in a function name unless you know what you're doing
05:15:09raptorthird problem, you have unequal parenthesis on the function line - you ahve 2 more ) than (
05:18:39Nothing_Much has joined
05:20:45TazOK I did what you told me. Now it tells me. ')' expected near ','
05:21:20Nothing_MuchTaz: what are ya doing?
05:21:45Taztrying to make a stretching plugin
05:22:09Tazor a scale plugin that only works along the x or maybe y axis
05:22:19raptorok, show me that line again
05:22:37Tazfunction (Geom)(geom, sx, sy)
05:22:43Tazis the new and improved line
05:22:56Nothing_Muchto stretch the ship?
05:22:57Nothing_Much:o
05:23:29fordcarsHi
05:23:51fordcarsNothing, to stretch a wall item I think :)
05:24:17raptorTaz: better, but you still have problem #1
05:24:29raptorparenthesis don't go around a function name
05:24:52raptorall functions must look like this: function funcName(argument1, argument2)
05:25:04fordcarsBy the way, porting a whole graphics driver to the Raspberry Pi seems a bit out of my range :/
05:25:18raptorfuncName is the name of the function and does not have parenthesis around it
05:25:35raptoralso, choose another name besides 'Geom'
05:25:36fordcarsTaz, you can check out s_bot's code for syntax if you want
05:26:49TazWhere can I find a list of all existing funcName
05:27:09Tazhttp://bitfighter.org/luadocs/class_geom.html
05:27:13Tazhere?
05:28:17raptoryou can't
05:28:40fordcarsTaz, you can come up with whatever name you want :)
05:28:59raptormake something up that seems unique to your script - but just know that Geom is already used
05:29:08raptormaybe use something like translateX
05:29:12Nothing_Muchfordcars: what?
05:29:20raptorfunction translateY(geom, y)
05:29:23Nothing_Muchdude a graphics driver already exists for the RPi lol
05:29:36fordcarsNothing, I don't think I'll be able to do something with the VideoCore thing for RPi
05:30:38fordcarsWay out of my league :O
05:31:16Tazok, i copied that line raptor
05:31:20fordcarsI did compile Quake 3 though, runs really well, just with the 'blob'
05:31:34Nothing_Muchfordcars: wait, you don't know how to- wait..
05:31:37Tazit tells me, '(' expected near 'translateY'
05:31:49Nothing_Muchyou can't apt-get install *raspberry pi graphics driver*?
05:31:56raptorshow me the line
05:32:07Tazfunction translateY(geom, y)
05:32:12fordcarsNothing, The source release targets the BCM21553 cellphone chip, but it should be reasonably straightforward to port this to the BCM2835, allowing access to the graphics core without using the blob.
05:32:23fordcarsThat is the whole contest thing ^^
05:32:26raptoroh, haha
05:32:38raptorTaz: you didn't close the function above it with an 'end'
05:33:00fordcarsI already have the drivers, but I was trying to do something witht the new OpenSource drivers
05:33:17fordcarsQuake 3 runs fine!
05:33:26raptorTaz: if you haven't gone through this, I think it would be good: http://luatut.com/crash_course.html
05:33:35raptorit'll teach you the syntax a little better
05:33:38fordcarsReally well actually, always above 30fps and nice networking
05:35:14fordcarsNothing, check out http://www.raspberrypi.org/archives/6299 if you want to check it out
05:36:08Nothing_Muchfordcars: well... I mean the FOSS drivers SHOULD also be an apt-get install just as well
05:36:25fordcarsYes, but only when they are ported to RPi!
05:36:26fordcars:P
05:36:45Nothing_Muchhow many days has it been?
05:36:47Nothing_Mucho.o
05:36:54fordcars1 week?
05:37:21fordcars"1 week ago" - Raspberry Pi Foundation
05:38:14Nothing_Muchit should be in the repos by now...
05:38:31Tazisnt there a contest going on with quake and raspberry pi right now
05:39:10Taznvm ill just google it
05:39:15Nothing_Muchyeah there is
05:39:22Nothing_Muchbut it's for partners only :(
05:39:41fordcarsNothing, haha
05:40:02fordcarsIt's not in the repo, the contest is for people to port it to RPi
05:40:25kaen Quit (Ping timeout: 240 seconds)
05:40:30Nothing_Muchno not the contest dude
05:40:35Nothing_MuchI'm talking about the FOSS driver
05:40:51fordcarsOh that
05:41:00fordcarsIt's a RPi specific thing I think
05:41:09fordcarsTo talk to the 'blob'
05:41:11Nothing_MuchYES
05:41:13Nothing_MuchAND WHAT I MEAN IS
05:41:22Nothing_MuchIS IT IN THE REPOS YET?
05:41:24fordcarsIt comes with Raspbian
05:41:25fordcars:)
05:41:29fordcarsSince 2012 sorry
05:41:29Nothing_MuchTHE FOSS DRIVER?
05:41:34Nothing_Muchapojidhjuodfas;l
05:41:39Nothing_Muchlet's back up a bit
05:41:44fordcars24th of October 2012 by asb
05:41:51fordcarshttp://www.raspberrypi.org/archives/2221
05:42:00fordcarsAs of right now, all of the VideoCore driver code which runs on the ARM is available under a FOSS license (3-Clause BSD to be precise).
05:42:11Nothing_MuchOHH
05:42:13Nothing_Muchoh okay
05:42:17fordcarsMhahaha
05:42:18Nothing_Muchnow I get it
05:42:25fordcarsI don;t
05:42:26Nothing_Muchsheesh that was dumb of me
05:42:32fordcars:P
05:42:39Nothing_Muchbasically the specs of the driver were released
05:42:45Nothing_Muchand I think they need to implement them
05:42:57Nothing_Muchis there a blob available as closed source though?
05:43:10fordcarsI think so, but now broadcom released the actual driver 'blob' opensource
05:43:12fordcarsYes
05:43:28fordcarsYeah that 'blob' is the code that talks to the GPU
05:43:55Nothing_MuchRight, so basically what I'm wondering is if the FOSS driver can be used for Bitfighter at all?
05:44:08Nothing_MuchIt should make things a heck of a lot more easier
05:44:24fordcars1 week ago, broadcom released the drivers but only for BCM21553, and RPi is BCM2835, so it needs porting, so that is what the contest is about
05:44:34Nothing_MuchOHH
05:44:38Nothing_MuchAh
05:44:39Nothing_MuchAlright
05:44:40fordcarsNothing, I am pretty sure OpenGl handles the Drivers
05:44:42Nothing_MuchNow I get it
05:44:52fordcarsHaha
05:44:54Nothing_MuchStandard OpenGL?
05:44:59fordcarsYeah
05:45:01fordcars*ES
05:45:03fordcars2
05:45:08fordcarsOpenGLES 2
05:45:10Nothing_MuchOpenGLES 2?
05:45:12Nothing_MuchOh
05:45:14fordcarsYep
05:45:22Nothing_MuchIf that's the case then.. would that make porting BF easier..?
05:45:25fordcarsI think so
05:45:29Nothing_Muchomg :D
05:45:29fordcarsUh, what?
05:45:34fordcarsGahh sorry
05:45:40fordcarsI pressed enter late
05:45:40Nothing_Muchyou're killing me fordcars
05:45:43fordcarsI know :O
05:45:43Nothing_Muchlmao
05:45:53fordcarsWhat would make Bitfighter easier to port?
05:46:02Nothing_Muchthe open source development files
05:46:08Nothing_Muchfor the graphics chip
05:46:12fordcarsUh, I don't think Bitfighter goes that far
05:46:35fordcarsI think it's SDL2->OpenGLES2->Drivers->GPU
05:46:42fordcarsBitfighter being before SDL
05:46:56Nothing_MuchHmm..
05:47:10Nothing_MuchWell maybe raptor or wat can figure that out maybe, I think raptor has an RPi though..
05:47:13fordcarsBitfighter has to be ported to OpenGLES2 and I think that's it
05:47:19fordcarsYeah :)
05:47:46fordcarsBut maybe kaen will be able to help, since he is doing allot of mobile OpenGl
05:48:01fordcarsHeck, he said he'll be able to port Bitfighter to Android
05:48:17Nothing_MuchOh really?
05:48:22fordcarsYeah!
05:48:24Nothing_MuchNice!
05:48:26raptorwhat what?
05:48:44raptorok, yeah, port bitfighter to use GLES 2
05:48:49fordcars^^Hypothetically btw, controls are impossible on a touch screen
05:48:50raptorthat's the next step
05:49:24Nothing_MuchI have two ideas for controls regarding relative and absolute
05:49:37Nothing_Muchdual analog for absolute, and using your finger to aim your ship
05:49:44Nothing_Muchgetting it to fire is another story though...
05:49:54fordcarsActually, fire would work
05:50:27fordcarsIn Bitfighter right now, when you move the analogue stick at the maximum length, it shoots in that direction
05:50:30Nothing_MuchYeah but if you're aiming and you mis- well.. dual analog has that thing too..
05:50:53fordcarsYeah
05:51:07fordcarsBut also, all of those fingers will be blocking the whole screen haha
05:51:18Nothing_MuchI'm questioning whether the game should be landscape or portrait though.. for tablets at least
05:51:26Nothing_MuchLandscape should always be for the phones
05:51:39fordcarsYeah
05:51:57fordcarsI guess we could support those third party Phone GamePads
05:52:05Nothing_MuchOh yes, absolutely
05:52:40Nothing_MuchI might get myself one
05:52:47Nothing_MuchBut sheesh I need to get my priorities straight
05:52:50Nothing_MuchI need a new PC lol
05:52:54fordcarsHaha
05:52:59fordcarsWhat do you have currently?
05:53:30Nothing_MuchAMD Athlon 64 X2 @ 2.2GHz, 3GB DDR2 RAM, and a 250GB HDD, 2005 CPU basically :(
05:54:25Nothing_MuchI had to bend the pins back into place and thank goodness it still works!
05:54:33fordcarsWhat?
05:54:39fordcarsOh the cpu??
05:54:58Nothing_MuchYeah
05:55:00fordcarsHaha
05:55:04Nothing_MuchIt's ooooooold :(
05:55:15Nothing_MuchThank goodness for BF's low sys req :D
05:55:26fordcarsYes!
05:55:41fordcarsAs long as Bitfighter uns on it, keep it
05:55:47fordcars*runs
05:57:30Nothing_Muchyes
05:57:32Nothing_Muchabsolutely
05:57:33Nothing_Much:D
05:57:42Nothing_MuchI really want an Iris Pro all in one though
05:57:46Nothing_Muchand a superphone with Ubuntu :D
05:58:32fordcarsWhoa sweet
05:59:51Nothing_Muchdude, that's what Ubuntu's aiming for, convergence and stuff like that
06:00:09Nothing_MuchBitfighter'd be an amazing launch title for Ubuntu Phones :D
06:00:16fordcarsTotally!
06:02:21fordcarsBitfighter ftw
06:03:59Nothing_MuchHeck yes
06:04:34Nothing_MuchOh
06:04:38Nothing_MuchNvidia Shield
06:04:40Nothing_MuchWould be great
06:04:43Nothing_MuchIt runs Android
06:04:44TazIPAD
06:04:50Nothing_MuchThat too
06:05:25fordcarsNvidia Shield?
06:05:39Nothing_MuchIt's an Android mobile game platform.. uh.. like a Gameboy
06:05:39fordcarsOh that
06:05:41Nothing_Muchlemme find one
06:05:46fordcarsThanks :P
06:06:13Nothing_Muchhttp://store.nvidia.com/buyshield
06:06:27Taz Quit (Quit: Page closed)
06:07:50fordcarsSweet
06:07:53fordcarsFancy looking too
06:08:47Nothing_MuchYeah and only 250$
06:10:00fordcarsOnly 250$ indeed
06:10:05fordcarsFor a tablet haha
06:10:14fordcars*Mini tablet
06:10:46Nothing_MuchWith an embedded controller! :D
06:11:59fordcars:D Yeah okokok
06:16:28kaen has joined
06:20:16Nothing_MuchHey kaen
06:21:35Nothing_Muchkaen: Check this out: http://store.nvidia.com/buyshield
06:23:15fordcarsI better go to bed, night!
06:23:28Nothing_MuchLater fordcars
06:23:35fordcars Quit (Quit: Page closed)
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15:05:42Nothing_Muchmorning everybody
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15:22:45kaenmorning
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15:29:25Nothing_MuchHey kaen
15:29:40kaengreetings
15:30:04raptorgood morning!
15:30:25raptormay daylight savings die a quick and painful death!
15:30:39kaenoh man, I know
15:31:13Nothing_MuchHi raptor
15:31:18Nothing_Muchyes, agreed
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15:31:40raptorin my head, I keep attempting to try and play devil's advocate for DST
15:31:50raptorlike maybe the farmers like it?
15:32:22kaenI heard it was originally to save candle wax
15:32:36Nothing_MuchReally?
15:32:40raptorintroduced in WW2 as energy saving plan
15:32:47raptori think
15:32:56kaenI have no idea what I'm talking about, apparently :)
15:33:07kaenmy elementary school teacher told me that :P
15:33:31raptorbut now it's more or less unneeded because power usage doesn't have the same signature as 70 years ago
15:33:45raptorexcept to anger young families
15:34:01Invisible1 Quit (Ping timeout: 240 seconds)
15:34:40raptoror at least increase overall grumpiness
15:41:14kaendude
15:41:23kaenI started working with Haxe at work
15:41:27kaenit's amazing
15:41:39bobdaduckUnknown was telling me a bit about that before he left
15:41:41bobdaduckwhat is it?
15:41:57kaenit compiles down to c++/java/js/c#, and has compile targets for ios/android/linux/windows/html5
15:42:19kaenand you write in this AS3-like language, which is in my top five of programming languages, easy
15:42:22kaenbut the best part
15:42:30kaenis it supports a neko target, which is a vm
15:42:37kaenso you can run *without* compiling
15:42:52kaenand then for release compile down to c++ etc.
15:43:32kaenthe language itself amazing. it has optional typing, watusimoto !
15:44:02kaenif you don't specify types, it uses type inference and enforces the type implicitly
15:44:22raptorinteresting
15:44:32kaenbut when you do, it has an awesome code completion mode, so there's a ton of IDEs that let you use java-style completion
15:44:45kaenI'm actually using the IDEA plugin, and it's like the best coding experience I've ever had
15:45:55kaennot to mention traditional classes, anonymous functions, closures, scope binding
15:48:29kaenall it's missing is libraries.
15:49:52raptorwell that sounds... too good to be true
15:50:51kaenheh :)
15:50:53Nothing_Muchkaen: what's all that blibber blabber about? :P
15:50:54kaenyou should try it out
15:51:04kaenI'm using it with openfl.org for work
15:52:34raptorare you actually building an application with openfl?
15:55:34kaenat this very moment
15:56:16kaenI'm actually converting a JS 3D engine to Haxe :P
15:59:08raptoris that a task your employer gave you?
16:01:19kaenIndirectly -- I have to make a 3D demo
16:02:48kaenI am getting paid to hack on openfl though
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16:19:57raptorforked!
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17:50:15bobdaduckman
17:50:19bobdaduckwhoever does these motds
17:51:03raptoryes, that last double post was my fault
17:51:54bobdaduckare you planning to make it so you can click hyperlinks in-game?
17:52:36raptorno, but i'd thought i'd test it to see what happens...
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17:53:03bobdaducklol
17:53:17bobdaduckI'd try something more like "get it at the downloads page!"
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17:56:06raptori agree...
17:58:54Invisible2hi
17:59:05raptorhi
18:02:54bobdaduckHI
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18:24:59kaenHI
18:34:05Nothing_Muchbeep
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20:28:28tommyazhi, got a basic table working in my plugin! ofc, that's all i got working D:
20:29:48bobdaduckYay!
20:29:50bobdaduckWant help?
20:31:21tommyazill read the lua tut
20:31:59tommyazbtw, everytime i search goole for lua, Bitfighter is like in the first page
20:32:05bobdaduckxD
20:32:26bobdaduckGoogle searches semantically
20:32:30bobdaduckor something.
20:32:38bobdaduckbut basically google results are biased towards you
20:32:38tommyazI dont know what semantically means
20:32:44tommyazoh
20:32:45bobdaduckMe either
20:33:16tommyazhaha i dont like this tutorial
20:33:25tommyazi just want a big rule list of what I can or cant do
20:37:24tommyazfound this, but it doesnt work. https://github.com/kaen/stardust/blob/master/editor_plugins/fuzzy_join.lua
20:38:39tommyazoh wait i was wrong
20:38:48tommyazit does work
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20:40:21tommyazon the class references list http://bitfighter.org/luadocs/class_bf_object.html does void mean that command doesnt work
20:40:47kaenit means it doesn't return anything
20:43:17bobdaducklua uses nil though doesn't it?
20:43:41raptorhi
20:44:00tommyazfound the lua manual. i have a love/hate relationship with manuals
20:44:28raptorvoid means returns nothing
20:44:33raptornil is 'something'
20:44:43raptorsort of
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20:51:02kaenalthough you end up getting nil if you try to capture it, I believe
20:51:27raptoryes, i think that's true, in Lua
20:51:49kaenmaybe we should doc that as "nil" instead ...
20:52:59tommyazmm. raptor, kaen. is there a display command in Bitfighter?
20:53:12kaendisplay?
20:53:13raptorwhat are you looking to do?
20:53:15tommyazidk
20:53:18kaenyou can print()
20:53:25kaento the console
20:53:37tommyazim just looking at some other code from something else
20:53:37tommyazi am really new to coding
20:54:02kaenyou can also plugin:showMessage()
20:54:27kaenfor the big green/red messages I use in my plugins
20:54:40tommyazim going to make a levelgen while I make this plugin
20:55:01tommyazthe levelgen looks easier because I know what a lineitem is. I dont know what an arg is :S
20:55:12tommyazargument
20:55:31tommyazIs there already a lightning plugin?
20:55:39kaennot that I know of
20:55:40tommyazi mean levelgen
20:55:47kaennot that I know of
20:55:55tommyazcool!
20:55:57kaenan argument is the x in f(x)
20:56:19kaenit's what you pass in to a function
20:57:07tommyazI really wish I payed attention in math
20:57:10kaenthere's probably a better word for it, but I've never heard of one :)
20:57:12tommyazand maybe took up that offer on robotics
20:57:14tommyazright now
20:57:25tommyazthe math people wanted me in robotics
20:57:29tommyazclub
20:57:50tommyazi think.. well they wanted me to do math, maybe it wasnt robotics but idc
20:58:13tommyazPREPARE TO BE AMAZED BY LIGHTNING LEVELGEN
20:58:40tommyazkaen, if I make a line item in Bitfighter using a levelgen, it doesnt stay in game forever doe sit?
20:58:46tommyazI can remove it?
20:58:47kaenit does
20:58:54kaenuntil you lineItem:removeFromGame()
20:58:55tommyazshittt that is what I meant by display
20:59:02tommyazYOU SCARE ME
20:59:27tommyazok cool
21:00:10tommyazit isnt fair of me to not share where i got the lightning idea: https://github.com/astk/Corona-lua-lightning/blob/master/util.lua whatever this is
21:02:54Invisible1 has joined
21:03:42kaenthat's cool... but you're going to have to do a lot of adaptation
21:04:09Invisible2 has joined
21:04:35kaenthey're using an alternative list implementation rather than standard tables, and their vector class has a different api than our points
21:05:17kaenalso that render function is for draw/clear loop
21:05:40tommyazI know practically the same about their code as Bitfighter code
21:05:56tommyazI figure adapting it will help me understand better
21:06:02tommyazalso, lightning.
21:07:37Invisible1 Quit (Ping timeout: 265 seconds)
21:08:45Watusimotohi all
21:08:58Watusimotoraptor: I added the slackware distro to our releases page
21:09:05raptorbwah!
21:09:09raptorhi
21:09:30raptorok, i was just about to add a nice table to that page...
21:09:33YoshiSmb has joined
21:09:34raptorit'll be spiffy!
21:09:44Watusimotofeel free to upgrade what I did!
21:09:53YoshiSmb as started checking on http://bitfighter.org/irclogs/
21:10:10WatusimotoI finally have all the releases up on gamejolt... it's very slow because I have to upload each package from my home machine
21:10:15Watusimotoand upload speeds are not the fastest
21:10:23Watusimotoon to desura
21:11:14raptoroh sheesh, desura
21:12:38raptorlet me build that Linux MCF
21:13:30tommyazjust accidentally uplodaded a level
21:14:29tommyazand saw a new kind of error msg but accidentally hit esc bcuz i wanted to quit the editor
21:14:36tommyazit had the word array, thats all i saw
21:14:55tommyazmy bad
21:17:45raptorok, did the linux branch release
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21:28:07kaenI really appreciate your determination, and wanting to learn the hard way, but this is like pointing your bicycle directly at a brick wall and telling me you're going to ride through it
21:28:07kaenI don't want to watch you hurt yourself :)
21:28:07kaenthat being said, you should give it a try, just keep it in your mind that rewriting this without any coding experience could take a *very* long time.
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21:29:46Watusimotofinish this sentence: programming without frustration is like __________________.
21:30:56bobdaduckkids eating spaghetti without a mess
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21:31:15raptorhahaha
21:31:24kaen has joined
21:31:34kaenawesome netsplits!
21:31:43raptorwrestling with a pig and not getting dirty?
21:36:15Watusimotonot programming?
21:36:29bobdaducklol
21:36:49bobdaduckI think its like eating pre-opened pistachios
21:37:18bobdaduckIts a nice experience but you feel like you're cheating somehow
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21:39:26raptorWatusimoto: every desura build is done except for thw windows branch release
21:39:53raptoroh, are you doing a build, too?
21:40:12raptorWatusimoto: refersh here: lunch will have to
21:40:18raptorwhat
21:40:24raptorhere: http://www.desura.com/games/publish/bitfighter/execute
21:40:25Watusimotoah... have you been uploading to desura?
21:40:30raptoryes
21:40:46Watusimotook, good
21:41:01Watusimotobecause I've been trying to figure out what to do and am just getting frustrated
21:41:23WatusimotoI did upload (or am trying) our 019b exe
21:41:24raptori did them all except the windows MCF thingy
21:41:33Watusimotook
21:41:40WatusimotoI'll back off until you're done
21:41:40raptorlike 10 min. ago..
21:41:55raptori'm done until I feel like booting my windows VM
21:41:59WatusimotoI *almost* deleted a partially uploaded file I saw in the uploads section
21:42:06raptoroh phoew
21:42:08raptorok
21:42:12raptorwell done for now
21:42:14WatusimotoI didn't realize you were uploading, so glad I resisted the urge to be tidy
21:42:34raptorif you want to do the branch (if you're already in Windows) that would be nice
21:42:54Watusimotosure -- how do I do it?
21:43:09raptorthat's the one where you 'upload an MCF'
21:43:12Watusimotoyes
21:43:16raptorand point it to the standalone folder
21:43:31Watusimotoso upload the standalone version as an mcf?
21:43:51Watusimotodo I need to rename it or anything?
21:43:53raptorthe extracted portable one, yes... and it has to be done through their client
21:44:03Watusimotoah, I see
21:44:14Watusimotook, it builds the mcf for me from a clean folder
21:44:19raptoryes
21:44:22Watusimotorather a clean standlone instlal
21:44:26Watusimotook, sure, I'll do it
21:44:41Watusimotojust unzip the standalone, then point the mcf builder at it
21:44:45raptoryes
21:55:01raptorlet it be known that HTTP crawling is a nightmare
21:56:28YoshiSmb Quit (Ping timeout: 245 seconds)
22:01:30bobdaduck Quit (Remote host closed the connection)
22:06:07Watusimotoraptor: how can it be that the mcf is 1.7 MB?
22:06:21raptorummm
22:06:23Watusimotocould it only be a diff to what was there before?
22:06:25raptoryes
22:06:26WatusimotoI did it twice
22:06:32Watusimotoyes, could be diff?
22:06:38raptori think only the EXE changed
22:06:42raptoryes it is a diff
22:06:44Watusimotoyes
22:06:45Watusimotook
22:06:47Watusimotowill proceed
22:07:09raptorsam e thing happend with my linux one (but ended up being 4MB because of 2 architectures)
22:13:32Watusimotodo we do a mac branch release as well, or just windows and linux?
22:13:51raptornope, not mac
22:13:57raptorthere is no OSX desura client
22:14:13Watusimotoah, ok. I saw what looks like an aborted attempt to create one and wasn't sure
22:15:42raptoryeah, it did that on purpose
22:15:45raptornot sure why
22:18:30Watusimotook, I added a note to the front page
22:18:58WatusimotoI guess I just need to decide what game sites to notify (done: none), and decide whether to send out an email (thinking no).
22:19:52raptorha
22:20:04raptorthe silent (lazy) release
22:21:06raptorso now we can break things!
22:24:04Watusimotodid you post in the forums (#18)?\
22:24:24raptoryes: http://bitfighter.org/forums/viewtopic.php?f=20&t=2276&p=22933#p22933
22:24:29Watusimoto(it's just hard to muster an enthusiastic email for this release)
22:24:43Watusimoto"We FIXED A BUG!!!! Get it today!!!!"
22:24:44raptoryou can read my enthusiastic post!
22:25:01Watusimotowonderful!
22:25:20WatusimotoI added all my notes about desura to the checklist. How involved is the Linux build process?
22:25:32raptorummm
22:25:33raptoruhhh
22:25:39raptorwell, the first time was like death
22:25:47WatusimotoI rememeber that
22:26:40raptorso now, I have (on 2 machines) a directory that has the libraries just for the desura release
22:26:54WatusimotoI see
22:26:56Watusimotook
22:26:57raptorI'm basing the compile on Ubuntu 10.04
22:27:04raptor(glibc 2.11)
22:27:48raptorand I use the OBS client to build the deb for the xUbuntu_10.04 target on i386 and x86_64 release
22:28:09WatusimotoOverall, I am having a much more pleasant experience with GameJolt than Desura
22:28:10raptorthen I have a fancy script that takes both of the output DEBs and converts them to the standalone directory
22:28:44Watusimotook, so still pretty involved and painful sounding
22:28:47raptorin reality, I should somehow compile statically on glibc 2.7 or something crazy
22:29:00raptorbut that's so much work from where I am now that I don't even want to thing about it
22:29:04raptor*think
22:29:33raptoryeah, but not as bad as the first time.. my nifty script is nifty
22:31:39raptoralthough the overhead with the dependencies and the building in OBS would be gotten rid of with some sort of static compile
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23:23:02tommyazhello?
23:29:56raptorhi
23:34:18kaen Quit (Remote host closed the connection)
23:34:32kaen has joined
23:34:41tommyazI figured out how to use args a little bit :D
23:34:52tommyazkaen: for the lightning I think I will use for loops
23:35:00tommyazrather than port that code
23:35:35tommyazand have zones where the lightning is attracted to
23:39:18kaenhooray!
23:40:47Nothing_Muchman everybody in here knows how to program now!
23:42:26tommyazN_M i have very little idea what im doing
23:42:44tommyazbut it's come down to more of not knowing the rules
23:42:55Nothing_Muchtommyaz: but that's still good!
23:43:06Nothing_MuchI just can't wrap my head around programming
23:43:15Nothing_MuchI know basic html though
23:43:16tommyazTry reading the Bible
23:43:23Nothing_Muchwhich one?
23:43:29tommyazhmm
23:43:31tommyazall of them
23:43:32tommyaz?
23:43:38Nothing_Muchabout what?
23:43:43raptorI think everyone can learn to code... but some people do have an easier time thinking the way computers 'think'
23:43:46tommyazLaw of Moses
23:43:51tommyazthen again my dad is a lawyer
23:44:02Nothing_Muchit's a bunch of 0's and 1's
23:44:06Nothing_Muchthat part's easy raptor
23:44:11tommyazhe also programmed a little
23:44:19tommyazor something in the 80s
23:44:32tommyaz(it's why all my programming books are like 20 years old
23:44:34tommyazLISP!
23:45:21tommyazWell God had to program everybodies DNA
23:45:31tommyazand if man is in the image of God, then man can do some programming too
23:45:43tommyazok now back to this code
23:45:46tommyazthis stupid code
23:45:50Nothing_Muchgood luck tommyaz
23:50:00tommyazI just need
23:50:24tommyazto get the old geometry, scale it by the values in sx and sy, and then make the new object
23:52:03tommyazI need more classical music
23:52:11raptorshoutcast!
23:53:05kaen+--------------------------------------------------------------------------+
23:53:05kaen| WARNING: Compiling the amalgamation needs a lot of virtual memory |
23:53:06kaen| (around 300 MB with GCC 4.x)! If you don't have enough physical memory |
23:53:06kaen| your machine will start swapping to disk and the compile will not finish |
23:53:06kaen| within a reasonable amount of time. |
23:53:06kaen| So either compile on a bigger machine or use the non-amalgamated build. |
23:53:06kaen+--------------------------------------------------------------------------+
23:53:53tommyazcanon in d
23:54:03kaenpacovel?
23:54:03kaen:)
23:54:05raptorWOOT
23:54:25raptori saw that warning and laughed
23:54:31kaenbut that warning made me google "amalgamated"
23:54:45raptorit's obviously geared toward the embedded crowd
23:54:50kaenstill no idea what it means, but it's normal apparently :P
23:54:55kaenah, I see
23:55:10raptoramalgamated means 'all source code in one file'
23:55:14kaenohh
23:55:34raptorallows the compiler to do some more nifty optimizations
23:55:41raptorsqlite does the same thing
23:57:21raptori decided it was ok to use because... we use boost::
23:57:23raptor:)
23:57:52tommyazcanon in d is relaxing
23:58:01tommyazraptor you should make a peaceful mode
23:58:08tommyazwith pachelbel for the music
23:58:32raptorcanon in d is like the most plaigarized tune in all of music

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