Timestamps are in GMT/BST.
| 00:04:06 | | vs73nx Quit (Quit: Quitting for now… See you all later) |
| 00:05:20 | amgine123_ | kaen can you fix a minor editor bug |
| 00:06:00 | amgine123_ | when you paste a object after copying it doesnt copy by center so the object spawns not where your mouse is |
| 00:06:13 | amgine123_ | but off center |
| 00:14:04 | amgine123_ | arg any way to NOT have larger objects cover smaller ones |
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| 00:48:23 | raptor | kaen: what was wrong with barrier-to-polywall conversion in the convert plugin? |
| 00:51:01 | kaen | it operates on the skeleton |
| 00:51:05 | kaen | this new one operates on the outline :) |
| 00:51:10 | raptor | oh rteally |
| 00:51:14 | raptor | *really |
| 00:51:22 | amgine123_ | kaen when i join 2 circles it joins them but is not removing hte barriers ? |
| 00:51:27 | kaen | took the c++ functions and reimplemented them in lua :P |
| 00:51:41 | amgine123_ | with clip polygons ? |
| 00:52:13 | kaen | I think there's an option that controls that, amgine123_ |
| 00:52:15 | raptor | haha - "Polywallify", "Convert Barriers to Polywalls (for real)" |
| 00:52:19 | amgine123_ | i made 4 circles overlapped them did clip polygons plugin did union and they joined but they still had barriers ( I used polywalls) |
| 00:52:22 | raptor | i love the name |
| 00:52:27 | kaen | :) |
| 00:52:39 | amgine123_ | ghere were stll barriers between te cricles |
| 00:53:02 | amgine123_ | and still faiing at a atempt to make a single ellisple |
| 00:54:24 | amgine123_ | im getting close to a ellipse using the curvify plugin |
| 00:55:19 | amgine123_ | hmm |
| 00:55:31 | amgine123_ | is that a bug somthing werid jsut happened with curvify |
| 00:56:06 | amgine123_ | Im 99% sure that tis a bug |
| 00:57:37 | amgine123_ | well thats cool |
| 00:57:49 | amgine123_ | i figured out how to create gltich 1 way polyalls :) |
| 00:57:58 | amgine123_ | so oyu can only fly one way though them :) |
| 01:02:17 | amgine123_ | im going to make a map with only 1 way polywalls :) |
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| 01:32:02 | raptor | i'll be off and on.. have to fix the crash-when-sleep notifier bug |
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| 01:56:51 | raptor | ok |
| 01:56:56 | raptor | am i online? |
| 01:57:18 | amgine123_ | no?? |
| 01:57:35 | raptor | does it make sense to show a message in the notifier if the connection was lost? |
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| 02:03:03 | amgine123_ | umm |
| 02:03:22 | raptor | no> |
| 02:03:33 | raptor | ok, i won't add one |
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| 02:08:56 | raptor | tada! |
| 02:09:18 | | BFLogBot Commit: 32c5389c20a2 | Author: buckyballreaction | Message: Fix notifier failing to work when internet connection was lost |
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| 02:19:18 | | BFLogBot Commit: 6542f453e6da | Author: buckyballreaction | Message: Make sure to update tooltip when we lose connection |
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| 02:22:41 | raptor | that was less pain than I thought |
| 02:24:17 | raptor | fordcars_deb: does this still happen?: https://code.google.com/p/bitfighter/issues/detail?id=381 |
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| 02:31:02 | YoshiSmb_m | g'night guys! |
| 02:31:41 | Nothing_Much | Howdy yof |
| 02:31:52 | Nothing_Much | YoshiSmb_m* |
| 02:32:04 | raptor | kaen: do you think I should include polywallify in 019c? |
| 02:32:07 | YoshiSmb_m | :-) |
| 02:32:23 | kaen | definitely! |
| 02:32:28 | Nothing_Much | no 020 yet? |
| 02:32:45 | raptor | should it be made to replace that particular convert combination? |
| 02:32:54 | YoshiSmb_m | bugfix only for 019c? |
| 02:33:00 | raptor | YoshiSmb_m: mostly yes |
| 02:33:05 | raptor | and maybe a new plugin... |
| 02:33:37 | YoshiSmb_m | and it's? |
| 02:33:54 | raptor | secret! |
| 02:34:49 | YoshiSmb_m | just got 2 ideas on my mind (i did forget one) |
| 02:35:58 | YoshiSmb_m | the maps for bbb could take a while raptor (im still thinking on what maps) |
| 02:36:13 | raptor | you have until next Thursday! |
| 02:36:23 | YoshiSmb_m | :-/ |
| 02:36:33 | YoshiSmb_m | oh true |
| 02:36:47 | YoshiSmb_m | just some days left! |
| 02:37:34 | YoshiSmb_m | oh just got an 3rd idea! why not a badge by entering bbb for the first time? (simple as a pie) |
| 02:38:01 | raptor | already have one, it's the green one |
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| 02:38:22 | YoshiSmb_m | dint noticed it x-( |
| 02:39:50 | YoshiSmb_m | im planing to add a page on the wiki (perfect loadouts + weapons & Weapons tricks) |
| 02:45:52 | amgine123_ | cant find my map on pleadies |
| 02:46:39 | raptor | YoshiSmb_m: at the end of a BBB, if there is a player that doesn't have one, i give out the BBB participation badge |
| 02:47:15 | amgine123_ | ]raptor what shoulsd i do if i cant find my map on pleadies |
| 02:47:24 | raptor | you can search |
| 02:47:27 | raptor | by author |
| 02:50:22 | YoshiSmb_m | ¿uhhhhh....? you give the badge? *sigh* |
| 02:50:51 | YoshiSmb_m | raptor: what do you mean with "i give out the BBB participation badgs" |
| 02:52:18 | amgine123_ | i dont see a search byu author ? |
| 02:52:33 | amgine123_ | er no results ? |
| 02:52:39 | raptor | it means I have badge weilding power! |
| 02:53:08 | raptor | amgine123_: I'm not sure what to say - it's possible your map was never uploaded |
| 02:53:22 | amgine123_ | I know i uploaded it |
| 02:53:28 | amgine123_ | its my swarmed map |
| 02:53:40 | amgine123_ | the hexagonal sone capture onwe |
| 02:53:47 | raptor | yes, but if you did before 019, it was probably lost |
| 02:54:17 | YoshiSmb_m | so you're the god of the badge |
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| 02:54:40 | amgine123_ | :( |
| 02:55:21 | raptor | yeah, it must have been before 019 |
| 02:55:32 | raptor | we wiped the database for release |
| 02:55:37 | raptor | do you not have a copy of it? |
| 02:55:48 | amgine123_ | But iu know i upgraded it to 19b and no :( |
| 02:56:06 | raptor | try to find it on SAM TEST |
| 02:56:25 | amgine123_ | btw there isnt a way to downalod every pleasdies map at once is there ? |
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| 02:56:43 | raptor | not really |
| 02:57:14 | amgine123_ | can you do me a favor and make a way for me ? |
| 02:57:15 | raptor | i may have the map somewhere.. let me look in old folders on the master server |
| 02:57:36 | raptor | amgine123_: no, that would require some coding |
| 02:57:49 | raptor | I just checked the whole database, it is n't found |
| 02:57:53 | raptor | looking in older folders... |
| 02:59:05 | YoshiSmb_m | thinking you have a badge weilding powers is like thinking if you're bobdaduck reading my post |
| 02:59:18 | YoshiSmb_m | *posts |
| 03:01:16 | raptor | amgine123_: I found it, let me upload it for you |
| 03:02:09 | raptor | amgine123_: http://sam6.25u.com/upload/swarmed.level |
| 03:02:17 | YoshiSmb_m | raptor: let me guess, editor plugin? |
| 03:02:25 | raptor | YoshiSmb_m: ? |
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| 03:07:50 | | BFLogBot Commit: c77e62d26d24 | Author: buckyballreaction | Message: Fix tab-completion in editor level select menu by disable quote wrapping |
| 03:08:22 | YoshiSmb_m | nevermind |
| 03:25:47 | YoshiSmb_m | *yawn* im tired. |
| 03:26:33 | YoshiSmb_m | i did wake up at the 8 o'clock because of the childs |
| 03:30:15 | raptor | ZZZZzzzzzz |
| 03:30:44 | YoshiSmb_m | you're tired too? |
| 03:31:13 | raptor | I have three young children. I plan to sleep again in a couple of decades |
| 03:32:57 | YoshiSmb_m | (in dad's term: 1 or 2 hours) |
| 03:33:04 | raptor | :) |
| 03:34:42 | YoshiSmb_m | it's just hard to take care of them, im just 13 years |
| 03:35:06 | raptor | yes. it is a good cause |
| 03:35:20 | YoshiSmb_m | O:-) |
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| 03:36:57 | YoshiSmb_m | each morning, the same. |
| 03:37:43 | YoshiSmb_m | you know more than me raptor |
| 03:37:58 | YoshiSmb_m | but this is the life |
| 03:38:44 | YoshiSmb_m | we must take care if them with our soul until they old enough |
| 03:38:53 | YoshiSmb_m | *of |
| 03:39:27 | raptor | yes |
| 03:39:46 | raptor | ok, i'll be back either later tonight or tomorrow |
| 03:40:03 | YoshiSmb_m | g'nights then |
| 03:40:07 | raptor | night! |
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| 03:40:25 | YoshiSmb_m | i hope you sleep well with you'rs kids. |
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| 04:00:56 | amgine123_ | back fomr te deaqd |
| 04:02:48 | amgine123_ | raptor |
| 04:03:23 | amgine123_ | maybe if you see sam could you have him send me his levels file for his server so i dont have to downalod 1000000 files 1 at a time ? |
| 04:04:33 | amgine123_ | and iu dont se e the file raptor ? |
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| 04:49:40 | amgine123_ | raptor bug |
| 04:50:06 | amgine123_ | bitfighter19b portable wiundows somtimes gltiches when you are swtriching pages aion a browser |
| 04:50:43 | amgine123_ | it just flickered really badly for me and wouldnt let me do anything |
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| 07:15:17 | Tazinator | Hi |
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| 14:06:04 | raptor | good morning! |
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| 15:01:52 | | BFLogBot Commit: 3381f21c69d1 | Author: buckyballreaction | Message: Fix music /mprev command going forwards instead of backwards |
| 15:18:57 | kaen | wow |
| 15:19:06 | kaen | turns out I have no idea how to make pagination work either |
| 15:19:15 | raptor | hi! |
| 15:19:15 | kaen | hi! |
| 15:19:26 | kaen | I guess that's why I didn't do it in the first place :P |
| 15:19:39 | raptor | oh yeah - i tried doing the stuff in cakephp docs on pagination - and i just ended up breaking things |
| 15:22:26 | kaen | ah! I got the numbers to show up |
| 15:22:40 | raptor | yay! |
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| 15:23:23 | kaen | wow cake feels so terrible after working in rails for two weeks |
| 15:23:59 | raptor | it felt quite terrible when I think of my Spring MVC work.. |
| 15:24:03 | raptor | which is Java |
| 15:24:16 | raptor | but I have little MVC experience other than using SPring |
| 15:25:33 | kaen | terrible decision, I think. writing the level db in php ... |
| 15:25:37 | kaen | not sure what I was thinking |
| 15:25:50 | raptor | php was a logical choice given our web server set up |
| 15:26:00 | raptor | we're already using php and we don't have much RAM.. |
| 15:26:08 | kaen | I tried to talk wat into inverting the architecture so that the master server controlled it |
| 15:26:17 | raptor | oh? |
| 15:26:19 | raptor | how so |
| 15:26:41 | raptor | like writing it in c++? |
| 15:26:51 | kaen | well, keeping the app |
| 15:26:57 | kaen | but making master in charge of the db |
| 15:27:02 | raptor | ohhh |
| 15:27:16 | kaen | and letting master do the /dlmap and /rate stuff |
| 15:27:30 | kaen | just having the app as a sort of web interface |
| 15:27:41 | raptor | that seems OK to me... what were his concerns? |
| 15:28:06 | kaen | I don't remember, I think it was mostly just a matter of it's not broken etc. |
| 15:28:12 | raptor | ah ok |
| 15:28:15 | kaen | but I think it's actually broken now... |
| 15:28:30 | kaen | like, making an HTTP request to dl or rate |
| 15:28:34 | kaen | that's like a terrible idea |
| 15:28:38 | kaen | and I feel terrible for having it |
| 15:28:45 | raptor | no no, it's great! |
| 15:28:53 | raptor | a much improved first step over the forums |
| 15:29:05 | kaen | ok, I'll agree with that :) |
| 15:29:22 | kaen | but I mean from a technical standpoint, it turned out to be a lot more work than it should have been |
| 15:29:24 | raptor | but.. I suppose we know there are better options now |
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| 15:29:38 | kaen | because I architected it poorly |
| 15:29:58 | kaen | but, yes, a good first step |
| 15:30:15 | raptor | that's the story fo bitfighter - i've rearchitected so many things.. |
| 15:30:17 | raptor | *of |
| 15:30:30 | kaen | true |
| 15:31:00 | kaen | I guess that's a really nice thing about having an open source project, you have like a playground to learn about decisions like that |
| 15:32:18 | kaen | better than learning that lesson on a project that payed people's mortgages... |
| 15:33:35 | raptor | haha |
| 15:34:27 | | BFLogBot Commit: d1146d48dbad | Author: buckyballreaction | Message: Remove unneeded assert |
| 15:34:51 | raptor | Sometimes I think that's what 'job experience' really means. When a company says they want 5 years, what they're really saying is "have you messed up enough to know better now?" |
| 15:36:25 | kaen | haha |
| 15:36:43 | kaen | someone else has payed for your learning experiences |
| 15:36:53 | raptor | haha, yup |
| 15:37:45 | kaen | wow, cake has all-in-one pagination helper method |
| 15:38:15 | kaen | I have to do $this->Paginate->first/prev/numbers/next/last |
| 15:38:19 | kaen | five functions calls |
| 15:38:32 | kaen | cake has no* |
| 15:39:00 | raptor | oh joy |
| 15:49:13 | raptor | kaen: should I put a check in the level upload thread (in the editor) to verify that a user can only upload a level with their name in the LevelCredits? |
| 15:50:07 | kaen | hmm |
| 15:50:11 | kaen | I think that makes sense |
| 15:50:16 | raptor | I mean it's only client side |
| 15:50:25 | kaen | that's true |
| 15:50:31 | kaen | so they could still edit it on the app |
| 15:50:36 | raptor | but I just deleted 3 stock levels from pleiades that someone uploaded |
| 15:50:38 | kaen | ok, sounds like a good idea |
| 15:50:46 | raptor | with no author in it |
| 15:50:48 | raptor | ok |
| 15:50:52 | kaen | ah I see |
| 15:50:54 | raptor | i think it's mostly benign |
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| 15:51:22 | kaen | there's a similar check that the name has a level, so there's a precedent |
| 15:51:30 | kaen | er, level has a name... |
| 15:51:46 | raptor | yes, i'm planning on adding it right after that |
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| 15:58:54 | Nothing_Much | Hi guys |
| 15:59:27 | kaen | hi |
| 15:59:38 | Nothing_Much | did bitfighter get smaller? |
| 16:01:40 | raptor | huh? |
| 16:03:13 | Nothing_Much | the file size, it's 8.5mb now |
| 16:03:29 | raptor | which file size? |
| 16:03:51 | Nothing_Much | the 64 bit .deb |
| 16:04:04 | raptor | that seems about right |
| 16:04:05 | Nothing_Much | last I recall it was about 12mb |
| 16:04:40 | raptor | nope, that's right |
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| 16:05:10 | Nothing_Much | ah |
| 16:05:14 | raptor | maybe the standalone tar.gz was higher |
| 16:05:19 | | BFLogBot Commit: 7d01164c36b9 | Author: buckyballreaction | Message: Do an author check before uploading to pleiades |
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| 16:36:44 | kaen | pagination's up |
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| 16:41:17 | raptor | !! |
| 16:42:25 | raptor | it works! |
| 16:45:40 | raptor | Watusimoto: hello |
| 16:45:49 | Watusimoto | hi |
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| 16:45:55 | raptor | I've been looking at this issue: https://code.google.com/p/bitfighter/issues/detail?id=415 |
| 16:46:36 | raptor | and i am quite unfamiliar with the new bot code - would you have quick idea of where I can look? |
| 16:48:57 | Watusimoto | hmmm |
| 16:49:07 | raptor | err... direction, I mean. I'm in RobotManager |
| 16:49:13 | raptor | running around in circles |
| 16:49:31 | Watusimoto | I would suggest creating a test to reproduce the problem |
| 16:49:44 | Watusimoto | as these things are very slippery, and tend to break after they're fixed |
| 16:49:57 | Watusimoto | I don't think this is a robot manager issue |
| 16:50:03 | Watusimoto | I think it is a game suspend issue |
| 16:50:12 | Watusimoto | probably counting a robot as a player somehow |
| 16:50:37 | YoshiSmb_m | raptor: you're so fast to post |
| 16:51:15 | Watusimoto | oh wait, I was thinking of the spawn delay stuff... but this is different |
| 16:51:25 | Watusimoto | spawn delay is very slippery |
| 16:51:33 | raptor | *very* slippery |
| 16:52:06 | Watusimoto | I think the issue is in serverGame |
| 16:52:41 | YoshiSmb_m | what amount of maps we have for bbb? |
| 16:52:52 | Watusimoto | look for calls to suspendGame |
| 16:52:53 | raptor | YoshiSmb_m: usually i like 40-45 maps or so |
| 16:53:42 | Watusimoto | perhaps suspendIfNoActivePlayers() not working or not being called? |
| 16:53:45 | raptor | i wonder if it is shouldBeSuspended |
| 16:53:47 | raptor | that is failing |
| 16:54:13 | raptor | does this look right to you?: if(!clientInfo->isRobot() && !clientInfo->isSpawnDelayed()) |
| 16:54:31 | raptor | why should both of those be together in the same conditional? |
| 16:54:45 | Watusimoto | we're looking for human players |
| 16:54:49 | raptor | oh duh |
| 16:54:56 | raptor | yeah, sorry, didn't read the first ~ |
| 16:54:59 | raptor | the first ! |
| 16:55:24 | Watusimoto | ok, |
| 16:55:54 | raptor | ok, i think i can test this now |
| 16:55:56 | raptor | thanks |
| 16:56:21 | Watusimoto | I spent about 6 hours trying to make a more efficient string wrapping method |
| 16:56:24 | raptor | i'm trying to fix as many bugs as possible for an 019c release on mon/tue |
| 16:56:51 | Watusimoto | unfortunately, the length of "abc" is not quite the same as "a" + "b" + "c" |
| 16:56:58 | raptor | haha |
| 16:57:00 | raptor | nope |
| 16:57:03 | raptor | 4 vs 6 |
| 16:57:04 | YoshiSmb_m | 35 - 40, so far, what maps do you like? (5 bm 1 ctf and so on) |
| 16:57:19 | Watusimoto | due to a weird rounding issuein the string length computer |
| 16:57:35 | YoshiSmb_m | (for the maps order) |
| 16:57:37 | raptor | YoshiSmb_m: don't worry about the numbers, just do suggestions of your favorite maps |
| 16:57:54 | YoshiSmb_m | ok |
| 16:58:00 | raptor | Watusimoto: I think if you want efficiency, you should write it in C |
| 16:58:29 | Watusimoto | we compute the lengths of strings over and over |
| 16:58:49 | Watusimoto | to figure out if we need to wrap "abc" we calc the legnth of a then ab then abc |
| 16:59:12 | kaen | binary search! |
| 16:59:13 | Watusimoto | but i think we have to do that as long as abc is not a + b + c |
| 16:59:39 | Watusimoto | no can do on the binary search |
| 16:59:47 | Watusimoto | you also need to figure out if there are newlines |
| 16:59:58 | kaen | oh :< |
| 17:00:02 | Watusimoto | and where to break |
| 17:00:29 | Watusimoto | so you could probably do a binary search + lookbacks and make it very complex |
| 17:00:37 | Watusimoto | that might be an efficiency gain |
| 17:00:44 | Watusimoto | but I'm done |
| 17:08:59 | YoshiSmb_m | bitfighter on greenlight |
| 17:12:58 | Watusimoto | lameness... this just proves I was right... http://hastebin.com/xewetineka.txt |
| 17:13:18 | Watusimoto | such a small difference, but it should be 0 |
| 17:13:20 | Watusimoto | sigh |
| 17:13:22 | Watusimoto | ok, off to dinner |
| 17:18:28 | | Watusimoto Quit (Ping timeout: 265 seconds) |
| 17:21:30 | YoshiSmb_m | problems for bf getting into steam? |
| 17:47:28 | raptor | back later! |
| 17:47:31 | | raptor Quit () |
| 18:06:42 | | kaen Quit (Remote host closed the connection) |
| 18:22:11 | | kaen has joined |
| 18:22:43 | Nothing_Much | YoshiSmb_m: what's this about steam? |
| 18:23:55 | YoshiSmb_m | uh, nevermind |
| 18:54:52 | | YoshiSmb_m Quit (Remote host closed the connection) |
| 19:05:48 | | amgine123 has joined |
| 19:06:30 | amgine123 | uh |
| 19:06:35 | amgine123 | big problem |
| 19:06:53 | amgine123 | windows firewall has suddnely decided to block Bitfighter from running |
| 19:07:59 | Nothing_Much | :( |
| 19:08:17 | sam686 | windows firewall is normally won't be a problem, and it usually block only incoming connection, but passes outgoing connection. |
| 19:09:09 | sam686 | sometimes it pops up if you want to unblock it and allow incomping connection, but of course you also need port forwarding in router as well.. |
| 19:11:03 | sam686 | its not windows firewall, its something else thats probably blocking bitfighter from running, if you can't run at all.. Windows firewall does not and never block programs from running, it only blocks network connection. |
| 19:23:11 | amgine123 | got it |
| 19:23:17 | amgine123 | sam btw can i ask oyu osmthing |
| 19:29:51 | amgine123 | sam? |
| 19:31:13 | sam686 | ? |
| 19:39:06 | amgine123 | can i have a copy of your level file for your server? |
| 19:39:19 | fordcars_deb | ~~Spam bot on forums :O |
| 19:39:31 | amgine123 | so i can get alot of files on my server wihout having to downalod them 1 at a time on pleadieas |
| 19:43:17 | sam686 | maybe the "Downloads" for the in-game menu could be useful to pick what to download, levels or recorded games.. |
| 19:43:46 | sam686 | problem with /getmap is it only gets the currently playing map, and /dlmap requires a lot of typing |
| 19:43:54 | amgine123 | yes |
| 19:44:05 | amgine123 | anyways there isnt a way you can give me a copy of your level file is there? |
| 19:45:03 | sam686 | raptor might have a good way to get all maps from preiages |
| 19:45:34 | amgine123 | yeah i preety much want a way to downalod te whole pleasdies server |
| 19:49:19 | amgine123 | dont know if thats possible |
| 19:52:02 | | Nothing_Much Quit (Read error: Connection reset by peer) |
| 19:58:14 | | raptor has joined |
| 19:58:14 | | ChanServ sets mode +o |
| 19:59:49 | | Nothing_Much has joined |
| 20:03:02 | raptor | ok, back to bugs! |
| 20:08:34 | | YoshiSmb_m has joined |
| 20:13:34 | sam686 | The "Server connection problem" tends to get in the way http://sam6.25u.com/upload/connectionproblemdisplay1.png and often can't read hundreds of words fast enough... |
| 20:13:52 | sam686 | Heres my way, a simple "Connection interrupted" with a blinking red X http://sam6.25u.com/upload/connectionproblemdisplay2.png |
| 20:16:06 | amgine123 | meh |
| 20:16:13 | amgine123 | first one is better |
| 20:16:17 | amgine123 | try combininbg 1 with 2 |
| 20:17:50 | sam686 | combine what parts with what part? |
| 20:19:58 | amgine123 | well in 2 its floating |
| 20:20:05 | amgine123 | put it in a red box like 1 ? |
| 20:24:06 | raptor | Nothing_Much: are you around? |
| 20:24:38 | amgine123 | keep teh words big words from 1 put it in a big box like one but use teh bars picture like 2 ? |
| 20:28:32 | Nothing_Much | yes? |
| 20:28:35 | Nothing_Much | raptor: what's up? |
| 20:28:51 | raptor | hi |
| 20:28:52 | raptor | so |
| 20:29:04 | raptor | i'm looking at fixing the server suspend issue when you add bots |
| 20:29:10 | raptor | did you say that suspend didn't work? |
| 20:29:39 | Nothing_Much | The bots just stay in the server without any humans when added through the "add bots" menu |
| 20:30:05 | raptor | and how do you know that? (I'm trying to get as much info as possible) |
| 20:30:48 | Nothing_Much | In the server lobby the bots are still there |
| 20:31:23 | raptor | on the menu? |
| 20:31:28 | raptor | i think i see that |
| 20:31:30 | raptor | ok, thanks |
| 20:31:43 | Nothing_Much | yeah np |
| 20:34:26 | kaen | hi raptor |
| 20:34:32 | kaen | I have sort of a crazy idea |
| 20:34:42 | kaen | what do you think of adding a "vertex edit mode"? |
| 20:35:30 | kaen | like in blender, where you toggle whether you're editing vertices or moving objects |
| 20:36:05 | kaen | mostly for two reasons: when you're chopping up tons of polygons, you really don't care about the individual vertices |
| 20:36:21 | kaen | and rendering the vertex markers, boxes, and labels is crazy expensive |
| 20:37:03 | raptor | hi kaen |
| 20:37:09 | kaen | like, for a polywall, there are 3-5 rendering primitives per vertex |
| 20:37:10 | raptor | I'm not sure i completely follow... |
| 20:37:18 | amgine123 | @anyone yesterday i was plying BF and i dont know what te trigger was maybe it was jsut high cpu usage but when i changed tabs on my browser Bf gltiched out twice it was frozen and te disaply was flickering all weaird another time it got put under some of the images in teh Bf forums |
| 20:37:26 | raptor | kind of like hold-space-to-free-drag mode? |
| 20:37:36 | kaen | kind of, but like a global mode |
| 20:37:43 | kaen | you toggle with caps lock or something |
| 20:37:50 | amgine123 | anyways it was frozen and the screen was flickering al crazy |
| 20:38:08 | kaen | in object mode, you are always assumed to be moving whole objects, and vertex markers in aren't rendered |
| 20:38:11 | amgine123 | some strange disaply bug |
| 20:38:16 | raptor | ahhh |
| 20:38:19 | raptor | ok, i get it |
| 20:38:21 | | Watusimoto_ has joined |
| 20:38:35 | amgine123 | that would be nice its very hard to move objects with large nubmer of vertices lieka circle |
| 20:38:38 | raptor | amgine123: that display bug is probably a hardware/driver issue on you system |
| 20:38:44 | amgine123 | ok |
| 20:39:03 | YoshiSmb_m | i think we need to add split-screen (2 players mode(player 2 use the joystick)) |
| 20:39:15 | amgine123 | it will never happen XD |
| 20:39:22 | kaen | here's a diff of a hacky implementation I just did: http://pastie.org/8979031 |
| 20:39:29 | kaen | you toggle it with ` |
| 20:39:33 | kaen | backtick |
| 20:39:40 | YoshiSmb_m | ahahah, not very funny |
| 20:39:46 | amgine123 | orjust as likly as teh virus gameplay mode that everyone wants added to Bf that when i ask for everytime the devs say no |
| 20:40:01 | kaen | and on my laptop I can smoothly move polywalls with 1000+ vertices when in object mode |
| 20:40:02 | sam686 | http://sam6.25u.com/upload/connectionproblemdisplay3.png does my "Connection Interrupted" look better now? |
| 20:40:24 | kaen | but I chop up at around 400 verts in hg latest |
| 20:40:32 | amgine123 | uh no 1 box |
| 20:40:37 | amgine123 | bolth htings in 1 box |
| 20:41:00 | kaen | and cachegrind says 68% of cpu time in UIEditor::idle() is render vertex markers |
| 20:41:03 | kaen | on biosynthesis |
| 20:41:09 | raptor | kaen: so it a performance thingy |
| 20:41:13 | raptor | yes |
| 20:41:14 | raptor | ok |
| 20:41:18 | kaen | and also a usability thingy |
| 20:41:23 | amgine123 | @kaen is that all in lua it doesnt look like C++ ? |
| 20:41:28 | YoshiSmb_m | i dont know if Octil will enter the BBB with me |
| 20:41:33 | kaen | amgine123: it's c++ |
| 20:41:46 | kaen | it's actually a file describing how to change other c++ files |
| 20:41:48 | raptor | code looks simple enough |
| 20:42:05 | raptor | seems logical to me... but... will people scream? |
| 20:42:15 | kaen | I'll put it in vertex mode by default |
| 20:42:23 | kaen | it works like the regular mode now |
| 20:42:27 | amgine123 | hjey if you could help me find a pastie for teh Bf rabbit mode maybe i can try to hoplessly cobble together a virus gameplay type mode |
| 20:42:28 | kaen | most people would never know |
| 20:42:33 | raptor | oh, that's a good idea |
| 20:42:49 | raptor | i'd say go for it, then... maybe confirm with Watusimoto_ |
| 20:42:55 | kaen | ok |
| 20:43:00 | amgine123 | @me or kaen ? |
| 20:43:01 | raptor | except backtick is used to draw lineitems |
| 20:43:13 | kaen | you have a branch for 019c right, so I can commit to default? |
| 20:43:14 | kaen | oh, right |
| 20:43:19 | kaen | I forgot about that |
| 20:43:28 | raptor | yes, commit like normal |
| 20:43:36 | amgine123 | i mean a virus gameplay type wouldnt be to hard you jsut have to cahnge a few things in rabbit i think |
| 20:43:36 | raptor | i haven't created a medusa yet |
| 20:43:45 | amgine123 | scoring for 1 |
| 20:44:01 | amgine123 | and make te trigger for being it instead of be picking up a flag to being zapped |
| 20:45:04 | sam686 | http://sam6.25u.com/upload/connectionproblemdisplay4.png well I tried, needs more work if thats what amgine123 wants.. |
| 20:45:25 | sam686 | I need to be back in an hour now.. |
| 20:45:30 | amgine123 | uh put it below the picture |
| 20:45:34 | amgine123 | but getting warmer |
| 20:45:38 | amgine123 | see ya :) |
| 20:45:51 | amgine123 | er put the pciture below the text |
| 20:47:23 | raptor | kaen: is there a vertex mode key in blender? |
| 20:47:25 | amgine123 | @kaen or raptor is there any paticular reason for objecting to virus mode i mean i would have to do it unconventaly as installers are blocked on my computer but if i had hte code maybe i could try to do it |
| 20:47:38 | kaen | TAB :< |
| 20:47:53 | amgine123 | backspace kaen ? |
| 20:47:57 | amgine123 | above enter ? |
| 20:47:57 | kaen | I was using caps lock, but it had this weird thing where'd have to hit it twice |
| 20:48:12 | raptor | caps lock is weird |
| 20:48:14 | raptor | everywhere |
| 20:48:14 | amgine123 | oh wait do macs have backspace.... |
| 20:48:18 | raptor | maybe something like 'insert' ? |
| 20:48:29 | amgine123 | del maybe? |
| 20:48:42 | kaen | insert makes sense |
| 20:48:54 | kaen | isn't there some sort of editor keybind menu? |
| 20:48:55 | raptor | does insert exist on osx 10.4 keyboards? |
| 20:48:55 | amgine123 | hmm true |
| 20:49:02 | amgine123 | not sure |
| 20:49:09 | amgine123 | to gogole images! |
| 20:49:09 | kaen | good question |
| 20:49:13 | amgine123 | ill check |
| 20:49:18 | raptor | oh yeah, there is... but i'm not sure it works... |
| 20:49:31 | raptor | try InputCode.h header |
| 20:49:51 | amgine123 | or not XD |
| 20:49:58 | kaen | hey there it is! |
| 20:50:54 | Watusimoto_ | YoshiSmb_m: you can already play head-to-head on a single machine -- just open two instances of the game, and configure each to use a different controller. The windows version comes with a bat file called twoplayer.bat that you can use to launch the two instances. |
| 20:51:45 | YoshiSmb_m | i just need to open 2, i dint use the bat |
| 20:52:06 | amgine123 | @wattsimo where in the source code checkout is the code for rabbit ? |
| 20:52:23 | amgine123 | hard to navigate |
| 20:52:46 | Watusimoto_ | sam686: I think your icon is cool; it would probably look better smaller, next to the Connection Interrupted text |
| 20:53:38 | amgine123 | thats what i said wattismo XD |
| 20:53:43 | amgine123 | put it under it |
| 20:54:04 | Watusimoto_ | kaen: what does your people screaming thing do? |
| 20:54:48 | kaen | adds a way to disable vertex highlighting/rendering/snapping |
| 20:54:56 | kaen | like toggling edit modes in blender |
| 20:55:09 | amgine123 | hmm |
| 20:55:16 | amgine123 | i see core gametype |
| 20:55:49 | amgine123 | there is zone... |
| 20:55:53 | Watusimoto_ | amgine123: probably in the zap folder... rabbitGame.cpp, perhaps? |
| 20:56:01 | raptor | ah ok, Nothing_Much, the server actually does suspend, but the server list tells you how many bots will run if someone joins |
| 20:56:23 | amgine123 | im in te zap directory |
| 20:56:47 | amgine123 | there isnt a sub search function is there |
| 20:56:47 | raptor | which brings up the question: what should the BOTS number mean in the server browser list? |
| 20:57:04 | amgine123 | nubmer of bots currently on te server ? |
| 20:57:06 | Watusimoto_ | it is the number of bots currently on the server, no? |
| 20:57:15 | raptor | sort of.. |
| 20:57:20 | amgine123 | lol @ wattsimo |
| 20:57:25 | raptor | it shows '2' when the server is suspended |
| 20:57:30 | raptor | but they're not playing |
| 20:57:38 | Watusimoto_ | but they're lying in wait |
| 20:57:57 | amgine123 | @ raptor is there a way to track certin data ofa server an disaply it regadless of ping beieng time out like server name and nubmer of ppl ? |
| 20:58:08 | Watusimoto_ | I think the main thing is that there are bots |
| 20:58:19 | amgine123 | so those display still but the ping will read somthing like -999 |
| 20:58:23 | Watusimoto_ | so someone knows that if they connect they will have some bots to play with |
| 20:58:28 | raptor | Watusimoto_: ok, is that what we want? |
| 20:58:32 | Watusimoto_ | but I'm not really sure people would care |
| 20:58:41 | YoshiSmb_m | it's fordcars here? |
| 20:58:55 | amgine123 | yes |
| 20:59:01 | raptor | it can be (was) misinterpreted to mean number of bots are currently playing |
| 20:59:19 | amgine123 | is there a way to get the server name nubmer of bots and players regarldess of PTO ? |
| 20:59:31 | Watusimoto_ | from a user's POV, what's the difference between currently playing, and sleeping ready to play at a moment's notice? |
| 20:59:35 | amgine123 | ping will still read its offline and has a bad ping |
| 20:59:38 | raptor | amgine123: maybe... but that's probably a difficult network change |
| 20:59:46 | amgine123 | hmm ill htink about it |
| 21:00:21 | raptor | i guess that's true... what do you think Nothing_Much? (as a server owner) |
| 21:00:34 | amgine123 | I own a server :) |
| 21:00:39 | raptor | does it matter much if the bots number means 'lying in wait'? |
| 21:01:07 | amgine123 | personly i dont think it matters bots should be he nbuemr of bots currently on te server |
| 21:02:20 | Watusimoto_ | though I have to say that what I look for in a serer is ping time and players. then as a secondary thing, I look at the name |
| 21:02:25 | Watusimoto_ | everythign else is noise to me |
| 21:02:37 | Nothing_Much | what's going on? |
| 21:02:38 | Watusimoto_ | so we could remove, say, ip address, and use that space for something else |
| 21:02:44 | Nothing_Much | sorry in a lot of different channels |
| 21:02:48 | Watusimoto_ | we could probably remove bots as well |
| 21:03:05 | raptor | Nothing_Much: it looks like the server does suspend, but the numbers in the server lsit mean the bots are ready to play once you connect |
| 21:03:22 | raptor | and do you think that that is OK as is? |
| 21:03:32 | Nothing_Much | raptor: Oh okay, that's good, but I thought the bots would be kicked as soon as the server is empty from humans |
| 21:03:41 | Nothing_Much | Because not many people like playing with bot |
| 21:03:43 | Nothing_Much | s |
| 21:03:54 | amgine123 | I do |
| 21:03:58 | amgine123 | btw |
| 21:04:17 | raptor | they are kicked... but when using the menu to ADD BOTS we have it update the server setting to reflect the new number |
| 21:04:19 | amgine123 | is it possible to make bots be suspspended ie that dont how up till somone joins ? |
| 21:04:35 | amgine123 | so it displays 10 on te menu but they arent there once somone joins the bots show up ? |
| 21:04:46 | amgine123 | hmm maybe thats redundent |
| 21:04:46 | raptor | Nothing_Much: and you think behavior would be better if it didn't do that? |
| 21:06:24 | raptor | Watusimoto_: we should keep IP address/port |
| 21:06:38 | raptor | also PING accurately reflects the server connection |
| 21:06:39 | Nothing_Much | raptor: In hindsight, yes for the time being, some people wouldn't mind having bots on their server, but since the way to add bots is so much more convenient and we're a very small community, right now I think it would function better to just remove the bots as soon as every human leaves the server. |
| 21:06:41 | Watusimoto_ | Is that useful for anything? |
| 21:06:58 | Watusimoto_ | direct connection, perhaps with one of the /commands? |
| 21:07:02 | raptor | when it is at 999, it means you cannot connect, and you have to have the master server do 'push' packets, which means slower connection |
| 21:07:15 | raptor | yes the /connect command |
| 21:07:38 | Watusimoto_ | but would you ever use the /connect command with a server you can see in the list? |
| 21:07:49 | raptor | but also as a means of differentiating the many 'Bitfighter Hosts' that may come online |
| 21:08:01 | Watusimoto_ | yes, it is that |
| 21:08:11 | raptor | i doubt many people would use the /connect at all, honestly |
| 21:08:16 | Watusimoto_ | what if you could put in a location "Luxembourg!" |
| 21:08:29 | Watusimoto_ | that might be more interesting than ip address |
| 21:08:31 | raptor | we could hook into libgeoip |
| 21:08:45 | raptor | but i think ip address is still useful as a data point for a server owner |
| 21:08:53 | Watusimoto_ | I was thinking text entry, but if there were a way to get it automatically... |
| 21:08:58 | raptor | but maybe we could draw things more compact-ly |
| 21:08:59 | Watusimoto_ | yes, perhaps useful |
| 21:09:39 | kaen | Watusimoto_: where do the editor bindings in inputcode.h show up? |
| 21:09:43 | kaen | and/or do they? |
| 21:09:53 | raptor | i think editor bindings are broken, honestly |
| 21:09:59 | raptor | like they reset after each restart |
| 21:10:10 | kaen | I can't even find them :P |
| 21:10:13 | Watusimoto_ | the bindings are only controllable via the INI |
| 21:10:20 | Watusimoto_ | there is no UI for setting them |
| 21:10:21 | kaen | ohh |
| 21:10:22 | raptor | looks for EDITOR_BINDING |
| 21:11:09 | raptor | actually Watusimoto_, maybe you're right - I may just be inflexible to change - here is teeworlds: http://imagebin.org/302578 |
| 21:12:19 | Watusimoto_ | I don't object to showing the ip address; I was just thinking about whether that was the highest and best use for constrianed realestate |
| 21:12:49 | Watusimoto_ | I like the filter list |
| 21:12:50 | raptor | yes, now i wonder, too |
| 21:13:22 | raptor | we'd need a real gui toolkit for that! |
| 21:13:33 | Watusimoto_ | indeed |
| 21:13:54 | Watusimoto_ | we don't really have the screen real estate in any event |
| 21:13:54 | amgine123 | hmm im looking in the zap directory but i must be dumb i dont see the code for rabbit.cpp |
| 21:14:04 | raptor | 800x600 forever! |
| 21:14:07 | Watusimoto_ | no rabbitgame.cpp? |
| 21:14:22 | raptor | it's rabbitGame.cpp |
| 21:14:55 | amgine123 | ah found it |
| 21:15:10 | amgine123 | lets see if i can create a virus gamemode for ya ;) |
| 21:15:58 | amgine123 | ah looks like i need rabbit.h as well |
| 21:16:25 | amgine123 | and several other files |
| 21:17:20 | amgine123 | arg |
| 21:17:34 | amgine123 | why does all files i open up in notepag get garbled intoe like 3 lines |
| 21:18:45 | Watusimoto_ | raptor: you fixed the notifier?!? |
| 21:18:46 | Watusimoto_ | great! |
| 21:19:03 | Watusimoto_ | amgine123: don't open them in notepad |
| 21:19:07 | YoshiSmb_m | a infection gamemode? |
| 21:19:20 | Watusimoto_ | best is to use an IDE like visual studio |
| 21:19:34 | Watusimoto_ | if that is too much, at least get a good editor like sublimetext |
| 21:19:53 | Watusimoto_ | seeing the code colored by syntax will make it much more readable |
| 21:20:34 | raptor | notifier fixed! |
| 21:21:13 | Watusimoto_ | if you use notepad to try to figure out how bitfighter works, you will probably end up killing yourself. don't even try. please! |
| 21:21:40 | raptor | Watusimoto_: i was thinking 019c on monday or tuesday, does that seem OK? |
| 21:21:45 | Watusimoto_ | yes, sure |
| 21:21:54 | raptor | I've been cherry-picking bugs and stable changes (no refactors) |
| 21:22:00 | raptor | *bugfixes |
| 21:22:10 | Watusimoto_ | that sounds fine |
| 21:22:16 | Watusimoto_ | I don't want any of my stuff in there |
| 21:22:24 | Watusimoto_ | and I think you don't either :-) |
| 21:22:48 | raptor | oh, and i'll update the editor plugins with kaen's recent fixes |
| 21:22:53 | Watusimoto_ | ok, great |
| 21:23:07 | raptor | do you happen to have any bug lists on paper lying around? |
| 21:23:07 | Watusimoto_ | that will give me an excuse to use my slightly better game description on gamejolt and desura |
| 21:23:13 | Watusimoto_ | nothing that matters |
| 21:23:30 | amgine123 | how about notepad ++ |
| 21:23:38 | amgine123 | would it work it seems more stable |
| 21:23:42 | Watusimoto_ | only ones that are related to my work that won't be included in 019c :-) |
| 21:23:50 | raptor | heh, ok |
| 21:24:01 | Watusimoto_ | amgine123: I don't like notepad++, but it is far far better than notepad |
| 21:24:10 | Watusimoto_ | and lots of other people like it a lot |
| 21:24:28 | Watusimoto_ | it will fix the everything on 3 lines problem |
| 21:24:34 | amgine123 | but?? |
| 21:24:48 | Watusimoto_ | but it's not half as good as sublimetext |
| 21:24:59 | kaen | I agree with everything wat just said |
| 21:25:05 | amgine123 | ugh now i got to uninstall it |
| 21:25:09 | | Flynnn has joined |
| 21:25:15 | Watusimoto_ | but it is about 85,983 times better than notepad |
| 21:25:29 | kaen | that's gotta be a prime number |
| 21:25:32 | amgine123 | arg bfup.exe ws.reputation1 |
| 21:25:35 | Watusimoto_ | for what you are doing, it may not matter |
| 21:26:14 | raptor | windows notepad still doesn't recognize unix newlines |
| 21:26:29 | amgine123 | lawl |
| 21:27:01 | kaen | nope, but it's only factors are 3 and 28661 |
| 21:27:02 | Watusimoto_ | kaen: 3 * 28661 |
| 21:27:16 | kaen | 28661 is though |
| 21:27:17 | Watusimoto_ | dang, you win |
| 21:27:18 | kaen | I was close |
| 21:28:35 | amgine123 | I know a way you can combine prime nbumers in a certin way that that will always be prime XD |
| 21:29:03 | raptor | not in our universe |
| 21:29:15 | amgine123 | btw inteesting fact for any given number broken down into its primes no single prime nubmer will occur more then 3 times |
| 21:29:26 | amgine123 | try it! |
| 21:29:49 | amgine123 | pick a large nubmer and break it into primes |
| 21:31:57 | | Tazinator has joined |
| 21:32:06 | | ThomasNicholas has joined |
| 21:32:39 | amgine123 | hmm maybe this is harder then i thought it would be |
| 21:33:00 | amgine123 | darn it why do i have to be so eager to do somthing i cant do all teh time |
| 21:33:08 | | YoshiSmb_m Quit (Ping timeout: 240 seconds) |
| 21:33:09 | Tazinator | question: Why does Game Time keep losing seconds? |
| 21:33:17 | Tazinator | in the editor |
| 21:34:07 | amgine123 | ?? |
| 21:34:36 | Tazinator | is this bug already known? |
| 21:34:43 | | YoshiSmb_m has joined |
| 21:34:53 | | BFLogBot Commit: 747ae9b3547a | Author: kaen | Message: add vertex edit mode, toggled with Insert by default |
| 21:35:05 | | kaen brushes off some rust |
| 21:35:30 | amgine123 | hmm |
| 21:35:39 | amgine123 | what would a good message be for virus game mode |
| 21:35:52 | kaen | I guess technically I add an object edit mode... |
| 21:36:08 | kaen | commit message regret, my old friend |
| 21:36:34 | Watusimoto_ | btw, I spent an interesting evening at a wheelchair basketball / high-level table tennis event |
| 21:36:58 | Watusimoto_ | don't ask about how the things could possibly be related |
| 21:37:08 | amgine123 | how are they realted XD |
| 21:37:13 | Watusimoto_ | exactly! |
| 21:38:00 | amgine123 | @wattsimo can Bf handle a situation where the lowest scoring person wins ? |
| 21:38:15 | Tazinator | Golf! |
| 21:38:16 | kaen | I'm watching an episode of star trek |
| 21:38:20 | kaen | for the first time ever |
| 21:38:24 | Tazinator | woo |
| 21:38:26 | amgine123 | stargate is so much better |
| 21:38:30 | Tazinator | Captain Kirk |
| 21:38:33 | Tazinator | Mr. Spock |
| 21:38:35 | amgine123 | loved stargate SG1 |
| 21:38:43 | kaen | captain picard here |
| 21:38:46 | Tazinator | I liked Stargate.. the movie |
| 21:38:52 | amgine123 | te series is good |
| 21:38:56 | amgine123 | tv series |
| 21:39:01 | kaen | original star trek is waaayyy too cheesy |
| 21:39:06 | amgine123 | te last episode is interesting |
| 21:39:08 | Tazinator | that's why we like it |
| 21:39:10 | Tazinator | METV |
| 21:39:11 | | YoshiSmb_m Quit (Ping timeout: 265 seconds) |
| 21:39:15 | Tazinator | memorable entertainment! |
| 21:39:41 | Tazinator | Waiamea! |
| 21:39:51 | | ThomasNicholas Quit (Quit: Leaving) |
| 21:40:17 | amgine123 | psst know any good sites for learning C++? XD |
| 21:40:32 | Tazinator | I have books from the 1990s about it |
| 21:40:38 | kaen | you should get a book |
| 21:40:40 | Tazinator | ... do you think they're still good? |
| 21:40:51 | kaen | you could probably learn the basics just fine |
| 21:40:55 | amgine123 | oh gosh this is going to be alot harder then i thought |
| 21:41:02 | Tazinator | oh hey yoshi uploaded True Fort! |
| 21:41:05 | kaen | assuming it's late 90's |
| 21:41:06 | Tazinator | Now that's a good level |
| 21:41:07 | amgine123 | rabbit to virus mode alot more look then it seems |
| 21:41:16 | kaen | better to get a newer one though |
| 21:41:30 | kaen | c++ is about to go nuts in like two years |
| 21:41:39 | Tazinator | you think this will be too small for BBB |
| 21:41:41 | Tazinator | http://bitfighter.org/pleiades/levels/view/218 |
| 21:41:51 | amgine123 | lol i have 1 book and its + more C++ for dummies totaly worthless |
| 21:42:00 | amgine123 | cant use it wihout the first one |
| 21:42:09 | amgine123 | and its a severly old one |
| 21:42:36 | Tazinator | dang I wish |
| 21:42:44 | Tazinator | that we didnt have ot throw away half our computer books |
| 21:43:27 | amgine123 | hooray for replace i an just replace every instance of rabbit with the word virus to get a start |
| 21:43:27 | Tazinator | ooh i still have LISP @ 1981 |
| 21:43:29 | Tazinator | lol |
| 21:43:33 | amgine123 | ha |
| 21:43:41 | amgine123 | just found a vidual basic book |
| 21:43:46 | amgine123 | visual |
| 21:45:21 | kaen | Tazinator: looks fine to me |
| 21:46:26 | Tazinator | kaen: the lisp 1981, or the game time thing |
| 21:47:43 | kaen | the level |
| 21:47:56 | amgine123 | hmm |
| 21:48:10 | amgine123 | might have to create a new event for being infected |
| 21:48:22 | amgine123 | hmm |
| 21:48:34 | Watusimoto_ | amgine123: no, high score always wins |
| 21:48:55 | amgine123 | its virus gametype you lose points while infected? |
| 21:49:08 | amgine123 | and you start wit ha set score? |
| 21:49:27 | Tazinator | I'd like a gamemode where you just collect flags for points |
| 21:49:33 | amgine123 | cant have lowest score wins? |
| 21:49:37 | Tazinator | 1 point per flag |
| 21:49:41 | amgine123 | and its called nexus XD |
| 21:49:42 | Tazinator | and you dont need a nexus |
| 21:49:44 | Watusimoto_ | amgine123: you could try your library |
| 21:49:56 | Watusimoto_ | the fundamentals of c++ have been pretty stable for a long time |
| 21:50:16 | Tazinator | like... pac man |
| 21:50:33 | Watusimoto_ | pac man is pretty stable |
| 21:51:08 | Tazinator | (I was thinking a game mode) |
| 21:52:37 | amgine123 | you msut relize im trying this knowing NOTHHING about c++ |
| 21:57:12 | Tazinator | 3 more maps, and BM has 3 pages |
| 21:57:31 | Tazinator | i think.. |
| 21:58:43 | Tazinator | ooh nope. like half a page |
| 21:59:25 | amgine123 | bet soccer doesnt have 1 XD |
| 22:00:16 | amgine123 | hmm |
| 22:00:24 | amgine123 | any triggers for lowest score wins cant find it |
| 22:01:27 | amgine123 | looking at scoreevent |
| 22:01:33 | Tazinator | is there a declare winner trigger? |
| 22:02:23 | | YoshiSmb_m has joined |
| 22:02:30 | amgine123 | umm |
| 22:02:57 | | Tazinator Quit (Quit: Leaving) |
| 22:03:59 | amgine123 | doing basic stuff right now changing messages adjusting scoring and such |
| 22:05:36 | amgine123 | making progress i think |
| 22:05:39 | amgine123 | thats a suprise |
| 22:07:48 | YoshiSmb_m | raptor: a ship max health in decimal is: %100.0? |
| 22:09:18 | fordcars_deb | Amgine, Learn C the Hard way is a free book (Online version) and is a good start to C |
| 22:09:19 | | bobdaduck has joined |
| 22:09:29 | | Tazinator has joined |
| 22:09:39 | bobdaduck | Forum spambot countermeasures are disabled... |
| 22:09:55 | bobdaduck | Should I re-enable them? |
| 22:10:18 | YoshiSmb_m | hey sir duck and tazinator! |
| 22:10:40 | raptor | bobdaduck: they are enabled |
| 22:10:45 | raptor | trust me |
| 22:10:50 | raptor | or we would have 5 bots a day |
| 22:10:53 | bobdaduck | Not on my screen they aren't. |
| 22:11:03 | raptor | the captcha is not the countermeasure |
| 22:11:04 | | koda Quit (Read error: Connection reset by peer) |
| 22:11:13 | bobdaduck | Okay yeah |
| 22:11:13 | raptor | only bots can get captchas nowadays... |
| 22:11:14 | YoshiSmb_m | yes, i did upload true fort tazinator, why? |
| 22:11:18 | bobdaduck | but should we put that up? |
| 22:11:24 | raptor | no |
| 22:11:31 | raptor | instead i use 'custom profile fields' |
| 22:11:36 | bobdaduck | ok. |
| 22:11:45 | | koda has joined |
| 22:11:49 | raptor | required profile fields that they have to get right |
| 22:11:59 | bobdaduck | okay |
| 22:12:40 | Tazinator | yoshi: was to kaen |
| 22:12:47 | Tazinator | is good for bbb i asked |
| 22:12:48 | Tazinator | he said yes |
| 22:13:11 | Tazinator | im tired |
| 22:13:13 | | Tazinator Quit (Client Quit) |
| 22:13:22 | fordcars_deb | Maybe we could use javascript to generate (with math) and send that to bitfighter.org? |
| 22:13:46 | fordcars_deb | Generate a hash, which is coded on the server |
| 22:14:07 | YoshiSmb_m | fc, hi |
| 22:14:18 | fordcars_deb | Oh wait, bots have javascript too probably, never mind |
| 22:14:23 | fordcars_deb | Hi YoshiSmb_m |
| 22:15:37 | amgine123 | @raptor and kaen bots dont return flagws to the nexus! |
| 22:16:00 | fordcars_deb | They need atleast 3 flags I think |
| 22:16:46 | YoshiSmb_m | raptor, a player max health in decimals is: 100.0%? |
| 22:19:56 | amgine123 | oh raptor silly question how do i test what ive coded so far in my virus gametype? |
| 22:21:57 | amgine123 | @raptor @kaen are you here i must also ask somthing else |
| 22:21:59 | fordcars_deb | YoshiSmb_m: yep! |
| 22:24:28 | YoshiSmb_m | thanks ford! |
| 22:25:58 | fordcars_deb | Welcome! |
| 22:26:21 | YoshiSmb_m | you're still working on the bot? |
| 22:26:26 | YoshiSmb_m | fc? |
| 22:30:13 | fordcars_deb | Yeah :3 |
| 22:31:09 | YoshiSmb_m | :) |
| 22:33:43 | raptor | aaach |
| 22:33:59 | raptor | amgine123: bots in nexus wait until they have more flags.. |
| 22:34:19 | raptor | YoshiSmb_m: health is a value between 0 and 1, where 1 == 100% |
| 22:34:44 | raptor | amgine123: you have to compile the game if you're editing c++ - which means you'll need visual studio |
| 22:35:23 | raptor | kaen: do you consider your editor change stable enough for 019c? |
| 22:37:07 | kaen | I do |
| 22:38:51 | raptor | ok cool |
| 22:38:55 | raptor | i'll add it to my pick list |
| 22:40:41 | raptor | speaking of speedzones... i wonder, is there a way to draw them less jarring to the visual cortex? |
| 22:44:42 | amgine123 | :9 visual sudio requires a installer :( |
| 22:44:46 | raptor | Watusimoto_: tazinator brings up the weird behavior of soccer balls adding a flagspawn in flag games |
| 22:45:21 | raptor | a soccerball always adds a flagspawn when you place it in a level, shoudl we put a gametype check in there? |
| 22:45:26 | fordcars_deb | amgine123, you'll need the installer, sorry :/ |
| 22:50:32 | amgine123 | arg |
| 22:50:53 | amgine123 | so does anyone want to help me test it then by compiling several times and trying what i got? |
| 22:53:32 | amgine123 | minor edits so far http://pastie.org/8979238 |
| 22:53:51 | fordcars_deb | I'll try, but debuggng can take hours |
| 22:54:36 | amgine123 | well wait till i do more then |
| 22:54:53 | amgine123 | see if i can get to fnal version before submitin g |
| 22:55:17 | amgine123 | omg i jsut relized i cant get teh dev badge for ding this |
| 22:55:25 | amgine123 | *facepalm* |
| 22:56:02 | fordcars_deb | ? |
| 22:59:38 | fordcars_deb | amgine123: You can't just replace anything that says 'rabbit' sadly |
| 22:59:57 | fordcars_deb | You'll need to modify other files and add rabbit.h if you do |
| 23:00:05 | raptor | kaen: I found two bugs with the snap mode, bot are illustrated here: http://imagebin.org/302596 |
| 23:00:18 | sam686 | http://sam6.25u.com/upload/connectionproblemdisplay6.png does that look better for connection interrupted? |
| 23:00:24 | amgine123 | did that already ford |
| 23:00:27 | raptor | 1. vertex selection shows up if you aim right (probably doesn't matter) |
| 23:00:39 | raptor | 2. vertices show on lineitems |
| 23:00:53 | fordcars_deb | Okokok |
| 23:00:57 | amgine123 | what does it look like for going below sam? |
| 23:01:16 | amgine123 | also try one where its to teh right and where the error message is in the center |
| 23:01:42 | amgine123 | sooooooo |
| 23:02:04 | amgine123 | How would i go about finding a specific section of code? |
| 23:02:46 | amgine123 | lol will have to remove the rabbit badge section |
| 23:03:16 | sam686 | it may look something like http://sam6.25u.com/upload/connectionproblemdisplay7.png if below... |
| 23:03:55 | kaen | sorry raptor :< |
| 23:04:01 | kaen | I just got called in to put out a fire |
| 23:04:19 | raptor | no worries, i have to step out for a bit, but i can fix them later if you want.. |
| 23:04:25 | amgine123 | no under and in the box!] |
| 23:05:01 | amgine123 | uh raptor |
| 23:05:30 | amgine123 | its possible to use a compile to "hack" yourself badges i think |
| 23:05:46 | amgine123 | ie make the requirements nothing? |
| 23:06:08 | sam686 | in the box in the middle http://sam6.25u.com/upload/connectionproblemdisplay8.png ? |
| 23:07:58 | amgine123 | not what i ment are you trolling me ? |
| 23:08:09 | amgine123 | teh symbol should be in hebox but under the text! |
| 23:08:18 | sam686 | how about you draw a picture of how you want it to look? |
| 23:08:31 | amgine123 | try above i dont think you can mess tghat instrcutions up |
| 23:10:54 | sam686 | This? http://sam6.25u.com/upload/connectionproblemdisplay9.png |
| 23:12:05 | sam686 | or this? http://sam6.25u.com/upload/connectionproblemdisplay10.png Though I kindof don't like large empty red spaces... |
| 23:12:26 | amgine123 | second one but below |
| 23:12:31 | amgine123 | not above |
| 23:12:46 | amgine123 | teh symbol should be in hebox but under the text! |
| 23:12:55 | | Watusimoto_ Quit (Ping timeout: 252 seconds) |
| 23:13:04 | fordcars_deb | Food time! |
| 23:13:17 | amgine123 | tell me what ya be eatin |
| 23:13:46 | fordcars_deb | A restaurant ;) |
| 23:14:15 | YoshiSmb_m | Nice! |
| 23:14:41 | sam686 | this? http://sam6.25u.com/upload/connectionproblemdisplay11.png |
| 23:14:50 | amgine123 | coming Never to a bitfighter near you virus gameplaymode! |
| 23:15:02 | amgine123 | much better |
| 23:15:08 | amgine123 | maybe a tad lower and larger ? |
| 23:15:19 | amgine123 | the symbol ? |
| 23:18:14 | sam686 | http://sam6.25u.com/upload/connectionproblemdisplay12.png I like it left side or right side, it keeps the red box small.. |
| 23:20:55 | amgine123 | jsut trust me try putting it below and show me |
| 23:24:31 | sam686 | this? http://sam6.25u.com/upload/connectionproblemdisplay13.png |
| 23:27:26 | amgine123 | 1 box not 2 |
| 23:27:47 | sam686 | This? http://sam6.25u.com/upload/connectionproblemdisplay14.png |
| 23:29:12 | amgine123 | getting wramer connection interuped on 1 line |
| 23:29:23 | amgine123 | actully |
| 23:29:25 | amgine123 | thats good |
| 23:29:30 | amgine123 | make the symbol a bit bigger |
| 23:29:41 | amgine123 | er wait |
| 23:30:07 | amgine123 | try this put tge words connection interupted on 1 line and put the symbol below it but make it bigger! |
| 23:36:57 | sam686 | This? http://sam6.25u.com/upload/connectionproblemdisplay16.png |
| 23:37:34 | amgine123 | to big |
| 23:39:45 | sam686 | this? http://sam6.25u.com/upload/connectionproblemdisplay17.png |
| 23:42:04 | sam686 | or this? http://sam6.25u.com/upload/connectionproblemdisplay18.png |
| 23:43:58 | amgine123 | second one but tiny bit smaller |
| 23:45:05 | raptor | 6 and 12 are probably the best, in my opinion |
| 23:46:14 | sam686 | I saw Watusimoto chat about this earliear today |
| 23:46:15 | sam686 | <Watusimoto_> sam686: I think your icon is cool; it would probably look better smaller, next to the Connection Interrupted text |
| 23:47:06 | sam686 | I think I go eith 6 and 12 too, its nice and small |
| 23:47:16 | sam686 | maybe 6 more then 12.. |
| 23:48:18 | amgine123 | but a bit of sspace between the symbol and text on mine |
| 23:48:55 | sam686 | This is the code to number 18 http://sam6.25u.com/upload/text1403/140329_18-48-23.txt |
| 23:49:07 | sam686 | now I have to click undo button several times.. |
| 23:50:36 | sam686 | Code to number 12 (symbol left of Connection interrupted) |
| 23:50:38 | sam686 | http://sam6.25u.com/upload/text1403/140329_18-50-13.txt |
| 23:51:01 | amgine123 | this is my project http://pastie.org/8979303 |
| 23:51:10 | | bobdaduck Quit (Remote host closed the connection) |