#bitfighter IRC Log

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IRC Log for 2014-03-29

Timestamps are in GMT/BST.

00:04:06vs73nx Quit (Quit: Quitting for now… See you all later)
00:05:20amgine123_kaen can you fix a minor editor bug
00:06:00amgine123_when you paste a object after copying it doesnt copy by center so the object spawns not where your mouse is
00:06:13amgine123_but off center
00:14:04amgine123_arg any way to NOT have larger objects cover smaller ones
00:37:48raptor has joined
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00:48:23raptorkaen: what was wrong with barrier-to-polywall conversion in the convert plugin?
00:51:01kaenit operates on the skeleton
00:51:05kaenthis new one operates on the outline :)
00:51:10raptoroh rteally
00:51:14raptor*really
00:51:22amgine123_kaen when i join 2 circles it joins them but is not removing hte barriers ?
00:51:27kaentook the c++ functions and reimplemented them in lua :P
00:51:41amgine123_with clip polygons ?
00:52:13kaenI think there's an option that controls that, amgine123_
00:52:15raptorhaha - "Polywallify", "Convert Barriers to Polywalls (for real)"
00:52:19amgine123_i made 4 circles overlapped them did clip polygons plugin did union and they joined but they still had barriers ( I used polywalls)
00:52:22raptori love the name
00:52:27kaen:)
00:52:39amgine123_ghere were stll barriers between te cricles
00:53:02amgine123_and still faiing at a atempt to make a single ellisple
00:54:24amgine123_im getting close to a ellipse using the curvify plugin
00:55:19amgine123_hmm
00:55:31amgine123_is that a bug somthing werid jsut happened with curvify
00:56:06amgine123_Im 99% sure that tis a bug
00:57:37amgine123_well thats cool
00:57:49amgine123_i figured out how to create gltich 1 way polyalls :)
00:57:58amgine123_so oyu can only fly one way though them :)
01:02:17amgine123_im going to make a map with only 1 way polywalls :)
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01:32:02raptori'll be off and on.. have to fix the crash-when-sleep notifier bug
01:33:51raptor Quit ()
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01:56:51raptorok
01:56:56raptoram i online?
01:57:18amgine123_no??
01:57:35raptordoes it make sense to show a message in the notifier if the connection was lost?
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02:03:03amgine123_umm
02:03:22raptorno>
02:03:33raptorok, i won't add one
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02:08:56raptortada!
02:09:18BFLogBot Commit: 32c5389c20a2 | Author: buckyballreaction | Message: Fix notifier failing to work when internet connection was lost
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02:19:18BFLogBot Commit: 6542f453e6da | Author: buckyballreaction | Message: Make sure to update tooltip when we lose connection
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02:22:41raptorthat was less pain than I thought
02:24:17raptorfordcars_deb: does this still happen?: https://code.google.com/p/bitfighter/issues/detail?id=381
02:29:30YoshiSmb_m has joined
02:31:02YoshiSmb_mg'night guys!
02:31:41Nothing_MuchHowdy yof
02:31:52Nothing_MuchYoshiSmb_m*
02:32:04raptorkaen: do you think I should include polywallify in 019c?
02:32:07YoshiSmb_m:-)
02:32:23kaendefinitely!
02:32:28Nothing_Muchno 020 yet?
02:32:45raptorshould it be made to replace that particular convert combination?
02:32:54YoshiSmb_mbugfix only for 019c?
02:33:00raptorYoshiSmb_m: mostly yes
02:33:05raptorand maybe a new plugin...
02:33:37YoshiSmb_mand it's?
02:33:54raptorsecret!
02:34:49YoshiSmb_mjust got 2 ideas on my mind (i did forget one)
02:35:58YoshiSmb_mthe maps for bbb could take a while raptor (im still thinking on what maps)
02:36:13raptoryou have until next Thursday!
02:36:23YoshiSmb_m:-/
02:36:33YoshiSmb_moh true
02:36:47YoshiSmb_mjust some days left!
02:37:34YoshiSmb_moh just got an 3rd idea! why not a badge by entering bbb for the first time? (simple as a pie)
02:38:01raptoralready have one, it's the green one
02:38:16Nothing_Much Quit (Quit: Konversation terminated!)
02:38:22YoshiSmb_mdint noticed it x-(
02:39:50YoshiSmb_mim planing to add a page on the wiki (perfect loadouts + weapons & Weapons tricks)
02:45:52amgine123_cant find my map on pleadies
02:46:39raptorYoshiSmb_m: at the end of a BBB, if there is a player that doesn't have one, i give out the BBB participation badge
02:47:15amgine123_]raptor what shoulsd i do if i cant find my map on pleadies
02:47:24raptoryou can search
02:47:27raptorby author
02:50:22YoshiSmb_m¿uhhhhh....? you give the badge? *sigh*
02:50:51YoshiSmb_mraptor: what do you mean with "i give out the BBB participation badgs"
02:52:18amgine123_i dont see a search byu author ?
02:52:33amgine123_er no results ?
02:52:39raptorit means I have badge weilding power!
02:53:08raptoramgine123_: I'm not sure what to say - it's possible your map was never uploaded
02:53:22amgine123_I know i uploaded it
02:53:28amgine123_its my swarmed map
02:53:40amgine123_the hexagonal sone capture onwe
02:53:47raptoryes, but if you did before 019, it was probably lost
02:54:17YoshiSmb_mso you're the god of the badge
02:54:31Darrel Quit (Read error: Connection reset by peer)
02:54:40amgine123_:(
02:55:21raptoryeah, it must have been before 019
02:55:32raptorwe wiped the database for release
02:55:37raptordo you not have a copy of it?
02:55:48amgine123_But iu know i upgraded it to 19b and no :(
02:56:06raptortry to find it on SAM TEST
02:56:25amgine123_btw there isnt a way to downalod every pleasdies map at once is there ?
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02:56:43raptornot really
02:57:14amgine123_can you do me a favor and make a way for me ?
02:57:15raptori may have the map somewhere.. let me look in old folders on the master server
02:57:36raptoramgine123_: no, that would require some coding
02:57:49raptorI just checked the whole database, it is n't found
02:57:53raptorlooking in older folders...
02:59:05YoshiSmb_mthinking you have a badge weilding powers is like thinking if you're bobdaduck reading my post
02:59:18YoshiSmb_m*posts
03:01:16raptoramgine123_: I found it, let me upload it for you
03:02:09raptoramgine123_: http://sam6.25u.com/upload/swarmed.level
03:02:17YoshiSmb_mraptor: let me guess, editor plugin?
03:02:25raptorYoshiSmb_m: ?
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03:07:50BFLogBot Commit: c77e62d26d24 | Author: buckyballreaction | Message: Fix tab-completion in editor level select menu by disable quote wrapping
03:08:22YoshiSmb_mnevermind
03:25:47YoshiSmb_m*yawn* im tired.
03:26:33YoshiSmb_mi did wake up at the 8 o'clock because of the childs
03:30:15raptorZZZZzzzzzz
03:30:44YoshiSmb_myou're tired too?
03:31:13raptorI have three young children. I plan to sleep again in a couple of decades
03:32:57YoshiSmb_m(in dad's term: 1 or 2 hours)
03:33:04raptor:)
03:34:42YoshiSmb_mit's just hard to take care of them, im just 13 years
03:35:06raptoryes. it is a good cause
03:35:20YoshiSmb_mO:-)
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03:36:57YoshiSmb_meach morning, the same.
03:37:43YoshiSmb_myou know more than me raptor
03:37:58YoshiSmb_mbut this is the life
03:38:44YoshiSmb_mwe must take care if them with our soul until they old enough
03:38:53YoshiSmb_m*of
03:39:27raptoryes
03:39:46raptorok, i'll be back either later tonight or tomorrow
03:40:03YoshiSmb_mg'nights then
03:40:07raptornight!
03:40:22raptor Quit ()
03:40:25YoshiSmb_mi hope you sleep well with you'rs kids.
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04:00:56amgine123_back fomr te deaqd
04:02:48amgine123_raptor
04:03:23amgine123_maybe if you see sam could you have him send me his levels file for his server so i dont have to downalod 1000000 files 1 at a time ?
04:04:33amgine123_and iu dont se e the file raptor ?
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04:49:40amgine123_raptor bug
04:50:06amgine123_bitfighter19b portable wiundows somtimes gltiches when you are swtriching pages aion a browser
04:50:43amgine123_it just flickered really badly for me and wouldnt let me do anything
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07:15:17TazinatorHi
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14:06:04raptorgood morning!
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15:01:52BFLogBot Commit: 3381f21c69d1 | Author: buckyballreaction | Message: Fix music /mprev command going forwards instead of backwards
15:18:57kaenwow
15:19:06kaenturns out I have no idea how to make pagination work either
15:19:15raptorhi!
15:19:15kaenhi!
15:19:26kaenI guess that's why I didn't do it in the first place :P
15:19:39raptoroh yeah - i tried doing the stuff in cakephp docs on pagination - and i just ended up breaking things
15:22:26kaenah! I got the numbers to show up
15:22:40raptoryay!
15:22:57YoshiSmb_m Quit (Remote host closed the connection)
15:23:23kaenwow cake feels so terrible after working in rails for two weeks
15:23:59raptorit felt quite terrible when I think of my Spring MVC work..
15:24:03raptorwhich is Java
15:24:16raptorbut I have little MVC experience other than using SPring
15:25:33kaenterrible decision, I think. writing the level db in php ...
15:25:37kaennot sure what I was thinking
15:25:50raptorphp was a logical choice given our web server set up
15:26:00raptorwe're already using php and we don't have much RAM..
15:26:08kaenI tried to talk wat into inverting the architecture so that the master server controlled it
15:26:17raptoroh?
15:26:19raptorhow so
15:26:41raptorlike writing it in c++?
15:26:51kaenwell, keeping the app
15:26:57kaenbut making master in charge of the db
15:27:02raptorohhh
15:27:16kaenand letting master do the /dlmap and /rate stuff
15:27:30kaenjust having the app as a sort of web interface
15:27:41raptorthat seems OK to me... what were his concerns?
15:28:06kaenI don't remember, I think it was mostly just a matter of it's not broken etc.
15:28:12raptorah ok
15:28:15kaenbut I think it's actually broken now...
15:28:30kaenlike, making an HTTP request to dl or rate
15:28:34kaenthat's like a terrible idea
15:28:38kaenand I feel terrible for having it
15:28:45raptorno no, it's great!
15:28:53raptora much improved first step over the forums
15:29:05kaenok, I'll agree with that :)
15:29:22kaenbut I mean from a technical standpoint, it turned out to be a lot more work than it should have been
15:29:24raptorbut.. I suppose we know there are better options now
15:29:24YoshiSmb_m has joined
15:29:38kaenbecause I architected it poorly
15:29:58kaenbut, yes, a good first step
15:30:15raptorthat's the story fo bitfighter - i've rearchitected so many things..
15:30:17raptor*of
15:30:30kaentrue
15:31:00kaenI guess that's a really nice thing about having an open source project, you have like a playground to learn about decisions like that
15:32:18kaenbetter than learning that lesson on a project that payed people's mortgages...
15:33:35raptorhaha
15:34:27BFLogBot Commit: d1146d48dbad | Author: buckyballreaction | Message: Remove unneeded assert
15:34:51raptorSometimes I think that's what 'job experience' really means. When a company says they want 5 years, what they're really saying is "have you messed up enough to know better now?"
15:36:25kaenhaha
15:36:43kaensomeone else has payed for your learning experiences
15:36:53raptorhaha, yup
15:37:45kaenwow, cake has all-in-one pagination helper method
15:38:15kaenI have to do $this->Paginate->first/prev/numbers/next/last
15:38:19kaenfive functions calls
15:38:32kaencake has no*
15:39:00raptoroh joy
15:49:13raptorkaen: should I put a check in the level upload thread (in the editor) to verify that a user can only upload a level with their name in the LevelCredits?
15:50:07kaenhmm
15:50:11kaenI think that makes sense
15:50:16raptorI mean it's only client side
15:50:25kaenthat's true
15:50:31kaenso they could still edit it on the app
15:50:36raptorbut I just deleted 3 stock levels from pleiades that someone uploaded
15:50:38kaenok, sounds like a good idea
15:50:46raptorwith no author in it
15:50:48raptorok
15:50:52kaenah I see
15:50:54raptori think it's mostly benign
15:50:58Nothing_Much has joined
15:51:22kaenthere's a similar check that the name has a level, so there's a precedent
15:51:30kaener, level has a name...
15:51:46raptoryes, i'm planning on adding it right after that
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15:58:54Nothing_MuchHi guys
15:59:27kaenhi
15:59:38Nothing_Muchdid bitfighter get smaller?
16:01:40raptorhuh?
16:03:13Nothing_Muchthe file size, it's 8.5mb now
16:03:29raptorwhich file size?
16:03:51Nothing_Muchthe 64 bit .deb
16:04:04raptorthat seems about right
16:04:05Nothing_Muchlast I recall it was about 12mb
16:04:40raptornope, that's right
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16:05:10Nothing_Muchah
16:05:14raptormaybe the standalone tar.gz was higher
16:05:19BFLogBot Commit: 7d01164c36b9 | Author: buckyballreaction | Message: Do an author check before uploading to pleiades
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16:36:44kaenpagination's up
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16:41:17raptor!!
16:42:25raptorit works!
16:45:40raptorWatusimoto: hello
16:45:49Watusimotohi
16:45:49YoshiSmb_m has joined
16:45:55raptorI've been looking at this issue: https://code.google.com/p/bitfighter/issues/detail?id=415
16:46:36raptorand i am quite unfamiliar with the new bot code - would you have quick idea of where I can look?
16:48:57Watusimotohmmm
16:49:07raptorerr... direction, I mean. I'm in RobotManager
16:49:13raptorrunning around in circles
16:49:31WatusimotoI would suggest creating a test to reproduce the problem
16:49:44Watusimotoas these things are very slippery, and tend to break after they're fixed
16:49:57WatusimotoI don't think this is a robot manager issue
16:50:03WatusimotoI think it is a game suspend issue
16:50:12Watusimotoprobably counting a robot as a player somehow
16:50:37YoshiSmb_mraptor: you're so fast to post
16:51:15Watusimotooh wait, I was thinking of the spawn delay stuff... but this is different
16:51:25Watusimotospawn delay is very slippery
16:51:33raptor*very* slippery
16:52:06WatusimotoI think the issue is in serverGame
16:52:41YoshiSmb_mwhat amount of maps we have for bbb?
16:52:52Watusimotolook for calls to suspendGame
16:52:53raptorYoshiSmb_m: usually i like 40-45 maps or so
16:53:42Watusimotoperhaps suspendIfNoActivePlayers() not working or not being called?
16:53:45raptori wonder if it is shouldBeSuspended
16:53:47raptorthat is failing
16:54:13raptordoes this look right to you?: if(!clientInfo->isRobot() && !clientInfo->isSpawnDelayed())
16:54:31raptorwhy should both of those be together in the same conditional?
16:54:45Watusimotowe're looking for human players
16:54:49raptoroh duh
16:54:56raptoryeah, sorry, didn't read the first ~
16:54:59raptorthe first !
16:55:24Watusimotook,
16:55:54raptorok, i think i can test this now
16:55:56raptorthanks
16:56:21WatusimotoI spent about 6 hours trying to make a more efficient string wrapping method
16:56:24raptori'm trying to fix as many bugs as possible for an 019c release on mon/tue
16:56:51Watusimotounfortunately, the length of "abc" is not quite the same as "a" + "b" + "c"
16:56:58raptorhaha
16:57:00raptornope
16:57:03raptor4 vs 6
16:57:04YoshiSmb_m35 - 40, so far, what maps do you like? (5 bm 1 ctf and so on)
16:57:19Watusimotodue to a weird rounding issuein the string length computer
16:57:35YoshiSmb_m(for the maps order)
16:57:37raptorYoshiSmb_m: don't worry about the numbers, just do suggestions of your favorite maps
16:57:54YoshiSmb_mok
16:58:00raptorWatusimoto: I think if you want efficiency, you should write it in C
16:58:29Watusimotowe compute the lengths of strings over and over
16:58:49Watusimototo figure out if we need to wrap "abc" we calc the legnth of a then ab then abc
16:59:12kaenbinary search!
16:59:13Watusimotobut i think we have to do that as long as abc is not a + b + c
16:59:39Watusimotono can do on the binary search
16:59:47Watusimotoyou also need to figure out if there are newlines
16:59:58kaenoh :<
17:00:02Watusimotoand where to break
17:00:29Watusimotoso you could probably do a binary search + lookbacks and make it very complex
17:00:37Watusimotothat might be an efficiency gain
17:00:44Watusimotobut I'm done
17:08:59YoshiSmb_mbitfighter on greenlight
17:12:58Watusimotolameness... this just proves I was right... http://hastebin.com/xewetineka.txt
17:13:18Watusimotosuch a small difference, but it should be 0
17:13:20Watusimotosigh
17:13:22Watusimotook, off to dinner
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17:21:30YoshiSmb_mproblems for bf getting into steam?
17:47:28raptorback later!
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18:22:43Nothing_MuchYoshiSmb_m: what's this about steam?
18:23:55YoshiSmb_muh, nevermind
18:54:52YoshiSmb_m Quit (Remote host closed the connection)
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19:06:30amgine123uh
19:06:35amgine123big problem
19:06:53amgine123windows firewall has suddnely decided to block Bitfighter from running
19:07:59Nothing_Much:(
19:08:17sam686windows firewall is normally won't be a problem, and it usually block only incoming connection, but passes outgoing connection.
19:09:09sam686sometimes it pops up if you want to unblock it and allow incomping connection, but of course you also need port forwarding in router as well..
19:11:03sam686its not windows firewall, its something else thats probably blocking bitfighter from running, if you can't run at all.. Windows firewall does not and never block programs from running, it only blocks network connection.
19:23:11amgine123got it
19:23:17amgine123sam btw can i ask oyu osmthing
19:29:51amgine123sam?
19:31:13sam686?
19:39:06amgine123can i have a copy of your level file for your server?
19:39:19fordcars_deb~~Spam bot on forums :O
19:39:31amgine123so i can get alot of files on my server wihout having to downalod them 1 at a time on pleadieas
19:43:17sam686maybe the "Downloads" for the in-game menu could be useful to pick what to download, levels or recorded games..
19:43:46sam686problem with /getmap is it only gets the currently playing map, and /dlmap requires a lot of typing
19:43:54amgine123yes
19:44:05amgine123anyways there isnt a way you can give me a copy of your level file is there?
19:45:03sam686raptor might have a good way to get all maps from preiages
19:45:34amgine123yeah i preety much want a way to downalod te whole pleasdies server
19:49:19amgine123dont know if thats possible
19:52:02Nothing_Much Quit (Read error: Connection reset by peer)
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20:03:02raptorok, back to bugs!
20:08:34YoshiSmb_m has joined
20:13:34sam686The "Server connection problem" tends to get in the way http://sam6.25u.com/upload/connectionproblemdisplay1.png and often can't read hundreds of words fast enough...
20:13:52sam686Heres my way, a simple "Connection interrupted" with a blinking red X http://sam6.25u.com/upload/connectionproblemdisplay2.png
20:16:06amgine123meh
20:16:13amgine123first one is better
20:16:17amgine123try combininbg 1 with 2
20:17:50sam686combine what parts with what part?
20:19:58amgine123well in 2 its floating
20:20:05amgine123put it in a red box like 1 ?
20:24:06raptorNothing_Much: are you around?
20:24:38amgine123keep teh words big words from 1 put it in a big box like one but use teh bars picture like 2 ?
20:28:32Nothing_Muchyes?
20:28:35Nothing_Muchraptor: what's up?
20:28:51raptorhi
20:28:52raptorso
20:29:04raptori'm looking at fixing the server suspend issue when you add bots
20:29:10raptordid you say that suspend didn't work?
20:29:39Nothing_MuchThe bots just stay in the server without any humans when added through the "add bots" menu
20:30:05raptorand how do you know that? (I'm trying to get as much info as possible)
20:30:48Nothing_MuchIn the server lobby the bots are still there
20:31:23raptoron the menu?
20:31:28raptori think i see that
20:31:30raptorok, thanks
20:31:43Nothing_Muchyeah np
20:34:26kaenhi raptor
20:34:32kaenI have sort of a crazy idea
20:34:42kaenwhat do you think of adding a "vertex edit mode"?
20:35:30kaenlike in blender, where you toggle whether you're editing vertices or moving objects
20:36:05kaenmostly for two reasons: when you're chopping up tons of polygons, you really don't care about the individual vertices
20:36:21kaenand rendering the vertex markers, boxes, and labels is crazy expensive
20:37:03raptorhi kaen
20:37:09kaenlike, for a polywall, there are 3-5 rendering primitives per vertex
20:37:10raptorI'm not sure i completely follow...
20:37:18amgine123@anyone yesterday i was plying BF and i dont know what te trigger was maybe it was jsut high cpu usage but when i changed tabs on my browser Bf gltiched out twice it was frozen and te disaply was flickering all weaird another time it got put under some of the images in teh Bf forums
20:37:26raptorkind of like hold-space-to-free-drag mode?
20:37:36kaenkind of, but like a global mode
20:37:43kaenyou toggle with caps lock or something
20:37:50amgine123anyways it was frozen and the screen was flickering al crazy
20:38:08kaenin object mode, you are always assumed to be moving whole objects, and vertex markers in aren't rendered
20:38:11amgine123some strange disaply bug
20:38:16raptorahhh
20:38:19raptorok, i get it
20:38:21Watusimoto_ has joined
20:38:35amgine123that would be nice its very hard to move objects with large nubmer of vertices lieka circle
20:38:38raptoramgine123: that display bug is probably a hardware/driver issue on you system
20:38:44amgine123ok
20:39:03YoshiSmb_mi think we need to add split-screen (2 players mode(player 2 use the joystick))
20:39:15amgine123it will never happen XD
20:39:22kaenhere's a diff of a hacky implementation I just did: http://pastie.org/8979031
20:39:29kaenyou toggle it with `
20:39:33kaenbacktick
20:39:40YoshiSmb_mahahah, not very funny
20:39:46amgine123orjust as likly as teh virus gameplay mode that everyone wants added to Bf that when i ask for everytime the devs say no
20:40:01kaenand on my laptop I can smoothly move polywalls with 1000+ vertices when in object mode
20:40:02sam686http://sam6.25u.com/upload/connectionproblemdisplay3.png does my "Connection Interrupted" look better now?
20:40:24kaenbut I chop up at around 400 verts in hg latest
20:40:32amgine123uh no 1 box
20:40:37amgine123bolth htings in 1 box
20:41:00kaenand cachegrind says 68% of cpu time in UIEditor::idle() is render vertex markers
20:41:03kaenon biosynthesis
20:41:09raptorkaen: so it a performance thingy
20:41:13raptoryes
20:41:14raptorok
20:41:18kaenand also a usability thingy
20:41:23amgine123@kaen is that all in lua it doesnt look like C++ ?
20:41:28YoshiSmb_mi dont know if Octil will enter the BBB with me
20:41:33kaenamgine123: it's c++
20:41:46kaenit's actually a file describing how to change other c++ files
20:41:48raptorcode looks simple enough
20:42:05raptorseems logical to me... but... will people scream?
20:42:15kaenI'll put it in vertex mode by default
20:42:23kaenit works like the regular mode now
20:42:27amgine123hjey if you could help me find a pastie for teh Bf rabbit mode maybe i can try to hoplessly cobble together a virus gameplay type mode
20:42:28kaenmost people would never know
20:42:33raptoroh, that's a good idea
20:42:49raptori'd say go for it, then... maybe confirm with Watusimoto_
20:42:55kaenok
20:43:00amgine123@me or kaen ?
20:43:01raptorexcept backtick is used to draw lineitems
20:43:13kaenyou have a branch for 019c right, so I can commit to default?
20:43:14kaenoh, right
20:43:19kaenI forgot about that
20:43:28raptoryes, commit like normal
20:43:36amgine123i mean a virus gameplay type wouldnt be to hard you jsut have to cahnge a few things in rabbit i think
20:43:36raptori haven't created a medusa yet
20:43:45amgine123scoring for 1
20:44:01amgine123and make te trigger for being it instead of be picking up a flag to being zapped
20:45:04sam686http://sam6.25u.com/upload/connectionproblemdisplay4.png well I tried, needs more work if thats what amgine123 wants..
20:45:25sam686I need to be back in an hour now..
20:45:30amgine123uh put it below the picture
20:45:34amgine123but getting warmer
20:45:38amgine123see ya :)
20:45:51amgine123er put the pciture below the text
20:47:23raptorkaen: is there a vertex mode key in blender?
20:47:25amgine123@kaen or raptor is there any paticular reason for objecting to virus mode i mean i would have to do it unconventaly as installers are blocked on my computer but if i had hte code maybe i could try to do it
20:47:38kaenTAB :<
20:47:53amgine123backspace kaen ?
20:47:57amgine123above enter ?
20:47:57kaenI was using caps lock, but it had this weird thing where'd have to hit it twice
20:48:12raptorcaps lock is weird
20:48:14raptoreverywhere
20:48:14amgine123oh wait do macs have backspace....
20:48:18raptormaybe something like 'insert' ?
20:48:29amgine123del maybe?
20:48:42kaeninsert makes sense
20:48:54kaenisn't there some sort of editor keybind menu?
20:48:55raptordoes insert exist on osx 10.4 keyboards?
20:48:55amgine123hmm true
20:49:02amgine123not sure
20:49:09amgine123to gogole images!
20:49:09kaengood question
20:49:13amgine123ill check
20:49:18raptoroh yeah, there is... but i'm not sure it works...
20:49:31raptortry InputCode.h header
20:49:51amgine123or not XD
20:49:58kaenhey there it is!
20:50:54Watusimoto_YoshiSmb_m: you can already play head-to-head on a single machine -- just open two instances of the game, and configure each to use a different controller. The windows version comes with a bat file called twoplayer.bat that you can use to launch the two instances.
20:51:45YoshiSmb_mi just need to open 2, i dint use the bat
20:52:06amgine123@wattsimo where in the source code checkout is the code for rabbit ?
20:52:23amgine123hard to navigate
20:52:46Watusimoto_sam686: I think your icon is cool; it would probably look better smaller, next to the Connection Interrupted text
20:53:38amgine123thats what i said wattismo XD
20:53:43amgine123put it under it
20:54:04Watusimoto_kaen: what does your people screaming thing do?
20:54:48kaenadds a way to disable vertex highlighting/rendering/snapping
20:54:56kaenlike toggling edit modes in blender
20:55:09amgine123hmm
20:55:16amgine123i see core gametype
20:55:49amgine123there is zone...
20:55:53Watusimoto_amgine123: probably in the zap folder... rabbitGame.cpp, perhaps?
20:56:01raptorah ok, Nothing_Much, the server actually does suspend, but the server list tells you how many bots will run if someone joins
20:56:23amgine123im in te zap directory
20:56:47amgine123there isnt a sub search function is there
20:56:47raptorwhich brings up the question: what should the BOTS number mean in the server browser list?
20:57:04amgine123nubmer of bots currently on te server ?
20:57:06Watusimoto_it is the number of bots currently on the server, no?
20:57:15raptorsort of..
20:57:20amgine123lol @ wattsimo
20:57:25raptorit shows '2' when the server is suspended
20:57:30raptorbut they're not playing
20:57:38Watusimoto_but they're lying in wait
20:57:57amgine123@ raptor is there a way to track certin data ofa server an disaply it regadless of ping beieng time out like server name and nubmer of ppl ?
20:58:08Watusimoto_I think the main thing is that there are bots
20:58:19amgine123so those display still but the ping will read somthing like -999
20:58:23Watusimoto_so someone knows that if they connect they will have some bots to play with
20:58:28raptorWatusimoto_: ok, is that what we want?
20:58:32Watusimoto_but I'm not really sure people would care
20:58:41YoshiSmb_mit's fordcars here?
20:58:55amgine123yes
20:59:01raptorit can be (was) misinterpreted to mean number of bots are currently playing
20:59:19amgine123is there a way to get the server name nubmer of bots and players regarldess of PTO ?
20:59:31Watusimoto_from a user's POV, what's the difference between currently playing, and sleeping ready to play at a moment's notice?
20:59:35amgine123ping will still read its offline and has a bad ping
20:59:38raptoramgine123: maybe... but that's probably a difficult network change
20:59:46amgine123hmm ill htink about it
21:00:21raptori guess that's true... what do you think Nothing_Much? (as a server owner)
21:00:34amgine123I own a server :)
21:00:39raptordoes it matter much if the bots number means 'lying in wait'?
21:01:07amgine123personly i dont think it matters bots should be he nbuemr of bots currently on te server
21:02:20Watusimoto_though I have to say that what I look for in a serer is ping time and players. then as a secondary thing, I look at the name
21:02:25Watusimoto_everythign else is noise to me
21:02:37Nothing_Muchwhat's going on?
21:02:38Watusimoto_so we could remove, say, ip address, and use that space for something else
21:02:44Nothing_Muchsorry in a lot of different channels
21:02:48Watusimoto_we could probably remove bots as well
21:03:05raptorNothing_Much: it looks like the server does suspend, but the numbers in the server lsit mean the bots are ready to play once you connect
21:03:22raptorand do you think that that is OK as is?
21:03:32Nothing_Muchraptor: Oh okay, that's good, but I thought the bots would be kicked as soon as the server is empty from humans
21:03:41Nothing_MuchBecause not many people like playing with bot
21:03:43Nothing_Muchs
21:03:54amgine123I do
21:03:58amgine123btw
21:04:17raptorthey are kicked... but when using the menu to ADD BOTS we have it update the server setting to reflect the new number
21:04:19amgine123is it possible to make bots be suspspended ie that dont how up till somone joins ?
21:04:35amgine123so it displays 10 on te menu but they arent there once somone joins the bots show up ?
21:04:46amgine123hmm maybe thats redundent
21:04:46raptorNothing_Much: and you think behavior would be better if it didn't do that?
21:06:24raptorWatusimoto_: we should keep IP address/port
21:06:38raptoralso PING accurately reflects the server connection
21:06:39Nothing_Muchraptor: In hindsight, yes for the time being, some people wouldn't mind having bots on their server, but since the way to add bots is so much more convenient and we're a very small community, right now I think it would function better to just remove the bots as soon as every human leaves the server.
21:06:41Watusimoto_Is that useful for anything?
21:06:58Watusimoto_direct connection, perhaps with one of the /commands?
21:07:02raptorwhen it is at 999, it means you cannot connect, and you have to have the master server do 'push' packets, which means slower connection
21:07:15raptoryes the /connect command
21:07:38Watusimoto_but would you ever use the /connect command with a server you can see in the list?
21:07:49raptorbut also as a means of differentiating the many 'Bitfighter Hosts' that may come online
21:08:01Watusimoto_yes, it is that
21:08:11raptori doubt many people would use the /connect at all, honestly
21:08:16Watusimoto_what if you could put in a location "Luxembourg!"
21:08:29Watusimoto_that might be more interesting than ip address
21:08:31raptorwe could hook into libgeoip
21:08:45raptorbut i think ip address is still useful as a data point for a server owner
21:08:53Watusimoto_I was thinking text entry, but if there were a way to get it automatically...
21:08:58raptorbut maybe we could draw things more compact-ly
21:08:59Watusimoto_yes, perhaps useful
21:09:39kaenWatusimoto_: where do the editor bindings in inputcode.h show up?
21:09:43kaenand/or do they?
21:09:53raptori think editor bindings are broken, honestly
21:09:59raptorlike they reset after each restart
21:10:10kaenI can't even find them :P
21:10:13Watusimoto_the bindings are only controllable via the INI
21:10:20Watusimoto_there is no UI for setting them
21:10:21kaenohh
21:10:22raptorlooks for EDITOR_BINDING
21:11:09raptoractually Watusimoto_, maybe you're right - I may just be inflexible to change - here is teeworlds: http://imagebin.org/302578
21:12:19Watusimoto_I don't object to showing the ip address; I was just thinking about whether that was the highest and best use for constrianed realestate
21:12:49Watusimoto_I like the filter list
21:12:50raptoryes, now i wonder, too
21:13:22raptorwe'd need a real gui toolkit for that!
21:13:33Watusimoto_indeed
21:13:54Watusimoto_we don't really have the screen real estate in any event
21:13:54amgine123hmm im looking in the zap directory but i must be dumb i dont see the code for rabbit.cpp
21:14:04raptor800x600 forever!
21:14:07Watusimoto_no rabbitgame.cpp?
21:14:22raptorit's rabbitGame.cpp
21:14:55amgine123ah found it
21:15:10amgine123lets see if i can create a virus gamemode for ya ;)
21:15:58amgine123ah looks like i need rabbit.h as well
21:16:25amgine123and several other files
21:17:20amgine123arg
21:17:34amgine123why does all files i open up in notepag get garbled intoe like 3 lines
21:18:45Watusimoto_raptor: you fixed the notifier?!?
21:18:46Watusimoto_great!
21:19:03Watusimoto_amgine123: don't open them in notepad
21:19:07YoshiSmb_ma infection gamemode?
21:19:20Watusimoto_best is to use an IDE like visual studio
21:19:34Watusimoto_if that is too much, at least get a good editor like sublimetext
21:19:53Watusimoto_seeing the code colored by syntax will make it much more readable
21:20:34raptornotifier fixed!
21:21:13Watusimoto_if you use notepad to try to figure out how bitfighter works, you will probably end up killing yourself. don't even try. please!
21:21:40raptorWatusimoto_: i was thinking 019c on monday or tuesday, does that seem OK?
21:21:45Watusimoto_yes, sure
21:21:54raptorI've been cherry-picking bugs and stable changes (no refactors)
21:22:00raptor*bugfixes
21:22:10Watusimoto_that sounds fine
21:22:16Watusimoto_I don't want any of my stuff in there
21:22:24Watusimoto_and I think you don't either :-)
21:22:48raptoroh, and i'll update the editor plugins with kaen's recent fixes
21:22:53Watusimoto_ok, great
21:23:07raptordo you happen to have any bug lists on paper lying around?
21:23:07Watusimoto_that will give me an excuse to use my slightly better game description on gamejolt and desura
21:23:13Watusimoto_nothing that matters
21:23:30amgine123how about notepad ++
21:23:38amgine123would it work it seems more stable
21:23:42Watusimoto_only ones that are related to my work that won't be included in 019c :-)
21:23:50raptorheh, ok
21:24:01Watusimoto_amgine123: I don't like notepad++, but it is far far better than notepad
21:24:10Watusimoto_and lots of other people like it a lot
21:24:28Watusimoto_it will fix the everything on 3 lines problem
21:24:34amgine123but??
21:24:48Watusimoto_but it's not half as good as sublimetext
21:24:59kaenI agree with everything wat just said
21:25:05amgine123ugh now i got to uninstall it
21:25:09Flynnn has joined
21:25:15Watusimoto_but it is about 85,983 times better than notepad
21:25:29kaenthat's gotta be a prime number
21:25:32amgine123arg bfup.exe ws.reputation1
21:25:35Watusimoto_for what you are doing, it may not matter
21:26:14raptorwindows notepad still doesn't recognize unix newlines
21:26:29amgine123lawl
21:27:01kaennope, but it's only factors are 3 and 28661
21:27:02Watusimoto_kaen: 3 * 28661
21:27:16kaen28661 is though
21:27:17Watusimoto_dang, you win
21:27:18kaenI was close
21:28:35amgine123I know a way you can combine prime nbumers in a certin way that that will always be prime XD
21:29:03raptornot in our universe
21:29:15amgine123btw inteesting fact for any given number broken down into its primes no single prime nubmer will occur more then 3 times
21:29:26amgine123try it!
21:29:49amgine123pick a large nubmer and break it into primes
21:31:57Tazinator has joined
21:32:06ThomasNicholas has joined
21:32:39amgine123hmm maybe this is harder then i thought it would be
21:33:00amgine123darn it why do i have to be so eager to do somthing i cant do all teh time
21:33:08YoshiSmb_m Quit (Ping timeout: 240 seconds)
21:33:09Tazinatorquestion: Why does Game Time keep losing seconds?
21:33:17Tazinatorin the editor
21:34:07amgine123??
21:34:36Tazinatoris this bug already known?
21:34:43YoshiSmb_m has joined
21:34:53BFLogBot Commit: 747ae9b3547a | Author: kaen | Message: add vertex edit mode, toggled with Insert by default
21:35:05kaen brushes off some rust
21:35:30amgine123hmm
21:35:39amgine123what would a good message be for virus game mode
21:35:52kaenI guess technically I add an object edit mode...
21:36:08kaencommit message regret, my old friend
21:36:34Watusimoto_btw, I spent an interesting evening at a wheelchair basketball / high-level table tennis event
21:36:58Watusimoto_don't ask about how the things could possibly be related
21:37:08amgine123how are they realted XD
21:37:13Watusimoto_exactly!
21:38:00amgine123@wattsimo can Bf handle a situation where the lowest scoring person wins ?
21:38:15TazinatorGolf!
21:38:16kaenI'm watching an episode of star trek
21:38:20kaenfor the first time ever
21:38:24Tazinatorwoo
21:38:26amgine123stargate is so much better
21:38:30TazinatorCaptain Kirk
21:38:33TazinatorMr. Spock
21:38:35amgine123loved stargate SG1
21:38:43kaencaptain picard here
21:38:46TazinatorI liked Stargate.. the movie
21:38:52amgine123te series is good
21:38:56amgine123tv series
21:39:01kaenoriginal star trek is waaayyy too cheesy
21:39:06amgine123te last episode is interesting
21:39:08Tazinatorthat's why we like it
21:39:10TazinatorMETV
21:39:11YoshiSmb_m Quit (Ping timeout: 265 seconds)
21:39:15Tazinatormemorable entertainment!
21:39:41TazinatorWaiamea!
21:39:51ThomasNicholas Quit (Quit: Leaving)
21:40:17amgine123psst know any good sites for learning C++? XD
21:40:32TazinatorI have books from the 1990s about it
21:40:38kaenyou should get a book
21:40:40Tazinator... do you think they're still good?
21:40:51kaenyou could probably learn the basics just fine
21:40:55amgine123oh gosh this is going to be alot harder then i thought
21:41:02Tazinatoroh hey yoshi uploaded True Fort!
21:41:05kaenassuming it's late 90's
21:41:06TazinatorNow that's a good level
21:41:07amgine123rabbit to virus mode alot more look then it seems
21:41:16kaenbetter to get a newer one though
21:41:30kaenc++ is about to go nuts in like two years
21:41:39Tazinatoryou think this will be too small for BBB
21:41:41Tazinatorhttp://bitfighter.org/pleiades/levels/view/218
21:41:51amgine123lol i have 1 book and its + more C++ for dummies totaly worthless
21:42:00amgine123cant use it wihout the first one
21:42:09amgine123and its a severly old one
21:42:36Tazinatordang I wish
21:42:44Tazinatorthat we didnt have ot throw away half our computer books
21:43:27amgine123hooray for replace i an just replace every instance of rabbit with the word virus to get a start
21:43:27Tazinatorooh i still have LISP @ 1981
21:43:29Tazinatorlol
21:43:33amgine123ha
21:43:41amgine123just found a vidual basic book
21:43:46amgine123visual
21:45:21kaenTazinator: looks fine to me
21:46:26Tazinatorkaen: the lisp 1981, or the game time thing
21:47:43kaenthe level
21:47:56amgine123hmm
21:48:10amgine123might have to create a new event for being infected
21:48:22amgine123hmm
21:48:34Watusimoto_amgine123: no, high score always wins
21:48:55amgine123its virus gametype you lose points while infected?
21:49:08amgine123and you start wit ha set score?
21:49:27TazinatorI'd like a gamemode where you just collect flags for points
21:49:33amgine123cant have lowest score wins?
21:49:37Tazinator1 point per flag
21:49:41amgine123and its called nexus XD
21:49:42Tazinatorand you dont need a nexus
21:49:44Watusimoto_amgine123: you could try your library
21:49:56Watusimoto_the fundamentals of c++ have been pretty stable for a long time
21:50:16Tazinatorlike... pac man
21:50:33Watusimoto_pac man is pretty stable
21:51:08Tazinator(I was thinking a game mode)
21:52:37amgine123you msut relize im trying this knowing NOTHHING about c++
21:57:12Tazinator3 more maps, and BM has 3 pages
21:57:31Tazinatori think..
21:58:43Tazinatorooh nope. like half a page
21:59:25amgine123bet soccer doesnt have 1 XD
22:00:16amgine123hmm
22:00:24amgine123any triggers for lowest score wins cant find it
22:01:27amgine123looking at scoreevent
22:01:33Tazinatoris there a declare winner trigger?
22:02:23YoshiSmb_m has joined
22:02:30amgine123umm
22:02:57Tazinator Quit (Quit: Leaving)
22:03:59amgine123doing basic stuff right now changing messages adjusting scoring and such
22:05:36amgine123making progress i think
22:05:39amgine123thats a suprise
22:07:48YoshiSmb_mraptor: a ship max health in decimal is: %100.0?
22:09:18fordcars_debAmgine, Learn C the Hard way is a free book (Online version) and is a good start to C
22:09:19bobdaduck has joined
22:09:29Tazinator has joined
22:09:39bobdaduckForum spambot countermeasures are disabled...
22:09:55bobdaduckShould I re-enable them?
22:10:18YoshiSmb_mhey sir duck and tazinator!
22:10:40raptorbobdaduck: they are enabled
22:10:45raptortrust me
22:10:50raptoror we would have 5 bots a day
22:10:53bobdaduckNot on my screen they aren't.
22:11:03raptorthe captcha is not the countermeasure
22:11:04koda Quit (Read error: Connection reset by peer)
22:11:13bobdaduckOkay yeah
22:11:13raptoronly bots can get captchas nowadays...
22:11:14YoshiSmb_myes, i did upload true fort tazinator, why?
22:11:18bobdaduckbut should we put that up?
22:11:24raptorno
22:11:31raptorinstead i use 'custom profile fields'
22:11:36bobdaduckok.
22:11:45koda has joined
22:11:49raptorrequired profile fields that they have to get right
22:11:59bobdaduckokay
22:12:40Tazinatoryoshi: was to kaen
22:12:47Tazinatoris good for bbb i asked
22:12:48Tazinatorhe said yes
22:13:11Tazinatorim tired
22:13:13Tazinator Quit (Client Quit)
22:13:22fordcars_debMaybe we could use javascript to generate (with math) and send that to bitfighter.org?
22:13:46fordcars_debGenerate a hash, which is coded on the server
22:14:07YoshiSmb_mfc, hi
22:14:18fordcars_debOh wait, bots have javascript too probably, never mind
22:14:23fordcars_debHi YoshiSmb_m
22:15:37amgine123@raptor and kaen bots dont return flagws to the nexus!
22:16:00fordcars_debThey need atleast 3 flags I think
22:16:46YoshiSmb_mraptor, a player max health in decimals is: 100.0%?
22:19:56amgine123oh raptor silly question how do i test what ive coded so far in my virus gametype?
22:21:57amgine123@raptor @kaen are you here i must also ask somthing else
22:21:59fordcars_debYoshiSmb_m: yep!
22:24:28YoshiSmb_mthanks ford!
22:25:58fordcars_debWelcome!
22:26:21YoshiSmb_myou're still working on the bot?
22:26:26YoshiSmb_mfc?
22:30:13fordcars_debYeah :3
22:31:09YoshiSmb_m:)
22:33:43raptoraaach
22:33:59raptoramgine123: bots in nexus wait until they have more flags..
22:34:19raptorYoshiSmb_m: health is a value between 0 and 1, where 1 == 100%
22:34:44raptoramgine123: you have to compile the game if you're editing c++ - which means you'll need visual studio
22:35:23raptorkaen: do you consider your editor change stable enough for 019c?
22:37:07kaenI do
22:38:51raptorok cool
22:38:55raptori'll add it to my pick list
22:40:41raptorspeaking of speedzones... i wonder, is there a way to draw them less jarring to the visual cortex?
22:44:42amgine123:9 visual sudio requires a installer :(
22:44:46raptorWatusimoto_: tazinator brings up the weird behavior of soccer balls adding a flagspawn in flag games
22:45:21raptora soccerball always adds a flagspawn when you place it in a level, shoudl we put a gametype check in there?
22:45:26fordcars_debamgine123, you'll need the installer, sorry :/
22:50:32amgine123arg
22:50:53amgine123so does anyone want to help me test it then by compiling several times and trying what i got?
22:53:32amgine123minor edits so far http://pastie.org/8979238
22:53:51fordcars_debI'll try, but debuggng can take hours
22:54:36amgine123well wait till i do more then
22:54:53amgine123see if i can get to fnal version before submitin g
22:55:17amgine123omg i jsut relized i cant get teh dev badge for ding this
22:55:25amgine123*facepalm*
22:56:02fordcars_deb?
22:59:38fordcars_debamgine123: You can't just replace anything that says 'rabbit' sadly
22:59:57fordcars_debYou'll need to modify other files and add rabbit.h if you do
23:00:05raptorkaen: I found two bugs with the snap mode, bot are illustrated here: http://imagebin.org/302596
23:00:18sam686http://sam6.25u.com/upload/connectionproblemdisplay6.png does that look better for connection interrupted?
23:00:24amgine123did that already ford
23:00:27raptor1. vertex selection shows up if you aim right (probably doesn't matter)
23:00:39raptor2. vertices show on lineitems
23:00:53fordcars_debOkokok
23:00:57amgine123what does it look like for going below sam?
23:01:16amgine123also try one where its to teh right and where the error message is in the center
23:01:42amgine123sooooooo
23:02:04amgine123How would i go about finding a specific section of code?
23:02:46amgine123lol will have to remove the rabbit badge section
23:03:16sam686it may look something like http://sam6.25u.com/upload/connectionproblemdisplay7.png if below...
23:03:55kaensorry raptor :<
23:04:01kaenI just got called in to put out a fire
23:04:19raptorno worries, i have to step out for a bit, but i can fix them later if you want..
23:04:25amgine123no under and in the box!]
23:05:01amgine123uh raptor
23:05:30amgine123its possible to use a compile to "hack" yourself badges i think
23:05:46amgine123ie make the requirements nothing?
23:06:08sam686in the box in the middle http://sam6.25u.com/upload/connectionproblemdisplay8.png ?
23:07:58amgine123not what i ment are you trolling me ?
23:08:09amgine123teh symbol should be in hebox but under the text!
23:08:18sam686how about you draw a picture of how you want it to look?
23:08:31amgine123try above i dont think you can mess tghat instrcutions up
23:10:54sam686This? http://sam6.25u.com/upload/connectionproblemdisplay9.png
23:12:05sam686or this? http://sam6.25u.com/upload/connectionproblemdisplay10.png Though I kindof don't like large empty red spaces...
23:12:26amgine123second one but below
23:12:31amgine123not above
23:12:46amgine123teh symbol should be in hebox but under the text!
23:12:55Watusimoto_ Quit (Ping timeout: 252 seconds)
23:13:04fordcars_debFood time!
23:13:17amgine123tell me what ya be eatin
23:13:46fordcars_debA restaurant ;)
23:14:15YoshiSmb_mNice!
23:14:41sam686this? http://sam6.25u.com/upload/connectionproblemdisplay11.png
23:14:50amgine123coming Never to a bitfighter near you virus gameplaymode!
23:15:02amgine123much better
23:15:08amgine123maybe a tad lower and larger ?
23:15:19amgine123the symbol ?
23:18:14sam686http://sam6.25u.com/upload/connectionproblemdisplay12.png I like it left side or right side, it keeps the red box small..
23:20:55amgine123jsut trust me try putting it below and show me
23:24:31sam686this? http://sam6.25u.com/upload/connectionproblemdisplay13.png
23:27:26amgine1231 box not 2
23:27:47sam686This? http://sam6.25u.com/upload/connectionproblemdisplay14.png
23:29:12amgine123getting wramer connection interuped on 1 line
23:29:23amgine123actully
23:29:25amgine123thats good
23:29:30amgine123make the symbol a bit bigger
23:29:41amgine123er wait
23:30:07amgine123try this put tge words connection interupted on 1 line and put the symbol below it but make it bigger!
23:36:57sam686This? http://sam6.25u.com/upload/connectionproblemdisplay16.png
23:37:34amgine123to big
23:39:45sam686this? http://sam6.25u.com/upload/connectionproblemdisplay17.png
23:42:04sam686or this? http://sam6.25u.com/upload/connectionproblemdisplay18.png
23:43:58amgine123second one but tiny bit smaller
23:45:05raptor6 and 12 are probably the best, in my opinion
23:46:14sam686I saw Watusimoto chat about this earliear today
23:46:15sam686<Watusimoto_> sam686: I think your icon is cool; it would probably look better smaller, next to the Connection Interrupted text
23:47:06sam686I think I go eith 6 and 12 too, its nice and small
23:47:16sam686maybe 6 more then 12..
23:48:18amgine123but a bit of sspace between the symbol and text on mine
23:48:55sam686This is the code to number 18 http://sam6.25u.com/upload/text1403/140329_18-48-23.txt
23:49:07sam686now I have to click undo button several times..
23:50:36sam686Code to number 12 (symbol left of Connection interrupted)
23:50:38sam686http://sam6.25u.com/upload/text1403/140329_18-50-13.txt
23:51:01amgine123this is my project http://pastie.org/8979303
23:51:10bobdaduck Quit (Remote host closed the connection)

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